USS Yellowknife.   Posted by Narrator.Group: 0
Narrator
 GM, 109 posts
Fri 7 Aug 2020
at 20:37
USS Yellowknife
Class: Miranda
Name: USS Yellowknife
Scale: 4

Systems: Comms: 10 Engines: 10 Structure: 10 Computers: 10 Sensors 10 Weapons

Departments: COMMAND 03 SECURITY 03 SCIENCE 02 CONN 03 ENGINEERING 02 MEDICINE 02

Traits: Federation Starship, Long Serving

Talents:

Extensive Shuttlebays- The vesselís shuttlebays are large, well-supplied, and able to support a larger number of active shuttle missions simultaneously. The ship may have twice as many small craft active at any one time as it would normally allow, and it may carry up to two Scale 2 small craft

Improved damage control- The ship has more efficient damage reporting systems, and better-trained teams of technicians, allowing the crew to respond more quickly to damage during a crisis. When a character takes the  Damage Control  Task aboard this ship, they may re-roll a single d20. If the repairs require an Extended Task, then the characters also gain Progression 1, adding +1 to Work done for each Effect rolled.

Fast targeting systems- The shipís targeting systems can lock weapons on target much faster and more accurately than other ships of its class, giving it an edge in battle. The ship does not suffer the normal Difficulty increase for targeting a specific System on the enemy ship.

Rugged design- The ship is designed with the frontier in mind, with a durable construction and easy access to critical systems that allow repairs to be made easily. Reduce the Difficulty of all Tasks to repair the ship by 1, to a minimum of 1.
Tens
 player, 52 posts
Sat 8 Aug 2020
at 15:56
USS Yellowknife
Class: Hideki-class

Name: Freedom

Traits: Cardassian, Small Craft

Systems
Comms 5     Engines 5/4*     Structure 5
Computers 5     Sensors 8     Weapons 7

Departments
Command 1     Security 2     Science 1
Conn 2     Engineering 2     Medicine 1

--Power: 3     Scale: 2
--Shields: 3/2*     Resistance: 2

*These lowered numbers are for the addition of the Phaser Arrays

Attacks
- Phaser Arrays (Energy, Range Medium 4* Area or Spread, Versatile 2)(Optional; if installed, reduce Engines and Shields by 1 and increase Weapons by 1

-Disrupter Cannon (Energy, Range Close, 6*, Vicious 1)

Special
-Improved Impulse Drive

----Ship has the Phaser Arrays so using the Lower number of Engines and Shields