Door 1: Royalty (Game System)   Posted by The Tailor.Group: 0
The Tailor
 GM, 2 posts
Sun 2 Aug 2020
at 19:49
Door 1: Royalty (Game System)
You can upgrade your psychic abilities and your suit using Spheres, which are acquired by killing unique supernatural beings of sufficient power - generally, Gods.

Your internal universe and your divine power source are increased by harvesting Seeds from dead and dying Realms.


The Sidereal Raiment

The suit has three main statistics: Might, Will, and Skill. You begin with 11 Spheres to distribute among these. You must assign at leach 1 Sphere to each statistic.

Might is your physical strength and durability.

Will is your psychic potency and stamina.

Skill is your speed and precision, as well your natural reflexes.

Psychic Abilities

There are five kinds of essential psychic powers. You begin with 11 Spheres to distribute among these. You must assign a minimum of 1 Sphere to each ability.

Kinesis: Determines your fly speed in the Void, allows you to strike with and defend from kinetic force; crushing, slashing, piercing, as well as manipulating gravitational and electromagnetic forces.

Farsight: Determines your ability to navigate within the Void; allows you to sense threats, spy unseen, and recover information by viewing the past, before everything was dust and horror.

Creation: Allows you to convert dark matter into useful weapons and materials, determines the fineness of your creations, how fast you can craft, and the grade of resources you can produce ex nihilo.

Shifting: Instilling psychic energy into your suit can allow you to take on non-humanoid forms, alter your size and mass, alter which dimensions you exist in, and even pass as flesh-and-blood. Also permits healing and determines the rate at which you can heal.

Telepathy: Determine your ability to communicate within the Void. Steals information from other minds, protects your mind from such trauma, and detects entities otherwise invisible.


The World Seed

The Seed has three characteristics: Divinity, Fertility & Genius. You begin with 11 Seeds to distribute among these. You must assign at leach 1 Seed to each characteristic.

Divinity determines the strength and breadth of your Divine Powers.

Fertility determines the expanse and resource value of your internal universe.

Genius determines the complexity and independence of the universe's inhabitants.


Divine Powers & Domains

You gain two Minor Powers for each Seed invested in Divinity.

When you create a power, describe it qualitatively and in terms of your agency:

"Igneus can throw a fireball that explodes on contact."
"Terra can create seismic shocks in earth."
"Luna can teleport by stepping between beams of starlight."

The Tailor will provide the quantitative interpretation.

A minor power can inflict one point of damage a round, actively deflect 3/4 of a point of damage per round, passively deal a half point of damage a round, actively heal a half point of damage a round, or passively heal a quarter point of damage a round. It can grant you air speed velocity of an unladen swallow, manipulate one ton of unliving mass, manipulate 100lbs of living mass, etc.

You may permanently sacrifice two Minor Powers to gain a Major Power which is twice as strong.

You may permanently sacrifice two Major Powers to enhance another Major Power's strength, making it into a Forsaken Power that is five times as strong. You may only have one Forsaken Power.

You may permanently sacrifice three Minor Powers to acquire a Domain. A Domain is a descriptor such as Fire, Force, Metal, War, Death, Shadow, Strength, Judgement, Moons, the Furthest East, etc. If a Divine Power directly relates to one of your Domains, it functions as if it were twice as strong. If a Divine Power relates to two domains, it is 2.75x stronger, and if it relates to three domains it is 3.25x stronger. You can have up to three Domains.

The strongest possible Divine Power, a Forsaken Power that relates to three Domains, is 16.25x stronger than a Minor Power that relates to no domains.

This message was last edited by the GM at 05:03, Wed 05 Aug 2020.

The Tailor
 GM, 3 posts
Sun 2 Aug 2020
at 20:01
Character Sheet / RTJ

Name: Your Ar-Nauii name. One word.

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Statistics: Assign 11 Spheres among them. Minimum of 1. Maximum of 5.


Might:
Will:
Skill:

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Characteristics: Assign 11 Seeds among them. Minimum of 1. Maximum of 5.

Divinity:
Fertility:
Genius:

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Psychic Powers: Assign 11 Spheres among them. Minimum of 1. Maximum of 5.

Kinesis:
Farsight:
Creation:
Shifting:
Telepathy:

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Divine Domains: (Cost to Acquire: 3 Minor Powers)


Major Powers: (Cost to create: 2 Minor Powers)

Name: Qualitative Description of Effect or Ability



Minor Powers:

Name: Qualitative Description of Effect or Ability

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Describe your Ar-Nauii's personality and the appearance of their suit:

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Describe a scene of your Ar-Nauii resolving a conflict, violent or otherwise:

This message was last edited by the GM at 05:03, Wed 05 Aug 2020.