Fief Name: Tower of the Dead
Fief Purpose: Watchtower, Library, Transit Hall
Fief Layout:
Floor One: Entrance Auditorium - The entrance level of the Tower is a large chamber, shaped as an auditorium in design. Those entering find themselves in a large place with but three paths: the way they entered, a large door in the back and the stairs up. Contrary to the outer appearance of the Tower, the interior is brightly lit and warm. Multitudes of chairs and benches carved out of the rock are available to sit. Beyond this, though, there are also a multitude of ledges and alcoves for those entering to be watched - or attacked.
Floor Two: Judgement Hall - The second floor arriving from the stairs brings one to a singular room, smaller than below, with a risen platform. Here, it seems, the dead may be judged and their ultimate fate determined. Or perhaps the living are judged here to determine if they may join the ranks of the dead? Two doors (one to either side) lead further into the floor. What lies behind them is unclear, but perhaps this is the entrance to a heaven or hell.
Floor Three: Halls of the Dead - Here the restless dead who have gathered and convened to the Tower reside, housed within its walls for safety and refuge. Each has its own place within the Halls, but while it provides a place of safe haven for those souls, it also requires a price for such safety. These are the damned who have not submitted to Judgement or are otherwise kept from such, so here they must stay and serve. Peace at a price.
Floor Four: Army of the Dead - Here the soldiers, guards and servants of the Tower are housed and prepared. Many merely stand watchful and alert, ready to react at the commands of the Tower's Master. Some go about duties as ordered. But this floor provides the forces to repel any invaders (or troublesome (un)dead).
Floor Five: Throne of The Dead - Here rests the throne room and main residence hall for the master of the Tower. Again, in contrast to the outer appearance of the tower, the inside is bright marble and brightly lit. Inviting. Comforting. Alluring. A crystal and marble throne rests at the central point of this floor, with a grand chamber for individuals to meet and gather before it. A spacious room is also behind the throne where the ruler can find peace and quiet.
Floor Six: Library - The third floor of the Tower houses the History of the Dead. An ever growing expanse of the stories of the dead. What is the life of an individual if it is forgotten? Here, at least, the story of the dead may be recalled and studied by the curious. If they may gain admittance to the place at least.
Floor Seven: Watch Spire - The upper most portion of the tower provides a vantage point to observe all activity in the realm and nearby. Those approaching (or continuing into its domain) can be watched from a significant distance. How far that view goes, especially for a Divine being, can only be guessed at - or learned in time.
Fief Servants: The servants of the Tower vary by the floor. For the upper levels, servants adopt more humanlike forms with qualities of their origins: lesser daemons having discolored skin and daemon appendages, etc. The Army tends to be a mixture of various forms, all armed and intimidating.