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17:11, 7th May 2024 (GMT+0)

Interlude: The Misadventures of a Moth.

Posted by StorytellerFor group 0
Storyteller
GM, 32 posts
Thu 20 Aug 2020
at 19:33
  • msg #1

Interlude: The Misadventures of a Moth

Free of the constraints of Yuna's room inside the Alabaster Seat, Ohm has the run of Jianta to explore and do whatever she wants. Indeed, the first thing she does is...
Ohm
player, 23 posts
Thu 20 Aug 2020
at 20:38
  • msg #2

Interlude: The Misadventures of a Moth

Moth-Ohm quickly darts out of the window, perhaps a little too quickly and precisely... though that could have just been a trick of the wind. Once free of the tower, she folds her wings and dives, plummeting downwards. Her wings unfurl as she approaches the mountainside, catching the air and guiding her along the rocky contours. She carries the speed into forward momentum, her tiny body shooting across the rooftops of the mountaintop city, though she does end up having to flap her way across the latter half. Once she crosses the walls, the little moth again begins to dive downwards, flying across the countryside at a truly impressive pace for a moth, heading for the harbour-city below.

A bit less than an hour later, and the silvery-white spec crosses the threshold of the city's walls. She continues to fly overtop, the antenna atop her head twitching to sniff out the potent pang of alcohol that would mark an alehouse, patrons gathered to mark the setting sun and the end of a day's work — as well as the approach of Calibration.

Following that scent, Ohm banks towards the harbour propper, alighting upon the roof of a building which overlooks a small square. At its center, a large cube sits in a larger rectangle, what might have once been a fountain but is now a rather severe-looking art installation.
Storyteller
GM, 33 posts
Thu 20 Aug 2020
at 20:50
  • msg #3

Interlude: The Misadventures of a Moth

Jianta Harbor is still bustling with activity, even this late into the day and with winter so close. From Ohm's journey, she notices that the city offshoot is mostly warehouses and businesses related to maintaining the docks working. She does find the scent of several alehouses, but after perching on a square in front of one for a few minutes and observing it, the clientele is decidedly not what she expected. Rather than sailors and other riffraff in a seedy, ill-maintained building, the alehouse seems to be a respectable business, with the people inside more the likes of officers, captains, and members of the city administration.

Ohm also noticed that, like in Jianta proper, several gates lead to an underground portion of the city, and her refined senses also notice trails of alcohol -- some recent -- coming from some of these gates. Perhaps the kind of seedier establishment she is looking for can be found underground instead?
Ohm
player, 24 posts
Thu 20 Aug 2020
at 21:15
  • msg #4

Interlude: The Misadventures of a Moth

Ohm detaches herself from the rooftop, plummeting several feet towards the ground before catching the wind and setting off once more. The white-furred moth slips through one of the open gates and follows it down, into the tunnels beneath the city, pursuing the scent of rancid alcohol.
Storyteller
GM, 35 posts
Thu 20 Aug 2020
at 21:40
  • msg #5

Interlude: The Misadventures of a Moth

Ohm quickly realizes that the tunnels beneath the city are a city unto themselves, with entire buildings and streets built entirely underground. She passes through several stalls of people selling things, and sees that there is a very large movement of people doing business and walking around. Lighting in the tunnels is mostly maintained by flickering torches and lanterns set into the walls and ceiling, and the overall sense of the place is closer to the seedier environment she was looking for at the start. It's not difficult to find an alehouse by following the smells, and this time the patrons -- and the surrounding environment -- are exactly what Ohm expected to find.
Ohm
player, 25 posts
Thu 20 Aug 2020
at 21:46
  • msg #6

Interlude: The Misadventures of a Moth

Once more Ohm lands, this time her tiny insect legs attaching her vertically to a nearby wall. From her new perch, she watches the entrance of the rancid-smelling establishment, waiting for one of the establishment's patrons to stumble — or be thrown — out, and to wander down one of the darker, less-used tunnels that pockmark this warren of a city.
Storyteller
GM, 36 posts
Thu 20 Aug 2020
at 22:12
  • msg #7

Interlude: The Misadventures of a Moth

It doesn't take long for a man to step out of the alehouse, steps almost faltering due to drink. The man wears ratty, stained clothes, but a hatchet hanging from his rope-belt, together with a fit physique, betrays that the man is either a sailor for a seedy pirate (or pirate-adjacent) crew or at least some kind of brute enforcer. He shakes his head, as if trying to clear it from drink, then steps away with a sense of purpose, starting down the underground tunnels. Spying a good mark, Ohm follows after him, just another moth in the wall.

It doesn't take long for the man to turn into less-traveled tunnels. As soon as they are out of the main thoroughfares, the man simply takes a torch from the wall; after a few moments the reason becomes obvious, as gradually the wall sconces that should hold lanterns and torches grow emptier and emptier, until eventually the only illumination comes from the man himself. He moves deeper and deeper into the tunnels, which still have abandoned stalls or buildings set into the side rocks, sometimes with mound of people -- or bodies -- seen through the flickering light.
Ohm
player, 26 posts
Thu 20 Aug 2020
at 22:24
  • msg #8

Interlude: The Misadventures of a Moth

Curious at the seemingly quite purposeful path the man is taking, Ohm follows after him. It had been her intention to ambush him when he reached a less-travelled part of the city, but she can't help but wonder at what sort of dire destination he is wandering towards. Besides which, she is no particular hurry to spirit herself back to Yuna's side. Exploring the seedier corners of the twin cities seems a perfectly fine way to spend her time.
Storyteller
GM, 38 posts
Thu 20 Aug 2020
at 22:47
  • msg #9

Interlude: The Misadventures of a Moth

The man walks through a few more tunnels -- if not for Ohm's precise sense of direction, she was sure she'd be lost by now -- before stopping in front of a seemingly random door set into the wall, like many others they had passed on the way here. He raps his knuckles on the door, and after a few moments it opens, revealing an even more menacing man wielding a very large cudgel.

"Yer late. Were ye out drinking again? The boss ain't gonna be happy about this, man."

The mark Ohm had been following stammering, the walk having cleared some of the drink from his system but not all. "I'm sorry, okay? I'm here now. Let's get this done with."

"Aye. Lose the light and come in."

Nodding, the man set the torch on a nearby sconce, then moved to enter the room, giving Ohm a short window to decide if she would follow or not.
Ohm
player, 27 posts
Thu 20 Aug 2020
at 23:22
  • msg #10

Interlude: The Misadventures of a Moth

In a blur of white fur, Ohm darts through the door and then up, flattening herself to the ceiling. Though her white fur is ill-suited to blend against stone, she pulls her body in tight, trying to become as tiny as possible. From her ceiling-located vantage point, her antenna fix on her quarry and his new, even burlier friend, while her eyes scan the room.
Storyteller
GM, 39 posts
Fri 21 Aug 2020
at 00:09
  • msg #11

Interlude: The Misadventures of a Moth

The small room is occupied by more than just the two burly men Ohm had already seen; three other thug-types crouched nearby. The only light in the room comes from a small lantern set at the very edge, and obscured by a heavy blanket besides, casting everything in shadows and making people's features almost invisible in the gloom. The sound of something sharp hitting a solid surface, which Ohm recognizes as that of claws on stone, comes from the other side of the room, and Ohm can see a shadow moving, a sixth occupant. She can't  discern more than their overall shape in the gloom; they are crouched down, but seem of a size with Ohm herself in her humanoid shape. The shape speaks with a guttural, feminine voice.

"Finally here, yes-yes? You bring jingly-shines?"

The man whom Ohm had originally followed squints at the darkness, as if trying to see the speaker, but then gives up and simply nods. He reaches into his ratty shirt and brings out a pouch with what Ohm assumes is silver coins. The shape in the gloom seems restless at its sight, but the man simply throws it gently towards her corner of the room.

"Good-good, yes. Here, as promised-agreed."

In return, the unseen person throws back something that clicks as it skids through the gloom. It turns out to be an ornate dagger, with an intricate crest on its hilt. Unfortunately, Ohm does not recognize the crest, but it is clearly an important symbol. The man seems surprised to actually see the dagger, but he kneels down to pick it up while muttering "Bugger all, you actually did it..."

To the shape in the shadows, he says louder, "Our business is concluded, then. I can tell you that my boss will be happy with your success. Farewell." The man gives the darkness a nod, then all five rise and turn to leave.
Ohm
player, 28 posts
Fri 21 Aug 2020
at 00:28
  • msg #12

Interlude: The Misadventures of a Moth

From above, a tiny moth watches on in confusion. The exchange of coins for the dagger she understands — its ornate structure and the unfamiliar emblem on its hilt catch her attention, but no amount of wracking her brain brings it to mind. Less understandable are the words. They'd paid the hidden creature to obtain the dagger, and there was a boss who was looking for it. The creature, whatever it is, is no human. Something about the way it speaks reminds Ohm of a dark and twisted something, and of silver collars.

The men making their departure snaps Ohm out of her reverie. She detaches from the ceiling, wings fluttering as she follows them out and then up, her tiny form vanishing into the darkness above their heads. How very strange this all is. Seems you've stumbled headfirst into a mystery, Ohm.
Storyteller
GM, 41 posts
Fri 21 Aug 2020
at 00:58
  • msg #13

Interlude: The Misadventures of a Moth

The men walk as a group, moving roughly back towards more well-traveled tunnels. They eventually make their way back to a place that is more well-lit and that has actual people in it, though it is still clearly a very seedy portion of the undercity. They enter a den of people, not unlike an alehouse, but rougher and exhibiting more overtly criminal activities. The men are not challenged as they move through the den and into a back door, with a moth still inconspicuously following them.

The front of the den was filled with people drinking and drugging themselves in heaps, with filth strewn around. The back holds more of the same, but of a higher class; alcoves are strewn with soft pillows instead of filth, and silk curtains hide people indulging all manner of earthly pleasures. The men move to a back alcove, were a severe-looking woman is smoking a pipe and making notes at a ledger. They stand for a solid five minutes, waiting to be acknowledged.

"Well?"

The woman finally says, closing her ledger and turning to the thugs. She's younger than her steel-grey hair would imply, probably around her thirties or early forties. One of her eyes scans the thugs sharply; the other has been ravaged, claw scars trailing from her eyebrows into her cheek, the eye itself still standing in its socket albeit torn and broken.

"The deal went through, ma'am." The lead thug says, taking the dagger and handing it out. The woman takes it, expressionless, before putting it away somewhere behind her.

"Good, good. That pet is turning out to be very useful indeed. Now shoo, I have work to do."

As the woman turns back to her ledger, the men disperse, going different ways, some going to stand with some of the other thugs standing around as enforcers, others leaving the den.
Ohm
player, 29 posts
Fri 21 Aug 2020
at 10:46
  • msg #14

Interlude: The Misadventures of a Moth

Ohm follows the men into the alehouse, and the deeper still, the den of inequity growing more malicious to her antenna, heavy with the scent of drugs and sex. Rather than another wall, she dips down to a table, her white form vanishing behind half-empty bottles. Through a crack between the glass pillars, she watches what unfolds next.

This new woman, with the scar, had an air of authority to her, Ohm decides. Whether she is the one at the top of whatever weird conspiracy Ohm has unearthed, she isn't sure. Nevertheless, she makes careful note of the location to investigate properly at a later date. The loss of the dagger is a disappointment; she would have preferred to get that for herself, significant a tool as it appears, but it is now beyond her reach.

As the thugs disband, she once more follows her original quarry out of the alehouse and into the dark tunnels beyond. This time, though, she isn't going to wait for him to lead her to yet more secrets. She is only going to wait for him to be alone.
Storyteller
GM, 43 posts
Mon 24 Aug 2020
at 04:36
  • msg #15

Interlude: The Misadventures of a Moth

It doesn't take long for Ohm to get what she wants. The thug exchanges some words with the others, but he does not linger back at the den of criminals, instead going out into the warrens again and making his way back towards the main passageways. Perhaps he was headed back to the alehouse, or perhaps somewhere else; either way, it doesn't take long for him to turn into a less-used tunnel, and for him and Ohmoth to be alone.
Ohm
player, 30 posts
Mon 24 Aug 2020
at 17:42
  • msg #16

Interlude: The Misadventures of a Moth

As the man turns his final corner, Ohm focuses a single phrase within her mind. I'll be taking your heart.

There is no hesitation this time. Behind the man, a flash of silver flame marks the location of a moth in the darkness, which then expands, growing to encompass the frame of a monstrous girl. She lands on the stone with a click of claws, the barest hint of an approach before claws close around the man's throat and wrists. He's hurled to the side, slammed face-first into the wall by the unseen, inhuman assailant. Ohm pulls his arms backwards, until his muscles are taut and pained, the iron strength of a single paw upon his throat keeping him pinned against the tunnel wall.

"Hello," Her voice is a quiet, oddly pleasant growl. "I'd like to ask you some questions."
Storyteller
GM, 44 posts
Mon 24 Aug 2020
at 20:15
  • msg #17

Interlude: The Misadventures of a Moth

The man is clearly caught completely by surprise, and Ohm can sense that he doesn't even struggle at first -- not that it would have made any difference to the Lunar -- and likewise doesn't make any effort to soften the blow to his face; blood sprays out from a clearly broken nose, and perhaps some broken teeth as well. The man stammers, confused, and finally attempts to fight back, but his strength is no match for Ohm's, especially in the leveraged position that she has over him. Finally he stops struggling, realizing (wrongly) that his best chance to stay alive is to cooperate. He nods, once, to indicate he understands.
Ohm
player, 31 posts
Mon 24 Aug 2020
at 20:43
  • msg #18

Interlude: The Misadventures of a Moth

The claws gripping the man's throat loosen as he nods, though they do not draw away. "Good boy." The heat of the creature behind him is palpable through his thin, filthy clothes as she presses close, the motion pulling on his arms. "You have had a very interesting day, and you are going to explain it for me. You delivered a dagger this evening. What was it, who did you give it to, and who gave it to you?"
Storyteller
GM, 45 posts
Tue 25 Aug 2020
at 19:27
  • msg #19

Interlude: The Misadventures of a Moth

"Wh-what?" The man stammers out, confused. "You're attacking me and you don't even know who I work for? You're making a mistake! Auntie Cheng, she-- she doesn't tolerate people getting in her way! She's the one I work for! She's the boss around these parts!"
Ohm
player, 32 posts
Tue 25 Aug 2020
at 19:54
  • msg #20

Interlude: The Misadventures of a Moth

"Mmm," the grip around the man's throat tightens once more, "Now, see, I thought you'd say as much, so let me make your situation clear." A fourth paw presses against the elbow of the man's left arm and pushes, straining the joint and the tendons it contains. She pushes until the joint makes an audible groan of grinding bones, at the very cusp of breaking. "I have you pinned against a wall, in a dark alley far beneath the ground. You are the man I have pinned. And, every time you don't answer my questions I'm going to hurt you just a little bit more. So worry about you, first."

"I imagine Auntie Cheng likes to promise terrible fates to snitches, but here's a secret: Here, in the dark, all alone, there's no one to hear you but me." Her claws press into the skin of his throat, and the damp feeling of a bead of sweat — or maybe blood — runs down his neck. "The big, bad bogeyman come out of your nightmares to punish boys who've strayed too far from mama's breast." The paw on his elbow pulls away, letting his arm relax. "So let's go again, from the top. Was Auntie Cheng the woman with the scar over her eye? What is she the boss of, specifically?"
Storyteller
GM, 47 posts
Tue 25 Aug 2020
at 20:01
  • msg #21

Interlude: The Misadventures of a Moth

The man groans and whimpers, and when the pressure releases takes a few long moments regaining his breath. "Yes, yes of course. I understand."

"Yes. I don't know how you saw that, but that was Auntie Cheng, scar and all. They say she got it from some kind of spirit-monster-thing. She's boss of this part of the undercity. Criminal boss, I mean. Most businesses nearby pay her protection money, and if you operate on these parts you give her a cut of whatever you make. She's been taking advantage of the recent turbulence to expand her empire, you see. She's ruthless with her competitors, you either fall in line and obey her or you get taken out."
Ohm
player, 33 posts
Tue 25 Aug 2020
at 20:07
  • msg #22

Interlude: The Misadventures of a Moth

"Hmm," a claw scratches idly at the man's throat while Ohm considers his words. "That's a bit disappointing. And here was me, thinking I'd stumbled onto something a bit more significant than a crime boss. Credit to your town, though, for having enough space to support several sex dens like that."

"Next, then. That dagger. What is it, why did she want it, and who gave it to her?"
Storyteller
GM, 48 posts
Tue 25 Aug 2020
at 20:21
  • msg #23

Interlude: The Misadventures of a Moth

"Th-that's a House V'neef dagger. You know, the satrap? It was stolen from his personal belongings. Auntie Cheng has been putting pressure on the nobles of the city for the past few weeks now, you know, by stealing from them and manipulating them against each other and against the throne. She says that's all to strengthen her hold on the city but I don't know. I don't really understand it. I think she's going to start putting pressure on the satrap next but- but I don't know for sure! I'm just an enforcer, I'm not privy to her plans."

"The thief, I don't know who she is. She's some kind of aberration, I think. Always meets us in these deep tunnels, and requires we to not have any lights. I never got to actually see what she looks like. Besides she speaks weird, and I don't think she really understands money. She pulls off these amazing heists, and we do pay her, but at lot less than the value of these things she steals. She's done a few hits on the nobility now. I didn't think she was going to be able to steal the dagger, actually, but she came through as always."
Ohm
player, 34 posts
Tue 25 Aug 2020
at 20:30
  • msg #24

Interlude: The Misadventures of a Moth

"Hmm." The Lunar's grip on the man loosens a little, body relaxing as the distance to her past grows. "Surprisingly mundane. Well, last two questions, then you'll be free to go. First, do you know what a Lunar is? Second, what's your name, son?"
This message was last edited by the player at 20:54, Tue 25 Aug 2020.
Storyteller
GM, 49 posts
Tue 25 Aug 2020
at 20:49
  • msg #25

Interlude: The Misadventures of a Moth

"L-Lunar? No, I don't know what that is."
Ohm
player, 35 posts
Tue 25 Aug 2020
at 21:24
  • msg #26

Interlude: The Misadventures of a Moth

"And my name's Sun"

"Good to meet you, Sun. And goodbye."

"W-wait, what?"

Ohm places her paw on the man's back, then pulls it back. The fur near her elbow parts, a fourth finger uncurling and twisting forward, bearing a long, piercing spike. She presses it against his spine, and the heart beyond it. "I'll be taking your heart." The speartip claw is plunged forward, through his spine, through his flesh, impaling his heart. The claws around his throat clamp down, preventing him from screaming. As the organ beats to a final stillness, she pulls her claw free, bringing it to her mouth. her tongue caresses the smooth curves of the claw, lapping up his heart's blood.

Gripping his bloodied tunic, Ohm pulls the fabric off of him and opens her maw wide. No sense in leaving good meat to rot. Or... edible meat, anyway.

-

A few minutes later, Ohm is alone upon the bloodied ground, next to Sun's thoroughly soiled clothes. She grabs the fabric, tugging the half-ruined garments onto her body, and then begins to change. The two limbs extending from her back shrink and then vanish away as her body grows, fur receding and muscles growing. The fabric fills out with Sun's surprisingly well-kept physique, as he straightens up in the darkness, rolling his shoulders, skin newly-minted with glittering silver tattoos. After a moment, these too fade away. What had once been plain, dusty brown hair is now strikingly white, and his muddy eyes have changed to a blazing, intense gold. He seems different in other ways, too, his thuggish slouch replaced by a proud-chested stance that seems to highlight the curves of his waist into his hips and the shape of muscles through his clothes.

Sun leans down, picking up the discarded hatchet. Hmm. Now for the less fun part of the plan.

-

Some time later, Sun crashes into the side of the den's archway, stumbling into the building proper and collapsing, drawn and bloodied hatchet pinging as it strikes the stone. Blood streams from numerous fresh wounds on his bare arms, with growing stains indicating more under his clothes. His eyes are wild with panic. "Ch-Cheng!" he calls out, struggling to his feet and setting out at a stumbling run towards the back door, "I need to speak to Auntie Cheng!"
Storyteller
GM, 50 posts
Tue 25 Aug 2020
at 21:33
  • msg #27

Interlude: The Misadventures of a Moth

Most of the "customers" of the den seem unfazed by the sudden appearance of a bloodied enforcer, lost in their highs as they are, but the other enforcers immediately react to Ohm's entrance. Two men come to help "Sun" up and take him into the inner den, where Auntie Cheng was busy in conversation with a group of rugged thug types. As Sun and the two men helping him come in, she whispers something to the group, who bow and retreat out of sight, before she turns to Sun. She takes a pull of her pipe, letting a long moment pass, before finally speaking up.

"What's the meaning of this?"
Ohm
player, 36 posts
Tue 25 Aug 2020
at 21:41
  • msg #28

Interlude: The Misadventures of a Moth

Sun, apparently too stunned to offer up any kind of resistance, allows himself to be escorted into the depths of the den. As soon as they release their grip on him, he falls to his knees before Cheng, a hand gripping at his chest. He replies, breathlessly, trying desperately to keep his words straight. "They took her. V-V'neef, they tracked the dagger? There were... dozens? I saw them... They had some kind of monster, the claws..." His wild eyes grow even wider, and the bloodied enforce falls silent.

Ohm's golden eyes flicker upwards, gauging the woman's reaction to the announcement. How exactly did she react to seeing one of her own men on his knees before her, bloody and terrified?

Sun clears his throat, managing to regain some degree of composure. "Auntie Cheng... what are we going to do about this?" He glances to the enforcers around him, but leaves the obvious next step unsaid.
This message was last edited by the player at 22:18, Tue 25 Aug 2020.
Storyteller
GM, 51 posts
Tue 25 Aug 2020
at 22:25
  • msg #29

Interlude: The Misadventures of a Moth

Auntie Cheng's eyes narrow as Sun describes what happened. She turns to the other thugs gathered, "Scour the tunnels. They can't be far away. I won't allow this blatant attack on me to go unpunished. A hundred silver for each head you bring me." Most of the enforcers scurry out into the tunnels, save for a few who remain behind; elite guards or higher-ranking thugs, perhaps.

The crime boss steps closer to Sun, once again taking a pull of her pipe. "Who is this 'her' that was taken?"
Ohm
player, 37 posts
Tue 25 Aug 2020
at 22:30
  • msg #30

Interlude: The Misadventures of a Moth

Sun sags as many of the enforcers leave, his sprint to get here having taken most of the spirit out of him. He manages to lift his head to respond. "I... the thief, ma'am. The one in the shadows, who stole the knife with the V'neef crest." He's left at a loss for words, not sure how else to explain the hidden thing. Ohm hadn't been given a name.
This message was last edited by the player at 22:31, Tue 25 Aug 2020.
Storyteller
GM, 53 posts
Sun 30 Aug 2020
at 20:27
  • msg #31

Interlude: The Misadventures of a Moth

"I see. That pet has reached the end of its usefulness, then."

Auntie Cheng takes a moment lost in thought, possibly rethinking her plans in light of this "new information". Then she remembers that Sun is still lying in the ground, bleeding.

"Go get sewn up. We'll speak more later."

With that dismissal, she begins to turn to go back to her table and her ledger.
Ohm
player, 38 posts
Sun 30 Aug 2020
at 22:57
  • msg #32

Interlude: The Misadventures of a Moth

Upon being dismissed, OhmSun kowtows, pressing his forehead briefly to the floor before rising unsteadily to his feet. No sooner has he straightened up than he topples forward, directly into Auntie Cheng. He manages to catch himself on the table before further humiliating himself my squashing the older woman beneath his substantial frame. Quickly pushing himself back up and staggering away, cheeks flushed red with humiliation, Sun makes a deep bow before his matron. "I-I'm sorry. You're right... I should... get cleaned up, Auntie Cheng. Right away."

Sun turns away, walking as quickly as he can manage — which is slowly, with one hand steadying himself on a wall and another wrapped around the front of his chest, nursing one of those worse-looking wounds. Quickly enough, and he is gone.

As soon as s/he is out the door of the back den, Ohm lowers her arm. She'd been careful to avoid getting blood on the book's pages, but holding it next to a seeping wound is more risk that she's willing to take. Instead, she drops her arm to the side, book grasped in her fingers. She still feigns injury as she staggers away from the crime lord's den. As soon as she slips around a corner, not overly concerned about more watchers as most of the thugs have already been sent a'scurryin' to scour the tunnels for imaginary Imperials.

Ohm makes towards the same entrance to the tunnels she'd used to get in there in the first place. As she approaches it, however, she veers off, instead ducking into an empty-looking building on the side of the tunnel. Propping her back against a wall, she slides down and settles in for a nap.
Storyteller
GM, 55 posts
Mon 31 Aug 2020
at 00:10
  • msg #33

Interlude: The Misadventures of a Moth

The flight from Auntie Cheng's den is surprisingly uneventful, though the loss of the crime boss' ledger would surely be noticed quickly. It is not difficult for Ohm to find a suitable abandoned building to hole in and rest, and she settles in to do just that, still wearing her stolen skin. However, it is not long before her ears twitch to warn she is not alone -- though she feels no sense of danger.

"Peace, moth-child, skin-thief," the raspy, guttural voice is easily recognizable from the clandestine meeting. "We wish to talk-parley, yes?"
Ohm
player, 39 posts
Mon 31 Aug 2020
at 00:18
  • msg #34

Interlude: The Misadventures of a Moth

OhmSun half raises from her relaxed position leaning on the wall, though she quickly returns to reclining against it. "Seems I've been followed. That certainly makes it simpler. I was considering going back to get you, anyway. Sorry for wrapping you up in my little scheme."

Running a hand over one of her wounds, Ohm considers for a moment. "But I'm afraid you've got me at a bit of a disadvantage, here. Would you mind if I turned on a light?" She taps the centre of Sun's forehead, indicating that she means her anima. If the creature knows she is a Lunar, hopefully that will be clue enough.
Storyteller
GM, 56 posts
Mon 31 Aug 2020
at 00:25
  • msg #35

Interlude: The Misadventures of a Moth

Ohm notices the thief huddling in the shadows at the corner of the room, twitching restlessly. She notices a head tilt from the figure, before she speaks. "Noticed you at meeting, yes yes. Followed after, saw murder-stab of flesh you wear. This one does not-not like light, but show of trust, yes?"
Ohm
player, 40 posts
Mon 31 Aug 2020
at 00:34
  • msg #36

Interlude: The Misadventures of a Moth

Ohm gives her best attempt at a comforting smile to the huddled creature. "I can definitely understand wanting to stay in the dark. Hard for things to hurt you when you can't be seen. But I appreciate the willingness. A sign of trust, indeed."

Eyes closing with a momentary focus, Ohm's essence suffuses her body.  She immediately feels it beginning to knit her wounds closed. That very same essence seems to seep out of her pores, wreathing Sun's dark skin in a thin coat of silvery flame. Simultaneously, her moonsilver tattoos stretch out, drawing across Sun's skin in curving patterns that seem to trace the sinewy flow of his muscles. Atop her brow, a brilliant white disk forms, starting at one side and then sliding across, like a moon waxing to full splendour.

Ohm lets out a sign as the pain of her self-inflicted wounds fades, then opens her eyes to see her little pursuer face-to-face.
Storyteller
GM, 57 posts
Mon 31 Aug 2020
at 00:44
  • msg #37

Interlude: The Misadventures of a Moth

The thief visibly flinches as Ohm's anima flares, clearly not having expected it. She's small, roughly the size of Ohm's own true form, huddled in heavy black garments that cover most of her body, though in the moment of flinching Ohm notices fur at the edges of her arms and legs, shaggy and grey, almost dirty-looking, and quite different from Ohm's own fluffy fur. As Ohm's eyes open, however, the thief is already throwing herself to the ground in a sign of prostration, stammering "A-Apologies god-king, I meant no disrespect-offense, please-please don't hurt-harm us!"
This message was last edited by the GM at 00:53, Mon 31 Aug 2020.
Ohm
player, 41 posts
Mon 31 Aug 2020
at 00:54
  • msg #38

Interlude: The Misadventures of a Moth

Ohm smiles, a much more gentle, more genuine display, the unconscious warmth of a mother bear to a cub. Wounds knitting closed, she leans forward, bringing an upturned palm down to rest just above the floor next to the creature's face. A gesture of peace, at least in her own wild way, offering up her scent and her skin as proof of goodwill. "No offence taken."
Storyteller
GM, 58 posts
Mon 31 Aug 2020
at 01:01
  • msg #39

Interlude: The Misadventures of a Moth

The thief raises her shaking hands, and slowly, lightly grasps Ohm's outstretched hand. "Gracious-kind god-king, yes yes." Her hands are fleshy claws, and as she makes her movement her hood falls down, allowing Ohm to get a glimpse at her features; her face is furred with a long snout, and with Ohm's experience with the Wyld she can clearly see that the thief is a rat-kind beastman. The thief's yellow eyes, a dull color closer to piss than any sort of golden beauty, nevertheless shine in the dark, reflecting the lingering glow of Ohm's anima.
Ohm
player, 42 posts
Mon 31 Aug 2020
at 01:14
  • msg #40

Interlude: The Misadventures of a Moth

Ohm slides her hand up through the claws, rubbing it across the beastgirl's furred face in a gentle caress. "We've enemies enough without being enemies to ourselves," she responds. "And... I can't help feeling guilty. After my own bit of pilfering, it seems Cheng has decided to be rid of you. 'That pet has reached the end of its usefulness,' so she said." Ohm tisks, the motion oddly feminine on Sun's chiselled lips. "Pet. As if other people are things to be owned. Though perhaps I understand some of her impulse." Her hand tilts the girl's chin up to meet Ohm's gaze, and the Lunar's soft smile that the rat had hidden herself from. "You are very cute."
This message was last edited by the player at 01:15, Mon 31 Aug 2020.
Storyteller
GM, 59 posts
Mon 7 Sep 2020
at 22:01
  • msg #41

Interlude: The Misadventures of a Moth

"Gracious-kind god-king, yes yes," the ratgirl repeats, nodding. "Auntie Cheng is criminal leader-boss, yes? Eshin has no need of her. Means to an end, easy way of getting jingly-shines only."

Eshin -- the ratgirl's name, evidently -- shrugs, though Ohm notices a slight tightening of her features, as if perhaps she is more concerned about the news than she wants to let on.

"Eshin has no love for ruthless man-things."
Ohm
player, 43 posts
Wed 9 Sep 2020
at 00:35
  • msg #42

Interlude: The Misadventures of a Moth

Ohm returns to leaning back against the wall as her wounds finish knitting closed, leaving her skin blood-smeared but otherwise perfectly intact. "Ah, I've gone and made life difficult for you, haven't I, Eshin?" She rubs her hand over Sun's chin, thoughtful. "Tell me, what did you need the jingle-shines for?"
Storyteller
GM, 61 posts
Wed 9 Sep 2020
at 15:55
  • msg #43

Interlude: The Misadventures of a Moth

Eshin hesitates, her head twitching around as she ponders whether to trust the shining god-king.

"Must take care of the nest-home, gracious god-king." She looks up at OhmSun, the decision to trust the Lunar making her body relax and lessening the twitching somewhat. "The man-things don't give food without jingly-shines, and the younglings can't hunt yet, yes?"
Ohm
player, 44 posts
Wed 9 Sep 2020
at 17:50
  • msg #44

Interlude: The Misadventures of a Moth

Ohm contemplates Eshin's words. "So you have a warren near the city? And children? Hmm. It seems I've caused you even more trouble than I'd thought." She lets out a sigh, rubbing her temple. "Well, I'm not going to put a whole brood in peril for the sake of a convenient plot. I'll shelve that for now, then."

"Tell me, Eshin," Ohm says to the little rat, "is your warren down here in the tunnels?"
Storyteller
GM, 63 posts
Wed 9 Sep 2020
at 18:38
  • msg #45

Interlude: The Misadventures of a Moth

"Yes, in the tunnels, yes yes. Many abandoned-deserted paths, many places to hide-sneak. Guards not very watchful, but most also don't like the dark-shadows." She chuckles at that, the idea of not wanting to live in darkness clearly alien to Eshin. "Other advantages, too! Children-brood can go in the city and play. Eshin can show kind god-king, yes?"
Ohm
player, 45 posts
Wed 9 Sep 2020
at 20:49
  • msg #46

Interlude: The Misadventures of a Moth

Ohm gives the ratfolk an encouraging smile. "Of course. Creation's getting dark on the margins, we can all use more friends." She leans back against the wall, her corona flickering across the stone. "Before that, though, I'll have to ask that you give me some time for my light to go out. Not much point sneaking through the dark when I'm glowing like a torch, mm?"
Storyteller
GM, 64 posts
Wed 9 Sep 2020
at 21:10
  • msg #47

Interlude: The Misadventures of a Moth

After waiting a few moments for the anima to settle, Ohm follows Eshin through the tunnels. The ratgirl moves with great speed, scurrying down side tunnels and less-traveled paths with the ease of someone who does this regularly, at a pace that a common mortal would be hard-pressed to match. With Ohm's natural direction sense, she realizes that Eshin is leading her back towards Jianta proper.

After a while, Eshin starts leading Ohm through visibly abandoned tunnels. At some point she grabs a torch from one of the sconces still near the populated tunnels, muttering that Ohm would need light to see, before leading the Lunar further into the tunnels. It is not long before the ratgirl stops in front of a rotting wooden door, the front of a long-abandoned underground house. She opens it with care, ushering Ohm inside before closing it behind them again. The house is truly abandoned, and there is no sign of it being lived in for a long time.

"Come-come, kind god-king. Not far now."

With those words Eshin takes Ohm to one of the rooms in the underground house. There is debris scattered everywhere, but Ohm's perceptive eyes notice that at one corner of the wall the dust seems more disturbed than everywhere else. Indeed, Eshin moves towards the corner, and pushes stones and pieces of furniture away, revealing a large hole in the wall; barely large enough for Sun's wide frame to pass through.
Ohm
player, 46 posts
Wed 9 Sep 2020
at 21:34
  • msg #48

Interlude: The Misadventures of a Moth

Ohm ducks her newly-enlarged frame to look into the hole, nodding at it appreciatively. "Quite a clever hidey-hole." Not feeling abundantly enthusiastic about crawling through a rat tunnel with the pointlessly-large body of an adult man, nor with introducing herself to more people while garbed in blood-strewn rags, Ohm releases Sun's form.

Sun's clothes fall about his form as he shrinks away, muscled arms waning and then splitting in two. Fur grows up his arms and legs and over his back as the second set of arms crawl along his sides and back and then settle next to his — her — spine. Ohm shakes her true form, dislodging dried blood in a puff of dust, her tiny body surprisingly competent at casting away filth.

"After you," she says, looking to the ratfolk and gesturing a three-clawed paw towards the tunnel. In her reduced form, her golden eyes catch the torchlight, glittering like gems in her dark face.
Storyteller
GM, 65 posts
Mon 14 Sep 2020
at 16:32
  • msg #49

Interlude: The Misadventures of a Moth

Eshin nods, and scurries through the hole. Ohm follows into a small entrance-hall styled room with clear signs of habitation, and she can hear faint voices coming from deeper into the nest. Eshin takes Ohm deeper into the house, to a larger room from which the voices were coming from. The place is illuminated with several candles around the corners and a large oil lantern at the center; spread around the space in pairs or trios are a gaggle of human children, playing together or otherwise doing as children do. The oldest don't seem older than 10, though Ohm is not the best judge of these things. As the two nonhumans enter the room, the children go silent, turning to the newcomers. They don't look afraid, but the older ones look apprehensive, staring at Ohm with curiosity.

"My younglings, gracious god-king." Eshin smiles, scratching at a spot in her neck, looking at Ohm expectantly.
Ohm
player, 47 posts
Mon 14 Sep 2020
at 17:21
  • msg #50

Interlude: The Misadventures of a Moth

Ohm straightens up into a standing position, looking slightly ungainly with her over-long back limbs hanging awkwardly at her sides. She channels a brief flare of essence, kindling her Cask mark like a candle. A thin crescent of silver appears upon her brow, then unfurls like a ripening moon into a brilliant silver disk. The mark of her divinity blazing on her forehead, Ohm offers the children a shallow bow, her foremost limbs clasped in front of her, claws over fist. "I am Ohm," she says in her best Serious Godkind Voice. "I have come to help." As quickly as it had appeared, the mark vanishes again, flickering into nothing like an actual candle being blown out by the wind.

Her rather flashy introduction completed, Ohm drops down to all sixes once again, sitting down on the stone floor of the room. "I suppose, first, I need to know what all of yours' story is."
Storyteller
GM, 67 posts
Wed 16 Sep 2020
at 17:31
  • msg #51

Interlude: The Misadventures of a Moth

The children sneak glances at each other and at Eshin, seemingly unsure of how to respond to Ohm's declaration. Then, one of the older-looking girls steps forward. She, like the other children, is wearing rough, fraying clothes, but Ohm can also see clearly that they are clean despite what associating with a rat-folk might bring to mind; as are the children themselves, some sporting dirt from playing around in the ground but none being filthy. In truth, Eshin's own clothes, while a bulky mishmash and clearly designed to help her hide and scurry, are not soiled either.

"We don't really have a story to tell," the girl says to Ohm, her body posture hesitant. "Some of us are orphans, some of us fled from... bad places. Eshin took us in and takes care of us."
Ohm
player, 48 posts
Fri 18 Sep 2020
at 23:38
  • msg #52

Interlude: The Misadventures of a Moth

Ohm's smile tightens, drawing into an unsteady line — not because of sadness, but rather because she is suppressing the urge to hug these precious kids kids and their precious rat mom. I want to protect them.

Ohm wrestles her maternal instincts back into order, mostly, before speaking. "I will do what I can to help you. Eshin is one of my people, and my actions have made her lot harder. I will not be able to do anything immediately, but as soon as I can, I will find you somewhere safe, open, and free." Despite her bold words, Ohm is visibly nervous at the promise. It is a lot to offer, more than she can currently achieve... But she'd heard of what the Empire did to beastfolk. Chains and death wasn't a fate she would let any other living thing suffer under, not if she was there and could stop it.
Storyteller
GM, 70 posts
Tue 22 Sep 2020
at 19:21
  • msg #53

Interlude: The Misadventures of a Moth

"Kind god-king," Eshin says in response to Ohm's pledge. "You don't need to worry yourself on account of us, no no." The ratgirl looks over the children, and hesitates; Ohm can see that she cares about her charges, and would actually welcome any help that the Lunar could give. "We are beneath your notice, yes yes."
Ohm
player, 49 posts
Tue 22 Sep 2020
at 19:41
  • msg #54

Interlude: The Misadventures of a Moth

Ohm reaches out a hand, placing it atop Eshin's head and giving the rat-girl a gentle pat. "I was chosen by Luna to shine her glory upon Creation. What greater glory is there than kindness?" She pulls her pawn away, returning to sitting upon the floor. "Besides, this won't be a one-sided gift. I have other things I need to do in the city, and you seem wise to its hidden routes." She lifts upon a paw, flattening it as if holding her words aloft like a dish. "For example, you stole a dagger from the... Ah, what did he call it? Sand trap? Of the city. There is someone in his palace I need to meet with, and I can't think of anyone better to help me get into a Dynast stronghold than someone who has already done so. Also, I'll need clothes. I don't want to meet this person wearing nothing but bloodsoaked rags... funny as her reaction might be."
This message was last edited by the player at 15:39, Sun 25 Oct 2020.
Storyteller
GM, 73 posts
Sun 25 Oct 2020
at 03:11
  • msg #55

Interlude: The Misadventures of a Moth

Eshin turns her head sideways at Ohm's mention of a "sand-trap", then nods in understanding. "Yes, we plucked the ornate dagger from the big palace, yes yes. Many guards, but no match for our scurry-sneak, our knowledge of the city's tunnels. Many paths unguarded, unseen. We can help." She then looks at Ohm's bloodied clothes, and frowns. "As for the clothes... We have some spares, yes? Not much, and the children need them." A hint of defiance enters the ratgirl's voice then. "Will not let them go without, no no. Can lend, yes, but will need them back."
Ohm
player, 51 posts
Sun 25 Oct 2020
at 15:40
  • msg #56

Interlude: The Misadventures of a Moth

"Ah," Ohm holds up a hand, waving it from side to side, "No, no. Not for me. For the bigger skin I was wearing before. The palace has servants, right? If we can steal whatever uniform they have, that will work."
Storyteller
GM, 74 posts
Sun 25 Oct 2020
at 15:46
  • msg #57

Interlude: The Misadventures of a Moth

Eshin turns her head to the other side, posture relaxing. "Ah. Yes, that would be easy." The ratgirl nods, scratching at her neck. "We can lead-guide you to the palace, hidden tunnels, back tunnels, to the servant quarters, yes yes. From there, should be easy to find-steal large clothes, and find-meet your friend, yes."
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