Mum-Ra-Lud:
Mum-Ra-Lud hit the ground hard, and his back was going to feel that tomorrow.
Worse still was the gash across his chest and shoulder, visible through the now opened and bloodied tear in his robes ... and by the searing pain.
He tried to stifle a scream of pain and anger, but through gritted teeth, some yell emanated regardless.
'I tried being nice', he thought to himself, and pointed his staff at her.
"Bitch", he called, "Know now the enmity of the Living Sun".
And he called upon the Living Sun to protect him and his people from this demon, who would pray upon them ...
- rolled 8 using 2d6 with rolls of 5,3. Call upon the Living Sun.
Kalriya's eyes begin to glow with a yellowish light... brighter... and brighter...
At first it's very frightening (for everyone but Mum-Ra-Lud).
Then it becomes clear that Kalriya doesn't like it either. She starts to screech and wail, as her eyes are filled with a blinding light.
She flaps around-- and then the light fades. She makes a noise somewhat like a laugh of triumph, though it is weak. She turns to face Mum-Ra-Lud once more--
"--Ahhh!!" The light returns, blinding her once more. She starts to flap away...
It becomes clear that every time Kalriya looks away, the light fades. But every time she looks at any Mum-Ra-Lud, Dim, or any of the other gathered humans (or the Old Child, for that matter), she is blinded again.
She's dying to renew hostilities, one way or another, but she can't stand the sunlight that blinds her each time she tries to look at any of the others.
She slowly starts to fly away, toward the northwest...
(Hyp-Ar-N has granted Mum-Ra-Lud's request, in a sort of passive-aggressive way. The next time Mum-Ra-Lud asks Hyp-Ar-N for a favor, the roll will come with a +2 bonus. If Mum-Ra-Lud ever rolls for a Hyp-Ar-N favor and gets a roll of 13 or higher, the Hyp-Ar-N bill will come due, so feel free to do what you can between now and then to make Hyp-A-N happy in the meantime.)