Dim:
"You should be helping us!" Dim insisted, though he expected Kurrimya wasn't really listening. There was probably a better way to say it, too, but Dim wasn't good with words. Now the only question that remained was whether he was better with his hammer than Kurrimya was with his sword.
Sighing, he stepped towards Kurrimya and swung his hammer.
"I'm sorry, but I have to smush you now."
Dim rolled 7 using 2d6+1 ((1,5)).
--Test Yourself
You are witnessed! You may take a free +1 to save for a future roll, and take followers from among the witnesses!
The ensuing battle between Kurrimya and Dim is powerful-- artistic, even. Two masters of their given weapons, masters of the movements of their mighty bodies.
Dim, the unstoppable force.
Kurrimya, the unstrikable object.
Dim does not hit Kurrimya -- though he destroys a few nearby rocks and obliterates two sections of city wall.
And hard as Kurrimya strives, he cannot strike Dim-- he is forced to play a defensive game.
Until--
Kurrimya finally sees an opening, suddenly, and strikes.
(Dim takes a wound-- and it's more than just a flesh wound (although it's less than having a body part severed). Describe it, Dim.)
Kurrimya stops. "There was no shame in this battle," he says. "You have my respect. You are greater than I supposed. But you have lost, and I shall-- eh?"
In his concentration on the battle, Kurrimya (and his 12 men) did not notice that Mum-Ra-Lud has led the others to safety elsewhere.
"Hmph. You have lost one battle, but the Dealer-In-Names has subtly won another, made possible by your prowess. Impressive. You will have to do." Kurrimya gestures to his men. "Take him."
...But...
They do not move. All, to some degree or another, are in awe of Dim now.
Dim senses that their loyalty to Kurrimya is wavering-- that he might easily take one of them as a follower, now, if he wished-- possibly even more than one...
(Mum-Ra-Lud, describe the place of safety to which you lead the refugees, out of sight of Kurrimya and his 12 men.)