THE BURNING CITY OF TIMINIT
Dim and Mum-Ra-Lud were helping refugees to escape the burning city.
It wasn’t burning when they arrived-- they set it alight, as part of an effort to rescue the slaves.
Timinit was once a noble and bright city, a place of fortune and honor... but these days, it is a city of corruption and selfishness, a slave-trading gateway, where poor souls are brought out of their cold cages and dark dungeons only long enough to be bartered for on the auction stage.
Mum-Ra-Lud told Dim that the Sun had told him through noon-day dreams that they must release the slaves and other refugees of Timinit, and bring them into the lands beyond.
Along the way, Mum-Ra-Lud thought it would do well to just burn the place down... The auction stage was the first to go.
With Dim and Mum-Ra-Lud is Zula, an escaped slave girl of exceptional beauty and courage, who claims to know the true names of three forgotten Great Names... but they haven't had a chance to really discuss it with her. Mostly they've been fleeing from the city guards and the quickly-spreading fire itself.
Also present is a very old child... one never grown, but somehow aged as though 800 years old. A very, very old, child.
Nobody present seems to know her, or where she came from... and she doesn't know, herself, who she is.
She keeps asking, "Do you know who I am?" of others.
She seems harmless, and the kind among the crowd seem simultaneously compassionate to her and disturbed by her. "Do YOU know who I am?"
Others are merely disturbed, and find no compassion, and seem close to driving her out... with rock or stick, if need be. "DO you know who I am?"
But Mum-Ra-Lud suspects a truth: this is not mortal human, but a Great Name that has lost its identity. "Do you KNOW who I am?"
He suspects that when he can divine her true Name, and return it to her, she will be revitalised... returned to her true form.
"... but, do you know WHO I AM?" she asks, full of confusion and sadness.
DIM! MUM-RA-LUD!
--One of you should do something, or the crowd will drive the old child away!
(possible options:
--Use TALK to convince the crowd to let the old child stay
--Use TALK to make it clear that the old child is under your protection
--Something else)
--One of you should do something, or the fire will catch up to the already-panicky crowd (or else they might just stampede-- people could be hurt!
(possible options:
--Use BODY to try to make a new exit from the city intersection you're in
--Use TALK to try to calm the crowd (a separate thing from the old child issue)
--Use TALK to just try to hurry the crowd up
--Use MIND to figure out where you are and what the best route out of the city might be
--Something else)