Adjusted Saltmarsh Crew Positions:
The ship will need 3 people that can handle water vehicles (one for each shift) plus a navigator. It will also need a Captain.
It may also have: A bosun, a cook, a weather witch/wizard, a navigator, and/or a ships cleric.
Crew: 3 required: May not also take one of the other positions. They will be working full time already. This does not preclude them from having the skills for one of the other professions, of course. All must have Water Vehicle training.
Captain: Required: Water vehicles. Should also have Navigation, and may or may not also be the Bosun, Mage, or Cleric. May not be the cook, and Bosun is unlikely.
First Mate: there won't be one for such a small crew. A Bosun or Bard may take over some functions, however.
Bosun: Required: Athletics and Carpentry. Will likely be the equivalent to the 1st Mate if present. You know... Saltmarsh doesn't have Sailmasters. A bit of Weaving on the Bosun might be good, too. On a ship this small, he'd have both jobs, anyhow.
Quartermaster/Navigator: required: Nature and Navigation. May be Captain, Ship's Mage, or Ship's Cleric as well.
Surgeon: Requires Medicine and Herbalism. may be the Ship's cleric. May be considered unneeded if a cleric is on board. Clerics may not make Surgeon Hazard rolls without the skills, however.
Cook: Requires Cooking and Brewing. However, a Cleric can make the Brewing mostly moot.
Ships Mage: A weather Wizard/Sorcerer with wind spells and water spells. They need to have some ability to keep the ships safe in rough weather, and moving in dead winds. Storm Sorcerers are ideal, but hardly the only choice. Also, the Mage should have Mending.
Ship's Cleric: In addition to the usual healing, wanted for Create Water, Purify Food and Drink, and, eventually, Create Food and Water.
Ship's Fisherman: He spends all day on the fantail fishing for fresh meat for the crew. Needs Survival. Fishing tackle will be provided. Should also be able to step in as an emergency crewman so Water Vehicles is wise, as well.
Note: a Bard may use Jack of All Trades to fake the TOOL requirements, but will have some gaps due to lack of training. Probably not enough to matter. They are still required to have any required SKILL training. A Bardic Captain will require both skill and tool training, not just JoAT. This is just to take a spot as a ships officer for Hazard Rolls.
This message was last edited by the GM at 05:30, Thu 22 Oct 2020.