Re: Part 1: Amsterdam
Galen - sure, spending 1 Intimidation should do the job.
Rob - unarmed attack is -2 damage, not -4, so you did a lot better there than you thought :)
Lia gets the enemy leader with a surprise strike that doesn't do serious damage but does create the opening she needs to try to disarm him. He keeps a good grip on it, and so far neither of them is able to wrest it from the other.
Rob brushes aside the man he was fighting with before and goes for the one with the cuffs. He gives him a couple of distracting kicks and then a hard punch in the face. Only then does he notice Evelyn standing behind the guy, holding a gun in his back. Their target raises his hands in surrender while blood flows from his nose. That seems good, until the one Rob had ignored comes up behind to get him in a choke hold. Evelyn saw him coming though, and the look on her face was enough for Rob to start moving just in the nick of time. The hold is weak, and instead of a choke the man just pulls back hard while Rob wriggles out of it (1 damage).
Staring down the barrel of Galen's gun, the man at the car raises his hands as well and shouts, in Dutch, "Yu- uh, Jens, it's time to back away now, they've got guns..." His voice is slow and shaky, not the kind of thing that's easy to notice when one is in the middle of a brawl. The guy who had surrendered to Evelyn nods, and the one who had attacked Rob moves his hands off of him and cautiously takes a couple of steps back. However, "Jens" or whatever his name really is continues struggling with Lia. To make matters worse, the other two guys (Lia's "bowling pins") had already been focused on fighting back, and the driver's nervous voice is not enough to dissuade them just yet. The one with the brass knuckles misses the head shot he was going for but still gets a good hit on Lia's shoulder (2 damage), while the other manages to get one cuff on Lia's wrist and starts pulling (no damage, but +1 difficulty if you continue to fight for the stun gun).
Leader spends 3 HtH, which gives him an auto-success to hold onto the weapon
Knuckles rolled 7 using 1d6+1. punch Lia.
Knuckles rolled 2 using 1d6-1. damage.
Young Guy rolled 7 using 1d6+2. grapple Lia.
Bad Guy (who doesn't have a better nickname, and I already called him Bad Guy last round) rolled 3 using 1d6+2. attacking Rob.
Bad Guy rolled -1 using 1d6-2. damage.
All of you can act now