Re: Part 1: Amsterdam
Rob continues digging for anything interesting about Emirates Capital Growth and finds alarmingly little. The only public record he can dig up is a government site stating that the company was legally established in 2002, and he can't find any record of lawsuits, civil or criminal penalties, or anything else of the sort. If there is more out there, it's not something he's going to be able to find sitting on a computer in a public library.
Bureaucracy could also be used to obtain records from a government office, whether online or in person, but you would have to wait for a human being over there to put everything together for you - definitely nothing that's going to happen tonight, and even to get it before the meeting on Thursday would take a lot of maneuvering.
If you really want to speed things up, good old Digital Intrusion is always an option, but that's a General skill rather than Investigative, so you would need to roll for it. And you probably don't want to be seen doing it out here in public view.
* * *
Galen walks into the shop. There are two people behind the counter, a man and a woman, both probably in their mid 20s. They both wear dark green t-shirts with the shop's logo printed in white. You spot a door behind them, off to the side, such that whatever is behind it goes along the long side of the shop. Storeroom and office, most likely. You also notice that getting behind the counter requires going through a door with an electronic keypad. The prices for snacks are a little high, but that's probably because of the extra ingredient (you notice that there are "with" and "without" options on the menu). The coffee might be decent under normal circumstances, but after the drink you just had across the street, this one tastes like gasoline. Modern pop music plays over the shop's speakers, loud enough to hear it easily but not so loud that you have to raise your voice when speaking. The atmosphere is only lightly smoky, since you are here during off-peak hours. If you've ever smelled pot smoke before, you can definitely recognize it again now.
The layout of the shop is comfortable. As you saw through the door earlier, colorful couches arranged around small tables, with enough space in between to walk without difficulty (though running would be more of a problem). You notice that the couches and tables are all movable, not secured to the floor; they slide easily enough, but if for some reason you wanted to actually lift one you would probably need someone else to help. With your focus on the setup of the building, you see three doors in the back - men's and women's bathrooms, and one labeled "Tobacco*." That last one also has a glowing "Exit" sign above it.
And of course, in a real emergency, there are the front windows. They might make it hard to see in and out, but they look like they would break easily enough if you needed them to.
*Local law is stricter about tobacco than marijuana, so it can only be smoked in a designated room away from everyone else. This is something you would all know in-character.
* * *
Out in the street, Tyr sees one customer leave the shop (yes, Galen sees that one too), but no one else goes in for now. A few random people stop and glance inside, presumably out of curiosity, but then continue walking to wherever they were actually headed.
This message was last edited by the GM at 12:51, Sat 05 Sept 2020.