quote:
The options are:
A) Traveller Skill Package
Skills: Pilot 1, Deception 1, Electronics 1,
Gunner 1, Gun Combat 1, Persuade 1, Stealth
1, Medic 1
B) Explorer Skills Package
Skills: Pilot 1, Astrogation 1, Electronics 1,
Survival 1, Recon 1, Gun Combat 1, Stealth 1,
Medic 1
C) Mercenary Skill Package
Skills: Electronics 1, Medic 1, Leadership 1,
Heavy Weapons 1, Gun Combat 1, Gun Combat 1,
Stealth 1, Recon 1
D) Diplomat Skill Package
Skills: Advocate 1, Diplomat 1, Persuade
1, Stealth 1, Streetwise 1, Deception 1,
Electronics 1, Admin 1
E) Trader Skill Package
Skills: Pilot 1, Electronics 1, Medic 1,
Streetwise 1, Broker 1, Advocate 1, Diplomat
1, Astrogation 1
F) Investigator Skill Package
Skills: Advocate 1, Admin 1, Investigate
1, Persuade 1, Stealth 1, Streetwise 1,
Electronics 1, Deception 1, Gun Combat 1
G) Starship Skills Package
Skills: Pilot 1, Gunner 1, Engineer 1,
Mechanic 1, Electronics 1, Medic 1, Tactics
(naval) 1, Astrogation 1
H) Criminal Skill Package
Skills: Pilot 1, Electronics 1, Stealth 1,
Deception 1, Persuade 1, Streetwise 1, Broker
1, Medic 1
I favor package G. I am however curious if the GM envisioned a definite direction for the campaign. If, for example if the GM envisioned a lot of exploration (B) or Trading(E) then those should be considered. Otherwise we can work with what the majority decides.