Surveilance gear
There's not much in the way of surveilance gear in the CSC.
On P 62 we have:
Surveillance devices such as hidden microphones and tiny
cameras, bugs are available from TL5 onwards. They rapidly
miniaturise and become more intelligent. A TL14 bug can be
no bigger than a dust mote. The smaller a bug, though, the
shorter its range – a bug that transmits data needs a much
larger power supply than one that just records until collected.
TL Features Cost
TL5 Audio only Cr50
TL7 Audio or Visual Cr100
TL9 Audio or Visual or Data Cr200
TL11 Audio/Visual/Data Cr300
TL13 Audio/Visual/Data/Bioscan Cr400
TL15 Audio/Visual/Data/Bioscan/Computer/1 Cr500
Audio: The bug records anything it hears.
Visual: The bug records anything it sees.
Data: If attached to a computer system, the bug can search
and copy data from the computer. The bug cannot breach
computer security on its own, but if a user accesses the
computer in the bug’s presence, the bug can read his data.
Bioscan: The bug has a basic biological scanner, allowing it to
sample the area for DNA traces, chemical taint and so forth.
Computer/1: The bug has an onboard computer system rated
Computer/1.
A bug can be active or passive. An active bug transmits data
(either constantly, or when triggered). Passive bugs just record
until activated.
And at a stretch on P27 there's the Tactical Video Suite for armor:
Tactical Video Suite (TL 7): Attaching several small, out of the
way video cameras and microphones to high-visibility areas
of the armour or clothing, the suite monitors and records
everything which happens to the Traveller for later viewing.
Based on a ten-hour hard drive, the basic suite stores all
information on a central component. Alternatively, these
suites can be rigged to transmit to a central intelligence hub,
allowing for real-time monitoring of the Traveller and granting
DM+1 to all Tactics (military) checks made by viewers. The
real-time monitoring version costs an extra Cr25.
Modification TL Kg Cost
Tactical Video Suite 7 2 Cr75
Unless we can apply the retrotech discounts (from the computers section) I think we're best served by several of the Audio or Video bugs and at least one of the Audio or Video or Data bugs that we can put near the museum to tap any network traffic. If we can get the retrotech discount, TL 7 bugs will cost Cr12.5 each and we can get a bunch of them, along with a couple of the tl 9 ones for cr 100 each. I'd love a handful of the higher tech bugs but they exceed the local tech level.
The armor add on implies that the components (cameras and mics and transmitter) ought to be available for cheaper than the bug packages if we don't mind them being less concealable.