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09:38, 19th April 2024 (GMT+0)

OOC Chatter (1)

Posted by NerullFor group 0
Nerull
GM, 5 posts
God of Death
Fri 21 Aug 2020
at 14:16
  • msg #1

OOC Chatter (1)

This is for that

There is a character generator listed under RTJ/chargen for anyone that needs it.
This message was last edited by the GM at 11:52, Tue 25 Aug 2020.
Nerull
GM, 10 posts
God of Death
Tue 25 Aug 2020
at 17:57
  • msg #2

OOC Chatter (1)

In reply to Nerull (msg # 1):

Library data updated.
Nerull
GM, 11 posts
God of Death
Wed 26 Aug 2020
at 12:57
  • msg #3

OOC Chatter (1)

In reply to Nerull (msg # 2):

Where should I check for players. Rest of my games, probably should have 2 more.
Nerull
GM, 12 posts
God of Death
Wed 26 Aug 2020
at 13:15
  • msg #4

OOC Chatter (1)

In reply to Nerull (msg # 3):

Printed the adventure, getting it bound at Staples this weekend. NOW I can READ it!
Carver Arvel
player, 1 post
Wed 26 Aug 2020
at 15:04
  • msg #5

OOC Chatter (1)

Nice!

Any tips we should know regarding essential skills?

Carver was (is) aiming for an electronics expert, but ended up with both some electronics and engineering skills (for now Power, Life Support).
Florence DuBois
player, 1 post
Wed 26 Aug 2020
at 15:14
  • msg #6

OOC Chatter (1)

Hi guys,

glad to play here.

I've tried to use the given character generator, but I think it is broken.

It gave me:
Strength: 6
Dexterity: 9
Endurance: 10
Intellect: 12
Education: 12
Social: 11
Psi: 0

Do you want me to reroll?
Nerull
GM, 13 posts
God of Death
Wed 26 Aug 2020
at 15:18
  • msg #7

OOC Chatter (1)

In reply to Carver Arvel (msg # 5):

You could be a back-up engineer.

The Captain is covered, he just needs a crew. He has the March Harrier and a subsidized contract. The 70% of the year working the contract is now done and the ship is in for overhaul. When the overhaul is done, you're free to explore or trade as you will except the 50% off the top that goes to the contractor.

The ship is in the maps, two of them, an outside view and a deck plan.

My God Florence, she is a Goddess!
Carver Arvel
player, 2 posts
Wed 26 Aug 2020
at 15:35
  • msg #8

OOC Chatter (1)

In reply to Florence DuBois (msg # 6):

Damn, and I thought I had a good array, nice!

Edit: Oh, I still have a choice between 2 ship shares, or a ship's boat. The safe choice are the shares, but can we do anything interesting with the boat?
This message was last edited by the player at 15:37, Wed 26 Aug 2020.
Nerull
GM, 14 posts
God of Death
Wed 26 Aug 2020
at 15:39
  • msg #9

OOC Chatter (1)

In reply to Carver Arvel (msg # 8):

Use it?
Khuevaengh
player, 1 post
Wed 26 Aug 2020
at 16:00
  • msg #10

OOC Chatter (1)

  Khuevaengh is an established Electronics expert. Not so much computers/remote ops, but when it comes to Comms and Sensors he's hard to beat.


  Using the ship shares: the problem with that is that we don't actually own the subsidized merchant (that's kind of the point of the ship). I think there's something about this in one of the JTAS releases that Mongoose did but I'd have to go look it up.
Serge
player, 1 post
Wed 26 Aug 2020
at 16:11
  • msg #11

OOC Chatter (1)

Greetings gentlemen!
Is the Pilot position still open?
Nerull
GM, 15 posts
God of Death
Wed 26 Aug 2020
at 16:15
  • msg #12

OOC Chatter (1)

In reply to Serge (msg # 11):

Yes, it is open, 6,000 credits per month!
Khuevaengh
player, 2 posts
Wed 26 Aug 2020
at 16:30
  • msg #13

OOC Chatter (1)

Okay, looking at the MgT article about Fat Traders...


The ship shares can be used in one of two ways: in lots of five they can either add more weeks to the crew's control of the ship/route, or to increase the revenue share that the crew gets. Most of the PCs probably don't have 5+ shares individually but they could be pooled for the purpose.

Revenue/expense-wise, the owner takes 50% of the revenue but also covers the mortgage, so the crew only needs to pay operating/maintenance/fuel out of pocket. The other 50% of the revenue can be used at the crew's discretion but an operating fund has to be maintained out of this, at the very least.

If it's on the 15 (or more, with shares) week 'free' period then it can go wherever, but it has to be back in its assigned area at the end of that period.


The other requirement is that the crew have to pass vetting: anyone with a rogue/prisoner career background won't be accepted unless someone can forge the records (not easy), and Mishaps that kicked someone out of a career also act as a disqualifier unless someone pulls off a good enough Admin to show that it was all just a terrible misunderstaanding. They also want at least one person with 3+ terms in Merchant.
Serge
player, 2 posts
Wed 26 Aug 2020
at 16:47
  • msg #14

Re: OOC Chatter (1)

Nerull:
In reply to Serge (msg # 11):

Yes, it is open, 6,000 credits per month!


Sign me in!
Florence DuBois
player, 2 posts
Wed 26 Aug 2020
at 16:54
  • msg #15

Re: OOC Chatter (1)

We've got half a lab ship!
Khuevaengh
Sensors, 3 posts
Wed 26 Aug 2020
at 17:03
  • msg #16

Re: OOC Chatter (1)

  If we're operating a Fat Trader for the adventure then other ship-ownership results would probably turn into 'pension' income (25,000/year per time rolled), as ships that you partly own but are operating under someone else at present.

  Then again, if we end up with an entire ship of some sort then the adventure could probably be rewritten around it. A lab ship isn't going to do much trading though.
Florence DuBois
player, 3 posts
Wed 26 Aug 2020
at 17:14
  • msg #17

Re: OOC Chatter (1)

With a guaranteed income of 55k credits/month after monthly expenses, my character will be unlikely to work on a freighter.

I think I might reroll the "goddess". Fairer anyway!
Khuevaengh
Sensors, 4 posts
Wed 26 Aug 2020
at 17:24
  • msg #18

Re: OOC Chatter (1)

55K/month? Pensions and ship shares are paid per-year! That's just under 5K/month, which isn't bad but certainly doesn't outshine a proper salary and dividends.
Florence DuBois
player, 4 posts
Wed 26 Aug 2020
at 17:36
  • msg #19

Re: OOC Chatter (1)

Khuevaengh:
55K/month? Pensions and ship shares are paid per-year! That's just under 5K/month, which isn't bad but certainly doesn't outshine a proper salary and dividends.

Right.
Carver Arvel
player, 3 posts
UWP 798BCA
Backup Engineer
Wed 26 Aug 2020
at 17:37
  • msg #20

Re: OOC Chatter (1)

Khuevaengh:
  Khuevaengh is an established Electronics expert. Not so much computers/remote ops, but when it comes to Comms and Sensors he's hard to beat.


Ok, I'll go for computers and remote ops then, but I guess my main function is Life Support and Power Engineering.
Khuevaengh
Sensors, 5 posts
Wed 26 Aug 2020
at 18:29
  • msg #21

Re: OOC Chatter (1)

Okay.

Of the 'official' salary positions, Khuevaengh the electronics expert would be equivalent to an engineer, and he's far and away better at that than anything else, but he has enough secondary skills to cover marine or medic in a pinch, and knows a bit about life support. (He won't mess with power or drives unless there's no one else qualified, though.)
This message was last edited by the player at 18:30, Wed 26 Aug 2020.
Florence DuBois
player, 5 posts
Wed 26 Aug 2020
at 18:40
  • msg #22

Re: OOC Chatter (1)

Engineer is the only thing Florence is qualified for.
Nerull
GM, 16 posts
God of Death
Wed 26 Aug 2020
at 18:43
  • msg #23

Re: OOC Chatter (1)

Florence DuBois:
With a guaranteed income of 55k credits/month after monthly expenses, my character will be unlikely to work on a freighter.

I think I might reroll the "goddess". Fairer anyway!


That 55,000 is not an annual income, mustering out rolls, it's a one time thing. The retirement is annual, that's once a year.
Carver Arvel
player, 4 posts
UWP 798BCA
Backup Engineer
Wed 26 Aug 2020
at 18:49
  • msg #24

Re: OOC Chatter (1)

Hmm, I also see an Droyne engineer, which means we have 4 counting as engineers if I am correct.

As far as I know:

  • Theodore Bickle - Captain, Astrogation, NPC
  • Danilla - Pilot
  • Andrew Steward Copeland - Pilot? (According to crew thread)
  • Khuevaengh - Electronics (Sensor, Comms), Some Engineer (Life Support)
  • Leroy Ogambe - Astrogation, Broker
  • Carver Arvel - Engineer (J-Drive, M-Drive)
  • Rigollo - Engineer (J-Drive, M-Drive), Backup Pilot, NPC
  • Alyx Karoll - Steward


This would mean we seem to miss:
  • Medic (Khuevaengh can cover here)
  • Gunner (Carver can cover somewhat, anyone else?)
  • Marine (Khuevaengh and Carver can do this a bit I suppose)


Anything missing here?
I will update this when I receive more info.
This message was last edited by the player at 07:42, Thu 27 Aug 2020.
Rigollo
Droyne Engnr., 1 post
Wed 26 Aug 2020
at 18:52
  • msg #25

Re: OOC Chatter (1)

In reply to Carver Arvel (msg # 24):

Rigollo is Jump 1, Maneuver 1, Power Plant 1. But I can make him Astrogator easily enough. He has Pilot as well so we have back-up just in case.
Khuevaengh
Sensors, 6 posts
Vargr - 7C9CC6
Wed 26 Aug 2020
at 19:01
  • msg #26

Re: OOC Chatter (1)

Khuevaengh's UPP, skillset, and self-described background are all now up in his description.

As with many 'cultural' vargr, he hasn't stuck to any career for long.
Theodore Bickle
Captain, 1 post
Wed 26 Aug 2020
at 19:06
  • msg #27

Re: OOC Chatter (1)

Carver Arvel:
Hmm, I also see an Droyne engineer, which means we have 4 counting as engineers if I am correct.

As far as I know:

  • Serge - Pilot
  • Khuevaengh - Electronics (Sensor, Comms), Some Engineer (Life Support)
  • Florence DuBois - I assume Engineer (J-Drive, M-Drive)?
  • Rigollo - Engineer (Jump 1, Maneuver 1, Power Plant 1), Backup Pilot
  • Carver Arvel - Engineer (Life Support, Power), Electronics (Computer, Remote Ops)


This would mean we seem to miss:
  • Dedicated Astrogator (Does anyone have this?)
  • Medic (Khuevaengh can cover here)
  • Steward
  • Gunner (Carver can cover somewhat, anyone else?)
  • Marine (Khuevaengh and Carver can do this a bit I suppose)


Anything missing here?
I will update this when I receive more info.


Captain has astrogator 2.
Florence DuBois
player, 6 posts
379DFC
Wed 26 Aug 2020
at 19:09
  • msg #28

Re: OOC Chatter (1)

As she is, she is an excellent scientist: edu 15, but is good in int and soc as well.

She knows a bit about electronics (sensors, computers) and engineering (life support). T

We could wait with distributing roles until we have divided up the shared skills package and made connections.
Carver Arvel
player, 5 posts
UWP 798BCA
Backup Engineer
Wed 26 Aug 2020
at 19:13
  • msg #29

Re: OOC Chatter (1)

I see that Rigollo is an NPC. In that case I will move from Power and Life Support to J+M Drive unless anybody objects. This way the PC's have less overlap.
Rigollo
Droyne Engnr. NPC, 2 posts
Wed 26 Aug 2020
at 19:22
  • msg #30

Re: OOC Chatter (1)

In reply to Carver Arvel (msg # 29):

Captain and Rigollo are both NPCs. Everyone else is a PC. Anyone want to run one more? I can do it, just wondered if anyone WANTED to.
Carver Arvel
Engineer, 6 posts
UWP 798BCA
Engineer
Wed 26 Aug 2020
at 19:30
  • msg #31

Re: OOC Chatter (1)

From the current distribution I think that Rigollo not necessary, and given the overlap we already have I personally don't think we need anyone else.

The only position which is completely missing is Steward, and there are a couple of possibilities where we can cover that too. Given Florence her stellar stats, she could take that job without a problem if she wanted to.

Edit2: nvm
This message was last edited by the player at 19:42, Wed 26 Aug 2020.
Nerull
GM, 17 posts
God of Death
Wed 26 Aug 2020
at 19:44
  • msg #32

Re: OOC Chatter (1)

Phil just joined, cutting it off there, 5 players, good sized group
Khuevaengh
Sensors-Comms, 7 posts
Vargr - 7C9CC6
Wed 26 Aug 2020
at 19:45
  • msg #33

Re: OOC Chatter (1)

Well, my other main Traveller persona is paper-pusher/academic/plausible mad scientist if we feel there's too much overlap right now. The downside is that they have almost no technical skills relevant to running a starship, and they aren't qualified as a steward either.

I suppose they could at least ensure that the passengers are too drunk to care. (Carouse 1 is enough to tend bar...)
Phil
player, 1 post
Wed 26 Aug 2020
at 19:47
  • msg #34

Re: OOC Chatter (1)

Howdy all! Guess I'm the last to join. I'm open for whatever role is left. I'm seeing that Steward is open, which is fine though I suspect it will be something that is tangential to the career which brought him here.
Carver Arvel
Engineer, 7 posts
UWP 798BCA
Wed 26 Aug 2020
at 19:48
  • msg #35

Re: OOC Chatter (1)

In reply to Khuevaengh (msg # 33):

No worries, I think you and Florence completement each other very well. In addition, some overlap is good, but we should try to let everyone have their niche I think.

Edit: I would suggest one of you to change your proficiency in life support to power, if that makes sense for your character.
This message was last edited by the player at 19:49, Wed 26 Aug 2020.
Nerull
GM, 18 posts
God of Death
Wed 26 Aug 2020
at 20:03
  • msg #36

Re: OOC Chatter (1)

Florence is a Baroness. Steward, Broker, Admin, Advocate, Diplomat are where she should probably be.

Ideas for a Baroness?
Florence DuBois
player, 7 posts
379DFC
Wed 26 Aug 2020
at 20:05
  • msg #37

Re: OOC Chatter (1)

Connections anyone?
Florence in a nutshell:

born in space (parents were rich travellers)

5 terms ago: university (Hydroponics): Tutor rivals her (jealous of her success)
4 terms ago: navy (saves the whole ship --> gets a noble title)
3 terms ago: scientist (moves to a new planet)
2 terms ago: scientist (distracted by paperwork, I think it was my rival)
last term: scientist (distracted by paperwork, I think it was my rival, again); gains the title of Baroness

I don't mind her being a steward, but I'd need the steward skill, either through connection or through package.

Maybe Medic? Doctor is Medic 3, dex of 9 or better and you're a surgeon. You can diddle in engineering too since you were navy, you liked using your hands. ALL is good. It works just fine and only the captain will know, and the doctor, they know everything in your records.
This message was last edited by the GM at 20:09, Wed 26 Aug 2020.
Danila
Pilot, 3 posts
Wed 26 Aug 2020
at 20:07
  • msg #38

Re: OOC Chatter (1)

Danila Bodrov, retired Navy Lieutenant. Pilot 2, Tactics (Naval) 1, Gun Combat 2, Mechanic 1, Astrogation 0, plus some other stuff.

Do we have any "Skill Package"?
Nerull
GM, 19 posts
God of Death
Wed 26 Aug 2020
at 20:12
  • msg #39

Re: OOC Chatter (1)

In reply to Danila (msg # 38):

Your contact and ally connections have skills, you want a specific? If you get two, update or choose anything up to two skills EXCEPT JoT, You can't gain that one. Syrris, chime in, you're the expert. There are no specific skill lists for the adventure.
Carver Arvel
Engineer, 8 posts
UWP 798BCA
Wed 26 Aug 2020
at 20:18
  • msg #40

Re: OOC Chatter (1)

In reply to Nerull (msg # 39):

Ok, so we do not get to choose from a skill package as described on page 48 (CRB)?
Nerull
GM, 20 posts
God of Death
Wed 26 Aug 2020
at 20:24
  • msg #41

Re: OOC Chatter (1)

In reply to Carver Arvel (msg # 40):

You can.
Florence DuBois
player, 8 posts
379DFC
Wed 26 Aug 2020
at 20:25
  • msg #42

Re: OOC Chatter (1)

I have just seen Alyx character jack of all trades 2 and int 15 and edu 15. I think this character is too good. I also think my own character (which I rolled without any cheating) is on the unbalancing side.

So as a gesture of good faith, I will reroll mine and I hope Alyx will do the same. I also suggest we houserule that jack of all trades can only be got once - for the sake of balance.
Nerull
GM, 21 posts
God of Death
Wed 26 Aug 2020
at 20:36
  • msg #43

Re: OOC Chatter (1)

Everyone pick a portrait and write a short description. Include your UPP in the description.
Leroy Ogambe
player, 9 posts
379DFC
Wed 26 Aug 2020
at 20:48
  • msg #44

Re: OOC Chatter (1)

I've replaced Florence.

She's Leroy now. Her-->His skills are different now: Trader/Steward/Agentish.

No longer will they share the same niche as the rest of you guys.
Alyx Karoll
player, 2 posts
Retired Entertainer
Wed 26 Aug 2020
at 20:48
  • msg #45

Re: OOC Chatter (1)

The high Int/Edu on Alyx comes largely from the fact that the Entertainer mustering out table dumps those on you. I'm certainly OK with an restrictions we want to put on characters. I don't think it will be too unbalancing unless the adventure relies heavily on it. It's not like Alyx is much use in a fight or other physical situations (I suppose that's where the Jack-o-t 2 is an issue and I'm fine with lowering it to one. The character generator doesn't have a way to tell it to reroll anything, but I'm Ok with taking a different result on the table (though that's likely to be Int/Edu, so maybe on a different table. A chance at Broker would be good.)
Alyx Karoll
player, 3 posts
Retired Entertainer
Wed 26 Aug 2020
at 20:52
  • msg #46

Re: OOC Chatter (1)

Leroy Ogambe:
I've replaced Florence.

She's Leroy now. Her-->His skills are different now: Trader/Steward/Agentish.

No longer will they share the same niche as the rest of you guys.

He overlaps a fair bit with Alyx it sounds like, though with a notably different focus, since I rolled an entertainer to fill the Steward spot, but maybe we can work with that.

Gotta get back to work for now, back in a couple of hours, most likely.
This message was last edited by the player at 20:53, Wed 26 Aug 2020.
Nerull
GM, 22 posts
God of Death
Wed 26 Aug 2020
at 20:54
  • msg #47

Re: OOC Chatter (1)

In reply to Alyx Karoll (msg # 45):

I'll let you play pretty much what you want. The generator does not allow re-rolls and does not cheat. I'll not accuse anyone of cheating, you're all folks of integrity. GM fudges die rolls! ;-) No I don't.
Leroy Ogambe
player, 10 posts
Wed 26 Aug 2020
at 21:04
  • msg #48

Re: OOC Chatter (1)

@Alyx: I didn't accuse you of cheating. I just want us all to be able to fill different niches.
Leroy Ogambe
player, 11 posts
Wed 26 Aug 2020
at 21:13
  • msg #49

Re: OOC Chatter (1)

Leroy can also Astrogate (2).
Nerull
GM, 23 posts
God of Death
Wed 26 Aug 2020
at 21:15
  • msg #50

Re: OOC Chatter (1)

In reply to Leroy Ogambe (msg # 49):

Oh, you're astrogator then. 5000cr a month. Plus you're a broker!
This message was last edited by the GM at 21:29, Wed 26 Aug 2020.
Alyx Karoll
player, 4 posts
Retired Entertainer
Wed 26 Aug 2020
at 21:45
  • msg #51

Re: OOC Chatter (1)

Leroy Ogambe:
@Alyx: I didn't accuse you of cheating. I just want us all to be able to fill different niches.


It's all good. That's not what I was trying to imply and I apologize if it sounds like I was upset with you. What I was attempting to say was that I couldn't opt out when it rolled the second Jack-o-t (though if I'd paid more attention to the tables, I wouldn't have been rolling on that one anyway, should have rolled on Advanced Education).

Sounds like we have distinct roles even if we have some overlap on skillset.
Nerull
GM, 25 posts
God of Death
Wed 26 Aug 2020
at 21:48
  • msg #52

Re: OOC Chatter (1)

In reply to Alyx Karoll (msg # 51):

Some overlap is good, you don't want to be limited to one job each, you couldn't cover for one another.
Alyx Karoll
player, 5 posts
Retired Entertainer
UPP 597FFA
Wed 26 Aug 2020
at 21:55
  • msg #53

Re: OOC Chatter (1)

I don't think I saw anywhere, but where is the game starting? I want a sense of where to put my homeworld. I've got an enemy who, for the character to make sense, will likely be a higly placed Noble, so I want them to be close enough to have an impact.
Nerull
GM, 26 posts
God of Death
Wed 26 Aug 2020
at 21:56
  • msg #54

Re: OOC Chatter (1)

In reply to Alyx Karoll (msg # 53):

Starting on Aramis, 1105.
Danila
Pilot, 4 posts
Wed 26 Aug 2020
at 22:02
  • msg #55

Re: OOC Chatter (1)

Nerull:
Your contact and ally connections have skills, you want a specific? If you get two, update or choose anything up to two skills


Sorry I didn't understand that, could you give a broader explanation?
This message was lightly edited by the player at 22:23, Wed 26 Aug 2020.
Alyx Karoll
player, 6 posts
Retired Entertainer
UPP 597FFA
Wed 26 Aug 2020
at 22:18
  • msg #56

Re: OOC Chatter (1)

In reply to Nerull (msg # 54):

Cool. Close enough to Regina that Alyx is from there (at least his rise to stardom and eventual fall would have been there, I may pick a nearby homeworld). How high up in the Court at Regina can I go for an enemy and not have it derail anything too badly?
Khuevaengh
Sensors-Comms, 8 posts
Vargr - 7C9CC6
Wed 26 Aug 2020
at 23:08
  • msg #57

Re: OOC Chatter (1)

  Allies and Contacts don't give skills. There was another game allowing Allies and Contacts to be traded in for skill ranks, but that's not a standard rule.

  Connections between PCs do allow up two two additional skill ranks to be added to the character, however, and there is generally a campaign package to choose from at the end.
Alyx Karoll
player, 7 posts
Retired Entertainer
UPP 597FFA
Thu 27 Aug 2020
at 05:14
  • msg #58

Re: OOC Chatter (1)

Khuevaengh:
  Allies and Contacts don't give skills. There was another game allowing Allies and Contacts to be traded in for skill ranks, but that's not a standard rule.

  Connections between PCs do allow up two two additional skill ranks to be added to the character, however, and there is generally a campaign package to choose from at the end.


I'm happy to connect up with anyone who would have been near the Sector Capital at Regina. Alyx has been around Navy and Marines as part of research for Holofilms and to support the troops. He's been around nobility and celebrity circles throughout the Regina subsector. Of late, he's been on the run (betrayed!) and keeping a low profile and has been around less savory characters as they are less likely to have their movements tracked.
Leroy Ogambe
player, 12 posts
277DDC
Thu 27 Aug 2020
at 06:53
  • msg #59

Re: OOC Chatter (1)

@Khuevaengh: Connection idea

My character worked as a manager for a company selling starmaps. They could have easily met during their last term when Khuevaengh was hired as a Sensor expert.

@the other players: The more we know about each other's characters, the easier it will be to make connections. I've put all the details about mine in the character description.
This message was last edited by the player at 06:55, Thu 27 Aug 2020.
Leroy Ogambe
player, 13 posts
277DDC
Thu 27 Aug 2020
at 06:57
  • msg #60

Re: OOC Chatter (1)

I really start liking my character. It's this moment when he becomes more than a satisfying bunch of numbers and suddenly feels motivated.
Carver Arvel
Engineer, 9 posts
UWP 798BCA
Thu 27 Aug 2020
at 07:16
  • msg #61

Re: OOC Chatter (1)

Carver Arvel:
  • Theodore Bickle - Captain, Astrogation, NPC
  • Danilla - Pilot
  • Andrew Steward Copeland - Pilot? (According to crew thread)
  • Khuevaengh - Electronics (Sensor, Comms), Some Engineer (Life Support)
  • Leroy Ogambe - Astrogation, Broker
  • Carver Arvel - Engineer (J-Drive, M-Drive)
  • Alyx Karoll - Steward
  • Heike Ubangi - Also Steward?


This would mean we seem to miss:
  • Medic (Khuevaengh can cover here)
  • Gunner (Carver can cover somewhat, anyone else?)
  • Marine (Khuevaengh and Carver can do this a bit I suppose)


Updated and quoted here for convenience.
This message was last edited by the player at 12:06, Thu 27 Aug 2020.
Danila
Pilot, 5 posts
Thu 27 Aug 2020
at 07:27
  • msg #62

Re: OOC Chatter (1)

Nerull:
In reply to Carver Arvel (msg # 40):

You can.


So we have a skill package, don't we? Which one?
I would have picked up a Recon and/or Stealth.
Carver Arvel
Engineer, 10 posts
UPP 798BCA
Thu 27 Aug 2020
at 07:32
  • msg #63

Re: OOC Chatter (1)

Alyx Karoll:
He's been around nobility and celebrity circles throughout the Regina subsector. Of late, he's been on the run (betrayed!) and keeping a low profile and has been around less savory characters as they are less likely to have their movements tracked.


@Alyx Karoll Connection Idea

Carver is also on the run for something, and moving from Regina to Aramis. I can imagine we run into each other. He is trying to keep a low profile

For the rest, I am in a bit of a bind connection wise. I don't want to spoil Carvers background, and he is difficult to connect with anyhow, but I'll keep an eye out for interesting connection.

Edit: Unless the GM puts forth a package, I suggest we vote on a skill package. I don't have much of a preference, but pressed I would go for the traveller skill package.
This message was last edited by the player at 07:36, Thu 27 Aug 2020.
Alyx Karoll
player, 8 posts
Retired Entertainer
UPP 597FFA
Thu 27 Aug 2020
at 07:43
  • msg #64

Re: OOC Chatter (1)

In reply to Carver Arvel (msg # 63):

Sounds good. Alyx is very good at being who he's not and might have heard you drop a phrase that indicated there was more than meets the eye (I don't see it in the current draft but I recall you having a previous one which indicated an unusual accent). Alyx wouldn't be curious about the computer, but you might have been hired by him to help make a trip without appearing on the manifest if you are doing any professional hacking.
Carver Arvel
Engineer, 11 posts
UPP 798BCA
Thu 27 Aug 2020
at 07:49
  • msg #65

Re: OOC Chatter (1)

In reply to Alyx Karoll (msg # 64):

Yes, he has an unusual accent, I just wasn't happy with how I worded it there. Something of that nature will return.

quote:
Alyx wouldn't be curious about the computer, but you might have been hired by him to help make a trip without appearing on the manifest if you are doing any professional hacking.


Ooh, good idea. Yup, definitely something Carver would buy into.
Leroy Ogambe
player, 14 posts
277DDC
Thu 27 Aug 2020
at 07:53
  • msg #66

Re: OOC Chatter (1)

Skill package:

My character still lacks any computer skill, which is odd.
Other than that, deception or stealth would be nice and fitting.
Any other "needed on board a spaceship" skill or "fighting skill" would be picks in a pinch.

Any package is fine by me. Before choosing one, we should see if we have any skill gaps that none of us can fill.
Alyx Karoll
player, 9 posts
Retired Entertainer
UPP 597FFA
Thu 27 Aug 2020
at 08:34
  • msg #67

Re: OOC Chatter (1)

In reply to Leroy Ogambe (msg # 66):

I think waiting until everyone has a solid draft of their character is fine for picking the package. We need to do it as a group anyway. I'd propose we discuss needs rather than just picking in order. It looks like the group will be sized so that a couple of people will get two skills and everyone else gets one. I'll volunteer to only get one if that's the case.

The connections skills are a good way to fill in something that just feels "missing". I plan to pick up Advocate, since it covers Oratory and Public Speaking as well as the law. Not sure what I will pick up for a second connection if I have one.
Alyx Karoll
player, 10 posts
Retired Entertainer
UPP 597FFA
Thu 27 Aug 2020
at 08:36
  • msg #68

Re: OOC Chatter (1)

Carver Arvel:
In reply to Alyx Karoll (msg # 64):

Yes, he has an unusual accent, I just wasn't happy with how I worded it there. Something of that nature will return.

quote:
Alyx wouldn't be curious about the computer, but you might have been hired by him to help make a trip without appearing on the manifest if you are doing any professional hacking.


Ooh, good idea. Yup, definitely something Carver would buy into.


I'm thinking that while Alyx is really good at playing a role, he's not very Method and when he's not "On" he tends to fall back into being himself, at least he was before he was running, so if you ant Carver to have figured it out on his own, that's fine.
Carver Arvel
Engineer, 12 posts
UPP 798BCA
Thu 27 Aug 2020
at 08:47
  • msg #69

Re: OOC Chatter (1)

Alyx Karoll:
I'm thinking that while Alyx is really good at playing a role, he's not very Method and when he's not "On" he tends to fall back into being himself, at least he was before he was running, so if you ant Carver to have figured it out on his own, that's fine.


I can assure you that however famous you are, Carver has genuinely never heard of you. Though it might be possible that he is beginning to suspect something because of possible reactions and whispers around you.
Leroy Ogambe
player, 15 posts
277DDC
Thu 27 Aug 2020
at 08:51
  • msg #70

Re: OOC Chatter (1)

Leroy Ogambe:
Skill package:

My character still lacks any computer skill, which is odd.
Other than that, deception or stealth would be nice and fitting.
Any other "needed on board a spaceship" skill or "fighting skill" would be picks in a pinch.

Any package is fine by me. Before choosing one, we should see if we have any skill gaps that none of us can fill.


We could give the 2nd skills to those that have the fewest skill points > 0. That would make it fair, I think.
Alyx Karoll
player, 12 posts
Retired Entertainer
UPP 597FFA
Thu 27 Aug 2020
at 08:53
  • msg #71

Re: OOC Chatter (1)

Leroy Ogambe:
We could give the 2nd skills to those that have the fewest skill points > 0. That would make it fair, I think.


I can absolutely agree with that.
Leroy Ogambe
player, 16 posts
277DDC
Thu 27 Aug 2020
at 10:37
  • msg #72

Re: OOC Chatter (1)

Buying a vacc suit?

When we shop for equipment, do we have to buy a vacc suit, or can we use the ones near the airlocks (p. 143), because there are neough of them?

a) You must buy your own suit.
b) You can get a bulky low tech suit from the airlock.
c) You can get a state of the art suit from the airlock, without optional stuff.
d) You can get a vacc suit with all the gimmicks your heart desires (thrusters, mag-boots, internal combat med etc)
e) other answer
Heather Stone
player, 1 post
Thu 27 Aug 2020
at 11:08
  • msg #73

Re: OOC Chatter (1)

a)  Hello folks.
b) I'm a different character from my namesake in Dynasties.
c) I would like to be Heike Ubangi if I may.

d) UPP 376968
e Skills:
Carouse-0        Streetwise-0  Art-0                 Persuade-0   Gun Combat-0
Deception-1      Drive-1       Jack of All Trades 2  Steward-1    Mechanic-1
Melee-1 (blade)  Vacc Suit-1   Electronics-1

Contacts:
Ally     (Husband - they've been married 16-19 years)
2*enemy  (both former politicians on her home planet who she brought down using her access to
          media as an Entertainer the first 12-15 years ago, the second 8-11 years ago)
Ranks:   Rank 2 as entertainer.  Rank 2 Navy.

Left the navy recently.
Resources:  Four ship's shares.  Cr70k.
Nerull
GM, 27 posts
God of Death
Thu 27 Aug 2020
at 11:47
  • msg #74

Re: OOC Chatter (1)

In reply to Heather Stone (msg # 73):

You are Heike now.
Nerull
GM, 28 posts
God of Death
Thu 27 Aug 2020
at 11:53
  • msg #75

Re: OOC Chatter (1)

Leroy Ogambe:
Buying a vacc suit?

When we shop for equipment, do we have to buy a vacc suit, or can we use the ones near the airlocks (p. 143), because there are neough of them?

a) You must buy your own suit.
b) You can get a bulky low tech suit from the airlock.
c) You can get a state of the art suit from the airlock, without optional stuff.
d) You can get a vacc suit with all the gimmicks your heart desires (thrusters, mag-boots, internal combat med etc)
e) other answer


either a or b.
Rigollo
Droyne Engnr. NPC, 3 posts
Thu 27 Aug 2020
at 12:03
  • msg #76

Re: OOC Chatter (1)

Carver Arvel:
Carver Arvel:
  • Theodore Bickle - Captain, Astrogation, NPC
  • Danilla - Pilot
  • Andrew Steward Copeland - Pilot? (According to crew thread)
  • Khuevaengh - Electronics (Sensor, Comms), Some Engineer (Life Support)
  • Leroy Ogambe - Astrogation, Broker
  • Carver Arvel - Engineer (J-Drive, M-Drive)
  • Rigollo - Engineer (J-Drive, M-Drive), Backup Pilot, NPC
  • Alyx Karoll - Steward


This would mean we seem to miss:
  • Medic (Khuevaengh can cover here)
  • Gunner (Carver can cover somewhat, anyone else?)
  • Marine (Khuevaengh and Carver can do this a bit I suppose)


Updated and quoted here for convenience.


Might have to remove Rigollo. I actually had to turn folks away, I hate doing that.
This message was last edited by the player at 12:04, Thu 27 Aug 2020.
Heike Ubangi
player, 2 posts
Used to be a starlet
Then able spacewoman
Thu 27 Aug 2020
at 12:07
  • msg #77

Re: OOC Chatter (1)

Nerull:
In reply to Heather Stone (msg # 73):

You are Heike now.

Awesomesauce and see? I look nothing like her.  Now, how do I fit?
Nerull
GM, 29 posts
God of Death
Thu 27 Aug 2020
at 12:09
  • msg #78

Re: OOC Chatter (1)

In reply to Heike Ubangi (msg # 77):

How do you fit? What do you do?
Heike Ubangi
player, 3 posts
Used to be a starlet
Then able spacewoman
Thu 27 Aug 2020
at 12:14
  • msg #79

Re: OOC Chatter (1)

Jill of all Trades mostly but I do have a slot in each of Steward, Deception, Electronics, Mechanic and Melee.
Nerull
GM, 30 posts
God of Death
Thu 27 Aug 2020
at 12:18
  • msg #80

Re: OOC Chatter (1)

In reply to Heike Ubangi (msg # 79):

The Steward for now then!
Carver Arvel
Engineer, 13 posts
UPP 798BCA
Thu 27 Aug 2020
at 12:20
  • msg #81

Re: OOC Chatter (1)

To avoid overlap we would be best served by someone in an medic, marine or gunner spot.
Danila
Pilot, 6 posts
Thu 27 Aug 2020
at 12:20
  • msg #82

Re: OOC Chatter (1)

In reply to Nerull (msg # 80):

Check private message pls.
Nerull
GM, 31 posts
God of Death
Thu 27 Aug 2020
at 13:27
  • msg #83

Re: OOC Chatter (1)

In reply to Danila (msg # 82):

Who is the medic?

Need 2 gunners and a marine if we want them. Back-ups for the second spot for several stations too. Rigollo is dropped.
Theodore Bickle
Captain NPC, 2 posts
Thu 27 Aug 2020
at 13:41
  • msg #84

Re: OOC Chatter (1)

In reply to Nerull (msg # 83):

Four days until start, maybe? Sign on to the crew.
Nerull
GM, 32 posts
God of Death
Thu 27 Aug 2020
at 13:45
  • msg #85

Re: OOC Chatter (1)

In reply to Theodore Bickle (msg # 84):

Work out your jobs and contacts, allies and enemies. Get your skills finished, you can buy up to TL 10 on Aramis.
Carver Arvel
Engineer, 14 posts
UPP 798BCA
Thu 27 Aug 2020
at 13:47
  • msg #86

Re: OOC Chatter (1)

Buying equipment follows standard charcacter creation rules (maximum of 2000cr), or are we allowed to buy more?
Nerull
GM, 33 posts
God of Death
Thu 27 Aug 2020
at 13:51
  • msg #87

Re: OOC Chatter (1)

In reply to Carver Arvel (msg # 86):

I'll let you spend more, or you can save for a higher TL world. A Vacc Suit costs more. In addition to 2000Cr, you can get a Vacc Suit.
Nerull
GM, 34 posts
God of Death
Thu 27 Aug 2020
at 14:30
  • msg #88

Re: OOC Chatter (1)

In reply to Nerull (msg # 87):

Central Supply Catalog has a lot of cool shit.
Heike Ubangi
Steward, 4 posts
Used to be a starlet
Then able spacewoman
Thu 27 Aug 2020
at 15:03
  • msg #89

Re: OOC Chatter (1)

Heike:

Entertainer- 3 terms where she was a singer.  Famed on her home planet - Arden and its colonies.
In that time she:
Married Celestine Ubangi, her former agent (skills include Admin and Steward) Husband is travelling around the Spinward Marches.  They bump into one another sometimes.
Developed TWO enemies, booth Ardenese politicians and that's where she ran away to Imperial space
to join the
Navy- 2 terms and twice promoted but never commissioned.

Am I correct in thinking she can add Admin-1 and another level of Steward?
Nerull
GM, 35 posts
God of Death
Thu 27 Aug 2020
at 15:17
  • msg #90

Re: OOC Chatter (1)

In reply to Heike Ubangi (msg # 89):

Yes as connection skills, I'll let you do that.
Danila
Pilot, 9 posts
Thu 27 Aug 2020
at 15:24
  • msg #91

Re: OOC Chatter (1)

In reply to Nerull (msg # 90):

Still what about the Skill Package? Will you just assign one to us? Or shall we vote?
Nerull
GM, 36 posts
God of Death
Thu 27 Aug 2020
at 15:25
  • msg #92

Re: OOC Chatter (1)

In reply to Danila (msg # 91):

Vote on it.
Danila
Pilot, 10 posts
Thu 27 Aug 2020
at 15:41
  • msg #93

Re: OOC Chatter (1)

In reply to Nerull (msg # 92):

Gentlemen, what we have uncovered? According to msg#61, we need Medic, Gunner, and Marine. What about Broker/Diplomat?

The options are:

A) Traveller Skill Package
Skills: Pilot 1, Deception 1, Electronics 1,
Gunner 1, Gun Combat 1, Persuade 1, Stealth
1, Medic 1

B) Explorer Skills Package
Skills: Pilot 1, Astrogation 1, Electronics 1,
Survival 1, Recon 1, Gun Combat 1, Stealth 1,
Medic 1

C) Mercenary Skill Package
Skills: Electronics 1, Medic 1, Leadership 1,
Heavy Weapons 1, Gun Combat 1, Gun Combat 1,
Stealth 1, Recon 1

D) Diplomat Skill Package
Skills: Advocate 1, Diplomat 1, Persuade
1, Stealth 1, Streetwise 1, Deception 1,
Electronics 1, Admin 1

E) Trader Skill Package
Skills: Pilot 1, Electronics 1, Medic 1,
Streetwise 1, Broker 1, Advocate 1, Diplomat
1, Astrogation 1

F) Investigator Skill Package
Skills: Advocate 1, Admin 1, Investigate
1, Persuade 1, Stealth 1, Streetwise 1,
Electronics 1, Deception 1, Gun Combat 1

G) Starship Skills Package
Skills: Pilot 1, Gunner 1, Engineer 1,
Mechanic 1, Electronics 1, Medic 1, Tactics
(naval) 1, Astrogation 1

H) Criminal Skill Package
Skills: Pilot 1, Electronics 1, Stealth 1,
Deception 1, Persuade 1, Streetwise 1, Broker
1, Medic 1
Theodore Bickle
Captain NPC, 6 posts
Thu 27 Aug 2020
at 15:50
  • msg #94

Re: OOC Chatter (1)

Theodore is Broker 3, but I welcome anyone that wants to to take it as well.

'G' looks like the one you need, Gunnery, Medic, Astrogation.
This message was last edited by the player at 15:51, Thu 27 Aug 2020.
Carver Arvel
Engineer, 15 posts
UPP 798BCA
Thu 27 Aug 2020
at 15:53
  • msg #95

Re: OOC Chatter (1)

Carver Arvel:
  • Theodore Bickle - Captain, Astrogation, NPC
  • Danilla - Pilot
  • Andrew Steward Copeland - Pilot? (According to crew thread)
  • Khuevaengh - Electronics (Sensor, Comms), Some Engineer (Life Support)
  • Leroy Ogambe - Astrogation, Broker
  • Carver Arvel - Engineer (J-Drive, M-Drive)
  • Alyx Karoll - Steward
  • Heike Ubangi - Also Steward?
  • Tal Atvar - Gunner, Marine


This would mean we seem to miss:
  • Medic (Khuevaengh can cover here)


Quoted here for convenience; this is as far as I know still up-to-date.
This message was last edited by the player at 15:58, Thu 27 Aug 2020.
Danila
Pilot, 11 posts
Thu 27 Aug 2020
at 15:53
  • msg #96

Re: OOC Chatter (1)

In reply to Theodore Bickle (msg # 94):

We also need Recon/Stealth, which I'd like to take.
And you said the captain has Astrogation.
This message was last edited by the player at 15:59, Thu 27 Aug 2020.
Andrew Steward Copeland
player, 1 post
Thu 27 Aug 2020
at 15:55
  • msg #97

Re: OOC Chatter (1)

While I would love to play my scout character does the game need a doctor more?
Theodore Bickle
Captain NPC, 7 posts
Thu 27 Aug 2020
at 15:56
  • msg #98

Re: OOC Chatter (1)

In reply to Andrew Steward Copeland (msg # 97):

Tal Atvar is a gunner/marine. Aslan.
Carver Arvel
Engineer, 16 posts
UPP 798BCA
Thu 27 Aug 2020
at 15:57
  • msg #99

Re: OOC Chatter (1)

Leroy is both astrogator and broker.

My vote would be for package 'A'.

Edit: We have two stewards and two pilots.
This message was last edited by the player at 17:19, Thu 27 Aug 2020.
Nerull
GM, 37 posts
God of Death
Thu 27 Aug 2020
at 15:58
  • msg #100

Re: OOC Chatter (1)

Andrew Steward Copeland:
While I would love to play my scout character does the game need a doctor more?


Play what you want, we can always do an autodoc.

Primary and secondary, good to have a back-up.
Nerull
GM, 38 posts
God of Death
Thu 27 Aug 2020
at 15:59
  • msg #101

Re: OOC Chatter (1)

In reply to Nerull (msg # 100):

'A' works too.
Alyx Karoll
player, 13 posts
Retired Entertainer
UPP 597FFA
Thu 27 Aug 2020
at 17:32
  • msg #102

Re: OOC Chatter (1)

Nerull:
In reply to Theodore Bickle (msg # 84):

Work out your jobs and contacts, allies and enemies. Get your skills finished, you can buy up to TL 10 on Aramis.


Aww. I did my shopping based on my homeworld tech level (12), so I'll have to edit it a bit. I went shopping based on a movie star's idea of what a spaceman would need, so it's not terribly practical.
Carver Arvel
Engineer, 17 posts
UPP 798BCA
Thu 27 Aug 2020
at 17:32
  • msg #103

Re: OOC Chatter (1)

@Alyx Karoll: Did we travel together to Aramis?
This message was last edited by the player at 17:33, Thu 27 Aug 2020.
Alyx Karoll
player, 14 posts
Retired Entertainer
UPP 597FFA
Thu 27 Aug 2020
at 17:34
  • msg #104

Re: OOC Chatter (1)

Heike Ubangi:
Heike:

Entertainer- 3 terms where she was a singer.  Famed on her home planet - Arden and its colonies.
In that time she:
Married Celestine Ubangi, her former agent (skills include Admin and Steward) Husband is travelling around the Spinward Marches.  They bump into one another sometimes.
Developed TWO enemies, booth Ardenese politicians and that's where she ran away to Imperial space
to join the
Navy- 2 terms and twice promoted but never commissioned.

Am I correct in thinking she can add Admin-1 and another level of Steward?


I can see some background with Alyx. Could be either when she was a starlet and might have travelled in the same celebrity circles or done a benefit together or they might have met up when she was in the Navy and he was doing "promotional" films for the Navy. Possibly both, where they knew each other in one career and Alyx was surprised to see Ubangi in uniform when they met again.
Alyx Karoll
player, 15 posts
Retired Entertainer
UPP 597FFA
Thu 27 Aug 2020
at 17:36
  • msg #105

Re: OOC Chatter (1)

Carver Arvel:
@Alyx Karoll: Did we travel together to Aramis?


We certainly could have. Especially if you had proved adept at getting Alyx on ships without having to show ID. He might have kept paying you to do that as long as you were moving away from the Danger Zone.
Khuevaengh
Sensors-Comms, 9 posts
Vargr - 7C9CC6
Thu 27 Aug 2020
at 17:39
  • msg #106

Re: OOC Chatter (1)

Whichever package it is, we don't take it until everyone's otherwise 'done' with their character, including connections and personal gear. Part of the reason is that whoever is on the low end of skill totals will get a second pick from the list.

Normally a ship's locker has everything needed for standard operations, which would include basic vacc suits and related paraphernalia. These aren't specifically tracked; they're considered to be available on an at-need/within reason basis.

If you want something extraordinary and/or persoanal extras to be in there then you have to pay for it yourself.



Leroy: did the starmaps include planetary survey data and/or bio-data in general? That would make it especially likely that the work Khuevaengh was doing would end up on his maps, even though they may not have directly met.
Leroy Ogambe
player, 17 posts
277DDC
Thu 27 Aug 2020
at 17:45
  • msg #107

Re: OOC Chatter (1)

@Khuevaengh: Whatever fits best. Daddy's star mapping company sells all kinds.
Leroy Ogambe
player, 18 posts
277DDC
Thu 27 Aug 2020
at 17:47
  • msg #108

Re: OOC Chatter (1)

Package A
Heike Ubangi
Steward, 5 posts
Used to be a starlet
Then able spacewoman
Thu 27 Aug 2020
at 17:50
  • msg #109

Re: OOC Chatter (1)

Alyx Karoll:
Heike Ubangi:
Heike:

Entertainer- 3 terms where she was a singer.  Famed on her home planet - Arden and its colonies.
In that time she:
Married Celestine Ubangi, her former agent (skills include Admin and Steward) Husband is travelling around the Spinward Marches.  They bump into one another sometimes.
Developed TWO enemies, booth Ardenese politicians and that's where she ran away to Imperial space
to join the
Navy- 2 terms and twice promoted but never commissioned.

Am I correct in thinking she can add Admin-1 and another level of Steward?


I can see some background with Alyx. Could be either when she was a starlet and might have travelled in the same celebrity circles or done a benefit together or they might have met up when she was in the Navy and he was doing "promotional" films for the Navy. Possibly both, where they knew each other in one career and Alyx was surprised to see Ubangi in uniform when they met again.

I think it's entirely possible although hers was a small circuit which a big star like Alyx might have passed through maybe once or twice a year.
Alyx Karoll
player, 17 posts
Retired Entertainer
UPP 597FFA
Thu 27 Aug 2020
at 17:56
  • msg #110

Re: OOC Chatter (1)

Heike Ubangi:
I think it's entirely possible although hers was a small circuit which a big star like Alyx might have passed through maybe once or twice a year.


I think that would still work. Either they met a couple of times at parties, possibly years apart, or Heike had a part (small or large, Singing or just Acting) in one of his Holos (like famous musicians sometimes do).
Heike Ubangi
Steward, 7 posts
Used to be a starlet
Then able spacewoman
Thu 27 Aug 2020
at 18:00
  • msg #111

Re: OOC Chatter (1)

Yep.  That's a distinct possibility.  The Nurse in Romeo and Juliet for example.
Alyx Karoll
player, 19 posts
Retired Entertainer
UPP 597FFA
Thu 27 Aug 2020
at 18:09
  • msg #112

Re: OOC Chatter (1)

Heike Ubangi:
Yep.  That's a distinct possibility.  The Nurse in Romeo and Juliet for example.


Works for me. Be warned that (part of him being bad at hiding who he is) he's carrying his entire back catalog with him :)
Nerull
GM, 39 posts
God of Death
Thu 27 Aug 2020
at 18:15
  • msg #113

Re: OOC Chatter (1)

In reply to Alyx Karoll (msg # 112):

When we start, we aren't going to be moving this fast! Three times a week to once a day, give or take. Don't be scared of now.
This message was last edited by the GM at 18:48, Thu 27 Aug 2020.
Heike Ubangi
Steward, 8 posts
Used to be a starlet
Then able spacewoman
Thu 27 Aug 2020
at 19:05
  • msg #114

Re: OOC Chatter (1)

In reply to Alyx Karoll (msg # 112):

Ahh well, Heike isn't really hiding at all.  The people she has pissed off in Arden make visiting the Federation of Arden a bad idea but are unlikely to have the power to stretch their hands further (she hopes)
Khuevaengh
Sensors-Comms, 11 posts
Vargr - 7C9CC6
Thu 27 Aug 2020
at 19:48
  • msg #115

Re: OOC Chatter (1)

  Khuevaengh isn't bringing any rivals or enemies into the picture. Good thing too, because it sounds like we've got more than enough of those already!
Andrew Steward Copeland
player, 2 posts
Self exiled Noble
Scout Service Survivor
Thu 27 Aug 2020
at 19:59
  • msg #116

Re: OOC Chatter (1)

My Character's family is  not speaking to him and his is not planning to go back home. For any other problems he just needs to lay low for a bit

Edit: My mistake. It is his trouble with the scouts shouldn't cause any grief if he lays low.

On the other hand one of his cousin may still hold a grudge against him after all these years. Andrew hopes that his cousin will have other distractions at this point in time.

This message was last edited by the player at 09:46, Fri 28 Aug 2020.
Leroy Ogambe
player, 20 posts
277DDC
Thu 27 Aug 2020
at 22:00
  • msg #117

Re: OOC Chatter (1)

Is this going to be a game-in-the-present-tense or a game-in-the-past-tense?
Khuevaengh
Sensors-Comms, 12 posts
Vargr - 7C9CC6
Thu 27 Aug 2020
at 22:02
  • msg #118

Re: OOC Chatter (1)

  I prefer past tense but I can handle either.
Andrew Steward Copeland
player, 4 posts
Self exiled Noble
Scout Service Survivor
Fri 28 Aug 2020
at 09:33
  • msg #119

Re: OOC Chatter (1)

Time for me to hash out some connections

Nobel Two terms
Andrew made great strides in combating rampant corruption. This unfortunately cut into one of his family's unofficial income streams. One of these efforts he helped a rival noble and her family in a property dispute because he thought theirs claim more worthy than his family's. This and his other efforts earned him the enmity of the heir apparent. While his efforts earned him acclaim in the subsector he knew that if he stayed with his family it would be a matter of time before the heir arranged an "accident".

His rival (now ally) offered a place with her family  He regretfully declined. He had heard some of her family whisper that he only helped them out of self interest and was frankly tired from the uphill effort to do the honorable thing. He decided to serve the imperium in a new way by joining the Scouts and leave the intrigue behind.

 Scout four terms

Andrew would spend much of exploring near and beyond the border of the imperium. He also took part in scientific expeditions to study (and sometimes fight) alien lifeforms, such as the infamous ghodbear.

He also to performed recon and recovery missions for the scout service and the navy.

The last few years in the scouts he was involved with the security branch of the Scout service. He commanded a group with the Special Security Service that was known as the <Redacted> who were responsible for  <Redacted>. and  <Redacted>. Recently his unit was disbanded due to  <Redacted> and he is now on detached duty and trying to keep a low profile until things cool down. He hopes
This message was last edited by the player at 09:49, Fri 28 Aug 2020.
Nerull
GM, 40 posts
God of Death
Fri 28 Aug 2020
at 12:00
  • msg #120

Re: OOC Chatter (1)

Leroy Ogambe:
Is this going to be a game-in-the-present-tense or a game-in-the-past-tense?


Use what you want, it is all 'present', you do it as you type it. ;-)
Danila
Pilot, 12 posts
Fri 28 Aug 2020
at 12:10
  • msg #121

Re: OOC Chatter (1)

Carver Arvel:
Leroy is both astrogator and broker.

My vote would be for package 'A'.

Edit: We have two stewards and two pilots.


My vote is also 'A'.
It is better if we had one more (second) gunner.
Heike Ubangi
Steward, 10 posts
Starlet: Able Spacewoman
UPP 376968
Fri 28 Aug 2020
at 12:22
  • msg #122

Re: OOC Chatter (1)

My vote is H but that's just because I find it the most amusing.
Nerull
GM, 41 posts
God of Death
Fri 28 Aug 2020
at 12:30
  • msg #123

Re: OOC Chatter (1)

In reply to Heike Ubangi (msg # 122):

Once you got your contacts and allies, you can select one skill off of either 'A' or 'G' to start with. How am I f**king this up Syrris?
Carver Arvel
Engineer, 19 posts
UPP 798BCA
Fri 28 Aug 2020
at 13:07
  • msg #124

Re: OOC Chatter (1)

From what I understand, we have 1 Marine + Gunner, 1 NPC Gunner, and a couple of people, including myself, with basic gunnery skill.


@Nerull: My reckoning was, we all vote for one skill package. Then when everyone has their character, we all choose one skill from that package.

Finally, there is a general consensus that if there are still skills available from that package, the characters with the least amount of skills >1 get to choose a second skill from that package.
Nerull
GM, 42 posts
God of Death
Fri 28 Aug 2020
at 13:12
  • msg #125

Re: OOC Chatter (1)

In reply to Carver Arvel (msg # 124):

You are correct and I stand corrected.

Feel free, if I err, to let me know. I appreciate it. I'm not perfect and don't know the rules that well yet myself. I'm old! ;-)

KEEP OFF MY GRASS! ;-)
Theodore Bickle
Captain NPC, 11 posts
Fri 28 Aug 2020
at 13:14
  • msg #126

Re: OOC Chatter (1)

In reply to Nerull (msg # 125):

I think the same 10-15 people are filling ALL of the Traveller games!
Danila
Pilot, 13 posts
Fri 28 Aug 2020
at 13:15
  • msg #127

Re: OOC Chatter (1)

Carver Arvel:
From what I understand, we have 1 Marine + Gunner, 1 NPC Gunner, and a couple of people, including myself, with basic gunnery skill.


Could you update the roster then?
Carver Arvel
Engineer, 20 posts
UPP 798BCA
Fri 28 Aug 2020
at 13:19
  • msg #128

Re: OOC Chatter (1)

Carver Arvel:
  • Theodore Bickle - Captain, Astrogation, NPC
  • Gvoudzon - Gunner, NPC
  • Danilla - Pilot, Marine
  • Andrew Steward Copeland - Pilot, Marine
  • Khuevaengh - Electronics (Sensor, Comms), Some Engineer (Life Support), Medic
  • Leroy Ogambe - Astrogation, Broker
  • Carver Arvel - Engineer (J-Drive, M-Drive)
  • Alyx Karoll - Steward
  • Heike Ubangi - Also Steward?
  • Tal Atvar - Gunner, Marine


Change list:
  • Added Gvoudzon, NPC, according to player list.
  • Added 'Marine' to Copeland, according to tag.
  • Added 'Marine' to Danilla, msg #131.
  • Added 'Medic' to Khuevaengh , msg #132.


Quoted here for convenience.

I didn't add myself as gunner; mainly because I don't know who else could function as basic gunners. Everyone who had navy as their first career should have gunnery 0 at-least.
This message was last edited by the player at 14:49, Fri 28 Aug 2020.
Nerull
GM, 43 posts
God of Death
Fri 28 Aug 2020
at 13:28
  • msg #129

Re: OOC Chatter (1)

Thanks Carver, appreciate it!
Gvoudzon
Vargr Gunner. NPC, 4 posts
Fri 28 Aug 2020
at 14:02
  • msg #130

Re: OOC Chatter (1)

In reply to Nerull (msg # 129):

This one has to be here, does someone want to be captain?
Danila
Pilot, 14 posts
Fri 28 Aug 2020
at 14:23
  • msg #131

Re: OOC Chatter (1)

In reply to Carver Arvel (msg # 128):

I think I can double as a Marine too.

We have covered gunnery then. Still a dedicated Medic is an issue (though I have Medic 0 at least).
Theodore Bickle
Captain NPC, 12 posts
Fri 28 Aug 2020
at 14:24
  • msg #132

Re: OOC Chatter (1)

In reply to Danila (msg # 131):

Khue has medic 1
Andrew Steward Copeland
Pilot-Marine, 5 posts
Self exiled Noble
Scout Service Survivor
Fri 28 Aug 2020
at 16:46
  • msg #133

Re: OOC Chatter (1)

quote:
The options are:

A) Traveller Skill Package
Skills: Pilot 1, Deception 1, Electronics 1,
Gunner 1, Gun Combat 1, Persuade 1, Stealth
1, Medic 1

B) Explorer Skills Package
Skills: Pilot 1, Astrogation 1, Electronics 1,
Survival 1, Recon 1, Gun Combat 1, Stealth 1,
Medic 1

C) Mercenary Skill Package
Skills: Electronics 1, Medic 1, Leadership 1,
Heavy Weapons 1, Gun Combat 1, Gun Combat 1,
Stealth 1, Recon 1

D) Diplomat Skill Package
Skills: Advocate 1, Diplomat 1, Persuade
1, Stealth 1, Streetwise 1, Deception 1,
Electronics 1, Admin 1

E) Trader Skill Package
Skills: Pilot 1, Electronics 1, Medic 1,
Streetwise 1, Broker 1, Advocate 1, Diplomat
1, Astrogation 1

F) Investigator Skill Package
Skills: Advocate 1, Admin 1, Investigate
1, Persuade 1, Stealth 1, Streetwise 1,
Electronics 1, Deception 1, Gun Combat 1

G) Starship Skills Package
Skills: Pilot 1, Gunner 1, Engineer 1,
Mechanic 1, Electronics 1, Medic 1, Tactics
(naval) 1, Astrogation 1

H) Criminal Skill Package
Skills: Pilot 1, Electronics 1, Stealth 1,
Deception 1, Persuade 1, Streetwise 1, Broker
1, Medic 1


I favor package G. I am however curious if the GM envisioned a definite direction for the campaign. If, for example if the GM envisioned a lot of exploration (B) or Trading(E) then those should be considered. Otherwise we can work with what the majority decides.
Alyx Karoll
Steward, 21 posts
Retired Entertainer
UPP 597FFA
Fri 28 Aug 2020
at 19:00
  • msg #134

Re: OOC Chatter (1)

I'm good with whatever package, as I said before.

Is Bickle going away as captain? The NPC roster keeps changing...

Alyx could be captain but it wouldn't make much sense at all :)
Leroy Ogambe
Astrogator, 22 posts
277DDC
Fri 28 Aug 2020
at 19:05
  • msg #135

Re: OOC Chatter (1)

My character rolled a trader and a yacht, which were converted into 1 ship share each. I think I'm going to buy the ship a double turret and twin beam lasers.

Anyone else with ship shares?

How much of this ship do we own?
Leroy Ogambe
Astrogator, 23 posts
277DDC
Fri 28 Aug 2020
at 19:07
  • msg #136

Re: OOC Chatter (1)

Also, for the package: What is your character's skill dot total.

Mine has 9 skills (2+2+1+1+1+1+1+some zeros).

Edit: I have 1 connection so far. Still looking for a second character to connect to. I haven't included connection points, so atm, the total is 10.
This message was last edited by the player at 20:16, Fri 28 Aug 2020.
Carver Arvel
Engineer, 21 posts
UPP 798BCA
Fri 28 Aug 2020
at 19:15
  • msg #137

Re: OOC Chatter (1)

I have either 2 ship shares, or a pinnace. At the moment I am thinking of going for the pinnace.

At the moment I have 8 skills points (2+1+1+1+1+1+1), including 1 connection point.
Heike Ubangi
Steward, 11 posts
Starlet: Able Spacewoman
UPP 376968
Fri 28 Aug 2020
at 19:23
  • msg #138

Re: OOC Chatter (1)

In reply to Leroy Ogambe (msg # 136):

Mine has 11: 2,2,1,1,1,1,1,1,1 and three zeroes

That includes 2 connection points.

Also 4 ship shares.
This message was last edited by the player at 19:25, Fri 28 Aug 2020.
Danila
Pilot, 15 posts
Fri 28 Aug 2020
at 19:38
  • msg #139

Re: OOC Chatter (1)

In reply to Leroy Ogambe (msg # 136):

I have 11 points (2+2+2+1+1+1+1+1); no ship shares.
Khuevaengh
Sensors-Comms, 13 posts
Vargr - 7C9CC6
Fri 28 Aug 2020
at 19:47
  • msg #140

Re: OOC Chatter (1)

21.

I think that the GM is going with 'just pick any one skill from the package' rather than the rotation method though.
Alyx Karoll
Steward, 22 posts
Retired Entertainer
UPP 597FFA
Fri 28 Aug 2020
at 20:07
  • msg #141

Re: OOC Chatter (1)

In reply to Leroy Ogambe (msg # 136):

0+1+2+1+2+0+1+2+1+0+0+1+1+2+0 for a total of 14 after connections. No ship shares.
Leroy Ogambe
Astrogator, 24 posts
277DDC
Fri 28 Aug 2020
at 20:14
  • msg #142

Re: OOC Chatter (1)

I've found this. I love it. It will make trading so much easier. Can we have a resource thread, we can add stuff to. I bet there are lots of other cool things out there!

http://travellertools.azurewebsites.net/

Other goodie:
https://travellermap.com
Tal Atvar
Marine, 2 posts
Sat 29 Aug 2020
at 17:58
  • msg #143

Re: OOC Chatter (1)

I need help with my contact because he/she/it is my only one and I acquired this contact in my first term of service duty but I due have two ship shares that I can put into a ship (wink, wink, Leroy, if you want to help me with this we can make our ship the best she can be.)
This message was last edited by the player at 19:58, Sat 29 Aug 2020.
Nerull
GM, 46 posts
God of Death
Sat 29 Aug 2020
at 18:16
  • msg #144

Re: OOC Chatter (1)

In reply to Leroy Ogambe (msg # 142):

Thunderstorm last night fried my modem. My connection may be iffy for a few days. Sorry for the inconvenience!
Nerull
GM, 47 posts
God of Death
Sat 29 Aug 2020
at 19:38
  • msg #145

Re: OOC Chatter (1)

In reply to Nerull (msg # 144):

Got my adventure bound for easy reading. I'm reading now to get ready for the start next week. ;-) Everybody, is welcome to get to know each other here or on the highport, game will be starting ON the planet while the ship is finished up.
Leroy Ogambe
Astrogator, 26 posts
277DDC
Sun 30 Aug 2020
at 13:25
  • msg #146

Re: OOC Chatter (1)

How much in cash reserves does the ship have to buy cargo with - as the broker, I'd like to buy cargo for the ship, but I'd need to know how much money I can use, plus a destination (if one is known).

It's something I can deal with before the game proper starts.
Nerull
GM, 49 posts
God of Death
Sun 30 Aug 2020
at 13:32
  • msg #147

Re: OOC Chatter (1)

In reply to Leroy Ogambe (msg # 146):

How many ship shares does the crew have to invest? 2 or 3 MCR? More? Less? Destination could depend on the cargo you find too.
Leroy Ogambe
Astrogator, 27 posts
277DDC
Sun 30 Aug 2020
at 13:47
  • msg #148

Re: OOC Chatter (1)

Carver: 2 shares
Heike: 4 shares
Leroy: 2 shares
Tal: 2 shares
Danila: 0 shares
Copeland: ???
Khue: ???

So I can use Leroy's shares to buy 2 MCr worth of cargo?
Nerull
GM, 51 posts
God of Death
Sun 30 Aug 2020
at 13:52
  • msg #149

Re: OOC Chatter (1)

In reply to Leroy Ogambe (msg # 148):

They aren't cash, but they can be used for some things. 10 shares, the ship, as I posted, is actually owned by a blind trust, buy into the trust is possible, upgrades to the ship are possible too. To get out of the Aramis Trace you need external fuel tanks or jump 2.

I'll take anyone's two cents worth of 'advice'.

We can assign a number to buy trade goods with randomly.
This message was last edited by the GM at 13:54, Sun 30 Aug 2020.
Andrew Steward Copeland
Pilot-Marine, 8 posts
Self exiled Noble
Scout Service Survivor
Sun 30 Aug 2020
at 13:58
  • msg #150

Re: OOC Chatter (1)

Unfortunately Andrew have zero shares to contribute. He has credits for speculative trade however.
Nerull
GM, 53 posts
God of Death
Sun 30 Aug 2020
at 14:38
  • msg #151

Re: OOC Chatter (1)

In reply to Andrew Steward Copeland (msg # 150):

That'll work, perhaps.

I added the worlds of the Aramis Subsector to Library data.
Leroy Ogambe
Astrogator, 28 posts
277DDC
Sun 30 Aug 2020
at 15:39
  • msg #152

Re: OOC Chatter (1)

So what good does buying 2 shares of the ship do?

This is confusing!
Nerull
GM, 55 posts
God of Death
Sun 30 Aug 2020
at 15:46
  • msg #153

Re: OOC Chatter (1)

In reply to Leroy Ogambe (msg # 152):

Gets you a bigger share of the profits. If you aren't part owner, you get your salary.
Khuevaengh
Sensors-Comms, 14 posts
Vargr - 7C9CC6
Sun 30 Aug 2020
at 16:43
  • msg #154

Re: OOC Chatter (1)

Khuevaengh also has two shares.
Leroy Ogambe
Astrogator, 29 posts
277DDC
Sun 30 Aug 2020
at 16:56
  • msg #155

Re: OOC Chatter (1)

Leroy Ogambe:
Carver: 2 shares
Heike: 4 shares
Leroy: 2 shares
Tal: 2 shares
Danila: 0 shares
Copeland: 0
Khue: 2
Alyx: 0


Updated.
Gvoudzon
Vargr Gunner. NPC, 5 posts
Sun 30 Aug 2020
at 17:04
  • msg #156

Re: OOC Chatter (1)

In reply to Leroy Ogambe (msg # 155):

Gvoudzon has two shares and Teddy two as well. I'll let you guys figure the rest of it out. Half of everything goes to the Blind Trust who are the owners, so I'm guessing you'll have to be part of the Blind Trust, how does that work out? I don't know, Khue, got a suggestion?
Tal Atvar
Marine, 6 posts
Sun 30 Aug 2020
at 17:19
  • msg #157

Re: OOC Chatter (1)

In reply to Gvoudzon (msg # 156):

Here's a suggestion from someone not a Vargr, take the shares and look into how much it costs to buy fuel tanks and if we don't have enough we put it in a bank or investment house until we have enough and maybe by then we can have decided how all this works.
Nerull
GM, 58 posts
God of Death
Sun 30 Aug 2020
at 17:53
  • msg #158

Re: OOC Chatter (1)

In reply to Tal Atvar (msg # 157):

You can do that. I'm going to let you have rope to hang yourselves! ;-)
Carver Arvel
Engineer, 23 posts
UPP 798BCA
Sun 30 Aug 2020
at 18:08
  • msg #159

Re: OOC Chatter (1)

@Leroy: I also have cr40k to invest in cargo.

@Nerull:
quote:
Theodore looks over the resume and nods, 4,500Cr a month, we need an engineer


Either this is wrong, or the number in the crew thread is wrong, which is it ;).

Finally, I am still debating about my choice of either 2 ship shares or a ships boat. Do we have any practical use for a pinnace?
Nerull
GM, 59 posts
God of Death
Sun 30 Aug 2020
at 18:11
  • msg #160

Re: OOC Chatter (1)

In reply to Carver Arvel (msg # 159):

The regular salary is 4,000Cr for an Engineer, I made it 4,500Cr because you are cross trained into other jobs as well.

There is a ships boat already.
Carver Arvel
Engineer, 24 posts
UPP 798BCA
Sun 30 Aug 2020
at 18:18
  • msg #161

Re: OOC Chatter (1)

Ah, check, thanks!
Leroy Ogambe
Astrogator, 32 posts
277DDC
Sun 30 Aug 2020
at 18:25
  • msg #162

Re: OOC Chatter (1)

Carver Arvel:
@Leroy: I also have cr40k to invest in cargo.

@Nerull:
quote:
Theodore looks over the resume and nods, 4,500Cr a month, we need an engineer


Either this is wrong, or the number in the crew thread is wrong, which is it ;).

Finally, I am still debating about my choice of either 2 ship shares or a ships boat. Do we have any practical use for a pinnace?


I think a pinnace takes up space that could be used for trading or extra fuel.

Realistically, we won't have a situation where half the team sits on board waiting for the people on the away team to come back (because that means no action for months of real time on end).

On the other hand, we could sell the pinnace (10MCr) and then stock expensive goods for trading.
Carver Arvel
Engineer, 25 posts
UPP 798BCA
Sun 30 Aug 2020
at 18:33
  • msg #163

Re: OOC Chatter (1)

Leroy Ogambe:
On the other hand, we could sell the pinnace (10MCr) and then stock expensive goods for trading.


If that is possible, even if we don't get the full price, that would be perfect.
This message was last edited by the player at 18:33, Sun 30 Aug 2020.
Khuevaengh
Sensors-Comms, 15 posts
Vargr - 7C9CC6
Sun 30 Aug 2020
at 18:36
  • msg #164

Re: OOC Chatter (1)

  You don't generally get to outright sell a benefit like that. If you don't want to have the pinnacle then the 'Ships With Benefits' segment applies: it's out there doing work somewhere and you get 25,000/year of income.
Carver Arvel
Engineer, 26 posts
UPP 798BCA
Sun 30 Aug 2020
at 18:45
  • msg #165

Re: OOC Chatter (1)

It would have been a bit too much perhaps ;).

Then lets see what we can do with the ships shares.
Andrew Steward Copeland
Pilot-Marine, 9 posts
Self exiled Noble
Scout Service Survivor
Sun 30 Aug 2020
at 18:52
  • msg #166

Re: OOC Chatter (1)

In reply to Tal Atvar (msg # 157):

I believe you can buy collapsible fuel tanks at 500 per ton. When not in use they can collapsed to 1 percent of their full size. This would allow us the option for multiple jumps with permently commiting the tonnages.
Leroy Ogambe
Astrogator, 33 posts
277DDC
Sun 30 Aug 2020
at 19:25
  • msg #167

Re: OOC Chatter (1)

Or we just sell it again after using it and buy a new one if we need one. Whatever goes through my characters hands is likely to generate a profit.

edit: it=collapsible fuel tank
This message was last edited by the player at 19:38, Sun 30 Aug 2020.
Carver Arvel
Engineer, 27 posts
UPP 798BCA
<REDACTED>
Sun 30 Aug 2020
at 19:34
  • msg #168

Re: OOC Chatter (1)

Nefarious Thought: We sell the ships boat with the ship, and use mine :P.
Andrew Steward Copeland
Pilot-Marine, 10 posts
Self exiled Noble
Scout Service Survivor
Sun 30 Aug 2020
at 20:46
  • msg #169

Re: OOC Chatter (1)

I thought I read somewhere that you could exchange boats for one or two ships shares when you mustered out.

Edit: I was wrong. My bad


This message was last edited by the player at 00:29, Mon 31 Aug 2020.
Khuevaengh
Sensors-Comms, 16 posts
Vargr - 7C9CC6
Sun 30 Aug 2020
at 21:19
  • msg #170

Re: OOC Chatter (1)

We can't really sell the boat that it comes with since the whole package is owned by whatever company subsidizes it. They probably won't object to improvements, but disposing of major assets is another matter!
Andrew Steward Copeland
Pilot-Marine, 11 posts
Self exiled Noble
Scout Service Survivor
Mon 31 Aug 2020
at 00:40
  • msg #171

Re: OOC Chatter (1)

Nerull:
In reply to Theodore Bickle (msg # 84):

Work out your jobs and contacts, allies and enemies. Get your skills finished, you can buy up to TL 10 on Aramis.



Just to be clear Are we limited to TL 10 gear to start?

If so I am going have to redo my equipment then.
Khuevaengh
Sensors-Comms, 17 posts
Vargr - 7C9CC6
Mon 31 Aug 2020
at 01:03
  • msg #172

Re: OOC Chatter (1)

If it's bought on Aramis, yes.

Unless you'd have access to higher TL while there for some reason (contacts in an appropriate corporation/military).

Muster-out gear ignores this and can be whatever TL the muster-out option allows for.

If it's something that they would have reasonably obtained before Aramis, it's probably negotiable as long as it isn't something crazy and/or extreme TL. (Coming in with a higher-tech custom vacc suit is probably fine. Coming in with a matter disintegrator is pushing your luck. ;) )
Andrew Steward Copeland
Pilot-Marine, 12 posts
Self exiled Noble
Scout Service Survivor
Mon 31 Aug 2020
at 04:14
  • msg #173

Re: OOC Chatter (1)

Funny you should  mention custom Vac suit. I better go and  seek approval for that and one other item. No disintegration devices though.
Alyx Karoll
Steward, 27 posts
Retired Entertainer
UPP 597FFA
Mon 31 Aug 2020
at 07:25
  • msg #174

Re: OOC Chatter (1)

Is the whole crew staying in the same hotel in the downport? For the sake of the planet side RP, should we assume that they all at least met each other in the recruitment?
Danila
Pilot, 17 posts
Mon 31 Aug 2020
at 13:07
  • msg #175

Re: OOC Chatter (1)

I found on the internet a neat calculator for the MgT 2E spaceships. Here is the Subsidized Merchant configuration:
https://docs.google.com/spread...9wE/edit?usp=sharing
(The total costs do not match because totals in the rulebooks include costs for carried craft, 20 dt Launch in this case. Also Mongoose are known for they make a lot of mistakes in the ships' statistics).
You can make a copy, remove the filtering and use it as a template for the ship building.
This message was last edited by the player at 13:10, Mon 31 Aug 2020.
Nerull
GM, 62 posts
God of Death
Mon 31 Aug 2020
at 13:09
  • msg #176

Re: OOC Chatter (1)

In reply to Danila (msg # 175):

You can, I don't know how.
Danila
Pilot, 18 posts
Mon 31 Aug 2020
at 13:12
  • msg #177

Re: OOC Chatter (1)

Nerull:
In reply to Danila (msg # 175):

You can, I don't know how.


Open the link, go to "file", "make a copy", save it to your Google Drive, then you can edit the file. Or, you can save it as Excel but there are some conflicting issues between the online Google spreadsheets and MS Excel.
Danila
Pilot, 19 posts
Mon 31 Aug 2020
at 13:16
  • msg #178

Re: OOC Chatter (1)

PS.
Or, if nothing helps, here is a link which anyone can edit:
https://docs.google.com/spread...MQU/edit?usp=sharing
This message was lightly edited by the GM at 13:18, Mon 31 Aug 2020.
Nerull
GM, 63 posts
God of Death
Mon 31 Aug 2020
at 13:22
  • msg #179

OOC Chatter (1)

In reply to Nerull (msg # 3):

I posted your link in its own thread, thanks for the help.
Leroy Ogambe
Astrogator, 35 posts
277DDC
Mon 31 Aug 2020
at 13:45
  • msg #180

OOC Chatter (1)

Something is wrong with that ship, it seems.
Nerull
GM, 64 posts
God of Death
Mon 31 Aug 2020
at 13:50
  • msg #181

OOC Chatter (1)

In reply to Leroy Ogambe (msg # 180):

The ship and its floor plan are under 'maps'
Tal Atvar
Marine, 11 posts
Tue 1 Sep 2020
at 22:15
  • msg #182

OOC Chatter (1)

Leroy, want to help me get some new electronics, I need a new Comm Dot and a new Database.
Leroy Ogambe
Astrogator, 39 posts
277DDC
Tue 1 Sep 2020
at 22:58
  • msg #183

OOC Chatter (1)

In reply to Tal Atvar (msg # 182):

I'm just an astrogator. Besides, a commdot costs 10 cr.
This message was last edited by the player at 22:59, Tue 01 Sept 2020.
Khuevaengh
Sensors-Comms, 21 posts
Vargr - 7C9CC6
Wed 2 Sep 2020
at 04:55
  • msg #184

OOC Chatter (1)

I still don't understand why Mongoose has such trouble with basic math when it comes to making its ship stats add up, but then their editing often leaves a lot of other things to be desired.
Danila
Pilot, 23 posts
Wed 2 Sep 2020
at 21:49
  • msg #185

Re: OOC Chatter (1)

In reply to Nerull (msg # 123):

So what about those skill packages? IIRC package "A" got the most voices so far.
Alyx Karoll
Steward, 35 posts
Retired Entertainer
UPP 597FFA
Wed 2 Sep 2020
at 22:16
  • msg #186

Re: OOC Chatter (1)

In reply to Danila (msg # 185):

I'm still up for any of them. Is there any skill that's clearly missing? Do we have anyone with Leadership or Tactics(Naval) (which are, admittedly, in different packages)? I thought about picking up leadership with my connections skills, but it didn't make any sense in context.
Danila
Pilot, 25 posts
Wed 2 Sep 2020
at 22:40
  • msg #187

Re: OOC Chatter (1)

In reply to Alyx Karoll (msg # 186):

Danila has both Leadership and Tactics (Naval).
This message was last edited by the player at 22:43, Wed 02 Sept 2020.
Tal Atvar
Marine, 16 posts
Wed 2 Sep 2020
at 23:10
  • msg #188

Re: OOC Chatter (1)

Now that my character sheet is done there are clearly actual skills I would love to have; deception, stealth, broker and persuade just to name a few.    These skills are in many other pkgs. besides A but since more votes are for it then that is where my overall vote will go and I'll take Deception 1 as a skill.
Khuevaengh
Sensors-Comms, 24 posts
Vargr - 7C9CC6
Thu 3 Sep 2020
at 00:45
  • msg #189

Re: OOC Chatter (1)

  Remember that you can get any two skill-ups of your choice (except JOAT) from Connections. That's a good place to pick up things that weren't part of your career.
Alyx Karoll
Steward, 36 posts
Retired Entertainer
UPP 597FFA
Thu 3 Sep 2020
at 04:02
  • msg #190

Re: OOC Chatter (1)

In reply to Tal Atvar (msg # 188):

Skimming back, I see a number of votes for A, one clear vote for G, one vote for H which was declared to be in jest. I voted to go with the majority.


If I am picking to fill what will best serve the group, I need more Admin (or Broker if Leroy is going to continue IC declaring himself not a broker, but that's for roleplay and he's much better at it than Alyx would be if I pick up one). Given that neither of those is in A, I could take something generally useful like more Persuade or pick up Medic.
Khuevaengh
Sensors-Comms, 25 posts
Vargr - 7C9CC6
Thu 3 Sep 2020
at 05:43
  • msg #191

Re: OOC Chatter (1)

The package skills just give you rank 1 of whatever it is. They don't (unfortunately) give +1, so if you already have something at rank 1 or higher they don't help (unless you use it to pick up a new specialization for skills that have those).

Connections don't have that limitation (although they still can't take a skill above rank 3).
Leroy Ogambe
Astrogator, 41 posts
277DDC
Thu 3 Sep 2020
at 06:49
  • msg #192

Re: OOC Chatter (1)

I think we have to establish a skill picking order before we start picking skills.

Mine has 11 (inclusding connection skills).

I'd ideally need some kind of leadership/tactics skill.
This message was last edited by the player at 07:00, Thu 03 Sept 2020.
Khuevaengh
Sensors-Comms, 26 posts
Vargr - 7C9CC6
Thu 3 Sep 2020
at 06:55
  • msg #193

Re: OOC Chatter (1)

Nerull handwaved that earlier to 'everyone can pick any one skill from that list' rather than the standard picking-order method.
Andrew Steward Copeland
Pilot-Marine, 20 posts
Self exiled Noble
Scout Service Survivor
Thu 3 Sep 2020
at 08:20
  • msg #194

Re: OOC Chatter (1)

So Nerull won't have any problem with duplicate skill choices?
Khuevaengh
Sensors-Comms, 27 posts
Vargr - 7C9CC6
Thu 3 Sep 2020
at 08:57
  • msg #195

Re: OOC Chatter (1)

Probably not, since the group size means that it's unlikely that we'll be missing anything critical between us.

Plus, the inevitable dropout rate on RPOL makes skill exclusion a risky business!
Nerull
GM, 74 posts
God of Death
Thu 3 Sep 2020
at 14:58
  • msg #196

Re: OOC Chatter (1)

In reply to Khuevaengh (msg # 195):

Who has Broker? What level?
Heike Ubangi
Steward, 15 posts
Starlet: Able Spacewoman
UPP 376968
Thu 3 Sep 2020
at 15:02
  • msg #197

Re: OOC Chatter (1)

Alyx Karoll:
one vote for H which was declared to be in jest.

No.  I didn't say it was in jest.  It was a serious vote but my motivation was humour.  That's just for the record.
Leroy Ogambe
Astrogator, 43 posts
277DDC
Thu 3 Sep 2020
at 15:06
  • msg #198

Re: OOC Chatter (1)

Nerull:
In reply to Khuevaengh (msg # 195):

Who has Broker? What level?

My character has got level 3 broker. But he has been hired as an astrogator and the captain has not renegotiated his contract, so he won't be using it any time soon.
Nerull
GM, 76 posts
God of Death
Thu 3 Sep 2020
at 15:12
  • msg #199

Re: OOC Chatter (1)

In reply to Leroy Ogambe (msg # 198):

Ahhh, you are the broker then, You should get a little extra for wearing another hat, especially the hat that makes money.
Danila
Pilot, 26 posts
Thu 3 Sep 2020
at 15:16
  • msg #200

Re: OOC Chatter (1)

In reply to Nerull (msg # 199):

Here is statistics for 20 dt Launch.
Again, Mongoose had messed up stats. Maneuver Drive in their stats (High Guard pg 96) has mass 2 tonnes and cost 4 MCr, meanwhile, according to the rules (High Guard pg 14), the 1G drive on a 20 dt ship should have mass 0.2 tonnes and cost 0.4 MCr.

https://docs.google.com/spread...DdE/edit?usp=sharing

So there are two options for us:
a) The Launch on March Harrier has statistics according to the spacecraft rules (as in the google spreadsheet above);
b) The spacecraft rules are ignored and the Launch has statistics as stated in the rulebook (High Guard pg 96).
Nerull
GM, 77 posts
God of Death
Thu 3 Sep 2020
at 15:19
  • msg #201

Re: OOC Chatter (1)

In reply to Danila (msg # 200):

Use High Guard,
Danila
Pilot, 28 posts
Thu 3 Sep 2020
at 15:23
  • msg #202

Re: OOC Chatter (1)

In reply to Nerull (msg # 201):

BTW, can ship shares be used to upgrade the ship?
Nerull
GM, 78 posts
God of Death
Thu 3 Sep 2020
at 15:34
  • msg #203

Re: OOC Chatter (1)

In reply to Danila (msg # 202):

Yes, they can, just not as cash cash. You need tanks from Nakota to make a consecutive jumps for Jump 2.
Danila
Pilot, 29 posts
Thu 3 Sep 2020
at 16:16
  • msg #204

Re: OOC Chatter (1)

In reply to Nerull (msg # 203):

The latest update on shares which I found was this:

Carver: 2
Heike: 4
Leroy: 2
Tal: 2
Danila: 0
Copeland: 0
Khue: 2
Alyx: 0
Gvoudzon: 2

Total: 14
This message was last edited by the player at 16:17, Thu 03 Sept 2020.
Khuevaengh
Sensors-Comms, 28 posts
Vargr - 7C9CC6
Thu 3 Sep 2020
at 19:26
  • msg #205

Re: OOC Chatter (1)

Gvoudzon? That's an NPC... Did Nerull list him having shares somewhere?


Leroy: The other thread is locked so I can't reply there. The info on converting shares to revenue control (or extended route control) is part of an article on subsidized merchants from Mongoose JTAS #6.
This message was last edited by the player at 19:32, Thu 03 Sept 2020.
Gvoudzon
Vargr Gunner. NPC, 6 posts
Thu 3 Sep 2020
at 19:35
  • msg #206

Re: OOC Chatter (1)

In reply to Khuevaengh (msg # 205):

NPC has no shares
Leroy Ogambe
Astrogator, 44 posts
277DDC
Thu 3 Sep 2020
at 19:36
  • msg #207

Re: OOC Chatter (1)

Khuevaengh:
Gvoudzon? That's an NPC... Did Nerull list him having shares somewhere?


Leroy: The other thread is locked so I can't reply there. The info on converting shares to revenue control (or extended route control) is part of an article on subsidized merchants from Mongoose JTAS #6.

I'm asking because it makes no sense to me to follow that math.
Khuevaengh
Sensors-Comms, 29 posts
Vargr - 7C9CC6
Thu 3 Sep 2020
at 19:45
  • msg #208

Re: OOC Chatter (1)

Ship Shares
Ship Shares Route Control Revenue Control
 5           5 weeks       +2%
10          10 weeks       +5%
15          15 weeks      +12%
20          20 weeks      +20%

Ship Share purchases are always negotiated in increments of five and non-refundable so the Travellers must exercise caution. Spending them on route and revenue control should only be done if they intend to make a long-term commitment.


Revenue control gives increasing returns as you invest into it since you own a proportionally greater share of the revenues. It'd be nice to get to 15 since that's a big jump in effectiveness, but if we only have 12 we can still get the 5% increase and use the other two for something else. (It has two turrets IIRC, but could have more with that tonnage. Or we add another utility system in there somewhere.)
This message was lightly edited by the player at 19:45, Thu 03 Sept 2020.
Nerull
GM, 79 posts
God of Death
Thu 3 Sep 2020
at 19:48
  • msg #209

Re: OOC Chatter (1)

In reply to Khuevaengh (msg # 208):

You'll need to negotiate fuel tanks for jump 2 to get out of the Trace.
Khuevaengh
Sensors-Comms, 30 posts
Vargr - 7C9CC6
Thu 3 Sep 2020
at 20:00
  • msg #210

Re: OOC Chatter (1)

20,000 cr for 40 tons of collapsible tank. That shouldn't need to go to shares!
Nerull
GM, 80 posts
God of Death
Thu 3 Sep 2020
at 20:04
  • msg #211

Re: OOC Chatter (1)

In reply to Khuevaengh (msg # 210):

Okay.
Danila
Pilot, 30 posts
Thu 3 Sep 2020
at 21:20
  • msg #212

Re: OOC Chatter (1)

Khuevaengh:
Gvoudzon? That's an NPC... Did Nerull list him having shares somewhere?


It was mentioned in the message #156 in this thread.
But if it is postulated that he has no shares, then the updated list is:

Carver: 2
Heike: 4
Leroy: 2
Tal: 2
Danila: 0
Copeland: 0
Khue: 2
Alyx: 0
Gvoudzon: 0

Total: 12
Andrew Steward Copeland
Pilot-Marine, 23 posts
Self exiled Noble
Scout Service Survivor
Fri 4 Sep 2020
at 07:50
  • msg #213

Re: OOC Chatter (1)

One way to resolve the Skill package issue is to list three skills in order of preference along with the character number of skill level. This should allow the GM to allocate the skill package to the characters. If that somehow doesn't work then our GM could ask for a forth from the player

 I don't recall seeing the character skill points being the basis for selection but it does make sense
Alyx Karoll
Steward, 40 posts
Retired Entertainer
UPP 597FFA
Fri 4 Sep 2020
at 10:29
  • msg #214

Re: OOC Chatter (1)

In reply to Andrew Steward Copeland (msg # 213):

There is no formal order. The core rules just says the players take it in turns to select from the list until there's no more. It's up to the players to decide on the order. Given the amount of time it could take to hash it out we seem to have settled on a rubric that works pretty quickly. That said, the GM did just say to pick one each way back on this thread, so order might not matter.
Leroy Ogambe
Astrogator, 47 posts
277DDC
Fri 4 Sep 2020
at 18:59
  • msg #215

Re: OOC Chatter (1)

Why does everybody assume my character is asking for something immoral when he is asking for 2%, in cargo space, which is cheaper than credits since the crew doesn't have enough capital anyway to fill the ship anyway? In other words: His demands wouldn't cost the owners a single credit.

Core book page 210 says that he is entitled to a whooping 30% of the trade volume, since he gets a +6 DM to broker roll (+5 if not using his computer).

That is 30% for buying the cargo, and another 30% for selling it at the destination. It drops our available capital from 120.000 credits to 75.000 credits (x+0,3x+0,3x=120.000). Broker may not be the most glorious of jobs, but the broker's buying and selling the cargo make at least 45.000 credits on a single operation of buying and selling (more if the cargo is sold for more than the buying price). Rather than using that NPC broker Copeland suggested, we should at the very least transfer this job to another PC (maybe someone with a DM of +3 or +4), because using NPC-brokers cut deep into the ships earnings. We will also need a player who looks up the trade rules and does the buying and selling since it loooks like I'm not going to be the one.

If the people owning this ship (my character among them) will be faced with the captain's choices, they will not be happy. No company would be happy with a decision that costs at least 37,5% of the company earnings.

What my character offered was an absolute bargain. He's not being a dick, but he's being unbelievably fair. Leroy doesn't want to command others during a space fight (or ever), but I think it makes some sense to make a flight plan for a trade ship with an eye on trade, so he should definitely have a seat at the table when destinations are chosen.

On a different note:
I know there are rules for subsidized freighters having to pay less maintenance and or salary. Which costs are paid by the owners in exchange for a share of the profits, and which do the crew have to pay? Berthing? Fuel? Salaries? Other?
Danila
Pilot, 34 posts
Fri 4 Sep 2020
at 19:26
  • msg #216

Re: OOC Chatter (1)

In reply to Leroy Ogambe (msg # 215):

Your reasoning is correct, but there are some other factors you didn't put in the equation. For example, our characters didn't read the Mongoose rulebook :)
If you ask Danila in-character privately, that could be a good role-playing dialog.
This message was last edited by the player at 19:28, Fri 04 Sept 2020.
Nerull
GM, 86 posts
God of Death
Fri 4 Sep 2020
at 20:30
  • msg #217

Re: OOC Chatter (1)

In reply to Danila (msg # 216):

The decision isn't up to the captain, it isn't his ship. I couldn't find that on page 210 of the Core book Leroy, where is it?
Khuevaengh
Sensors-Comms, 31 posts
Vargr - 7C9CC6
Fri 4 Sep 2020
at 20:49
  • msg #218

Re: OOC Chatter (1)

NPC hires often work on different math than PC ones do. It's a game element meant to encourage having a PC to do it. Nor do I see anything saying that they get a 30% cut of the trade value.

Getting a +1 DM for 5% of the trade value isn't a case of paying them a giant share of it. It's a case of letting them grease palms with some of the money to get a circumstance bonus to their roll. It doesn't actually increase their Broker skill!


And if push comes to shove then the other PCs could outright replace the need for a PC broker by picking up a handheld computer with an Expert Broker program for a relatively small sum. So it's best not to make that appear to be too cost-effective an option. ;)


*All* of the cargo capacity is owned by the holding company. If we want to use any of it for personal purposes then we have to pay for that space (which isn't cheap). Shadow funds are sometimes used by a crew to do that on a collective basis.

As far as what we have to pay for: everything but the mortgage. The company takes their 50% (or somewhat less if we put our ship shares into revenue share) up front of everything, and THEN we pay expenses out of what's left. That means salaries, fuel cost, maintenance, repairs, life support, etc, etc.

Given how much red ink a mortgage usually represents this is actually a decent deal.
Nerull
GM, 87 posts
God of Death
Fri 4 Sep 2020
at 20:51
  • msg #219

Re: OOC Chatter (1)

In reply to Khuevaengh (msg # 218):

Amen Khue!
Khuevaengh
Sensors-Comms, 32 posts
Vargr - 7C9CC6
Fri 4 Sep 2020
at 21:01
  • msg #220

Re: OOC Chatter (1)

Somewhat related to the above: most of the time a subsidized merchant is going to be hauling freight. This works out reasonably well given its cargo capacity (205 tons) - that's just over 200,000 cr per jump, and even with a week's turnaround in each system it can still pull in a little over 400,000 cr per month this way.

200,000 of that lands in the operating fund and should cover non-extraordinary costs with a bit left over. Passengers are pretty much all-profit at that point.

If it does carry speculative cargo then it probably only hauls a few tons worth at a time, either following the usual company-gets-half protocol, or with the crew having bought out that freight space for that trip (and paying for the speculative cargo) out of the shadow fund.


And, of course, there will always be people who have 'special assignments'. Payment highly variable, but as long as the company gets its share...
This message was last edited by the player at 21:04, Fri 04 Sept 2020.
Alyx Karoll
Steward, 42 posts
Retired Entertainer
UPP 597FFA
Fri 4 Sep 2020
at 21:03
  • msg #221

Re: OOC Chatter (1)

In reply to Leroy Ogambe (msg # 215):

It's not an unreasonable request if you've already proven yourself or you're negotiating for space for a cargo you already have. It's a perverse incentive otherwise. You're setting yourself up as competition for the ship in a way, since any cargo you find you could buy for yourself or for the ship. As you astutely pointed out there's not the funds to buy anywhere near enough to fill the hold (even if all the PC's pooled their funds) so space isn't the issue. It's the fact that you're demanding it upfront, without proof that there's value in it and you're explicitly disrespecting the new captian while doing it, which isn't showing that you're a "team player" who can be trusted with a potential conflict of interest.

As a player, I don't really have a problem with it, but there will be RP consequences. To himself, Leroy IS a proven quantity and I don't think he sees himself as setting himself up as competition for the ship. I think it's fair to roleplay this through. If Alyx weren't currently conflict avoidant, he'd suggest you take it up with the captain in private. Maybe with the council of three, since one of them has already backed you up on expertise.
Nerull
GM, 88 posts
God of Death
Fri 4 Sep 2020
at 21:11
  • msg #222

Re: OOC Chatter (1)

I know I'm actually having fun. Shadows of Sindal is out Khue, it runs beside or after Pirates of Drinax. Maybe we'll get to it in ten years or so? ;-)
This message was last edited by the GM at 21:11, Fri 04 Sept 2020.
Khuevaengh
Sensors-Comms, 33 posts
Vargr - 7C9CC6
Fri 4 Sep 2020
at 21:19
  • msg #223

Re: OOC Chatter (1)

On a more meta level...


The game assumes that players and characters are working more or less cooperatively as a team.

If you have the Broker declaring that they want a 4% reserve for their own use because they're negotiating the deals...

...then the Pilot can demand 4% because otherwise the cargo doesn't fly anywhere.

...and the Sensors operator can demand 4% because otherwise it will fly right into an asteroid.

...and the Engineer can demand 4% because otherwise there's no power to fly the cargo anywhere.

...etc.

So no, in the context of the game, it's really not appropriate for people to be trying to hive off special set-asides for themselves.



*If* everyone is doing their job, and especially if they're doing it well, that comes back to them in the form of dividends from the operating fund and/or transfers to the shadow fund.
Tal Atvar
Marine, 18 posts
Fri 4 Sep 2020
at 21:32
  • msg #224

Re: OOC Chatter (1)

Amen Khue and Alyx for saying something because I am sorry to say this Leroy, you're coming off as an Ass Hole.   If you showed my character as much disrespect as you're showing the new captain, I'd break you in two.   Andrew didn't lobby for the position.    If you're a broker, use your skills to help us get either cargo or stuff to make a cargo possible.    Like my character is using his Survival stuff to get the items that may be useful for getting into places, like 3 cases of good scotch.    Quit sulking about not getting your way and start acting like an adult.
Leroy Ogambe
Astrogator, 52 posts
277DDC
Sat 5 Sep 2020
at 02:04
  • msg #225

Re: OOC Chatter (1)

4 tons of 200t is not 4%, but 2 % (less than the two ship shares he owns).

@Khue: regular freight does not fill the hulls:

quote:
Freight lots must be transported in their entirety, and
come in three sizes.
• Major Cargo lots are composed of 1D x 10 tons of
freight.
• Minor Cargo lots are composed of 1D x 5 tons of
freight.
• Incidental Cargo lots are composed of 1D tons of freight.

To determine the number of cargo lots available, roll
2D on the Freight Traffic table three times, once each
for Incidental, Minor, and Major lots, and apply the
following modifiers.


So, if we're VERY lucky, we get 60 tons + 30t + 6t of regular cargo, for a total of 96 tons.

That leaves 104 tons empty, or 99 tons after mail. You can't possibly fill that room with speculative cargo, not if you have just 120k credits.

So what exactly is it Leroy is asking: He is asking for storage that would be unnused otherwise.
Alyx Karoll
Steward, 45 posts
Retired Entertainer
UPP 597FFA
Sat 5 Sep 2020
at 03:01
  • msg #226

Re: OOC Chatter (1)

Leroy Ogambe:
So what exactly is it Leroy is asking: He is asking for storage that would be unnused otherwise.


So far he hasn't asked for anything, he has demanded and disrespectfully at that. Again, you're not wrong that it's a minor concession, but it's not anyone else making it difficult. Leroy has talked himself into a corner, he needs to see that and try a different approach.
Khuevaengh
Sensors-Comms, 35 posts
Vargr - 7C9CC6
Sat 5 Sep 2020
at 03:23
  • msg #227

Re: OOC Chatter (1)

If there was one of each lot available, that would be true.

However, there are usually 2d6 to 4d6 of each lot available on a given world.

Filling your hold with freight is rarely a problem unless the world is a very low-tech backwater with no starport and a travel warning.

On Aramis, even Khuevaengh could easily do it.


In any case, the fundamental problem is that you're trying to claim a special privilege for your character that is not part of the game, nor reasonable for everyone else to accept in-character.

That you've apparently misrepresented the trade rules twice in support of that claim doesn't help matters.
Leroy Ogambe
Astrogator, 54 posts
277DDC
Sat 5 Sep 2020
at 06:53
  • msg #228

Re: OOC Chatter (1)

Khuevaengh:
If there was one of each lot available, that would be true.

However, there are usually 2d6 to 4d6 of each lot available on a given world.


I can't find that in the rules.
Leroy Ogambe
Astrogator, 55 posts
277DDC
Sat 5 Sep 2020
at 07:12
  • msg #229

Re: OOC Chatter (1)

My character wouldn't know these details, so I'm writing this ooc:

The combined mass of the radioactive substances set free in the Chernobyl accident was less than 50 kg. Salad produced 1500 km away was declared not edible.

A 5000t freighter has a cargo hold of what? 100t? 1000t? So, is there any danger of radioactive contamination?

And don't tell me the government would warn people. It wouldn't make much of a difference anyway, with most people doomed, but it might make their withdrawal to the spaceport or a bunker more difficult.

On the story level: What's more interesting? A quiet trip to a neighboring system? Or a quick getaway with a hold full of contaminated refugees, disoriented and angry?

Also on the story level: I like how Copeland portrays his Captain as a leader who doesn't even look at the facts. It reminds me of another leader prone to ignoring facts. It's a real character!
This message was last edited by the player at 07:23, Sat 05 Sept 2020.
Khuevaengh
Sensors-Comms, 36 posts
Vargr - 7C9CC6
Sat 5 Sep 2020
at 07:40
  • msg #230

Re: OOC Chatter (1)

It's right after the part you quoted, on the page facing.


Unfortunately, it probably won't be as big an opportunity as we'd like.

Given that most ships in the setting use fusion power rather than fission power, radioactivity would mostly be a threat from any cargo that it's carrying. Even then, it probably isn't a big threat in this case because almost all of the planet's population is in a single underground city due to the corrosive atmosphere. We know that it's not going to hit the city, so the only potential danger would be a direct crash into one of the outlying sensor posts, prospector bunkers, or the like.


A salvage operation would be nice as long as it's cleared with the navy (they'll be touchy about those cannons), although it also occurs to me that the ship is currently under maintenance so we'd have to go by local flyer.
This message was last edited by the player at 07:43, Sat 05 Sept 2020.
Leroy Ogambe
Astrogator, 56 posts
277DDC
Sat 5 Sep 2020
at 07:47
  • msg #231

Re: OOC Chatter (1)

@Khue: Thanks, funny, I've never seen that chart before (stupid me).
Alyx Karoll
Steward, 47 posts
Retired Entertainer
UPP 597FFA
Sat 5 Sep 2020
at 07:51
  • msg #232

Re: OOC Chatter (1)

In reply to Leroy Ogambe (msg # 229):

Chernobyl has nothing to do with anything. Aramis is a hellscape already. There's no agriculture on the surface and everyone already lives in massively environmentally controlled living spaces, even those living on the surface. You could have a nuclear war and it would barely affect the population, who already live underground in, as mentioned before, massively environmentally controlled living spaces. All that ignores that we have no reason to believe that there were radioactives in the cargo (no reason why tl-12+ meson guns would have them) so it doesn't matter, and that Aramis is significantly more technologically advanced than Chernobyl era Europe (and the Navy has Nuclear Dampers and such).


I can see that you're enthusiastic to start on an interesting plot line, but it seems that one is starting and we might want to see where it goes before we start running off on tangents.

And you've also gone from being disrespectful in character to being disrespectful out of character.
Leroy Ogambe
Astrogator, 57 posts
277DDC
Sat 5 Sep 2020
at 08:01
  • msg #233

Re: OOC Chatter (1)

And in a pm to the gm, I've already asked for Leroy to be removed. What he did (ignoring the fact that the population lives underground) makes his behavior inacceptable.

This was inappropriate. Sorry to all. Good luck with your game.
Alyx Karoll
Steward, 48 posts
Retired Entertainer
UPP 597FFA
Sat 5 Sep 2020
at 08:03
  • msg #234

Re: OOC Chatter (1)

In reply to Leroy Ogambe (msg # 233):

And good luck to you. I hope you find a game with a style that more matches your own.
Carver Arvel
Engineer, 35 posts
UPP 798BCA
<REDACTED>
Sat 5 Sep 2020
at 19:38
  • msg #235

Re: OOC Chatter (1)

Sorry to see you go, best of luck.

In my opinion, Leroy did not do anything which could not be explained away due to being a rich entitled brat, with a high opinion of himself. Sure, it didn't make any friends, but that conflict could be interesting.
This message was last edited by the player at 20:43, Sat 05 Sept 2020.
Danila
Pilot, 36 posts
Sat 5 Sep 2020
at 20:33
  • msg #236

Re: OOC Chatter (1)

In reply to Carver Arvel (msg # 235):

Yep, I think he had a plenty room for a character development. It's a pity he left.
Alyx Karoll
Steward, 50 posts
Retired Entertainer
UPP 597FFA
Sat 5 Sep 2020
at 22:59
  • msg #237

Re: OOC Chatter (1)

In reply to Danila (msg # 236):

The situation was interesting and possibly salvageable in character. The fact that he argued it so hard OOC is was a little off-putting, to me, though I tried to be open. If he made it clear it was an RP choice it could have gone better.
Alyx Karoll
Steward, 51 posts
Retired Entertainer
UPP 597FFA
Sat 5 Sep 2020
at 23:00
  • msg #238

Re: OOC Chatter (1)

I noticed that our lurker has become Jeffrywith1e. Are they becoming a PC or just changing name in the system? We still have some skill decisions to make and knowing who's in will help.
Jeffrywith1e
Player, 1 post
Sun 6 Sep 2020
at 02:48
  • msg #239

Re: OOC Chatter (1)

Hello, I'm working on a character that will join soon.
Alyx Karoll
Steward, 52 posts
Retired Entertainer
UPP 597FFA
Sun 6 Sep 2020
at 02:51
  • msg #240

Re: OOC Chatter (1)

In reply to Jeffrywith1e (msg # 239):

Cool, welcome aboard. Any general sense of who they're going to be yet?
Alyx Karoll
Steward, 53 posts
Retired Entertainer
UPP 597FFA
Sun 6 Sep 2020
at 02:53
  • msg #241

Re: OOC Chatter (1)

On an unrelated note, why did nobody tell me that the new interface is so much better optimised for mobile?
Andrew Steward Copeland
Captain, 27 posts
Self exiled Noble
Scout Service Survivor
Sun 6 Sep 2020
at 03:13
  • msg #242

Re: OOC Chatter (1)

I didn't know that myself. That would certainly make doing entries from work easier.
Andrew Steward Copeland
Captain, 28 posts
Self exiled Noble
Scout Service Survivor
Sun 6 Sep 2020
at 03:25
  • msg #243

Re: OOC Chatter (1)

In reply to Carver Arvel (msg # 235):

While character conflict can make for interesting roleplay both side have to be able to not to take any conflicting views the characters may have personally. What I heard from Leroy did not give me confidence he was able to do that. Other than that it is a shame the player left only because he got some facts wrong.
Jeffrywith1e
Player, 2 posts
Sun 6 Sep 2020
at 04:59
  • msg #244

Re: OOC Chatter (1)

Alyx Karoll:
In reply to Jeffrywith1e (msg # 239):

Cool, welcome aboard. Any general sense of who they're going to be yet?


Still finishing him up, a roller coaster of a career, he will have a focus on Astrogation. Much of what he tried to do did not go according to plan, however Astrogation came out very well.
Alyx Karoll
Steward, 54 posts
Retired Entertainer
UPP 597FFA
Sun 6 Sep 2020
at 06:30
  • msg #245

Re: OOC Chatter (1)

Sounds like the rest of us misfits. I think that probably means that we still need someone to step up as a broker or hire agents. I've asked the GM if I can shift around my Connections skills to cover that.
Khuevaengh
Sensors-Comms, 37 posts
Vargr - 7C9CC6
Sun 6 Sep 2020
at 06:40
  • msg #246

Re: OOC Chatter (1)

There are several ways to deal with Broker, and for freight and passengers, other skills (especially Streetwise) also work.
Jeffrywith1e
Player, 3 posts
Sun 6 Sep 2020
at 07:25
  • msg #247

Re: OOC Chatter (1)

In reply to Alyx Karoll (msg # 245):

I tried using the character generator on the munsondevelopment.com and it didn't save and lost the progress (which was fine, wasn't thrilled with that outcome). So when I got home I started over using the RPGSuite program and the character came out much better and far more strait forward for a career. Strongly in Astrogation and Broker.

What did you guys use for your characters?

Freddy Vicuna Merchant/Broker
66BCE89

University Grad. Went on to Murchant/Broker and stuck with that for 7 terms.

First term  he made a contact with Noble Diplomat (John Bounds, random name- could easily be connected to any contacts anyone else has hanging).
Second term  had tangles with a Smuggler (Talon Card, again- random filler for a name, and again- could easily connect with anyone else's contacts if that all works out).

As a Broker, Freddy twice was able to make great investments against his benefits and came out ahead in each case. $$$

Also, for Benefits, he rolled and ended up with 75% of a Free Trader.
Khuevaengh
Sensors-Comms, 38 posts
Vargr - 7C9CC6
Sun 6 Sep 2020
at 07:35
  • msg #248

Re: OOC Chatter (1)

I do chargen by hand (or keyboard, at least) via notepad. It's not fancy but it means I can track everything.
Jeffrywith1e
Player, 4 posts
Astrogater / Broker
Sun 6 Sep 2020
at 08:02
  • msg #249

Re: OOC Chatter (1)

Here's a link to the PDF the program generated...

https://drive.google.com/file/...BRy/view?usp=sharing
Alyx Karoll
Steward, 55 posts
Retired Entertainer
UPP 597FFA
Sun 6 Sep 2020
at 08:40
  • msg #250

Re: OOC Chatter (1)

In reply to Jeffrywith1e (msg # 249):

Looks like he'll fill in our gaps fine. I'm curious how you ended up with so many skills at 0 (the large number of other skills doesn't surprise me with University plus 7 terms. You're lucky to get through that without being crippled by age)
Frederick Vicuna
Broker, 5 posts
Astrogater / Broker
Human 66BCE89
Sun 6 Sep 2020
at 13:11
  • msg #251

Re: OOC Chatter (1)

I has looking at that too. Most of those skills didn't come up during creation, but there they are on the sheet. When I translate it to here I'll stick with what was actually earned and try to figure out why the program is doing that later. It's a cool program, but appears to have some bugs.
Nerull
GM, 96 posts
God of Death
Sun 6 Sep 2020
at 13:16
  • msg #252

Re: OOC Chatter (1)

In reply to Frederick Vicuna (msg # 251):

What does the extra number in the UPP represent Fred?
Frederick Vicuna
Broker, 6 posts
Astrogater / Broker
Human 66BCE89
Sun 6 Sep 2020
at 15:30
  • msg #253

Re: OOC Chatter (1)

Psionic, unbeknownst to him (if allowed by you).
Frederick Vicuna
Broker, 7 posts
Astrogater / Broker
Human 66BCE89
Sun 6 Sep 2020
at 16:40
  • msg #254

Re: OOC Chatter (1)

Alyx Karoll:
In reply to Jeffrywith1e (msg # 249):

Looks like he'll fill in our gaps fine. I'm curious how you ended up with so many skills at 0 (the large number of other skills doesn't surprise me with University plus 7 terms. You're lucky to get through that without being crippled by age)


The RPGSuite character summery shows the skills properly.

Screencap...

https://drive.google.com/file/...iGF/view?usp=sharing

obviously I'll be going with this version.
Nerull
GM, 97 posts
God of Death
Sun 6 Sep 2020
at 16:40
  • msg #255

Re: OOC Chatter (1)

In reply to Frederick Vicuna (msg # 253):

Oh. Psi score. You see the help wanted poster that Theodore posted so you can answer that and apply with Andrew to replace Leroy. What is your Broker skill?
This message was last edited by the GM at 16:43, Sun 06 Sept 2020.
Frederick Vicuna
Broker, 8 posts
Astrogater / Broker
Human 66BCE89
Sun 6 Sep 2020
at 17:08
  • msg #256

Re: OOC Chatter (1)

In reply to Nerull (msg # 255):

Broker 4
Nerull
GM, 98 posts
God of Death
Sun 6 Sep 2020
at 17:14
  • msg #257

Re: OOC Chatter (1)

In reply to Frederick Vicuna (msg # 256):

WOW!! If only you had money to buy with! Make some credits, then make more money! ;-)
Tal Atvar
Marine, 19 posts
Sun 6 Sep 2020
at 17:35
  • msg #258

Re: OOC Chatter (1)

Fred welcome aboard, how are you at wheeling and dealing in cases of scotch and other assorted goods for getting what you want in regards to being a broker.    What I mean is, my character is a former senior nco from the marines and is trying to get things for us to get so that we can get a cargo possibly.    I already have the three cases of good scotch and I willing to give our broker 10KCr. in order to get supplies like this in order to further this cause, the Captain knows about it as well as the GM.   You could talk to them if I'm not articulating enough.
Frederick Vicuna
Broker, 9 posts
Astrogater / Broker
Human 66BCE89
Sun 6 Sep 2020
at 17:55
  • msg #259

Re: OOC Chatter (1)

Freddy rolled Free Trader 3 times (25% each time for 75% total). He never did roll a TAS membership, but he very much wants membership.

Rolling a Free Trader = 1 ship share. Correct?

Allowed to trade 1 ship share for 1 TAS membership application. Correct?
Nerull
GM, 99 posts
God of Death
Sun 6 Sep 2020
at 17:57
  • msg #260

Re: OOC Chatter (1)

In reply to Frederick Vicuna (msg # 259):

Hehehehehehehehehehe, wishful thinking, save a million credits! How many shares you have?
Frederick Vicuna
Broker, 10 posts
Astrogater / Broker
Human 66BCE89
Sun 6 Sep 2020
at 18:20
  • msg #261

Re: OOC Chatter (1)

Tal Atvar:
Fred welcome aboard, how are you at wheeling and dealing in cases of scotch and other assorted goods for getting what you want in regards to being a broker.    What I mean is, my character is a former senior nco from the marines and is trying to get things for us to get so that we can get a cargo possibly.    I already have the three cases of good scotch and I willing to give our broker 10KCr. in order to get supplies like this in order to further this cause, the Captain knows about it as well as the GM.   You could talk to them if I'm not articulating enough.


Thank you, Tal (may I call you Tal?). I'd say Fred is pretty smooth at this sort of exchange. He is very agreeable with this deal and seems to enjoy these encounters.
Frederick Vicuna
Broker, 11 posts
Astrogater / Broker
Human 66BCE89
Sun 6 Sep 2020
at 18:24
  • msg #262

Re: OOC Chatter (1)

Nerull:
In reply to Frederick Vicuna (msg # 259):

Hehehehehehehehehehe, wishful thinking, save a million credits! How many shares you have?


That's what I'm unclear about. I think 3? Far Trader came up 3 times and the program says 75% Free Trader. I think that means 3 ship shares? Not sure how that is calculated.
Nerull
GM, 100 posts
God of Death
Sun 6 Sep 2020
at 18:28
  • msg #263

Re: OOC Chatter (1)

In reply to Frederick Vicuna (msg # 262):

That's three ship shares or 6. I got 2 shares or a ship as muster out for one before.
Khuevaengh
Sensors-Comms, 39 posts
Vargr - 7C9CC6
Sun 6 Sep 2020
at 19:41
  • msg #264

Re: OOC Chatter (1)

By default, those results don't turn into ship shares. They give an extra pension (investment income) equivalent to 25 shares: 25,000/year for each one rolled, so 75,000 cr/year for that character. They can't be traded in for actual shares, cash, or anything else though.

If you really, really want to do it, the Drinax campaign allows converting those results into 1d6 shares - also not redeemable as cash, but can be put toward whatever ship the group is using. That would require Nerull's okay to do here though since it's a campaign-specific rule.
This message was last edited by the player at 19:41, Sun 06 Sept 2020.
Nerull
GM, 101 posts
God of Death
Sun 6 Sep 2020
at 19:48
  • msg #265

Re: OOC Chatter (1)

Thanks Khue, I'll allow it to be turned into 1d6 shares. Exchange one for 25,000Cr/yr for a pension and 2d6 ships shares. Or am I in error Khue?
This message was last edited by the GM at 19:49, Sun 06 Sept 2020.
Khuevaengh
Sensors-Comms, 40 posts
Vargr - 7C9CC6
Sun 6 Sep 2020
at 19:52
  • msg #266

Re: OOC Chatter (1)

Erm, you normally get 25,000/year for one.

Drinax lets you drop one to get 1d6 shares.



Making it 25,000 AND 2d6 shares would be much more than you normally get. ;)



Exchanging all three would simply be 3d6 shares.
Tal Atvar
Marine, 20 posts
Sun 6 Sep 2020
at 19:52
  • msg #267

Re: OOC Chatter (1)

In reply to Frederick Vicuna (msg # 261):

Yeah, you can call me Tal.   Already for you to take my 10k because I've took the accounting on my  character sheet into account.
This message was last edited by the player at 20:23, Sun 06 Sept 2020.
Frederick Vicuna
Broker, 12 posts
Astrogater / Broker
Human 66BCE89
Sun 6 Sep 2020
at 21:04
  • msg #268

Re: OOC Chatter (1)

In reply to Tal Atvar (msg # 267):

10k received. Thank you.
Andrew Steward Copeland
Captain, 29 posts
Self exiled Noble
Scout Service Survivor
Sun 6 Sep 2020
at 23:03
  • msg #269

Re: OOC Chatter (1)

In reply to Jeffrywith1e (msg # 247):

Welcome sir to the madness. My character was a noble diplomat during your Noble term. Definite possibilities for connection.
Frederick Vicuna
Broker, 13 posts
Astrogater / Broker
Human 66BCE89
Mon 7 Sep 2020
at 03:09
  • msg #270

Re: OOC Chatter (1)

In reply to Andrew Steward Copeland (msg # 269):

Thank you. I'm going to run with that! I'll alert you when I've uploaded Freddy's story. Let me know if it works for you or what we can change.
Nerull
GM, 104 posts
God of Death
Mon 7 Sep 2020
at 15:12
  • msg #271

Re: OOC Chatter (1)

In reply to Frederick Vicuna (msg # 270):

Happy Labor Day
Frederick Vicuna
Broker, 15 posts
Astrogater / Broker
Human 66BCE89
Mon 7 Sep 2020
at 19:59
  • msg #272

Re: OOC Chatter (1)

I'm trying to get used to the new version https://r.rpol.net/  . Anyone else using it?
Nerull
GM, 105 posts
God of Death
Mon 7 Sep 2020
at 20:00
  • msg #273

Re: OOC Chatter (1)

In reply to Frederick Vicuna (msg # 272):

Nope. I hate the 'improved' version.
Khuevaengh
Sensors-Comms, 41 posts
Vargr - 7C9CC6
Mon 7 Sep 2020
at 20:06
  • msg #274

Re: OOC Chatter (1)

I also prefer the current one to the new one.
Carver Arvel
Engineer, 38 posts
UPP 798BCA
<REDACTED>
Mon 7 Sep 2020
at 20:48
  • msg #275

Re: OOC Chatter (1)

I like the new o e for reading on my mobile device, and prefer the old one for my pc.
Alyx Karoll
Steward, 58 posts
Retired Entertainer
UPP 597FFA
Mon 7 Sep 2020
at 21:13
  • msg #276

Re: OOC Chatter (1)

I'm using the new. It is much better on mobile and once I got used to it, I like the navigation better overall.
Khuevaengh
Sensors-Comms, 42 posts
Vargr - 7C9CC6
Tue 8 Sep 2020
at 01:40
  • msg #277

Re: OOC Chatter (1)

If anyone is planning to go out and scrounge the site, and can avoid getting into legal trouble in the process, make sure you have a hostile environment vacc suit. A standard one isn't going to last for very long in a corrosive atmosphere!
Carver Arvel
Engineer, 39 posts
UPP 798BCA
<REDACTED>
Tue 8 Sep 2020
at 18:55
  • msg #278

Re: OOC Chatter (1)

@Gm: is this a time-skip then?
Nerull
GM, 111 posts
God of Death
Tue 8 Sep 2020
at 18:56
  • msg #279

Re: OOC Chatter (1)

In reply to Carver Arvel (msg # 278):

We can skip to the next day if you wish, for the 1:00pm appointment.
Carver Arvel
Engineer, 40 posts
UPP 798BCA
<REDACTED>
Tue 8 Sep 2020
at 19:07
  • msg #280

Re: OOC Chatter (1)

Nerull:
We can skip to the next day if you wish, for the 1:00pm appointment.


Not unless the rest agrees. But I was wondering if it was a time skip given the fast conclusions of the formal inquiry.
Nerull
GM, 112 posts
God of Death
Tue 8 Sep 2020
at 19:13
  • msg #281

Re: OOC Chatter (1)

In reply to Carver Arvel (msg # 280):

No they were on the ball, it's not like they were investigating 10 accidents, it was the first accident in more than a decade. Not that much traffic here, a few dozen ships a month.
Danila
Pilot, 40 posts
Tue 8 Sep 2020
at 20:12
  • msg #282

Re: OOC Chatter (1)

In reply to Nerull (msg # 279):

I'm ok to skip.
Frederick Vicuna
Broker, 16 posts
Astrogater / Broker
Human 66BCE89
Tue 8 Sep 2020
at 20:14
  • msg #283

Re: OOC Chatter (1)

I'm ok to skip.

Maybe we should account where everyone is. Post-skip are we all together?
Alyx Karoll
Steward, 62 posts
Retired Entertainer
UPP 597FFA
Tue 8 Sep 2020
at 20:39
  • msg #284

Re: OOC Chatter (1)

Alyx will be in the high pretty either trying to get a meeting with Chan or having gotten one (depending on how that goes). If he hasn't arranged it by meeting time, he'll take a break from trying to go to there meeting, same is he's done. If the only time he can meet with her conflicts with the meeting, he'll send word to Andrew and miss the meeting.
Tal Atvar
Marine, 21 posts
Tue 8 Sep 2020
at 23:21
  • msg #285

Re: OOC Chatter (1)

Are we at the meeting with the reps yet?    Because the GM knows where I am and I will be fashionably late by ten minutes or so due to my location and activity.    (I've already discussed it with him.)
Andrew Steward Copeland
Captain, 30 posts
Self exiled Noble
Scout Service Survivor
Wed 9 Sep 2020
at 00:03
  • msg #286

Re: OOC Chatter (1)

Barring unexpected events such as traffic, earthquakes or assassination attempt Andrew  should be at the meeting.
Frederick Vicuna
Broker, 17 posts
Astrogater / Broker
Human 66BCE89
Wed 9 Sep 2020
at 00:55
  • msg #287

Re: OOC Chatter (1)

I'm planning on attending.
Tal Atvar
Marine, 22 posts
Wed 9 Sep 2020
at 01:05
  • msg #288

Re: OOC Chatter (1)

With the appointment time fast approaching, Tal excuses himself from the search and will rush back to his quarters and quickly shower and make himself presentable for the general public.    He'll then leave his quarters for the appt.    Baring traffic or an earthquake he'll make the appointment about ten to twelve minutes late.
Heike Ubangi
Steward, 17 posts
Starlet: Able Spacewoman
UPP 376968
Wed 9 Sep 2020
at 10:02
  • msg #289

Re: OOC Chatter (1)

I'm sorry but I think I'm going to have to drop out of my traveller games.  I'm just not feeling it.  Again, sorry.
Nerull
GM, 113 posts
God of Death
Wed 9 Sep 2020
at 11:19
  • msg #290

Re: OOC Chatter (1)

In reply to Andrew Steward Copeland (msg # 286):

Yes, I must have forgot.
Danila
Pilot, 41 posts
Wed 9 Sep 2020
at 12:02
  • msg #291

Re: OOC Chatter (1)

Alyx Karoll:
That makes her the most likely to give the real story, not the official line. Alyx will focus on getting a chance to talk to her alone (with his technical advisor Carver).


As a player I would offer to discuss our actions in-character all together right after the meeting with the Board representatives, since my character also is curious about what happened to the freighter but doesn't know that you are planning an investigation, which he would gladly join.
Nerull
GM, 118 posts
God of Death
Fri 11 Sep 2020
at 16:59
  • msg #292

Re: OOC Chatter (1)

In reply to Danila (msg # 291):

Welcome Gvoudzon to the game. A lurker has stepped in to replace Heike and he took the Vargr NPC. I just have the NPCs now and the crew is all players!
Alyx Karoll
Steward, 67 posts
Retired Entertainer
UPP 597FFA
Fri 11 Sep 2020
at 17:26
  • msg #293

Re: OOC Chatter (1)

In reply to Nerull (msg # 292):

Welcome aboard!
Carver Arvel
Engineer, 43 posts
UPP 798BCA
<REDACTED>
Fri 11 Sep 2020
at 18:26
  • msg #294

Re: OOC Chatter (1)

Congrats on your promotion Gvoudzon!
Nerull
GM, 122 posts
God of Death
Fri 11 Sep 2020
at 18:28
  • msg #295

Re: OOC Chatter (1)

In reply to Carver Arvel (msg # 294):

Better interaction if he's a PC.
Andrew Steward Copeland
Captain, 33 posts
Self exiled Noble
Scout Service Survivor
Fri 11 Sep 2020
at 18:33
  • msg #296

Re: OOC Chatter (1)

welcome to the fun.
Nerull
GM, 123 posts
God of Death
Sat 12 Sep 2020
at 13:20
  • msg #297

Re: OOC Chatter (1)

In reply to Andrew Steward Copeland (msg # 296):

Tal is back and safe.
Gvoudzon
Vargr Gunner., 9 posts
Sat 12 Sep 2020
at 14:08
  • msg #298

Re: OOC Chatter (1)

Thank woof all! Since English is not my mother language (which is French - yes I also play Iita on the other game), Gvoudzon is sure to sound alien :)
Nerull
GM, 124 posts
God of Death
Sat 12 Sep 2020
at 14:14
  • msg #299

Re: OOC Chatter (1)

In reply to Gvoudzon (msg # 298):

You can change the portrait if you want to. Flesh him out some more if you like.
Khuevaengh
Sensors-Comms, 46 posts
Vargr - 7C9CC6
Sun 13 Sep 2020
at 01:35
  • msg #300

Re: OOC Chatter (1)

Keep in mind that 10 shares can convert to 5% more of the takings: we'd keep 55% of what we make instead of 50%. In the long term that's actually a good deal, even if it leaves us with only two shares for upgrades.

The ship also has a couple of turrets right now IIRC, with double or triple lasers. Unless we have an awful lot of Gunnery experts that's probably all that we can handle since Fire Control software would be beyond the computer's bandwidth capabilities, not to mention costing a small fortune in itself.

Armor is... problematic. It takes away one of the big advantages of the fat trader ( cargo capacity / tonnage ), probably won't make enough of a difference against a determined pirate attack, and isn't likely to be something we can fit on without putting the ship into drydock for a long time.
This message was lightly edited by the player at 02:03, Sun 13 Sept 2020.
Alyx Karoll
Steward, 70 posts
Retired Entertainer
UPP 597FFA
Sun 13 Sep 2020
at 02:30
  • msg #301

Re: OOC Chatter (1)

Alyx can man a gun. He can't hit anything, but he's played Navy before :).

More seriously, I don't think the ship needs much in the way of combat upgrades. Sensor and computer upgrades to avoid combat are fine (and can help with non combat adventuring). Not that Alyx has a say or much of an opinion, since he's only got experience pretending to do all of this.
Danila
Pilot, 45 posts
Sun 13 Sep 2020
at 19:23
  • msg #302

Re: OOC Chatter (1)

Tal Atvar:
So gentlemen, what say you to the modification of the forward secure cargo into a weapons bay with missiles, two pop up turrets and a mine layer apparatus and keeping the existing two turrets?    Asks Tal to no one in particular but mainly to those assembled within the room.


If we use Mongoose 2nd edition, then there are no firmpoints for a 400 dt ship, there are only 4 hardpoints, which in its turn can be turrets, bays or barbettes. The smallest bay would require 50 tons of space, and while this is a great thing for a naval character, I'm sure our diplobrokers would eat us alive for such proposal :) A single missile barbette requires 4 MCr and 5 tons, it fires 5 missiles per combat round - a  viable option but still expensive.
This message was last edited by the player at 19:24, Sun 13 Sept 2020.
Danila
Pilot, 46 posts
Sun 13 Sep 2020
at 19:27
  • msg #303

Re: OOC Chatter (1)

Alyx Karoll:
Alyx can man a gun. He can't hit anything, but he's played Navy before :).

Sensor and computer upgrades to avoid combat are fine (and can help with non combat adventuring).


Sensor and computer alone will not help to avoid combat.
Maneuver drive or stealth coating will, and both are too expansive.
Nerull
GM, 129 posts
God of Death
Sun 13 Sep 2020
at 19:29
  • msg #304

Re: OOC Chatter (1)

In reply to Danila (msg # 303):

Check the Crew thread, I made an error. hope it is fixed now, I found that tidbit in back as I read.
Khuevaengh
Sensors-Comms, 49 posts
Vargr - 7C9CC6
Sun 13 Sep 2020
at 22:39
  • msg #305

Re: OOC Chatter (1)

If something helps to avoid combat as an ancillary effect, that's great, but the two turrets we have are about as preventative as weapons are going to get. We'd have to completely rebuild the thing as a Q-ship to make it any more useful, and a Q-ship isn't much good as an actual trader - which is what the company expects us to operate as.

Bay weapons would be an outright bad idea on several fronts: the tonnage, the cost, and the fact that the people who own warships will want to know why a tiny trade ship wants to install a weapon that's meant to pop theirs.
Tal Atvar
Marine, 30 posts
Mon 14 Sep 2020
at 01:49
  • msg #306

Re: OOC Chatter (1)

I just thought I would put in my two cents worth in the modifications, I didn't know it was going to set off a fire storm of debate.    The ship is too small for an effective Q-SHIP nor is it a battleship but seriously my character being the more militant one of the bunch would feel better if we had more something either a lot more armor/shields, weapons or an actual squad of Star Marines or Ground Assaults' to actually repel boarders but all that takes money and space so...
Danila
Pilot, 47 posts
Mon 14 Sep 2020
at 07:43
  • msg #307

Re: OOC Chatter (1)

Andrew Steward Copeland:
OCC I am pulling the cost from mongoose version 1 rule. I am a bit peeved that Mongoose separated the shipbuilding rules from core rules. I may forced to buy them later. If the numbers from Mongoose 2 differ feel free to correct me.


The rules in MgT1 and MgT2 differ significantly for the shipbuilding and naval combat. For example, in MgT2 more weapons in a turret give no additional attacks but increase the damage output slightly:

quote:
If two or more weapons are of the same type, they may be fired together. One attack roll is made for all weapons being fired, but each additional weapon adds +1 per damage dice to the final damage total.
For example, if a triple turret with three pulse lasers is fired, it will only make one attack roll but will deal 2D+4 damage (two additional pulse lasers each adding +1 per damage dice).


That means that two sandcasters in one turret are not that effective as two turrets with one sandcaster in each turret.

Also be aware, that lasers in MgT2 are actually defensive weapons because they are very effective in destroying incoming missiles.

And finally, the rule
quote:
Note that a weapon used for point defence cannot be used to make attacks in the same combat round, and vice versa.

means that it is also better to have multiple turrets with a laser in each turret rather than multiple lasers in one turret.
This message was last edited by the player at 07:45, Mon 14 Sept 2020.
Danila
Pilot, 48 posts
Mon 14 Sep 2020
at 07:52
  • msg #308

Re: OOC Chatter (1)

In reply to Nerull (msg # 304):

If we decide to refit the turrets - for example, to install one pulse laser in a turret instead of two beam lasers - is it possible at all? And at can we redeem the cost of the old beam lasers towards purchasing the new pulse laser?
Nerull
GM, 131 posts
God of Death
Mon 14 Sep 2020
at 11:25
  • msg #309

Re: OOC Chatter (1)

In reply to Danila (msg # 308):

you can recover 70% of the cost toward the new laser, if the original cost 1MCr, you can sell them for 700kCr.
Nerull
GM, 134 posts
God of Death
Mon 14 Sep 2020
at 16:34
  • msg #310

Re: OOC Chatter (1)

In reply to Nerull (msg # 309):

I'm getting into it more and more! ;-)

You guys need to talk it out and decide what you want to do. Four turrets, Two turrets, Fire control computer. It's all up to you. Put your arguments in your posts and then go from there.
Gvoudzon
Vargr Gunner., 10 posts
Mon 14 Sep 2020
at 20:16
  • msg #311

Re: OOC Chatter (1)

My character is not even present, but as a player I like Danila's spreadsheet (well done Danila!) :) and my attention was drawn to the following element :

Medical Bay (Nt8)
price 2,000,000
mass 4 tons

The equipment list is not limitative ; there certainly exist variants - cheaper, smaller stuff...

We could argue to the DM that NT9 and NT10 are miniaturized versions of the NT8 med bay ; and maybe we don't want the full version, but a cheaper one ; so for example 1 MegaCr and 2 tons mass, and half the bed capacity...
But the point is : we could cover its costs by charging the passengers more (high, middle or even low). Maybe the GM could grant a 10% ticket price increase when we can tell the passengers "during this one-week trip, if you fall ill, suffer from a heart attack or low berth malfunction, we can cure you in our exclusive medical bay" ;)

And I propose that we limit the investment to 5 tons in mass . Because the cargo capacity is 205 tons - if we reduce it to 200 tons, the repartition of the freight in % is much easier to compute! ;)
Andrew Steward Copeland
Captain, 43 posts
Self exiled Noble
Scout Service Survivor
Tue 15 Sep 2020
at 02:20
  • msg #312

Re: OOC Chatter (1)

How many share are we talking here? I believe our departing crewmen took a chunk with them.
Khuevaengh
Sensors-Comms, 52 posts
Vargr - 7C9CC6
Tue 15 Sep 2020
at 02:34
  • msg #313

Re: OOC Chatter (1)

The earlier list had Carver, Tal, Khuevaengh, and Gvoudzon with two each, and Danila, Andrew, and Alyx with none. I don't know about Frederick.

So at least 8, and maybe more than that.
Alyx Karoll
Steward, 73 posts
Retired Entertainer
UPP 597FFA
Tue 15 Sep 2020
at 04:03
  • msg #314

Re: OOC Chatter (1)

In reply to Khuevaengh (msg # 313):

Correct for me. Alyx has funds for the shadow fund, but nothing to contribute in terms of shares.
Khuevaengh
Sensors-Comms, 53 posts
Vargr - 7C9CC6
Tue 15 Sep 2020
at 05:45
  • msg #315

Re: OOC Chatter (1)

If he wants to put personal money into the shadow fund, sure. That doesn't actually have to be done right now, though!
Danila
Pilot, 51 posts
Tue 15 Sep 2020
at 07:57
  • msg #316

Re: OOC Chatter (1)

How many shares Frederic has?

Carver: 2
Heike: 4
Leroy: 2
Tal: 2
Danila: 0
Andrew: 0
Khue: 2
Alyx: 0
Gvoudzon: 0
Frederic: ?

Total: 6
Nerull
GM, 136 posts
God of Death
Tue 15 Sep 2020
at 12:00
  • msg #317

Re: OOC Chatter (1)

In reply to Danila (msg # 316):

Half of them were held by the quitters. Oh well. Just changes a few minor details.
Frederick Vicouna
Broker, 21 posts
Tue 15 Sep 2020
at 15:26
  • [deleted]
  • msg #318

Re: OOC Chatter (1)

This message was deleted by the player at 15:30, Tue 15 Sept 2020.
Frederick Vicouna
Broker, 22 posts
Astrogater / Broker
Human 66BCE89
Tue 15 Sep 2020
at 15:28
  • msg #319

Re: OOC Chatter (1)



Carver: 2
Heike: 4
Leroy: 2
Tal: 2
Danila: 0
Andrew: 0
Khue: 2
Alyx: 0
Gvoudzon: 0
Frederic: 6

Total: 12
This message was last edited by the player at 15:31, Tue 15 Sept 2020.
Danila
Pilot, 52 posts
Tue 15 Sep 2020
at 15:31
  • msg #320

Re: OOC Chatter (1)

In reply to Frederick Vicouna (msg # 318):

Well, that sounds encouraging. We will find an application for each of them.
Let me put it another way: how many shares is Frederick willing to invest in the ship?
Frederick Vicouna
Broker, 23 posts
Astrogater / Broker
Human 66BCE89
Tue 15 Sep 2020
at 18:00
  • msg #321

Re: OOC Chatter (1)

In reply to Danila (msg # 320):

Frederick is offering the 6 shares.
Andrew Steward Copeland
Captain, 45 posts
Self exiled Noble
Scout Service Survivor
Tue 15 Sep 2020
at 19:00
  • msg #322

Re: OOC Chatter (1)

Just to be clear the Captain is not advocating anyone's suggestion on how use the new shares,not even his own . Since he has no shares he has no say. It is ultimately up the share owners how they want their shares spent.

On a theoretical not; say we elect put our shares into revenue and we get another opportunity such as useful salvage or more shares/capital could we revisit our options to upgrade and reallocate ship shares then?
Tal Atvar
Marine, 33 posts
Tue 15 Sep 2020
at 22:50
  • msg #323

Re: OOC Chatter (1)

In reply to Andrew Steward Copeland (msg # 322):

I like your ideas, Andy, keep them coming, I especially like your current theoretical note.
Nerull
GM, 140 posts
God of Death
Wed 16 Sep 2020
at 19:35
  • msg #324

Re: OOC Chatter (1)

In reply to Tal Atvar (msg # 323):

Please take time to read at the Library Data if you have time, there is a lot there.
Nerull
GM, 143 posts
God of Death
Thu 17 Sep 2020
at 12:53
  • msg #325

Re: OOC Chatter (1)

In reply to Nerull (msg # 324):

Gvoudzon is now introduced, what do you do? Leave him in the alley? Take him to a hotel? Take him to the ship? Bwahahahahahahahaha
Andrew Steward Copeland
Captain, 50 posts
Self exiled Noble
Scout Service Survivor
Thu 17 Sep 2020
at 18:35
  • msg #326

Re: OOC Chatter (1)

Could we even take him to the ship? Would it be quicker to get him a room and contact a doctor or medic?
Nerull
GM, 146 posts
God of Death
Thu 17 Sep 2020
at 18:36
  • msg #327

Re: OOC Chatter (1)

In reply to Andrew Steward Copeland (msg # 326):

You could, you have a medic don't you?
Alyx Karoll
Steward, 81 posts
Retired Entertainer
UPP 597FFA
Thu 17 Sep 2020
at 20:44
  • msg #328

Re: OOC Chatter (1)

In reply to Nerull (msg # 327):

The ship is still in refit and none of us has ever been aboard (heck, Alyx wouldn't even know if we CAN get aboard yet).

Alyx has "set medic" level training and is really smart, but wouldn't consider himself a "field medic" and certainly not a Doctor. Khuevaengh is about as good, but probably has some formal certification. I don't know that we have anyone better.
Nerull
GM, 147 posts
God of Death
Thu 17 Sep 2020
at 20:54
  • msg #329

Re: OOC Chatter (1)

In reply to Alyx Karoll (msg # 328):

The ship is open to you all. Khue is medic 1. He wasn't shot, he was beaten so there may be internal injuries, you have to figure that out.
Tal Atvar
Marine, 34 posts
Thu 17 Sep 2020
at 23:35
  • [deleted]
  • msg #330

Re: OOC Chatter (1)

This message was deleted by the player at 23:38, Thu 17 Sept 2020.
Khuevaengh
Sensors-Comms, 56 posts
Vargr - 7C9CC6
Fri 18 Sep 2020
at 00:34
  • msg #331

Re: OOC Chatter (1)

  Medic 1, +2 Int/Edu, and a good medkit. A hospital could probably do a better job with all of their staff and high-end equipment, but this probably isn't a situation that calls for it.
Frederick Vicouna
Broker, 27 posts
Astrogater / Broker
Human 66BCE89
Fri 18 Sep 2020
at 01:23
  • msg #332

Re: OOC Chatter (1)

In reply to Gvoudzon (msg # 311):

Gvoudzon: I didn't understand the "datman" thing. What was that?
Alyx Karoll
Steward, 84 posts
Retired Entertainer
UPP 597FFA
Fri 18 Sep 2020
at 04:20
  • msg #333

Re: OOC Chatter (1)

Khuevaengh:
  Medic 1, +2 Int/Edu, and a good medkit. A hospital could probably do a better job with all of their staff and high-end equipment, but this probably isn't a situation that calls for it.

Same effective rolls as Alyx, but Alyx will generally defer to Kheuvenaengh since he has the formal training/certification whereas Alyx has spent a lot of time with set medics and medical advisors and not formal training (Medic 0, +3 int/edu).
Gvoudzon
Vargr Gunner., 14 posts
Fri 18 Sep 2020
at 05:38
  • msg #334

Re: OOC Chatter (1)

In reply to Frederick Vicouna (msg # 332):

The joke is Anglic is still a foreign language to Gvoudzon (as his use of set phrases show), so when he heard Danila say
Danila:
- Well, if you must... You can consider mister Alyx, here, as your savior, it was his idea to follow your pursuers. And Datman, - Danila nodded at Andrew, - is our "pack leader".

he assumed "Datman" was Copeland's last name, like Alyx is "Mister Alyx"'s last name ;)
and Copeland didn't correct him so far...
This is the kind of cultural blunders that happens when you don't know for example that in East Asia the naming order is : "last name, first name" ;)
Now that he hears "captain Copeland", he may assume that it's a privileged denomination used by his crew only... but should he consider himself already as part of his crew, of would this be premature and thinking he's the Aslan's whiskers?

All that hints that Gvoudzon is from outside the Imperium >like Khuevaengh<, and is culturally very different from assimilated Vargr like Khuevaengh :)
This message was last edited by the player at 05:57, Fri 18 Sept 2020.
Khuevaengh
Sensors-Comms, 58 posts
Vargr - 7C9CC6
Fri 18 Sep 2020
at 10:12
  • msg #335

Re: OOC Chatter (1)

Assimilated? Not exactly. He's from the Extents and has spent most of his time there, but he has also spent a few years in Imperial space and has a reasonable grasp of how things work there.
Nerull
GM, 149 posts
God of Death
Fri 18 Sep 2020
at 15:29
  • msg #336

Re: OOC Chatter (1)

In reply to Khuevaengh (msg # 335):

Thank you all for playing. I'm a lazy GM so I didn't edit a few posts that were cut and paste, I'll try to do better.
Nerull
GM, 150 posts
God of Death
Fri 18 Sep 2020
at 18:52
  • msg #337

Re: OOC Chatter (1)

In reply to Nerull (msg # 336):

Constructive criticism accepted and you can chat OOC too. Constructive criticism should be in a PM though ;-)
This message was last edited by the GM at 18:52, Fri 18 Sept 2020.
Frederick Vicouna
Broker, 28 posts
Astrogater / Broker
Human 66BCE89
Fri 18 Sep 2020
at 19:59
  • msg #338

Re: OOC Chatter (1)

Gvoudzon:
In reply to Frederick Vicouna (msg # 332):

The joke is Anglic is still a foreign language to Gvoudzon (as his use of set phrases show), so when he heard Danila say
Danila:
- Well, if you must... You can consider mister Alyx, here, as your savior, it was his idea to follow your pursuers. And Datman, - Danila nodded at Andrew, - is our "pack leader".

he assumed "Datman" was Copeland's last name, like Alyx is "Mister Alyx"'s last name ;)
and Copeland didn't correct him so far...
This is the kind of cultural blunders that happens when you don't know for example that in East Asia the naming order is : "last name, first name" ;)
Now that he hears "captain Copeland", he may assume that it's a privileged denomination used by his crew only... but should he consider himself already as part of his crew, of would this be premature and thinking he's the Aslan's whiskers?

All that hints that Gvoudzon is from outside the Imperium >like Khuevaengh<, and is culturally very different from assimilated Vargr like Khuevaengh :)


I love it! I didn't catch it at the time in the scene, but I love the character flavor of the language barrier. Good stuff.
Gvoudzon
Vargr Gunner., 20 posts
UPP 788766
Sun 20 Sep 2020
at 12:18
  • msg #339

Re: OOC Chatter (1)

quote:
Khuevaengh had produced the stunner as a precaution against whomever had done the ransacking ...but apparently Gvoudzon had taken it as a precaution against him.


I was quite certain Khue would not welcome Gvoudzon's intrusion into his personal body space, nor the poking finger, and would have had the reflex to bring his stunner closer, and sink it into his intruder's belly.. ;)

quote:
at least the patient was more cooperative this way...


ROFL! ;D The game is really at its best when all participants try their best at tongue-in-cheek writing ;) unlike my yesterday's tabletop game where one players was doing salacious jokes and interrupting the GM who was trying to create an atmosphere... :/
This message was last edited by the player at 12:31, Sun 20 Sept 2020.
Danila
Pilot, 65 posts
Wed 23 Sep 2020
at 12:17
  • msg #340

Re: OOC Chatter (1)

In reply to Alyx Karoll (msg # 333):

The information gathered by Alyx - is it somehow shared by Alyx with the rest of the team or not yet?
Nerull
GM, 157 posts
God of Death
Wed 23 Sep 2020
at 12:20
  • msg #341

Re: OOC Chatter (1)

In reply to Danila (msg # 340):

My bad, that should have been private, fixed in the thread.
Gvoudzon
Vargr Gunner., 21 posts
UPP 788766
Wed 23 Sep 2020
at 13:36
  • msg #342

Re: OOC Chatter (1)

In reply to Nerull (msg # 341):

you know, I play on two others games on rpol, sometimes for years, and with those groups we tried the private messages between GMs and players; we tried to make the private messages public with the "spoil" format... All our experiments led to the same conclusion :

MAKE IT PUBLIC.

- it makes the thread alive, interesting, and not filled with boring "PM" :)
- we get to know our respective characters
- a message with only one recipient is a waste of writing time ;
- when a player gets a "private but interesting" information, he shares it 99% of the times. Thats's another waste of time (even more time lost if he's supposed to share the info, but forgets to do so)
EDIT : if the player shares the info "in-character", he may lose some of the info. For example, when Alyx texted his findings to Andrew, it wasn't integral (was the text message limited to 128 characters? ;)) he did not mention the bit about the ad's contact information :) If Alyx's player is afk, nobody knows that bit. :/
- it avoids many misunderstandings, and requests "where are you", "whatudoing" "why do you that" :)
- it's generally obvious if a message information is known only by a player. If needed, the other players are able to distinguish between what they know and what their characters know.

Even when the other players aren't supposed to know a very precise info (the PC involved is an expert, not the other PCs...), the rest of the message helps as status reminder and background info.

I'm not saying "the chaotic evil assassin/antipaladin PC HAS TO share his plans to backstabb everyone of you", but if the likely action is to share the info, could we skip the "I share with the team" chatter? :)

Could we also avoid the unnecessary headaches brought by those considerations ? "who did communicate with whom ? Are you aware of this? You were 5 steps behind the group, you could not have heard what X said. Who did told you? Nobody repeated it to you! Nobody knows your whereabouts because you did not specify you updated your position to the team every five minutes! You're still on the planet when everybody else is leaving with the ship because nobody stated they contacted you..."

There is absolutely no reason Alyx wouldn't share his findings. I suggest that we assume our characters share any info the GM gives us, and welcome advice/help/support in return, unless stated otherwise. :)
This message was last edited by the player at 09:49, Thu 24 Sept 2020.
Nerull
GM, 158 posts
God of Death
Wed 23 Sep 2020
at 13:42
  • msg #343

Re: OOC Chatter (1)

Thanks Regis.
Danila
Pilot, 66 posts
Wed 23 Sep 2020
at 14:00
  • msg #344

Re: OOC Chatter (1)

In reply to Gvoudzon (msg # 342):

I totally support this modus operandi.
Khuevaengh
Sensors-Comms, 67 posts
Vargr - 7C9CC6
Thu 24 Sep 2020
at 08:58
  • msg #345

Re: OOC Chatter (1)

Fancy script? It was just the standard cursive one that the site uses...
Nerull
GM, 163 posts
God of Death
Thu 24 Sep 2020
at 12:52
  • msg #346

Re: OOC Chatter (1)

Love the roleplay. I'd award serious xp! ;-)
Tal Atvar
Marine, 38 posts
Thu 24 Sep 2020
at 14:32
  • msg #347

Re: OOC Chatter (1)

If I was GM materiel, I'D GIVE US ALL ADABOYS OR GIRLS as the case may be, in other words, extra xp from GM on down for work put in because I know we all have contributed to the game.   But since I'm not, I won't so there.   My CHARACTER is waiting for the Gvoudzon to wake up and for lunch time to show back up with everyone one else.   If I am not responding, I am then rereading the various posts, in order to understand them or what is going on better.
Nerull
GM, 164 posts
God of Death
Thu 24 Sep 2020
at 15:38
  • msg #348

Re: OOC Chatter (1)

In reply to Tal Atvar (msg # 347):

That's it Tal, you guys are great, making it a lot easier on me!
Alyx Karoll
Steward, 97 posts
Retired Entertainer
UPP 597FFA
Fri 25 Sep 2020
at 07:22
  • msg #349

Re: OOC Chatter (1)

Khuevaengh:
Fancy script? It was just the standard cursive one that the site uses...

Yup, and my old eyes had trouble reading it on mobile where I have no trouble with the colors or such of the regular font. You didn't do anything wrong, just letting you know that my eyes suck!
Nerull
GM, 166 posts
God of Death
Sat 26 Sep 2020
at 14:50
  • msg #350

Re: OOC Chatter (1)

In reply to Alyx Karoll (msg # 349):

What do you do with the wallet?
Danila
Pilot, 70 posts
Sat 26 Sep 2020
at 16:01
  • msg #351

Re: OOC Chatter (1)

In reply to Nerull (msg # 350):

I guess this question should be addressed to me. Check msg #215 in the Leedor Downport thread. If no contact available, Danila will bring the wallet into TAS office.
Nerull
GM, 167 posts
God of Death
Sat 26 Sep 2020
at 16:11
  • msg #352

Re: OOC Chatter (1)

In reply to Danila (msg # 351):

There is contact info for Roet Bannerji, Captain of the Wolblutn

Nerull:
In reply to Danila (msg # 211):

The local starship information service lists him as Master of the Wolblutn, a far trader currently in port. Calling the Wolblutn for Bannerji produces a confirmation that he is indeed master of the ship but that he is not aboard at the moment. In an unguarded exchange, the 4th officer handling the call says Captain Bannerji has gone to see the local manager of Sternmetal Horizons, LIC.

You also find a message in the wallet:

quote:
Dear Mr. Smith,
Your vacation reservations have been confirmed and your itinerary includes Pysadi, Zila, Carsten, Pavanne, Nasemin, Jesedipere and then the Vargr Extents to beautiful Scangen. Your return journey will be back through Jesedipere to Junidy.

Your cousin on Aramanx has asked that you depart from your itinerary and pick up the additional luggage he referred to in his last letter. He also says that he hopes you will prolong your stay there for several weeks and then travel to – Junidy by way of Nasemin.

Enjoy your vacation!
Walker, Horizon Travel


Just thought you forgot about it so much was going on!
This message was last edited by the GM at 16:11, Sat 26 Sept 2020.
Gvoudzon
Vargr Gunner., 27 posts
UPP 788766
Sat 26 Sep 2020
at 18:23
  • msg #353

Which tense should we use ?

Now that we seem to have reached a compromise on the share of our character's info and actions, may I suggest we agree on the tense we use when we describe what they do? :)

I've seen so far the use of :
- present tense : "Danila accepts the invitation"
- past tense : "Khuevaengh had one very pertinent question"
- future tense : "Nice catch there" Andrew will comment on Danila's discovery"
... on the same page..

The present tense is dynamic and active. Bing, bang, immediate action. This focuses on the game aspect of roleplaying

Using the past tense seems to me like trying to write a work of literature. While I enjoy very much reading your nicely chiseled sentences here :) I have the feeling play-by-forum is not the most adequate medium to produce novel-quality literature. Also, the distance created by the past tense make the characters seem less alive and not actually "be free to act". As if they already lived the adventure a long time ago, - when they are in fact creating it right at the moment of posting. With the past tense, the character's future is already written, their actions constrained by destiny. The focus is on the story aspect of RPG

The use of the future tense makes the texts uncomfortable for me to read, because I feel the player is always calling for the validation of the GM, or checking if nothing the other players state would prevent his character's action, like in a wargame play "The armor unit will cross the river" - "No, the river is to deep and wide".
If you say your character will do something, what you mean is your character just does it. :) Again, with our average pace of posting, and the GM's reply frequence (which is fine, don't get me wrong :) It would be unreadable if any other post was the GM "yes the PC does it"), this style does not seem adapted to play-by-forum.

In my rpol games in French, we use the present tense, as we'd do at a physical table game. So this tense seems natural to me and has my preference. :)

What do you think ? Which tense are you most comfortable with? Would you feel embarrased if a majority of players recommended a specific tense use? :)
Khuevaengh
Sensors-Comms, 71 posts
Vargr - 7C9CC6
Sat 26 Sep 2020
at 18:47
  • msg #354

Which tense should we use ?

I prefer past tense but I can work with present if that's the game consensus.
Nerull
GM, 168 posts
God of Death
Sat 26 Sep 2020
at 19:23
  • msg #355

Which tense should we use ?

In reply to Khuevaengh (msg # 354):

I don't pay that much attention to it. As you can tell.
Danila
Pilot, 73 posts
Sat 26 Sep 2020
at 19:33
  • msg #356

Which tense should we use ?

In reply to Gvoudzon (msg # 353):

I think each tense has its use, and precisely in the cases you described. Sometimes my character just acts, so I use present simple. Sometimes I describe a prolonged action, then various past tenses fit perfectly. Sometimes I'm not sure if the action is possible and/or requires cooperation from the other players, then future tense fits well. I would not limit us to a single tense and would use all the flavors.
Tal Atvar
Marine, 41 posts
Sat 26 Sep 2020
at 21:11
  • msg #357

Which tense should we use ?

As for me, I get confused as when to use the various tenses but that being said, I personally like the present tense because than I can use the word I, in my action,
Khuevaengh
Sensors-Comms, 72 posts
Vargr - 7C9CC6
Sat 26 Sep 2020
at 23:03
  • msg #358

Which tense should we use ?

That would be first vs third person and first person will get very confusing very quickly...
Alyx Karoll
Steward, 100 posts
Retired Entertainer
UPP 597FFA
Sat 26 Sep 2020
at 23:20
  • msg #359

Which tense should we use ?

I'm good with any standard or not having a standard. Clear writing is what's important and if people write more clearly in their preferred style, then I'm good with a mix. I don't find it jarring at all.

On an unrelated note, have we lost Carver? I haven't seen a post from him in a bit.
Frederick Vicouna
Broker, 32 posts
Astrogater / Broker
Human 66BCE89
Sat 26 Sep 2020
at 23:47
  • msg #360

Which tense should we use ?

I usually use 3rd so that when others (you guys) read it, it reads more natural.


I also try to approach my posts like film script or play writing, trying to show the action instead of writing what my character is thinking, because other characters and the audience wouldn't necessarily know the thoughts. That is difficult though.

Thats why David Lynch had all that inner dialog in DUNE, which I really liked.
Khuevaengh
Sensors-Comms, 73 posts
Vargr - 7C9CC6
Sun 27 Sep 2020
at 00:34
  • msg #361

Which tense should we use ?

Two things to keep in mind:

We already have a full load of freight on standby, so we don't need to look for cargo. I don't know whether we also have any pre-booked passengers, though.

If you want to join Gvouzdon/Khuevaengh/Tal/Alyx then you'd better call ahead because they're currently barricaded in Khuevaengh's room at the hotel - you can't just walk in. ;)
Danila
Pilot, 74 posts
Sun 27 Sep 2020
at 19:58
  • msg #362

Re: Which tense should we use ?

Khuevaengh:
We already have a full load of freight on standby


I probably missed that, could you remind me where we got the freight?
Nerull
GM, 170 posts
God of Death
Sun 27 Sep 2020
at 20:13
  • msg #363

Re: Which tense should we use ?

In reply to Danila (msg # 362):

It was arranged by the company broker.
Danila
Pilot, 75 posts
Sun 27 Sep 2020
at 21:38
  • msg #364

Re: Which tense should we use ?

In reply to Nerull (msg # 363):

I scanned through the messages, still can't find where did we discuss that.
Gvoudzon
Vargr Gunner., 29 posts
down on his luck
Mon 28 Sep 2020
at 07:15
  • msg #365

disguise?

Alyx Karoll:
He looks at the sleeping, heavily bandaged vargr, (...) we just need to get him a costume that fully conceals him."</b>


Are you thinking of a mummy costume? ;O)
Alyx Karoll
Steward, 102 posts
Retired Entertainer
UPP 597FFA
Mon 28 Sep 2020
at 07:40
  • msg #366

disguise?

Gvoudzon:
Are you thinking of a mummy costume? ;O)


He's thinking more along the lines of an Aslan Cosplay kit (cr 750 of the shelf, but maybe in sale right after new years...)
Khuevaengh
Sensors-Comms, 75 posts
Vargr - 7C9CC6
Mon 28 Sep 2020
at 11:44
  • msg #367

disguise?

That combination would be awkward.

Okay, yes, he's got a better-matching body shape, but even more so than with humans, the size difference is going to pose a problem.

Maybe if he's kitted out as a female aslan? They're closer in size. Still a long shot, but...
Nerull
GM, 172 posts
God of Death
Mon 28 Sep 2020
at 12:17
  • msg #368

disguise?

In reply to Khuevaengh (msg # 367):

If I miss a post, please just pm me with a nudge. I'm not the most observant with my eyes.
Khuevaengh
Sensors-Comms, 77 posts
Vargr - 7C9CC6
Wed 30 Sep 2020
at 13:22
  • msg #369

disguise?

Unofficial ways?

Stealing it.
Bribing someone.
Blackmail/extortion. (This would take some legwork!)
Etc.


Quasi-official and official ways could still work. (Their 'bylaws' don't allow it? There's always someone who can authorize an exemption. The question is what they want in return...)
Nerull
GM, 178 posts
God of Death
Wed 30 Sep 2020
at 13:24
  • msg #370

disguise?

In reply to Khuevaengh (msg # 369):

That would work IC too Khue.
Andrew Steward Copeland
Captain, 67 posts
Self exiled Noble
Scout Service Survivor
Wed 30 Sep 2020
at 22:01
  • msg #371

The Macguffin

I am curious. Did anyone let Andrew know about the message on the macguffin?
Alyx Karoll
Steward, 107 posts
Retired Entertainer
UPP 597FFA
Wed 30 Sep 2020
at 23:23
  • msg #372

The Macguffin

In reply to Andrew Steward Copeland (msg # 371):

I think it came up after Andrew split. Alyx wouldn't have thought to mention it (after all, he's used to people knowing what they're supposed to know.) Easy enough for him to casually mention it as if he expects Andrew already knows it...
Nerull
GM, 182 posts
God of Death
Thu 1 Oct 2020
at 20:37
  • msg #373

The Macguffin

In reply to Andrew Steward Copeland (msg # 371):

Are you upgrading the ship with shares in any way while in the downport for overhaul? Once it gets sent to the highport it might be too late.
Tal Atvar
Marine, 43 posts
Sat 3 Oct 2020
at 02:16
  • msg #374

The Macguffin

Sorry for not posting, just waiting until some one gets back to TAL and the rest back at the hospital part of the story.
Andrew Steward Copeland
Captain, 71 posts
Self exiled Noble
Scout Service Survivor
Sat 3 Oct 2020
at 02:26
  • msg #375

The Macguffin

In reply to Nerull (msg # 373):

I was going to confirm with shareholders themselves at lunch the next day if they were interested
Khuevaengh
Sensors-Comms, 78 posts
Vargr - 7C9CC6
Sat 3 Oct 2020
at 11:40
  • msg #376

The Macguffin

Khevaengh is likewise on hold at the hotel room since he has a seriously-injured patient and an unknown threat level outside to deal with. He'd strongly prefer that the rest of the crew not do anything to bring more trouble (legal, mobster, or otherwise) down on us though. ;)
Nerull
GM, 185 posts
God of Death
Mon 5 Oct 2020
at 13:13
  • msg #377

The Macguffin

In reply to Khuevaengh (msg # 376):

Are we waiting on me? Did I miss something?
Nerull
GM, 186 posts
God of Death
Mon 5 Oct 2020
at 13:53
  • msg #378

Re: The Macguffin

Khuevaengh:
Khevaengh is likewise on hold at the hotel room since he has a seriously-injured patient and an unknown threat level outside to deal with. He'd strongly prefer that the rest of the crew not do anything to bring more trouble (legal, mobster, or otherwise) down on us though. ;)


I put up a thread for your room so you can talk IC
Danila
Pilot, 81 posts
Mon 5 Oct 2020
at 13:56
  • msg #379

The Macguffin

In reply to Nerull (msg # 377):

It seems Alyx, Frederick and Danila are looking for the director of the museum.
Danila
Pilot, 82 posts
Mon 5 Oct 2020
at 14:14
  • msg #381

The Macguffin

In reply to Nerull (msg # 377):

Just do it in non-OOC section :)
Nerull
GM, 187 posts
God of Death
Mon 5 Oct 2020
at 14:23
  • msg #382

The Macguffin

In reply to Danila (msg # 381):

Sorry, moved it. I forget where I am sometimes ;-)
Nerull
GM, 188 posts
God of Death
Mon 5 Oct 2020
at 15:28
  • msg #383

Re: The Macguffin

Tal Atvar:
Sorry for not posting, just waiting until some one gets back to TAL and the rest back at the hospital part of the story.


I opened a thread there, so far no one has posted there. Tal, Khue and Gvoudzon are there, not sure about who else is where, Danila and Andrew and Alyx are at the museum.
Frederick Vicouna
Broker, 36 posts
Astrogater / Broker
Human 66BCE89
Mon 5 Oct 2020
at 17:38
  • msg #384

Re: The Macguffin

Nerull:
Danila and Andrew and Alyx


and Frederick.

Nerull:
are at the museum.

Nerull
GM, 190 posts
God of Death
Wed 7 Oct 2020
at 14:23
  • msg #385

Re: The March Harrier

In reply to Frederick Vicouna (msg # 384):

The March Harrier is in the Naasirka Ship Yard at the moment being overhauled. When that is done it will go to the HighPort. You can't get any real access to the ship until it goes to the HighPort. Just thought to remind you. Are you getting any more work done here by Naasirka?
Alyx Karoll
Steward, 120 posts
Retired Entertainer
UPP 597FFA
Wed 7 Oct 2020
at 17:54
  • msg #386

The Museum thread

I'm holding off on responding because Alyx sent out something for others to look at and I don't know who's seen it because they're not physically there.
Gvoudzon
Vargr Gunner., 30 posts
down on his luck
Thu 8 Oct 2020
at 17:45
  • msg #387

The Museum thread

I'm complaining for the second and last time on this subject :'( ...but the use of Private Messages is spoiling my pleasure of reading the - finely written - interactions of Alyx and Andrew S. Copeland, since they seem to act erratically and incomprehensibly. I just can't follow the drift, because the characters have some knowledge - that the readers/audience would like to be in the known to appreciate what's going on. :/
Nerull
GM, 193 posts
God of Death
Thu 8 Oct 2020
at 17:48
  • msg #388

The Museum thread

You want PMs to end is what you're saying? I can do that if it is what everyone wants, doesn't matter to me. What do you all think. Just post everything in the open so everyone is in the loop?

You can post in Khue's room, as you are there if you guys want to.
Alyx Karoll
Steward, 122 posts
Retired Entertainer
UPP 597FFA
Thu 8 Oct 2020
at 21:49
  • msg #389

The Museum thread

In reply to Gvoudzon (msg # 387):

Alyx isn't reacting erratically, just impulsively :). The only PM I was involved with was accidental (clicked the thing on mobile and didn't notice) and I think I managed to get the gist of it into the public forum.
Tal Atvar
Marine, 46 posts
Sat 10 Oct 2020
at 16:49
  • msg #390

The Museum thread

I know ALEX noticed but now I am as well, have we lost our engineer, Carver?   He doesn't live in SOUTHERN CA does he?   If so, I understand given my bout with the NW wildfires this late summer/ early fall and having to evacuate.    From what I am gleaning from the news is that they are still raging fires in CA SO HE might have lost everything.
Nerull
GM, 196 posts
God of Death
Sat 10 Oct 2020
at 16:53
  • msg #391

The Museum thread

In reply to Tal Atvar (msg # 390):

He may have, I sent him an rmail about 10 minutes ago, if he lost everything I probably won't hear from him, I don't know for sure where he lives. I'll NPC him a bit and we can hope he comes back.
Khuevaengh
Sensors-Comms, 82 posts
Vargr - 7C9CC6
Sat 10 Oct 2020
at 20:15
  • msg #392

The Museum thread

PMs are okay for side scenes that won't meaningfully impact the main story thread(s), but they're a bad way to conduct anything that's relevant to the whole group.
Frederick Vicouna
Broker, 37 posts
Astrogater / Broker
Human 66BCE89
Sun 11 Oct 2020
at 05:58
  • msg #393

The Museum thread

Are we all invited to the dinner? Sorry I missed that detail. Frederick would like to go to that if it is appropriate for him to go (not inviting himself).
Danila
Pilot, 86 posts
Sun 11 Oct 2020
at 09:38
  • msg #394

The Museum thread

In reply to Frederick Vicouna (msg # 393):

We all were invited.
Khuevaengh
Sensors-Comms, 84 posts
Vargr - 7C9CC6
Sun 11 Oct 2020
at 15:59
  • msg #395

The Museum thread

I don't suppose the records that he just hacked give any indication as to why? (If the pawnshop saw an opportunity with the museum, the museum was pressuring them, someone else was involved, etc.)
Nerull
GM, 197 posts
God of Death
Sun 11 Oct 2020
at 16:03
  • msg #396

The Museum thread

In reply to Khuevaengh (msg # 395):

The museum paid more than the item was worth. They paid 10,000Cr for a 2,500Cr brooch.
Khuevaengh
Sensors-Comms, 85 posts
Vargr - 7C9CC6
Sun 11 Oct 2020
at 16:12
  • msg #397

The Museum thread

Which means that the museum isn't going to be cooperative on this, and the pawn shop has just as much motive to deny everything. So...
Danila
Pilot, 87 posts
Sun 11 Oct 2020
at 16:50
  • msg #398

The Museum thread

In reply to Khuevaengh (msg # 397):

A call to a fraud prevention agency?
Khuevaengh
Sensors-Comms, 86 posts
Vargr - 7C9CC6
Sun 11 Oct 2020
at 17:48
  • msg #399

The Museum thread

Maybe, although that's likely to just get the thing seized, not just because of the fraud but because it's of interest to the authorities for its message. And any resolution would require the swift (bureaucratic) hand of justice to do its work, so it might be done in a year or three.

If giving the museum and pawn shop (especially the latter) a poke in the eye is more important than getting the amulet back quickly, though, then it's a viable plan.
Alyx Karoll
Steward, 127 posts
Retired Entertainer
UPP 597FFA
Sun 11 Oct 2020
at 20:31
  • msg #400

The Museum thread

In reply to Khuevaengh (msg # 399):

Yup. We either need to do this ourselves or bring overwhelming Imperial assistance, which probably means we don't get the message.
Khuevaengh
Sensors-Comms, 87 posts
Vargr - 7C9CC6
Sun 11 Oct 2020
at 21:10
  • msg #401

The Museum thread

We don't have any secret psions among us, do we? A suggestion or two would come in handy in resolving this...
Andrew Steward Copeland
Captain, 80 posts
Self exiled Noble
Scout Service Survivor
Mon 12 Oct 2020
at 03:23
  • msg #402

The Museum thread

My character would prefer to avoid resorting outright robbery of the museum. Other than the legality we would need hide from both the authority and the criminals until repairs on the ship are completed in two weeks.If the message on the macguffin is vital for the adventure I hope that pulling off a heist is not our only option.
Alyx Karoll
Steward, 129 posts
Retired Entertainer
UPP 597FFA
Mon 12 Oct 2020
at 04:39
  • msg #403

The Museum thread

In reply to Andrew Steward Copeland (msg # 402):

I can see several other ways, but they all include involving other parties with the authority to yoink the brooch/message from us. Part of why I'm trying to figure out who at the museum is actively involved and what they know.
Gvoudzon
Vargr Gunner., 34 posts
down on his luck
Tue 13 Oct 2020
at 05:10
  • msg #404

The Museum thread

quote:
our itinerary includes Pysadi, Zila, Carsten, Pavanne, Nasemin, Jesedipere and then the Vargr Extents to beautiful Scangen. Your return journey will be back through Jesedipere to Junidy.

Your cousin on Aramanx has asked that you depart from your itinerary and pick up the additional luggage he referred to in his last letter. He also says that he hopes you will prolong your stay there for several weeks and then travel to – Junidy by way of Nasemin.


Does something look suspicious to Gvoudzon in this message? Is the itinerary standard? Is Scangen that beautiful? Is there something worth staying for weeks on Aramanx? Is "pick the additional luggage" a code for smuggling ? Is "cousin" a slang word for something in the corsair circles?

Streetwise : Gvoudzon rolled 11 using 2d6+1 ((6,4)).
Nerull
GM, 199 posts
God of Death
Tue 13 Oct 2020
at 12:01
  • msg #405

The Museum thread

Luggage could be a person or item, it could very well be a coded message!
Frederick Vicouna
Broker, 39 posts
Astrogater / Broker
Human 66BCE89
Wed 14 Oct 2020
at 16:54
  • msg #406

The Museum thread

Picturing dinner like a Tarantino film, camera constantly moving in circle around the table as witty dialog happens. Of course, with less racism than his movies tends to have...
Carver Arvel
Engineer, 50 posts
UPP 798BCA
<REDACTED>
Wed 14 Oct 2020
at 17:33
  • msg #407

The Museum thread

In reply to Frederick Vicouna (msg # 406):

Yes, Carver is black.
Nerull
GM, 201 posts
God of Death
Fri 16 Oct 2020
at 15:40
  • msg #408

The Museum thread

In reply to Carver Arvel (msg # 407):

Did I miss something? It got real quiet.
Danila
Pilot, 90 posts
Fri 16 Oct 2020
at 18:47
  • msg #409

The Museum thread

In reply to Nerull (msg # 408):

I think Alyx has some investigation out there and if he does not, I'm OK to skip to the next day.
This message was last edited by the player at 18:47, Fri 16 Oct 2020.
Nerull
GM, 202 posts
God of Death
Fri 16 Oct 2020
at 18:53
  • msg #410

The Museum thread

We'll go to the next day tomorrow.
Tal Atvar
Marine, 48 posts
Fri 16 Oct 2020
at 18:58
  • msg #411

The Museum thread

Just enjoying the dinner and the atmosphere of the place since Tal doesn't get this type of stuff all that often.
Nerull
GM, 203 posts
God of Death
Fri 16 Oct 2020
at 19:14
  • msg #412

The Museum thread

In reply to Tal Atvar (msg # 411):

RED juicy MEAT!!! RAW! Roooaaaarrr!
Andrew Steward Copeland
Captain, 84 posts
Self exiled Noble
Scout Service Survivor
Fri 16 Oct 2020
at 19:24
  • msg #413

The Museum thread

Is Andrew going to have to tip the servers (and the clean up crew) extra? Also was our departed captain kind enough to pay for his distraction or is Andrew footing the bill as well?
Nerull
GM, 204 posts
God of Death
Fri 16 Oct 2020
at 19:27
  • msg #414

The Museum thread

In reply to Andrew Steward Copeland (msg # 413):

The Captain took care of everything.
Alyx Karoll
Steward, 132 posts
Retired Entertainer
UPP 597FFA
Fri 16 Oct 2020
at 20:06
  • msg #415

The Museum thread

Left to his own devices, Alyx will keep following his curiosity until he falls over. At this point I think he's gotten what he can from the museum. (Sounds like the assistant director may not know he was presenting falsified documents).

He's still interested in more follow up following up on Chan and now having Horizon Travel to find out if there's any records that match the note (betting that there aren't).
Gvoudzon
Vargr Gunner., 37 posts
down on his luck
Mon 19 Oct 2020
at 10:55
  • msg #416

The Museum thread

as a new cub to the group, Gvoudzon follows the pack captain everywhere, - to the navy, the scout, the board - unless ordered the contrary.
Nerull
GM, 206 posts
God of Death
Mon 19 Oct 2020
at 11:27
  • msg #417

The Museum thread

In reply to Gvoudzon (msg # 416):

He should hide, he's being sought! Unless he decides to steal his brooch back.
This message was last edited by the GM at 11:27, Mon 19 Oct 2020.
Nerull
GM, 216 posts
God of Death
Wed 21 Oct 2020
at 13:04
  • msg #418

The Museum thread

In reply to Nerull (msg # 417):

Khue has left the game. Would someone be interested in taking the character over? I would appreciate it. Thank you. I already have Carver.

Danila? Alyx? Andrew? Anyone?
This message was last edited by the GM at 20:47, Wed 21 Oct 2020.
Nerull
GM, 221 posts
God of Death
Sat 24 Oct 2020
at 12:33
  • msg #419

The Museum thread

In reply to Nerull (msg # 418):

Khue has been assumed, Guess who if you want to. Thank you Captain Anonymous, appreciate it.
Nerull
GM, 222 posts
God of Death
Sun 25 Oct 2020
at 16:22
  • msg #420

The Museum thread

In reply to Nerull (msg # 419):

Did I miss something? Everyone is checking in but not posting, waiting for a reply? I didn't see anything, please nudge me if I missed you.
Tal Atvar
Marine, 51 posts
Sun 25 Oct 2020
at 16:40
  • msg #421

The Museum thread

I, the player, was thinking that my character would go to the ISS base but as a distraction for the rest of the characters to get the information that we need but if not he will come along and keep Gvoudzon company.   GM please let me know if this is necessary.
Nerull
GM, 223 posts
God of Death
Sun 25 Oct 2020
at 16:43
  • msg #422

The Museum thread

In reply to Tal Atvar (msg # 421):

You can do it if you want to, not necessary though. Role play ;-)
Danila
Pilot, 98 posts
Sun 25 Oct 2020
at 17:51
  • msg #423

The Museum thread

In reply to Nerull (msg # 420):

I assume we are going to the ISS office and waiting your narrative.
Alyx Karoll
Steward, 143 posts
Retired Entertainer
UPP 597FFA
Tue 27 Oct 2020
at 03:19
  • msg #424

The Museum thread

Anyone else having the sure be really slow the last couple of days? It seems better now, but was almost impossible to use for part of the weekend.
Nerull
GM, 226 posts
God of Death
Tue 27 Oct 2020
at 11:07
  • msg #425

The Museum thread

In reply to Alyx Karoll (msg # 424):

Yeah, it was slow, an excuse to change servers again. ;-)
Nerull
GM, 227 posts
God of Death
Wed 28 Oct 2020
at 15:11
  • msg #426

The Museum thread

In reply to Nerull (msg # 425):

Post so I have something to respond TO.
Alyx Karoll
Steward, 144 posts
Retired Entertainer
UPP 597FFA
Wed 28 Oct 2020
at 16:42
  • msg #427

The Museum thread

In reply to Nerull (msg # 426):

I've slowed down so that Alyx doesn't get too out of sync with everyone (I'm pretty sure he's done a full morning already.) It looks like we're waiting in Andrew in the ISS base.
Danila
Pilot, 99 posts
Wed 28 Oct 2020
at 16:45
  • msg #428

The Museum thread

In reply to Nerull (msg # 426):

What's going on in the ISS office?
Nerull
GM, 228 posts
God of Death
Wed 28 Oct 2020
at 16:51
  • msg #429

The Museum thread

In reply to Danila (msg # 428):

They went in. Were asked if they had an appointment.

Andrew has been here, but hasn't posted ;-(
This message was last edited by the GM at 16:53, Wed 28 Oct 2020.
Frederick Vicouna
Broker, 42 posts
Astrogater / Broker
Human 66BCE89
Thu 29 Oct 2020
at 05:40
  • msg #430

So Many Appointments!

A little confusing...


I think we have an appointment at ISS with Andrew, Khuevaengh, Danila, and I think Tal.

however, Carver Arvel and Frederick are heading to Shipyard to check on the March Harrier- but I think they do not have an appointment.




I think we got our wires crossed a little bit. Nerull, was message 376 directed to the ISS crew? or to the Shipyard guys?
Gvoudzon
Vargr Gunner., 42 posts
down on his luck
Mon 2 Nov 2020
at 11:37
  • msg #431

So Many Appointments!

Funny how the captain scrambles and everybody is on their guards, fearing an ambush... ;D "Thank you Tal!" ;))

May I suggest we talk about the ships improvements again? In 3-4 days it'll be ready, and could only jump-1 :( The improvements have to be decided and ordered while it's in the 'yards :)
Nerull
GM, 242 posts
God of Death
Wed 4 Nov 2020
at 16:14
  • msg #432

So Many Appointments!

In reply to Gvoudzon (msg # 431):

What's up? Silence scares poor little ole me.
Alyx Karoll
Steward, 149 posts
Retired Entertainer
UPP 597FFA
Wed 4 Nov 2020
at 17:47
  • msg #433

So Many Appointments!

In reply to Nerull (msg # 432):

I'm not running with a lot of mental bandwidth at the moment. Should be better next week. Also the site is slow again...
Nerull
GM, 243 posts
God of Death
Wed 4 Nov 2020
at 20:31
  • msg #434

So Many Appointments!

In reply to Alyx Karoll (msg # 433):

Ahhhh, hopefully it speeds back up.
Nerull
GM, 249 posts
God of Death
Sun 8 Nov 2020
at 13:16
  • msg #435

So Many Appointments!

In reply to Nerull (msg # 434):

Thanks for playing guys, hope you are having fun and keeping interest.
Nerull
GM, 250 posts
God of Death
Sun 8 Nov 2020
at 17:33
  • msg #436

So Many Appointments!

In reply to Nerull (msg # 435):

Running slow as fuck again.
Danila
Pilot, 106 posts
Sun 8 Nov 2020
at 18:50
  • msg #437

So Many Appointments!

In reply to Nerull (msg # 436):

Theodore Bickle:
In reply to Danila (msg # 427):

"Collapsible, drop, semantics. You do if you want out of the Trace. Otherwise it's jump 1 only."


It seems my English is not that good - I don't understand what Theodore Bickle said :) Could you put it in simpler words?
This message was last edited by the player at 18:51, Sun 08 Nov 2020.
Theodore Bickle
NPC, 34 posts
Sun 8 Nov 2020
at 18:55
  • msg #438

So Many Appointments!

In reply to Danila (msg # 437):

I said drop tanks or collapsible tanks, doesn't matter, you need one or the other to get out of the Aramis Trace out into the subsector.
Alyx Karoll
Steward, 151 posts
Retired Entertainer
UPP 597FFA
Sun 8 Nov 2020
at 19:28
  • msg #439

So Many Appointments!

from the downport thread, looks like this question got missed:
OOC: is the Museum under Imperial jurisdiction or local (though the ultimate arbiter of local law is an Imperial Marquis, so it might not be hugely important)?
Nerull
GM, 251 posts
God of Death
Sun 8 Nov 2020
at 19:45
  • msg #440

So Many Appointments!

In reply to Alyx Karoll (msg # 439):

I didn't see that. It is local jurisdiction, which is the Marquis. He rules supposedly. Though the trading companies would argue with that.
Danila
Pilot, 107 posts
Sun 8 Nov 2020
at 19:50
  • msg #441

Re: So Many Appointments!

Theodore Bickle:
In reply to Danila (msg # 437):

I said drop tanks or collapsible tanks, doesn't matter, you need one or the other to get out of the Aramis Trace out into the subsector.


Are collapsible tanks (not drop tanks) available on Aramis?
Nerull
GM, 252 posts
God of Death
Sun 8 Nov 2020
at 20:08
  • msg #442

Re: So Many Appointments!

In reply to Danila (msg # 441):

No.
Frederick Vicouna
Broker, 45 posts
Astrogater / Broker
Human 66BCE89
Sun 8 Nov 2020
at 20:12
  • msg #443

Re: OOC Chatter!

Theodore Bickle:
In reply to Danila (msg # 437):

I said drop tanks or collapsible tanks, doesn't matter, you need one or the other to get out of the Aramis Trace out into the subsector.


Between collapsible or drop, I prefer collapsible. If that is the decision.
This message was last updated by the GM at 18:01, Mon 09 Nov 2020.
Danila
Pilot, 108 posts
Mon 9 Nov 2020
at 22:55
  • msg #444

Re: OOC Chatter!

I guess we are waiting for the captain's confirmation on the upgrades and will move on after that?
Andrew Steward Copeland
Captain, 100 posts
Self exiled Noble
Scout Service Survivor
Tue 10 Nov 2020
at 00:31
  • msg #445

Re: OOC Chatter!

Just wanted to make sure everyone had a chance to have their say .
Alyx Karoll
Steward, 152 posts
Retired Entertainer
UPP 597FFA
Tue 10 Nov 2020
at 04:31
  • msg #446

Re: OOC Chatter!

In reply to Andrew Steward Copeland (msg # 445):

Alyx has had his say, which is to say he doesn't have a say in the upgrades :)
Tal Atvar
Marine, 58 posts
Wed 11 Nov 2020
at 21:36
  • msg #447

Re: OOC Chatter!

Yea! my one thread in the Upgrade thread worked as a blueprint for the refit, I, the player, don't usually get to have that much say in a game because I am usually fairly slow out of the gate as it were.   I'm still a little dismayed because when we talked about earlier upgrades etc., we couldn't come to a decent consensus, is all.
Nerull
GM, 254 posts
God of Death
Thu 12 Nov 2020
at 15:02
  • msg #448

Re: OOC Chatter!

In reply to Tal Atvar (msg # 447):

Ahh but you guys are talking and doing! Active and the game moves on! I'm a happy GM!

Are the players happy?

5/1105 isn't it? date wise? I lost track! OMG!!!
Alyx Karoll
Steward, 154 posts
Retired Entertainer
UPP 597FFA
Thu 12 Nov 2020
at 19:48
  • msg #449

Re: OOC Chatter!

In reply to Nerull (msg # 448):

I'm active but keep coming up empty (and rolling well enough to get something but getting nothing so ooc I'm sure I'm going up a blind alley, but IC alyx has no reason to give up the hunt.) Enjoying things so far!
Danila
Pilot, 110 posts
Thu 12 Nov 2020
at 22:06
  • msg #450

Re: OOC Chatter!

In reply to Nerull (msg # 448):

Fine for me!
Tal Atvar
Marine, 59 posts
Sat 14 Nov 2020
at 03:54
  • msg #451

Re: OOC Chatter!

In reply to Nerull (msg # 448):

the date is fine by me, still here and will respond when spoken to or about and if there's something that moves the plot or story along.   Pertaining to Alyx, THE PLAYER, can't think of anything or way for that matter to help him with his investigation.   If Alyx has any suggestions let me know in a PM.
Danila
Pilot, 115 posts
Tue 17 Nov 2020
at 16:14
  • msg #452

Re: OOC Chatter!

Gentlemen!

I decided to implement the Steve Jackson’s Triplanetary as a fully automated PBEM-style game and play it on the internet with friends. The original rules are here:
http://www.sjgames.com/triplan/2018rules.pdf
At the moment, I have programmed all the basic functions of the original game (draw map, buy this, sell that, move there, etc.) using macros and added a few experimental tweaks. The game is ready to run a «Monster game» which Steve Jackson dreamed to make but never made.
http://www.sjgames.com/gurps/R...19/Triplanetary.html
And the most important thing: the potential of the game is such that it can be developed almost indefinitely, depending on the mood and the availability of time, and, as a distant prospect, given there will be enough dedicated players, I can make out of it something like a strategical game based on The Expanse series.

If you would like to join, contact me in PM.
Nerull
GM, 266 posts
God of Death
Tue 17 Nov 2020
at 20:41
  • msg #453

Re: OOC Chatter!

In reply to Danila (msg # 452):

We've been very busy Alyx!
Alyx Karoll
Steward, 158 posts
Retired Entertainer
UPP 597FFA
Sun 22 Nov 2020
at 04:28
  • msg #454

Re: OOC Chatter!

We know the museum paid cr 10,000 for the broch, but it's not clear to me what the amount was on the recipt the assistant director showed, since the number being given to us now is only cr 3,000. If the person we're speaking to is lying we can call them on it...
Andrew Steward Copeland
Captain, 116 posts
Self exiled Noble
Scout Service Survivor
Sun 22 Nov 2020
at 06:20
  • msg #455

Re: OOC Chatter!

I noticed that also. Andrew will see if the broker is willing to let us buy the pendant back. While I suspect the answer will be no he will be interested in how he responds. The more observant among might gain better insight on our broker's motives.
Nerull
GM, 269 posts
God of Death
Sun 22 Nov 2020
at 13:16
  • msg #456

Re: OOC Chatter!

Alyx Karoll:
We know the museum paid cr 10,000 for the broch, but it's not clear to me what the amount was on the recipt the assistant director showed, since the number being given to us now is only cr 3,000. If the person we're speaking to is lying we can call them on it...


Ahh, I made a booboo, oh well, stranger mystery! ;-)
Tal Atvar
Marine, 64 posts
Mon 23 Nov 2020
at 21:12
  • msg #457

Re: OOC Chatter!

Tal wants in on the action.    I'll be the one dressed for bear, besides all my weapons, I will be packing all my grenades.    Since I'm not to go at stealth or comps put me in the action team, Andy.
This message was last edited by the player at 21:19, Mon 23 Nov 2020.
Frederick Vicouna
Broker, 49 posts
Astrogater / Broker
Human 66BCE89
Tue 24 Nov 2020
at 07:58
  • msg #458

Re: OOC Chatter!

Frederick heads back to the hotel after stocking up on some liquor and tobacco. He'll stow it in the room and then hang out in the hotel lobby/restaurant/bar until he notices any of the crew lurking about. - off camera.
Nerull
GM, 270 posts
God of Death
Tue 24 Nov 2020
at 12:49
  • msg #459

Re: OOC Chatter!

In reply to Tal Atvar (msg # 457):

LAWLEVEL 6
Danila
Pilot, 128 posts
Wed 25 Nov 2020
at 23:15
  • msg #460

Re: OOC Chatter!

In reply to Tal Atvar (msg # 457):

Tal, have you seen my PM?
Nerull
GM, 271 posts
God of Death
Thu 26 Nov 2020
at 12:39
  • msg #461

Re: OOC Chatter!

In reply to Danila (msg # 460):

Happy Thanksgiving!
Tal Atvar
Marine, 66 posts
Thu 26 Nov 2020
at 22:03
  • msg #462

Re: OOC Chatter!

Happy Thanksgiving Y'all
Andrew Steward Copeland
Captain, 123 posts
Self exiled Noble
Scout Service Survivor
Fri 27 Nov 2020
at 08:35
  • msg #463

Re: OOC Chatter!

Everyone stay safe this Thanksgiving
Nerull
GM, 272 posts
God of Death
Fri 27 Nov 2020
at 13:52
  • msg #464

Re: OOC Chatter!

In reply to Andrew Steward Copeland (msg # 463):

Drivethru has their annual sale now on PDFs!
Gvoudzon
Vargr Gunner., 52 posts
down on his luck
Sun 29 Nov 2020
at 18:57
  • msg #465

Re: OOC Chatter!

"sorry Gvou, the information I got refereed to it as a pendant. In any case We going to need to hash out a plan get your brooch back. We will also need to place to hide out, especial if the crooks more than one day to make their move."
</quote>

Gvoudzon looks for such a place : Gvoudzon rolled 8 using 2d6+1.  Streetwise
This message was last updated by the GM at 19:05, Sun 29 Nov 2020.
Danila
Pilot, 131 posts
Tue 1 Dec 2020
at 15:58
  • msg #466

Re: OOC Chatter!

Danila:
In reply to Tal Atvar (msg # 457):

Tal, have you seen my PM?


Ahem. Tal Atvar, do you copy?
Danila
Pilot, 132 posts
Thu 3 Dec 2020
at 13:31
  • msg #467

Re: OOC Chatter!

Danila:
Danila:
In reply to Tal Atvar (msg # 457):

Tal, have you seen my PM?


Ahem. Tal Atvar, do you copy?


I guess not.
Oh well.
Nerull
GM, 276 posts
God of Death
Thu 3 Dec 2020
at 20:34
  • msg #468

Re: OOC Chatter!

In reply to Danila (msg # 467):

We all still here? Let me know if I missed something then update me on what you want to do. This is the slow time of year here on RPoL.
This message was last edited by the GM at 20:35, Thu 03 Dec 2020.
Danila
Pilot, 134 posts
Thu 3 Dec 2020
at 21:05
  • msg #469

Re: OOC Chatter!

In reply to Nerull (msg # 468):

I think we are ready for action.
Nerull
GM, 277 posts
God of Death
Thu 3 Dec 2020
at 21:09
  • msg #470

Re: OOC Chatter!

In reply to Danila (msg # 469):

Probably. I'll update tomorrow after everyone has a chance to post.
Andrew Steward Copeland
Captain, 127 posts
Self exiled Noble
Scout Service Survivor
Thu 3 Dec 2020
at 21:10
  • msg #471

Re: OOC Chatter!

We got a hideout. we need to get needed equipment gather intelligence and make final plans.
Nerull
GM, 278 posts
God of Death
Thu 3 Dec 2020
at 21:49
  • msg #472

Re: OOC Chatter!

In reply to Andrew Steward Copeland (msg # 471):

Sweet. you can do that for a day or two before I update. I'm trying to keep it moving a bit, not in no hurry, we got years! ;-)
Nerull
GM, 279 posts
God of Death
Sun 13 Dec 2020
at 18:51
  • msg #473

Re: OOC Chatter!

In reply to Nerull (msg # 472):

12 days til Christmas.
Nerull
GM, 280 posts
God of Death
Mon 14 Dec 2020
at 19:40
  • msg #474

Re: OOC Chatter!

In reply to Nerull (msg # 473):

link to a message in another game

GM MassivePony is starting or planning to start a MgT 2e game. Click the link and let him know if you are interested. It is listed under Game Proposals for now.
This message was last edited by the GM at 19:41, Mon 14 Dec 2020.
Nerull
GM, 281 posts
God of Death
Mon 21 Dec 2020
at 13:08
  • msg #475

Re: OOC Chatter!

In reply to Nerull (msg # 474):

Welcome our new Carver, just added him this morning, I'll be glad when the season is over and the game moves on. ;-) Hehehehehehe.


Tweak him and change him to make him you Helvorn.
Alyx Karoll
Steward, 166 posts
Retired Entertainer
UPP 597FFA
Tue 22 Dec 2020
at 03:38
  • msg #476

Re: OOC Chatter!

In reply to Nerull (msg # 475):

Welcome aboard! Carver had a secret past the he hasn't talked about and may not be documented anywhere :). You may need to get creative.
Nerull
GM, 282 posts
God of Death
Tue 22 Dec 2020
at 18:00
  • msg #477

Re: OOC Chatter!

In reply to Alyx Karoll (msg # 476):

Am I missing something, or is it because of Christmas?

Merry Christmas everyone! I'll be here through the holidays if anyone wants to post.
This message was last edited by the GM at 18:16, Wed 23 Dec 2020.
Alyx Karoll
Steward, 167 posts
Retired Entertainer
UPP 597FFA
Wed 23 Dec 2020
at 21:23
  • msg #478

Re: OOC Chatter!

In reply to Nerull (msg # 477):

For me, just distracted for the holidays.

I think I need numbers for how much the surveilance gear is going to cost overall (unless you want me to spec out every item in the CSC)
Nerull
GM, 283 posts
God of Death
Thu 24 Dec 2020
at 12:49
  • msg #479

Re: OOC Chatter!

In reply to Alyx Karoll (msg # 478):

Spec it outand then add it to your character sheet or Ship's Locker when finished surveilling the museum.
Carver Arvel
Engineer, 73 posts
UPP 798BCA
<REDACTED>
Fri 25 Dec 2020
at 05:58
  • msg #480

Re: OOC Chatter!

In reply to Nerull (msg # 479):

Hey guys, I'll be taking over Carver.  Glad to be in the game and ready to have fun.  A bit distracted by the holidays and a lap top melt down but still excited to play!
Nerull
GM, 284 posts
God of Death
Fri 25 Dec 2020
at 13:21
  • msg #481

Re: OOC Chatter!

In reply to Carver Arvel (msg # 480):

Merry Christmas!
Nerull
GM, 286 posts
God of Death
Fri 25 Dec 2020
at 17:10
  • msg #482

Re: OOC Chatter!

In reply to Nerull (msg # 481):

I'm thinking of turning this into more of a sandbox and less of an adventure path if anyone is interested. Loosely follow the AP until we don't no more.

We already have departed the path though! ;-) my fault.
Andrew Steward Copeland
Captain, 130 posts
Self exiled Noble
Scout Service Survivor
Sat 26 Dec 2020
at 06:09
  • msg #483

Re: OOC Chatter!

In reply to Nerull (msg # 482):

No problem. when every I every ran a prepacked adventure I usually expanded it and integrated into the greater campaign. I never liked restricting the players to a single plot track, mainly because my players would often jump the rail and instead of going from a point A to Point B plot I would be forced come up with a point C or even have to come up with  D,E X.Y and Z as well. I never resented it and helped keep me on my toes and make me a better gamemaster.
Alyx Karoll
Steward, 168 posts
Retired Entertainer
UPP 597FFA
Sat 26 Dec 2020
at 09:08
  • msg #484

Off the (adventure) path

In reply to Nerull (msg # 482):

I'm fine with more flexibility. Lets the story more fit the characters and the actions they've taken.
Nerull
GM, 287 posts
God of Death
Sat 26 Dec 2020
at 12:53
  • msg #485

Off the (adventure) path

In reply to Alyx Karoll (msg # 484):

That was why the original Khue left, I cut and pasted the story, I stopped thanks to prodding from him. I'll need help with posts at times as I sometimes forget what I did. Hopefully not often. Just want everyone to have fun!
Carver Arvel
Engineer, 74 posts
UPP 798BCA
<REDACTED>
Sun 27 Dec 2020
at 06:19
  • msg #486

Off the (adventure) path

I figured we were on a pretty flexible track already.  I'm fine with it being a bit more ad hoc as we go along.  It still is good to have a reason to be traveling though.
Danila
Pilot, 135 posts
Sun 27 Dec 2020
at 12:50
  • msg #487

Re: OOC Chatter!

Nerull:
In reply to Nerull (msg # 481):

I'm thinking of turning this into more of a sandbox and less of an adventure path if anyone is interested. Loosely follow the AP until we don't no more.


Sandbox is perfectly fine for me!
Gvoudzon
Vargr Gunner., 57 posts
down on his luck
Sun 27 Dec 2020
at 22:15
  • msg #488

Re: OOC Chatter!

I don't have much visibility towards a sandbox, but I'd like the adventure to progress faster, since we've been waiting for what seems to be ages, for the mysterious shadows around the museum to move into action ! :)
Carver Arvel
Engineer, 76 posts
UPP 798BCA
<REDACTED>
Sun 27 Dec 2020
at 23:59
  • msg #489

Re: OOC Chatter!

This is a great adventure.  I think it is somewhat set up to sandbox a bit as the characters move along with events.
Nerull
GM, 289 posts
God of Death
Mon 28 Dec 2020
at 12:36
  • msg #490

Re: OOC Chatter!

In reply to Carver Arvel (msg # 489):

true, it will keep going when over, put it that way
Nerull
GM, 290 posts
God of Death
Mon 28 Dec 2020
at 19:19
  • msg #491

Re: OOC Chatter!

In reply to Nerull (msg # 490):

This is a cut and paste to remind you to pay your air tax or get arrested!

Air Tax: Because the environment within the city of Leedor is entirely self-contained and replenished through the municipal air plant, the city has adopted an air tax to defray the costs involved. All individuals entering the city (through the starport, any one of the bases, the shipyard or through the mine tunnels) are called upon to pay a basic air tax of Cr. 10 per day expected to be spent within the city.

The collection booths will issue a bracelet that indicates payment of the tax and the expiration date. Bracelets are chemically coded to turn yellow 48 hours prior to expiration and orange 24 hours prior to expiration. They turn red when the tax payment period has ended.

It is considered severely ungracious to utilise the air and facilities of the city without paying a fair share of the costs. To avoid embarrassment, locals generally renew their air tax bracelets before they turn orange (they receive credit for the unused portion when it is turned in).

The local enforcers will tend to stop individuals with yellow or orange bracelets and warn them that their air tax will expire shortly; they automatically stop anyone with a red bracelet and arrest the individual on a charge of tax evasion. If a bracelet is yellow, roll 2d6 for the player concerned. On a 6 or less, he will be arrested by the Leedor police. Impose a DM of –4 if the bracelet is orange and –6 if it is red. Local citizens will be apt to refuse services to anyone wearing a red bracelet. The city keeps computer records of air tax payments and anyone (especially a visitor) whose tax payment is delinquent for more than a month will likely be visited by police. When leaving Leedor, bracelets may be turned in to a checkpoint attendant for credit on unused days remaining.

The air tax is not charged for individuals who remain in the starport or who transfer directly to the naval base, the scout base or the shipyard.
Gvoudzon
Vargr Gunner., 58 posts
down on his luck
Mon 28 Dec 2020
at 21:21
  • msg #492

Re: OOC Chatter!

on dec. 6 :

Gvoudzon:
(...)
"We should change places after the fight *yawn*, like an abandoned mining corridor. Also we should pay the Air Tax in advance, so not to be halted by the police because our bracelets turned red. Cr. 10 per day and per person, this gets expensive fast. Hey, Alyx, miracle man *hiccup* could you find a way to hack our Air account on the city system?"

Khuevaengh
Sensors-Comms, 100 posts
Vargr - 7C9CC6
Mon 28 Dec 2020
at 21:29
  • msg #493

Surveilance gear

There's not much in the way of surveilance gear in the CSC.

On P 62 we have:
Surveillance devices such as hidden microphones and tiny
cameras, bugs are available from TL5 onwards. They rapidly
miniaturise and become more intelligent. A TL14 bug can be
no bigger than a dust mote. The smaller a bug, though, the
shorter its range – a bug that transmits data needs a much
larger power supply than one that just records until collected.
TL Features Cost
TL5 Audio only Cr50
TL7 Audio or Visual Cr100
TL9 Audio or Visual or Data Cr200
TL11 Audio/Visual/Data Cr300
TL13 Audio/Visual/Data/Bioscan Cr400
TL15 Audio/Visual/Data/Bioscan/Computer/1 Cr500
Audio: The bug records anything it hears.
Visual: The bug records anything it sees.
Data: If attached to a computer system, the bug can search
and copy data from the computer. The bug cannot breach
computer security on its own, but if a user accesses the
computer in the bug’s presence, the bug can read his data.
Bioscan: The bug has a basic biological scanner, allowing it to
sample the area for DNA traces, chemical taint and so forth.
Computer/1: The bug has an onboard computer system rated
Computer/1.
A bug can be active or passive. An active bug transmits data
(either constantly, or when triggered). Passive bugs just record
until activated.

And at a stretch on P27 there's the Tactical Video Suite for armor:
Tactical Video Suite (TL 7): Attaching several small, out of the
way video cameras and microphones to high-visibility areas
of the armour or clothing, the suite monitors and records
everything which happens to the Traveller for later viewing.
Based on a ten-hour hard drive, the basic suite stores all
information on a central component. Alternatively, these
suites can be rigged to transmit to a central intelligence hub,
allowing for real-time monitoring of the Traveller and granting
DM+1 to all Tactics (military) checks made by viewers. The
real-time monitoring version costs an extra Cr25.
Modification TL Kg Cost
Tactical Video Suite 7 2 Cr75

Unless we can apply the retrotech discounts (from the computers section) I think we're best served by several of the Audio or Video bugs and at least one of the Audio or Video or Data bugs that we can put near the museum to tap any network traffic. If we can get the retrotech discount, TL 7 bugs will cost Cr12.5 each and we can get a bunch of them, along with a couple of the tl 9 ones for cr 100 each. I'd love a handful of the higher tech bugs but they exceed the local tech level.

The armor add on implies that the components (cameras and mics and transmitter) ought to be available for cheaper than the bug packages if we don't mind them being less concealable.
Alyx Karoll
Steward, 170 posts
Retired Entertainer
UPP 597FFA
Mon 28 Dec 2020
at 21:36
  • msg #494

Re: OOC Chatter!

In reply to Gvoudzon (msg # 492):

Missed that. Given the circumstances and the fact that the Air Tax system is likely to be the most secure around, Alyx will just pay the tax and if Guv is still broke, he'll pay Guv's too, just let me know. We can pick up renewed bands when we're doing the surveilance equipment shopping.

Which reminds me, I had considered getting the Tactical Video Suite for Alyx on the theory that he'd be used to it from using similar things on set, but decided he wouldn't have gotten that at the time he took off. He'd certainly be happy to pick up a set especially if he can pick up higher tech version that won't be noticed. With Khue's sensor expertise, he could probably make good use of it.

Will we need to pick up anything else to tie the bugs into Alyx's and Carver's gear (Alyx will probably feed to his HUD).
Carver Arvel
Engineer, 77 posts
UPP 798BCA
<REDACTED>
Tue 29 Dec 2020
at 02:54
  • msg #495

Re: OOC Chatter!

Well Carver will pay his air tax up in advance as well especially since you get a refund of the excess when you leave.

We may need simple adaptors and such to read the bugs.
Carver Arvel
Engineer, 82 posts
UPP 798BCA
<REDACTED>
Sun 10 Jan 2021
at 02:45
  • msg #496

Re: OOC Chatter!

I was thinking to just smack the briefcase with something hard as well... :)
Nerull
GM, 310 posts
God of Death
Sun 10 Jan 2021
at 17:52
  • msg #497

Re: OOC Chatter!

In reply to Carver Arvel (msg # 496):

link to another game

If you are interested.
Khuevaengh
Sensors-Comms, 109 posts
Vargr - 7C9CC6
Tue 12 Jan 2021
at 07:21
  • msg #498

Re: OOC Chatter!

I don't know if hand the rule for helping out anther character, but Khue (and probably others) has contour skills that could assist Carver with decoding. And additional computer power.
Nerull
GM, 315 posts
God of Death
Tue 12 Jan 2021
at 12:39
  • msg #499

Re: OOC Chatter!

In reply to Khuevaengh (msg # 498):

It would add a +1 to the roll is what I'll rule, I don't know where to even find it.
Danila
Pilot, 155 posts
Tue 12 Jan 2021
at 15:21
  • msg #500

Re: OOC Chatter!

Nerull:
In reply to Khuevaengh (msg # 498):

It would add a +1 to the roll is what I'll rule, I don't know where to even find it.



Check "Boon and bane" on page 59 and "Task chains" on page 60 (MgT 2E - Core Rulebook).
Nerull
GM, 316 posts
God of Death
Tue 12 Jan 2021
at 15:51
  • msg #501

Re: OOC Chatter!

In reply to Danila (msg # 500):

Thanks, that is good, an extra dice discarding the high or low depending! Thanks Danila, glad you're here to help out!
Nerull
GM, 317 posts
God of Death
Wed 13 Jan 2021
at 19:34
  • msg #502

Re: OOC Chatter!

In reply to Nerull (msg # 501):

We'll be jumping shortly when everything gets wrapped up, unless you have other plans for Aramis? We can take our time if you want.
Andrew Steward Copeland
Captain, 144 posts
Self exiled Noble
Scout Service Survivor
Wed 13 Jan 2021
at 21:54
  • msg #503

Re: OOC Chatter!

In reply to Nerull (msg # 502):

By moving us forward does that mean we otherwise managed to avoid immediate complication before leaving Aramis?
Nerull
GM, 318 posts
God of Death
Thu 14 Jan 2021
at 13:36
  • msg #504

Re: OOC Chatter!

In reply to Andrew Steward Copeland (msg # 503):

We'll hold off a week or two then. Where is Smash?
Smash Glee
Gunner, 2 posts
Wrong place
Wrong Time
Thu 14 Jan 2021
at 18:17
  • msg #505

Re: OOC Chatter!

At this point he near the Starport, Since the loss of his last ship he needs a to get a job and is desparate enough to apply for a gunner position.
Gvoudzon
Vargr Gunner., 68 posts
down on his luck
Fri 15 Jan 2021
at 09:03
  • msg #506

Re: OOC Chatter!

In reply to Smash Glee (msg # 505):

All those unemployed gunners are driving us salaries down! ;)
already there's need to be twelve of us to match the captain's pay ;)

See Y. Ship's Crew for free positions. Maybe we need another sensor handler ? :) How many gun batteries have we got?

Regarding our departure from Aramis... What was our next destination again?
Danila
Pilot, 157 posts
Fri 15 Jan 2021
at 09:54
  • msg #507

Re: OOC Chatter!

In reply to Gvoudzon (msg # 506):

We ordered to increase number of turrets, so we need more gunners.
Nerull
GM, 319 posts
God of Death
Fri 15 Jan 2021
at 13:43
  • msg #508

Re: OOC Chatter!

Gvou, I believe it is Natoko
Tal Atvar
Marine, 73 posts
Sat 16 Jan 2021
at 23:18
  • msg #509

Re: OOC Chatter!

Yea, do we get to leave this dirt ball of a city now that the op is done or is there still more to be handled?
Carver Arvel
Engineer, 83 posts
UPP 798BCA
<REDACTED>
Sun 17 Jan 2021
at 05:20
  • msg #510

Re: OOC Chatter!

Danila:
In reply to Gvoudzon (msg # 506):

We ordered to increase number of turrets, so we need more gunners.


Carver can stand in with a skill 0 if needed.
Frederick Vicouna
Broker, 55 posts
Astrogater / Broker
Human 66BCE89
Mon 18 Jan 2021
at 02:33
  • msg #511

Re: OOC Chatter!

Frederick is eager to start working on the Astrogation calculations once we determine our next destination.
Danila
Pilot, 158 posts
Mon 18 Jan 2021
at 11:12
  • msg #512

Re: OOC Chatter!

In reply to Carver Arvel (msg # 510):

We will have 4 turrets, so we'll need all the gunners we have.
Carver Arvel
Engineer, 85 posts
UPP 798BCA
<REDACTED>
Wed 20 Jan 2021
at 04:46
  • msg #513

Re: OOC Chatter!

Well, Carver can start working to take the 0 gunnery skill up to a 1!
Nerull
GM, 323 posts
God of Death
Wed 20 Jan 2021
at 13:31
  • msg #514

Re: OOC Chatter!

In reply to Carver Arvel (msg # 513):

Awesome.
Nerull
GM, 329 posts
God of Death
Wed 27 Jan 2021
at 14:54
  • msg #515

Re: OOC Chatter!

In reply to Nerull (msg # 514):

link to a message in another game

a new game being proposed
Tal Atvar
Marine, 74 posts
Thu 28 Jan 2021
at 04:37
  • msg #516

Re: OOC Chatter!

Okay, guys, give me until tomorrow morning, to focus my thoughts and post a come back.
Nerull
GM, 332 posts
God of Death
Fri 29 Jan 2021
at 18:51
  • msg #517

Re: OOC Chatter!

In reply to Tal Atvar (msg # 516):

Mercenary KickStarter from Mongoose comes down this Friday!
This message was last edited by the GM at 15:38, Tue 02 Feb 2021.
Frederick Vicouna
Broker, 58 posts
Astrogater / Broker
Human 66BCE89
Fri 5 Feb 2021
at 21:37
  • msg #518

Re: OOC Chatter!

Nerull:
In reply to Tal Atvar (msg # 516):

Mercenary KickStarter from Mongoose comes down this Friday!


Very exciting!

https://www.kickstarter.com/pr...r-future/description

First three stretch goals knocked out, next one very close, as of posting this. Halfway through day 1.
Carver Arvel
Engineer, 90 posts
UPP 798BCA
<REDACTED>
Sat 6 Feb 2021
at 06:02
  • msg #519

Re: OOC Chatter!

I pledged. It looks great.
Nerull
GM, 339 posts
God of Death
Sat 6 Feb 2021
at 12:59
  • msg #520

Re: OOC Chatter!

In reply to Carver Arvel (msg # 519):

I pledged too, it hurt, but I did. Everyone download book 1 for free?
This message was last edited by the GM at 12:59, Sat 06 Feb 2021.
Danila
Pilot, 171 posts
Sat 6 Feb 2021
at 14:34
  • msg #521

Re: OOC Chatter!

I added some pages in the ship spec file:

Operating Fund
Shadow Fund
Cargo Manifest

Let me know if you agree to keep it this way:
https://docs.google.com/spread...MQU/edit?usp=sharing

2Nerull:
What exactly cargo and what volume is loaded on March Harrier?
This message was last edited by the player at 14:35, Sat 06 Feb 2021.
Nerull
GM, 340 posts
God of Death
Sat 6 Feb 2021
at 14:43
  • msg #522

Re: OOC Chatter!

In reply to Danila (msg # 521):

Generic, by the ton, not speculative cargo yet. 2,000Cr by the ton I think.
Danila
Pilot, 172 posts
Sat 6 Feb 2021
at 14:48
  • msg #523

Re: OOC Chatter!

In reply to Nerull (msg # 522):

How many tons?
This message was last edited by the player at 14:48, Sat 06 Feb 2021.
Nerull
GM, 341 posts
God of Death
Sat 6 Feb 2021
at 14:49
  • msg #524

Re: OOC Chatter!

In reply to Danila (msg # 523):

200 tons x 2,000 cr = 400,000Cr pay for delivering it.
Nerull
GM, 342 posts
God of Death
Sat 6 Feb 2021
at 14:52
  • msg #525

Re: OOC Chatter!

Danila:
I added some pages in the ship spec file:

Operating Fund
Shadow Fund
Cargo Manifest

Let me know if you agree to keep it this way:
https://docs.google.com/spread...MQU/edit?usp=sharing

2Nerull:
What exactly cargo and what volume is loaded on March Harrier?



How much is in each fund?
This message was last edited by the GM at 17:58, Sat 06 Feb 2021.
Frederick Vicouna
Broker, 60 posts
Astrogater / Broker
Human 66BCE89
Sat 6 Feb 2021
at 18:05
  • msg #526

Re: OOC Chatter!

Natoko rather than Nakoto. Correct?
Nerull
GM, 343 posts
God of Death
Sat 6 Feb 2021
at 18:10
  • msg #527

Re: OOC Chatter!

In reply to Frederick Vicouna (msg # 526):

Yes, it is Natoko
Frederick Vicouna
Broker, 61 posts
Astrogater / Broker
Human 66BCE89
Sat 6 Feb 2021
at 18:18
  • msg #528

Re: OOC Chatter!

Frederick Vicouna:
Nerull:
In reply to Tal Atvar (msg # 516):

Mercenary KickStarter from Mongoose comes down this Friday!


Very exciting!

https://www.kickstarter.com/pr...r-future/description

First three stretch goals knocked out, next one very close, as of posting this. Halfway through day 1.



Only two more stretch goals to go! 5 of the 7 knocked out.

Does Mongoose usually add more as they go?
Nerull
GM, 344 posts
God of Death
Sat 6 Feb 2021
at 18:22
  • msg #529

Re: OOC Chatter!

In reply to Frederick Vicouna (msg # 528):

Depends. Should get them all in a few days.
This message was last edited by the GM at 18:23, Sat 06 Feb 2021.
Danila
Pilot, 173 posts
Sat 6 Feb 2021
at 21:49
  • msg #530

Re: OOC Chatter!

Nerull:
How much is in each fund?


Cell D4 on both sheets:
Operating Fund: 87,816
Shadow Fund: 24,160

Nerull:
200 tons x 2,000 cr = 400,000Cr pay for delivering it.


We have no that large cargo capacity. After the new upgrades were installed our cargo capacity is 181 tons only. Minus one ton for sand, we have capacity 180 tons.
Alyx Karoll
Steward, 187 posts
Retired Entertainer
UPP 597FFA
Sat 6 Feb 2021
at 22:49
  • msg #531

Downtime?

Should we be tracking downtime training? Jumps are the primary time PCs have downtime, so now is a good time to ask.
Danila
Pilot, 174 posts
Sun 7 Feb 2021
at 11:48
  • msg #532

Re: OOC Chatter!

In reply to Nerull (msg # 529):

So what about that cargo delivery? Do we have option of delivering only 180 tons out of 200?
Nerull
GM, 347 posts
God of Death
Sun 7 Feb 2021
at 13:00
  • msg #533

Re: OOC Chatter!

In reply to Danila (msg # 532):

Not this time. It was paid for.
Nerull
GM, 348 posts
God of Death
Sun 7 Feb 2021
at 13:01
  • msg #534

Downtime?

In reply to Alyx Karoll (msg # 531):

Yup Alyx, keep track of your time.
Danila
Pilot, 175 posts
Sun 7 Feb 2021
at 13:18
  • msg #535

Re: OOC Chatter!

Nerull:
In reply to Danila (msg # 532):

Not this time. It was paid for.


I am confused. I didn't see when this deal was sealed, only occasional mention once without details. I see the tonnage for the first time in the msg #524.

What exactly are the conditions?
Who, where and when did sign the delivery contract?
Can we deliver the cargo in two round trips? Are there deadlines?
"It was paid for" - by who and to whom and when? Did the money come on our Operating Fund? If yes then should I add 400 000 Cr to the Operating Fund?
Nerull
GM, 349 posts
God of Death
Sun 7 Feb 2021
at 13:19
  • msg #536

Re: OOC Chatter!

In reply to Danila (msg # 535):

It was part of the setup, it started there from when Teddy was Captain. slip of the tongue, it was contracted and will be paid for. Contract is to deliver at first convenience, urgent.
This message was last edited by the GM at 13:21, Sun 07 Feb 2021.
Danila
Pilot, 176 posts
Sun 7 Feb 2021
at 13:23
  • msg #537

Re: OOC Chatter!

In reply to Nerull (msg # 536):

Can we deliver the cargo in two round trips? Are there deadlines?
Nerull
GM, 350 posts
God of Death
Sun 7 Feb 2021
at 13:28
  • msg #538

Re: OOC Chatter!

In reply to Danila (msg # 537):

Yeah, you can make two trips, cost you three as much and you make half the profit, defeats the purpose.
This message was last edited by the GM at 13:28, Sun 07 Feb 2021.
Danila
Pilot, 177 posts
Sun 7 Feb 2021
at 13:42
  • msg #539

Re: OOC Chatter!

In reply to Nerull (msg # 538):

OOC:
For the record, standard 400 dt Type-R Subsidized Merchant from the MgT 2nd edition has 199 tons of cargo space, so we couldn't load 200 tons of cargo anyway (check MgT 2e pg 184). It seems that the description of the March Harrier was taken from the MgT 1st edition, it does have there 205 tons of cargo space.
So what rules do we use? MgT1 or MgT2?
Andrew Steward Copeland
Captain, 157 posts
Self exiled Noble
Scout Service Survivor
Sun 7 Feb 2021
at 13:48
  • msg #540

Re: OOC Chatter!

Whether it was 200 or 199 we can no longer fill the contract. I should have noticed the change in cargo capacity but that is now water under the bridge. I believe we need to get use some new cargo. And while we are at it we may look into booking passengers.
Nerull
GM, 351 posts
God of Death
Sun 7 Feb 2021
at 14:04
  • msg #541

Re: OOC Chatter!

In reply to Danila (msg # 539):

Use 1, 205 tons.

$77,028 Mercenary Kickstarter.
This message was last edited by the GM at 14:04, Sun 07 Feb 2021.
Danila
Pilot, 181 posts
Sun 7 Feb 2021
at 14:14
  • msg #542

Re: OOC Chatter!

Nerull:
In reply to Danila (msg # 539):

Use 1, 205 tons.


Hm... Using MgT2 for characters and MgT1 for ships will bring more questions and hidden problems. I'd recommend to deal with the problem as if it was an in-game problem and stick to MgT2 rules.
Nerull
GM, 353 posts
God of Death
Sun 7 Feb 2021
at 14:19
  • msg #543

Re: OOC Chatter!

So it is 199 with an extra ton stored on the boat.
Andrew Steward Copeland
Captain, 160 posts
Self exiled Noble
Scout Service Survivor
Sun 7 Feb 2021
at 16:02
  • msg #544

Re: OOC Chatter!

Just curious, is the cargo consignment from one or multiple customers? if it is the latter we may just need to not accept the smallest one and still ship safely
Nerull
GM, 354 posts
God of Death
Sun 7 Feb 2021
at 16:04
  • msg #545

Re: OOC Chatter!

In reply to Andrew Steward Copeland (msg # 544):

One consigner.
Alyx Karoll
Steward, 190 posts
Retired Entertainer
UPP 597FFA
Mon 8 Feb 2021
at 06:41
  • msg #546

Re: OOC Chatter!

Just putting this here since the final moments on world are likely to get handled quickly. As close to immediately before launch as feasible without risking any kind of delay, Alyx is going to pop over to the bank and withdraw Cr. 10,000 from his accounts. That way his trail will be cold by the time anyone monitoring it can find out.
Frederick Vicouna
Broker, 63 posts
Astrogater / Broker
Human 66BCE89
Wed 10 Feb 2021
at 17:13
  • msg #547

Re: OOC Chatter!

We will have 4 passengers? What variety are they? Noble? High Class?

Frederick has Steward 1, so I may be of some service. Does anyone have higher level Steward than that?
Nerull
GM, 357 posts
God of Death
Wed 10 Feb 2021
at 17:15
  • msg #548

Re: OOC Chatter!

In reply to Frederick Vicouna (msg # 547):

They are just average people that didn't want to be shipped as popsicles. You have 2 interested now in high passage, time to sell them on your ship!
This message was last edited by the GM at 17:16, Wed 10 Feb 2021.
Danila
Pilot, 187 posts
Wed 10 Feb 2021
at 17:32
  • msg #549

Re: OOC Chatter!

2Nerull:

What is in-game date today?

The maintenance costs for a Fat Trader, described in the thread "C. March Harrier." are also changed from MgT1 to MgT2. I can recalculate them as for MgT2, if you don't mind.
Nerull
GM, 358 posts
God of Death
Wed 10 Feb 2021
at 17:38
  • msg #550

Re: OOC Chatter!

In reply to Danila (msg # 549):

Please do! 14-1105
Frederick Vicouna
Broker, 64 posts
Astrogater / Broker
Human 66BCE89
Wed 10 Feb 2021
at 17:53
  • msg #551

Re: OOC Chatter!

Nerull:
In reply to Frederick Vicouna (msg # 547):

They are just average people that didn't want to be shipped as popsicles. You have 2 interested now in high passage, time to sell them on your ship!




Frederick will meet with them to try to secure their passage. Is that a Broker roll?
Nerull
GM, 359 posts
God of Death
Wed 10 Feb 2021
at 17:53
  • msg #552

Re: OOC Chatter!

In reply to Frederick Vicouna (msg # 551):

Or diplomat.
Frederick Vicouna
Broker, 65 posts
Astrogater / Broker
Human 66BCE89
Wed 10 Feb 2021
at 18:17
  • msg #553

Re: OOC Chatter!

Nerull:
In reply to Frederick Vicouna (msg # 551):

Or diplomat.


12:03, Today: Frederick Vicouna rolled 9 using 2d6+2 ((3,4))  Broker 4 (+2 for INT) to secure the two High Passage potentials.

Roll of 13, effect of 5


Nerull
GM, 360 posts
God of Death
Wed 10 Feb 2021
at 18:18
  • msg #554

Re: OOC Chatter!

In reply to Frederick Vicouna (msg # 553):

They book passage.
Frederick Vicouna
Broker, 66 posts
Astrogater / Broker
Human 66BCE89
Wed 10 Feb 2021
at 18:22
  • msg #555

Re: OOC Chatter!

In reply to Nerull (msg # 554):

Nice.

Looking at the deckplans, that leaves two more empty state-rooms. Correct?

4 regular passengers
2 High Passage
Danila
Pilot, 188 posts
Wed 10 Feb 2021
at 22:27
  • msg #556

Re: OOC Chatter!

In reply to Nerull (msg # 550):

Added tab "Maintenance" in the spec file.
Danila
Pilot, 189 posts
Thu 11 Feb 2021
at 14:34
  • msg #557

Re: OOC Chatter!

Frederick Vicouna:
Looking at the deckplans, that leaves two more empty state-rooms. Correct?

4 regular passengers
2 High Passage


We have 19 staterooms - 9 crew - 6 passengers = 4 empty.
Nerull
GM, 362 posts
God of Death
Thu 11 Feb 2021
at 14:44
  • msg #558

Re: OOC Chatter!

In reply to Danila (msg # 557):

Nice job on the sheet Danilla! You're hired! ;-)
Nerull
GM, 363 posts
God of Death
Thu 11 Feb 2021
at 16:14
  • msg #559

Re: OOC Chatter!

In reply to Nerull (msg # 558):

Got photos and descriptions up for the NPCs now.
This message was last edited by the GM at 16:14, Thu 11 Feb 2021.
Frederick Vicouna
Broker, 69 posts
Astrogater / Broker
Human 66BCE89
Thu 11 Feb 2021
at 17:57
  • msg #560

Re: OOC Chatter!

Danila:
I added some pages in the ship spec file:

Operating Fund
Shadow Fund
Cargo Manifest

Let me know if you agree to keep it this way:
https://docs.google.com/spread...MQU/edit?usp=sharing

2Nerull:
What exactly cargo and what volume is loaded on March Harrier?


Excellent spreadsheet, sir
Frederick Vicouna
Broker, 71 posts
Astrogater / Broker
Human 66BCE89
Mon 15 Feb 2021
at 20:06
  • msg #561

Re: OOC Chatter!

I'm assuming we are now underway. Correct?

Time to think about what skill to train up.
Andrew Steward Copeland
Captain, 165 posts
Self exiled Noble
Scout Service Survivor
Tue 16 Feb 2021
at 12:30
  • msg #562

Re: OOC Chatter!

In reply to Frederick Vicouna (msg # 561):

Andrew, you accelerating to jump point?
This message was last updated by the GM at 19:17, Tue 16 Feb 2021.
Andrew Steward Copeland
Captain, 166 posts
Self exiled Noble
Scout Service Survivor
Tue 16 Feb 2021
at 12:53
  • msg #563

Re: OOC Chatter!

Once PreFlight is completed and the engineer says systems are go Andrew will order the voyage to begin
Frederick Vicouna
Broker, 73 posts
Astrogater / Broker
Human 66BCE89
Wed 17 Feb 2021
at 22:32
  • msg #564

Re: OOC Chatter!

As a player I may have failed to pick up on any, but maybe as a character its more obvious...

Is there any negative vibe with anyone on the ship towards another on the ship? Like an intentionally overt vibe? Or an unintended, but difficult to hide vibe?

It would be awesome, but probably unrealistic, if we all got along famously. Hunky dory!
Carver Arvel
Engineer, 97 posts
UPP 798BCA
<REDACTED>
Thu 18 Feb 2021
at 02:57
  • msg #565

Re: OOC Chatter!

In reply to Frederick Vicouna (msg # 564):

Hmmm... secret enemies!  :)

Also could we rig up a trash can covered with aluminum foil to make a 'bigger' target and kick it out an airlock to make a target for the gunners?
This message was last edited by the player at 02:59, Thu 18 Feb 2021.
Andrew Steward Copeland
Captain, 168 posts
Self exiled Noble
Scout Service Survivor
Thu 18 Feb 2021
at 03:03
  • msg #566

Re: OOC Chatter!

In reply to Frederick Vicouna (msg # 564):

Give it time. While there is no obvious initial inter-player conflicts that could easily change during the course of the game
Danila
Pilot, 208 posts
Mon 22 Feb 2021
at 22:54
  • msg #567

Re: OOC Chatter!

I updated our balance:
https://docs.google.com/spread.../edit#gid=1088836459
After subsidiary payments, we have 330 406 Cr in the Operating Fund.
Gvoudzon
Vargr Gunner., 84 posts
down on his luck
Tue 23 Feb 2021
at 23:00
  • msg #568

Re: OOC Chatter!

So if I understand correctly : if we want to install the fuel tanks we wait a month for a place at the shipyards, and then it takes 2 weeks to rig the tanks, and then a week of travel, twice, to reach a handful of planets? Total 8 weeks?



Why don't we jump right now, even with an empty cargo bay to Reacher, refuel at the gas giant and re-jump if it's too dangerous to stay, and start to do business again at Vinorian? Total = 2 weeks! :)
Danila
Pilot, 212 posts
Wed 24 Feb 2021
at 06:35
  • msg #569

Re: OOC Chatter!

In reply to Gvoudzon (msg # 568):

No, we don't need a shipyard. We only have to spend 2 weeks to install the tanks ourselves.
Gvoudzon
Vargr Gunner., 85 posts
down on his luck
Wed 24 Feb 2021
at 09:51
  • msg #570

Re: OOC Chatter!

In reply to Danila (msg # 569):

my bad ; I skimmed through your conversation. :/
Still, if we have to leave Natoko with an empty cargo, our fastest way to fill the hull is a jump to Reacher (or do we have a planned course?)
Danila
Pilot, 213 posts
Wed 24 Feb 2021
at 12:31
  • msg #571

Re: OOC Chatter!

In reply to Gvoudzon (msg # 570):

I have the same question, I think it is our call to decide what we are doing next. I expect the captain will gather us together for a council unless he already has a plan.
Danila
Pilot, 214 posts
Wed 24 Feb 2021
at 14:16
  • msg #572

Re: OOC Chatter!

Nerull:
In reply to Danila (msg # 57):

quote:
1) Do they buy back refined fuel and at what price?
2) Is it legal to sell refined fuel to other ships in the spaceport?
3) Do they offer stationary storage tanks in the spaceport? I.e. is it possible to rent some tanks, store fuel there and transship fuel from the spaceship to the rented tanks and back, as needed? And at what costs?


Why sell your fuel? No, they have the concession to sell fuel. I'll think about it.


Quite simply, at first I thought we could refine 140 tons of fuel ourselves and save 56,000 credits on refined fuel. But so far we have a tank with a capacity of only 40 tons, and so I need to store the fuel somewhere while we install collapsible tanks. Then I thought that we would process 140 tons in 7 days, but since we are stuck here for 2 weeks, we can easily process even more fuel and sell it, and make a little money on it while we are stuck on this planet.
This message was last edited by the player at 14:19, Wed 24 Feb 2021.
Nerull
GM, 380 posts
God of Death
Wed 24 Feb 2021
at 14:20
  • msg #573

Re: OOC Chatter!

In reply to Danila (msg # 572):

Ahhh, you were thinking hard, those are options. On the side.
Danila
Pilot, 215 posts
Wed 24 Feb 2021
at 14:30
  • msg #574

Re: OOC Chatter!

In reply to Nerull (msg # 573):

Does that mean "yes"? Then I need answers for points 1 and 3.
Nerull
GM, 381 posts
God of Death
Wed 24 Feb 2021
at 16:49
  • msg #575

Re: OOC Chatter!

In reply to Danila (msg # 574):

I'm thinking no.
Danila
Pilot, 218 posts
Wed 24 Feb 2021
at 21:56
  • msg #576

Re: OOC Chatter!

Andrew Steward Copeland:
OCC: adding 50 ton tank turn the March Harrier into a 450 ton ship. which means each parsec will require 45 tons fuel plus 12 per month for the power plant. If we ever want to do a 3 parsec to get another 45 tons collapsible tank, however I begin to see diminishing returns at this point.


No, demountable tank is inserted inside of a ship. It converts existing cargo capacity into fuel tanks. I.e. our cargo capacity would change from 194 tons to 144 tons. And the space taken (50 tons) cannot be used for cargo even if the tanks are empty.
This message was last edited by the player at 22:01, Wed 24 Feb 2021.
Andrew Steward Copeland
Captain, 178 posts
Self exiled Noble
Scout Service Survivor
Wed 24 Feb 2021
at 22:04
  • msg #577

Re: OOC Chatter!

In reply to Danila (msg # 576):

So am I confusing dismountable tanks for detachable tanks then? That would make it a less flexible and  that would also mean we would only have 24 tons of cargo tanks left.
Danila
Pilot, 219 posts
Wed 24 Feb 2021
at 22:13
  • msg #578

Re: OOC Chatter!

In reply to Andrew Steward Copeland (msg # 577):

Demountable tanks: treat it as just a normal fuel tank.
Collapsible tanks: they take almost no space when empty. The caveat is that collapsible tanks cannot pump fuel into J-drive (while demountable can), the fuel must be first pumped into normal tanks before use for a jump. This is not a problem for J-1 Harrier.
Drop tanks: right before a jump, the fuel is taken from them into the J-drive and the empty tanks are left behind.
This message was last edited by the player at 22:14, Wed 24 Feb 2021.
Nerull
GM, 382 posts
God of Death
Thu 25 Feb 2021
at 12:48
  • msg #579

Re: OOC Chatter!

In reply to Danila (msg # 578):

Gvou, you try being funny? Or does it just come across so! Hilarious!
Gvoudzon
Vargr Gunner., 87 posts
down on his luck
Thu 25 Feb 2021
at 12:55
  • msg #580

Re: OOC Chatter!

Nerull:
Gvou, you try being funny? Or does it just come across so!

Let's see if I can code a standard reply...

I thought one could deduce from my fancy style in Gvou's (monologues|dialogues|actions) that I am the wittiest writer Rpol has ever featured, but I'm probably overestimating my talent and/or the interest of my writings... So yes this was a joke & I'm trying to be funny. You wouldn't be the first, [PlayerName$], to browse my posts and miss the point that I am wrapping in unfathomable verbiage ;)
Nerull
GM, 383 posts
God of Death
Thu 25 Feb 2021
at 13:00
  • msg #581

Re: OOC Chatter!

In reply to Gvoudzon (msg # 580):

VERY witty! I'm enjoying it!
Frederick Vicouna
Broker, 78 posts
Astrogater / Broker
Human 66BCE89
Tue 2 Mar 2021
at 18:46
  • msg #582

Re: OOC Chatter!

Travellers typically do not live on their ship when in dock, do they? So I'm guessing there are hotels or extended period living quarters for folk like us? We are in individual quarters? or all together? What would you guys prefer?
Nerull
GM, 385 posts
God of Death
Tue 2 Mar 2021
at 18:57
  • msg #583

Re: OOC Chatter!

In reply to Frederick Vicouna (msg # 582):

You can also remain on the ship, your option.
Danila
Pilot, 224 posts
Navy Lieutenant
Tue 2 Mar 2021
at 19:46
  • msg #584

Re: OOC Chatter!

In reply to Frederick Vicouna (msg # 582):

I'd better either travel the planet (living in hotels or camping outdoors) or stay on the ship.
Gvoudzon
Vargr Gunner., 89 posts
down on his luck
Tue 2 Mar 2021
at 22:59
  • msg #585

Re: OOC Chatter!

After one week in confinement in the ship, there's nothing a Vargr Corsair appreciates more than run and roam through any place with more volume...
This message was last edited by the player at 23:00, Tue 02 Mar 2021.
Andrew Steward Copeland
Captain, 181 posts
Self exiled Noble
Scout Service Survivor
Wed 3 Mar 2021
at 01:16
  • msg #586

Re: OOC Chatter!

Enjoying the outdoors is a good thing,especially if we are about to go on a two week voyage.  Anyway does this company town has any accommodations that at least better than staying on the ship?
Danila
Pilot, 225 posts
Navy Lieutenant
Wed 3 Mar 2021
at 07:15
  • msg #587

Re: OOC Chatter!

In reply to Andrew Steward Copeland (msg # 586):

I'm a bit lost - what are we waiting for on Natoko? Let's decide on Baseru's offer and proceed.
Andrew Steward Copeland
Captain, 182 posts
Self exiled Noble
Scout Service Survivor
Wed 3 Mar 2021
at 08:35
  • msg #588

Re: OOC Chatter!

So unless there is objections. Let's have Frederick make his counteroffer and move this forward.
Nerull
GM, 386 posts
God of Death
Wed 3 Mar 2021
at 12:29
  • msg #589

Re: OOC Chatter!

In reply to Andrew Steward Copeland (msg # 588):

;-) Make the offer and see.
Frederick Vicouna
Broker, 81 posts
Astrogater / Broker
Human 66BCE89
Wed 3 Mar 2021
at 20:29
  • msg #590

Re: OOC Chatter!

10% of the 30%. Is that acceptable?

Gvoudzon: I did see an idea of collaterals. How did you envision that idea?
This message was last edited by the player at 20:30, Wed 03 Mar 2021.
Gvoudzon
Vargr Gunner., 91 posts
down on his luck
Wed 3 Mar 2021
at 22:13
  • msg #591

Re: OOC Chatter!

Danila:
I'm a bit lost - what are we waiting for on Natoko? Let's decide on Baseru's offer and proceed.

Aah the answer will depend on your answer to these questions :)
1) how much time does the tank Baseru sells require to install?
2) So we just push it into the cargo bay and plug some pipes?

Also, time is on our side, every hour that passes, the miners have less food, oxygen, water, mining supplies... The things they need to work and survive... and Baseru is under more pressure.

@Frederick
collaterals : Baseru deposes all his valuables, including all his shares in the mining companies, by a lawyer. Or by an OM-BUDS-MAN (I always thought it was an insult).
- As long as Baseru pays the installments to the... third party, his collateral remain his.
of course we pick up the installments each time we pass by the planet (or we could ask the lawyer to transfer the sums to the planet we happen to be at the time)

- If Baseru stops to pay the installment, and that comes up to the amount of more than two semester's worth, all collaterals belong to us, minus what the debtor already paid us IF the value of the collaterals happens to be more than the value of the loan ('f ya see what I mean)
Danila
Pilot, 226 posts
Navy Lieutenant
Wed 3 Mar 2021
at 22:20
  • msg #592

Re: OOC Chatter!

Gvoudzon:
1) how much time does the tank Baseru sells require to install?
2) So we just push it into the cargo bay and plug some pipes?


1) The MgT2 rules say: "It takes four weeks to add or remove demountable fuel tanks to a ship’s cargo spaces".
2) Yes.
Gvoudzon
Vargr Gunner., 92 posts
down on his luck
Wed 3 Mar 2021
at 22:26
  • msg #593

Re: OOC Chatter!

In reply to Danila (msg # 592):

but you wrote above : "We only have to spend 2 weeks to install the tanks ourselves." - or was it the collapsible tanks? :)
Frederick Vicouna
Broker, 82 posts
Astrogater / Broker
Human 66BCE89
Wed 3 Mar 2021
at 22:41
  • msg #594

Re: OOC Chatter!

Gvoudzon:
OM-BUDS-MAN


I've honestly never encountered this word before. Me, the player. I feel like this is a comfortable term for Frederick.
Frederick Vicouna
Broker, 83 posts
Wed 3 Mar 2021
at 22:43
  • [deleted]
  • msg #595

Re: OOC Chatter!

This message was deleted by the player at 22:44, Wed 03 Mar 2021.
Danila
Pilot, 227 posts
Navy Lieutenant
Wed 3 Mar 2021
at 22:49
  • msg #596

Re: OOC Chatter!

Gvoudzon:
but you wrote above : "We only have to spend 2 weeks to install the tanks ourselves." - or was it the collapsible tanks? :)


Two weeks for collapsible tanks.
Danila
Pilot, 228 posts
Navy Lieutenant
Wed 3 Mar 2021
at 23:00
  • msg #597

Re: OOC Chatter!

Frederick Vicouna:
10% of the 30%. Is that acceptable?


Gvou correctly noted: is this 10% of 30% i.e. 3% in total, or 10 percentage points of 30%, i.e. 10% in total? Also we don't know how much will be these 30% in absolute MCr (I assume very big since we are talking about three industrial facilities). I guess more details from Baseru would be helpful.

And anyway our deal should include condition that Baseru will try looking for collapsible tanks (we are ready to pay full price in cash for them). This will be in the interests of Baseru, since we will install collapsible tanks twice faster than demountable tanks, and thus will deliver the supplies to the miners two weeks earlier.
This message was last edited by the player at 23:01, Wed 03 Mar 2021.
Gvoudzon
Vargr Gunner., 93 posts
down on his luck
Thu 4 Mar 2021
at 08:50
  • msg #598

Re: OOC Chatter!

Frederick Vicouna:
OM-BUDS-MAN
I've honestly never encountered this word before. Me, the player. I feel like this is a comfortable term for Frederick.

I should have checked before using the term; it has nothing to do with the job I'll describe :

somebody taking care of your business investments and holdings while you're away, and has arbitration rights over them.
In other words, he's a "black box" for you, who gives you 'neutral' reports once per year, such as "your fortune grew by 5% this year". The kind of arrangement Trump should have set up, to separate his business interests from his position, and not know for example if some foreign Head of States resides in one of his hotels or not.

Of course, Gvoudzon using it erroneously is just excellent role-playing ;)
This message was last edited by the player at 08:53, Thu 04 Mar 2021.
Frederick Vicouna
Broker, 85 posts
Astrogater / Broker
Human 66BCE89
Thu 4 Mar 2021
at 17:48
  • msg #599

Re: OOC Chatter!

Happy international GM's day, Nerull! I'm loving this game! Thank you for running it.
Nerull
GM, 387 posts
God of Death
Thu 4 Mar 2021
at 17:49
  • msg #600

Re: OOC Chatter!

In reply to Frederick Vicouna (msg # 599):

Thank you, glad you like it.

link to another game is another game if there is interest.
Gvoudzon
Vargr Gunner., 95 posts
down on his luck
Thu 4 Mar 2021
at 20:18
  • msg #601

Re: OOC Chatter!

I'm interested, but will you be able to run and follow up so many games without diminishing the pace of replies? :) What happened to the "Lazy GM" tou claimed to be? :)
This message was last edited by the player at 06:07, Fri 05 Mar 2021.
Nerull
GM, 388 posts
God of Death
Fri 5 Mar 2021
at 12:27
  • msg #602

Re: OOC Chatter!

In reply to Gvoudzon (msg # 601):

It might be tough, I am lazy!
Nerull
GM, 390 posts
God of Death
Sun 7 Mar 2021
at 16:26
  • msg #603

Re: OOC Chatter!

In reply to Nerull (msg # 602):

What just happened IC? You blow it up, or I did, are we still talking or am I looking for a new angle now?
Alyx Karoll
Steward, 202 posts
Retired Entertainer
UPP 597FFA
Mon 8 Mar 2021
at 00:17
  • msg #604

Re: OOC Chatter!

In reply to Nerull (msg # 603):

I'm just watching this scene and I have little idea where the negotiation is, was it will be.
Gvoudzon
Vargr Gunner., 98 posts
down on his luck
Mon 8 Mar 2021
at 00:28
  • msg #605

Re: OOC Chatter!

Frederick has to rephrase our offer to Baseru

If you as referee want to speed things up, I suggest to roll the dice for his negotiation skill (though Gvou had Persuade +2, a rational discourse, and that did not help)
or you may do an ellipse ("after a couple of hours haggling, you agree to...")
Frederick Vicouna
Broker, 88 posts
Astrogater / Broker
Human 66BCE89
Mon 8 Mar 2021
at 05:40
  • msg #606

Re: OOC Chatter!

I thought we exited. I am cool with trying again, but I fear rephrasing the offer won't be better.
Nerull
GM, 392 posts
God of Death
Thu 11 Mar 2021
at 18:11
  • msg #607

Re: OOC Chatter!

In reply to Frederick Vicouna (msg # 606):

 Patinir is in Library Data now.
Frederick Vicouna
Broker, 90 posts
Astrogater / Broker
Human 66BCE89
Sun 14 Mar 2021
at 19:20
  • msg #608

Re: OOC Chatter!

Are we desiring non-collapsible fuel tanks? I'm understanding that is all that is available from Baseru.
Gvoudzon
Vargr Gunner., 99 posts
down on his luck
Sun 14 Mar 2021
at 19:38
  • msg #609

Re: OOC Chatter!

Frederick Vicouna:
Are we desiring non-collapsible fuel tanks? I'm understanding that is all that is available from Baseru.

We don't, but we need them to reach Patinir, don't we? So we'll take them, and sell it as second-hand when we could grab collapsible tanks :)

alternate scenario : do 2 jump-1. It'll take longer, and I understood time was an issue. Someone else should do the math about the amount of fuel it requires. :)

Also - just for the roleplay, - don't forget to mention to Baseru he shall repay us with interests.

This is not (192,000-25,000) Cr167,000 in 5 years equal Cr33,400 per year.

It's actually, with a 4% interest, a Cr37,513 annuity (you may round up or down) ;)

EDIT : If we don't want his tanks, the annuity for a 5-year Cr192,000 credit is Cr43128 :)
This message was last edited by the player at 22:52, Sun 14 Mar 2021.
Danila
Pilot, 232 posts
Navy Lieutenant
Sun 14 Mar 2021
at 22:20
  • msg #610

Re: OOC Chatter!

Gvoudzon:
We don't, but we need them to reach Patinir, don't we? So we'll take them, and sell it as second-hand when we could grab collapsible tanks :)


Yes.

Gvoudzon:
alternate scenario : do 2 jump-1. It'll take longer, and I understood time was an issue. Someone else should do the math about the amount of fuel it requires. :)


No, this is basic scenario. We will have to make two Jumps-1 anyway. Our ship is only Jump-1-capable no matter what tanks we have. Patinir is 2 parsecs away and there are no systems to refuel in-between.

By the way... It takes 1 month to install demountable tanks (the tanks that Basseru sells to us).

There are some other options, however.
1) We can hire a ship with large fuel capacity which will make one jump-1 together with us from Natoko towards Patinir, and will refuel us in deep space.
2) It is possible that there are refueling depots in deep space on a mid way from Natoko to Patinir. Chances are low, but it is not impossible. We just should learn about such fuel depot, if it exists. Fuel will be very expensive there, though.
This message was last edited by the player at 22:31, Sun 14 Mar 2021.
Nerull
GM, 396 posts
God of Death
Mon 15 Mar 2021
at 12:18
  • msg #611

Re: OOC Chatter!

In reply to Danila (msg # 610):

2 weeks to install, not a month, and you can install them.
Danila
Pilot, 234 posts
Navy Lieutenant
Mon 15 Mar 2021
at 16:55
  • msg #612

Re: OOC Chatter!

In reply to Nerull (msg # 611):

Oh, this is nice.
Gvoudzon
Vargr Gunner., 101 posts
down on his luck
Tue 16 Mar 2021
at 07:03
  • msg #613

Re: OOC Chatter!

What is/are the skill(s) required to work on the tank installation ? If several of us are working with Baseru's guys, we'll keep an eye on them.

Note: the worlds around Patinir have less than stellar astroports, so we're stuck for 2 jumps minimum with the demountable tanks, before we can switch to collapsible tanks.
Nerull
GM, 398 posts
God of Death
Tue 16 Mar 2021
at 11:44
  • msg #614

Re: OOC Chatter!

In reply to Gvoudzon (msg # 613):

Why? You can still do jump 1.
Gvoudzon
Vargr Gunner., 102 posts
down on his luck
Tue 16 Mar 2021
at 21:39
  • msg #615

Re: OOC Chatter!

In reply to Nerull (msg # 614):

OK let me rephrase : if we want to switch to collapsible tanks, our chances are better at an important starport, class A or B. I'll admit it's pure conjecture, but...

Patinir has a Class C starport. Within a range of a single Jump-1 or -2 from Patinir we have the following starports: (see my msg #568)

Lewis (Red Zone) : D
Pysadi (Amber Zone)  : C
New Ramma : D (Imperial Scout Base)
Rubrak C
Teh D
Natoko B - but they don't have collapsible tanks. But hey, there's an Imperial Naval base, according to the map. Is it there, Nerull? :)



What is/are the skill(s) required to work on the tank installation ?
This message was last edited by the player at 06:15, Wed 17 Mar 2021.
Nerull
GM, 400 posts
God of Death
Wed 17 Mar 2021
at 11:41
  • msg #616

Re: OOC Chatter!

In reply to Gvoudzon (msg # 615):

Basic mechanic, the crew can do it themselves no problem
Danila
Pilot, 238 posts
Navy Lieutenant
Fri 19 Mar 2021
at 19:04
  • msg #617

Re: OOC Chatter!

In reply to Nerull (msg # 616):

Let's fast forward two weeks?
Nerull
GM, 403 posts
God of Death
Fri 19 Mar 2021
at 19:09
  • msg #618

Re: OOC Chatter!

In reply to Danila (msg # 617):

Okay, drop tanks are installed, there were no problems involved. The cargo is loaded on board the ship and ready to depart.
Alyx Karoll
Steward, 203 posts
Retired Entertainer
UPP 597FFA
Fri 19 Mar 2021
at 23:25
  • msg #619

Re: OOC Chatter!

In reply to Nerull (msg # 618):

Two more weeks of training?
Nerull
GM, 404 posts
God of Death
Sat 20 Mar 2021
at 11:56
  • msg #620

Re: OOC Chatter!

In reply to Alyx Karoll (msg # 619):

While in jump space when you leave, yes.
Danila
Pilot, 239 posts
Navy Lieutenant
Sat 20 Mar 2021
at 17:21
  • msg #621

Re: OOC Chatter!

Nerull:
While in jump space when you leave, yes.


But while we on Natoko, two weeks waiting? You said yourself:
link to a message in this game
"If everyone agrees to take the time and opportunity to study/train outside of Jump, you can do that."
This message was last edited by the player at 17:22, Sat 20 Mar 2021.
Nerull
GM, 405 posts
God of Death
Sat 20 Mar 2021
at 17:27
  • msg #622

Re: OOC Chatter!

In reply to Danila (msg # 621):

As long as you're not helping to install the tanks, yes.
Danila
Pilot, 240 posts
Navy Lieutenant
Sat 20 Mar 2021
at 17:38
  • msg #623

Re: OOC Chatter!

In reply to Nerull (msg # 622):

Ah, got it. No, I will be helping to install.
Gvoudzon
Vargr Gunner., 106 posts
down on his luck
Mon 22 Mar 2021
at 07:52
  • msg #624

Re: OOC Chatter!

OCC:In the course of the next two game weeks could anyone else take a shot at finding more passengers?
</quote>
I would consider that, given the high competition to transport people and goods, it's a two-weeks full-time job, so one cannot both help to install the tanks and roam the bars looking for passengers - but that's my take :)

If no one tries to find more passengers, I've got 2 extra lowberth passengers that could be upgraded to "basic" class. That's still Cr2600 cashed.
Frederick Vicouna
Broker, 94 posts
Astrogater / Broker
Human 66BCE89
Tue 23 Mar 2021
at 05:39
  • msg #625

Re: OOC Chatter!

Frederick feels like he would be more useful trying to find passengers than assisting in installing the tanks.
Alyx Karoll
Steward, 204 posts
Retired Entertainer
UPP 597FFA
Tue 23 Mar 2021
at 07:40
  • msg #626

Re: OOC Chatter!

In reply to Frederick Vicouna (msg # 625):

Alyx probably would, too. Otherwise he'll spend the time doing target practice with a stunner.
Khuevaengh
Sensors-Comms, 122 posts
Vargr - 7C9CC6
Tue 23 Mar 2021
at 07:43
  • msg #627

Re: OOC Chatter!

Khuevaengh will be helping with the tanks and making sure the help doesn't smell of treachery.
Tal Atvar
Marine, 89 posts
Thu 25 Mar 2021
at 00:25
  • msg #628

Re: OOC Chatter!

Tal will be helping to install the tanks as well as his other duties around the ship and will do likewise as Khue is doing checking out the help and any others who are not of the crew.    (OUR RECENT TROUBLE INVOLVED THIS PARTICULAR COMPANY REMEMBER GUYS- GVO'S BAUBLE OR MCGUFFIN.)
Danila
Pilot, 262 posts
Navy Lieutenant
Fri 2 Apr 2021
at 12:11
  • msg #629

Re: OOC Chatter!

2Nerull:
So what about Gus' Guns and Booze?
Nerull
GM, 420 posts
God of Death
Fri 2 Apr 2021
at 12:41
  • msg #630

Re: OOC Chatter!

In reply to Danila (msg # 629):

posted.
Danila
Pilot, 263 posts
Navy Lieutenant
Fri 2 Apr 2021
at 12:58
  • msg #631

Re: OOC Chatter!

In reply to Nerull (msg # 630):

https://www.youtube.com/watch?v=yu1iDq3PbNk
Gvoudzon
Vargr Gunner., 115 posts
down on his luck
Fri 2 Apr 2021
at 16:36
  • msg #632

Re: OOC Chatter!

Excellent! What a culture, Danila ! :) I expect the local guns to be less... hands-on accessible, though. ;)
Gvoudzon
Vargr Gunner., 116 posts
down on his luck
Fri 2 Apr 2021
at 16:39
  • msg #633

Re: OOC Chatter!

Nerull:
In reply to Danila (msg # 629):
posted.

Well, it was worth the wait! What an immersive description! I totally feel there, and how different the scenery it is since the last planet ! XD
Frederick Vicouna
Broker, 97 posts
Astrogater / Broker
Human 66BCE89
Sat 3 Apr 2021
at 17:01
  • msg #634

Re: OOC Chatter!

About Patinir
quote:
In orbit ahead of, as well as trailing, the gas giant are accumulations of asteroids at the Trojan points. These Trojan points are each the site of a self-contained space colony of about 480,000 persons population. Effectively identical, the space colonies each operate a refinery smelter, which processes are taken from the larger asteroid belt which orbits starward of the gas giant.


I pictured two of these space colonies, but I suppose it reads as at least more than 1, meaning there could be many. How many of these "Trojan points" are here?

Also, I'm totally picturing the O'Neill colonies from Mobile Suit Gundam.

https://gundam.fandom.com/wiki/O%27Neill_cylinder

Is this where we are?
Nerull
GM, 421 posts
God of Death
Sat 3 Apr 2021
at 18:19
  • msg #635

Re: OOC Chatter!

In reply to Frederick Vicouna (msg # 634):

There are 2 'cities'/space stations.
Danila
Pilot, 271 posts
Navy Lieutenant
Fri 9 Apr 2021
at 12:50
  • msg #636

Re: OOC Chatter!

In reply to Nerull (msg # 635):

2Nerull:
I suppose this should have been done on Aramis, but if the DM is merciful, I propose to write retroactively that the distribution of weapons by turrets is as follows:

turret #1: beam laser / sandcaster
turret #2: beam laser / sandcaster
turret #3: beam laser / sandcaster / missile
turret #4: beam laser / sandcaster / missile

Nerull, do you confirm?
Nerull
GM, 425 posts
God of Death
Fri 9 Apr 2021
at 12:52
  • msg #637

Re: OOC Chatter!

In reply to Danila (msg # 636):

That is fine.
Danila
Pilot, 272 posts
Navy Lieutenant
Fri 9 Apr 2021
at 12:54
  • msg #638

Re: OOC Chatter!

In reply to Nerull (msg # 637):

What was berthing cost at Patinir?
Do we use the imperial calendar for maintenance and salaries (1 month = 4 weeks = 28 days)?
Is Theodore Bickle still with us?
Theodore Bickle
Owner Rep., 57 posts
Fri 9 Apr 2021
at 13:02
  • msg #639

Re: OOC Chatter!

In reply to Danila (msg # 638):

"If you want me I'm here. If not, I can stay on Patinir." 300cr berthing fee. yes. all questions answered! ;-)
This message was last edited by the player at 13:03, Fri 09 Apr 2021.
Danila
Pilot, 275 posts
Navy Lieutenant
Fri 9 Apr 2021
at 13:25
  • msg #640

Re: OOC Chatter!

Theodore Bickle:
"If you want me I'm here. If not, I can stay on Patinir."


- I'm sure the captain will be glad to see you on board!
Gvoudzon
Vargr Gunner., 123 posts
down on his luck
Fri 9 Apr 2021
at 17:48
  • msg #641

Re: OOC Chatter!

Nerull:
Oooooh a micro-jump!

Probably not for the following reason :

A micro-jump spends as much fuel as a 1-parsec jump : 40 tons
100 cr/ton (unrefined) : 4000 Cr. We are only paid 1000 Cr.

We should also request that every missile we use defending the cargo be reimbursed...
Danila
Pilot, 277 posts
Navy Lieutenant
Fri 9 Apr 2021
at 18:04
  • msg #642

Re: OOC Chatter!

In reply to Gvoudzon (msg # 641):

In-system jump can be reasonable if we are outnumbered and must escape immediately. Of course, seeking the lost shuttle and overall traveling between asteroid stations should be in normal space.

> We should also request that every missile we use defending the cargo be reimbursed...

That is smart! ;)
This message was last edited by the player at 18:05, Fri 09 Apr 2021.
Gvoudzon
Vargr Gunner., 124 posts
down on his luck
Sat 10 Apr 2021
at 15:53
  • msg #643

Re: OOC Chatter!

Danila:
> We should also request that every missile we use defending the cargo be reimbursed...
That is smart! ;)

Thank you. :) Make it "Beside the Cr1000 premium, all expenses related to the operation are to be borne by Mr. Sivern (and don't make us pay the berthing costs a second time!)"
This message was last edited by the player at 16:02, Sat 10 Apr 2021.
Ghan Siverns
NPC, 9 posts
Sat 10 Apr 2021
at 15:57
  • msg #644

Re: OOC Chatter!

In reply to Gvoudzon (msg # 643):

"Agreed."
Frederick Vicouna
Broker, 100 posts
Astrogater / Broker
Human 66BCE89
Sat 10 Apr 2021
at 22:27
  • msg #645

Re: OOC Chatter!

Nerull:
In reply to Frederick Vicouna (msg # 59):

https://wiki.travellerrpg.com/Imperiallines


Thank you for the reference. I don't have any back story that explicitly says I would have a contact with Imperiallines.


17:26, Today: Frederick Vicouna rolled 27 using 1d100.  chance Frederick knows someone with Imperiallines.

Nerull
GM, 449 posts
God of Death
Thu 29 Apr 2021
at 18:59
  • msg #646

Re: OOC Chatter!

In reply to Frederick Vicouna (msg # 645):

Tal is gone. Anyone want to take him over?
Danila
Pilot, 322 posts
Navy Lieutenant
Thu 13 May 2021
at 15:00
  • msg #647

Re: OOC Chatter!

In reply to Nerull (msg # 646):

What is the highest Steward skill on the ship?
This message was last edited by the player at 15:00, Thu 13 May 2021.
Alyx Karoll
Steward, 226 posts
Retired Entertainer
UPP 597FFA
Thu 13 May 2021
at 17:50
  • msg #648

Re: OOC Chatter!

In reply to Danila (msg # 647):

Alyx has Steward 2 (and professional skill in entertainment on top). I think we had a PC who dropped who was higher.
Danila
Pilot, 324 posts
Navy Lieutenant
Thu 13 May 2021
at 20:04
  • msg #649

Re: OOC Chatter!

2Nerull:
The rules are open to discrepancy. On pages 207 and 208 of MgT 2E Core Rulebook there are lists of modifiers for cargo and passenger traffic, but it is not said whether this is for the departure planet or for the destination planet. I see three options for home rules:
1) These are modifiers for the destination planet.
2) These are modifiers for the planet of departure.
3) These modifiers are applied twice, once for the destination planet, and once for the departure planet, and are added together.
Nerull
GM, 459 posts
God of Death
Thu 13 May 2021
at 20:13
  • msg #650

Re: OOC Chatter!

In reply to Danila (msg # 649):

Both. You roll with the modifiers on the departure planet, then you roll again with the mods of the destination planet. They are most likely vastly different.
Gvoudzon
Vargr Gunner., 145 posts
down on his luck
Mon 17 May 2021
at 18:00
  • msg #651

Re: OOC Chatter!

In "Agent of the Imperium", Mark Miller gives an example of a planet who is without noblme for years, because the previous tenant is no more, and his successor has not been appointed. :)

In the same novel, a big politic act is if a noble (holding a planet), appoints a "proxy" at the "chamber of the lords" (or something) in Capital, or if said noble takes the time o go there in person and plays the courtier game (which is more or less what we decide is happening here. If the knight does not go to the Emperor's court, maybe s/he is intriguing at the Duke's court) :)

That was just my 2 cents.


quote:
At to the other city is there a way to determine if there would be more opportunities there?


regarding knowing if the other city (which is the other space station at another trojan point), I beg to differ with our GM's reply of "go there". :)

1) communications exist. So we just may send a message there and place and ad' on the distant board "March Harrier leaving soon for Pysadi, looking for freight" (or another call)

2) we could also contact a broker there. We find one in a directory of ask Ghan Siverns for his colleague there.

Yes I know messages take time to come and go back. Let's say the distance from the asteroid belt to the sun is 3 AU; that's 24 light-minutes to the sun, and say 20 minutes to the other station ; that's 45 minutes for an exchange :)

3) we could assume that, in such a tiny market, Ghan Siverns in fact gets hourly information about the commercial opportunities on the other station, so when he comes to us with a freight proposal, the place where we pick this freight up could be as well on the other station :)


Lastly (so that's a total of 6 cents) The rules don't say for which planet the modifiers apply, but I always assume the modifiers are those of the planet of origin. Truly, while reading, regarding the passengers rules, it can be interpreted all those ways (planet of origin, destination, both) :)

However, regarding freight, there's this passage :)

<pre>The referee may add his own modifiers as he sees fit. An industrial revolution will likely increase available cargo, for example, while a famine will reduce it<pre>

Does a famine impact the cargo offered (available for transport out of) by the planet of origin? Yes, because people on that planet do not export food.
Does a famine impact the cargo demanded by the planet of origin? No, on the contrary, a planet plagued by famine demands more food cargo, so the famine increases the demand for cargo.

So the cargo modifiers apply for the planet of origin. :)
Of course, this is basic and illogical, because it says what is available for export without taking into account where. For example, the dice may tell you to transport minerals to another planet that produces the same minerals, which makes no sense. That's why the rules for transport, do not tell you what the freight is. It's for simplicity's sake.
If you really want to know the nature of the commodity, the GM will tell you something reasonable to justify that it needs to be transported from the planet you want to leave to the planet you want to go to :)

The rules for speculative trade however, do tell you what you buy, and where you have positive modifiers to sell it; for example, "uncommon ore" has a +4 to purchase on an asteroid world (they have plenty, more than they can use), and gives you +2 to sell on an industrial world.

To sum up : transport contract : only the world of origin matters, for simplicity's sake - already a lot of dice are being rolled. Nature of the goods transported does not matter. :)
Alyx Karoll
Steward, 231 posts
Retired Entertainer
UPP 597FFA
Tue 18 May 2021
at 02:43
  • msg #652

Re: OOC Chatter!

In reply to Gvoudzon (msg # 651):

The two "cities" are in competition with each other. Almost certainly we would get different opportunities if we actually go there and asking our contact here for connections is not likely to get the people with best opportunities there. Similarity, were not going to find the best by posting on a board that we might come. If there's opportunity there we only get it by going there. I think there's opportunity to get a different perspective on Bannerji and Wolbutn, but I don't know if it's worth the in system transit time.
Alyx Karoll
Steward, 232 posts
Tue 18 May 2021
at 02:43
  • [deleted]
  • msg #653

Re: OOC Chatter!

This message was deleted by the player at 02:46, Tue 18 May 2021.
Andrew Steward Copeland
Captain, 229 posts
Self exiled Noble
Scout Service Survivor
Tue 18 May 2021
at 05:38
  • msg #654

Re: OOC Chatter!

What would the transit time between the planets?
Gvoudzon
Vargr Gunner., 146 posts
down on his luck
Tue 18 May 2021
at 09:46
  • msg #655

Re: OOC Chatter!

In reply to Andrew Steward Copeland (msg # 654):



This is the solar system.

From the middle of the Trojan group to the other group (which is in fact called, logically, Greek ;)), I estimate there is 10 AU (around 80 light-minutes) or 1,500,000,000 km.

Mgt2 p.153 : Time = 2 x Square Root of (distance/acceleration) = in tens seconds (that's the unit it uses) so that's 215 hours, or near to 9 days, at 1G acceleration.

The Patinir system is different, but "days" is the order of magnitude.
Danila
Pilot, 327 posts
Navy Lieutenant
Tue 18 May 2021
at 10:53
  • msg #656

Re: OOC Chatter!

Gvoudzon:
Mgt2 p.153 : Time = 2 x Square Root of (distance/acceleration) = in tens seconds (that's the unit it uses) so that's 215 hours, or near to 9 days, at 1G acceleration.
The Patinir system is different, but "days" is the order of magnitude.


Capped by 7 days due to in-system jump.
Nerull
GM, 463 posts
God of Death
Tue 18 May 2021
at 11:37
  • msg #657

Re: OOC Chatter!

In reply to Danila (msg # 656):

Correct, days away.
Alyx Karoll
Steward, 233 posts
Retired Entertainer
UPP 597FFA
Thu 20 May 2021
at 16:15
  • msg #658

Re: OOC Chatter!

Are any of the passengers from Pysadi? Alyx wants to lay groundwork and get info about illicit atrake trade and how he goes about it depends a lot on if the passengers are visiting or live there regularly.
Nerull
GM, 464 posts
God of Death
Thu 20 May 2021
at 16:22
  • msg #659

Re: OOC Chatter!

In reply to Alyx Karoll (msg # 658):

Two of them are going home.
Gvoudzon
Vargr Gunner., 147 posts
down on his luck
Sun 23 May 2021
at 21:59
  • msg #660

Re: OOC Chatter!

Nerull:
The week in Jump space goes by uneventful and you come out 100.8 diameters from Pysadi. A 5 day trip at low G.

Well I may have missed something, but in my memory, the March Harrier was going at a speed of Jump-1, and the distance between Pysadi and Patinir (from where we're coming) is 2 parsecs, so that would be 2 Jump-1 jumps, or 2 weeks

(regarding those 2 weeks spent practicing and training in hyperspace, Gvoudzon too would like to know if the captain needs some skills. The Vargr doesn't know what to do with is life...)

Also, is the data about Pysadi different than on the Traveller map? https://travellermap.com/print...008&style=poster states the world's diameter is 8000 km. coming out of jump at 100.8D means we arrive at a distance of 806,400 km; at an acceleration of 1G, it would take our ship just under 300 minutes to get there, which is 5 hours (must be a typo).
Nerull
GM, 467 posts
God of Death
Mon 24 May 2021
at 11:32
  • msg #661

Re: OOC Chatter!

In reply to Gvoudzon (msg # 660):

You're right, my error, you have 2 weeks in space
Gvoudzon
Vargr Gunner., 149 posts
down on his luck
Thu 27 May 2021
at 18:34
  • msg #662

Re: OOC Chatter!

In reply to Nerull (msg # 661):

Apart from the mail, did we fill the hull to the brim with Lanthanum ore?
Nerull
GM, 476 posts
God of Death
Mon 31 May 2021
at 17:29
  • msg #663

Re: OOC Chatter!

In reply to Gvoudzon (msg # 662):

Yes.
Gvoudzon
Vargr Gunner., 151 posts
down on his luck
Mon 31 May 2021
at 19:55
  • msg #664

Re: OOC Chatter!

In reply to Nerull (msg # 663):

and where should we deliver it? I see no industrial world nearby... :)
Danila
Pilot, 342 posts
Navy Lieutenant
Mon 31 May 2021
at 22:28
  • msg #665

Re: OOC Chatter!

In reply to Gvoudzon (msg # 664):

Lanthanum ore was supposed to be delivered to Natoko. We declined the option and we picked up on Patinir just standard freights to Pysadi.
Nerull
GM, 479 posts
God of Death
Tue 1 Jun 2021
at 12:39
  • msg #666

Re: OOC Chatter!

In reply to Danila (msg # 665):

I knew that ;-) machinery and 'luxury' goods.
This message was last edited by the GM at 12:40, Tue 01 June 2021.
Nerull
GM, 491 posts
God of Death
Thu 10 Jun 2021
at 13:09
  • msg #667

Re: OOC Chatter!

In reply to Nerull (msg # 666):

Welcome our new Carver everyone. The old one left some time ago and I've been NPCing him. Feel free to introduce yourselves and welcome him to the game.
Gvoudzon
Vargr Gunner., 157 posts
down on his luck
Thu 10 Jun 2021
at 18:07
  • msg #668

Re: OOC Chatter!

Welcome Carver!
Carver Arvel
Engineer, 100 posts
UPP 798BCA
<REDACTED>
Thu 10 Jun 2021
at 20:10
  • msg #669

Re: OOC Chatter!

<waves>

Long-time Traveller player, but still getting used to Mongoose 2e rules.

Still catching up on new character and situation. Group has a subsidized merchant, is on Pysadi, about to go on an expedition to mine howood? ANything else I need to know?
Gvoudzon
Vargr Gunner., 158 posts
down on his luck
Thu 10 Jun 2021
at 20:39
  • msg #670

Re: OOC Chatter!

In reply to Carver Arvel (msg # 669):

oh well, you'll discover the truth about the Wolbutn and what was so important in the coded message at the same time as ourselves, I guess :)
Danila
Pilot, 350 posts
Navy Lieutenant
Thu 10 Jun 2021
at 20:55
  • msg #671

Re: OOC Chatter!

In reply to Carver Arvel (msg # 669):

Welcome aboard!
Andrew Steward Copeland
Captain, 238 posts
Self exiled Noble
Scout Service Survivor
Thu 10 Jun 2021
at 21:39
  • msg #672

Re: OOC Chatter!

Welcome to our crew of mad geniuses
Carver Arvel
Engineer, 103 posts
UPP 798BCA
<REDACTED>
Mon 14 Jun 2021
at 19:47
  • msg #673

Re: OOC Chatter!

I have a feeling we're going to end up scrambling to find a way to store lots of fruit soon... :-)
Smash Glee
Gunner, 26 posts
Wrong place
Wrong Time
Sun 20 Jun 2021
at 04:24
  • msg #674

Re: OOC Chatter!

Just curious, is gambling against the local laws?
Nerull
GM, 500 posts
God of Death
Sun 20 Jun 2021
at 11:50
  • msg #675

Re: OOC Chatter!

In reply to Smash Glee (msg # 674):

On Pysadi? Yes
Frederick Vicouna
Broker, 111 posts
Astrogater / Broker
Human 66BCE89
Sun 20 Jun 2021
at 16:34
  • msg #676

Re: OOC Chatter!

In reply to Nerull (msg # 675):

I think even just swearing is illegal here.
Frederick Vicouna
Broker, 112 posts
Astrogater / Broker
Human 66BCE89
Sun 27 Jun 2021
at 23:42
  • msg #677

Re: OOC Chatter!

Andrew Steward Copeland:
In reply to Danila (msg # 308):

 "Mr Vicouna will be heading up the negotiation team. Frederick select who need to assist you. Also make sure we can acquire the mean to move the wood once we harvest it"


Frederick will approach crew members who he knows appears to have better social skills, while not trying to take anyone away from the fun of demolitions. But, me the player, doesn't quite know which characters that means.

Who has good brokering / social conflict skills AND won't mind skipping the blow up scenes?

Alyx Karoll
Steward, 242 posts
Retired Entertainer
UPP 597FFA
Mon 28 Jun 2021
at 05:29
  • msg #678

Re: OOC Chatter!

In reply to Frederick Vicouna (msg # 677):

Unless directly ordered not to go along with blowing things up, Alyx will be doing that, despite his social skills.
Nerull
GM, 516 posts
God of Death
Thu 1 Jul 2021
at 18:03
  • msg #679

Re: OOC Chatter!

In reply to Alyx Karoll (msg # 678):

Itzeny is located in a mountain valley at the end of the rail line. The town has a resident population of around 200, mostly railroad personnel, church staff and some agents of the Distributory. The remainder of the population associated with the town live on scattered farms situated up to 100 kilometres away in all directions. Local transport is virtually nonexistent, with beastdrawn wagons being the primary method of transport.

Just to update you on Itenzy, this is a cut & paste from the book.
Frederick Vicouna
Broker, 114 posts
Astrogater / Broker
Human 66BCE89
Fri 2 Jul 2021
at 16:14
  • msg #680

Re: OOC Chatter!

Should we start a new Topic for Frederic's, Theodore's, and Khuevaengh's negotiations?
Theodore Bickle
Owner Rep., 79 posts
Fri 2 Jul 2021
at 16:47
  • msg #681

Re: OOC Chatter!

In reply to Frederick Vicouna (msg # 680):

What do you want to call it?
Nerull
GM, 564 posts
God of Death
Fri 30 Jul 2021
at 16:32
  • msg #682

Re: OOC Chatter!

In reply to Theodore Bickle (msg # 681):

Frederick has left us, hopefully he can check in and come back once and a while, but I don't know. Somebody want to buy the trake, or do you want me to fudge a hols full, I think it can be arranged.
This message was last edited by the GM at 16:33, Fri 30 July 2021.
Danila
Pilot, 397 posts
Navy Lieutenant
Sat 31 Jul 2021
at 11:10
  • msg #683

Re: OOC Chatter!

In reply to Nerull (msg # 682):

Unless Gvou really wants the trake, I wouldn't bother.
Alyx Karoll
Steward, 257 posts
Retired Entertainer
UPP 597FFA
Sat 31 Jul 2021
at 19:48
  • msg #684

Re: OOC Chatter!

In reply to Danila (msg # 683):

I'd be interested in seeing what we can do with it or get out of it. But I'm fine with handwaving how we get it.
Carver Arvel
Engineer, 120 posts
UPP 798BCA
<REDACTED>
Sun 1 Aug 2021
at 07:38
  • msg #685

Re: OOC Chatter!

We don't know whether we're going to be allowed off the planet yet! 20 tons cycled through the low berths 2 at a time and into a portion of the hold  kept in vacuum would be a lot of work, but maybe doable. Or two tons in the low berths, either way. Maybe we'll be able to get a good price tofor it somewhere, or use it as a bribe or something if it's rare.
Nerull
GM, 565 posts
God of Death
Sun 1 Aug 2021
at 11:32
  • msg #686

Re: OOC Chatter!

In reply to Carver Arvel (msg # 685):

Pysadi trake is the best in the rim! Common knowledge.
Gvoudzon
Vargr Gunner., 184 posts
down on his luck
Sun 1 Aug 2021
at 13:10
  • msg #687

Re: OOC Chatter!

Alyx Karoll:
I'd be interested in seeing what we can do with it or get out of it. But I'm fine with handwaving how we get it.

Gvoudzon plusses Alyx's exploration of trake fermentation and distillation!
You never know which activity will reveal itself to be a cash she-wolf...
Besides, Gvoudzon has been trying different varieties of trakes, and has to bring this to profit :)
This message was last edited by the GM at 13:14, Sun 01 Aug 2021.
Nerull
GM, 566 posts
God of Death
Sun 1 Aug 2021
at 13:14
  • msg #688

Re: OOC Chatter!

In reply to Gvoudzon (msg # 687):

500Cr/ton for 20 tons of Trake
Alyx Karoll
Steward, 259 posts
Retired Entertainer
UPP 597FFA
Wed 11 Aug 2021
at 02:51
  • msg #689

Out of town

I will be out of town between the 16th and 25th. I should have internet access but my availability will be less predictable so I may be slower to respond.
Nerull
GM, 587 posts
God of Death
Sat 28 Aug 2021
at 15:41
  • msg #690

Out of town

In reply to Alyx Karoll (msg # 689):

How do you propose to load the ship on Sinday? Or are you waiting for the Pysadi's to load it for you?
Danila
Pilot, 412 posts
Navy Lieutenant
Sat 28 Aug 2021
at 15:55
  • msg #691

Out of town

In reply to Nerull (msg # 690):

Apparently we will have to wait until the end of the "Sinday".
And how many days passed since we docked on Pysadi?
Nerull
GM, 588 posts
God of Death
Sat 28 Aug 2021
at 15:58
  • msg #692

Out of town

In reply to Danila (msg # 691):

8 or 9. You need to make money!
Danila
Pilot, 413 posts
Navy Lieutenant
Sat 28 Aug 2021
at 16:16
  • msg #693

Out of town

In reply to Nerull (msg # 692):

The lumber team is getting to the ship ASAP (within the law limits of course).
The outdoor team is staying low.
Let the howood to be delivered by standard terms; it's OK if it will be delivered later, after we got to the ship. The howood is not our main concern now.

What day will we get to the ship and what day will the howood be delivered to the ship?
Nerull
GM, 589 posts
God of Death
Sat 28 Aug 2021
at 16:21
  • msg #694

Out of town

In reply to Danila (msg # 693):

You get to the ship the day before Sinday, you might even have time to move some of your cargo, just not enough to finish until after Sinday. You can get the flock away from here the day after Sinday. You won't be able to ever come back, you'll be outlawed!
Danila
Pilot, 414 posts
Navy Lieutenant
Sat 28 Aug 2021
at 17:29
  • msg #695

Re: Out of town

Nerull:
You get to the ship the day before Sinday,


Nice, we will use the time to visit the imperial attaché.
Andrew Steward Copeland
Captain, 273 posts
Self exiled Noble
Scout Service Survivor
Wed 1 Sep 2021
at 17:52
  • msg #696

Re: Out of town

So it's true...we are all animals <sounds of monkey howls>
Gvoudzon
Vargr Gunner., 198 posts
down on his luck
Thu 2 Sep 2021
at 10:59
  • msg #697

Re: Out of town

Not only do the Pysadians know the Anolas can adopt strangers - so it's not a capital offense - but there's a ceremony those adoptee part of the Church! What a twist! ;) Excellent, Nerull :D
Carver Arvel
Engineer, 132 posts
UPP 798BCA
<REDACTED>
Wed 15 Sep 2021
at 22:41
  • msg #698

Re: Out of town

quote:
Please tell me that Gvoudzon didn't talk about selling the Anolas in front of the prists


Not possible - AFAIK, Gvoudzon, Carver, and the anolas are still on the train? I assumed we're in contact with the rest of the group occasionally, but not continuously.
Nerull
GM, 601 posts
God of Death
Thu 16 Sep 2021
at 12:35
  • msg #699

Re: Out of town

In reply to Carver Arvel (msg # 698):

Correct, still negotiating.
Gvoudzon
Vargr Gunner., 200 posts
down on his luck
Fri 17 Sep 2021
at 11:35
  • msg #700

Re: Out of town

Carver Arvel:
AFAIK, Gvoudzon, Carver, and the anolas are still on the train?

No train stays with the cargo at destination, when they could unload it
Gvoudzon's group may even be inside the ship since (my emphasis):
Nerull:
You get to the ship the day before Sinday, you might even have time to move some of your cargo, just not enough to finish until after Sinday. You can get the flock away from here the day after Sinday.

So, if the team moved some of the cargo aboard on Sinday-1, Gvoudzon's group may have hidden in it and be aboard (that could be our main concern - not be caught red-handed in a warehouse with the Anolas, but be ready to flee). Meanwhile, the captain went to meet some people, while we were communicating via our own walkie-talkies :)
Nerull
GM, 602 posts
God of Death
Fri 17 Sep 2021
at 12:36
  • msg #701

Re: Out of town

In reply to Gvoudzon (msg # 700):

The anolas will not be separated from you by more than 2 or 3 feet, they are right there, not going to be left behind!
Danila
Pilot, 421 posts
Navy Lieutenant
Fri 17 Sep 2021
at 14:13
  • msg #702

Re: Out of town

In reply to Nerull (msg # 701):

Has Andrew finished communicating with the priest?
Nerull
GM, 603 posts
God of Death
Fri 17 Sep 2021
at 14:19
  • msg #703

Re: Out of town

Have you, got anything else to say?
Danila
Pilot, 422 posts
Navy Lieutenant
Fri 17 Sep 2021
at 14:27
  • msg #704

Re: Out of town

In reply to Nerull (msg # 703):

Danila is waiting for Andrew to finish communicating with the priest and decide what to do with the Anolas.
Andrew Steward Copeland
Captain, 282 posts
Self exiled Noble
Scout Service Survivor
Fri 17 Sep 2021
at 14:39
  • msg #705

Re: Out of town

Andrew made his reply. Don't think any else he could say.
Nerull
GM, 604 posts
God of Death
Fri 17 Sep 2021
at 14:54
  • msg #706

Re: Out of town

In reply to Andrew Steward Copeland (msg # 705):

Unless you can physically restrain the anolas, they're coming along!
Andrew Steward Copeland
Captain, 283 posts
Self exiled Noble
Scout Service Survivor
Fri 17 Sep 2021
at 15:51
  • msg #707

Re: Out of town

<sigh> Let's try this We will set up an enclosure for them. He hoping that they can adapt to space life and hopes that crew doesn't throw  them out the airlock at the first opportunity. Also Andrew would like an opportunity to figure why the Anolas choose Gvoudzon And Carver as companions.
Nerull
GM, 605 posts
God of Death
Fri 17 Sep 2021
at 15:57
  • msg #708

Re: Out of town

Gvou has fallen in love with the female too. Carver likes the one hanging on him too, they're cute and cuddly
Danila
Pilot, 424 posts
Navy Lieutenant
Sat 18 Sep 2021
at 10:40
  • msg #709

Re: Out of town

Is Frederick still with us? Roll Broker check for cargo and passengers.
Nerull
GM, 609 posts
God of Death
Sat 18 Sep 2021
at 12:43
  • msg #710

Re: Out of town

Want to take him over? he quit a while back.
Danila
Pilot, 425 posts
Sat 18 Sep 2021
at 14:52
  • [deleted]
  • msg #711

Re: Out of town

This message was deleted by the player at 16:20, Mon 20 Sept 2021.
Danila
Pilot, 432 posts
Navy Lieutenant
Mon 20 Sep 2021
at 16:20
  • msg #712

Re: Out of town

I found out that passengers and freight can also be generated by https://travellertools.azurewebsites.net/
I will use it on our future flights instead of my google sheet calculator.
And generated passengers even have quest seeds if a Referee is up to it. Cool!
Carver Arvel
Engineer, 135 posts
UPP 798BCA
<REDACTED>
Sat 25 Sep 2021
at 23:29
  • msg #713

Re: Out of town

Don't know how official it is, but https://wiki.travellerrpg.com/Zila_(world) says Zila is actually a moon of the gas giant, so it might not take so long to refuel from it.

We could get the passengers down in two launch trips, but we'd need the ship (or a lot of trips) for the cargo .
This message was last edited by the player at 23:31, Sat 25 Sept 2021.
Danila
Pilot, 440 posts
Navy Lieutenant
Sat 25 Sep 2021
at 23:36
  • msg #714

Re: Out of town

In reply to Carver Arvel (msg # 713):

Good catch! So the giant is a good backup plan.

quote:
Zila is the moon of a gas giant, and suffers huge tides as a result.


Oh... BTW, 60% hydrographic (wet world). Everyone remembers the giant waves on the water planet from Intersellar movie?
This message was last edited by the player at 23:37, Sat 25 Sept 2021.
Carver Arvel
Engineer, 137 posts
UPP 798BCA
<REDACTED>
Fri 8 Oct 2021
at 00:44
  • msg #715

Re: Out of town

Hmmm. Had a busy week and managed to miss the whole thing! Trying to catch up.

Does the thread explain everything I need to know about skill improvement?
Nerull
GM, 657 posts
God of Death
Fri 8 Oct 2021
at 11:47
  • msg #716

Re: Out of town

In reply to Carver Arvel (msg # 715):

probably not. Ask.
Nerull
GM, 663 posts
God of Death
Mon 11 Oct 2021
at 13:20
  • msg #717

Re: Out of town

In reply to Nerull (msg # 716):

I want to thank you guys for being proactive about pushing ahead, it helps keep me in the game. Otherwise I'd drift away and delete a dead game when everyone left. You are leading the story! Thanks!
Nerull
GM, 664 posts
God of Death
Mon 11 Oct 2021
at 18:15
  • msg #718

Re: Out of town

In reply to Nerull (msg # 717):

I'll be gone tomorrow from 9:30am until noon, Dr. appointment for wife.
Carver Arvel
Engineer, 149 posts
UPP 798BCA
<REDACTED>
Wed 13 Oct 2021
at 05:52
  • msg #719

Re: Out of town

it was the Thanksgiving long weekend here in the Great Wet North (I'm on the west coast of Canada, we get drizzle all winter instead of snow) - back now!
Nerull
GM, 671 posts
God of Death
Fri 15 Oct 2021
at 13:24
  • msg #720

Re: Out of town

In reply to Carver Arvel (msg # 719):

I'll be starting the nexr scene in the next day or two, just keep doing what you're doing if you can! ;-)
Carver Arvel
Engineer, 154 posts
UPP 798BCA
<REDACTED>
Tue 26 Oct 2021
at 04:34
  • msg #721

Re: Out of town

Can someone summarize anything Carver should know about the Wolblutn and its captain?
Alyx Karoll
Steward, 279 posts
Retired Entertainer
UPP 597FFA
Tue 26 Oct 2021
at 05:41
  • msg #722

Re: Out of town

In reply to Carver Arvel (msg # 721):

We don't know much about Wolbutn, but we're pretty sure she's been involved in piracy along with whatever trading. Captain Bannerji was first met in Aramis when someone (Danila?) found his wallet which had a note inside (which we also obtained a copy of through other means later):
Dear Mr. Smith,
Your vacation reservations have been confirmed and your itinerary includes Pysadi, Zila, Carsten, Pavanne, Nasemin, Jesedipere and then the Vargr Extents to beautiful Scangen. Your return journey will be back through Jesedipere to Junidy.

Your cousin on Aramanx has asked that you depart from your itinerary and pick up the additional luggage he referred to in his last letter. He also says that he hopes you will prolong your stay there for several weeks and then travel to – Junidy by way of Nasemin.

Enjoy your vacation!
Walker, Horizon Travel

If I recall, he was involved in some way in the shenanigans about the brooch as well, but we'll have more idea when we finally finish decrypting the secret message. He's recently been seen with a case here on Aramanx and in the company of Sternmetal folks, which I suspect has to do with the second paragraph of the notes.

By all accounts he's not a pleasant person to deal with, though he was polite if abrupt when some elements of the crew met him the one time they did (he invited the crew to dinner, then shipped out immediately after the invitation.)

I'm sure I'm missing something...
Nerull
GM, 679 posts
God of Death
Tue 26 Oct 2021
at 12:17
  • msg #723

Re: Out of town

In reply to Alyx Karoll (msg # 722):

You got it covered pretty much
Carver Arvel
Engineer, 155 posts
UPP 798BCA
<REDACTED>
Fri 29 Oct 2021
at 02:37
  • msg #724

Re: Out of town

Seems like a totally upright fellow. Nothing suspicious about him at all!
Nerull
GM, 683 posts
God of Death
Tue 9 Nov 2021
at 18:05
  • msg #725

Re: Out of town

In reply to Carver Arvel (msg # 724):

My internet was down all morning. I'll try to post something to move us on today yet, if not, tomorrow.
Nerull
GM, 686 posts
God of Death
Thu 11 Nov 2021
at 12:34
  • msg #726

Re: Out of town

In reply to Nerull (msg # 725):

Joonan Marr has joined the game, welcome him!
Joonan Marr
player, 1 post
Thu 11 Nov 2021
at 15:00
  • msg #727

Re: Out of town

Howdy folks! Working on character details, so things are in flux until approved.. :)

Looking forward to playing with you all.
Danila
Pilot, 514 posts
Navy Lieutenant
Thu 11 Nov 2021
at 17:04
  • msg #728

Re: Out of town

Welcome, Joonan!
Andrew Steward Copeland
Captain, 322 posts
Self exiled Noble
Scout Service Survivor
Thu 11 Nov 2021
at 18:35
  • msg #729

Re: Out of town

Welcome to the game good sir
Joonan Marr
player, 2 posts
Fri 12 Nov 2021
at 14:40
  • msg #730

Re: Out of town

*tips his hat to the gents in the room*

*notices the quiet stares from the women, and gives a roguish grin*
Joonan Marr
Gunner-Marine, 6 posts
5A378D
Wed 17 Nov 2021
at 16:57
  • msg #731

Re: Out of town

Sorry for not posting sooner, noticed Andrew's roll and decide to wait to see if GM would post anything. Figured I'd keep it going given the few days.
Nerull
GM, 687 posts
God of Death
Wed 17 Nov 2021
at 17:07
  • msg #732

Re: Out of town

In reply to Joonan Marr (msg # 731):

With a 2 he remembered nothing.
Joonan Marr
Gunner-Marine, 7 posts
5A378D
Wed 17 Nov 2021
at 17:15
  • msg #733

Re: Out of town

LOL - good point, I never checked the actual roll.

Posted regardless. :D
Andrew Steward Copeland
Captain, 326 posts
Self exiled Noble
Scout Service Survivor
Wed 17 Nov 2021
at 18:01
  • msg #734

Re: Out of town

In reply to Nerull (msg # 732):

Sorry should have rolled before the introductory post. I guess Andrew was more successful at forgetting his past than the player realized
Joonan Marr
Gunner-Marine, 19 posts
5A378D
Wed 24 Nov 2021
at 00:50
  • msg #735

Re: Out of town

Frederick Vicouna:
Dividends were paid from the Adventurer's Fund:

Dividends to Andrew -563,839
Dividends to Danila -563,839
Dividends to Frederick -563,839
Dividends to Khuevaengh -563,839
Dividends to Carver -563,839
Dividends to Alyx -563,839
Dividends to Gvoudzon -563,839
Dividends to Smash Glee -563,839
Dividends to Theodore Bickle -563,839

Danila invested to the Trading Fund: 563,839
Frederick invested to the Trading Fund: 563,839

Operating Fund cash: 529,440
Trading Fund cash: 2,357,068
Adventuring Fund cash: 1,000,000



I’m assuming I’ll have to invest as well? How do we add a share? Do we use ship shares?

ie: How does this work?
Danila
Pilot, 521 posts
Navy Lieutenant
Wed 24 Nov 2021
at 10:10
  • msg #736

Re: Out of town

In reply to Joonan Marr (msg # 735):

We have three entities here:

1) "March Harrier Subsidized Merchant" is what the Operating Fund is about. Run by some kind of Board of Directors that doesn't care what we're doing here as long as the ship is regularly making a profit.
2) "March Harrier Trading Trust" - aka Trading Fund - the investments of the ship's crew members are directed to speculative trading, each member of the crew receives a share of the profit in proportion to the investment.
3) "March Harrier Adventuring Company" - aka Adventuring Fund - incidental income of the team received as a result of the actions outside of trade or transport operations. Each member of the crew has one share; these shares cannot be bought, sold or exchanged.

You don't have to, but if you want, you can invest in the Trading Fund. Just tell me what sum you are investing in this thread:
link to a message in this game

We don't use ship shares in TF, only cash. However, you can contribute your ship shares into the Marsh Harrier upgrades, however again, we did not discuss what benefits will you personally gain - folks just chipped in their ship shares and we upgraded the ship.
Joonan Marr
Gunner-Marine, 20 posts
5A378D
Wed 24 Nov 2021
at 13:48
  • msg #737

Re: Out of town

I do have 4 ship shares if those are of any help.. asides that, Joonan is rather poor and wouldn't be able to contribute quite yet. I assume I'd have to match the gents?
Nerull
GM, 691 posts
God of Death
Wed 24 Nov 2021
at 20:55
  • msg #738

Re: Out of town

Happy Thanksgiving tomorrow guys! Eat well. I'll be here for anyone that wants me.
Joonan Marr
Gunner-Marine, 23 posts
5A378D
Wed 24 Nov 2021
at 21:09
  • msg #739

Re: Out of town

Happy Thanks Giving to the southerners, us northerners had our share of turkey in october! :D Enjoy!
Carver Arvel
Engineer, 158 posts
UPP 798BCA
<REDACTED>
Thu 25 Nov 2021
at 02:53
  • msg #740

Re: Out of town

Sorry for disappearing for a while. I have lost all of my free time for at least a few months, so I'm going to have to bow out. Thanks for the gaming! Carver was a neat PC to step into.
Nerull
GM, 692 posts
God of Death
Thu 25 Nov 2021
at 12:39
  • msg #741

Re: Out of town

If you want, we can NPC you and hold a spot for you?
Danila
Pilot, 529 posts
Navy Lieutenant
Thu 25 Nov 2021
at 16:58
  • msg #742

Re: Out of town

Joonan Marr:
I do have 4 ship shares if those are of any help.. asides that, Joonan is rather poor and wouldn't be able to contribute quite yet. I assume I'd have to match the gents?


I would suggest to chip in the Trading Fund for a beginner. Each of us can easily afford 10-20 KCr, if everyone folded, it would be 100-200 KCr, not bad for a beginner. Unless, of course, no one objects. And provided that if Joonan leaves the game, we will transfer his TF share to the Adventure Fund :)
Andrew Steward Copeland
Captain, 338 posts
Self exiled Noble
Scout Service Survivor
Thu 25 Nov 2021
at 20:59
  • msg #743

Re: Out of town

In reply to Danila (msg # 742)

How about taking 2 shares from the adventurers fund, we can considerate it a sign up bonus for Joonas and investment on our part.

If Joonas can survive, say 20 weeks with this crew his shares will be fully vested, e.g if he flees after 10 weeks he will only get half of the value of his shares.

As to the ship shares we we are at a shipyard with a higher TL and have the time for upgares.
Joonan Marr
Gunner-Marine, 25 posts
5A378D
Thu 25 Nov 2021
at 21:19
  • msg #744

Re: Out of town

Don't need a signing bonus (though Joonan wouldn't say no to it), just trying to see if I can help with something given I'm not sure how I can put those shares to good use.
Danila
Pilot, 530 posts
Navy Lieutenant
Thu 25 Nov 2021
at 22:58
  • msg #745

Re: Out of town

Andrew Steward Copeland:
How about taking 2 shares from the adventurers fund, we can considerate it a sign up bonus for Joonas and investment on our part.


Done.
Joonan Marr
Gunner-Marine, 26 posts
5A378D
Thu 25 Nov 2021
at 23:08
  • msg #746

Re: Out of town

Erm... ok! Thank you.  ^.^
Smash Glee
Gunner, 38 posts
Wrong place
Wrong Time
Fri 26 Nov 2021
at 11:51
  • msg #747

Re: Out of town

In reply to Joonan Marr (msg # 744):

Smash has 7 ship shares. He signed onboard after the last upgrade I believed the crew managed to invest ship shares to upgrade the ship as well as getting a larger shares of the ship's revenues . Would it be possible to invest those shares. I believe we went from getting 50 percent of regular ship revenues to 55 percent. If Smash and Joonan combined for 10 more shares could we get a even bigger share. When we get the opportunity we could also look in to more upgrades as well
Danila
Pilot, 531 posts
Navy Lieutenant
Fri 26 Nov 2021
at 14:57
  • msg #748

Re: Out of town

Awesome. We already have a plan for further upgrades, your shares will be very helpful.

BTW, we have an internal surveillance system, but no external surveillance system.
2Nerull: How much will it cost to install retractable cameras? Which will be hidden during re-entry, and will be pushed out after landing or while in a vacuum.
This message was last edited by the player at 14:59, Fri 26 Nov 2021.
Nerull
GM, 693 posts
God of Death
Fri 26 Nov 2021
at 20:35
  • msg #749

Re: Out of town

10,000Cr sound fair? For 2 cameras. The covers got to be armored and shielded with heat protectors and all of that?

I missed it initially tucked in there at the end!
Danila
Pilot, 532 posts
Navy Lieutenant
Fri 26 Nov 2021
at 21:52
  • msg #750

Re: Out of town

We'll install 6 cameras then.
Nerull
GM, 696 posts
God of Death
Wed 1 Dec 2021
at 17:59
  • msg #751

Re: Out of town

In reply to Danila (msg # 750):

I edited my last post.
Joonan Marr
Gunner-Marine, 28 posts
5A378D
Wed 1 Dec 2021
at 20:35
  • msg #752

Re: Out of town

Not sure what to do with the info giving how new I am to the group, so I'm waiting for next steps from the team.
Nerull
GM, 697 posts
God of Death
Wed 1 Dec 2021
at 20:40
  • msg #753

Re: Out of town

I'm not sure either. Don't know what they want to do, so I'm swinging. Stick to trade, get involved with Bannerj and thus put yourselves in the middle of a war? Or what? ;-)
This message was last edited by the GM at 20:41, Wed 01 Dec 2021.
Alyx Karoll
Steward, 288 posts
Retired Entertainer
UPP 597FFA
Wed 1 Dec 2021
at 21:04
  • msg #754

Re: Out of town

In reply to Nerull (msg # 753):

I'm in favor of getting out ahead of Bannerji and seeing if we can be big heroes by proving all the malfeasance we've seen and maybe stopping the meson gun from getting to it's destination.

Alyx is a little fixated on the secret message (and besides, being a big hero will help him feel confident in going home and maybe getting that knighthood...)
Nerull
GM, 698 posts
God of Death
Wed 1 Dec 2021
at 21:06
  • msg #755

Re: Out of town

In reply to Alyx Karoll (msg # 754):

Okay! Noted! ;-) Thanks Alyx
Danila
Pilot, 533 posts
Navy Lieutenant
Wed 1 Dec 2021
at 22:33
  • msg #756

Re: Out of town

Alyx Karoll:
I'm in favor of getting out ahead of Bannerji and seeing if we can be big heroes by proving all the malfeasance we've seen and maybe stopping the meson gun from getting to it's destination.


So much time passed that the meson gun should be very far away. However, I suppose it still can be found, in the shipyards of some corsair king. Getting closer to Bannerji would be good, but I can't think of how to do it. All I can think of is go talk to Ling Standard Products, but what do we tell them? "Hi, we are here to talk about Lantanum and Bannerji"? That would be very suspicious at best. We are not imperial inspectors, this is not our business anyway. I had high hopes for Gyles, but he is silent...
Andrew Steward Copeland
Captain, 339 posts
Self exiled Noble
Scout Service Survivor
Wed 1 Dec 2021
at 22:51
  • msg #757

Re: Out of town

If we presented the evidence to the authorities would they care? This is assuming that the power Players involved couldn't simply have the story crushed before it got into circulation.

If given to another power could the information be used to interfere with the schemes of Bannerji and his partners?
Nerull
GM, 699 posts
God of Death
Thu 2 Dec 2021
at 12:30
  • msg #758

Re: Out of town

In reply to Andrew Steward Copeland (msg # 757):

If you give it to the right person! Since you're still not entirely sure.
Nerull
GM, 700 posts
God of Death
Thu 2 Dec 2021
at 12:31
  • msg #759

Re: Out of town

In reply to Nerull (msg # 758):

Who was looking at and trying to read the bauble?
Gvoudzon
Vargr Gunner., 232 posts
down on his luck
Thu 2 Dec 2021
at 21:54
  • msg #760

Re: Out of town

In reply to Nerull (msg # 759):

Alyx and the ship's AI
Nerull
GM, 702 posts
God of Death
Fri 3 Dec 2021
at 16:43
  • msg #761

Re: Out of town

In reply to Gvoudzon (msg # 760):

Thanks Gvou
Alyx Karoll
Steward, 290 posts
Retired Entertainer
UPP 597FFA
Fri 3 Dec 2021
at 18:56
  • msg #762

Re: Out of town

In reply to Nerull (msg # 761):

Carver had been working with it (two players ago on Carver I think) and Alyx, at least, is also throwing any personal computing power he has at it.
Nerull
GM, 703 posts
God of Death
Fri 3 Dec 2021
at 18:57
  • msg #763

Re: Out of town

In reply to Alyx Karoll (msg # 762):

We've gone through a few players sadly. I sent you a few PMs Alyx.
Carver Arvel
Engineer, 162 posts
UPP 798BCA
<REDACTED>
Fri 3 Dec 2021
at 19:18
  • msg #764

Re: Out of town

In reply to Alyx Karoll (msg # 762):

In that case, Carver will keep at it.
Andrew Steward Copeland
Captain, 347 posts
Self exiled Noble
Scout Service Survivor
Mon 6 Dec 2021
at 05:26
  • msg #765

Re: Out of town

In reply to Danila (msg # 745):

Sorry I should have been more clear. what I meant was to give him 1 share of the trade fund taking from the adventuring fund. Joonan may be a nice chap but I think it a bit premature to grants him 18.95 shares as a signup
This message was last edited by the player at 11:15, Mon 06 Dec 2021.
Joonan Marr
Gunner-Marine, 33 posts
5A378D
Mon 6 Dec 2021
at 11:50
  • msg #766

Re: Out of town

harumph..!! lol
Danila
Pilot, 543 posts
Navy Lieutenant
Mon 6 Dec 2021
at 12:43
  • msg #767

Re: Out of town

In reply to Andrew Steward Copeland (msg # 765):

OK, fixed.
Andrew Steward Copeland
Captain, 352 posts
Self exiled Noble
Scout Service Survivor
Wed 8 Dec 2021
at 17:51
  • msg #768

Re: Out of town

A cosair's life seems to be a VERY lonely one
Carver Arvel
Engineer, 164 posts
UPP 798BCA
<REDACTED>
Wed 8 Dec 2021
at 17:59
  • msg #769

Re: Out of town

Why is that?
Andrew Steward Copeland
Captain, 353 posts
Self exiled Noble
Scout Service Survivor
Wed 8 Dec 2021
at 19:52
  • msg #770

Re: Out of town

In reply to Carver Arvel (msg # 769):

Nothing really.  Just the conversation between Gvoudzon and Joonas made Andrew made Andrew wonder first a moment there ;p
Joonan Marr
Gunner-Marine, 39 posts
5A378D
Wed 8 Dec 2021
at 20:23
  • msg #771

Re: Out of town

Yo ho, now... A pirate's life for me..!


https://youtu.be/IX0r4H2i9uY?t=29
Andrew Steward Copeland
Captain, 354 posts
Self exiled Noble
Scout Service Survivor
Wed 8 Dec 2021
at 23:56
  • msg #772

Re: Out of town

In reply to Joonan Marr (msg # 771):

It a pirates life at the

YVCA

* Young Vargr's Corsair Association
Nerull
GM, 705 posts
God of Death
Thu 9 Dec 2021
at 15:55
  • msg #773

Re: Out of town

In reply to Andrew Steward Copeland (msg # 772):

Going to see Oberlindes?
Andrew Steward Copeland
Captain, 355 posts
Self exiled Noble
Scout Service Survivor
Thu 9 Dec 2021
at 16:27
  • msg #774

Re: Out of town

In reply to Nerull (msg # 773):

Sent request was waiting for reply before going
Nerull
GM, 706 posts
God of Death
Thu 9 Dec 2021
at 16:31
  • msg #775

Re: Out of town

In reply to Andrew Steward Copeland (msg # 774):

Of course the Baron remembers you, you just brought him here so of course he'll squeeze in 15 minutes for you this afternoon around 4:45.
Smash Glee
Gunner, 39 posts
Wrong place
Wrong Time
Tue 14 Dec 2021
at 08:18
  • msg #776

Re: Out of town

Just curious. Are the mercenaries restricted on what weapons they can bring to the planet?
Gvoudzon
Vargr Gunner., 237 posts
down on his luck
Tue 14 Dec 2021
at 10:17
  • msg #777

Re: Out of town

Nerull:
Do you want to just study and train for skills for a few weeks while tanks are installed and jump off planet ?

Gvoudzon advocates for "Bannerji's studies", finding him, tailing him, know what's he's into, and ultimately "doing swift justice". Also, we've got to know where his ship is.
Danila
Pilot, 545 posts
Navy Lieutenant
Tue 14 Dec 2021
at 15:21
  • msg #778

Re: Out of town

In reply to Gvoudzon (msg # 777):

If you ask Danila, getting involved in a fight is OK for him. If you ask Frederick... not so much.
Nerull
GM, 710 posts
God of Death
Tue 14 Dec 2021
at 15:25
  • msg #779

Re: Out of town

Smash Glee:
Just curious. Are the mercenaries restricted on what weapons they can bring to the planet?


Yes.
Nerull
GM, 711 posts
God of Death
Tue 14 Dec 2021
at 15:26
  • msg #780

Re: Out of town

In reply to Nerull (msg # 779):

If I missed a question, ask again. Sorry, I'm not perfect and do miss stuff!
Joonan Marr
Gunner-Marine, 45 posts
5A378D
Mon 20 Dec 2021
at 13:54
  • msg #781

Re: Out of town

Not sure where Joonan would fit best, he's ok with guns, but not much close quarters.
Andrew Steward Copeland
Captain, 372 posts
Self exiled Noble
Scout Service Survivor
Thu 23 Dec 2021
at 06:37
  • msg #782

Re: Out of town

Looks we are still following Bannerji's travel itinerary. Unfortunately I forgot what is next system on the list?
Alyx Karoll
Steward, 302 posts
Retired Entertainer
UPP 597FFA
Thu 23 Dec 2021
at 07:18
  • msg #783

Re: Out of town

In reply to Andrew Steward Copeland (msg # 782):

Here's what we have on it:

quote:
itinerary includes Pysadi, Zila, Carsten, Pavanne, Nasemin, Jesedipere and then the Vargr Extents to beautiful Scangen.

Smash Glee
Gunner, 41 posts
Wrong place
Wrong Time
Thu 23 Dec 2021
at 21:15
  • msg #784

Re: Out of town

Squirrel
Danila
Pilot, 564 posts
Navy Lieutenant
Thu 23 Dec 2021
at 23:05
  • msg #785

Re: Aramanx

2Nerull:
If we take off while the collapsible tanks are not fully installed yet, how does this threaten us? Can we even fly in space? Jump? Is it possible to install tanks in flight? How much volume of the compartment will be blocked?
Joonan Marr
Gunner-Marine, 48 posts
5A378D
Fri 24 Dec 2021
at 01:33
  • msg #786

Re: Out of town

Smash Glee:
Squirrel


Where!?
Nerull
GM, 716 posts
God of Death
Fri 24 Dec 2021
at 12:11
  • msg #787

Re: Out of town

In reply to Joonan Marr (msg # 786):

Merry Christmas everyone!
Nerull
GM, 717 posts
God of Death
Fri 24 Dec 2021
at 14:04
  • msg #788

Re: Out of town

In reply to Nerull (msg # 787):

Wow, I just looked, 3,137 posts, longest running game I ever did, it has been successful!
Joonan Marr
Gunner-Marine, 49 posts
5A378D
Fri 24 Dec 2021
at 15:34
  • msg #789

Re: Out of town

Best wishes / merry Christmas to everyone!

Thanks for the game Nerull!
Gvoudzon
Vargr Gunner., 241 posts
down on his luck
Fri 24 Dec 2021
at 19:29
  • msg #790

Re: Out of town

In reply to Joonan Marr (msg # 789):

So, end of the year, time to thank our GM and all the players here :) We've got a lot of character interactions, and I'm having a lot of fun roleplaying a comic relief - but with depth! There's a lot of mysteries ongoing, we rush past planets, so I'm looking forward to the next year's adventures and plot développement ! :)
Nerull
GM, 718 posts
God of Death
Fri 24 Dec 2021
at 19:31
  • msg #791

Re: Out of town

In reply to Gvoudzon (msg # 790):

Plot 8-| What's that?
Danila
Pilot, 565 posts
Navy Lieutenant
Fri 24 Dec 2021
at 22:48
  • msg #792

Re: Out of town

Gvoudzon:
So, end of the year, time to thank our GM and all the players here :) We've got a lot of character interactions, and I'm having a lot of fun roleplaying a comic relief - but with depth! There's a lot of mysteries ongoing, we rush past planets, so I'm looking forward to the next year's adventures and plot développement ! :)


I join the previous speaker!
Thank you Nerull, and thank you all the players here, it is fun to play with you all.
Joonan Marr
Gunner-Marine, 50 posts
5A378D
Fri 24 Dec 2021
at 23:41
  • msg #793

Re: Out of town

Gvoudzon:
In reply to Joonan Marr (msg # 789):

 …and plot développement ! :)


Zer… français quoi ? O.o
Andrew Steward Copeland
Captain, 374 posts
Self exiled Noble
Scout Service Survivor
Fri 24 Dec 2021
at 23:58
  • msg #794

Re: Out of town

I concur. Merry Christmas to you all. Look forward to next year.
Nerull
GM, 722 posts
God of Death
Sun 26 Dec 2021
at 19:06
  • msg #795

Re: Out of town

In reply to Andrew Steward Copeland (msg # 794):

Where is Gvou?
Andrew Steward Copeland
Captain, 376 posts
Self exiled Noble
Scout Service Survivor
Sun 26 Dec 2021
at 20:01
  • msg #796

Re: Out of town

In reply to Nerull (msg # 795):

Moi? Andrew may be the Captain of the ship he is not Gvoudzon's handler. That sir can be a more formidable task?
Nerull
GM, 723 posts
God of Death
Sun 26 Dec 2021
at 20:04
  • msg #797

Re: Out of town

Sorry, wasn't asking you. I clicked on the first reply button I saw, my bad, it is hard corralling him. Which group is he with?
Gvoudzon
Vargr Gunner., 243 posts
down on his luck
Sun 26 Dec 2021
at 20:14
  • msg #798

Re: Out of town

Nerull:
Where is Gvou?

Gvou is on the third base.

reply to Andrew Stewart Copeland Sting Andy Summers :
“Am I my brother’s keeper?” (Genesis 4:9)

I have a suggestion for our captain's nickname, it's a four-letter word, and it begins with a C... ;)

EDIT : it's CAIN
This message was last edited by the player at 22:07, Thu 30 Dec 2021.
Gvoudzon
Vargr Gunner., 244 posts
down on his luck
Wed 29 Dec 2021
at 10:18
  • msg #799

Re: Out of town

GM, to what question did Honsen shake is head "no" to?

- Would that happen to be in the disputed border region that Sternmetal and Ling's proxies are currently fighting over?

or

- "With all this currently low intensity warfare going on would anyone be paying attention to a mining camp in the region?"

And since it might still not be clear : does he think the Wolblunt is in this region?
Nerull
GM, 726 posts
God of Death
Wed 29 Dec 2021
at 13:18
  • msg #800

Re: Out of town

In reply to Gvoudzon (msg # 799):

I edited my post for your edification, as best as I can.
Andrew Steward Copeland
Captain, 384 posts
Self exiled Noble
Scout Service Survivor
Sat 1 Jan 2022
at 07:22
  • msg #801

Re: Out of town

Wishing to the best for 2022 to the crew as our GM
Joonan Marr
Gunner-Marine, 53 posts
5A378D
Sun 2 Jan 2022
at 04:29
  • msg #802

Re: Out of town

 Best wishes to everyone! ;)
Nerull
GM, 728 posts
God of Death
Mon 3 Jan 2022
at 13:49
  • msg #803

Re: Out of town

In reply to Joonan Marr (msg # 802):

Love the planning and chatter! Excellent.
Nerull
GM, 734 posts
God of Death
Sat 8 Jan 2022
at 15:29
  • msg #804

Re: Out of town

In reply to Nerull (msg # 803):

We can play it out over a few days so everyone has a chance to chime in if they want to, don't want to leave anyone hanging too long.
This message was last edited by the GM at 15:29, Sat 08 Jan 2022.
Andrew Steward Copeland
Captain, 393 posts
Self exiled Noble
Scout Service Survivor
Sun 16 Jan 2022
at 00:46
  • msg #805

Re: Out of town

OCC <Taps on screen to see if anyone is home>
Danila
Pilot, 578 posts
Navy Lieutenant
Sun 16 Jan 2022
at 11:23
  • msg #806

Re: Out of town

In reply to Andrew Steward Copeland (msg # 805):

Onward!
Nerull
GM, 735 posts
God of Death
Sun 16 Jan 2022
at 12:55
  • msg #807

Re: Out of town

In reply to Danila (msg # 806):

You woke me up! Tapping on the screen! So rude! ;-) Sorry. We were in a meeting, is it over already.
Joonan Marr
Gunner-Marine, 57 posts
5A378D
Sun 16 Jan 2022
at 18:05
  • msg #808

Re: Out of town

Not sure what to do myself.

Do we need anything?
Nerull
GM, 736 posts
God of Death
Sun 16 Jan 2022
at 18:06
  • msg #809

Re: Out of town

In reply to Joonan Marr (msg # 808):

You're in a meeting. Ending it?
Joonan Marr
Gunner-Marine, 58 posts
5A378D
Sun 16 Jan 2022
at 18:13
  • msg #810

Re: Out of town

Not even sure it's going our way, or if we got anything we were hoping to achieve.  :P
Nerull
GM, 737 posts
God of Death
Sun 16 Jan 2022
at 18:21
  • msg #811

Re: Out of town

In reply to Joonan Marr (msg # 810):

hehehehehee, I'm not sure either. No one is talking so I'm not sure where to go sometimes.
Joonan Marr
Gunner-Marine, 60 posts
5A378D
Sun 16 Jan 2022
at 18:32
  • msg #812

Re: Out of town

there then, pot sufficiently stirred. LOL
Nerull
GM, 738 posts
God of Death
Mon 17 Jan 2022
at 14:49
  • msg #813

Re: Out of town

In reply to Joonan Marr (msg # 812):

How many active players do we have? I'm not even sure? I'll look, need to find something suitable.
Nerull
GM, 739 posts
God of Death
Mon 17 Jan 2022
at 14:55
  • msg #814

Re: Out of town

In reply to Nerull (msg # 813):

Seems we have 5 players. Maybe 4, not sure. A smaller ship would be a smaller crew so second characters and such will stay with the March Harrier with Teddy in charge and the game can move into a new ship with a smaller, faster, leaner crew. Does that sound okay? The extras get retired to trading.
This message was last edited by the GM at 14:56, Mon 17 Jan 2022.
Gvoudzon
Vargr Gunner., 247 posts
down on his luck
Mon 17 Jan 2022
at 15:22
  • msg #815

Re: Out of town

We need the smaller ship (in fact, we just need a air craft) just to scan the zone where the Wolblundt may hide, and may be raid it with a commando. Once the mission is over, we all be back on the March Harrier, ready for new trader adventures :)

That's the plan.
Nerull
GM, 740 posts
God of Death
Mon 17 Jan 2022
at 15:24
  • msg #816

Re: Out of town

In reply to Gvoudzon (msg # 815):

Is it? I'm not sure what the plan is atm. You guys let ME know.
Nerull
GM, 741 posts
God of Death
Mon 17 Jan 2022
at 17:32
  • msg #817

Re: Out of town

In reply to Nerull (msg # 816):

I got a ship I stole from another game I'm in! ;-) A 600 ton SDB fitted with Jump 3 and Man. 2.
Nerull
GM, 742 posts
God of Death
Mon 17 Jan 2022
at 17:52
  • msg #818

Re: Out of town

In reply to Nerull (msg # 817):

It holds 135 tons of cargo, as opposed to 205 tons. It is definitely a bigger ship with a launch and drones. It is a converted System Defense Boat, to an Astroid miner, they are mining drones atm.
Andrew Steward Copeland
Captain, 397 posts
Self exiled Noble
Scout Service Survivor
Mon 17 Jan 2022
at 17:55
  • msg #819

Re: Out of town

In reply to Nerull (msg # 817):

Doesn't a jump drive mean it is no longer a SDB?
Joonan Marr
Gunner-Marine, 61 posts
5A378D
Mon 17 Jan 2022
at 17:56
  • msg #820

Re: Out of town

Them fighting words, Copeland... LOL
Nerull
GM, 743 posts
God of Death
Mon 17 Jan 2022
at 17:58
  • msg #821

Re: Out of town

In reply to Andrew Steward Copeland (msg # 819):

Correct, it is now an armed trader.
Gvoudzon
Vargr Gunner., 248 posts
down on his luck
Mon 17 Jan 2022
at 18:25
  • msg #822

Re: Out of town

Nerull:
Is it? I'm not sure what the plan is atm. You guys let ME know.

Exactly what the Count said :
- find the Wolblutn : with a small craft, which won't be detected by our prey ;
- report it's location
- chase down the Mammoth : I don't know what it means precisely, once we find it;
--do we also report it's location ? Then it's better we have a cover as a Subsidised Merchant
--do we raid it to capture it or destroy it? Then it's better we have a cover as a Subsidised Merchant... or a stealth ship

Are you suggesting that now that we are rich, we drop the Subsidised Merchant, stop giving 50% of our profits to the subsidy holder, and create our own company, and look for another ship that we could call our own (after having invested in equipement on the March Harrier :( )?

(I know the System Defense Boat you're referring to, since I lurk on the Star Seeker campaign ;) a ship with a few... surprises. But maybe we could go with our own ship & surprises? Maybe one of us , who likes to design ship, could contribute with a ship and its backstory? :))
Nerull
GM, 745 posts
God of Death
Mon 17 Jan 2022
at 18:32
  • msg #823

Re: Out of town

In reply to Gvoudzon (msg # 822):

That's the one. You can design your own or we can use Rob's. Who feels energized!
Nerull
GM, 746 posts
God of Death
Mon 17 Jan 2022
at 18:44
  • msg #824

Re: Out of town

In reply to Nerull (msg # 823):

I can provide a basic design, maybe, maybe not. Joonan? Danilla? Gvou? What do you wish to try.
Joonan Marr
Gunner-Marine, 62 posts
5A378D
Mon 17 Jan 2022
at 19:08
  • msg #825

Re: Out of town

Nerull:
In reply to Nerull (msg # 823):

I can provide a basic design, maybe, maybe not. Joonan? Danilla? Gvou? What do you wish to try.


With respect to what exactly?
Nerull
GM, 747 posts
God of Death
Mon 17 Jan 2022
at 19:12
  • msg #826

Re: Out of town

In reply to Joonan Marr (msg # 825):

You want a better ship with sensors and such to find the Wolblutn and the Mammoth and have a chance of beating them? Do you want to design it since Gvou doesn't like what I picked out.
Joonan Marr
Gunner-Marine, 63 posts
5A378D
Mon 17 Jan 2022
at 19:15
  • msg #827

Re: Out of town

Being completely new to the game and this being my longest lived Traveller game so far.... I don't have much experience as a player in general. LOL -- so my trust in the GM is generally higher than it probably should be.
Nerull
GM, 748 posts
God of Death
Mon 17 Jan 2022
at 19:17
  • msg #828

Re: Out of town

In reply to Joonan Marr (msg # 827):

Oh no doubt! Never trust me! ;-)
Danila
Pilot, 580 posts
Navy Lieutenant
Mon 17 Jan 2022
at 23:40
  • msg #829

Re: Out of town

Gvoudzon:
We need the smaller ship (in fact, we just need a air craft) just to scan the zone where the Wolblundt may hide, and may be raid it with a commando. Once the mission is over, we all be back on the March Harrier, ready for new trader adventures :)

That's the plan.


I agree with Gvoudzon, and this is how I understood the Andrew's plan. BTW I love old fat slow March Harrier and don't want to trade it for a nimble combat vessel for good. One mission only, find and kill Wolblutn.
Andrew Steward Copeland
Captain, 398 posts
Self exiled Noble
Scout Service Survivor
Tue 18 Jan 2022
at 09:17
  • msg #830

Re: Out of town

In reply to Nerull (msg # 823):


For a short term vehicle to search for the Wolblutn on the planet a nimble stealthy ship would do. For the long term a new ship choice would depend on what the players what to focus on and how we could acquire the ship. Your armed converted SDB is very interesting but such a ship would probably require patron help. Would we be interested in the missions those patrons would require of us?

We could acquire a another ship another way. For example if we capture the Wolblutn could we claim it as salvage. while it may be smaller than the March Harrier would it better equipped? While it wouldn't  have the subsidized backing owning the ship mean having no mortgage or other obligation give us more freedom to pursue goal not limited by backers. Another example is that Ling Standard Products make ships and might be able to a new ship. or maybe an older ship mothballed somewhere they could give for service rendered. ultimately it would depend on the direction the players and the GM wants to go.
Nerull
GM, 749 posts
God of Death
Tue 18 Jan 2022
at 13:04
  • msg #831

Re: Out of town

In reply to Andrew Steward Copeland (msg # 830):

Agreed! you want to borrow a ship or blow up the Wolblutn with the Harrier.
Nerull
GM, 751 posts
God of Death
Tue 18 Jan 2022
at 14:27
  • msg #832

Re: Out of town

In reply to Nerull (msg # 831):

I got the SDB uploaded to maps and in the new thread, if you want them. If not, I can delete them. We can work out everything else.
Andrew Steward Copeland
Captain, 399 posts
Self exiled Noble
Scout Service Survivor
Tue 18 Jan 2022
at 17:49
  • msg #833

Re: Out of town

In reply to Nerull (msg # 831):

I suppose getting a ship to go in blow up the Wolbutn could work. What could work better is capturing it to obtain evidence against Sternmetal and possibly Tureka. The question is if  we have the resources to accomplish this
Andrew Steward Copeland
Captain, 400 posts
Self exiled Noble
Scout Service Survivor
Tue 18 Jan 2022
at 23:01
  • msg #834

Re: Out of town

In reply to Nerull (msg # 832):

A very interesting ship. If could keep the advanced capabilities secret we could maintain a cover as a  free trader capable of luxury and speed for potential customers.I wonder how we would get it during RP. (Hmm I wonder how good the computer would be a very quick decryption?) A damn good computer that could be put on great use, the capacity for espionage are limitless. A few questions

1. Would a datacaster  be needed to fully utilize the sensor/computer capabilities?

2. There are two turrets on Ex SDB that could have up to six. We're the other four removed or did the ship once have a weapons bay or three?

3. I see entry for a deflection shield and a energy screen. Does this have access to TL 16+ equipment?

4. If this ship was an asteroid miner where are the mining druids?

5.Finally Did any of the people who examined the ship examine the launch?
This message was last edited by the player at 05:35, Wed 19 Jan 2022.
Alyx Karoll
Steward, 311 posts
Retired Entertainer
UPP 597FFA
Wed 19 Jan 2022
at 05:43
  • msg #835

Re: Out of town

In reply to Andrew Steward Copeland (msg # 833):

Depends what kinds of security it has. Carver has proven to be an able hacker and we have plenty of engineering skills. Might be worth trying, especially if we can do it with someone elses ship so the worst fallout doesn't necessarily come to us. If it fails, we can always fall back to blowing it up.
Alyx Karoll
Steward, 312 posts
Retired Entertainer
UPP 597FFA
Wed 19 Jan 2022
at 05:44
  • msg #836

Re: Out of town

In reply to Andrew Steward Copeland (msg # 834):

And we should take it just because the Steward's salary is so much higher! I  need a raise, boss.
Joonan Marr
Gunner-Marine, 64 posts
5A378D
Wed 19 Jan 2022
at 22:58
  • msg #837

Re: Out of town

I'm out of the ship discussion, I have no idea what does what... so don't wait for my comments on that Folks.
Andrew Steward Copeland
Captain, 403 posts
Self exiled Noble
Scout Service Survivor
Thu 20 Jan 2022
at 20:37
  • msg #838

Re: Out of town

Question to the GM, have you looked into Traveller 2 2022 update?
Gvoudzon
Vargr Gunner., 250 posts
down on his luck
Thu 20 Jan 2022
at 23:14
  • msg #839

Re: Out of town

Andrew Steward Copeland:
4. If this ship was an asteroid miner where are the mining druids?

still fossicking fossil mistletoe on the asteroid Samain? ;))
Joonan Marr
Gunner-Marine, 65 posts
5A378D
Fri 21 Jan 2022
at 01:19
  • msg #840

Re: Out of town

* snorts and suppresses a laugh *
Nerull
GM, 752 posts
God of Death
Fri 21 Jan 2022
at 13:18
  • msg #841

Re: Out of town

In reply to Andrew Steward Copeland (msg # 838):

Rehash, just the same stuff, why pay $30 to get what I already have, just new art. What I hear anyway. You? Is it the same or different?
Andrew Steward Copeland
Captain, 405 posts
Self exiled Noble
Scout Service Survivor
Sat 22 Jan 2022
at 17:51
  • msg #842

Re: Out of town

In reply to Nerull (msg # 841):

I was mainly curious because I heard it had ship building rules. If didn't have to buy High High Guard for the third time and maybe get somethings from the Traveller companion it would be two less books to buy
Nerull
GM, 753 posts
God of Death
Sat 22 Jan 2022
at 17:54
  • msg #843

Re: Out of town

In reply to Andrew Steward Copeland (msg # 842):

I never heard that. I'm on the Mongoose Face Book page, so someone usually tells you everything, either there or the boards on Mongoose, I'm there too.
Andrew Steward Copeland
Captain, 406 posts
Self exiled Noble
Scout Service Survivor
Sat 22 Jan 2022
at 18:33
  • msg #844

Re: Out of town

I may have heard wrong. I already have two bookshelves of mongoose Traveler version one and earlier iterations. I'm trying to be more prudent with  my purchases of version 2, even if most of those will be PDF.
Nerull
GM, 754 posts
God of Death
Sat 22 Jan 2022
at 18:36
  • msg #845

Re: Out of town

In reply to Andrew Steward Copeland (msg # 844):

Oh, my memory sucks, there may have been a few changes, but I felt not enough changed to spend $30.00. I can't wait for Robots to come out in the Spring! I hope it is better than 1st edition.

I have everything from both versions as far as I know. All PDF except what I printed out and took to Staples to be bound.
Smash Glee
Gunner, 43 posts
Wrong place
Wrong Time
Sat 22 Jan 2022
at 19:56
  • msg #846

Re: Out of town

If wind up with the armed trader can Smash teach the repair drones to Play poker and swear? :p
Gvoudzon
Vargr Gunner., 251 posts
down on his luck
Sun 23 Jan 2022
at 09:38
  • msg #847

Re: Out of town

In reply to Smash Glee (msg # 846):
(+1 for roleplaying your PC's vice, Smash player ;))

I'm lost with what I feel are conflicting statement by the IIS NPC. Are we supposed to search the Wolblundt in a conflict zone, with a 600-tons, not-stealthy, converted SDB?
After we told him we wanted to borrow a stealthy spy plane? Does he know what a secret op is? >:)

And then he says he wants to bring Bannerji to a public trial? Like they do in Guantanamo (/irony)? When Bannerji's lawyers' first motion to dismiss will be "those who arrested him had no jurisdiction to do so"... Again, does he know what a secret op is? ;D
Given that this is a balkanized world, the Duke does not have the power to infringe the rights of states jealous of their prerogative; but if he has, why doesn't he issue a subponea and send his army, not us, to get Banerjii?

I feel that he's in cahoots with Banerjhi and trying to sabotage our efforts ;)

Or maybe I'm just confused...
Nerull
GM, 755 posts
God of Death
Sun 23 Jan 2022
at 13:09
  • msg #848

Re: Out of town

In reply to Gvoudzon (msg # 847):

It has advanced sensors that can sense from space if need be. ;-)
Danila
Pilot, 583 posts
Navy Lieutenant
Mon 24 Jan 2022
at 08:48
  • msg #849

Re: Out of town

In reply to Nerull (msg # 848):

I made up a TL 14 stealthy ship packed with electronics to the brim and with some serious punch, it might be more suitable for our mission. Yet it is smaller and cheaper than the 600 ton SDB. What do you think?
https://docs.google.com/spread...1gI/edit?usp=sharing
This message was last edited by the player at 08:50, Mon 24 Jan 2022.
Nerull
GM, 756 posts
God of Death
Mon 24 Jan 2022
at 13:11
  • msg #850

Re: Out of town

In reply to Danila (msg # 849):

That works too, you want that one instead?
Danila
Pilot, 584 posts
Navy Lieutenant
Mon 24 Jan 2022
at 13:17
  • msg #851

Re: Out of town

In reply to Nerull (msg # 850):

I would use the smaller stealth ship.
What will the others say?
Nerull
GM, 757 posts
God of Death
Mon 24 Jan 2022
at 13:24
  • msg #852

Re: Out of town

In reply to Danila (msg # 851):

I guess we'll find out. ;-) Speak out everybody pick an option.
Andrew Steward Copeland
Captain, 407 posts
Self exiled Noble
Scout Service Survivor
Mon 24 Jan 2022
at 15:57
  • msg #853

Re: Out of town

In reply to Nerull (msg # 852):

I find both designs have merit for our short term needs of dealing with our current task. I am also interested in the long term as well. our illustrious GM is offering an opportunity to take the campaign in a new direction and the crew need to be on the same page with this.

 We managed to stay together when other players have come and gone. I have been in games that have broke up when the campaign went in a new direction because the players were not on the same page with the GM or each other. I would like the campaign to continue.

The ship that Nerull has presented us presents us with a an opportunity to adventure in game with new capabilities and to travel to a larger potion of the charted space and beyond. It provides the ability to do other missions such as exploration and espionage as well as the free trader activities we are engaging in. We as players would need to embrace the bigger opportunities and the GM will need to realize that jump 3 mean he will have a bigger sandbox to work with.

If the mystery ship would be a bit much for the players we could go for a more incremental change. Examples could be a 500 ton ship with jump 2 and slightly better capabilities. If we want to take a more combat oriented role could get a 400 ton Q-ship that resembles the March Harriers. Whateven this new direction I would like to have the entire crew and GM behind this.
Nerull
GM, 758 posts
God of Death
Mon 24 Jan 2022
at 16:04
  • msg #854

Re: Out of town

In reply to Andrew Steward Copeland (msg # 853):

Up to you. I'll give you a couple of days to talk it over.
Alyx Karoll
Steward, 315 posts
Retired Entertainer
UPP 597FFA
Mon 24 Jan 2022
at 19:24
  • msg #855

Re: Out of town

In reply to Andrew Steward Copeland (msg # 853):

I'm good with whatever direction. Alyx is more interested in the tale of the meson gun than in trading anyway, so he's fine with switching ships (and turning the Harrier over to whoever to get it back to it's subsidised route, he doesn't really care.)
Khuevaengh
Sensors-Comms, 140 posts
Vargr - 7C9CC6
Mon 24 Jan 2022
at 19:25
  • msg #856

Re: Out of town

In reply to Alyx Karoll (msg # 855):

And Khue is a sock puppet at the moment, which is why he only pipes in when appropriate.
Andrew Steward Copeland
Captain, 408 posts
Self exiled Noble
Scout Service Survivor
Tue 25 Jan 2022
at 07:46
  • msg #857

Re: Out of town

<Hands Khuevaengh a biscuit>

More thoughts on our possible new direction:

the 200 ton stealth ship could be fun. I have no problem with putting the trading aside for more intrigue and action. If we totally drop trading we will need to find patronage to pay the bills. Given the group we are talking to that is not beyond the realm of impossibility.

Something looking like a high tech spy ship would have trouble not attracting attention when it visits a spaceport. To avoid that the ship would have to outwardly resemble a common ship such as a far trader. If provided with or able to product false IDs on it own it could hide in plain sight even before it started using it's stealth abilities when no one is watching.

The only problem with the ship is with the the limited cargo space. The extra space would allow for example to use collapsible tank to go 4 parsecs if we have to go deep into hostile territory. We could use to space to pick up salvage to aid in repair, intelligence gathering or just to supplement our income. The cargo space could also be used if we have to act like a trader as a cover, thought this probably means we couldn't take passengers anymore.

A couple ideals spring for the possible false fronts for the stealth ship. We could get something that resembles the March Harrier and watch their eyes of our enemies bug out when they get the surprise of the soon to be short lives. For a true false flag operation we could have a ship that can pass as a privateer or Corsair. for the latter we would need a Vargr who could that the role of a Corsair Captain leading a human crew of scum and villainy. I somehow think we could find people to play the part.
This message was last edited by the player at 07:52, Tue 25 Jan 2022.
Theodore Bickle
Owner Rep., 120 posts
Tue 25 Jan 2022
at 12:48
  • msg #858

Re: Out of town

Gvou would relish the role.
Joonan Marr
Gunner-Marine, 66 posts
5A378D
Tue 25 Jan 2022
at 15:32
  • msg #859

Re: Out of town

Funny, Joonan just came out of a similar role. Would be funny to actually play it though.

At any rate, Joonan would probably protest since he wants CREDITS, but... the player won't mind.
Danila
Pilot, 585 posts
Navy Lieutenant
Tue 25 Jan 2022
at 19:07
  • msg #860

Re: Out of town

In reply to Andrew Steward Copeland (msg # 857):

That 200-ton stealth ship is an extremely specialized vessel which should have external support in the form of fuel barges and a lot of spare money for drop tanks, missiles and general maintenance.

If we are talking about switching the ships for good, not for a single mission, I should redesign it, making it more suitable for freelancers like us.
Nerull
GM, 759 posts
God of Death
Tue 25 Jan 2022
at 19:10
  • msg #861

Re: Out of town

In reply to Danila (msg # 860):

Design it as a 400 ton ship with 150 tons of cargo space. Maybe?
Danila
Pilot, 586 posts
Navy Lieutenant
Tue 25 Jan 2022
at 19:20
  • msg #862

Re: Out of town

In reply to Nerull (msg # 861):

A Q-ship in the form of a Subsidized Merchant? May be... I can make it non-stealthy in order to pass as a merchant but it can have a stealthy ship boat. No passengers anyway, because it can compromise that the ship is a Q-ship.
Andrew Steward Copeland
Captain, 409 posts
Self exiled Noble
Scout Service Survivor
Tue 25 Jan 2022
at 19:57
  • msg #863

Re: Out of town

In reply to Danila (msg # 862):

I believe that MGT 1s supplement 'Merchants and Cruisers' has an example of a subsidized merchant converted into a Q-ship. You can certainly improve on the design. With advanced EW could you spoof a stealth ship into having a 'normal ' sensor profile of the standard civilian ship?

Edit: correction the Q-ship is in 'Traders and Gunboats'
This message was last edited by the player at 03:19, Wed 26 Jan 2022.
Nerull
GM, 760 posts
God of Death
Tue 25 Jan 2022
at 19:58
  • msg #864

Re: Out of town

In reply to Andrew Steward Copeland (msg # 863):

I'll let you work out the details on this one fellas ;-)
Danila
Pilot, 587 posts
Navy Lieutenant
Tue 25 Jan 2022
at 20:01
  • msg #865

Re: Out of town

Andrew Steward Copeland:
With advanced EW could you spoof a stealth ship into having a 'normal ' sensor profile of the standard civilian ship?


That's question for GM. Nerull?

I guess you can with a good role. If all else fails.
This message was last edited by the GM at 20:08, Tue 25 Jan 2022.
Nerull
GM, 761 posts
God of Death
Wed 26 Jan 2022
at 17:34
  • msg #866

Re: Out of town

In reply to Danila (msg # 865):

Maybe we'll do Secrets of the Ancients next, or move spinward, what do you think? We cut this one a little short, but it also isn't over, getting Bennerj and the Wolblutn shouldn't take too long, there is the Mammoth, or let them to the authorities.
Andrew Steward Copeland
Captain, 410 posts
Self exiled Noble
Scout Service Survivor
Wed 26 Jan 2022
at 18:35
  • msg #867

Re: Out of town

In reply to Nerull (msg # 866):

Both sound they could be fun. As for Bannerji and the Wolbutn instead of killing or arresting him if we were sneak up to his ship with the stealth ship and remotely hack his computer copy useful information and leave backdoor and viruses to track him could he lead us to the Mammoth and the leaders of the conspiracy?
Nerull
GM, 762 posts
God of Death
Wed 26 Jan 2022
at 18:36
  • msg #868

Re: Out of town

Mammoth is Tukera Lines. Wolblutn is Sternmetal.
Andrew Steward Copeland
Captain, 411 posts
Self exiled Noble
Scout Service Survivor
Wed 26 Jan 2022
at 19:31
  • msg #869

Re: Out of town

In reply to Nerull (msg # 868):

So than Bannerji's visit to Tureka HQ on Aramis we have no connection to Banmerji and Tureka?
Alyx Karoll
Steward, 316 posts
Retired Entertainer
UPP 597FFA
Thu 27 Jan 2022
at 07:16
  • msg #870

Re: Out of town

In reply to Andrew Steward Copeland (msg # 869):

We have the itinerary which could be unrelated, but seems to lead to where the meson gun was to be delivered. There's definately some connection, but we can't nail it down. I'm all for gathering intel directly from Wolbutn if we can...
Gvoudzon
Vargr Gunner., 252 posts
down on his luck
Fri 28 Jan 2022
at 09:11
  • msg #871

Re: Out of town

Danila:
I made up a TL 14 stealthy ship - (...)
https://docs.google.com/spread...1gI/edit?usp=sharing

Fantastic design, Danila player ! :)
The ISS could, say, lend it to us;
then we look for the Wolbutn with it,
and depending on what happens, either we keep it to tail the Wolbutn, or we give it back and...

Andrew Steward Copeland:
The ship that Nerull has presented us presents us with a an opportunity to adventure in game with new capabilities and to travel to a larger potion of the charted space and beyond. (...) We as players would need to embrace the bigger opportunities ...

...then jump in the converted SDB :)

Nerull:
Maybe we'll do Secrets of the Ancients next, or move spinward, what do you think?

I think you're over-optimistic ;) Let's focus and finish this adventure first and foremost, and once it's under our belt, we'll be happy to consider other venues :)
Joonan Marr
Gunner-Marine, 67 posts
5A378D
Fri 28 Jan 2022
at 13:42
  • msg #872

Re: Out of town

Joonan drums his fingers on the table... I like the one with the red paint...
Nerull
GM, 763 posts
God of Death
Fri 28 Jan 2022
at 13:50
  • msg #873

Re: Out of town

In reply to Gvoudzon (msg # 871):

True, you could die fighting the Wohlblutn.
Smash Glee
Gunner, 44 posts
Wrong place
Wrong Time
Fri 28 Jan 2022
at 18:22
  • msg #874

Re: Out of town

In reply to Joonan Marr (msg # 872):

<Does his best 40k Ork imitation >

paint it red and it will goes fasta
Joonan Marr
Gunner-Marine, 68 posts
5A378D
Fri 28 Jan 2022
at 19:01
  • msg #875

Re: Out of town

Geez, and now I bet Andrew will see a red door and want it painted black...
Andrew Steward Copeland
Captain, 412 posts
Self exiled Noble
Scout Service Survivor
Fri 28 Jan 2022
at 19:50
  • msg #876

Re: Out of town

In reply to Joonan Marr (msg # 875):


For all you know he might the Rolling Stones in his ancient
Terran music collection. Perhap Keith Richards could be still alive in the Traeller Era and a not so distant relative of Joonan.
This message had punctuation tweaked by the player at 20:00, Fri 28 Jan 2022.
Nerull
GM, 764 posts
God of Death
Sat 29 Jan 2022
at 13:00
  • msg #877

Re: Out of town

In reply to Andrew Steward Copeland (msg # 876):

Richards is a zombie, he OD'd 30 years ago and was brought back! ;-)
Danila
Pilot, 588 posts
Navy Lieutenant
Sat 29 Jan 2022
at 20:16
  • msg #878

Re: Out of town

In reply to Nerull (msg # 877):

Working on a Q-ship design (inspired by the Q-ship in MGT1 "Traders and Gunboats").
How compromising would be a barbette or a small bay installed on a Fat Trader? :)
This message was last edited by the player at 20:18, Sat 29 Jan 2022.
Andrew Steward Copeland
Captain, 413 posts
Self exiled Noble
Scout Service Survivor
Sat 29 Jan 2022
at 21:02
  • msg #879

Re: Out of town

In reply to Danila (msg # 878):

Can you make a weapons bay 'pop-up'?

 Didn't they convert thr 400 Q-ship for MGT 2?
Danila
Pilot, 589 posts
Navy Lieutenant
Sat 29 Jan 2022
at 22:18
  • msg #880

Re: Out of town

Andrew Steward Copeland:
Can you make a weapons bay 'pop-up'?

RAW there is no such option, however, the opposite was never stated too.
I don't understand why pop-up version is ever needed, for example, for missiles: if one wants to hide its missile he can simply place it inside the ship and close the bay, like modern missile silos on destroyers, and more than that - one can fire them all at once. Grumble-grumble.

Andrew Steward Copeland:
Didn't they convert thr 400 Q-ship for MGT 2?

I didn't see it in MGT2, but my Q-ship will be better! ;)
This message was last edited by the player at 22:18, Sat 29 Jan 2022.
Danila
Pilot, 590 posts
Navy Lieutenant
Sun 30 Jan 2022
at 11:16
  • msg #881

Re: Out of town

OK, here is my proposal.

The concept of this ship is described by an old joke: "The most dangerous enemy is a runner. If he is stronger, you will not run away from him; and if he is weaker, you will not catch up with him."

Indeed, very few dedicated warships can catch up with this Q-ship. The ship is disguised as a regular Subsidized Merchant, but whoever tries to attack it will be very surprised. The ship is designed to quickly get close to the target and do it up close and personal: four pop-up triple turrets with rapid-fire plasma cannons. Long range is for the weak in spirit! But wait, there's more. Electronic countermeasures, advanced sensors and software, thick armor. The Corsair, with its pathetic laser turrets, won't even scratch the paint. At the same time, the ship is within a reasonable TL14, and all systems are civilian grade (no particle beams and nuclear weapons). However, even TL14 is a serious problem for repairs in this sector (maybe that's why the Scout Service on Aramanx wants to dump this problem on us, lol). This ship can even be used for trading! With a minimum fuel supply of 1 parsec, the ship can carry 85 tons of cargo. Of course, there are collapsible tanks there, which, if necessary, will increase the range of the ship to 3 parsecs. The ship actually has Jump-2, but this capability can only be realized with drop tanks, so consider it as a Jump-1 mostly.

I didn't put a stealth coating on the ship as it would make it VERY expensive, but the ship has a small 20 ton boat, and the boat has an advanced stealth system (and advanced sensors). The boat, in turn, is also well armed and protected and can successfully fulfill the role of a heavy - but fast - fighter. The boat can also carry 8 people - not counting the pilot and gunner - for infiltration missions.

Q-ship:
https://docs.google.com/spread...bMM/edit?usp=sharing

Stealth boat:
https://docs.google.com/spread...1gI/edit?usp=sharing
Nerull
GM, 765 posts
God of Death
Sun 30 Jan 2022
at 12:45
  • msg #882

Re: Out of town

I'm just the GM, I don't pick it! ;-) Sounds good, you guys make your decision.
Joonan Marr
Gunner-Marine, 69 posts
5A378D
Sun 30 Jan 2022
at 13:29
  • msg #883

Re: Out of town

Abstains since he knows nothing about such things, but appreciates the trouble you went through Danila! :D
Nerull
GM, 766 posts
God of Death
Sun 30 Jan 2022
at 13:36
  • msg #884

Re: Out of town

In reply to Joonan Marr (msg # 883):

A lot of work doing that! The System Defense Boat trader is $10 MCr. BTW, financing available.
This message was last edited by the GM at 13:37, Sun 30 Jan 2022.
Andrew Steward Copeland
Captain, 414 posts
Self exiled Noble
Scout Service Survivor
Sun 30 Jan 2022
at 16:46
  • msg #885

Re: Out of town

Love the Q-boat design. For some reason the cute white rabbit from 'Monty Python and the Holy Grail' comes to mind(I have a plush of the rabbit on my computer desk). The converted SDB is still  a fun concept.

The mystery background could be fun. With the Q-ship could have it's mysteries also. Perhaps the ship could been in a dry dock by the ISS (perhaps impounded
And forgotten). Oberlindes, who originally increased their fleet by acquiring surplus navy ships  and somehow  wound part of a mass purchase from the Navy. LSP could have made this ship for a long forgotten  This ship could have been forgotten, or may have been misfiled for a reason.

The 200 ton chameleon could be used for the mission and I could work with the either ship.
This message was last edited by the player at 20:06, Sun 30 Jan 2022.
Nerull
GM, 767 posts
God of Death
Sun 30 Jan 2022
at 17:09
  • msg #886

Re: Out of town

In reply to Andrew Steward Copeland (msg # 885):

The Holy Hand Grenade!
Danila
Pilot, 591 posts
Navy Lieutenant
Sun 30 Jan 2022
at 22:17
  • msg #887

Re: Out of town

In reply to Andrew Steward Copeland (msg # 885):

Unfortunately I wasn't careful and the design of the 200-ton chameleon mk1 is lost.

So we have these options, lets decide:

1) We trade March Harrier for the 600-ton ex-SDB.
2) We trade March Harrier for the 400-ton Q-ship (comes with the stealth small craft Chameleon mk3).
3) We use the stealth small craft Chameleon mk3 for one covert mission only (may be using the Q-ship if we want to confront Wolblutn in an open fight), then come back to March Harrier.

I like the option #3 the most; however if you all want a new ship, option #2 is OK for me. I don't like option #1 at all.
Andrew Steward Copeland
Captain, 415 posts
Self exiled Noble
Scout Service Survivor
Mon 31 Jan 2022
at 05:58
  • msg #888

Re: Out of town

In reply to Danila (msg # 887):

I can go for option 2 and 3 too. The reason I am favoring 2 was I wouldn't mind a bit of ship upgrade. However I am not sure that if our beloved Game Master would want that much of a upgrade for his campaign.

An ideal that could be more to you liking would to just upgrade our current ship in such a way that we could do it with our enemies none the wiser . I have some ideals could improve our ship in a less dramatic fashion. depending on available resources we could get the changes while we are getting the collapsible tanks.

I present a few suggestions:


1. instead of taking the Q-ship. We could use the stealth craft for the recon mission and afterwards make it look like our current small craft and exchange our current boat for it. He would get a a lot of the sensor compatibilities of the Q-ship without the other complications.

I would suggest changing the weapon to a Pulse laser so with minor adjustment it can be converted into a mining laser in can use to mine for emergency repair material from either asteroids or the remains of the starships we wreak.

2. We could upgrade the lasers to add high yield and accurate to increase of offensive strength in a more subtle manner.

3. Upgrade the sensors and computers and add the advanced drones.

I hoping this option would have the best of your option 2 and 3.
This message was last edited by the player at 06:00, Mon 31 Jan 2022.
Alyx Karoll
Steward, 317 posts
Retired Entertainer
UPP 597FFA
Mon 31 Jan 2022
at 07:35
  • msg #889

Re: Out of town

In reply to Andrew Steward Copeland (msg # 888):

I'm up for any of the options, so long as we're not screwing over the actual owners of the Harrier. Alyx has enough worries about the authorities that he doesn't want to add that. As long as he gets to continue to persue the "story" of Bannerji and the main gun, he'll be happy. And a raise, even though he doesn't need it.
Danila
Pilot, 592 posts
Navy Lieutenant
Mon 31 Jan 2022
at 09:03
  • msg #890

Re: Out of town

In reply to Andrew Steward Copeland (msg # 888):

It is nice to make upgrades for March Harrier - and we have a list of planned upgrades - as soon as we find means of doing that.
Gvoudzon
Vargr Gunner., 253 posts
down on his luck
Tue 1 Feb 2022
at 21:42
  • msg #891

Re: Out of town

In reply to Danila (msg # 890):

Gvoudzon quotes the contract of the March Harrier: "the subsidy agreement calls for a ship to service an agreed-upon route for at least 70% of each year.".

"I'd rada be in a smaller ship and choose my way 700% of the time! arr mateys me hearties! For tota' li'erty!"
states the Vargr while waging wildly tail and saber and pistol (he's ambidextrous)
This message was last edited by the player at 12:19, Wed 02 Feb 2022.
Danila
Pilot, 593 posts
Navy Lieutenant
Tue 1 Feb 2022
at 22:33
  • msg #892

Re: Out of town

Gvoudzon:
"I's rada be in a smaller ship and choose my way 700% of the time, arr mateys me hearties! For tota' li'erty!"


So that means option number...?
Gvoudzon
Vargr Gunner., 254 posts
down on his luck
Tue 1 Feb 2022
at 23:04
  • msg #893

Re: Out of town

In reply to Danila (msg # 892):

1 or 2 or even 3, as long as we leave the March Harrier for good, and never come back to its servitude. Let's make upgrades on a ship we "own"! The only way is up, Danila!
This message was last edited by the player at 23:05, Tue 01 Feb 2022.
Danila
Pilot, 594 posts
Navy Lieutenant
Tue 1 Feb 2022
at 23:11
  • msg #894

Re: Out of town

In reply to Gvoudzon (msg # 893):

I don't think we can legally own a ship yet. Even if we will be granted with a new Q-ship or an old SDB, we will owe favors and services to the donator (otherwise it would be a too cheesy game). Probably March Harrier is the closest thing to 'owning' because we can gradually pay it off (which we already have started doing) and it is not so expensive as the other options.
This message was last edited by the player at 23:12, Tue 01 Feb 2022.
Andrew Steward Copeland
Captain, 416 posts
Self exiled Noble
Scout Service Survivor
Wed 2 Feb 2022
at 07:09
  • msg #895

Resloving a deadlock

In reply to Danila (msg # 894):

I like this game and the people plying in it sooI am hoping for is a option we can all be happy with.

It seems these seem to be the concerns of the players and possibly the GM

1.  While not wanting to look a gift horse in the mouth. What would be the expectations of the owners of whatever ship we choose to advance the campaign with.

2. While getting a 'no-strings-attached' option would require a definite suspension of disbelief. If the Nerull has a campaign direction in mind I hope he can elaborate on it so can discuss working and came up with a direction we can all agree with.

3. In the group there seems to be a desire to upgrade the campaign but also a desire to keep the original focus of the game. could we something that hopefully can incorporate both objectives?

4. another approach upgrading the campaign as mention previously would having our patron upgrade our current ship in order to help track down the bad guys before they destabilize the subsector. Convince the mysterious blind trust that own the ship to extend our 30 percent free time to pursue a the task for the good of the imperium. Our success would hopefully allow us to be awarded with ships shares or other options for another ship to pursue our fortunes with

Whatever we eventually decide I hope to resume our journey together.
Nerull
GM, 768 posts
God of Death
Wed 2 Feb 2022
at 13:08
  • msg #896

Resloving a deadlock

In reply to Andrew Steward Copeland (msg # 895):

The payment would be to track down the Wolblutn and the Mammoth!
Danila
Pilot, 595 posts
Navy Lieutenant
Wed 2 Feb 2022
at 17:46
  • msg #897

Re: Resloving a deadlock

Andrew Steward Copeland:
Convince the mysterious blind trust that own the ship to extend our 30 percent free time to pursue a the task for the good of the imperium.


I think the board of owners doesn't much care where March Harrier is, as long as they receive regular payments. 2Nerull: can we lift the 30% limit in exchange for some fixed regular payment?
Nerull
GM, 769 posts
God of Death
Wed 2 Feb 2022
at 17:48
  • msg #898

Re: Resloving a deadlock

In reply to Danila (msg # 897):

They have contracts to haul to certain destinations. So they care.
Danila
Pilot, 596 posts
Navy Lieutenant
Wed 2 Feb 2022
at 18:08
  • msg #899

Re: Resloving a deadlock

In reply to Nerull (msg # 898):

Ok, is there a list of the 70% destinations?
Nerull
GM, 770 posts
God of Death
Wed 2 Feb 2022
at 18:13
  • msg #900

Re: Resloving a deadlock

In reply to Danila (msg # 899):

https://travellermap.com/?p=-8...7.4&options=9207

I can't remember what the area is called any more, it's like 8 worlds around Aramis. You got tanks and  jumped out of the region, the ship needs returned to the area of 8 planets. The owners would have to buy you out for cash for what you put in the ship if you wish to get out, otherwise you are going to stay part owners of the March Harrier. We can discuss what you want to do.
Danila
Pilot, 597 posts
Navy Lieutenant
Wed 2 Feb 2022
at 18:24
  • msg #901

Re: Resloving a deadlock

In reply to Nerull (msg # 900):

2Nerull:
Can we get a temporary lift of the 30% limit due to Wolblutn/Mammoth hunt? May be some sort of requisition issued by the count would help?

2Andrew and team:
Any ship, suitable for combat better than March Harrier will be expensive and difficult to maintain via normal trade as we have been doing. More so for a stealth ship.

I suggest that we use the small craft Chameleon mk3 to move the plot and get more intel on Wolblutn and decide about switching the ships later.
Nerull
GM, 771 posts
God of Death
Wed 2 Feb 2022
at 18:29
  • msg #902

Re: Resloving a deadlock

In reply to Danila (msg # 901):

You can roll a diplomat role for being 'requisitioned' from the owners I guess. Need a 10 I think sounds good.

Yes, you can use the Chameleon.

The SDB is only 10MCr. so it's cheap. It's paid for itself several times already.
This message was last edited by the GM at 18:29, Wed 02 Feb 2022.
Alyx Karoll
Steward, 318 posts
Retired Entertainer
UPP 597FFA
Wed 2 Feb 2022
at 19:32
  • msg #903

Re: Out of town

In reply to Nerull (msg # 902):

Only 10 MCr? That's truly a discount. With a standard Traveller mortgage, maintenance would be way more than the mortgage payment... especially given that it seems to have experimental systems that can't be simple to fix...
Andrew Steward Copeland
Captain, 417 posts
Self exiled Noble
Scout Service Survivor
Thu 3 Feb 2022
at 06:05
  • msg #904

Re: Out of town

In reply to Alyx Karoll (msg # 903):

If are looking to gain control of a ship we can call our own. The ex-SDB would provide a  quicker route to eventually independence from patron and /or a mortgage. While far from a standard design we could work around the quirks to make it a profitable venture. with a free tweaks we would make it work. For example we will need to turn one of the labs into a machine shop because with a TL14 ship spare parts will be hard to find.
Nerull
GM, 772 posts
God of Death
Thu 3 Feb 2022
at 12:06
  • msg #905

Re: Out of town

In reply to Andrew Steward Copeland (msg # 904):

Danila informed me it is worth minimum 210MCr, so 175MCr negotiable.
Danila
Pilot, 598 posts
Navy Lieutenant
Thu 3 Feb 2022
at 12:19
  • msg #906

Re: Out of town

If we are looking for a more independent way of travelling than March Harrier, i.e. a mortgaged ship, I can modify the Q-ship again to make it cheaper and commercially feasible, while still being combat capable.

Meanwhile, let's try to find Wolblutn using the stealth boat.
Andrew Steward Copeland
Captain, 418 posts
Self exiled Noble
Scout Service Survivor
Thu 3 Feb 2022
at 15:49
  • msg #907

Re: Out of town

In reply to Nerull (msg # 905):

Would the MGT 2 version  of the Q-ship(with  a couple  of Danila's modifications) be less expensive and commercially viable?
This message was last edited by the player at 15:52, Thu 03 Feb 2022.
Nerull
GM, 774 posts
God of Death
Fri 4 Feb 2022
at 15:30
  • msg #908

Re: Out of town

In reply to Andrew Steward Copeland (msg # 907):

I had 3 power surges last night and my computer is giving me blue screens of death. My computer man told me to turn it off and he'll look at it sometime next week. I'll be afk for a few days, NPC me if you get moving. Love!

I'm not abandoning you! Work it out among yourselves as best you can and I'll be back as soon as possible. This sucks. Withdrawal!
Joonan Marr
Gunner-Marine, 70 posts
5A378D
Fri 4 Feb 2022
at 15:38
  • msg #909

Re: Out of town

Aww, that does suck! Good luck!
Danila
Pilot, 599 posts
Navy Lieutenant
Sat 5 Feb 2022
at 15:03
  • msg #910

Re: Out of town

Andrew Steward Copeland:
Would the MGT 2 version  of the Q-ship(with  a couple  of Danila's modifications) be less expensive and commercially viable?


Without conversion the Q-ship from the MGT1 has only 70 cargo space and costs 213 MCr, that's 887 500 Cr per month if mortgaged (and ships in the MGT 2 tend to be more expensive). For comparison, our March Harrier would cost 371 000 per month if mortgaged. I have a trick in mind which might allow us to pull it off; however, moneywise any dedicated trader will be much more effective than a hybrid.

Edit:
Okay, here is another version of Hunter/Trader 400-ton ship. It is cheaper than the previous Q-ship (I removed most of the highly expensive software, many systems have "budget" trait now) and less protected, and it is not a Q-ship anymore because I removed streamlining: all the cargo now will be on the external cargo mounts and un-streamlined ship is required for that. Loaded with 400 tons of containers on the external rails, the ship is only Jump-1 (drop tanks provided to increase range). However the ship does have some claws: I went wild and added a barbette and a weapon bay (rapid fire plasma cannons both). Triple laser and missile turrets as a backup/versatility/point defense. Mortgage payment is slightly above 1MCr per month which we hopefully have a chance to cover moving 400 tons of cargo per jump (premium for added security, anyone?).

https://docs.google.com/spread...XGs/edit?usp=sharing
This message was last edited by the player at 19:32, Sat 05 Feb 2022.
Andrew Steward Copeland
Captain, 419 posts
Self exiled Noble
Scout Service Survivor
Mon 7 Feb 2022
at 07:23
  • msg #911

Re: Out of town

In reply to Danila (msg # 910):

You definitely have the MGT 2 ship building rules down to an art. We could transport ships the size of the close escorts Danila used to fly. This design lend itself to transporting 30 ton modules. Having a 50 ton cutter would give us the versatility of handing cargo modules. having a fuel module would allow us to be able to skim gas giants or bodies of water for fuel.
Nerull
GM, 775 posts
God of Death
Mon 7 Feb 2022
at 13:09
  • msg #912

Re: Out of town

In reply to Andrew Steward Copeland (msg # 911):

Do you want a democracy where majority rules, or a dictatorship where the captain decides? It doesn't appear anywhere near unanimous.
Gvoudzon
Vargr Gunner., 256 posts
down on his luck
Mon 7 Feb 2022
at 16:27
  • msg #913

Re: Out of town

In reply to Nerull (msg # 912):

I want a technocracy. Danila designs a container ship, and devises a finance package including a mortgage to allow to pay for it? As long as the owner's name is Gvoudzon O'Ughz our own company whose name I forgot, I prostrate myself to his expertise!
Nerull
GM, 776 posts
God of Death
Mon 7 Feb 2022
at 16:31
  • msg #914

Re: Out of town

In reply to Gvoudzon (msg # 913):

It all works for me.
Danila
Pilot, 601 posts
Navy Lieutenant
Tue 8 Feb 2022
at 15:55
  • msg #915

Re: Out of town

Danila:
So we have these options, lets decide:

1) We trade March Harrier for the 600-ton ex-SDB.
2) We trade March Harrier for the 400-ton Q-ship edit: Hunter/Trader, mortgaged (comes with the stealth small craft Chameleon mk3 edit: does not come, too expensive; we should use Chameleon mk3 for one mission only).
3) We use the stealth small craft Chameleon mk3 for one covert mission only (may be using the Q-ship if we want to confront Wolblutn in an open fight), then come back to March Harrier.


I guess options 2 and 3 are OK for most of us.
2Andrew: you decide now - 2 or 3 - and let's move on.
Andrew Steward Copeland
Captain, 420 posts
Self exiled Noble
Scout Service Survivor
Tue 8 Feb 2022
at 16:10
  • msg #916

Re: Out of town

In reply to Danila (msg # 915):

If the GM has no problem let's go for Option two then
This message was last edited by the player at 16:10, Tue 08 Feb 2022.
Andrew Steward Copeland
Captain, 421 posts
Self exiled Noble
Scout Service Survivor
Tue 8 Feb 2022
at 16:43
  • msg #917

Re: Out of town

In reply to Nerull (msg # 912):

In the game The Captain makes the final decisions on the ship. The player playing the captain wants his fellow players and GM to be happy with the new direction. If it was me who was holding up the process it wasn't the my intention.

Danila: . The player has a couple of competent issues but otherwise loves the overall design of the new ship




Gentlemen let get this game rolling
Danila
Pilot, 603 posts
Navy Lieutenant
Tue 8 Feb 2022
at 17:02
  • msg #918

Re: Out of town

In reply to Andrew Steward Copeland (msg # 917):

I guess you and Gvou will be happy to change the ship for some better fighting capability - it's OK for me (let's just wait for Nerull to confirm our choice). However I would recommend to make a trip or two using March Harrier in order to earn some more safety money and then switch the ships (though Hunter/Trader is viable as is from the box).

The issues you mentioned - are they those in your msg #911 or is there something else you want to add to the design?
Andrew Steward Copeland
Captain, 422 posts
Self exiled Noble
Scout Service Survivor
Wed 9 Feb 2022
at 07:38
  • msg #919

Re: Out of town

In reply to Danila (msg # 918):

When I first joined this game I thought I could work with my knowledge of MGT 1 to muddle through this campaign  <waits until laughter subsides>. Eventually I had to get to  MGT 2 core rules as well as the Spinward Marches supplement. When you presented all these fantastic designs I realized I needed to also purchase a MGT 2 High Guard in order to make informed decisions. I glad I did because I wasn't aware the changes to the system and the brain power needed to come up with a ship that is a good fit for our group.

And this point I have not so much critiques as questions on certain aspects of the design


I love the external cargo concept. It bring to mind the LSP Deneb class Modular Starship

https://wiki.travellerrpg.com/...ass_Modular_Starship

This is why using the 30 ton cutter modules with your ship came to mind. I was also think that including a 50 ton modular cutter would allow for ease of moving cargo no what type of starport we go to. could also be used to transport ships with no jump drive as well haul away 400 tons or less derelict ship to salvage/plunder. I definitely want to know what you envisioned how we can use the external cargo/docking for fun and profit.

Years ago when I was playing Cyberpunk 2020 I once asked my GM if my solo could obtain more powerful weapons and armor. his reply was 'Do you want to have to use it?' What I need to know from you and the rest of the crew if we are up to dealing with opposition that will require the increased firepower we would be wielding, also is our beloved GM up to doing the extra work this will require on his part. BTW I didn't realize that small bay are -2 against ships 2000 tons or less.

I also got some ideal on getting help on the mortgage payment but I think I will save that for another entry. I need to sleep.
Joonan Marr
Gunner-Marine, 73 posts
5A378D
Wed 9 Feb 2022
at 15:08
  • msg #920

Re: Out of town

Can we just flip a coin between the two and be done with it? I don't care one way or the other, but would love to play.
Danila
Pilot, 604 posts
Navy Lieutenant
Wed 9 Feb 2022
at 15:10
  • msg #921

Re: Out of town

In reply to Joonan Marr (msg # 920):

We decided, #2. Now we wait for Nerull to confirm. And then the show will go on.
Gvoudzon
Vargr Gunner., 257 posts
down on his luck
Wed 9 Feb 2022
at 19:40
  • msg #922

Re: Out of town

if the container ship could contain the chameleon 3.0, may be we could propose its transport to the Scout Service, if they want to detect the Mammoth in the paradise Vargr states.
Danila
Pilot, 605 posts
Navy Lieutenant
Thu 10 Feb 2022
at 17:42
  • msg #923

Re: Out of town

Gvoudzon:
if the container ship could contain the chameleon 3.0, may be we could propose its transport to the Scout Service, if they want to detect the Mammoth in the paradise Vargr states.


Yes it can, the Hunter/Trader has universal docking space. However I wouldn't like to put it on our budget, it alone costs half the cost of the Hunter/Trader.

Meanwhile I propose the design of a 20 ton custom launch:
https://docs.google.com/spread...cgI/edit?usp=sharing
This message was last edited by the player at 17:45, Thu 10 Feb 2022.
Gvoudzon
Vargr Gunner., 258 posts
down on his luck
Thu 10 Feb 2022
at 17:52
  • msg #924

Re: Out of town

Danila:
However I wouldn't like to put it on our budget, it alone costs half the cost of the Hunter/Trader.

Of course. :) the Chameleon we're using to scan or Aramanx does not belong to us. It is lent. And if we carry it, the transport is paid. Or part of a paid mission...
Nerull
GM, 777 posts
God of Death
Thu 10 Feb 2022
at 18:18
  • msg #925

Re: Out of town

In reply to Gvoudzon (msg # 924):

I hosed Winblows 10, my computer guy is running a diagnostic and transferring files from a failed drive. He'll be taking the computer with him tonight when he comes back and hopefully repairing it.

I will be back don't worry. A day or two maybe.
Danila
Pilot, 607 posts
Navy Lieutenant
Fri 11 Feb 2022
at 19:41
  • msg #926

Re: Out of town

In reply to Andrew Steward Copeland (msg # 919):

And also we can get a discount if the chosen ship is of an older version (with a few quirks may be).
Andrew Steward Copeland
Captain, 423 posts
Self exiled Noble
Scout Service Survivor
Fri 11 Feb 2022
at 20:39
  • msg #927

Re: Out of town

In reply to Danila (msg # 926):

I agree. While I can work with Danila's design I have trouble his ship NOT having a few (and possibly) endearing traits that will come with the ship:

I present a few suggestions. any and all could justify a lower cost:

1. Hanger Queen: the problems with a TL 14+ ship where the average TL capabilities of most crews are
lower means that most maintaining such a ship is beyond all but the richest navies and private venture. Good thing we have a couple of VERY good techs we could up for the job.

2 White Elephant: This could have been a prototype  (LSP would be a good candidate) to create the ultimate multi-task ship that could be converted to multiple tasks by a planetary or Subsector Navy.  When  the tech geniuses with a near unlimited buget completed their dream ship the accountants and sales people informed the management there was no market for their dream ship. This poor ship could have been languishing is a drydock neglected and alone for a long time before our heroes come in the give the ship a new lease on life.

3 Proof of Product: To go along with the above some of those techies who have since risen in the megacorp (or their descendants) would redeem their reputation by allowing the heroes a to "Field test" the design in exchange for a discount.

4. A fixer-upper: In contrast our dream ship could have been turned over to the scout service as surplus. Serving on the border for decades the ship could have broken down on Aramaxn. If it is a recent breakdown it's last cargo could be the Chameleon mk3. If both the ship and the boat were left in a forgotten dockyard would pose a definite mystery.

5. Salvage: Perhaps we have yet to find our dream ship. During the course we could find clues about it existence or we simply stumble across it. The purpose of the mortgage would to pay for the rebuilding the ship into a flyable condition.
This message was last edited by the player at 05:10, Sat 12 Feb 2022.
Nerull
GM, 778 posts
God of Death
Sat 12 Feb 2022
at 14:32
  • msg #928

Re: Out of town

In reply to Andrew Steward Copeland (msg # 927):

That all sounds good, now we just need to agree on it.
Danila
Pilot, 608 posts
Navy Lieutenant
Sat 12 Feb 2022
at 16:01
  • msg #929

Re: Out of town

All is good (the only exception is that Chameleon in #4 is too cheesy).
Nerull
GM, 779 posts
God of Death
Sat 12 Feb 2022
at 17:26
  • msg #930

Re: Out of town

In reply to Danila (msg # 929):

Just post the one you decide on and let me know. As far as combat, we'll learn together and teach each other. In 3 years in 11 Traveller games here, never really been in combat!
Danila
Pilot, 609 posts
Navy Lieutenant
Sat 12 Feb 2022
at 17:32
  • msg #931

Re: Out of town

Nerull:
Just post the one you decide on and let me know.


No-no, it's your job! ;)
Nerull
GM, 780 posts
God of Death
Sat 12 Feb 2022
at 17:38
  • msg #932

Re: Out of town

In reply to Danila (msg # 931):

Hehehehehehe, posting the one you like? You have to give it to me first.
Andrew Steward Copeland
Captain, 424 posts
Self exiled Noble
Scout Service Survivor
Sat 12 Feb 2022
at 18:15
  • msg #933

Re: Out of town

In reply to Danila (msg # 929):

You're right. I was brainstorming and throwing everything I could. (Except a indirect gift from the ancients ;p )
Andrew Steward Copeland
Captain, 425 posts
Self exiled Noble
Scout Service Survivor
Sun 13 Feb 2022
at 06:31
  • msg #934

Re: Out of town

In reply to Andrew Steward Copeland (msg # 927):

Really we could combine some or all of them.I threw the Chameleon in as a joke so we can disregard that part. One through four can be thrown together on various levels. The trick would be would it happen to be on the same planet we are on. If not we  could take up Danila's suggestion to have a few final runs on the March Harrier to build capital to help maintain the dream ship.

Option five, the salvage option, would be an adventure in itself. Depending what we need to do to find out this missing ship and what we need to do to find it. The salvage option would have the least strings attached. The only financial hold would be how much of a mortgage it would take to make it space worthy and the most powerful GM would ultimately determine the 'discount' we would get from the salvage option as opposed to the other methods. I look forward to what misery adventure the might Nerull will inflict to us with the "new" ship.
Alyx Karoll
Steward, 320 posts
Retired Entertainer
UPP 597FFA
Sun 13 Feb 2022
at 08:10
  • msg #935

Re: Out of town

In reply to Andrew Steward Copeland (msg # 934):

Let's just steal Wolbutn! No mortgage, at least, and it's sort of sanctioned. ;P
Gvoudzon
Vargr Gunner., 259 posts
down on his luck
Sun 13 Feb 2022
at 13:42
  • msg #936

Re: Out of town

Andrew Steward Copeland:
The only financial hold would be how much of a mortgage it would take (...)

To be fair, Nerull does not have to do all accounting calculations, just state from time to time "the debt is pressing! Make some money fast!" ;)
Nerull
GM, 781 posts
God of Death
Sun 13 Feb 2022
at 15:36
  • msg #937

Re: Out of town

In reply to Gvoudzon (msg # 936):

Perhaps we can make a salvage adventure after Wolblutn. ;-)
Andrew Steward Copeland
Captain, 426 posts
Self exiled Noble
Scout Service Survivor
Fri 18 Feb 2022
at 17:42
  • msg #938

Re: Out of town

Hello?
Nerull
GM, 783 posts
God of Death
Fri 18 Feb 2022
at 17:57
  • msg #939

Re: Out of town

In reply to Andrew Steward Copeland (msg # 938):

Hello. We've been a little slow, everyone waiting on everyone else apparently ;-)
Andrew Steward Copeland
Captain, 427 posts
Self exiled Noble
Scout Service Survivor
Fri 18 Feb 2022
at 18:32
  • msg #940

Re: Out of town

In reply to Nerull (msg # 939)

I it was me I am sorry. sounds like we have much of the long term plan almost hashed out. I believe we need to take the chameleon out to find the Wolblutn. Then we go on the salvage quest.
Nerull
GM, 784 posts
God of Death
Fri 18 Feb 2022
at 18:37
  • msg #941

Re: Out of town

In reply to Andrew Steward Copeland (msg # 940):

No problem, I'm lazy and enjoyed not working on it. My computer is in getting fixed from a power surge that destroyed Windows with errors, and I croaked it by using it anyways. Anywho, my gaming hard-drive is inside that computer and I have no access to my Traveller or D&D books atm. I should get it back Monday or Tuesday. I'll then be able to pick up right then.
Nerull
GM, 785 posts
God of Death
Sun 20 Feb 2022
at 17:16
  • msg #942

Re: Out of town

In reply to Nerull (msg # 941):

Alright, you're going to the Hunter/Trader. Post all your financials on it to update what you need to earn and spend.
Andrew Steward Copeland
Captain, 429 posts
Self exiled Noble
Scout Service Survivor
Sun 20 Feb 2022
at 18:45
  • msg #943

Re: Out of town

In reply to Nerull (msg # 942):

Oh mighty GM,will we be gaining the ship as a reward,salvage opportunity, or are we taking over someone's morgage? Perhaps something completely different?

Edit: would the Wolbutn be 400 tons or less?
This message was last edited by the player at 18:50, Sun 20 Feb 2022.
Nerull
GM, 786 posts
God of Death
Sun 20 Feb 2022
at 18:51
  • msg #944

Re: Out of town

In reply to Andrew Steward Copeland (msg # 943):

Let me think about it. Hopefully I get my computer tomorrow. Not sure though.
Nerull
GM, 787 posts
God of Death
Wed 23 Feb 2022
at 13:26
  • msg #945

Re: Out of town

Looks like Friday or Monday now, what a drag!
Nerull
GM, 788 posts
God of Death
Fri 25 Feb 2022
at 21:08
  • msg #946

Re: Out of town

At least Monday, he rebuilt my computer but it wouldn't boot up. I had a failure on the Processor or the Mainboard probably, don't know which. I'm disgusted!
Nerull
GM, 789 posts
God of Death
Thu 3 Mar 2022
at 13:11
  • msg #947

Re: Out of town

Still no word on my computer. :-(
Nerull
GM, 790 posts
God of Death
Tue 8 Mar 2022
at 20:15
  • msg #948

Re: Out of town

My computer is 99% recovered. Only thing I lost were my web pages. No biggy. Game folder recovered!
Gvoudzon
Vargr Gunner., 261 posts
down on his luck
Tue 8 Mar 2022
at 21:06
  • msg #949

Re: Out of town

Nerull:
Game folder recovered!

What, you mean there are actually notes and a scenario ? ;))
Nerull
GM, 791 posts
God of Death
Tue 8 Mar 2022
at 21:25
  • msg #950

Re: Out of town

In reply to Gvoudzon (msg # 949):

Uhhhhh, for where we're at? Not really ;-)
Andrew Steward Copeland
Captain, 430 posts
Self exiled Noble
Scout Service Survivor
Tue 8 Mar 2022
at 21:39
  • msg #951

Re: Out of town

In reply to Nerull (msg # 950):

Are you saying that the game universe didn't exist for a period of time? <gasp> could this be a conspiracy by the Ancients? ;p
Nerull
GM, 792 posts
God of Death
Tue 8 Mar 2022
at 21:44
  • msg #952

Re: Out of town

In reply to Andrew Steward Copeland (msg # 951):

;-) It could be. I finally got my computer back with all of my files. I lost my bookmarks only, sad, but so what/
Alyx Karoll
Steward, 321 posts
Retired Entertainer
UPP 597FFA
Wed 9 Mar 2022
at 07:18
  • msg #953

Re: Out of town

In reply to Nerull (msg # 952):

Bookmarks? I just leave all the tabs open until my computer won't run anymore...
Nerull
GM, 793 posts
God of Death
Wed 9 Mar 2022
at 16:33
  • msg #954

Re: Out of town

In reply to Alyx Karoll (msg # 953):

I do that too, my roommate just looks aghast when I have 15 or 20 windows open. That's why it's called Windows and not window.

We can try to restart now that I have my shit running again. Without the module and books, I was lost there for a few weeks.
Joonan Marr
Gunner-Marine, 74 posts
5A378D
Wed 9 Mar 2022
at 19:06
  • msg #955

Re: Out of town

Looking forward to it! Glad your PC is up and running, God knows I wouldn't function.
Nerull
GM, 794 posts
God of Death
Wed 9 Mar 2022
at 19:09
  • msg #956

Re: Out of town

In reply to Joonan Marr (msg # 955):

I was using a Linux box for internet access, but was very limited with what I could do because I know nothing about Linux.
Andrew Steward Copeland
Captain, 431 posts
Self exiled Noble
Scout Service Survivor
Tue 15 Mar 2022
at 05:11
  • msg #957

Re: Out of town

Look forward to when we can start up again
Nerull
GM, 795 posts
God of Death
Tue 15 Mar 2022
at 11:42
  • msg #958

Re: Out of town

In reply to Andrew Steward Copeland (msg # 957):

Got my box back. Only thing I lost was bookmarks. Now, to start up again, going to be hard. You are airborn in the chameleon if I recall searching the areas you think the Wolblutn is in. Sound about right?
Danila
Pilot, 611 posts
Navy Lieutenant
Tue 15 Mar 2022
at 13:29
  • msg #959

Re: Out of town

Good. Onward!
Nerull
GM, 796 posts
God of Death
Tue 15 Mar 2022
at 13:34
  • msg #960

Re: Out of town

In reply to Danila (msg # 959):

LOLOLOLOLOL ONWARD! Pilot roll of 6.
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