In "Agent of the Imperium", Mark Miller gives an example of a planet who is without noblme for years, because the previous tenant is no more, and his successor has not been appointed. :)
In the same novel, a big politic act is if a noble (holding a planet), appoints a "proxy" at the "chamber of the lords" (or something) in Capital, or if said noble takes the time o go there in person and plays the courtier game (which is more or less what we decide is happening here. If the knight does not go to the Emperor's court, maybe s/he is intriguing at the Duke's court) :)
That was just my 2 cents.
quote:
At to the other city is there a way to determine if there would be more opportunities there?
regarding knowing if the other city (which is the other space station at another trojan point), I beg to differ with our GM's reply of "go there". :)
1) communications exist. So we just may send a message there and place and ad' on the distant board "March Harrier leaving soon for Pysadi, looking for freight" (or another call)
2) we could also contact a broker there. We find one in a directory of ask Ghan Siverns for his colleague there.
Yes I know messages take time to come and go back. Let's say the distance from the asteroid belt to the sun is 3 AU; that's 24 light-minutes to the sun, and say 20 minutes to the other station ; that's 45 minutes for an exchange :)
3) we could assume that, in such a tiny market, Ghan Siverns in fact gets hourly information about the commercial opportunities on the other station, so when he comes to us with a freight proposal, the place where we pick this freight up could be as well on the other station :)
Lastly (so that's a total of 6 cents) The rules don't say for which planet the modifiers apply, but I always assume the modifiers are those of the planet of origin. Truly, while reading, regarding the passengers rules, it can be interpreted all those ways (planet of origin, destination, both) :)
However, regarding freight, there's this passage :)
<pre>The referee may add his own modifiers as he sees fit. An industrial revolution will likely increase
available cargo, for example, while a famine will reduce it<pre>
Does a famine impact the cargo
offered (available for transport out of) by the planet of origin? Yes, because people on that planet do not export food.
Does a famine impact the cargo
demanded by the planet of origin? No, on the contrary, a planet plagued by famine demands more food cargo, so the famine increases the demand for cargo.
So the cargo modifiers apply for the planet of origin. :)
Of course, this is basic and illogical, because it says what is available for export without taking into account where. For example, the dice may tell you to transport minerals to another planet that produces the same minerals, which makes no sense. That's why the rules
for transport, do not tell you what the freight is. It's for simplicity's sake.
If you really want to know the nature of the commodity, the GM will tell you something reasonable to justify that it needs to be transported from the planet you want to leave to the planet you want to go to :)
The rules for speculative trade however, do tell you what you buy, and where you have positive modifiers to sell it; for example, "uncommon ore" has a +4 to purchase on an asteroid world (they have plenty, more than they can use), and gives you +2 to sell on an industrial world.
To sum up : transport contract : only the world of origin matters, for simplicity's sake - already a lot of dice are being rolled. Nature of the goods transported does not matter. :)