Andrew Steward Copeland:
OCC I am pulling the cost from mongoose version 1 rule. I am a bit peeved that Mongoose separated the shipbuilding rules from core rules. I may forced to buy them later. If the numbers from Mongoose 2 differ feel free to correct me.
The rules in MgT1 and MgT2 differ significantly for the shipbuilding and naval combat. For example, in MgT2 more weapons in a turret give no additional attacks but increase the damage output slightly:
quote:
If two or more weapons are of the same type, they may be fired together. One attack roll is made for all weapons being fired, but each additional weapon adds +1 per damage dice to the final damage total.
For example, if a triple turret with three pulse lasers is fired, it will only make one attack roll but will deal 2D+4 damage (two additional pulse lasers each adding +1 per damage dice).
That means that two sandcasters in one turret are not that effective as two turrets with one sandcaster in each turret.
Also be aware, that lasers in MgT2 are actually defensive weapons because they are very effective in destroying incoming missiles.
And finally, the rule
quote:
Note that a weapon used for point defence cannot be used to make attacks in the same combat round, and vice versa.
means that it is also better to have multiple turrets with a laser in each turret rather than multiple lasers in one turret.
This message was last edited by the player at 07:45, Mon 14 Sept 2020.