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The Gathering Stone (OOC) Posted by Chronicler. | Group: 0 |
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Author | Message | Page: 4 3 2 1 [all][bottom] |
Chronicler GM, 19 posts Tue 25 Aug 2020 at 01:31 |
https://www.deviantart.com/uk1..._new=10%3A1598318912 Speaking generally, the Southern Vale is located in the Kaithydun Mountains, near the mouth of the river on the map leading to the north toward the sea. This message was last edited by the GM at 01:32, Tue 25 Aug 2020. | |||||||||
Rondar player, 7 posts Human Fighter AC:18; HP:13/13; PP:12 Tue 25 Aug 2020 at 02:14 |
Thanks for the map! On a different note, I think that the following message may have gotten buried back a ways in this thread:
It could be just me, I suppose, but at this point, I am still unable to set up a Character Sheet. Thanks! | |||||||||
Album Schnix player, 2 posts Tue 25 Aug 2020 at 02:39 |
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Chronicler GM, 20 posts Tue 25 Aug 2020 at 10:21 |
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Triandal Gervase player, 2 posts Tue 25 Aug 2020 at 10:25 |
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Chronicler GM, 21 posts Tue 25 Aug 2020 at 10:32 |
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Chronicler GM, 22 posts Tue 25 Aug 2020 at 10:34 |
This is the color I use for general DM stuff, like narration and so forth. This is the color I use for OOC comments, such as when discussing/adjudicating game mechanics and so forth. It helps if everyone else just keeps their text to simple black, unless making an OOC comment. Otherwise the screen just becomes a sea of clashing and confusing colors. | |||||||||
Triandal Gervase player, 3 posts Tue 25 Aug 2020 at 10:48 |
For stamina and health do we round up or down? Triandal's full HP is 11, how is that spilt? | |||||||||
Caoilfhionn player, 5 posts Stamina 5/5 Health 6/6 Tue 25 Aug 2020 at 10:53 |
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Caoilfhionn player, 6 posts Stamina 5/5 Health 6/6 Tue 25 Aug 2020 at 10:55 |
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Album Schnix player, 3 posts Tue 25 Aug 2020 at 11:01 |
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Triandal Gervase player, 4 posts Tue 25 Aug 2020 at 11:41 |
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Album Schnix player, 4 posts 6/6 SP 6/6 HP Tue 25 Aug 2020 at 13:16 |
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Chronicler GM, 26 posts Tue 25 Aug 2020 at 13:38 |
This message was last edited by the GM at 13:38, Tue 25 Aug 2020. | |||||||||
Rondar player, 8 posts Human Fighter AC:18; HP:13/13; PP:12 Tue 25 Aug 2020 at 14:47 |
I am assuming that our PCs start with the standard gear and equipment for their Class and Background, per the PHB, yes? Thanks. | |||||||||
Chronicler GM, 27 posts Tue 25 Aug 2020 at 14:54 |
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Rondar player, 9 posts Human Fighter AC:18; HP:13/13; PP:12 Tue 25 Aug 2020 at 14:55 |
Will do. Thanks. | |||||||||
Rondar player, 11 posts Human Fighter AC:18; HP:13/13; PP:12 Tue 25 Aug 2020 at 19:01 |
I have a question regarding our PCs' Health. I understand how Damage is applied first to Stamina (i.e., before Hit Points are affected). In that sense, Stamina is kinda like Temporary Hit Points. How does Health relate to Stamina and Hit Points? I don't know the answer, and I don't want to fail that portion of your test. :) | |||||||||
Chronicler GM, 29 posts Tue 25 Aug 2020 at 19:30 |
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Rondar player, 12 posts Human Fighter AC:18; HP:13/13; PP:12 Tue 25 Aug 2020 at 19:31 |
I don't understand how Health works vis-a-vis the mechanics of the game. | |||||||||
Chronicler GM, 30 posts Tue 25 Aug 2020 at 20:01 |
1/2 hit points = health Stamina is more easily replenished by rest and loss of stamina is more akin to being winded or a little roughed up than taking serious physical damage. Health takes longer to replenish, because it represents actual physical damage. When you start taking damage to your health (once you no longer have stamina), it is representative of sword cuts slicing open flesh, spear points piercing skin and damaging organs, etc. Restoring health requires not just rest, but direct medical care. Damage to health is also likely to leave scars, even when magic is used for repair. Whereas stamina is fully restored after a longer rest, health could require days to fully restore. This has a couple of effects: it forces characters to be more strategic in their hostile actions (this is a bane to murder hobos) and diplomacy, it slows down the frequency of combat (no more Supermanning it through dungeons), and adds more tension to the game (characters are now a lot more mortal). Needless to say, the first few levels could prove deadly when getting into combat encounters. For this purpose, I'm scaling back some of the challenges or removing them completely. (I've run this adventure twice in the past with friends at the table and TPKd them both times, once with with a rat swarm and another time with an enemy not to be mentioned here, using normal hp rules--long story, but their healer didn't know what he was doing and I rolled an unbelievable number of crits both times.) So for me as the DM, this will prove challenging finding ways to place obstacles in the party's way without overwhelming them through mechanical attrition. Finally, I think this fits the thematic element of the setting. This is the Age of Madness. Simply being alive is dangerous to your health. No one walks Telluria with a promise of a new morning. This message was last edited by the GM at 20:03, Tue 25 Aug 2020. | |||||||||
Rondar player, 13 posts Human Fighter AC:18; HP:13/13; PP:12 Tue 25 Aug 2020 at 20:15 |
So . . . I think that I am starting to get it. As I understand it, Hit Points are used merely as a means of computing Health and Stamina, in which case they (Hit Points) are no longer in play when considering the effects of Damage -- only Stamina and Health are. Do I have that right? I was trying to still find a use for Hit Points other than in the Health/Stamina equation, but it sounds like there is none. Thanks. | |||||||||
Chronicler GM, 31 posts Tue 25 Aug 2020 at 20:20 |
Dicestormers came up with this system as a sort-of in-between for normal hack and slash super hero hp mechanics and the wait 7 seven days between each encounter of the gritty hp mechanics. This is my first time using the system in full, so we can change it midstream if simply isn't working. | |||||||||
Roland of Nuphilin player, 5 posts Priest of Saint Abyliberi Tue 25 Aug 2020 at 20:22 |
I'm guessing paladin's Lay on Hands will work similarly | |||||||||
Chronicler GM, 32 posts Tue 25 Aug 2020 at 20:38 |
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