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, welcome to Murder Mystery Tour

23:52, 10th May 2024 (GMT+0)

The explanation of the game.

Posted by For those about to dieFor group 0
For those about to die
GM, 1 post
Fri 28 Aug 2020
at 13:06
  • msg #1

The explanation of the game

The Murder Mystery Tour is a simple diceless game of lies, manipulation and paranoia. Players vote every –in game- hour to eliminate other players until either The Aristocrats or The Assassins win the game. You may change your vote as many times as you like until the final call for the hour is announced and the cycle starts over. No player shall begin play knowing each other’s role except for those who specifically say they do.

This game has no official setting and any world-building done by the characters is encouraged and accepted. That means that if you say something it is considered fact until proven otherwise.

This game was started by Ryuko and has gained quite the following of loyal players. Since he is not able to continue running this game the torch has been passed to me to continue its greatness. It is on-the-edge-of-your-seat fun and new players are highly encouraged to sign up and play.

By submitting a character you are not just applying for a spot to play. Acceptance is guaranteed for all who apply.

If you are curious at any point about how the game is played please check out the following links:

1. Ryuko’s Murder Mystery Tour
2. Wolves of The Weirwood
3. Mutants on the Coldstar

Story:

Eichorn Von Ryuko had decided that he bored of his modest oil fields in the south. Three weeks ago he had declared that he would carve up the land and distribute it, freely, to anyone that attended a masquerade ball in his Island Manor out in the middle of the Atlantic. The only conditions were that applicants had to be of good breeding, had to arrive via his airship, and—most importantly–were not allowed to remove their half-face mask at any time during the two-week voyage or one-day party. Arriving at the Island Manor via Airship you immediately realize that the invitees you have arrived with were not the only ones. Multiple airships from near and far have delivered passengers to the mystery location. Each one seems to have undergone some sort of strange calamity throughout their voyage. Word has it that a few Airships have altogether disappeared, not arriving to dock. Upon dropping all passengers and cargo, the large aircraft all take to the skies and leave the island.

Shortly after, everyone is escorted to the Manor’s Ballroom. Once everyone has entered, Eichorn Von Ryuko himself greets everybody from his personal balcony on the second floor.

“Hello everybody and thank you for attending. As I am aware many of you have come across great difficulties arriving here. Truth be told, several independent parties have caught wind of my generous offer and have taken it upon themselves to send Assassins to claim shares on their behalf. Since the invitation was extended to everybody who arrived, I cannot decline my offer to them.”

While all attention is focused on Von Ryuko, it is interrupted by the only door to the Ballroom slamming closed followed by the sound of a key turning a lock.

“I cannot in good conscience let my prize to you fall to the hands of an independent party. Until all the Assassins are purged from among you we will not be going anywhere. That’s not to say we can’t have a good time however. Food and drinks will be served throughout the event. Let’s all have some fun while we sort this fiasco out. Just remember, if you remove your mask, you will be ineligible to claim your land.”

With that, Von Ryuko takes a step back and has a seat. From that point on he remains silent and observes the party from his balcony.

Knowing that you are infiltrated with assassins, the fingers begin pointing. Each of you feels another should be killed for some reason. Each Hour, every character will make a public vote on who should be killed and exposed, as well as make impassioned pleas for themselves. Every Hour the Assassins will also vote for which player will be killed by Assassins. This will continue until the assassins outnumber the Aristocrats or the Assassins have been purged.

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Roles:

Your goal as an Aristocrat is to find and eliminate all the Assassins in order to claim your Land.
Aristocrats are broken into the following roles.

The Aristocrat (No Special Role): Unless you are PM’d a special role at the beginning of the game you are a regular Aristocrat. Each Hour (in game) you may vote to Lynch 1 player from the game. At the end of the hour the player with the most votes against them will be eliminated. In the event of a tie, nobody is eliminated that round.

Please make your vote obvious and not disguise it in your post.

Example – Player Votes For: Player

The Masons: The masons begin play knowing each other’s identities. They have checked each other for Tattoo’s and know their companions to be innocent.

There will be no Masons if the game has less than 10 people. If the game has more than 10 people there will be 2 Masons. If the game has 15 or more there will be 3 Masons. If the game has 20 or more there will be 4 Masons.

The Detective: Every Hour, the Detective may investigate one Aristocrat, determining his role with 75% accuracy. Investigators may investigate the same target over multiple Hours.

Should the game have more than 10 players but less than 20 players, there will be 2 Investigators. Should the game have more than 20 players, there will be 3 Investigators.

The Baner: The Baner may protect one Aristocrat from the Assassins every Hour. That Aristocrat will not be killed and the Assassins will gain no kill for the Hour. Only the Baner and the Assassins will know this happened. The Baner may also investigate a player, though their methods are inefficient and they require 2 Hours to gain a 75% accuracy check.
If there are more than 15 players, there will be 2 baners.

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Of course, if you’re not one of the Aristocrats, you’re an Assassin, and your objective is to kill as many nobles as possible. Each and every one of them has a price on their heads, and if you actually manage to wipe out the whole room, it’ll be like getting a year’s worth of paydays all at once. Each Assassin works for a different party and does not know the identity of the others. The Assassins may vote every Hour (by PM’ing me) to kill a certain other player. The player with the most votes is assassinated that round. Should the Assassins vote to kill each other they instead learn the fact that the other is an Assassin. Assassins together are more dangerous than alone.

There is 1 Assassin per 5 players. Assassins win if the number of Assassins equals or exceeds the number of Aristocrats and all Assassins are aware of one another.

Assassins are broken into the following roles:

The Head Assassin: As The Head Assassin you get your kill first. This means that your vote counts twice. If the other Assassins tie on their kill votes you are the tiebreaker.

There will only be 1 Head assassin in play if the game begins with 3 or more Assassins.

The Stalker:Every hour, the Stalker can pick a certain player to keep a close eye on. If someone attempts to Investigate or Protect the Observed player, they are killed. This supersedes the standard Assassination of the Hour, so if the Assassins vote to kill Player A and then Stalk Player B, Player A survives the night and Player B is eliminated instead.

However, if the player that should be killed by the Stalker is currently being Protected, the trap fails. For example: Player A, the Baner, protects Player B, the Investigator. Player B attempts to Investigate Player C, who has been Stalked. The Stalk fails, Player B is given their investigation results normally, and whoever the Werewolves voted to kill is eliminated as per usual.

There is no Stalker unless there are 3 or more Werewolves.

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Special Roles:

The Devil: The devil is a regular Aristocrat who has a deep dark secret. Some part of this player wants the Assassins to eliminate all the Aristocrats and take their shares. The Devil has the same abilities as the Detective but is on the Assassins team. Thus Every Hour, the Devil may investigate one Aristocrat, determining their role with 75% accuracy. The Devil may investigate the same target over multiple Hours.

The Devil is not allowed to vote each hour to eliminate an Aristocrat since they are technically an Aristocrat themselves. The Devil wins only if the Assassins win.

There will only be 1 Devil in play. This is in addition to the number of Assassins that the game begins with.

The Lovers: Aboard the Airship on your journey here you fell madly in love. The kind of love that you know is eternal and unbroken. You have made a pact to each other that you will be together in both life and in death. This role is granted –in addition- to each player’s current role as a secondary role. It consists of 1 randomly selected Aristocrat and 1 randomly selected Assassin regardless of primary role. Each of the Lover’s roles will be revealed to one another. However, if 1 of the Lovers is eliminated, either from Lynching or Assassination, the other commits suicide and is eliminated along with their partner.

If either of The Lovers is investigated their primary role has the standard 75% chance of being revealed. The Role of “The Lovers” however, is immune to all forms of investigation and cannot be revealed if investigated.

The Lovers have special conditions that must be met in order to win the game. If the standard win condition is met and the 1 remaining Lover on the losing team is alive, the win condition defaults to the winning team and The Lovers win. The other condition is that The Lovers must be the last 2 survivors in the game, essentially playing as their own team.

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When creating a character, consider including the following details:

Name:

Airship you arrived on:

One or two lines about appearance:

One or two lines about personality:

Any other relevant information:

If anybody has any questions ask and I’ll reply at my soonest convenience.
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