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19:37, 30th April 2024 (GMT+0)

Alton's wish list.

Posted by For those about to dieFor group 0
For those about to die
GM, 3 posts
Sat 18 Feb 2023
at 01:21
  • msg #1

Alton's wish list

Here it is.....
The cheap and easy...
Races of the Dragon, p123 cost 10 gold. Buy several....
Sundark Goggles: The smoked lenses of these goggles block light. They are typically fixed into a band of canvas that clasps together at the back to keep the goggles from falling off. Sundark goggles negate the dazzled condition experienced by a creature with light sensitivity while in bright illumination. As a side effect, they grant the wearer a +2 circumstance bonus on saving throws against gaze attacks. A creature wearing sundark goggles can't use a gaze attack since other creatures can't see its eyes. Creatures without low-light vision or darkvision that wear sundark goggles take a -2 penalty on Search and Spot checks.

Buy a locket cast continual flame in it for free, add to trinkets/tools

MW thieves tools (+2/each) Disable Device/Open Lock

Tool, Masterwork
This well-made item is the perfect tool for the job. It grants a +2 circumstance bonus on a related skill check (if any). Bonuses provided by multiple masterwork items used toward the same skill check do not stack.  5pp each
Balance & Climb----acrobat boots
Concentration:
Decipher script: little orphan Annie decoder?
Escape artist?: hidden shim/hand cuff key
Ride?
Search? Jewelers monocle
Spellcraft?
Survival; sunstone/Viking compass
Knowledge Skills: You'll be needing at least six of these for the combat knowledges. The other four are optional and fluff adequate. These are cheap and useful options for fluff wise: they're simply small mnemonic aides. These can mean from specialized training to a carved figurine, a specially knotted rope, the particular pattern of scratches on a Gelatinous Cube's vertebra... etc.

Use Magic Device: ?
Autohypnosis: hypnodisk




In the works
MW rapid reload hand crossbow



Cloak* and boots of elvenkind

Piwafwi, Lesser or Greater
The dark-colored greater piwafwi is a cloak that has all the abilities of a cloak of elvenkind,and it also provides the benefit of endure elements (fire), negating 5 points of fire damage per round. (Lesser piwafwi are simply cloaks of elvenkind.)
Caster Level: 5th; Prerequisites: Craft Wondrous Item, endure elements, invisibility,creator must be a drow; Market Price: 6,100 gp; Weight 1 lb.

OR
A cloak of stone






*****Next level

Trapsmith!!!
D6 +0BAB +2 reflex
6+int skill points
4 point into bluff
-----(+2 synergy adds to diplomacy, disguise, intimidate, sleight of hand)

Booby traps(Ex): You can quickly set up simple booby traps to harm and hinder your foes.
, master disarmer, trap sense +1

2 Spells/day

Spells known
2-1st TBD?
arcane sight,cat's grace,clairaudience/clairvoyance,dispel magic,
fox's cunning,gaseous form,haste,knock,protection from energy

Feat:
Gift Of The Spider Queen
(Drow of the Underdark, p. 50)
You can combine your racial spell-like abilities in new and potent ways.
Prerequisite Drow,
Benefit:
As an immediate action, you can activate any of the following spell-like abilities (
using your class level as your caster level). You spend one daily use of each
spell-like ability used in this combination.

Curtain of Darkness: You can expend one daily use of dancing lights and darkness to extinguish all nonmagical light sources within 100 feet. This is not a magical darkness effect; the fires(or other sources, such as sunrods) simply go out. This ability does not function on any flame larger than that of a torch or lantern, so it cannot be used to extinguish a burning building or as a defense against fire used as a weapon. This is the equivalent of a 2nd-level spell.

Mirror Image: You can expend one daily use of dancing lights and faerie fire to use mirror image (as the spell, except you gain only 1d4 images).

See Invisibility: You can expend one daily use of darkness and faerie fire to use see invisibility(as the spell, except the duration is only 1 round per caster level).

Blinding Vanish: You can expend one daily use of dancing lights, darkness, and faerie fire to disappear in a blinding flash of light. All creatures within a 20-foot-radius burst are blinded for 1 round; a successful Fortitude save (DC 14 + your Cha modifier) reduces the effect to dazzled for 1 round. In addition, you become invisible (as the invisibility spell, except the duration is 1 round per caster level).


(Ex): You can quickly set up simple booby traps (see the sidebar) to harm and hinder your foes. When setting up a trap, make a Craft (trapmaking) check. The check result is the Difficulty Class of an attempt to find the trap by making a Search check. Half the check result is the DC of an attempt to disarm the trap by making a Disable Device check. The check result affects other variables, too; see the Booby Trap sidebar below for details. Setting up a booby trap is usually a full-round action, though some take longer, as noted in the sidebar.
This message was last edited by the GM at 03:00, Sun 19 Feb 2023.
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