Coruscant
Using two guns at once isn't nearly as easy as it looks in the action vidz, you find out all too quickly. Still, out of either luck, the force, or some superior skill, your able to strike one of the stormtroopers with your predominant side, finding a gap between the plates of their armor, and bringing them down quickly. The other fire is not so lucky, but you were at least able to bring someone down.
Killing one of their friends, if that's even the correct word among the First Order, definitely did what you intended, bring a hail of blaster fire in your direction.
08:13, Today: Midichlorians, for the NPC Stormtrooper, rolled 8 using 3d8 with rolls of 1,3,4. Damage.
08:13, Today: Midichlorians, for the NPC Stormtrooper, rolled 17 using 3d8 with rolls of 7,8,2. Damage.
08:12, Today: Midichlorians, for the NPC Stormtrooper, rolled 19 using 1d20+4.
08:12, Today: Midichlorians, for the NPC Stormtrooper, rolled 18 using 1d20+4.
08:12, Today: Midichlorians, for the NPC Stormtrooper, rolled 6 using 1d20+4.
08:11, Today: Midichlorians, for the NPC Stormtrooper, rolled 6 using 1d20+4. Attack.
One of the shots from their blaster rifle found it's mark, you, and hit well. Another of the barrage nicked you. Neither enough were enough to bring you down, but some bacta would be necessary later on, you're sure.
You can use a swift action to get your Second Wind, will let you gain back the greater of your CON, or 1/4 of your total HP; meaning 10, for now. You can only use this once per day. You've also moved -1 on the condition track, as the first attack exceeded your damage threshold,
-1 on your defenses, attack rolls, ability checks, and skill checks. Taking three swift actions (your entire can) can allow you to recover
The second charge placed, you hear Gunny shout at you
"That's good, now you two get out of there and hunker down, fast!"