Regras para criação dos Personagens.   Posted by Immortal.Group: 0
Immortal
 GM, 2 posts
Tue 1 Sep 2020
at 23:54
Regras para criação dos Personagens
Humanos
Rank: Veteran
Edges: pode pegar edges sem se preocupar com pré-requisito de rank (inclusive lendários).
Idade: baseado no ano de nascimento do personagem, ele pode ter personalização extra, conforme abaixo (caso use, defina em conjunto com o mestre)
Edges não permitidos: Fame, Famous, Rich, Filthy Rich, Nerves of Steel, Improved Nerves of Steel, qualquer edge com poder (magia, supers, miracles...), qualquer power edge, Beast Bond, Beast Master, Liquid Courage, Followers, Sidekick.




ÉPOCA DE ORIGEM DO PERSONAGEM

The Modern Age (~1700-Today)
The Modern Age starts with the Industrialization and has not yet
ended. The Immortals born in this age are still young, compared
to other Immortals. They are the most flexible, and also those
who holds the least on the Traditions.
  • Até 2 pontos de 'Positive Racial Abilities' (SWADE pg 18-19, ver PRA disponíveis mais abaixo)
  • Se utilizar pontos de PRA (acima), deve pagar por eles com 'Negative Racial Abilities' (SWADE pg 20, ver NRA disponíveis mais abaixo)


The Renaissance (~1400-1700)
The Renaissance begins with the ending of the Middle Ages and
ends with the Industrialization. Renaissance Immortals tend to
look upon themselves as the flower of manhood -- born in a time
between two ages of barbarians. They are quite arrogant, since
they are old enough to be more experienced than younger Immortals
and young enough to be able to learn modern sciences.
  • Até 3 pontos de 'Positive Racial Abilities' (SWADE pg 18-19, ver PRA disponíveis mais abaixo)
  • Se utilizar pontos de PRA (acima), deve pagar por eles com 'Negative Racial Abilities' (SWADE pg 20, ver NRA disponíveis mais abaixo). Pelo menos a metade (FRU) devem ser pagas com a NRA Skill Penalty


The Middle Ages (~1000-1400)
The Middle Ages ends with the Renaissance and begins with the
landmark of the Norman conquest of Britain. Those born in this
age often refer to it as the Age of Faith. Medieval Immortals
are usually more faithful than others -- "humble before God" is a
phrase that very well describes medieval Immortals. They also
have a more strict code of honor and chivalry than other
Immortals.
  • Até 4 pontos de 'Positive Racial Abilities' (SWADE pg 18-19, ver PRA disponíveis mais abaixo)
  • Se utilizar pontos de PRA (acima), deve pagar por eles com 'Negative Racial Abilities' (SWADE pg 20, ver NRA disponíveis mais abaixo). Pelo menos a metade (FRU) devem ser pagas com a NRA Skill Penalty


The Dark Ages (~500-1000)
The Fall of Rome is the landmark to the beginning of the Dark
Ages, and the Battle of Hastings marks it's end. Those born in
the Dark Ages tend to be barbaric and brutal. There are
exceptions, of course.
  • Até 5 pontos de 'Positive Racial Abilities' (SWADE pg 18-19, ver PRA disponíveis mais abaixo)
  • Se utilizar pontos de PRA (acima), deve pagar por eles com 'Negative Racial Abilities' (SWADE pg 20, ver NRA disponíveis mais abaixo). Pelo menos a metade (FRU) devem ser pagas com a NRA Skill Penalty


The Dawn of time (~...-500)
All times before the Fall of Rome is usually referred to as the
Dawn. There are very few Immortals from this time. Those few
who remain are usually civilized and think themselves superior of
other Immortals.
  • Até 6 pontos de 'Positive Racial Abilities' (SWADE pg 18-19, ver PRA disponíveis mais abaixo)
  • Se utilizar pontos de PRA (acima), deve pagar por eles com 'Negative Racial Abilities' (SWADE pg 20, ver NRA disponíveis mais abaixo). Pelo menos a metade (FRU) devem ser pagas com a NRA Skill Penalty





POSITIVE/NEGATIVE RACIAL ABILITIES (PRA/NRA) DISPONÍVEIS
PRA:                    NRA:
-Atribute increase      -Hindrance
-Edge*                  -Reduced core skills
-Skill                  -Skill penalty
-Skill bonus

*Edges, independente do Rank, custam 2 pontos

This message was last edited by the GM at 22:57, Sat 05 Sept 2020.