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03:19, 6th May 2024 (GMT+0)

Ooc.

Posted by QuozaxxFor group 0
Quozaxx
GM, 1 post
Thu 3 Sep 2020
at 20:27
  • msg #1

Ooc

This spot is for ooc comments
Quozaxx
GM, 4 posts
Sat 5 Sep 2020
at 15:31
  • msg #2

Ooc

In reply to Quozaxx (msg # 1):

Feel free to introduce yourself (or your character) here

Or just drop by and say "hi"
Sharpshooter
player, 1 post
Sat 5 Sep 2020
at 15:34
  • msg #3

Ooc

Howdy, y'all.
Madam Eventide
player, 1 post
Sat 5 Sep 2020
at 16:12
  • msg #4

Ooc

Hello, there!
Charge
player, 1 post
Sat 5 Sep 2020
at 18:54
  • msg #5

Ooc

Hey hey!
Blood Red Sandman
player, 1 post
Sat 5 Sep 2020
at 18:58
  • msg #6

Ooc

Hi all. Hope nobody minds someone who doesn't have a secret identity and couldn't maintain one if he tried (not public identity either, though) given his looks.
Sharpshooter
player, 2 posts
Sat 5 Sep 2020
at 23:48
  • msg #7

Ooc

Are we getting a space in character derails to put a character sheet in?
Quozaxx
GM, 5 posts
Sun 6 Sep 2020
at 16:33
  • msg #8

Ooc

In reply to Sharpshooter (msg # 7):

I have added a character sheet in the character details

Or make your own.   I'm not picky
Quozaxx
GM, 6 posts
Sun 6 Sep 2020
at 16:43
  • msg #9

Ooc

In reply to Quozaxx (msg # 8):

Remember  I can't start the game without full characters.

I have quite a few applications.  It may turn into 2 groups.   But, alas, I know lots of people will join and then just stop posting or quit.  People do that.

Which is why you each will start in your own mini adventure
Blood Red Sandman
player, 2 posts
Sun 6 Sep 2020
at 21:33
  • msg #10

Ooc

I see that Flicker has his sheet finished. I'm working on mine, with issues from the extreme heat we're having offline.
Flicker
player, 1 post
Sun 6 Sep 2020
at 21:49
  • msg #11

Ooc

Actually, I stuck a tentative character sheet in my character's description. There isn't a spot for a Flicker's character sheet, yet.
BTW, hello, all.
Barbie
player, 1 post
Sun 6 Sep 2020
at 22:49
  • msg #12

Ooc

* waves *

Seems i was just accepted, now... i just need a character sheet...

cya soon.
Sharpshooter
player, 3 posts
Sun 6 Sep 2020
at 23:03
  • msg #13

Ooc

What Everyman skills are we using, if any?
Barbie
player, 2 posts
Mon 7 Sep 2020
at 00:06
  • msg #14

Ooc

I'm getting math migraine, so i'm taking a break for now.  I'm about 70% of the way to a full character sheet, but wanted to take a break to let the game master browse and comment on where i am.  Will push to finish tomorrow based on his input.
Madam Eventide
player, 2 posts
Mon 7 Sep 2020
at 02:18
  • msg #15

Ooc

I've been through a few drafts.  I always forget how HERO works, then I forget how you build HERO characters, then I make something too complicated, and then I have to start all over with something cleaner.

Anyway, I'm pretty far on the back end (I hope) of the curve.

If anyone uses Hero Designer, I've been hacking away at a template that works with RPOL a bit better than most of the default ones.
Flicker
player, 2 posts
Mon 7 Sep 2020
at 02:42
  • msg #16

Ooc

I built a template for RPOL, focused on v6 with a basic output. I used it to spit out that which is currently in my character's description.
Sharpshooter
player, 4 posts
Mon 7 Sep 2020
at 03:36
  • msg #17

Ooc

I had a 6e version for another game that I am enjoying, and am working on a  onversion. It'll be a few days at most.
Madam Eventide
player, 3 posts
Mon 7 Sep 2020
at 04:55
  • msg #18

Ooc

I couldn't sleep so I went ahead and tweaked my template to use easy tables.  A sample and the .hde code are in my description for the moment.  I'll probably do yet another version with dice code in it for Characteristic rolls.  But not tonight.
Barbie
player, 3 posts
Mon 7 Sep 2020
at 11:49
  • msg #19

Ooc

In reply to Madam Eventide (msg # 18):

Feel for you.

I've been making a serious effort to work with 'simple' builds.  The concept can be as complex as you want but really it makes life all around easier to have a simple complex.

350 is a huge sum of points.  You really shouldnt feel the urge to min max with such a large budget.

I've actually been rethinking and going back to working on a new build and working something out with the game master.

Any ways... i just realized time might be a little short for me today, so i might have to rethink how much time i have to do this character sheet today.
Quozaxx
GM, 7 posts
Mon 7 Sep 2020
at 13:57
  • msg #20

Re: Ooc

Flicker:
Actually, I stuck a tentative character sheet in my character's description. There isn't a spot for a Flicker's character sheet, yet.
BTW, hello, all.

Somehow I skipped them.  Sorry and fixed
Blood Red Sandman
player, 3 posts
Mon 7 Sep 2020
at 18:01
  • msg #21

Re: Ooc

"Simple" rarely works for me with my outre concepts. Not having multipower or elemental control complicates things in this case (my single stop sign mechanic for this character is an adder), so I'm scaling back the larger powers as much as I can so I can fit things in.
Barbie
player, 4 posts
Mon 7 Sep 2020
at 18:57
  • msg #22

Re: Ooc

I think the only 'officially' questionable power that 'i' have control over is the 8pt Transform, which was bought because that was the only option for 'Instant Change' which they got rid of in this edition.

Barbie is falls into the 'tankish' template.  She's not quite as durable as a 'FULL' tank, but falls closest to that archetype.

Non-tankish attributes fall inline along the lines of being pretty quick and actually being a very social 'people person'.  Have most.. of a character sheet done, just trying to negotiate some stuff that concerns the game master.
This message was last edited by the player at 18:57, Mon 07 Sept 2020.
Barbie
player, 5 posts
Mon 7 Sep 2020
at 19:44
  • msg #23

Re: Ooc

*cheers*

Okay, my character sheet just got approved.

I need to contemplate what her costume looks like now...

o.o
Barbie
player, 6 posts
Mon 7 Sep 2020
at 20:41
  • msg #24

Re: Ooc

... and... now i'm done.

https://sta.sh/026m8cx1hgn8
Quozaxx
GM, 8 posts
Mon 7 Sep 2020
at 20:53
  • msg #25

Ooc

In reply to Quozaxx (msg # 9):

Yup, Barbie, Madam Eventide,  and Sharpshooter are approved
Charge
player, 2 posts
Mon 7 Sep 2020
at 20:54
  • msg #26

Ooc

I should have mine up later tonight.
Quozaxx
GM, 9 posts
Mon 7 Sep 2020
at 21:35
  • msg #27

Ooc

In reply to Charge (msg # 26):

Flicker has been approved
Sharpshooter
player, 5 posts
Mon 7 Sep 2020
at 22:00
  • msg #28

Re: Ooc

Barbie:
... and... now i'm done.

https://sta.sh/026m8cx1hgn8

What a doll!
Nightshade
player, 1 post
Mon 7 Sep 2020
at 22:13
  • msg #29

Re: Ooc

Blood Red Sandman:
Hi all. Hope nobody minds someone who doesn't have a secret identity and couldn't maintain one if he tried (not public identity either, though) given his looks.


Well my character certainly won't mind at all. She's in the same boat, being that she looks like a humanoid bat woman all the time. :) I should have a first draft of a character sheet (subject to edit by suggestion) by tomorrow at the latest.
This message was last edited by the player at 23:30, Mon 07 Sept 2020.
Sharpshooter
player, 6 posts
Mon 7 Sep 2020
at 22:31
  • msg #30

Re: Ooc

From the descriptions we have an interesting mix.
Barbie
player, 8 posts
Mon 7 Sep 2020
at 22:48
  • msg #31

Re: Ooc

Well... Barbie is pretty well known, but i didn't pick up Public Identity cause i wanted to leave room for her to have a private life.

I'm going to presume we all meet at Stronghold eventually, this should be fun.
Flicker
player, 3 posts
Mon 7 Sep 2020
at 22:50
  • msg #32

Re: Ooc

I went with the classic scientist/speedster, but I can see others were more creative in their... creating.
Sharpshooter
player, 7 posts
Tue 8 Sep 2020
at 02:20
  • msg #33

Re: Ooc

Sharpshooter, while not a household name, would be mentioned in a few History books.
Barbie
player, 10 posts
Tue 8 Sep 2020
at 02:55
  • msg #34

Re: Ooc

Everyone's heard of Barbie dolls...

I suppose you can think of me as the life sized action figure version?
Quozaxx
GM, 10 posts
Tue 8 Sep 2020
at 13:28
  • msg #35

Re: Ooc

In reply to Barbie (msg # 34):

https://m.youtube.com/watch?v=ZyhrYis509A
Blood Red Sandman
player, 4 posts
Tue 8 Sep 2020
at 13:33
  • msg #36

Re: Ooc

In reply to Quozaxx (msg # 35):

https://www.youtube.com/watch?v=cDWOKikoV0w

I could imagine some villain trying to clone Barbie and getting this instead, a la https://shezow.fandom.com/wiki/SheZap_(character)
Barbie
player, 11 posts
Tue 8 Sep 2020
at 16:12
  • msg #37

Re: Ooc

In reply to Quozaxx (msg # 35):

heh.

Yes, one of her catch phrases leaping into battle is, "It's a Barbie World!"

or

"We can do anything!"
Barbie
player, 12 posts
Tue 8 Sep 2020
at 16:15
  • msg #38

Re: Ooc

Blood Red Sandman:
In reply to Quozaxx (msg # 35):

https://www.youtube.com/watch?v=cDWOKikoV0w

I could imagine some villain trying to clone Barbie and getting this instead, a la https://shezow.fandom.com/wiki/SheZap_(character)



Mad Al is awesome.

That would be an awesome theme song for an anti-Barbie nemesis.
Redacted
player, 1 post
Tue 8 Sep 2020
at 17:58
  • msg #39

Re: Ooc

In reply to Barbie (msg # 38):

So yeah I am going to be working up my sheet since we just got added. And yeah that's his Codename. Redacted sounds better than R.E.D.

Also are we just random Supers or a member of a group(Justice League or PRIMUS)?
This message was last edited by the player at 18:59, Tue 08 Sept 2020.
Quozaxx
GM, 11 posts
Tue 8 Sep 2020
at 20:50
  • msg #40

Re: Ooc

In reply to Redacted (msg # 39):

You are random right now
Redacted
player, 2 posts
Tue 8 Sep 2020
at 21:24
  • msg #41

Re: Ooc

In reply to Quozaxx (msg # 40):

Had to ask.
Charge
player, 3 posts
Tue 8 Sep 2020
at 22:16
  • msg #42

Re: Ooc

Little is known about Charge's normal ID. However her Hero ID has some renown to it. Villain's tend to underestimate her because they just see a normal looking black her attractive girl with a pair of marbles in her hand. It's when she sends her powers into the small metalic flakes inside the marbles things get interesting.
Steel Sevent
player, 1 post
Tue 8 Sep 2020
at 23:19
  • msg #43

Re: Ooc

In reply to Flicker (msg # 32):

Seems like I'mma become the Science guy 2: Electric Boogaloo.
Nightshade
player, 2 posts
Wed 9 Sep 2020
at 01:44
  • msg #44

Re: Ooc

Okay for all who are curious, Nightshade is fully described w/picture so feel free to go to her character description and take a look.
Charge
player, 4 posts
Wed 9 Sep 2020
at 01:50
  • msg #45

Re: Ooc

Hey Nightshade, I assume it's the same Nightshade I played with you with in Quoza's other games where I played Michelle?
Nightshade
player, 3 posts
Wed 9 Sep 2020
at 02:09
  • msg #46

Re: Ooc

Yep we're back again.
Charge
player, 5 posts
Wed 9 Sep 2020
at 02:14
  • msg #47

Re: Ooc

I didn't want to play Michelle here because I already have a version of her on rPol in another game. I did propose Charge and Marie (Mind Dagger) for this game though and Quoza liked Charge.

I think you might of been in a game I used Marie in before way WAY back in the Hero Central days.
Redacted
player, 3 posts
Wed 9 Sep 2020
at 03:03
  • msg #48

Re: Ooc

  I played briefly with Sharpshooter previously in a very short lived Golden Age Champions game.
Flicker
player, 4 posts
Wed 9 Sep 2020
at 03:09
  • msg #49

Re: Ooc

I believe there's a Sharpshooter in another game I'm currently in, although it is one that seems to be fading.



In reply to Steel Sevent (msg # 43):

Perhaps, but Flicker is mostly speedster and your moniker suggests the character is mostly technology.
Sharpshooter
player, 9 posts
Wed 9 Sep 2020
at 04:17
  • msg #50

Re: Ooc

I think I played with Nightshade in an old RPoL Champions game. I think I was playing either Tantrum or Nighthawk in that game.
Charge
player, 6 posts
Wed 9 Sep 2020
at 04:24
  • msg #51

Re: Ooc

In reply to Sharpshooter (msg # 50):

I've played with Nightshade in several games, on here, on the old Hero Central website, in one game our characters even dated for a bit. lol
Flicker
player, 6 posts
Wed 9 Sep 2020
at 06:36
  • msg #52

Re: Ooc

I played with nightshade as a kid; I was only comatose for a couple hours but my parents still made me quit.
Barbie
player, 13 posts
Wed 9 Sep 2020
at 11:32
  • msg #53

Re: Ooc

Nightshade looks a little familiar to me, i think we might have played together in another game where i was playing Solaria?

It was the first time i played Solaria and a lot of fun, but the game master had way too many players to manage so i declined the campaign after a few days.

Hopefully, better luck here.  Barbie has been a work in progress for me for a while now, but this is the first time i'm actually roleplaying her.


btw, strange question this is but, does Night Shade have arms?  The picture makes it look like you have wings in place of arms, though they might just be covered by the wings too so it's hard to say.
Barbie
player, 14 posts
Wed 9 Sep 2020
at 12:00
  • msg #54

Re: Ooc

Hmm...

Madam Eventide, you already posted the character sheet so it shouldn't be a huge breach of privacy to request for you to post it 'here'.


The reason i'm requesting this, is because it would make it notably easier to clone the code with a copy/paste of the character sheet here (to be modified).  You can't copy paste the code  used on a character description.

Tunneling is an interesting power with some interesting utility use.

My only thought on Eventide was that her Presence doesnt change when she Get Huge.  I would certainly listen to someone that was 6'7, but I would certainly pay more attention and be inclined to listen to someone that was 50'+ tall.

I would also point out that Just getting huge cost her 6 end to maintain, add another six for her force field, and that's 12 end, just... standing around.  Making an attack with all that strength is another 7 end.  That's... 19 endurance used in one phase.  She only has 31 endurance, so... she'll be good all out for 1 and a half phases.  2 1/2 if she's just standing around soaking damage and not attacking.

This is your character, and you're obviously free to develop as you see fit, but as a fellow player, i thought you wouldn't mind some observations.  It's worth noting that you're only 282 character points in a 300~350 point campaign, so you have room to work in a few more disadvantages to gather some points for a reduced end cost here and there, or just some extra endurance to improve your duration in combat.
Mr. MacDonald
player, 1 post
Wed 9 Sep 2020
at 12:57
  • msg #55

Re: Ooc

Howdy.

It's been many years since I've played Champions.  That eval Barbie just gave Eventide looks really helpful to work out a characters vision with how it would play out in the game.

I might need that kind of review to get back up to speed on the math portion of things.
Barbie
player, 15 posts
OCV 8 / DCV 8 / ECV 5
Current End 40 / Stun 45
Wed 9 Sep 2020
at 13:49
  • msg #56

Re: Ooc

I've was introduced to champions way back when.

I've also game mastered a game or two, so i'm working with the insight of a player who wants to role play a 'concept' and not be totally useless in combat, while understanding the concerns of the game masters desire to keep a character from being broken and ruining the campaign.


Player concept is a personal thing, and really shouldnt be messed with.  A player should always play what makes you happy, cause we all join this campaign for the happiness that a fun campaign brings, this is a personal call that someone else shouldn't judge harshly.

What is considered 'broken' and a no-no in the campaign, is also subjective to what exactly the game master wants to deal with, or deems appropriate for his campaign.  Again.  Not something anyone should meddle with but the game master.

So the one place a social sharing can help with is the observation of blinding weakness you might not see yourself, or the sharing of thoughts on how the characters interact.


I'll go on the record to admit that I thought Barbie might have felt a little under powered for a 300-350 point character campaign, but i think she compares favorably to Eventide.  She can't take damage the way Eventide can, but Barbie won't start feeling dizzy from using her powers after 8 seconds either (3 phases of activity for a speed five character).  If Eventide is going to have a such a short duration of activity, she should consider a power limitation that states her powers can only be turned on for a short period of time to get something out of it.


My personal rule of the thumb is, that the character should be able to stand around with their powers turned on, and the Endurance use from these powers should not exceed the Recovery of the character.

The reason for this, is that a character can opt 'reduce' their speed to one, and as such, maintain a 'zero' endurance use for having their powers on when not in combat.

ie.  (Not to pick on her, but because she's the only character we can all see)

Eventide has a Recovery of 6.  So out of combat, when she's just loitering around, we can presume she's 'normal sized' and has her full force field in effect, or she's really large with no force field, or maybe half strength of both.

This is actually not a terrible thing, if she's not in combat i dont see her being 'huge' and out of combat you can presume her force field is not in full effect, and perhaps be at 'half strength'.  If the character is 'resting' to recover end she can maintain a high speed (for reaction) out of combat, so the game mechanics support her powers at a minimal use out of combat, but ... just barely and the moment she gets into a fight her ability to stay in it is going to drop off dramatically.

A couple of possible solutions might be to reduce the power of the force field, and take End Reduction cost for the power.

Changing Mental Defense and Power Defense out of force field for 'Mental Defense' and 'Power Defense', reduce the end cost for those defenses to 'zero', making it easier to maintain the force field, and creating space in active powers to purchase reduced end for force field.

The cost structure of Growth is a little tricky, and the math makes it harder to reduce the endurance cost without losing effectiveness, so the only way to reduce the cost here is to use the power at reduced levels to manage the endurance.

Any ways... that's my thoughts on improving the performance of Eventide with minimal intrusion on the current character... oh...  At level 4 growth you're at -8 dcv, so that 4 dcv, becomes a -4 DCV, you're really hard to miss.  So whatever skill levels you get, you might as well focus on making it.   If you martial dodge, you bring it up to dcv... 1.  This is not a great martial skill for her, though Block is really groovy in that you're using OCV.  Combat level or two could go a long way to make up for that OCV of 4 might be good to help this along.

A general +1 HTH combat skill is 5 points, a +1 OCV for all HTH skills is only 3  (That's a third of the cost for improving dex for the ocv).  You can also consider taking +1 with martial skills, for the same cost of 3 points you limit the bonus to your martial skills, but now you can use them for OCV or DCV, which would improve that dodge, so that your dcv improves to something better than 1 when you dodge.  The everyman civilian on the street has a dcv of 3, while not dodging.


I'm NOT picking on Eventide, just... trying to be constructive about some suggestions.  I will have zero feelings hurt if they ignore it all and play as is.  She is your character and you should be happy playing your character.  Just... .don't get offended or presume i'm being mean, i'm really not.


Mac, if you want my suggestions you can ask my opinion in private, but if you do it here, you can here other players thoughts besides mine which might be good?

I'm done with Barbie, but her current format is a little involved, mostly to show how i calculated power cost and what not, to make it easy for the game master to see how i got the cost.  If/when i have Eventides format to work with, i'll post her here for others to review too.
This message was last edited by the player at 13:52, Wed 09 Sept 2020.
Madam Eventide
player, 5 posts
Wed 9 Sep 2020
at 14:46
  • msg #57

Re: Ooc

Barbie:
Madam Eventide, you already posted the character sheet so it shouldn't be a huge breach of privacy to request for you to post it 'here'.

That's just a sample character.  I made it by clicking random options in Hero Designer and posted it to show the format I was using.  If you want it for the character sheet format, you could certainly use it (though you'll probably want to manually add some spaces to it).

Sample Character: https://docs.google.com/docume...Ctk/edit?usp=sharing

HDE code (just paste it into a text file with a .hde extension): https://docs.google.com/docume...gMo/edit?usp=sharing

Madam Eventide, the character, is a darkness-based energy projector and generally better built ;)  She's a re-imagining of a character concept I played in a teen game on HeroCentral way back when (2002, apparently, was when I started with her).  I don't even recall the hero name she went with back then.
Barbie
player, 16 posts
OCV 8 / DCV 8 / ECV 5
Current End 40 / Stun 45
Wed 9 Sep 2020
at 15:08
  • msg #58

Re: Ooc

Groovy, my bad ignore me then

^.^


btw, a teen dark projector, makes me think of Raven from Teen Titans?
This message was last edited by the player at 15:08, Wed 09 Sept 2020.
Steel Sevent
player, 2 posts
Wed 9 Sep 2020
at 16:05
  • msg #59

Re: Ooc

Okay, I just sent my second draft. As I'm new to both HERO System and RP ing with dice i apologise in advance for any inconveniences. Same with the fact that I'm dead broke and my only manuals are 6e.

Well, currently I'm building a Gadgeteer/Power Suit guy heavily oriented to skills, and therefore, also heavily oriented to limitations in powers. My politics for when I build a character is to go overboard and then strip down the character from there. And... Well, maybe i gave my boy too many skills, so i may be cutting from there first.

By the way hello everyone.
Sharpshooter
player, 10 posts
Wed 9 Sep 2020
at 16:20
  • msg #60

Re: Ooc

Updated my description to give you all a look at Sharpshooter's build. I usually have a lot more skill levels, but PSLs do the trick without exceeding GM guidelines.


Also, Steel Sevent? Is that name right? Or was it supposed to be Steel Servant, Steel Serpent, or Steel Seven?


Also, I was at Pacificon when Champions was debuted, and picked up the first book. Wish I still had it, for nostalgia's sake. I even picked up a couple of character sketches from HERO artist Scott Ruggles that I still have.
This message was last edited by the player at 16:24, Wed 09 Sept 2020.
Mr. MacDonald
player, 2 posts
Wed 9 Sep 2020
at 16:34
  • msg #61

Re: Ooc

I must be getting into character.  I read it as Steal Savant.
Quozaxx
GM, 12 posts
Wed 9 Sep 2020
at 16:38
  • msg #62

Re: Ooc

In reply to Sharpshooter (msg # 60):

The t in steel and in sevent are the number 7.
Mr. MacDonald
player, 3 posts
Wed 9 Sep 2020
at 17:17
  • msg #63

Re: Ooc

Question:  If I have Normal Human Maxima, and want to buy up PD/ED when kid brother is injured.  How would that work?
Quozaxx
GM, 13 posts
Wed 9 Sep 2020
at 17:30
  • msg #64

Re: Ooc

In reply to Mr. MacDonald (msg # 63):

Mr. MacDonald. I'll have to get back with you.

Normally. I read the ooc
Then I read and reply to the private messages. Which takes half an hour.
Then I usually read the ooc again and more messages

Then I go over the character details of those I haven't approved yet (another half hour at the least)

Only the do I read the replies to the game.   Sometimes I don't get to that.

Please be patient and understanding with me.  I try my best and often check on the game again during the day.
Mr. MacDonald
player, 4 posts
Wed 9 Sep 2020
at 17:36
  • msg #65

Re: Ooc

No problem.  I wasn't sure I did it correctly.  Rather than take it back to PM, figured someone knows the rules better than I and could help those in the same situation as me.
Redacted
player, 4 posts
Wed 9 Sep 2020
at 18:24
  • msg #66

Re: Ooc

Is the Defense usable on you or your kid brother? And what fluff form is it taking?
Flicker
player, 7 posts
Wed 9 Sep 2020
at 18:38
  • msg #67

Re: Ooc

You could use an aid to PD with a trigger defined as noticing injury to kid brother, the trigger resets by recovering long term endurance. This could be defined as an anger induced adrenalin burst, which would fade over a short period and require more than a short breather before it could happen again.
Mr. MacDonald
player, 5 posts
Wed 9 Sep 2020
at 18:48
  • msg #68

Re: Ooc

Defense boost only on myself.  I was thinking it would be an anger response.

Interesting you posted the Anger Adrenalin burst.  It sounds like what I was thinking without knowing what I was after.  This is what I love about Champions.  Think up an idea and you can figure out how to build it.

I was hoping for about +10PD/ED.  How would that look and what would the cost be.  Here's where the math comes in.
Charge
player, 7 posts
Wed 9 Sep 2020
at 18:54
  • msg #69

Re: Ooc

In reply to Mr. MacDonald (msg # 68):

A character I built in the past is kinda like that. Mind Dagger. All her power's run normally at about 2/3'rd's strength but when she is under strong emotions they boost up to full power. Of course it comes at the price of they could randomly start firing off too, but hey.
Steel Sevent
player, 3 posts
Wed 9 Sep 2020
at 18:56
  • msg #70

Re: Ooc

Okay i did the math and i exceeded me for quite a large amount of points, and i didn't even assign any extra stats to the base yet XD. Let's start to cut stuff.
Redacted
player, 5 posts
Wed 9 Sep 2020
at 18:57
  • msg #71

Re: Ooc

In reply to Mr. MacDonald (msg # 68):

An Aid to it would be best in that case. You could have it trigger based on an Enraged Disadvantage that triggers only when brother is hurt. Just saying it's a possibility. But that might be like doubling down on free frostys at Wendy's a big no no up to the GM.

 As for the math that all depends on advantages vs disadvantages. And that is up to you. Cheapest possible would entail more disads. Best build would be balanced. And most powerful would be expensive but highly advantageous.
Barbie
player, 17 posts
OCV 8 / DCV 8 / ECV 5
Current End 40 / Stun 45
Wed 9 Sep 2020
at 19:00
  • msg #72

Re: Ooc

Steel Sevent:
Okay i did the math and i exceeded me for quite a large amount of points, and i didn't even assign any extra stats to the base yet XD. Let's start to cut stuff.



Yeah i feel for you, been there, done that.  I work under and simple and look at what i have left over after the MUST HAVE is done to add stuff.
Barbie
player, 18 posts
OCV 8 / DCV 8 / ECV 5
Current End 40 / Stun 45
Wed 9 Sep 2020
at 19:07
  • msg #73

Re: Ooc

Charge:
In reply to Mr. MacDonald (msg # 68):

A character I built in the past is kinda like that. Mind Dagger. All her power's run normally at about 2/3'rd's strength but when she is under strong emotions they boost up to full power. Of course it comes at the price of they could randomly start firing off too, but hey.



Yeah, i do that too.  It's nice to give them a human vulnerable side, or to amp them up with bigger stats for effects when 'it counts'.

For Barbie, I'm going with the tried and true Power Belt.  (OIF)

Pretty obvious and well known, but a bit of a pain for the bad guys to take advantage of it in the middle of a fight, of course if she's rendered unconscious, that's different and fine.  Even superheroines should have those vulnerable 'human' moments to keep the relatable.
Nightshade
player, 4 posts
Wed 9 Sep 2020
at 20:25
  • msg #74

Re: Ooc

Charge:
I think you might of been in a game I used Marie in before way WAY back in the Hero Central days.

Yeah, that's very likely. I miss HC (sigh).

Sharpshooter:
I think I played with Nightshade in an old RPoL Champions game. I think I was playing either Tantrum or Nighthawk in that game.

I think it might have been Nighthawk, at least that name seems familiar.

Charge:
I've played with Nightshade in several games, on here, on the old Hero Central website, in one game our characters even dated for a bit. lol

Wait, in which game did our characters date?

Barbie:
btw, strange question this is but, does Night Shade have arms?  The picture makes it look like you have wings in place of arms, though they might just be covered by the wings too so it's hard to say.


Not too strange a question actually. Her arms and hands actually transform into wings when she wants (or needs) to fly (or glide). Her wings are nearly identical to how a natural bat's wings are structured.
This message was last edited by the player at 20:47, Wed 09 Sept 2020.
Steel Sevent
player, 4 posts
Thu 10 Sep 2020
at 17:15
  • msg #75

Re: Ooc

Okay, i haven't had so much feedback on this yet but I'd like to see if this may make the cut.

Gadgetry: (Cost: 66)

Mimic Beacon [Images, affects sight only. can perform complex movements. Base cost 14] No END (+1) Active Points: 28
Inobvious Accesible Focus (-1/4) Difficult to alter (Half Phase) (-1/4)  6 recoverable Charges (-3/4)
Total Cost: 10
Throwable devices that project a hard light image of a given person simulating a task (Defaults to Steel Sevent in The 77 Suit searching with Hacklens).

Hacklens [3d6 Mind Scan for Machine minds, base cost 9] One Way Link (+1) Indirect (+0), Cannot attack through link (-1/2). + [5d6 Telepathy on Machine minds, base cost 25] Language Barrier (-1/2) Requires a Computer Programming Roll (-1/2)
Active points: 68
Total Cost: 27

Black Mirror [5 M Darkness, Sight Group.] 25 Active Points
 6  Charges (-1 1/4)
Total Cost: 11
A highly dense smokescreen with an extremely low carbon footprint.



Power Suit stuff: (Cost:119)

The 77 [Resistant Protection 12 PD, 12 ED,  base cost 36] Active Points: 54
 Hardened PD (+1/4) Hardened ED (+1/4)
Only on Alternate Identity (-1/4) Obvious Inaccessible Focus (-1/2) Difficult to replace focus (-1/4)
total cost: 17
Standard Powered Armor that protects the wearer. All powers related to this suit except stated otherwise draw energy from 77's battery reserve (see below) instead of normal END.

77's Battery Reserve [Endurance Reserve, 80 END 30 REC, base cost 40]
Active points: 40
Linked to The 77, but can be used apart from its main use (-1/4)  Side Effect: Overdrive (When hit by electric attacks, PC and/or a nearby ally takes 3d6 worth of blast. In case of PC, ignore the Resistant Protection provided by the 77) (-1/2)
total cost: 10

Shockwave [3d6 Blast, base cost 30] autofire up to 3 shots (+1/4) Active Points: 38
Beam (-1/4) No Knockback (-1/4) Can be Deflected (-1/4) Linked to 77's battery reserve and cannot be used apart from it (-1/2)
Total Cost: 17
Gloves that project highly condensed energy.

Rocket Burst [Flight 40 M active points 40] Obvious Inaccessible Focus (-1/2) Linked to 77's battery reserve and cannot be used apart from it (-1/2)
Total Cost: 20
The 77 has a flight system.

Environmental Adaptation Module [Life Support: Self-contained breathing, Safe Environment: Vacuum/Low pressure, High Pressure, High Radiation, Extreme heat and cold. total Cost:19]Linked to 77's battery reserve and cannot be used apart from it (-1/2)
Total Cost: 10
The 77 can offer life support in Extremely hard conditions. It even has an extremely efficient oxygen generator.

Enhanced Armor [+ 30 BODY base cost: 30] Obvious Inaccessible Focus ("The 77") (-1/2)
Total Cost: 15

Piston Strength [+ 20 STR] Linked to 77's battery reserve and cannot be used apart from it (As in:when it's depleted or shut off)(-1/2)
Total cost: 15

N.A.M.I. (Navigation Assistant & Machine Investigator) [+20 DEX +20 INT]  Active points: 40
Linked to 77's battery reserve and cannot be used apart from it (As in:when it's depleted or shut off)(-1/2)
Total Cost: 20

Skills

Skill Enhancers
-  Scientist
- Well Connected
(Cost:6)

Transport Familiarity (4)
- Common Motorized Ground Vehicles
- Small Planes

Combat Driving (3)
Combat Piloting (3)

Language: Spanish (With Accent) (4)

Science Skills (All bought at 3, with 1 discounted from Scientist. Total: 7x2:14)
- Electronic Engineering
- Physics
- Chemistry
- Aerodynamics
- Computer Sciences
- Mathematics
- Hydraulic Engineering

Combat Maneuvers (Street Fighting) (15)
- Choke Hold 4
- Martial Disarm 4
- Martial Dodge 4
- Martial Throw 3

Intellect Skills (30)
- Bugging (3)
- Computer Programming +1 (5)
- Demolition +1 (5)
- Electronics (3)
- Inventor + 1 (5)
- Mechanics (3)
- Security Systems (3)
- Systems Operation (3)

Weaponsmith (5)
- Firearms
- Missiles and Rockets
- Incendiary Weapons
- Energy Weapons

Interaction Skills (total: 12)
- High Society (3)
- Persuasion (3)
- Streetwise (3)

Weapon Familiarity
- Small Arms (2)

Knowledge Skill: (2)
- Local Rich People
- Local Heroes and Villains

Total points on skills: 90

Perks

- Antonio Juárez [11-]. Father (1 relationship) Access to Shady Underworld (1) Restricted by identity (Only civil ID) (-1) (3, -1 from Well Connected, total: 2)
Antonio was put in jail by my PC before he legally changed his name.
- San Angelo University [11-] Good Relationship (+2) Contacts of its own & Access to similar institutions (+2) Institution (x3) (18 -1 from Well Connected, total: 17)

Fringe benefit:
- Engineer license (1)
- Driver's license (1)
- Pilot license (1)
- Concealed weapon permit (2)
- Local Rich Guy club low tier membership (X, up to GM's discretion) [Okay, now, this guy is in a borderline situation. Depending on how much this thing is worth, i may have to remove something else. Right now it's in 348, so depending on how much this thing is worth, i might be needing to make this guy more socially awkward or something else)

Wealthy 9 [around 4 millions a year]

Positive Rep. [11-] Well known in both identities around the world (2)


Talents (13)
Absolute Range Sense (3)
Absolute Time Sense (3)
Lightning Calculator (3)
Speed Reading x10 (4)

Total points on perks and talents: 57

STATS
-3 STR (-3)
+5 DEX (+10)
Base CON
+5 BODY (+5)
+15 INT (+15)
+5 EGO (+5)
-3 PRE (-3)
-2 COM (-2)
base PD/ED
-1 SPD (-10)
+3 REC (+3)
+15 END (+3)
+16 STUN (+8)




Complications

- Marcus Wheeler, DNPC, Normal, Frequent (10) Best friend, an employee the Local Rich Guy club who happened to be a childhood friend for Svent

- Bobby Buckerton, DNPC, Vulnerable, Frequent (15) Annoying fanboy that stalks PC

- Hunted By several Cartels, Less Powerful, NCI, PC Easy to find, Frequent, wants to kill (15)

- Rivalry: Kenichi Oda, Professional rival (Inventor), Wealthier (10)

- Psychological Complication: Code of the Hero(Very Common, Strong) 20

- Psychological Complication: "The Sanji" (Very Common, Total) 25
PC will refuse to fight enemy women at all costs, and has an almost irrational, nearly irresistible urge to assist women (foes included) even at the cost of everything else but his own life and his personal Code.

- Social Complication: Public Identity [20]

- Social Complication: Father's Past, Frequent, Major [15]

- Vulnerable to Mental attacks, Common, x2 [20]
Sharpshooter
player, 11 posts
Thu 10 Sep 2020
at 17:28
  • msg #76

Re: Ooc

Okay, right off the top.
This is 5e, not 6e.
Disadvantages, not Complications.

Abilities like Dex cost 3 pts, Ego costs 2 pts, End is 1 pt per 2 END, Stun is 1 pt for 1. We use Figured Characteristics.

Powers are in inches, not meters.
Quozaxx
GM, 14 posts
Thu 10 Sep 2020
at 18:43
  • msg #77

Re: Ooc

In reply to Sharpshooter (msg # 76):

He doesn't have 5th edition
Barbie
player, 20 posts
OCV 8 / DCV 8 / ECV 5
Current End 40 / Stun 45
Thu 10 Sep 2020
at 19:01
  • msg #78

Re: Ooc

He doesnt have a power modifier of any sort, and he has a lot of powers.

Maybe a elemental modifier for 'gadgets' could work, or a Multipower of some sort might be useful to recover some character points?

I'm not one to talk, since i didn't really use them either, but he seems to be running on a tight budget since he mentioned being way over earlier?
Mr. MacDonald
player, 6 posts
Thu 10 Sep 2020
at 19:24
  • msg #79

Re: Ooc

Quozaxx
GM, 15 posts
Thu 10 Sep 2020
at 19:27
  • msg #80

Re: Ooc

In reply to Barbie (msg # 78):

Still waiting on Blood Red Sandman, charge, Redacted and Steel Sevent.

Every one else has been officially started
Barbie
player, 21 posts
OCV 8 / DCV 8 / ECV 5
Current End 40 / Stun 45
Thu 10 Sep 2020
at 19:42
  • msg #81

Re: Ooc

In reply to Steel Sevent (msg # 75):

quote:
STATS
-3 STR (-3)
+5 DEX (+10)
Base CON
+5 BODY (+5)
+15 INT (+15)
+5 EGO (+5)
-3 PRE (-3)
-2 COM (-2)
base PD/ED
-1 SPD (-10)
+3 REC (+3)
+15 END (+3)
+16 STUN (+8)



Okay... it needs to be said, Unless there are some serious conversion differences between 6e and 5e, that these are *THE* lowest stats I've seen for a 300~350 point champion character.

I would say... they're even low for a 250 character...

They're even low for a 150 point agent.

They ... *might* ... be alright for a 'normal' character.
Steel Sevent
player, 5 posts
Thu 10 Sep 2020
at 20:44
  • msg #82

Re: Ooc

In reply to Barbie (msg # 81):

That's because i actually had to work with negative 16 points when I started assigning this.
And yes I read about multipowers after i built the thing up. May implement them to get some points back.

But i actually like the idea of my PC being a total average joe besides his dex and wits outside of costume, it feels like it will fit for what i have in mind.
Barbie
player, 22 posts
OCV 8 / DCV 8 / ECV 5
Current End 40 / Stun 45
Thu 10 Sep 2020
at 21:21
  • msg #83

Re: Ooc

use the normal maximum stats.  You're over qualified to benefit from it.
Flicker
player, 9 posts
Fri 11 Sep 2020
at 02:48
  • msg #84

Re: Ooc

I took a look, and when you get that stuff translated to fifth edition you'll have plenty of points to fix it up. As an example:
    Current

  • Hacklens [3d6 Mind Scan for Machine minds, base cost 9] One Way
     Link (+1) Indirect (+0), Cannot attack through link (-1/2).
    + [5d6 Telepathy on Machine minds, base cost 25] Language Barrier
     (-1/2) Requires a Computer Programming Roll (-1/2)
    Active points: 68
    Total Cost: 27


    Change to fifth

  • Hacklens:  (Total: 47 Active Cost, 20 Real Cost) Mind Scan 3d6
     (Machine class of minds), Reduced Endurance (0 END; +1/2) (22
     Active Points); Instant (-1/2), IAF (-1/2), Does Not Provide
     Mental Awareness (-1/4) (Real Cost: 10) plus Telepathy
     5d6 (Machine class of minds) (25 Active Points); Language Barrier
     (-1/2), Requires A Skill (Computer Programming) Roll  (-1/2),
     OIF (-1/2) (Real Cost: 10)
    Active points: 72
    Total Cost: 20

This message was last edited by the player at 06:06, Fri 11 Sept 2020.
Madam Eventide
player, 7 posts
Fri 11 Sep 2020
at 02:52
  • msg #85

Re: Ooc

I'd shove a whole bunch of stuff into a multipower, too.

You should probably drop Focus + OIHID (since they're mostly the same thing in this context) and drop any Links to the endurance reserve (unless the power doesn't cost END, stuff is already inherently linked to it).
Steel Sevent
player, 6 posts
Fri 11 Sep 2020
at 04:37
  • msg #86

Re: Ooc

In reply to Flicker (msg # 84):

Thanks for that, I'm totally stealing you those. Tough for the purpose of actually hacking into the stuff i might use Mind Control instead of Telepathy.

At this point I'm considering making this guy an extremely weak technopath that uses that power mostly to invent things to fight in his lab instead of being able to create them on the fly.

And yeah i removed focus from the armor, but i added an expensive replaceable one the batteries.
Redacted
player, 6 posts
Fri 11 Sep 2020
at 06:00
  • msg #87

Re: Ooc

  It's been a while since I did certain things with Champions. When it says inches is it being literal. I.e. 4 inches is literally 4 inches.
Flicker
player, 10 posts
Fri 11 Sep 2020
at 06:05
  • msg #88

Re: Ooc

Since the infamous "elemental control" has been eliminated with v6, you might not be familiar with it. I've always thought
most 'powered armors' worked better as elemental controls than they did as multipowers.

Active CostReal CostEND Cost/ChargeDescription
26 0 Endurance Reserve  (80 END, 20 REC) Reserve:  (28 Active Points);
Only In Heroic Identity (-1/4)   
16   Armor Suit:Elemental Control, 40-point powers,  (20 Active Points);
all slots Only In Heroic Identity (-1/4)   
16 1 1)  Electromagnetically Reinforced Steel Mesh:Force Field (13 PD/13 ED),
Hardened (+1/4), Reduced Endurance (1/2 END; +1/4) (39 Active Points); Only
In Heroic Identity (-1/4)   
16 1 2)  Shockwave:Energy Blast 3 1/2d6, Autofire (3 shots; +1/4), Armor
Piercing (+1/2), Reduced Endurance (1/2 END; +1/2) (40 Active Points);
Only In Heroic Identity (-1/4)   
16 4 3)  Rocket Burst:Flight 20" (40 Active Points); Only In Heroic Identity (-1/4)   
15 5 4)  Environmental Adaptation Module:Life Support  (Safe in High Pressure;
Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in
Low Pressure/Vacuum; Self-Contained Breathing), Difficult To Dispel (x4 Active
Points; +1/2), Trigger - activates as soon as the character enters an unsafe
environment (Activating the Trigger is an Action that takes no time, Trigger
resets automatically, immediately after it activates; +1) (47 Active Points);
Costs Endurance (-1/2), Only In Heroic Identity (-1/4)   
14 1 5)  Piston Strength:+35 STR, Reduced Endurance (1/2 END; +1/4) (44 Active
Points); No Figured Characteristics (-1/2), Only In Heroic Identity (-1/4)   

Redacted
player, 7 posts
Fri 11 Sep 2020
at 07:54
  • msg #89

Re: Ooc

In reply to Flicker (msg # 88):

Lucky us we are using 5th
Steel Sevent
player, 7 posts
Fri 11 Sep 2020
at 14:36
  • msg #90

Re: Ooc

In reply to Flicker (msg # 88):

That seems quite a handful, but as far as i understand any powers that are always active as long as the armor is set up should be outside of the framework to actually be considered as always active.

So i had to cut down most of the thing down to the basics to prevent overinflated costs. Life supp, bye. Flash def bye. Radio comm bye. They will be added in that priority order as the campaign progress.

For now i have this. I don't include any disadvantages because those remain unchanged from the last upload. Here it is the new version (tough I'm not sure if the calcs in the framework are accurate cause depending on where the division was applied the costs changed a little)

Characteristics (Total: 39)

Stat / Base / Allocated Points / Final Value / Notes
STR/ 10 / 0 / 10 / 2d6, 100kg lift, 2"leap
DEX / 10 / 12 / 14 / CV 5
CON / 10 / 10 / 15
BODY /10 / 4 / 12
INT / 10 / 10 / 20
EGO / 10 / 4 / 12
PRE / 10 / 0 / 10
COM / 10 / -1 / 8

PD / 2 / 0 / 2
ED / 3 / 0 / 3
SPD / 2.5 / -5 / 2
REC 5 / 0 / 5
END 30 / 0 / 40
STUN 25 / 5 / 35

all movement defaults.

Skills (Total: 79)

Skill Modifiers: Scientist, Well Connected (6)

Analyze Technology (3)
Bugging (3)
Combat Driving (3)
Combat Piloting (3)
Computer Programming (3)
Concealment (3)
Cramming  (5)
Deduction (3)
Demolitions (3)
Electronics (3)
Inventor (3)
Language Skill: Spanish (Idiomatic, Native Accent) (4)
Mechanics (3)
Science Skills [Cost-1] (T:16)
- Mathematics
- Computer Engineering
- Plastic Engineering
- Aeronautical engineering
- Physics
- Aerodynamics
- Thermodynamics
- Chemistry
Security Systems (3)
Systems Operation (3)
Transport Familiarity (T: 3)
- Common Motorized Ground Vehicles (2)
- Small Planes (1)
Weapon Familiarity (T:2)
- Small Arms (2)
Weaponsmith (T:4)
- Firearms (2)
- Chemical Weapons (1)
- Energy Weapons (1)

Perks (35)

- Antonio Juárez [11-]. Father (1 relationship) Access to Shady Underworld (1) Restricted by identity (Only civil ID) (-1) (3, -1 from Well Connected, total: 2)
Antonio was put in jail by my PC before he legally changed his name.
- San Angelo University [11-] Good Relationship (+2) Contacts of its own & Access to similar institutions (+2) Institution (x3) (18 -1 from Well Connected, total: 17)

Fringe benefit:
- Engineer license (1)
- Driver's license (0)
- Pilot license (1)
- Concealed weapon permit (2)
- Local Rich Guy club low tier membership (1)

Wealthy 9 [around 4 millions a year]

Positive Rep. [11-] Well known in both identities around the world (2)

Talents (13)
Absolute Range Sense (3)
Absolute Time Sense (3)
Lightning Calculator (3)
Speed Reading x10 (4)

Powers:

Low- End Technopathy [6 STR telekinesis, fine manipulation, active points: 19] Only works on Modern Technology (-1/2) Only works outside of combat (-1/2) Takes 5+ minutes of extra time (-2)
total cost: 5

Multipower: Gadgetry [Reserve: 50]

m Mimic Beacon [Images Sight and Hearing group, complex actions base cost 19] requires a bugging roll (-1/4)
active cost: 19
total cost: 3

m Jumpboots [Leaping 20" always accurate, base cost 25] Easy to replace OIF (-1/4)
active cost: 25
total cost: 4 (19/5)

u Hacklens [Mind Scan for Machine Minds 4d6 base cost 20] plus [Mind Control on Machine Minds 4d6 base cost 20] Telepathic (+1/4) IAF (-1/2)
active cost: 50
total cost: 5 (50/10)

u Black Mirror [4" Darkness, Sight Group base cost:40]
active cost: 40
total cost: 4

u LRAD [4d6 Energy Blast, base cost 20] NND, Sound attack(+1/2) plus [4d6 Flash hearing group, base cost 20]
Active cost: 50
total cost: 5

m Painball [5d6 Ego Attack, base cost 50] PD applies (-1) OIF (-1/2)
Active cost: 50
total cost: 4 (20/5)

Total cost of the MP: 75

--- Armored Stuff goes below here---

The 77 [Armor 9 PD 9 ED, base cost 27] plus [Knockback Resistance 2" base cost 4] hardened (+1/4) OIHID + Extra Time ["Takes at least a whole minute to get in this thing"] (-1/4) (-1 1/2) Lockout (prevents usage of powers in the gadgetry framework due to physical space restrictions) (-1/2)
active points: 39
total cost: 12

77's battery supplies [Endurance Reserve 200 END 5 REC, base cost:25] Linked to Armor (-1/4) IIF, expensive to replace (-1/4) (-1/4)
active points: 25
total cost: 14

Reinforced Hull [+5 BODY,  base cost 10] Linked to Armor (-1/4)
active points: 10
total cost: 8

Multipower: Power Suit [Reserve: 50] Linked to Armor (-1/4)

u Adaptiveinator [6d6 Energy Blast, base cost 30] Any Special Effect (+1/2)
Active points: 45
total Cost: 5

u Rocket Burst [Flight 10", base cost 20] Usable Underwater [+1/4] Usable as Gliding [+1/4] Usable in Vacuum [+1/4]
Active points: 35
total cost: 4

m Hydraulic Impulse [+25 STR, base cost 25] Costs x 3 END to maintain (-1 1/2)
active points: 25
total cost: 2

m NAMI [+20 INT, base cost 20] plus [+10 DEX, base cost 30] Costs END to activate (-1/4)
active points: 50
total cost: 8

Total cost of Mp: 59
total cost of all armor things: 59 + 34 = 93
total cost of all powers: 93 + 85 = 178
total cost of stats: 39
total cost of skills: 79
total cost of talents: 13
total cost of perks: 34
total cost overall: 178 + 39 + 75 + 13 + 34  = 334

16 available points.
This message was last edited by the player at 17:40, Fri 11 Sept 2020.
Barbie
player, 23 posts
OCV 8 / DCV 8 / ECV 5
Current End 40 / Stun 45
Fri 11 Sep 2020
at 15:21
  • msg #91

Re: Ooc

Flicker:
Since the infamous "elemental control" has been eliminated with v6, you might not be familiar with it. I've always thought
most 'powered armors' worked better as elemental controls than they did as multipowers.

Active CostReal CostEND Cost/ChargeDescription
26 0 Endurance Reserve  (80 END, 20 REC) Reserve:  (28 Active Points);
Only In Heroic Identity (-1/4)   
16   Armor Suit:Elemental Control, 40-point powers,  (20 Active Points);
all slots Only In Heroic Identity (-1/4)   
16 1 1)  Electromagnetically Reinforced Steel Mesh:Force Field (13 PD/13 ED),
Hardened (+1/4), Reduced Endurance (1/2 END; +1/4) (39 Active Points); Only
In Heroic Identity (-1/4)   
16 1 2)  Shockwave:Energy Blast 3 1/2d6, Autofire (3 shots; +1/4), Armor
Piercing (+1/2), Reduced Endurance (1/2 END; +1/2) (40 Active Points);
Only In Heroic Identity (-1/4)   
16 4 3)  Rocket Burst:Flight 20" (40 Active Points); Only In Heroic Identity (-1/4)   
15 5 4)  Environmental Adaptation Module:Life Support  (Safe in High Pressure;
Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in
Low Pressure/Vacuum; Self-Contained Breathing), Difficult To Dispel (x4 Active
Points; +1/2), Trigger - activates as soon as the character enters an unsafe
environment (Activating the Trigger is an Action that takes no time, Trigger
resets automatically, immediately after it activates; +1) (47 Active Points);
Costs Endurance (-1/2), Only In Heroic Identity (-1/4)   
14 1 5)  Piston Strength:+35 STR, Reduced Endurance (1/2 END; +1/4) (44 Active
Points); No Figured Characteristics (-1/2), Only In Heroic Identity (-1/4)   



It should be noted that only powers that cost endurance can be put in the elemental control.  So stuff like Endurance reserve and Armor aren't allowed.

There is also a notation in there about not allowing powers which inherently cost no endurance not being allowed in the slot (i believe this is meant to expel things like most stats, Strength cost endurance to use, but has no inherent cost to have on.)

ie.
Force fields have an inherent end cost when they're on.  Legit.
Armor has no inherent end cost and is always on.  Not legit.

Strength gained from Growth cost endurance from having growth on, Legit.
Strength as a stand alone stat, has no endurance cost, though you have reduced endurance bought on it.  Sort of grey, i dont think the strength is legit, though you might be able to elemental slot the reduced end cost?  Very much a game master call.

(p204, under Endurance, this is often over looked, i myself over looked it, but had it pointed out to me causing a major character re-write when it was, so i never forgot it.)
Barbie
player, 24 posts
OCV 8 / DCV 8 / ECV 5
Current End 40 / Stun 45
Fri 11 Sep 2020
at 15:24
  • msg #92

Re: Ooc

Steel Sevent:
PRE / 10 / -2 / 10
COM / 10 / -1 /12

SPD / 2.5 / 0 / 2.5


Math snafu...

I think you Pre and Com should both be '8' .

Also... there isnt much use for a spd 2.5, since that rounds down to '2'.  You should decide if you want to invest 5 points to get a Spd of 3, or recover 5 points to be used elsewhere and embrace the 2.
Barbie
player, 25 posts
OCV 8 / DCV 8 / ECV 5
Current End 40 / Stun 45
Fri 11 Sep 2020
at 15:30
  • msg #93

Re: Ooc

In reply to Steel Sevent (msg # 90):

Observation... at a glance you have ALOT of Int Skills

Your Int of 20 gives you a base of 13- with all of them.

If you pull the trigger and just go to Int 23, this gives you an extra +1 for all your Int rolls, improving it to a 14-

If you want Normal Maximum stats, the extra 3 points will cost you double, but even so... considering how many int skills you have it might be worth while.  If you don't have Normal Maximum stats, the cost is only 3 points for a +1 to all your Int Skills.

If you think 14- is fine and you don't need better, suggest reducing your Int to 18.  There is no official game play difference between a 18 or 20, and the 2 points you save here can be used somewhere else (yeah it's only 2 points but 2 points here... 2 points there... they add up.)
Steel Sevent
player, 8 posts
Fri 11 Sep 2020
at 15:32
  • msg #94

Re: Ooc

In reply to Barbie (msg # 92):

Thx I overlooked that. Gotta go slow
Barbie
player, 26 posts
OCV 8 / DCV 8 / ECV 5
Current End 40 / Stun 45
Fri 11 Sep 2020
at 15:37
  • msg #95

Re: Ooc

Steel Sevent:
Low- End Technopathy [6 STR telepathy, fine manipulation, active points: 19] Only works on Modern Technology (-1/2) Only works outside of combat (-1/2) Takes 5+ minutes of extra time (-2)
total cost: 5



I'm not sure this power works... Telepathy requires the target to have an Ego, and most inanimate things don't have an Ego.  ie.  Sharp Shooters automatics don't really have an ego.
 Self aware things like Mechanon and Barbie being the exception, have Egos.  If this power is meant to work on self aware things like Barbie and mechanon, ignore me.. its all good.


What i THINK you might be trying for is Clairsentience, possibly with the added limitation of requiring a conversation skill check to work and with the special power effect of Steel Sevent 'hearing' the information being relayed by the target of the Clairsentience.
Steel Sevent
player, 9 posts
Fri 11 Sep 2020
at 15:47
  • msg #96

Re: Ooc

In reply to Barbie (msg # 93):

The thing is... I don't know whether i have the one or the other.

I also want to know if i can take two negative levels In seduction for 5 more points that would allow me to add one of the armor passives i had to discard. I'm waiting for Quozaxx to see this so i can finally get an answer.

And Low-End Technopathy is meant to move things with the mind. It's a... Wait... It's telekinesis i think, not telepathy. But i could swear it had an STR value. Gotta check (yes, i managed to get a manual)
Sharpshooter
player, 13 posts
Fri 11 Sep 2020
at 15:56
  • msg #97

Re: Ooc

Another option for him is Normal Characteristic Maxima, coupled with 'Age 40+'. This sets his maximums for physical stats lower (15 STR, 15 DEX, 15 CON, 3 SPEED, ETC) and his mental maximums higher (INT 25, PRE 25, EGO 25).
This pair of Disadvantages gives you 25 pts

20 Normal Characteristic Maxima
 5 Age 40+
Barbie
player, 27 posts
OCV 8 / DCV 8 / ECV 5
Current End 40 / Stun 45
Fri 11 Sep 2020
at 16:07
  • msg #98

Re: Ooc

Sharpshooter:
Another option for him is Normal Characteristic Maxima, coupled with 'Age 40+'. This sets his maximums for physical stats lower (15 STR, 15 DEX, 15 CON, 3 SPEED, ETC) and his mental maximums higher (INT 25, PRE 25, EGO 25).
This pair of Disadvantages gives you 25 pts

20 Normal Characteristic Maxima
 5 Age 40+



That's actually a really good idea given his concept to just be 'normal', he's going to be a Barbie play toy at the rate he's going but... that's not an ulterior motive for me... really.  She's a good girl.  Pre of 8?  Seduction -2?  Rich Guy?

You're lucky she's a good girl and not a villainess.
Quozaxx
GM, 16 posts
Fri 11 Sep 2020
at 16:35
  • msg #99

Re: Ooc

In reply to Barbie (msg # 98):

I'm not crazy about buying a skill at a negative.

You don't need to purchase a driver's license.  Anyone over 17 can get one of those.

And your PRE is very low.  A viper goon had more PRE than 8.

I'll try to look at him closer.
Barbie
player, 28 posts
OCV 8 / DCV 8 / ECV 5
Current End 40 / Stun 45
Fri 11 Sep 2020
at 16:55
  • msg #100

Re: Ooc

Quozaxx:
In reply to Barbie (msg # 98):

I'm not crazy about buying a skill at a negative.

You don't need to purchase a driver's license.  Anyone over 17 can get one of those.

And your PRE is very low.  A viper goon had more PRE than 8.

I'll try to look at him closer.



Not particularly thrilled about the concept of negative skill levels too, though i believe there are possible places for it with game master approval.

I've seen them appear now and then, though as Disadvantages.


ie.  Instead of a -2 Seduction Skill.

Reputation:  Nerdy Tech Virgin.
Social Limitation:  Inept around attractive people of the opposite gender
Psychological Limitation:  Easily flattered, flustered and/or seduced by attractive women.
Susceptibility:  d6 Int when conversing with attractive women
Vulnerability:  x1 1/2 stun from attacks by femme fatales cause he's distracted and caught looking...

*shrugs*  Any combination of the above could make for interesting roleplaying for a character that wants -2 seduction ?
Flicker
player, 11 posts
Fri 11 Sep 2020
at 17:09
  • msg #101

Re: Ooc

Barbie:
It should be noted that only powers that cost endurance can be put in the elemental control.  So stuff like Endurance reserve and Armor aren't allowed.

Which is why the END Reserve isn't in the EC, and the protection is a Force Field with special effects that define it as "armor".

Barbie:
There is also a notation in there about not allowing powers which inherently cost no endurance not being allowed in the slot (i believe this is meant to expel things like most stats, Strength cost endurance to use, but has no inherent cost to have on.)

I'm not sure what this is meant to avoid, as something like an energy blast costs endurance to use but not to "have on". In my book there was a separate entry indicating it wasn't appropriate to place characteristics in an elemental control, I wasn't paying close attention to what I was doing and ignored this part of the rules.
This message was lightly edited by the player at 17:17, Fri 11 Sept 2020.
Steel Sevent
player, 10 posts
Fri 11 Sep 2020
at 17:13
  • msg #102

Re: Ooc

Well, then I'll simply take a default PRE thanks to the point in DL, that sums +1.

Forgot to add a costs endurance to stats in the framework. Gotta do so.

And finally... ¿Can anyone confirm if Technopathy is TK or not and that the costs in the framework are right?
Barbie
player, 29 posts
OCV 8 / DCV 8 / ECV 5
Current End 40 / Stun 45
Fri 11 Sep 2020
at 17:19
  • msg #103

Re: Ooc

Flicker:
<quote Barbie>It should be noted that only powers that cost endurance can be put in the elemental control.  So stuff like Endurance reserve and Armor aren't allowed.

Which is why the END Reserve isn't in the EC, and the protection is a Force Field with special effects that define it as "armor".

Barbie:
There is also a notation in there about not allowing powers which inherently cost no endurance not being allowed in the slot (i believe this is meant to expel things like most stats, Strength cost endurance to use, but has no inherent cost to have on.)<quote>
I'm not sure what this is meant to avoid, as something like an energy blast costs endurance to use but not to "have on". In my book there was a separate entry indicating it wasn't appropriate to place characteristics in an elemental control, I wasn't paying close attention to what I was doing and ignored this part of the rules.



My bad, for some reason i thought end reserve was part of it.  I saw 'Armored Suit' and thought it was a slot for Armor.  My apologies.

As for stats in a control... It actually doesnt SAY you can't though that bit about inherent cost was added instead.  I think that was so that if you had a stat that had an endurance cost that it could be added?

ie.  For you a speedster, something like +2 Speed, cost endurance, might make sense as a power/stat, and the end cost limitation, might leave room for it to be used in an elemental slot?  Again... Game master call, and it's in a grey area i try to avoid these days, but a case could be made for it with the right concept.
Barbie
player, 30 posts
OCV 8 / DCV 8 / ECV 5
Current End 40 / Stun 45
Fri 11 Sep 2020
at 17:22
  • msg #104

Re: Ooc

Steel Sevent:
And finally... ¿Can anyone confirm if Technopathy is TK or not and that the costs in the framework are right?



Uhm... better would be for you to tell us what it should do?

TK to me is Telekinesis, the ability to move things around, which ive seen bought as animation, requiring you to use TK through inanimate objects.

The power you have listed is Telepathy... which is the ability to read and send thought with a target that has an 'Ego'.

So us interpreting if it is 'right' would depend on what your intent was for it to do.
Flicker
player, 12 posts
Fri 11 Sep 2020
at 17:26
  • msg #105

Re: Ooc

    Technopathy? would depend on how you define it.
  1. After accessing a machine, instantly understands its functions and operation.
    Knowledge Skill - Machine Operation -16, costs endurance, extra time to activate
  2. Can access and manipulate machine memory.
    Mind Scan and Telepathy on machine minds
  3. Can operate electro-mechanical devices without a controlling interface.
    Telekinesis (10 STR), only to operate electro-mechanical devices

Barbie
player, 31 posts
OCV 8 / DCV 8 / ECV 5
Current End 40 / Stun 45
Fri 11 Sep 2020
at 17:28
  • msg #106

Re: Ooc

Flicker:
    Technopathy? would depend on how you define it.
  1. After accessing a machine, instantly understands its functions and operation.
    Knowledge Skill - Machine Operation -16, costs endurance, extra time to activate
  2. Can access and manipulate machine memory.
    Mind Scan and Telepathy on machine minds
  3. Can operate electro-mechanical devices without a controlling interface.
    Telekinesis (10 STR), only to operate electro-mechanical devices



I think in regard for '2', it would be limited to machines with an Ego.  Something like Sharp Shooters Automatics have no ego, and hence no minds to access and manipulate.
Redacted
player, 8 posts
Fri 11 Sep 2020
at 17:45
  • msg #107

Re: Ooc

In reply to Barbie (msg # 95):

It's a legit thing but let me look at something and get the power build you actually want.

 Ok went and looked this is how it works for machines according to Ultimate Mentalist which has a whole Cyberkinesis section. If it has an Ego score use that. If it only has an Int score use that. If it has neither GM has 2 options assign an ego score based on how complex it is or the character can only affect it if it has an appropriate function(i.e. you could turn off a powered device, but good luck getting the spring to not work in a handgun).

That being said to control machines is just a straight Mind Control(Machine Class Only) 8d6 would cost you 40 points. If you added takes extra time(attunement/hacking) it drops it to 27 points if you add concentration and extra time it drops to 23 points not super worth adding but if you are strapped for points.
This message was last edited by the player at 17:52, Fri 11 Sept 2020.
Steel Sevent
player, 11 posts
Fri 11 Sep 2020
at 17:57
  • msg #108

Re: Ooc

In reply to Flicker (msg # 105):

It is 3.

I corrected it to TK, Telepathy was a typo, but the numbers were fine.
Barbie
player, 32 posts
OCV 8 / DCV 8 / ECV 5
Current End 40 / Stun 45
Fri 11 Sep 2020
at 18:19
  • msg #109

Re: Ooc

In reply to Redacted (msg # 107):

mmm... worth noting Ultimate Mentalist is for Fourth edition, though, yeah, most game masters will probably allow it anyway, since it's in the spirit of things, though to be fair, some gamemasters may also decline it, since those books are for more niche specialist campaigns.

ie.  The Martial art books have loads of rules that seem to only function in a martial arts only campaign but wont translate into a general campaign well.
Steel Sevent
player, 12 posts
Fri 11 Sep 2020
at 18:37
  • msg #110

Re: Ooc

Okay, i think the sheet is officially ready. Check for it on my page :)
Barbie
player, 33 posts
OCV 8 / DCV 8 / ECV 5
Current End 40 / Stun 45
Fri 11 Sep 2020
at 18:40
  • msg #111

Re: Ooc

Steel Sevent:
Okay, i think the sheet is officially ready. Check for it on my page :)



... is it a page players can see or only game masters?
Quozaxx
GM, 17 posts
Fri 11 Sep 2020
at 21:09
  • msg #112

Re: Ooc

Barbie:
In reply to Redacted (msg # 107):

mmm... worth noting Ultimate Mentalist is for Fourth edition, though, yeah, most game masters will probably allow it anyway, since it's in the spirit of things, though to be fair, some gamemasters may also decline it, since those books are for more niche specialist campaigns.

ie.  The Martial art books have loads of rules that seem to only function in a martial arts only campaign but wont translate into a general campaign well.

I don't have the ultimate books and so each entry would have to be on a case by case basis.

Since he's trying to get into the "spirit " of the character,  I would allow his powers to work on either EGO or INT
Steel Sevent
player, 13 posts
Fri 11 Sep 2020
at 21:10
  • msg #113

Re: Ooc

In reply to Barbie (msg # 111):


Now that i see it, there MAY BE a page that only Máster can see. Oops
Steel Sevent
player, 14 posts
Fri 11 Sep 2020
at 21:24
  • msg #114

Re: Ooc

Wait i have a last time idea I'd like to implement. I dunno if i need authorization tough so i may ask. Can I try and build a 50 point sidekick?
Redacted
player, 9 posts
Fri 11 Sep 2020
at 21:26
  • msg #115

Re: Ooc

 My copy is updated for 5th. Published post 5th and quotes it in it's copyright stuff ergo why I used it. And most of the stuff is just giving examples of builds.

Also GM and I discussed him having said book and I knew that he didn't so that is whybI quoted it. As a guide in case he hadn't thought about it.
This message was last edited by the player at 21:28, Fri 11 Sept 2020.
Flicker
player, 13 posts
Fri 11 Sep 2020
at 21:27
  • msg #116

Re: Ooc

In reply to Steel Sevent (msg # 114):

Perhaps a robotic dog? Maybe the ninth version of the Kelvin series?
Quozaxx
GM, 18 posts
Fri 11 Sep 2020
at 21:35
  • msg #117

Re: Ooc

Steel Sevent:
Wait i have a last time idea I'd like to implement. I dunno if i need authorization tough so i may ask. Can I try and build a 50 point sidekick?

Would you be playing the sidekick as well?
Barbie
player, 34 posts
OCV 8 / DCV 8 / ECV 5
Current End 40 / Stun 45
Fri 11 Sep 2020
at 21:45
  • msg #118

Re: Ooc

Steel Sevent:
Wait i have a last time idea I'd like to implement. I dunno if i need authorization tough so i may ask. Can I try and build a 50 point sidekick?


If your sidekick is an NPC you dont control, you can look at it maybe... as a competant dnpc?

"Surrender or the dog get it..."
Steel Sevent
player, 15 posts
Fri 11 Sep 2020
at 21:54
  • msg #119

Re: Ooc

In reply to Quozaxx (msg # 117):

I love to run multiple characters at once, it's helpful to set up jokes and spice things up. For example I'm actually using NAMI as this guy's FRIDAY or JARVIS.

And actually i was thinking on a robotic or cyborg rat.

As an anecdote i played on several purely-written rps on Discord. i first ran a 3-member super family of a Magic-Card wielding Battlemage, A Sing-iferying Magical Toon Girl, and an Ax Crazy human-level INT femme fatale Mimic.

Then in a sister server where i had 4 char slots i built an Anthrodragon Berserker who could manipulate his denisty, a Fairy with all kinds of Light manipulation (Colour manipulation was totally bonkers), a Spooky Scary Skeleton Ninja Lady who could manipulate any bone she touched, all topped by The Director, leader of the Anomaly Containment Bureau, who wielded all sorts of crazy skills like: Combat Director [Change Environment, 1" 20 points of Damage, Megascale, Varying Combat Effect] 3 non recoverable charges per battle.
The director can set up to 3 rules with associated penalties, that work within the whole scale of the power but only for characters considered as "in combat with or against The Director" (Including The Director Himself). Whoever breaks the rule automatically takes the associated penalty.

And to exaggerate things, when the Skeleton Lady died, i used a mechanic known as Checkpoints, to use part of her experience with a new character, so i built a Split Personality Hydra Wich grew more powerful with every new head. (At one point i had to keep records for 26 different heads with their personalities, distinctive names, unique breathe attack,and other stuff)

Of course hero system wouldn't allow such a crazyness, it would need more points on a single adventure too keep up with the concept than one can make even with good roleplaying bonus, but omg it was bonkers... Until the owner shot himself on the feet and literally everyone that didn't fled from there was banned. He wanted to change his system and delete all the characters, and everyone opposed, now the server is open but dead, so, a sad end, but i enjoyed Alegiaz (the "collective name" of the hydra) for all that she lasted.
This message was last edited by the player at 22:31, Fri 11 Sept 2020.
Barbie
player, 35 posts
OCV 8 / DCV 8 / ECV 5
Current End 40 / Stun 45
Fri 11 Sep 2020
at 22:49
  • msg #120

Re: Ooc

If it's just a conversational sidekick, maybe a dnpc?

You get points from him, and you have him to roleplay with, though... he's a NPC...

If you want to 'buy' him, he's considered a Perk:Follower

it's one point for 5 points for the follower to be built on as a base, but you also have disads you can use with the follower to improve his budget too.

For a Base 50 character, you can get a max of 50 max disads points so... for 10 points you can have a 100 point side kick?
Steel Sevent
player, 16 posts
Fri 11 Sep 2020
at 23:03
  • msg #121

Re: Ooc

In reply to Barbie (msg # 120):

Well, that should wait. GM says must spend 20 points of my 16 points budget on speed and I'm trying to figure where I can cut those 4 points off.

I know! I'll just take -4 to speed! (Ok nope)
Barbie
player, 36 posts
OCV 8 / DCV 8 / ECV 5
Current End 40 / Stun 45
Fri 11 Sep 2020
at 23:09
  • msg #122

Re: Ooc

Steel Sevent:
In reply to Barbie (msg # 120):

Well, that should wait. GM says must spend 20 points of my 16 points budget on speed and I'm trying to figure where I can cut those 4 points off.

I know! I'll just take -4 to speed! (Ok nope)



suggest if you ask if you can use it as a focus, perhaps part of your armor.

ie.  without your armor youre... slow.


You know, 20 points with a -1/4 limitation is 16... which is.. on budget.
This message was last edited by the player at 23:11, Fri 11 Sept 2020.
Steel Sevent
player, 17 posts
Sat 12 Sep 2020
at 01:08
  • msg #123

Re: Ooc

In reply to Barbie (msg # 122):

The thing is, if that's the case I'll still have the problem when using the gadgetry framework, as the armor and the gadgets are mutually exclusive. So... I'll still be 20 points below master's target speed half of the time... Or not using half of my gadgets. (And one of the disadvantages in my suit is specifically that i can't use the Gadgetry framework and Suit at the same time)

And i can't think of a way to do what you propose and make it to work equally in both frameworks. I am proposing that Master lets me buy enough DEX to reach the desired speed as a power, or to let me buy my science skills as powers at -1 1/4 each, but master didn't answer since i said so.

For now, I'm at speed 3 vanilla with 6 unused points. In case i can't use my other options, I hope that's enough, because i want to have some free to spare points in case we must pay points for a team base, i want to be able to contribute more than everyone so my character can say "I paid for this base!" In case of a team crisis and if the convo calls for it (Tough it really depends on how the master will handle that so I'm speculating) Also i have scratched a Clairsentience Surveillance System that i'd like to implement to the base if i ever get the chance to do so. And guess what. It will cost me exactly 6 Character Points.
Flicker
player, 14 posts
Sat 12 Sep 2020
at 02:14
  • msg #124

Re: Ooc

You know, if utilizing the gadgets and wearing the armor are mutually exclusive you might want to ask the GM if he'll allow you to use multiform for the armored version. Instead of paying for the armor and the abilities it grants, the "true form" includes everything except the armored up abilities, those are replaced with a 70 point multiform. The second form includes everything (including the armor abilities) but the gadget framework.
As a bonus, you can roleplay the "I'm a different person behind the mask" trope.
Steel Sevent
player, 18 posts
Sat 12 Sep 2020
at 02:50
  • msg #125

Re: Ooc

In reply to Flicker (msg # 124):

DM, if you see this, what do you say about flicker's suggestion?
Sharpshooter
player, 14 posts
Sat 12 Sep 2020
at 07:27
  • msg #126

Re: Ooc

I will say I'm a bit surprised at your taking OUHID rather than OIF Powered Armor as your limitation. Especially since the armor gives you the abilities.
Barbie
player, 37 posts
OCV 8 / DCV 8 / ECV 5
Current End 40 / Stun 45
Sat 12 Sep 2020
at 12:06
  • msg #127

Re: Ooc

Steel Sevent:
In reply to Barbie (msg # 120):

Well, that should wait. GM says must spend 20 points of my 16 points budget on speed and I'm trying to figure where I can cut those 4 points off.

I know! I'll just take -4 to speed! (Ok nope)



When working with the numbers in champions, buy what you absolutely need first, and then if you have the points left over, spend it on what you want.


Dex and Spd are both pretty important stats for everyone.

Dex determines you base CV.  Even if youre a mentalist, you can't ignore the dcv and desire not to be too easy a target to be shot.  It would feel underwhelming for a 350 point mentalist to be pin cushioned by a viper agent with auto fire and taken out.

Spd determines how often you act.  Even lowly agents have a speed of 3 or 4.  The higher you speed the more action presence you have.  The more you can do something about bad guys, before they do bad things.  Every character can't ignore the Speed stat.

For that reason, Dex and Speed are the most expensive primary and secondary stats, cause... no one can ignore them.  They're almost an absolute requirement.

So buy these first.

If you can live with a Dex of 14, it's low but not painfully.  If you're a mentalist, or a character that relies on area effect attacks, you might be okay.  Your ego is as lower than your Dex though, and i dont see any area attacks.  It's not an absolute problem, but it's certainly a flag you should think about.

Speed is another matter.  Speed is life.  A two is just really terrible.  I think he's correct in asking for a speed of 4 from you and that will still put you in line with only being as fast as the average viper agent.

So where do you get them from?  You look around and rob the other stats first.
Ego, Con, Bod, and Stun are the first suspects.  4 points from Con (It wont change your ED/Rec), 2 points from Ego (it wont change your ECV), 5 points from Stun (Really if it's going to knock you out at 25 stun, it won't take much to get to 35 to finish you off), and 4 points from bod.  2 points of Int (it wont change your Int Skill target numbers),  That's 17 of the 15 point to bump your speed to 4.  So you have some room to not take all the reductions.

Now if you dont like these Stat budget cuts, you need to look outside the stats for the points to support not cutting them.  What are you willing to give up to increase your stats.

What skills can you live without, what perks and talents are just fluff that you can roleplay but not feel too badly not being on the character sheet.  Is there a power you can tweak cheaper for stats, leaving the power as a place holder to improve later?  If you're going to stay not, that everything is absolutely necessary for the character, then you leave it alone and you live with the minimal stat changes.

If you're only going to apply 39 points to your characteristics, and the Dex and the Speed take up 27 of it, that's only going leave you 12 points to spread around for characteristics.  With 8 points (minimal to keep the Int Skill target base) going to Int, you have 4 points left for characteristics.  That's your budget for characteristics unless you draw new points from somewhere else.


I'm not a power gamer... really, i just think people will be happier if their characters are at least marginally effective when the campaign starts, and regardless of the concept should be able to match up favorably against a 150 point viper agent.  If they can't they're not going to feel 'super' and that will make them sad sad sad.
This message was last edited by the player at 12:11, Sat 12 Sept 2020.
Steel Sevent
player, 19 posts
Sat 12 Sep 2020
at 13:00
  • msg #128

Re: Ooc

Gonna build the thing from zero and hope the third time's charm. This time shrugging the frameworks in favor for a MF approach, cause if i can pull it off well, then i can do several armors for different purposes. The framework approach is way too prohibitive to do so.
Barbie
player, 38 posts
OCV 8 / DCV 8 / ECV 5
Current End 40 / Stun 45
Sat 12 Sep 2020
at 13:10
  • msg #129

Re: Ooc

Good luck with that.

Dont forget buy what you need first, then get what you want after.
Sharpshooter
player, 15 posts
Sat 12 Sep 2020
at 13:47
  • msg #130

Re: Ooc

MF approach? Multiform gets REALLY expensive, REALLY fast.
This message was last edited by the player at 14:10, Sat 12 Sept 2020.
Quozaxx
GM, 19 posts
Sat 12 Sep 2020
at 14:11
  • msg #131

Re: Ooc

Steel Sevent:
In reply to Barbie (msg # 122):

The thing is, if that's the case I'll still have the problem when using the gadgetry framework, as the armor and the gadgets are mutually exclusive. So... I'll still be 20 points below master's target speed half of the time... Or not using half of my gadgets. (And one of the disadvantages in my suit is specifically that i can't use the Gadgetry framework and Suit at the same time)

And i can't think of a way to do what you propose and make it to work equally in both frameworks. I am proposing that Master lets me buy enough DEX to reach the desired speed as a power, or to let me buy my science skills as powers at -1 1/4 each, but master didn't answer since i said so.

For now, I'm at speed 3 vanilla with 6 unused points. In case i can't use my other options, I hope that's enough, because i want to have some free to spare points in case we must pay points for a team base, i want to be able to contribute more than everyone so my character can say "I paid for this base!" In case of a team crisis and if the convo calls for it (Tough it really depends on how the master will handle that so I'm speculating) Also i have scratched a Clairsentience Surveillance System that i'd like to implement to the base if i ever get the chance to do so. And guess what. It will cost me exactly 6 Character Points.

Okay,  when I looked at your character,  I first look at the stats.  A SPD of 2 was a red flag.   It needed to be fixed.  DEX should never go below 10. A 23 works very well for most supers, but I have seen it as low as 18.

Don't save points for a base.  Did any of the others do that?  Nope.  A base may be used in place of experience points as a reward or part of the game.  You are all individuals and not a group... yet

I don't mind the idea of a multiform,  but not used to it.  In my 30+ years of playing and being GM. I've never had the chance to use it.
Steel Sevent
player, 20 posts
Sat 12 Sep 2020
at 14:26
  • msg #132

Re: Ooc

Well... There's always a first time for everything.

Gotta go multiform XD
Sharpshooter
player, 16 posts
Sat 12 Sep 2020
at 14:42
  • msg #133

Re: Ooc

I've used multiform for my Werehawk, Nighthawk. Like I said, very expensive.

And in this case, it makes no sense. Does your mind alter as well as your personality when you don the armor?
This message was last edited by the player at 14:44, Sat 12 Sept 2020.
Flicker
player, 15 posts
Sat 12 Sep 2020
at 14:53
  • msg #134

Re: Ooc

I'm constantly wondering why MORE hero system characters aren't built with multiform. I tried to use multiform in one game so that the character I played could have a multiple personality disorder. The forms had the same powers, but two differing sets of complications. The GM didn't like that idea. I still want to try it, some day.
To avoid the expensive nature of the power, remember that it's a standard power and therefore CAN be placed in multipowers. The multiform goes in an ultra slot, and comparable powers are placed in flexible slots alongside. To me, it's the best way to represent archetypes that have powers based on specific environments or specific 'load out'. Build Tony Stark with multiform, and every six experience points becomes an alternate set of armor. Want someone to transform into a giant lizard/gorilla/wolf? Don't buy growth with powers linked to it, put it in a multiform. Aqua-person or Nimoy of Atlantis:

Active CostReal CostEND Cost/ChargeDescription
100   Aquatic Being: Multipower,
100-point reserve
7u 0 1)  Form in Water: Multiform (350 Character Points
in the most expensive form) (70 Active Points)   
4u 0 2)  Dense Form:Armor (12 PD/12 ED)
(36 Active Points)   
4u 4 3)  Summon 100-point Aquatic Creature,
Slavishly Devoted (+1) (40 Active Points)   
1u 2 4)  Horn-Fisted: Hand-To-Hand Attack +4d6
(20 Active Points); Hand-To-Hand Attack (-1/2)   

Barbie
player, 39 posts
OCV 8 / DCV 8 / ECV 5
Current End 40 / Stun 45
Sat 12 Sep 2020
at 15:21
  • msg #135

Re: Ooc

Another way to look at Multiform, is that it's a psuedo Power Modifier.

I believe it was actually listed as such in some of the earlier editions of Champions.

Multiform cost is based on the most expensive form, so to get the most out of this, the forms should be close to cost, if not identical.

So, for a 350 point character,

55~60 points is the optimal character

58 points in multiform, will get you (2) characters at 290 points...  (This is 348 points of the 350 cap in the campaign).

If you really want to use all 350 points, you can consider.

60 points in multiform, where 5 of the points is used to double the number of forms available, you will get (4) characters at 275 points.  While this might SOUND low, keep in mind that a standard champion campaign is 250 points, so this is already 25 points higher than what i'm use to having for a starting character.


Keep in mind, you'll have to come up with Disadvantages for each and every one of those forms, this is a lot of work for game master and player.  The player has to make the character, the game master has to audit it.  In a campaign with 10 players already you're nearly increasing his workload by x 1 1/2 character to look at.  It would take a kind and forgiving game master to accpet this work load, If it were me i would decline this concept, or at the very least limit/prohibit the use of power modifiers like elemental controls and multipowers to keep things under control as far as complexity goes.
Quozaxx
GM, 20 posts
Sat 12 Sep 2020
at 15:32
  • msg #136

Re: Ooc

In reply to Flicker (msg # 134):

Steel Sevent has been discussed here. So I didn't see it as hurting anything by discussing him here.

Basically,  he wants a "normal "  character with awesome armor.

10  STR 0
14  DEX 12
15  CON 10
12  BODY 2
20  INT 10
12  EGO 2
10  PRE 0
8   COM -1
2   PD 0
3   ED 0
3   SPD 10
5   REC 0
40  END 5
35  STUN 10



5  OCV 
5  DCV 
4  ECV 



Movement 

6"  Running 
2"  Leaping 
2"  Swimming 
_"  other 

Total:  60. Great for a "normal " character



Skill Modifiers: Scientist, Well Connected (6)


Analyze Technology (3)
Bugging (3)
Combat Driving (3)
Combat Piloting (3)
Computer Programming (3)
Concealment (3)
Cramming  (5)
Deduction (3)
Demolitions (3)
Electronics (3)
Inventor (3)
Language Skill: Spanish (Idiomatic, Native Accent) (4)
Mechanics (3)

Science Skills [Cost-1] (T:16)

- Mathematics
- Computer Engineering
- Plastic Engineering
- Aeronautical engineering
- Physics
- Aerodynamics
- Thermodynamics
- Chemistry

Security Systems (3)
Systems Operation (3)

Transport Familiarity (T: 3)

- Common Motorized Ground Vehicles (2)
- Small Planes (1)

Weapon Familiarity (T:2)

- Small Arms (2)

Weaponsmith (T:4)

- Firearms (2)
- Chemical Weapons (1)
- Energy Weapons


Not sure you need Bugging,  combat driving, or Demolitions, and everyone can drive a car. So you don't need to spend points on common Motorized vehicles

The only reason you would need combat driving is if you plan on going on car chases.

More to come...
Quozaxx
GM, 21 posts
Sat 12 Sep 2020
at 15:36
  • msg #137

Re: Ooc

In reply to Quozaxx (msg # 136):

Perks (35)


- Antonio Juárez [11-]. Father (1 relationship) Access to Shady Underworld (1) Restricted by identity (Only civil ID) (-1) (3, -1 from Well Connected, total: 2)

Antonio was put in jail by my PC before he legally changed his name.

- San Angelo University [11-] Good Relationship (+2) Contacts of its own & Access to similar institutions (+2) Institution (x3) (18 -1 from Well Connected, total: 17)


Fringe benefit:

- Engineer license (1)
- Driver's license (0)
- Pilot license (1)
- Concealed weapon permit (2)
- Local Rich Guy club low tier membership (1)


Wealthy 9 [around 4 millions a year]


Positive Rep. [11-] Well known in both identities around the world (2)


Talents (13)

Absolute Range Sense (3)
Absolute Time Sense (3)
Lightning Calculator (3)
Speed Reading x10 (4)

Nothing really wrong with these.  You may consider putting your talents in your armor, but I don't know if that was part of your concept

More to come...
Barbie
player, 40 posts
OCV 8 / DCV 8 / ECV 5
Current End 40 / Stun 45
Sat 12 Sep 2020
at 15:48
  • msg #138

Re: Ooc

Suggestions would rely on how much he's willing to tweak the concept.

I already did the math, having two characters that are 290 points is the 'optimal' use of multiform,

He can have the 'normal' person outside of the armor, and most of 'THAT' should fit into 290 points... really it should.


Then you can have the 'super' person in the armor, and you just lose all of that, to be the super person, which can be the one that he relies on for the inevitable superfights.


The wrinkle is how do you justify losing all the normal person skills as a super person.  At this point you have to look at the creative roleplaying.  Presume that rich normal guy goes to sleep maybe and a combat efficient alternate personality takes over, maybe an AI who's no nonsense about combat, but can't do all the techie stuff that his normal personality can.

If youre using multi form, entire skill sets, and disadvantages are made with each character sheet, it's really hard to justify how that would work without a new persona for each sheet.

If you're intent on doing this, do it right, and not because that's the way the math works so i'm doing it that way.
This message was last edited by the player at 15:49, Sat 12 Sept 2020.
Ava
player, 1 post
Sat 12 Sep 2020
at 16:02
  • msg #139

HeroDesigner

In reply to Barbie (msg # 138):

Question:  How do you get HeroDesigner to work on Windows 10.  I can't get the .jar file to work...
Barbie
player, 41 posts
OCV 8 / DCV 8 / ECV 5
Current End 40 / Stun 45
Sat 12 Sep 2020
at 16:07
  • msg #140

HeroDesigner

I believe... Hero designer was from Champions fifth edition which came out 2002, if my books copyright is to be believe.

Around then, the operating systems were windows 98, xp, or 2000.

You would need to find an emulator for the older operating systems to get it up and running, or run it with an old computer using the older operating system.
Quozaxx
GM, 22 posts
Sat 12 Sep 2020
at 16:07
  • msg #141

Re: Ooc

In reply to Quozaxx (msg # 137):



Powers:


Low- End Technopathy [6 STR telekinesis, fine manipulation, active points: 19] Only works on Modern Technology (-1/2) Only works outside of combat (-1/2) Takes 5+ minutes of extra time (-2)
total cost: 5

nothing wrong with this.  You just can't do it in combat

Multipower: Gadgetry [Reserve: 50]

would be "cheaper" if you had all of the slots a focus.

m Mimic Beacon [Images Sight and Hearing group, complex actions base cost 19] requires a bugging roll (-1/4)
active cost: 19
total cost: 3

oh! So this is why you had a bugging skill.  A focus would work well with this.

m Jumpboots [Leaping 20" always accurate, base cost 25] Easy to replace OIF (-1/4)
active cost: 25
total cost: 4 (19/5)

  you don't have it listed as a focus.  And not sure you need the "easy to replace " limitation. 

u Hacklens [Mind Scan for Machine Minds 4d6 base cost 20] plus [Mind Control on Machine Minds 4d6 base cost 20] Telepathic (+1/4) IAF (-1/2)
active cost: 50
total cost: 5 (50/10)

perfect

u Black Mirror [4" Darkness, Sight Group base cost:40] 
active cost: 40
total cost: 4

may need the focus limitation

u LRAD [4d6 Energy Blast, base cost 20] NND, Sound attack(+1/2) plus [4d6 Flash hearing group, base cost 20]
Active cost: 50
total cost: 5

focus???

m Painball [5d6 Ego Attack, base cost 50] PD applies (-1) OIF (-1/2)
Active cost: 50
total cost: 4 (20/5)

Total cost of the MP: 75

great! 

--- Armored Stuff goes below here---

The 77 [Armor 9 PD 9 ED, base cost 27] plus [Knockback Resistance 2" base cost 4] hardened (+1/4) OIHID + Extra Time ["Takes at least a whole minute to get in this thing"] (-1/4) (-1 1/2) Lockout (prevents usage of powers in the gadgetry framework due to physical space restrictions) (-1/2)
active points: 39
total cost: 12

so you can't use your gadgets with your armor? When would you use them?

77's battery supplies [Endurance Reserve 200 END 5 REC, base cost:25] Linked to Armor (-1/4) IIF, expensive to replace (-1/4) (-1/4)
active points: 25
total cost: 14

not sure if linked is a good limitation here.  It can be part of the armor without being linked. 

Reinforced Hull [+5 BODY,  base cost 10] Linked to Armor (-1/4) 

active points: 10

total cost: 8


Multipower: Power Suit [Reserve: 50] Linked to Armor (-1/4)

linked is again a questionable limitation here.  You should do focus instead

u Adaptiveinator [6d6 Energy Blast, base cost 30] Any Special Effect (+1/2)
Active points: 45
total Cost: 5


u Rocket Burst [Flight 10", base cost 20] Usable Underwater [+1/4] Usable as Gliding [+1/4] Usable in Vacuum [+1/4]
Active points: 35
total cost: 4


m Hydraulic Impulse [+25 STR, base cost 25] Costs x 3 END to maintain (-1 1/2)
active points: 25
total cost: 2


m NAMI [+20 INT, base cost 20] plus [+10 DEX, base cost 30] Costs END to activate (-1/4)

nothing really wrong with these,  however I doubt that your character will be in a vacuum often.   
Charge
player, 8 posts
Sat 12 Sep 2020
at 16:15
  • msg #142

Re: HeroDesigner

Ava:
In reply to Barbie (msg # 138):

Question:  How do you get HeroDesigner to work on Windows 10.  I can't get the .jar file to work...


No, you can use it on Windows 10 systems because I am. I'm using my phone to post right now but soon as I get on my computer I'll send you how.
Madam Eventide
player, 8 posts
Sat 12 Sep 2020
at 16:17
  • msg #143

HeroDesigner

In reply to Ava (msg # 139):

Make sure you're running the latest version of Java from https://www.java.com/en/ and it should work properly when you click on the .jar file.  I'm also running it on Windows 10 with no issues.
Charge
player, 9 posts
Sat 12 Sep 2020
at 16:18
  • msg #144

Re: Ooc

In reply to Quozaxx (msg # 141):

I've built a concept like this before years ago, its actually quite easy. If you want I could pop her up for you as a reference soon as I get on my computer here in a few.
Barbie
player, 42 posts
OCV 8 / DCV 8 / ECV 5
Current End 40 / Stun 45
Sat 12 Sep 2020
at 16:32
  • msg #145

Re: HeroDesigner

Charge:
Ava:
In reply to Barbie (msg # 138):

Question:  How do you get HeroDesigner to work on Windows 10.  I can't get the .jar file to work...


No, you can use it on Windows 10 systems because I am. I'm using my phone to post right now but soon as I get on my computer I'll send you how.



That's actually good to know.  I gave up using it when the o/s stopped working with it... or only ran it on an old laptop.
Ava
player, 2 posts
Sat 12 Sep 2020
at 16:47
  • msg #146

Re: HeroDesigner

In reply to Barbie (msg # 145):

Mine's still not working, can I email the 6e character files I have so someone can convert them to pdf and email them back?
Steel Sevent
player, 21 posts
Sat 12 Sep 2020
at 16:47
  • msg #147

Re: Ooc

In reply to Sharpshooter (msg # 133):

Does Beast Boy's? Nope. In fact, losing mind on multiform doesn't come by default, it's a limitation. So not taking it is as appropriate as taking it.

On the other side, i got tired of frameworks altogether. So no, i won't use them. Tough i found a way to not doing it so expensive.

Multiform (Suit Up to 4 different Power Armors, each built on 250 character points) 60 Active points. Takes 1 turn to change forms completely. (-1/4) Gestures 2 hands, activation only (-1/2) [Must call the desired suit using a device in his right arm, must use left arm to press the buttons in the right order] Device stops working for  a long while when entering intense electromagnetic fields, and may break for an entire scene in case an electromagnetic attack is taken (-1/2)
Active points : 60
total cost: 27
Charge
player, 10 posts
Sat 12 Sep 2020
at 16:50
  • msg #148

Re: HeroDesigner

Ava:
In reply to Barbie (msg # 145):

Mine's still not working, can I email the 6e character files I have so someone can convert them to pdf and email them back?


I had to put mine on a drive other then my drive that my OS was on for it to work. Also try starting it as administrator if you have to.
Ava
player, 3 posts
Sat 12 Sep 2020
at 16:51
  • msg #149

Re: HeroDesigner

In reply to Charge (msg # 148):

Did that too...
Charge
player, 11 posts
Sat 12 Sep 2020
at 16:54
  • msg #150

Re: HeroDesigner

Ava:
In reply to Charge (msg # 148):

Did that too...


Okay, hmm...  Did you run the installer? It does have one and has a few files to install. I know, dumb question...still.
This message was last edited by the player at 16:54, Sat 12 Sept 2020.
Steel Sevent
player, 22 posts
Sat 12 Sep 2020
at 17:07
  • msg #151

Re: HeroDesigner

Alternatively, now that I'm a little more comfortable with the system as a whole, i could come up with a totally different character concept.  Not because of lazyness but because i grew tired on having to build and rebuild the same thing. And in the process I got too many new ideas that totally won't fit this specific character.
This message was last edited by the player at 17:11, Sat 12 Sept 2020.
Redacted
player, 10 posts
Sat 12 Sep 2020
at 17:35
  • msg #152

Re: Ooc

In reply to Flicker (msg # 134):

Done multiforms twice literally. One was the Tony Stark route you mentioned and the other was a martial arts master/Raiden composite thing. Sounds complex, but basically he was the team "ninja". Everyone in a while he would get hit with something in combat and after the first few times his team learned to run. He went all lightning God on the whole area. No one died ever but they woke up with a terrible headache the next day. Imagine Jay Baruschel trying to drag Ben Grimm's brick butt out of a collapsing building. Not gonna happen just isn't. So he would judo throw him out.
Ava
player, 4 posts
Sat 12 Sep 2020
at 18:17
  • msg #153

Re: HeroDesigner

In reply to Charge (msg # 150):

Got it figured, needed to DL jarfix to fix the jar association with java.
Quozaxx
GM, 23 posts
Sat 12 Sep 2020
at 18:18
  • msg #154

Re: Ooc

In reply to Redacted (msg # 152):

When I think of multiform,  I think of Dr. Jeckel and Mr. Hyde or a person changing into a werewolf.   Not so much on powered armor.

I'm not looking forward to a sidekick either.   With your present character. You don’t have the points
Charge
player, 12 posts
Sat 12 Sep 2020
at 18:26
  • msg #155

Re: HeroDesigner

Ava:
In reply to Charge (msg # 150):

Got it figured, needed to DL jarfix to fix the jar association with java.


Interesting. So it was a windows issue, just an association one. Had I of known that I woulda told you how to fix that without downloading another program. Anyway glad you figured it out! :)
Quozaxx
GM, 24 posts
Sat 12 Sep 2020
at 18:38
  • msg #156

Re: HeroDesigner

In reply to Charge (msg # 155):

I just finished turning off the wanted new players sign.

Gave a warning to a couple of players to give me something concrete by Monday

Going to get things going soon.
Flicker
player, 16 posts
Sat 12 Sep 2020
at 18:39
  • msg #157

Re: HeroDesigner

I keep telling myself it's all in the name. If I have a character that switches back and forth from two forms, I want to use multiform. If I were building Hulk, I'd use multiform. Werewolf is a multiform. Jekyll and Hyde is a multiform. What about the X Man Colossus?
You could build him as a big, strong guy who activates a force field that protects him and looks like he's made of metal, but then you need to add strength for when he's transformed. Then you see that he gets heavier and you add some density. Then you see he's suddenly affected by magnetics more that usual so you add that and change the other disadvantages to cope. Then you see that he gets a little more damage from his metal fists so you start to add the hand to hand attack before you give up and write two versions, one flesh and bone while the other's mostly organic steel. The one with the space left gets the multiform power and you're done.
Well, that's my method, ymmv.
Redacted
player, 11 posts
Sat 12 Sep 2020
at 19:08
  • msg #158

Re: HeroDesigner

In reply to Flicker (msg # 157):

Yeah I think that is how it was done to begin with for Colussus anyway as a multiform.
Nightshade
player, 6 posts
Sat 12 Sep 2020
at 19:55
  • msg #159

RL in the Western States

As someone with some health issues who lives on the US West Coast, I'm having a not so wonderful time with the burning in our states. While my current residence is not in danger of burning down (yet) the continuing days of terrible air quality are really making my life interesting.

I hope that everyone else who is living on the West Coast or has family living out here, is doing well.


Okay, back to our regularly scheduled escape from reality...
Barbie
player, 43 posts
OCV 8 / DCV 8 / ECV 5
Current End 40 / Stun 45
Sat 12 Sep 2020
at 20:24
  • msg #160

RL in the Western States

I'm on the east coast, so you have my condolences.  I'm also in NYC area so early on we had to deal with that whole Covid mess.  We took it pretty seriously here and did everything we were suppose to and now we have pretty low numbers compared to those who thumbed their noses at us saying it wasn't serious.  Karma.  Though i know your pain of having a natural disaster hit and someone at the top that has zero empathy... unless you're a state that supports him.

If only Lex Luthor going to the white house stayed fiction...

>.<

(Apologies to those who support him, but saying my state mismanaged the epidemic when we have enviable low numbers now from hard work sorta rubs me the wrong way.)
Flicker
player, 18 posts
Sat 12 Sep 2020
at 20:35
  • msg #161

RL in the Western States

I'm in the middle. So far this year we haven't even had to shelter out a tornader. I'm not worried. We had one go by the house and toss a tree through our roof about a dozen years ago, so I figure we're pre-disastered. I mean, what are the chances of that happening again?
Majestic Ocean
player, 5 posts
Sat 12 Sep 2020
at 20:37
  • msg #162

IM

In reply to Barbie (msg # 160):

Barbie, I IMd you.
Redacted
player, 12 posts
Sat 12 Sep 2020
at 21:13
  • msg #163

RL in the Western States

In reply to Flicker (msg # 161):

If it's tornado alley pretty good. If outside of that odds are won't happen again.

 I live on the border of the Alley so we get a lot of spillover.
Charge
player, 13 posts
Sat 12 Sep 2020
at 21:25
  • msg #164

Re: RL in the Western States

Barbie:
(Apologies to those who support him, but saying my state mismanaged the epidemic when we have enviable low numbers now from hard work sorta rubs me the wrong way.)


Don't apologize. He just admitted to purposely lying to the public about the numbers, and many of his detractors are trying to say he's just apologizing for being wrong. No, he stated in his exact words that he lied.

Anyway, no more politics. lol

I live in northeastern Indiana so we get a lot of odd weather here do to whats called Lake Effect. One of the common phrases here is "If you do not like the weather, wait 10 minutes, it'll change."
Redacted
player, 13 posts
Sat 12 Sep 2020
at 22:06
  • msg #165

Re: RL in the Western States

   So I can't remember and I wanted to see if this was a valid thought on disadvantages and I'm away from my books.

   Is there a power disadvantage that is basically a feedback on the power that damages the user, but can be "negated" if I use special gauntlets so to speak? Doesn't really need to be gauntlets but the only example I have in a context most can relate to what I'm asking is Quake from Agents of Shield.
Barbie
player, 45 posts
OCV 8 / DCV 8 / ECV 5
Current End 40 / Stun 45
Sat 12 Sep 2020
at 22:38
  • msg #166

Re: RL in the Western States

Maybe a dependence?

YOur character needs 'something', or after being away 'for a while' from this something, 'bad things happen to him'.


Something being your gauntlets, bad things being the feed back, so you need to determine a time frame for how long you can be away from these gloves before bad things happen.

Good?
Redacted
player, 14 posts
Sat 12 Sep 2020
at 22:40
  • msg #167

Re: RL in the Western States

In reply to Barbie (msg # 166):

Nah that isn't exactly right. Close, but not exactly right. It's a solid fallback, but not exactly what I had in mind.
Barbie
player, 46 posts
OCV 8 / DCV 8 / ECV 5
Current End 40 / Stun 45
Sat 12 Sep 2020
at 22:47
  • msg #168

Re: RL in the Western States

Susceptibility could work too?

Being exposed to 'something' and taking damage, in this case it's exposing your hands to ... anything not being those gloves.

It is similar to Dependance, with some subtle differences.

If this doesnt work, then... i'm out of ideas.
Sharpshooter
player, 18 posts
Sat 12 Sep 2020
at 22:51
  • msg #169

Re: RL in the Western States

Side effect Limitation, which is on a limitation itself( not when special gauntlets worn)?
Majestic Ocean
player, 6 posts
Sat 12 Sep 2020
at 22:52
  • msg #170

Re: RL in the Western States

In reply to Barbie (msg # 168):

Dependence sucks, mechanically.

Try susceptibility, being without them.  Will happen less often anyway.
Barbie
player, 47 posts
OCV 8 / DCV 8 / ECV 5
Current End 40 / Stun 45
Sat 12 Sep 2020
at 22:58
  • msg #171

Re: RL in the Western States

Sharpshooter:
Side effect Limitation, which is on a limitation itself( not when special gauntlets worn)?



mm... he said disadvantage so i thought he was looking for a disadvantage, in retrospect, you might be right if he was looking for a power limitation.
Redacted
player, 15 posts
Sat 12 Sep 2020
at 23:16
  • msg #172

Re: RL in the Western States

In reply to Barbie (msg # 171):

  Limitation/Disadvantage on the power itself.

  Example Quake uses her seismic powers without the gauntlets it cause her to suffer damage to her bones in her hands and arms. The more she uses them the worse it gets. Can potentially shatter her radius/ulna and hands. If she wears the gauntlets the seismic powers are "directed properly" and she suffers no damage.
Majestic Ocean
player, 7 posts
Sat 12 Sep 2020
at 23:21
  • msg #173

Re: RL in the Western States

In reply to Redacted (msg # 172):

It's been forever, what's the format for posting pics again?
Flicker
player, 19 posts
Sat 12 Sep 2020
at 23:29
  • msg #174

Re: RL in the Western States

Give the power a damaging side effect, then add a second "custom power" that pays the cost difference between the original power with and without the side effect. The second power can have appropriate limitations that determine when the side effect does or doesn't occur.

<img src="https://i.postimg.cc/tRvvYdJf/Curly-Circles.gif">

Redacted
player, 16 posts
Sat 12 Sep 2020
at 23:49
  • msg #175

Re: RL in the Western States

  Ok if I'm reading the side effect limitation correctly I could do it like this.

 -1.75 Extreme Side effect(×2 for everytime it's used, +1/4 for the OIF to "turn off the power")
Barbie
player, 48 posts
OCV 8 / DCV 8 / ECV 5
Current End 40 / Stun 45
Sat 12 Sep 2020
at 23:57
  • msg #176

Re: RL in the Western States

Redacted:
  Ok if I'm reading the side effect limitation correctly I could do it like this.

 -1.75 Extreme Side effect(×2 for everytime it's used, +1/4 for the OIF to "turn off the power")



If this side effect always happened when you used the power, yeah i think it's accurate, but you can avoid it by wearing gloves or choosing not to use the power when you dont have the gloves on, which would be a sort of 'limitation' of the value of the limitation on the power.

I'm not sure what sort of limitation this would be worth, but i wouldn't count on it to be worth -1.75
Redacted
player, 17 posts
Sun 13 Sep 2020
at 00:07
  • msg #177

Re: RL in the Western States

In reply to Barbie (msg # 176):

 Its +1 Extreme Side Effect(×2 for everytime power is used) & (1/4 less for "when character stops using power" reflavored to be OIF prevents damage) so either it is -1.75 (1×2)-0.25=-1.75 or -1.5 (1-0.25)×2=-1.5
Charge
player, 15 posts
Sun 13 Sep 2020
at 00:15
  • msg #178

Re: RL in the Western States

Um...all of that math is so off.

All of those are disad's to a power so one should not be making the other cheaper.

You have the Extreme Side Effect which will end up being a -2.

Then you have OIF for -1/2.

Total you have disad's on your powers of -2 1/2. Or -2.5
Redacted
player, 18 posts
Sun 13 Sep 2020
at 00:20
  • msg #179

Re: RL in the Western States

In reply to Charge (msg # 178):

No the math is just for the Side effect. The OIF isn't added in yet. It's a modifier on the side effect at that point.

 All told its the side effect, the OIF, and Gestures taking it to either -2.5 or -2.25 total. The OIF is basically meant to prevent the damage from the power if I have them. Or if I don't to take full damage. Read message #172 iirc.
Barbie
player, 49 posts
OCV 8 / DCV 8 / ECV 5
Current End 40 / Stun 45
Sun 13 Sep 2020
at 00:22
  • msg #180

Re: RL in the Western States

Charge:
Um...all of that math is so off.

All of those are disad's to a power so one should not be making the other cheaper.

You have the Extreme Side Effect which will end up being a -2.

Then you have OIF for -1/2.

Total you have disad's on your powers of -2 1/2. Or -2.5



Actually that looks a bit like an oxymoron

His focus is gloves -1/2 oif, but with out the gloves he has a side effect thats worth -1.75 when he tries to use it without the gloves, but with out the gloves the power doesnt work?

Am i missing something here?
Barbie
player, 50 posts
OCV 8 / DCV 8 / ECV 5
Current End 40 / Stun 45
Sun 13 Sep 2020
at 00:29
  • msg #181

Re: RL in the Western States

Redacted:
In reply to Charge (msg # 178):

No the math is just for the Side effect. The OIF isn't added in yet. It's a modifier on the side effect at that point.

 All told its the side effect, the OIF, and Gestures taking it to either -2.5 or -2.25 total. The OIF is basically meant to prevent the damage from the power if I have them. Or if I don't to take full damage. Read message #172 iirc.



The side effect limitation says you always take damage which is why it doubles from -1 to -2 though?

How are you going to apply a limitation to reduce the cost MORE and lessen the impact of the sideeffect limitation?

This is messy math.  Look at the logic.

OIF is a simple -1/2
The limitation is you have the power with the gloves, and you dont without them.

The limitation youre trying to build, is to have your powers with the gloves, but without them you can STILL USE THEM but take damage from them.  Which is less limiting than not being able to use them at all.  Because it's less limiting than a SIMPLE OIF, it should be worth less than the OIF -1/2.  At BEST the entire thing might be worth -1/4.
Charge
player, 16 posts
Sun 13 Sep 2020
at 00:29
  • msg #182

Re: RL in the Western States

Redacted:
In reply to Charge (msg # 178):

No the math is just for the Side effect. The OIF isn't added in yet. It's a modifier on the side effect at that point.

 All told its the side effect, the OIF, and Gestures taking it to either -2.5 or -2.25 total. The OIF is basically meant to prevent the damage from the power if I have them. Or if I don't to take full damage. Read message #172 iirc.


You do not need the OIF for the effect you want. There is a +1/4 adder in side effect that makes the side effect not happen when you perform it. Just add that adder into the Side Effect Limitation and it will cost you -1.5.

The adder is Side Effect Occurs only whenever character does some specific act. It's +1/4.

The Specific act would be "Not wearing your gauntlets".

Figured I'd edit for the math. Adder's are taken care of before cost multipliers. So it would be (-1 + 0.25) * 2 = 1.5
This message was last edited by the player at 00:33, Sun 13 Sept 2020.
Redacted
player, 19 posts
Sun 13 Sep 2020
at 00:35
  • msg #183

Re: RL in the Western States

In reply to Charge (msg # 182):

See this is why I ask. So with Gestures it would be -1.75?
Barbie
player, 51 posts
OCV 8 / DCV 8 / ECV 5
Current End 40 / Stun 45
Sun 13 Sep 2020
at 00:36
  • msg #184

Re: RL in the Western States

Charge:
Redacted:
In reply to Charge (msg # 178):

No the math is just for the Side effect. The OIF isn't added in yet. It's a modifier on the side effect at that point.

 All told its the side effect, the OIF, and Gestures taking it to either -2.5 or -2.25 total. The OIF is basically meant to prevent the damage from the power if I have them. Or if I don't to take full damage. Read message #172 iirc.


You do not need the OIF for the effect you want. There is a +1/4 adder in side effect that makes the side effect not happen when you perform it. Just add that adder into the Side Effect Limitation and it will cost you -1.75.

The adder is Side Effect Occurs only whenever character does some specific act. It's +1/4.

The Specific act would be "Not wearing your gauntlets".



I've got serious doubts about this entire limitation.  Very much in bold print at the start of Power Limitations...

A limitation which doesnt limit the character isnt worth any bonus.

I'm not going to say this thing is worthless, but i have serious doubts about it being so limiting as to rise to a -1.75 limitation.
Charge
player, 17 posts
Sun 13 Sep 2020
at 00:37
  • msg #185

Re: RL in the Western States

Redacted:
In reply to Charge (msg # 182):

See this is why I ask. So with Gestures it would be -1.75?


Yes.
Redacted
player, 20 posts
Sun 13 Sep 2020
at 00:39
  • msg #186

Re: RL in the Western States

In reply to Barbie (msg # 184):

Right but it does limit the character just limits him more under certain circumstances. At the minimum it requires wearing of gauntlets and gestures. In the end its up to the GM to decide but I want to get the math portion correct first. Because that is going to be the harder issue over explaining the mechanics in this case.
Charge
player, 18 posts
Sun 13 Sep 2020
at 00:42
  • msg #187

Re: RL in the Western States

Barbie:
I've got serious doubts about this entire limitation.  Very much in bold print at the start of Power Limitations...

A limitation which doesnt limit the character isnt worth any bonus.

I'm not going to say this thing is worthless, but i have serious doubts about it being so limiting as to rise to a -1.75 limitation.


I do not disagree with you, however I am just telling him the right way to build it.

NOW, to make it an actual limitation worth something I would also add in OIF or OAF or some other thing to resemble that the gauntlets can be destroyed BUT the power can be used without them to it so that it is a focus that could be taken away or destroyed. That way then it's actually limiting, and there is a potential risk to it. Reason is because as it stands right now, there is no risk to you.
Charge
player, 19 posts
Sun 13 Sep 2020
at 00:46
  • msg #188

Re: RL in the Western States

Redacted:
In reply to Barbie (msg # 184):

Right but it does limit the character just limits him more under certain circumstances. At the minimum it requires wearing of gauntlets and gestures. In the end its up to the GM to decide but I want to get the math portion correct first. Because that is going to be the harder issue over explaining the mechanics in this case.


Actually it doesn't. There is no way to remove or destroy the gauntlets via the game mechanics of the rules. That's what that rule is supposed to reflect that Barbie is referencing. There is no way for you to lose your gauntlet's in battle as written right now, therefore it means the Side Effect is not a limitation. Now, as I pointed out in a previous post, if you made a way for them to be removed, but the power still be used. Even if it's a GM approved 0 cost limitation, then that will make it a limitation at that point. But right now, it's not.
Redacted
player, 21 posts
Sun 13 Sep 2020
at 00:53
  • msg #189

Re: RL in the Western States

In reply to Charge (msg # 187):

Which is what I was trying to do is make the "gauntlets" removable and cause the damage or make it so I am less willing to uss the power until such time as I can replace them or the situation is dire. This is not me trying to get something for nothing I literally asking how to build this limitation in but clearly I'm asking someone who either A) just wants to say it doesn't work at all or B) isn't paying attention to what I am actually asking.

And as I said earlier I built the power as having the gauntlets as an OIF to reflect them being able to be taken away/destroyed. I'm trying to figure out to make it work within the rules not say Ha I got something for nothing. This is a relatively common trope in comics and superhero movies.

Iron Man 2 Arc Reactor is poisoning Tony he uses a serum to slow it down.

Agents of Shield Quake example that I have referred to a few times.

Flash Thompsin Agent Venom now legs unless the symbiote is active.

Those are just off the literal top of my head. I'm asking for help because it has been a while since I made something that complex into a character power.
Charge
player, 20 posts
Sun 13 Sep 2020
at 01:08
  • msg #190

Re: RL in the Western States

I figured as much.

What you are going to end up with is a Focus Limitation that isn't a limitation because in the end you can still use the power without it because the side effect takes over at that point.

So at that point, I'd add the following to it:

-0 OIF (Gauntlet's Suppress Side Effect Only, Can be taken away or destroyed  as per normal focus, if this happens Side Effect Takes effect on Power)

The should tie up any loose ends, and give it the effect you want. And make it more acceptable to the GM.
This message was last edited by the player at 01:09, Sun 13 Sept 2020.
Redacted
player, 22 posts
Sun 13 Sep 2020
at 01:14
  • msg #191

Re: RL in the Western States

In reply to Charge (msg # 190):

Thank You.
Charge
player, 21 posts
Sun 13 Sep 2020
at 01:16
  • msg #192

Re: RL in the Western States

In reply to Redacted (msg # 191):

Yupyup. It's why the custom adder is in Hero Lab, and other places. It's so you can get the tie in stuff, when you know what you want for the disad will work. But you have to do some adapting.
This message was last edited by the player at 01:17, Sun 13 Sept 2020.
Redacted
player, 23 posts
Sun 13 Sep 2020
at 01:21
  • msg #193

Re: RL in the Western States

In reply to Charge (msg # 192):

  I had the old like 2nd edition version of Hero Lab or whatever the program is called it was on a freaking floppy disk. That's how old that software was and I stopped playing shortly after CD-Rom was the becoming the main mode of media transfer. So like 20 years ago.
Charge
player, 22 posts
Sun 13 Sep 2020
at 01:27
  • msg #194

Re: RL in the Western States

In reply to Redacted (msg # 193):

I meant HeroDesigner, but you knew that. LOL

My version of HeroDesigner is pretty old too, dated 2011. Dan is still making it it seems, at least it's still for sale on the Hero Games website.
Flicker
player, 20 posts
Sun 13 Sep 2020
at 01:43
  • msg #195

Re: RL in the Western States

I still think you could write it up as a "reverse naked modifier".:
12d6 Energy Blast, Major Side Effect Every Time Power Is Used (-1) 30pts standard effect damage (18 STUN 6 BODY) 60 Active Points, 30 Real Points
Protective Gauntlets To Ameliorate Side Effect, Focus - OIF Gauntlet (-1/2) 30 Active Points, 20 Real Points
You get your energy blast for 50 points, and if someone steals your gloves you can blast ahead, but it'll hurt.
Redacted
player, 24 posts
Sun 13 Sep 2020
at 01:58
  • msg #196

Re: RL in the Western States

In reply to Flicker (msg # 195):

Asked the GM once I had something that might work for his input. Either way it comes out to the same cost.
Quozaxx
GM, 27 posts
Sun 13 Sep 2020
at 13:20
  • msg #197

Re: RL in the Western States

In reply to Redacted (msg # 196):

It sounds like a physical disadvantage rather than a Limitation.   "Must wear gloves or receive feedback "  or a Dependence
Madam Eventide
player, 9 posts
Sun 13 Sep 2020
at 15:36
  • msg #198

Re: RL in the Western States

There's a side effect option for having something happen when you perform an action.  It reduces the value by 1/4 and would probably work.  Maybe.
Sharpshooter
player, 19 posts
Sun 13 Sep 2020
at 15:54
  • msg #199

Re: RL in the Western States

Susceptibility vs own powers when Not wearing Gauntlets. 2d6? You can use your powers whenever you need to, but doi g it without the control gauntlets Hurts Like Hell.....
Barbie
player, 52 posts
OCV 8 / DCV 8 / ECV 5
Current End 40 / Stun 45
Sun 13 Sep 2020
at 16:16
  • msg #200

Re: RL in the Western States

I will still point out that being able to use (or not use) a power... and take damage without gloves...

is less of a limitation that

being able to not use powers at all without gloves.


YOu actually have more options (use or not use) with this side effect thing than a plain focus which says you can't use it.

This being the case why would you ever take a focus.


If this flies, steel sevant should have the same side effect, he takes damage from using his powers if he's not in his armor... but... he can still use it... oh... and give me -1 3/4 limitation for this option?


I have 105 in a -1/2 focus too.  I have to admit -1 3/4 is a much more favorable way to do this and i get to still use my power (with side effect) if i do?
This message was last edited by the player at 16:17, Sun 13 Sept 2020.
Steel Sevent
player, 23 posts
Sun 13 Sep 2020
at 16:34
  • msg #201

Re: RL in the Western States

Barbie:
If this flies, steel sevant should have the same side effect, he takes damage from using his powers if he's not in his armor... but... he can still use it... oh... and give me -1 3/4 limitation for this option?


I've actually been working on yesterday to get rid of SS altogether. As i said, i grew tired of building and rebuilding the same thing over and over.

So I'm waiting for the DM to let me bring a totally different concept. In fact I brought back from oblivion a Legacy character of mine.
Redacted
player, 25 posts
Sun 13 Sep 2020
at 16:37
  • msg #202

Re: RL in the Western States

 Just forget I asked.

  And Steel Savant is a suit of Armor. He isn't projecting his powers through it. So a completely invalid argument. And if you feel the need to be toxic Barbie then I ask you follow Thumper rule with me. Thank you.
Quozaxx
GM, 28 posts
Sun 13 Sep 2020
at 16:46
  • msg #203

Re: RL in the Western States

In reply to Redacted (msg # 202):

I consider myself a fair person.   Players have been known to change my mind with a convincing argument.

For example Barbie's PRE is 60.  I originally said no.  She brought up a convincing argument and I let her keep it.

Thus, I have asked Redacted to change his limitation to a disadvantage.   If I'm given a solid argument,  I could change my mind.  I do try my best to be fair.
Redacted
player, 27 posts
Sun 13 Sep 2020
at 17:21
  • msg #204

Re: RL in the Western States

In reply to Quozaxx (msg # 203):

I have literally been arguing this since I first asked. A disadvantage applies to everything not one power. More to the point i don't feel I should have to constantly defend myself from a PLAYER when I ask for help on a build. No argument I have at this point is going to do any good because I am tired of the attitude I have gotten on one question so no that isn't fair honestly. You are catching what has been building for several hours from me and for that I apologize specifically to the GM and most of you.

THIS IS MY ARGUEMENT. I am done addressing this after this and since I am doing this in OOC I would hope that this is the LAST TIME I have to do this.

It's a standard trope. Dependence to me would make sense if it was every power or that he had to wear the gloves because of some sort of psychological reason. That isn't the case flat out. It is specific to the feedback from this single power and ONLY when he uses this power not every 24 hours. Not every 20 seconds. Side effects make the most sense to me because it literally has a modifier for EVERYTIME THE POWER IS USED. The gloves make it safer for him to use this power and basically not die. Again standard trope. Hell I'd even take the limitation can only be used at partial strength while using said item like Cyclops and his visor. But to be honest this is how I saw the power working. As the GM has the RIGHT to say no this is how I feel this should work. I accept that so that takes me back to the drawing board on how I have to envision the power. But to be honest I have explained this multiple multiple times in this OOC. I DO NOT FEEL I am being unfair in my post at this point nor do I in anyway feel I have been treated fairly on this SINGLE point.


Caps are for emphasis nothing more. If you want to read it as me yelling go ahead, but that's on you not me. And yes I am upset because it feels like a personal attack at this point. I'm not saying forget it because this is polite discussion and a give and take. I feel attacked flat out by one player.
Barbie
player, 53 posts
OCV 8 / DCV 8 / ECV 5
Current End 40 / Stun 45
Sun 13 Sep 2020
at 17:36
  • msg #205

Re: RL in the Western States

You're right i'm just a player, just like you.

So if you do something and it works.  As a player for a level playing field i'd like to know so i can do that same.


That beside the point, why does dependence have to involve every power?

Originally i suggested Dependence and Susceptibiity, but somewhere along the way it sounded like you wanted a limitation on the power.

No names were mentioned, but it's previous obvious.  My intention to 'HELP', is always sincere, even if the enthusiasm is misunderstood.  This being the case i will stay out of your character build process and wish you well with it, and state that i look forward to meeting you in the campaign to play with.  Hopefull no hard feelings (or at least any that will linger)
Redacted
player, 29 posts
Sun 13 Sep 2020
at 18:06
  • msg #206

Re: RL in the Western States

  Since we cleared the air I doubt there will be any further issues. And I thank you for understanding. And yes I may have miss interpreted your posts, but if the shoe were elsewhere you can see the flipside I'm sure.


  As for dependance being for one power my answer is this. Why isn't it a limitation? If it affects the functioning of a single part of a complex whole it isn't a character disadvantage it is a power disadvantage(limitation). Disadvantages affect the entirety of the character not one small part of them. Limitations affecft single powers or power frameworks. Otherwise why have both. A susceptability would make sense except you shouldn't make it just your power that you are suspectable to. They can't yank my power and blast it back at me so it almost makes less sense to me. More to the point if someone had a similar power it could be argued and rather easily that the similar power also causes the Susceptibility to activate and that is not what I envision for this character. I have done that before and enjoyed it because the NPC nemesis had the same issue and the fights got to be interesting because eventually we stopped using our powers on each other and had to find ways to use our powers in new ways. I don't forsee that being the case here.

  And sometimes things are meant to be for a single player. I doubt I could use the same argument you used and get a 60 PRE. Not that I want that high, but you get my point. And if I did use the same argument and got it I feel myself it would almost cheapen it. I want to grow with this character to have somewhere to go somewhere to sink points into and make things more interesting. Right now the only place I can see him growing is his powers. I have nearly all the skills I want. I have most of my attributes where I feel they should be. I have literally every perk I want and Talent as well. If I bought every power I want for him I would have a bunch of weak sauce powers but I would just have to increase their die codes or distances to get them to the point I want them at. And where is the fun in that. One yeah almost min-maxed power that could really screw the character over if he used it in wrong circumstance gives him flavor. Why did this power develop that way? In this case it was find a new level or die. If it is a truly life or death situation and you find a new ability are you gonna give to much thought about not hurting yourself over clocking it to get as much out of it as you can? Hell no any super worth the title is gonna stay alive.

In this particular power's case it was after days of "interrogation by a hostile party" and being cornered and out of options. I see him walking into his station or base of ops and falling down having mangled himself nearly to death using this power. And his employer found that he could only use it at max power because of the way he learned it. So they developed the "glove" to keep a valuable asset alive and functioning because if push can to shove he would do it again and nearly kill himself in the process. And the power only is going to do Stun Damage a cubic crap ton of it, but only Stun. Because he was trying to get away and stop them.
Barbie
player, 55 posts
OCV 8 / DCV 8 / ECV 5
Current End 40 / Stun 45
Sun 13 Sep 2020
at 18:35
  • msg #207

Re: RL in the Western States

Okay, i said i was going to be quiet but i have sometihng actually constructive to say, so... after a post of quiet i'm speaking up.

(I obviously dont have the psychological disadvantage, always keeps her word...)

I can sort of see why dependence doesnt fit you, not because it's only applying to one power (that shouldnt matter you set the circumstances), but rather the way it works.

You 'need' something, or after a while, you get hurt.

You need, your gloves, or after a segment, you take damage.

The problem with dependence is that after it triggers there is no 'off' switch, and you're suppose to keep taking damage.  You can't stop taking damage by stopping the use of your powers, only by getting your gloves back on, because you're dependant on the gloves.

So yes, i can see how this doesnt quite fit what you're wanting.


I think susceptibility is a better fit.

You take damage from something that other people/characters don't.  Most super folks dont take damage from using their own powers, so i think theres a case to be made that susceptibility is an okay disadvantage.  That said, such a susceptibility shouldn't be greater than the powers they're hinged on.

ie.

I bought 5pts of Mental defense, bought with the cost end limitation, so it has to be turned on to be used.

I have a 15pt susceptibility that triggers everytime i activate it and take damage from a mental attack

While theres nothing wrong with the rules on something like that, again... the math doesnt make sense to me.  The Mental Defense would have to have at least 15 points in it, in my opinion to justify the disadvantage.  (Disclaimer - Just my opinion, game master might think different)
Redacted
player, 30 posts
Sun 13 Sep 2020
at 18:43
  • msg #208

Re: RL in the Western States

In reply to Barbie (msg # 207):

But that is constructive and cognizant so no problem.

  Your case for the suscept. Makes some sense, but that means in this case it would be like I dunno 40 point minimum disad. And again would make me suscept. to others with similar powers not what I see being the case, but again that's my thought on it. At this point I'm leaving up to the GM. I made my case both in how I see the rules and how I see the power coming into being. And also suggested an addition limit on the power that I am willing to take for no advantage on my part. Heck I'd be willing to reduce it to major vs Extreme to be able to do it that way. I willing to be flexible to a point if that makes sense.
Barbie
player, 56 posts
OCV 8 / DCV 8 / ECV 5
Current End 40 / Stun 45
Sun 13 Sep 2020
at 18:55
  • msg #209

Re: RL in the Western States

Redacted:
In reply to Barbie (msg # 207):

But that is constructive and cognizant so no problem.

  Your case for the suscept. Makes some sense, but that means in this case it would be like I dunno 40 point minimum disad. And again would make me suscept. to others with similar powers not what I see being the case, but again that's my thought on it. At this point I'm leaving up to the GM. I made my case both in how I see the rules and how I see the power coming into being. And also suggested an addition limit on the power that I am willing to take for no advantage on my part. Heck I'd be willing to reduce it to major vs Extreme to be able to do it that way. I willing to be flexible to a point if that makes sense.



You pick the conditions of the susceptibility, which in this case would be using you powers without gloves on (not exposure to the power, but the mechanic of using your own), an uncommon occurrange (5 pts) that happens immediately (0pts) and inflicts x damage (d6 damage would be no points, 3d6 would be 10 points).  This damage is without defense, so i dont think you want it THAT big or you might end up dead, at this point it's a 15 point disad for a power that cost... at least 15 points.


Anyway, if it's up between dependence and susceptibility, i think susceptibility looks neater.  If you want to hold out for a power limitation, thats one for the game master to decide.
Redacted
player, 31 posts
Sun 13 Sep 2020
at 19:06
  • msg #210

Re: RL in the Western States

In reply to Barbie (msg # 209):

Wouldn't it be a common occurrence since it is his primary combat power. And that still doesn't address a way to mitigate the damage. And I kinda sant the damage to be a decent amount or what is really keeping him from using the power? A little damage is like a sprained ankle just irritating. I'm looking at a broken leg or worse in my mind. And yeah I think holding out makes the most sense at this point because it is a change to the back story and I don't do that lightly. It changes the personality and flavor of the character.
Barbie
player, 57 posts
OCV 8 / DCV 8 / ECV 5
Current End 40 / Stun 45
Sun 13 Sep 2020
at 19:11
  • msg #211

Re: RL in the Western States

I believe the occurrence is how often the susceptibility is likely to trigger.

You wear gloves to avoid it, and you can elect not to use the power at all to avoid it.  So i believe it would be an uncommon occurrence.

well 3d6, on average would be 3 bod of damage (no defenses applied), for the normal person with 3 bod... that's pretty significant, for a hero it's pretty significant unless you have regeneration or something... o.O

How many times can you use this power without gloves and not expect to go to zero body?
Redacted
player, 32 posts
Sun 13 Sep 2020
at 19:19
  • msg #212

Re: RL in the Western States

In reply to Barbie (msg # 211):

At three body per usage almost 7 times. And even I can't justify regen on a mentalist
Steel Sevent
player, 25 posts
Sun 13 Sep 2020
at 19:24
  • msg #213

Re: RL in the Western States

In reply to Redacted (msg # 212):

I can but i won't tell you. Evil laughter
Quozaxx
GM, 30 posts
Sun 13 Sep 2020
at 19:37
  • msg #214

Re: RL in the Western States

In reply to Steel Sevent (msg # 213):

Both Redacted and Barbie have made some good points.   I will allow Redacted to use the limitation.
Redacted
player, 33 posts
Sun 13 Sep 2020
at 19:41
  • msg #215

Re: RL in the Western States

In reply to Steel Sevent (msg # 213):

I could as a power play, but not for this character.
Majestic Ocean
player, 9 posts
Sun 13 Sep 2020
at 21:35
  • msg #216

Re: RL in the Western States

In reply to Steel Sevent (msg # 213):

Question:  What is a Sevent?
Sharpshooter
player, 22 posts
Sun 13 Sep 2020
at 21:39
  • msg #217

Re: RL in the Western States

No clue.

*scratches head*
Redacted
player, 34 posts
Sun 13 Sep 2020
at 21:40
  • msg #218

Re: RL in the Western States

In reply to Majestic Ocean (msg # 216):

Been reading it as savant myself. But I think it is a play on the number 77. If I remember the conversation about that from earlier.
Steel Sevent
player, 27 posts
Sun 13 Sep 2020
at 21:54
  • msg #219

Re: RL in the Western States

In reply to Redacted (msg # 218):

Indeed it's a pun.
Flicker
player, 22 posts
Sun 13 Sep 2020
at 22:00
  • msg #220

Re: RL in the Western States

I'm still wondering if Flicker can get his fellow scientists to assist him in perfecting the Kelvin series of robotic companions. Version 9.0 is looking really good right now.
Quozaxx
GM, 33 posts
Mon 14 Sep 2020
at 17:44
  • msg #221

Re: RL in the Western States

In reply to Flicker (msg # 220):

Okay,  I think I'm finally ready to move the game forward.

*waits for cheering to stop*

Blood red is out.

Shriek's player works in the medical field,  so he will appear later.

Everyone else is approved but still need to read Reacted.
Waghner
player, 30 posts
Tue 15 Sep 2020
at 02:50
  • msg #222

Re: RL in the Western States

Question. ¿Is there a standard for writing in this community? I mean I'm used to:

bolds for actions
(Parentheses for thoughts)
italic for descriptions
Talking and everything else in normal text.

But i don't know if there's a generally accepted proper way to do this things here.
Barbie
player, 64 posts
OCV 8 / DCV 8 / ECV 5
Current End 40 / Stun 45
Tue 15 Sep 2020
at 03:00
  • msg #223

Re: RL in the Western States

I usually use...

"Color in double quotes for speech"

"Bold for Yelling!"

'Italics and single quotes for thoughts'

Orange with a different font for Out of character comments

Everything else is character action.


So if this is a problem I need to  know in advance to break old habits.
Redacted
player, 35 posts
Tue 15 Sep 2020
at 03:44
  • msg #224

Re: RL in the Western States

In reply to Barbie (msg # 223):

Pretty sure orange is the accepted OOC color.

 Generally Italics for thoughts again pretty common.

I generally say I am yelling i.e. "Holy Handgrenades"Redacted yelled in response to the Viper agent jumping out of the picture. But I have seen the bold thing.
Waghner
player, 31 posts
Tue 15 Sep 2020
at 13:35
  • msg #225

Re: RL in the Western States

You think building power armors is hard?

Imagine Dragons
Mr. MacDonald
player, 10 posts
Tue 15 Sep 2020
at 13:38
  • msg #226

Re: RL in the Western States

I just use CAPS to yell.  People take it as yelling in the real world.  Why not here?

"HOLY HANDGRENADES!"

Otherwise, I'm use to this format:

"Color in double quotes for speech"

Italics for thoughts

Orange with a different font for Out of character comments
This message was last edited by the player at 13:40, Tue 15 Sept 2020.
Sharpshooter
player, 24 posts
Tue 15 Sep 2020
at 14:36
  • msg #227

Re: RL in the Western States

Orange for OOC

"Any color in double quotes for Speaking. Purple for me."


Red or blue for dice rolls

Monotype for Texts

Brown italics for thoughts

Bold for Yelling.
Redacted
player, 36 posts
Tue 15 Sep 2020
at 14:40
  • msg #228

Re: RL in the Western States

In reply to Sharpshooter (msg # 227):

Thanks for reminding me

++For radio or texts++
Quozaxx
GM, 34 posts
Tue 15 Sep 2020
at 15:33
  • msg #229

Re: RL in the Western States

In reply to Sharpshooter (msg # 227):

I often use red for truly evil characters talking. 

  orange for evilish characters talking

Then I use other colors for other npcs.
Waghner
player, 32 posts
Tue 15 Sep 2020
at 15:42
  • msg #230

Re: RL in the Western States

Ok, so you could say that... Even Evil has Standards. ba dum tss
Redacted
player, 37 posts
Tue 15 Sep 2020
at 17:23
  • msg #231

Re: RL in the Western States

In reply to Waghner (msg # 230):

Oh the humanity!!! Never let me play an evil-ish character he would be pretty well thought of and you would swear was an upstanding citizen and couldn't be even close to tha guy behind the crime wave.
Waghner
player, 33 posts
Tue 15 Sep 2020
at 17:45
  • msg #232

Re: RL in the Western States

In reply to Redacted (msg # 231):

Well, that's like me when i play anti heroes, or non-evil villains, as well as blue and orange moralities.

For example I'm currently running an hydra that depends totally on others to escalate up her powers. But of course, because of that i should make her likeable so she's playable.

Aaand now she's a manipulative monster that plays friendly just to get her heads cut as a favor instead of as an attack... But that will slowly become the mask and actually grow fond of other intelligent beings for real.

Edit: I just love to play The Stitch
This message was last edited by the player at 18:13, Tue 15 Sept 2020.
Mr. MacDonald
player, 11 posts
Tue 15 Sep 2020
at 18:15
  • msg #233

Re: RL in the Western States

That's interesting.... I think I met you in one of my fantasy games.

Can you put in a description?
Waghner
player, 34 posts
Tue 15 Sep 2020
at 19:45
  • msg #234

Re: RL in the Western States

This is my first game in this community, i usually play on Discord. Plus I usually play in spanish, even though I have no problem to do so in English. (In fact i used to teach english, but that's another story)

But supposing in advance that a huge coincidence drove us from separating elsewhere and then meeting ways here, I'll talk about the hydras i ran.

First and foremost, my personal mythos for the hydras is that they come from a common ancestor of divine (maybe eldritch) nature, this also applies to dragons, tough the latter are, in general terms "less evil", specially the higher ones, wich tend to be lawful (Except for their equivalent of Zeus, and not in the Thunder-y sense, i don't know if you get what i mean)

Long story short: First matriarch of dragons is the favourite mortal creature of the Ancestor of Dragons, favoritism makes her grow to think she's more special than the rest and she gets corrupted, so The Ancestor vanishes her to a universe wich taints her, therefore becoming an Hydra.

First Hydra i roleplayed was actually an hybrid between an actual Hydra and a Chimera. (More personal mythos here: all hydras are female, but the strongest ones have an option to reproduce asexually, tough that last thing only applies to pure hydras).

Her name was Khai. I left her backstory vague on purpose, but in resume she was cast away at birth and conveniently ended in the world were i was playing. There she was raised by my other PC as a pet first, and as she began developing, as a Daughter. Bad thing she developed a crush on him, good thing that meant her slavish loyalty. So she grew up to a point where she is still herself, but she will hold back to think twice on the consequences.

Power wise she was in the lower end of the spectrum for the place where she were. A melee assassin, hard to kill but still fragile when hit in one of several weaknesses i had to leave her. With a knack for shapeshifting, specially into hot chicks, and several regenerative-related abilities (no Extra Limbs when cut tough)

The Next one was Played straight, an hydra named Alegiaz who was raised from an egg, by a friend of mine. And when he moved (He was in a difficult situation, Owner got in conflict with another server and both servers prohibited being in the other one) by the rest of my PCs. Of course to prevent abuse i explicitly forbid myself to do any cutting, except for the first time as a demo.

The core concept was that she / they got to grow in strength, height and defense exponentially up to the limit imposed in the server's rules. Every extra head meant extra of everything else, then on the limit they could still get extra heads, but not extra height or stats. Of course that meant their top end was basically godlike, border-lining all of the server's limits, so i had to make her start waaay weaker than anyone to balance things. Are you familiar with League? Think of Nasus's Q or Veigar's passive.

Plus they had one different dragon-breathe weapon in each head, they could learn about stuff by eating that stuff (They learned to talk by eating a dictionary, no joke) and i had purposefully locked some powers behind height milestones to simulate development to maturity. The top end being the possibility to summon Avatars (one for each head) wich in turn inherited the corresponding head's breath, in exchange for aggravating the huge problem they had managing each head's unique personality.
Redacted
player, 38 posts
Wed 16 Sep 2020
at 13:20
  • msg #235

Re: RL in the Western States

First off sorry for holding every one up with my character. Had several job interviews the last couple days and we rearranged bedrooms for basically the whole house. It was a lot more than I was told it was gonna be, but when the wife says rearrange the house you rearrange the house.


  Second now you made me want to make a dragon and that is not cool dude. The real question is do I start it out as a cat sized one or one who has had several hundred years to grow in power.
Barbie
player, 66 posts
OCV 8 / DCV 8 / ECV 5
Current End 40 / Stun 45
Wed 16 Sep 2020
at 13:58
  • msg #236

Re: RL in the Western States

Dragons have also been known to take on human form... multiform?
Redacted
player, 39 posts
Wed 16 Sep 2020
at 14:14
  • msg #237

Re: RL in the Western States

In reply to Barbie (msg # 236):

Yeah that was my thought exactly.
Waghner
player, 36 posts
Wed 16 Sep 2020
at 14:40
  • msg #238

Re: RL in the Western States

You think one dragon isn't enough for this campaign?

Imagine Dragons.

ba dum tss
Redacted
player, 40 posts
Wed 16 Sep 2020
at 14:48
  • msg #239

Re: RL in the Western States

In reply to Waghner (msg # 238):

   One can never have enough dragons
Quozaxx
GM, 36 posts
Wed 16 Sep 2020
at 14:59
  • msg #240

Re: RL in the Western States

In reply to Redacted (msg # 239):

If you look at my avatar you can see i like dragons

Redacted you do NOT have to make dragon.
Redacted
player, 41 posts
Wed 16 Sep 2020
at 15:38
  • msg #241

Re: RL in the Western States

In reply to Quozaxx (msg # 240):

Never said I had to make one. Just gave me an interesting thought to play a diety I made up for FR as a Champions character. It would be interesting to say the least.
This message was last edited by the player at 15:39, Wed 16 Sept 2020.
Waghner
player, 37 posts
Wed 16 Sep 2020
at 16:36
  • msg #242

Re: RL in the Western States

Please don't blame me if i become a drag on my dragon puns.
Redacted
player, 42 posts
Wed 16 Sep 2020
at 16:40
  • msg #243

Re: RL in the Western States

In reply to Waghner (msg # 242):

Oh please you name is a pun. Not a very punny pun but one none the less.
Redacted
player, 43 posts
Wed 16 Sep 2020
at 17:15
  • msg #244

Re: RL in the Western States

  One question since dragons are quadrapeds as opposed to bipeds does the from set of "arms" have to be paid for as an extra set of limbs? And then I can get working on this thought exercise. And now I want to make sphinxian tree cats as a sidekick. Or Lockheed as the dragon's pet.
Flicker
player, 26 posts
Wed 16 Sep 2020
at 17:19
  • msg #245

Re: RL in the Western States

It wasn't a bad pun, but I certainly didn't laugh hard enough to cough up der nibelunge.
Quozaxx
GM, 37 posts
Wed 16 Sep 2020
at 18:31
  • msg #246

Re: RL in the Western States

In reply to Flicker (msg # 245):

Why did the dragon cross the road?

Oh!  Like "you're"  going to tell him je can't.   He's a dragon and if he wanted to cross the road,  I'm not telling him no.
Nightshade
player, 9 posts
Wed 16 Sep 2020
at 21:12
  • msg #247

Re: RL in the Western States

Redacted:
  One question since dragons are quadrupeds as opposed to bipeds does the from set of "arms" have to be paid for as an extra set of limbs? And then I can get working on this thought exercise. And now I want to make sphinxian tree cats as a sidekick. Or Lockheed as the dragon's pet.



As I remember it was either Bruce Harlick or George MacDonald who said: Any limbs usable as hands beyond the normal two that humans have should be paid for as Extra limbs.

(And no, I'm not just name dropping because I can. :))
Redacted
player, 44 posts
Wed 16 Sep 2020
at 21:16
  • msg #248

Re: RL in the Western States

In reply to Nightshade (msg # 247):

No idea who they are, but that was what I was tracking it as myself so going from there.
Sharpshooter
player, 26 posts
Wed 16 Sep 2020
at 21:24
  • msg #249

Re: RL in the Western States

In reply to Nightshade (msg # 247):

It was George. He said it in an issue of HERO Quarterly.
Waghner
player, 39 posts
Wed 16 Sep 2020
at 23:21
  • msg #250

Re: RL in the Western States

In that case im fine.
Waghner
player, 41 posts
Thu 17 Sep 2020
at 19:36
  • msg #251

Re: RL in the Western States

Good thing i also have some tech jokes about people that doesn't know about tech. So Waghner could basically act boastful and hubris at times but when it comes the time to interact with modern things he is captain oblivious.

¿How did they fit a crystal ball in such a small brick?
- Waghner talking about phones

You know? When you were talking about a "web developer"... I thinked you meant a spider.
- Waghner not knowing what a web developer is.

Why are you complaining about illumination bugs? Fireflies are such beautiful creatures!
- Waghner ignoring Tech Jargon

That's not a mustang, that's a car!
- Waghner obviously pointing at a Mustang.
Redacted
player, 45 posts
Thu 17 Sep 2020
at 21:47
  • msg #252

Re: RL in the Western States

  Weird question time. Yeah probably gonna ask all sorts of weird questions it's a thing.

  So let's say I want to simulate scales on a dragon being blown off by things like bullets and tank rounds. My brain says buy Armor add ablative and figure out a way to regrow them. Mostly because I think this is neat way to simulate how a dragon really shouldn't get into a fight with a tank until it understands that a tank is a big threat and takes the time to learn defenses for this. Would the regrowing be an aid on the Armor? Or is there a power advantage to simulate this effect? And yeah this is more I have been away for so long that I'm not thinking how HERO works anymore and getting back into the minutae of the rules.

  And yes I understand not everything is theoretically possible. Well it is but the better question is how to do it with in the rules.
Majestic Ocean
player, 16 posts
Thu 17 Sep 2020
at 22:34
  • msg #253

Ablative

In reply to Redacted (msg # 252):

Ablative assumes you can reacquire between sessions, no aid needed to regen
Waghner
player, 42 posts
Thu 17 Sep 2020
at 23:21
  • msg #254

Ablative

I didn't took ablative for my armor. I think its just tiresome for the GM to have to keep track on yet another variable. My armor is low, and that's all.
Redacted
player, 46 posts
Thu 17 Sep 2020
at 23:25
  • msg #255

Ablative

In reply to Majestic Ocean (msg # 253):

Ah see that isn't how my old f2f group did ablative. You bought it, it ran down, you wasted the points. Hence the question. Makes sense then.
Majestic Ocean
player, 17 posts
Thu 17 Sep 2020
at 23:53
  • msg #256

Ablative

In reply to Waghner (msg # 254):

Well it's not lowering the armor as you go, it's giving it a lower and lower activation roll once attack's body gets through...
Waghner
player, 43 posts
Fri 18 Sep 2020
at 00:58
  • msg #257

Ablative

I'm getting bored, gotta go to the library to search for that "Book of the Face" everyone's talking about lately. I guess it could contain some fun transformative magic
- Waghner when Facebook becomes popular.

Waghner: What are you going to do with that money?
Colleague: I don't know maybe I'll buy a new mouse.
Waghner: visibly scared
Flicker
player, 29 posts
Fri 18 Sep 2020
at 01:11
  • msg #258

Re: RL in the Western States

In reply to Redacted (msg # 252):

I've seen biological armor (like exoskeletons, thick scales, or rocky skin) bought as a combination of extra BODY and armor linked to the extra BODY. As damage gets through the armor and reduces the extra BODY, the armor is also reduced. When the BODY damage is healed, the armor returns. A third slot can be added to allow the BODY damage to heal separate from the character's normal BODY.
Honestly, I think the last time I saw this someone was trying to build a teenage mutant ninja turtle, so YMMV.

Active CostReal CostEND Cost/ChargeDescription
14   Biological Armor Thickness
+9 BODY (18 Active Points); Limited Power - heals only through
regeneration Power loses about a fourth of its effectiveness (-1/4)
14 0 Biological Armor Toughness
Armor (6 PD/6 ED) (18 Active Points); Linked (BODY; Greater Power
is Constant or in use most or all of the time; -1/4)   
3 3 Biological Armor Regeneration
Healing BODY 1d6 (standard effect: 3 points), Trigger (Activating
the Trigger is an Action that takes no time, Trigger resets automatically,
immediately after it activates, Character does not control activation of
personal Trigger; +3/4) (35 Active Points); Extra Time (20 Minutes, -2 1/2),
Limited Power - Only works on BODY linked to Armor Power loses about half
of its effectiveness (-1), Self Only (-1/2)

Waghner
player, 44 posts
Fri 18 Sep 2020
at 01:30
  • msg #259

Re: RL in the Western States

How is possible for a human to follow another one in a little bird?
- Waghner after someone says "I'll follow you on Twitter"
Redacted
player, 47 posts
Fri 18 Sep 2020
at 02:01
  • msg #260

Re: RL in the Western States

In reply to Flicker (msg # 258):

  See that was a different thought, but yeah I could see it working that way

  This multiform business is kinda cool. Gonna biild a lycanthrope from another system using that too. Ah Champions the character builders nightmare system because I can literally build anything I can think of. Oooo Starwolf.......yep that just became a thing. Case in point.
This message was last edited by the player at 02:19, Fri 18 Sept 2020.
Quozaxx
GM, 39 posts
Fri 18 Sep 2020
at 17:24
  • msg #261

Re: RL in the Western States

In reply to Redacted (msg # 260):

So Waghner thinks a laptop is the top of somebody's lap?
Barbie
player, 69 posts
OCV 8 / DCV 8 / ECV 5
Current End 40 / Stun 45
Fri 18 Sep 2020
at 17:27
  • msg #262

Re: RL in the Western States

Actually Laptops are a new novelty to Barbie too...
Redacted
player, 48 posts
Fri 18 Sep 2020
at 17:31
  • msg #263

Re: RL in the Western States

In reply to Barbie (msg # 262):

 Yeah but Barbie might think thats what burlesque dancers do now days. Lol
Waghner
player, 53 posts
Sun 27 Sep 2020
at 21:20
  • msg #264

Re: RL in the Western States

In reply to Quozaxx (msg # 261):

Basically. Of course that will always happen until he gets corrected, then he will (most of the time) remember the second meaning.

Some more stuff:

Smart TV: "Smarty Bee", a very smart bee.

Notebook: Literally a book to take notes.

Netbook: A book made out of nets.

Loudspeaker: A screaming person

Television: "Tell a vision", the process for wich someone describes a dream, trying to interpret a meaning.

Fortnite: A very odd dish, a "forknife". Very impractical, as you may get pinched or cut when using one side or the other, and still you need the opposite if you want to use both.
Quozaxx
GM, 49 posts
Sat 3 Oct 2020
at 18:22
  • msg #265

Re: RL in the Western States

In reply to Waghner (msg # 264):

Note:  Mallel is in the middle of the industrial district.   Many wonderful scientific items are created nearby.
Quozaxx
GM, 50 posts
Tue 6 Oct 2020
at 15:48
  • msg #266

Re: RL in the Western States

In reply to Quozaxx (msg # 265):

It is officially night time in the game.  Also, I am starting to bring characters together.

Majestic Ocean is with Charge

Sharpshooter,  Redacted,  and Mr. MacDonald are in one thread.

Nightshade will be joining Flicker

And Wagner,  Barbie,  and Madam Eventide are joining the same thread.
Sharpshooter
player, 41 posts
Thu 8 Oct 2020
at 21:20
  • msg #267

Re: RL in the Western States

How can photon be in hth range of Sharpshooter when SS is on the roof of a mall (at least 2 stories high) and Photon is ground level?
Majestic Ocean
player, 31 posts
Fri 9 Oct 2020
at 13:30
  • msg #268

Re: RL in the Western States

In reply to Sharpshooter (msg # 267):

Angles, snipers shoot from them all the time.
Mr. MacDonald
player, 28 posts
Farmer
Fri 9 Oct 2020
at 15:21
  • msg #269

Re: RL in the Western States

He’s not, unless he has stretching.  Likely he is HTH with your entangle which allowed him to use a certain power.

What is a mall roof?  30ft up?  Make a call and use that.  Or Google it.
Redacted
player, 59 posts
Fri 9 Oct 2020
at 16:24
  • msg #270

Re: RL in the Western States

In reply to Mr. MacDonald (msg # 269):

So yeah Photon is light. Light means flight. Flight means HtH. Just saying
Mr. MacDonald
player, 29 posts
Farmer
Fri 9 Oct 2020
at 16:58
  • msg #271

Re: RL in the Western States

Maybe.  It would be helpful to have a descriptive post indicating he was using flight if that is the case.

From what I read, he’s still on the ground and just escaped the entangle.
Quozaxx
GM, 51 posts
Fri 9 Oct 2020
at 18:25
  • msg #272

Re: RL in the Western States

In reply to Mr. MacDonald (msg # 271):

I thought Sharpshooter hopped down before he attacked Photon.  If not. The mall is 2 stories tall and Sharpshooter would not be in hth range.
Redacted
player, 60 posts
Fri 9 Oct 2020
at 18:25
  • msg #273

Re: RL in the Western States

In reply to Quozaxx (msg # 272):

Nope he broke the skylight and shot.
Waghner
player, 62 posts
Fri 9 Oct 2020
at 20:33
  • msg #274

Re: RL in the Western States

That makes more sense. By the way I'd like to clarify something. You were calling me on that reply about the two cars? Because i don't feel like accepting that new information, you didn't say that my character recognizes the cars, you said that my character knew that those cars shouldn't be there. So I already roleplayed like my character knew that, but i didn't specifically said the other, and acting like my character recognizes the cars specifically, when he already thinked as if he didn't do so doesn't go well with him.

So he simply didn't recognize the cars. I can call his Psychological Limitation here as a factor, and the fact that there's nighttime and he is flying.

I suggest to allow me a Perception check in order to try and recognize the cars.

I already said that i don't feel comfortable altering the data I get from the GM, so please try to be more specific. I'd love to get more info to work with in the future I simply can't rp properly with two lines of text.
This message was last edited by the player at 20:38, Fri 09 Oct 2020.
Quozaxx
GM, 52 posts
Sat 10 Oct 2020
at 15:47
  • msg #275

Re: RL in the Western States

In reply to Waghner (msg # 274):

I will try to do better.
Quozaxx
GM, 53 posts
Sat 10 Oct 2020
at 16:37
  • msg #276

Re: RL in the Western States

In reply to Quozaxx (msg # 275):

Madam Eventide's player has not checked in for the last 5 days.  I'm giving her until Monday to post then I will have to post around her.
Charge
player, 44 posts
Mon 12 Oct 2020
at 19:01
  • msg #277

Re: RL in the Western States

Sorry for not posting the last couple days myself. My GERD went into overdrive and floored me, almost literally.
Sharpshooter
player, 44 posts
Tue 13 Oct 2020
at 20:08
  • msg #278

Re: RL in the Western States

If that's an Ego Blast, shouldn't that be 5 ECV ?
Quozaxx
GM, 56 posts
Tue 13 Oct 2020
at 20:13
  • msg #279

Re: RL in the Western States

In reply to Sharpshooter (msg # 278):

That's one of the reasons I asked.  Also Ego blasts are normally invisible to the naked eye
Redacted
player, 63 posts
Tue 13 Oct 2020
at 20:45
  • msg #280

Re: RL in the Western States

In reply to Quozaxx (msg # 279):

It's been a while guys. Ok. A long while. Edited the post. Still not enough with the adjusted OECV.
This message was last edited by the player at 21:02, Tue 13 Oct 2020.
Waghner
player, 64 posts
Thu 15 Oct 2020
at 01:15
  • msg #281

Re: RL in the Western States

Any modifiers applied to my per roll?
Redacted
player, 64 posts
Thu 15 Oct 2020
at 04:59
  • msg #282

Re: RL in the Western States

In reply to Waghner (msg # 281):

Heads up I am gonna be spotty posting the next couple of days.
Quozaxx
GM, 58 posts
Thu 15 Oct 2020
at 17:13
  • msg #283

Re: RL in the Western States

Waghner:
Any modifiers applied to my per roll?

It's at night, so no minus or plus.
Sharpshooter
player, 46 posts
Thu 15 Oct 2020
at 17:52
  • msg #284

Re: RL in the Western States

Doesnt the noise level of using powers (End cost) create positive modifiers for perceiving them?
Waghner
player, 66 posts
Thu 15 Oct 2020
at 21:30
  • msg #285

Re: RL in the Western States

It's been like 3 days since Wagh has been shot at. Still the bullets doesn't hit. Is this the archer's paradox?
Quozaxx
GM, 60 posts
Fri 16 Oct 2020
at 17:41
  • msg #286

Re: RL in the Western States

In reply to Waghner (msg # 285):

@Sharpshooter. I'll have to look that up.

@Waghner.   I was really hoping for Barbie to post first.
Majestic Ocean
player, 36 posts
Fri 16 Oct 2020
at 17:46
  • msg #287

Posting Times

In reply to Quozaxx (msg # 286):

I'll try to post tonight, I'm working 11 hr days
Quozaxx
GM, 61 posts
Sat 17 Oct 2020
at 18:28
  • msg #288

Posting Times

In reply to Majestic Ocean (msg # 287):

@Sharpshooter You missed your roll by 3.  The sound adds only 1 point to be heard.  (As far as I can tell).

So you cannot see or hear him well enough to attack him.  Sorry, sometimes they get away
Waghner
player, 67 posts
Tue 20 Oct 2020
at 04:27
  • msg #289

Posting Times

I am a simple person. I see those numbers, i say F for Waghner.
Quozaxx
GM, 63 posts
Thu 22 Oct 2020
at 18:49
  • msg #290

Posting Times

In reply to Waghner (msg # 289):

I'm going to be pushing to the next morning soon.
Waghner
player, 68 posts
Thu 22 Oct 2020
at 19:11
  • msg #291

Posting Times

Finally
Sharpshooter
player, 48 posts
Thu 22 Oct 2020
at 23:40
  • msg #292

Posting Times

Why on Earth would Walter have anything to do with 2 weeks of missing time? You lost me with that one.
Redacted
player, 67 posts
Fri 23 Oct 2020
at 00:46
  • msg #293

Posting Times

In reply to Sharpshooter (msg # 292):

 PRIMUS Department head. They investigate stuff like that. No way to know if he is related to the breakout. His time dilation stops the same morning of the breakout.
This message was last edited by the player at 00:47, Fri 23 Oct 2020.
Quozaxx
GM, 64 posts
Fri 23 Oct 2020
at 18:27
  • msg #294

Posting Times

In reply to Redacted (msg # 293):

Bad day for the heroes.   All the bad guys got away.   Black Diamond,  Panda, Raccoon,  VIPER agents,  Photon, Cindy Cartell.  One lousy day for all.
Quozaxx
GM, 65 posts
Sat 24 Oct 2020
at 17:58
  • msg #295

Posting Times

In reply to Quozaxx (msg # 294):

I'll try to post Monday.   Have a great weekend
Quozaxx
GM, 66 posts
Mon 26 Oct 2020
at 18:32
  • msg #296

Posting Times

In reply to Quozaxx (msg # 295):

Madam Eventide has asked tobe removed from the game.

Barbie has until the 31st to post or be removed.

Not a good start to my week.
Barbie
player, 78 posts
OCV 8 / DCV 8 / ECV 5
Current End 40 / Stun 45
Mon 26 Oct 2020
at 19:45
  • msg #297

Posting Times

* raises hand *

My bad, I'm currently lost, and not sure what's happening and what i should be doing?

Can someone give me the short version as to what's going on?

If my long absence is an issue, let me know, and I'll shoulder the responsibility for my failure to keep up and go.  I'm not usually this bad on attendance, i just had a domestic emergency that came up that ate most of my attention in a very abrupt manner.
Nightshade
player, 32 posts
Mon 26 Oct 2020
at 19:49
  • msg #298

Re: Posting Times

Barbie:
I just had a domestic emergency that came up that ate most of my attention in a very abrupt manner.


I hope your emergency was resolved quickly and to your satisfaction.
Barbie
player, 79 posts
OCV 8 / DCV 8 / ECV 5
Current End 40 / Stun 45
Mon 26 Oct 2020
at 21:11
  • msg #299

Re: Posting Times

mmm... it's resolved, for now at least.  I'm hoping i dont get a repeat episode.  'Interesting' days we live in these days...
Quozaxx
GM, 67 posts
Tue 27 Oct 2020
at 18:16
  • msg #300

Re: Posting Times

In reply to Barbie (msg # 299):

Basically  VIPER arrived and attacked Waghner.   The police arrived and VIPER got away.   Now it's a new day and Skipper had not added the new power to your character yet.
Sharpshooter
player, 54 posts
Tue 27 Oct 2020
at 22:25
  • msg #301

Re: Posting Times

Assuming Sharpshooter lands on thr ground at the end of his swing, what range to Amok?
Quozaxx
GM, 70 posts
Wed 28 Oct 2020
at 17:58
  • msg #302

Re: Posting Times

In reply to Sharpshooter (msg # 301):

About 20m.
Sharpshooter
player, 55 posts
Wed 28 Oct 2020
at 18:14
  • msg #303

Re: Posting Times

20m = 10". I think up to 4" is -0 for range, so that's a -4 range modifier?
Quozaxx
GM, 71 posts
Wed 28 Oct 2020
at 18:16
  • msg #304

Re: Posting Times

In reply to Quozaxx (msg # 302):

Nightshade is checking on her client when she hears the bus crash on the next street.

MacDonald, Waghner, and Redacted had not posted in the new day thread yet.
Redacted
player, 71 posts
Wed 28 Oct 2020
at 18:27
  • msg #305

Re: Posting Times

In reply to Quozaxx (msg # 304):

See didnt know I was supposed to be moving there. Will do.
Nightshade
player, 34 posts
Thu 29 Oct 2020
at 08:49
  • msg #306

Re: Posting Times

Quozaxx:
In reply to Quozaxx (msg # 302):

Nightshade is checking on her client when she hears the bus crash on the next street.


Oh, okay. Guess everyone new gets to meet her in the bike suit. Then again, she might be too busy handling her own business to join in with the others.
This message was last edited by the player at 08:51, Thu 29 Oct 2020.
Barbie
player, 85 posts
OCV 8 / DCV 8 / ECV 5
Current End 40 / Stun 45
Thu 29 Oct 2020
at 17:43
  • msg #307

Re: Posting Times

It looks like there are alot of meta heroes around, so Barbie will make the judgement call that she's not needed and work 'behind the scenes' unless things get out of hand and suggest she needs to get involved.
Waghner
player, 69 posts
Fri 30 Oct 2020
at 14:49
  • msg #308

Re: Posting Times

I'm kinda Lost at the moment. What am i supposed to do, where i am, and what is happening there. I already said i dont like to assume stuff.
Redacted
player, 73 posts
Fri 30 Oct 2020
at 16:46
  • msg #309

Re: Posting Times

In reply to Waghner (msg # 308):

Basically we all wind up at the scene of the next "meta attack" somewhere in the burbs for whatever reason that you can come up with. This is the New Day thread.
Quozaxx
GM, 72 posts
Sat 31 Oct 2020
at 14:46
  • msg #310

Re: Posting Times

Waghner:
I'm kinda Lost at the moment. What am i supposed to do, where i am, and what is happening there. I already said i dont like to assume stuff.


Your character went home,  went to sleep, and was woke the next day by a loud crash sound.  Your character has not looked outside,  so he might not known what is going on.
Quozaxx
GM, 73 posts
Sat 31 Oct 2020
at 14:49
  • msg #311

Re: Posting Times

In reply to Quozaxx (msg # 310):

Just a note:  McDonald's player is changing characters.  So he is temporarily out.
Redacted
player, 75 posts
Sat 31 Oct 2020
at 22:29
  • msg #312

Re: Posting Times

 To be fair guys my last post was a suggestion. And he hasn't seen Barbie yet because she went into the bus. Don't feel you have to follow the suggestion, but I am a little further away.
Charge
player, 54 posts
Sat 31 Oct 2020
at 23:22
  • msg #313

Re: Posting Times

Who are the supposed speedster's? lol
Redacted
player, 76 posts
Sun 1 Nov 2020
at 00:12
  • msg #314

Re: Posting Times

In reply to Charge (msg # 313):

For some reason I read Flicker's speed drain as part of your sonic attack. And to be honest I could see that as a function of speed. Especially since my character is a block away and it might look like "glide-skating" from there. You know like Jupiter Ascending.
But you and Flicker are who Redacted is referring to as the speedsters.
Charge
player, 56 posts
Sun 1 Nov 2020
at 00:25
  • msg #315

Re: Posting Times

LOL! Well, she does have ground gliding as her movement. The funny thing is it works off her standing on a pair of electrically charged CD's. lol Still no drains or sonics from her, just a pair of electrically charged marbles.
Redacted
player, 77 posts
Sun 1 Nov 2020
at 00:49
  • msg #316

Re: Posting Times

In reply to Charge (msg # 315):

Point is from a block away are you gonna see cds sticking to someone's feet? And marbles really? Next it's tidly winks! Lol so it's feasible from his point of view is my point.
Charge
player, 57 posts
Sun 1 Nov 2020
at 00:55
  • msg #317

Re: Posting Times

Yupyup! I see what you're saying. ;) Plus when you see her tossing a pair of them at a time, what else are ya gonna think right? lol
Charge
player, 58 posts
Wed 4 Nov 2020
at 05:18
  • msg #318

Re: Posting Times

Majestic Ocean Charge did not throw an obvious electric attack. She charged the metal flakes in a pair of marbles and threw marbles.
Majestic Ocean
player, 44 posts
Wed 4 Nov 2020
at 12:46
  • msg #319

Re: Posting Times

In reply to Charge (msg # 318):

GMs description was electrical, I can change it.

Edited:  Hopefully it makes sense if batteries can electrocute while in water.
This message was last edited by the player at 12:50, Wed 04 Nov 2020.
Redacted
player, 78 posts
Wed 4 Nov 2020
at 13:01
  • msg #320

Re: Posting Times

In reply to Majestic Ocean (msg # 319):

Batteries actually don't work in water to electrocute. At least in real life
Quozaxx
GM, 74 posts
Wed 4 Nov 2020
at 15:00
  • msg #321

Re: Posting Times

In reply to Redacted (msg # 320):

Shrike, who has never posted, has been removed from the game
Waghner
player, 71 posts
Wed 4 Nov 2020
at 16:23
  • msg #322

Re: Posting Times

Tell me when can i post. As I'm just not that engaged with this at the moment.
Quozaxx
GM, 76 posts
Wed 4 Nov 2020
at 22:34
  • msg #323

Re: Posting Times

In reply to Waghner (msg # 322):

There is one opponent.  He doesn’t go until phase 3 dex 18

So you can go anytime
Quozaxx
GM, 78 posts
Fri 6 Nov 2020
at 15:18
  • msg #324

Re: Posting Times

In reply to Quozaxx (msg # 323):

Barbie has asked to leave the game.   And I have sent Waghner a private message.   So, until I hear from Waghner.   They are helping with the bus and "off screen"

When it rains it pours.
Quozaxx
GM, 79 posts
Mon 9 Nov 2020
at 17:57
  • msg #325

Re: Posting Times

In reply to Quozaxx (msg # 324):

Waghner is officially out of the game.

Talking to McDonald's player now
Sharpshooter
player, 59 posts
Mon 9 Nov 2020
at 20:14
  • msg #326

Re: Posting Times

In Superheroic games, can 2 CSLs be used to increase damage by 1 DC?
Quozaxx
GM, 81 posts
Thu 12 Nov 2020
at 17:07
  • msg #327

Re: Posting Times

In reply to Sharpshooter (msg # 326):

You can use 2 CSLs to increase the BODY of a killing attack by 1 or +3 STUN to a normal attack.
Quozaxx
GM, 82 posts
Thu 12 Nov 2020
at 17:08
  • msg #328

Re: Posting Times

In reply to Quozaxx (msg # 327):

MacDonald is out.

I at least hope everyone else is enjoying this game.
Majestic Ocean
player, 47 posts
Thu 12 Nov 2020
at 18:41
  • msg #329

Group name

In reply to Quozaxx (msg # 328):

Since we all live around here...better than meeting in a tavern anyway...I got this....
Nightshade
player, 44 posts
Fri 13 Nov 2020
at 02:07
  • msg #330

Re: Posting Times

Quozaxx:
In reply to Quozaxx (msg # 327):

MacDonald is out.

I at least hope everyone else is enjoying this game.


Given the number of characters we had at the beginning and the nature of games here, the likelihood of character attrition is always a possibility.

I'm having a great time. BTW. :)
Majestic Ocean
player, 48 posts
Fri 13 Nov 2020
at 04:19
  • msg #331

Re: Posting Times

In reply to Nightshade (msg # 330):

MacDonald was my favorite solo hero, keep him as an NPC!

Remember, all your games, and PDP games in particular, start with a plethora of players trying to test it out then it trickles down to a core 4-5.
Majestic Ocean
player, 52 posts
Fri 13 Nov 2020
at 21:54
  • msg #332

Horrible Team Name

In reply to Majestic Ocean (msg # 331):

Don't hate her for the horrible team name...she's a teenager.
Nightshade
player, 48 posts
Mon 16 Nov 2020
at 09:42
  • msg #333

What do yall look like?

Question for the group:

Do any of the PCs at the fight with Amok have either: Reputation or Public ID?

I also have a request for the PCs.
Could you please have at least a textual description of what your character looks like? It can be somewhat hard to imagine relating to someone without an idea of who my character is seeing. Thank you.
This message was last updated by the player at 09:43, Mon 16 Nov 2020.
Redacted
player, 83 posts
Mon 16 Nov 2020
at 14:49
  • msg #334

What do yall look like?

In reply to Nightshade (msg # 333):

Updated my description because I forgot to do that. And his rep is not one you would know I think.
Sharpshooter
player, 64 posts
Mon 16 Nov 2020
at 14:52
  • msg #335

What do yall look like?

In reply to Nightshade (msg # 333):

Actually, Sharpshooter has an 11- reputation in the USA, and any country that participated in WWII
Charge
player, 63 posts
Mon 16 Nov 2020
at 16:25
  • msg #336

Re: What do yall look like?

Nightshade:
Do any of the PCs at the fight with Amok have either: Reputation or Public ID?


Charge has an 11- Good Reputation as a Hero with ties to other well known Heroes.
This message was last edited by the player at 16:26, Mon 16 Nov 2020.
Majestic Ocean
player, 54 posts
Mon 16 Nov 2020
at 16:31
  • msg #337

Re: What do yall look like?

In reply to Charge (msg # 336):

 Positive Reputation:  Positive role model for plus sized individuals (A
        medium-sized group) 14-, +1/+1d6
Nightshade
player, 51 posts
Tue 17 Nov 2020
at 21:25
  • msg #338

Calling Card

Btw I'd like to thank everyone for their cooperation and patience.

The business card you've been handed is predominately light green with purple bell shaped flowers at each corner.

Belladonna Investigations
1862 Steeple Drive
San Angelo, XX. XXXXX

Tarina Milosovich
Cell: 866 SCARLET
Email: MsNightshade.com



On the back of the card is a handwritten note saying:

Please call cell in 20 minutes for critical meeting time and location.
Charge
player, 65 posts
Wed 18 Nov 2020
at 00:03
  • msg #339

Calling Card

Tom Longstreet:
I didn't notice Redacted,  Charge. Or Nightshade give their names.


Charge gave her name on post #51 in the thread.
Quozaxx
GM, 83 posts
Wed 18 Nov 2020
at 17:57
  • msg #340

Re: Calling Card

Charge:
Tom Longstreet:
I didn't notice Redacted,  Charge. Or Nightshade give their names.


Charge gave her name on post #51 in the thread.

Woops
Redacted
player, 86 posts
Wed 18 Nov 2020
at 18:00
  • msg #341

Re: Calling Card

In reply to Quozaxx (msg # 340):

It happens.
Charge
player, 67 posts
Thu 19 Nov 2020
at 01:42
  • msg #342

Re: Calling Card

I'm sure anyone that wants could roll Charge's Rep. She's an established hero. :)

Tom Longstreet:
Nightshade would recognize Nightshade but not the other way around.


And as a side note, how do you both recognize, and not recognize yourself? :)
This message was last edited by the player at 01:49, Thu 19 Nov 2020.
Sharpshooter
player, 68 posts
Fri 20 Nov 2020
at 20:57
  • msg #343

Re: Calling Card

Redacted, if I could I'd haul your car and passengers along as I swung....but that strong I'm not. Although it would be quite the sight, you dangling below Sharpshooter, yelling for Dramamine.....
Redacted
player, 89 posts
Fri 20 Nov 2020
at 22:08
  • msg #344

Re: Calling Card

 Would be hilarious.
Flicker
player, 58 posts
Fri 20 Nov 2020
at 22:21
  • msg #345

Re: Calling Card

Huh. Go figure, Flicker chooses to get a lift instead of just jogging over there and the traffic gets in the way.
Nightshade
player, 55 posts
Thu 26 Nov 2020
at 23:55
  • msg #346

Re: Calling Card

Happy Turkey Day!

Redacted
player, 91 posts
Fri 27 Nov 2020
at 01:00
  • msg #347

Re: Calling Card

In reply to Nightshade (msg # 346):

Yeah just saw Mr.Cheeto pardon a huge turkey today. It's a tradition. To bad his pardons only work in cheese land. Poor turkey still had to die. I mean fly.....yeah fly
Quozaxx
GM, 85 posts
Fri 27 Nov 2020
at 22:10
  • msg #348

Re: Calling Card

In reply to Redacted (msg # 347):

Going to wait for a few more posts.
Nightshade
player, 58 posts
Wed 2 Dec 2020
at 07:12
  • msg #349

Dazed and Confused

Um... I'm a bit confused. Is the fire still going on inside after Ava and the fire department supposedly put it out?
Quozaxx
GM, 86 posts
Thu 3 Dec 2020
at 16:08
  • msg #350

Dazed and Confused

In reply to Nightshade (msg # 349):

Ther was only a small flame left
Nightshade
player, 61 posts
Sun 6 Dec 2020
at 00:41
  • msg #351

Phone call to PRIMUS


Um if Tarina is making a phone call specifically to reach Redacted, shouldn't she at least get a reply from PRIMUS or do they not answer calls from the public?

Especially since it has been made clear that he works for PRIMUS.

If for some reason she cannot reach Redacted through PRIMUS, then she will call the US Marshal's office and ask to be directed to Sharpshooter.
Majestic Ocean
player, 65 posts
Sun 6 Dec 2020
at 01:05
  • msg #352

Phone call to PRIMUS

In reply to Nightshade (msg # 351):

You could always just turn around and walk over, might save some time...
Sharpshooter
player, 75 posts
Sun 6 Dec 2020
at 02:44
  • msg #353

Phone call to PRIMUS

So, have McGavin and Fire&Ice left, or are they still around to question?
Redacted
player, 96 posts
Sun 6 Dec 2020
at 05:59
  • msg #354

Phone call to PRIMUS

In reply to Majestic Ocean (msg # 352):

 Yeah talking to Redacted is as simple as turning around although his personal cell is linked to his desk and routes to it when he isn't there. So calling PRIMUS would be as simple as finding his name in a directory. Although the guys putting the directory might have thought the name Redacted was a joke.
Nightshade
player, 62 posts
Sun 6 Dec 2020
at 11:09
  • [deleted]
  • msg #355

Re: Phone call to PRIMUS

This message was deleted by the player at 11:21, Sun 06 Dec 2020.
Nightshade
player, 65 posts
Sat 12 Dec 2020
at 23:43
  • msg #356

Amok and Photon

Questions:
  • Does everyone have an action on Phase 12?
  • Is there any kind of cover?
  • Any other cars?
  • Is this on a regular city street or highway?
  • Besides the NPCs are there any other witnesses?
  • Is there anyone near Photon?

Sharpshooter
player, 78 posts
Sat 12 Dec 2020
at 23:48
  • msg #357

Amok and Photon

I believe that ALL of our phase 12s were our reaction to Photon's attack on the armored transport, i.e., us Swinging/flying/driving towards Photon.
Charge
player, 79 posts
Mon 14 Dec 2020
at 03:05
  • msg #358

Amok and Photon

Who's DNPC is there, because I think several of us have one? LOL!
Flicker
player, 65 posts
Mon 14 Dec 2020
at 04:02
  • msg #359

Amok and Photon

It appears Dave and Marge (a couple in their early twenties) happened to be walking by when this disaster began. Flicker would know them.
Redacted
player, 100 posts
Mon 14 Dec 2020
at 06:10
  • msg #360

Amok and Photon

In reply to Charge (msg # 358):

Not me. Plenty of enemies, hunteds, and rivals, but no DNPC.
Sharpshooter
player, 79 posts
Mon 14 Dec 2020
at 06:45
  • msg #361

Amok and Photon

Well, it's either my great-grandson or my butler. In this part of town most likely my Great-grandson.
Quozaxx
GM, 88 posts
Tue 15 Dec 2020
at 16:20
  • msg #362

Amok and Photon

In reply to Sharpshooter (msg # 361):

Photon is flying 12" up, so no one is near him.

Let's see...

Abigail is there
April is there getting donuts.
Professor Rodor is there
Derek Shaw is driving the PRIMUS van
Ellie, Nightshade's "former" client is there.
And Robert Boone is there.

It is by the onramp of I75.  So a few businesses and lots and lots of cars to toss around.
Sharpshooter
player, 80 posts
Tue 15 Dec 2020
at 16:47
  • msg #363

Amok and Photon

So how far away from Photon did we start at on phase 12? Sharp is 40" closer and is within Attack range next phase.
Redacted
player, 101 posts
Tue 15 Dec 2020
at 19:18
  • msg #364

Amok and Photon

In reply to Quozaxx (msg # 362):

 That's not a DNPC lol. Guess I gotta save him.
Nightshade
player, 66 posts
Tue 15 Dec 2020
at 23:18
  • msg #365

Amok and Photon

How tall is the nearest building to Photon and how close is it to him?

How tall is the nearest building to Amok and how close is it to him?
This message was last edited by the player at 23:22, Tue 15 Dec 2020.
Quozaxx
GM, 89 posts
Wed 16 Dec 2020
at 19:04
  • msg #366

Amok and Photon

In reply to Nightshade (msg # 365):

Everyone was 250m (125") from the action.  Then moved closer on Phase 12.

The tallest building is 25 stories tall but 40" away.   The closest building is the donut shop at only 10m away from Amok.
Redacted
player, 102 posts
Wed 16 Dec 2020
at 20:38
  • msg #367

Amok and Photon

  Standard car is what maybe 60" max?
Charge
player, 80 posts
Fri 18 Dec 2020
at 04:22
  • msg #368

Re: Amok and Photon

Quozaxx:
In reply to Nightshade (msg # 365):

Everyone was 250m (125") from the action.  Then moved closer on Phase 12.

The tallest building is 25 stories tall but 40" away.   The closest building is the donut shop at only 10m away from Amok.


So I'll get there phase 2, able to act phase 4. (will be only 17" away at that point, am 71" away right now after phase 12 movement.)
Sharpshooter
player, 81 posts
Fri 18 Dec 2020
at 10:32
  • msg #369

Re: Amok and Photon

After 40" swinging, Sharp is 85" away on phase 12. Phase 3 I'll be able to attack with my Sniper rounds.
Majestic Ocean
player, 69 posts
Fri 18 Dec 2020
at 13:44
  • msg #370

Re: Amok and Photon

In reply to Sharpshooter (msg # 369):

Let me know when we get to phase 6.
Nightshade
player, 67 posts
Sat 19 Dec 2020
at 12:43
  • msg #371

Re: Amok and Photon

Okay 125 inches is better than 250 inches.

So I get to recalculate Tarina's arrival time on her motorcycle.

At the end of Segment 12 she is 125-32 = 93 inches away

Moving non-combat at the end of Segment 3 she is 93-64 = 29 inches away.

After decelerating on Segment 6 (using her saved Phase 5 action) she arrives near the scene.

On Segment/phase 8, she'll be able to act.
This message was last edited by the player at 22:48, Thu 24 Dec 2020.
Quozaxx
GM, 91 posts
Fri 25 Dec 2020
at 15:45
  • msg #372

Christmas XP!!!

In reply to Nightshade (msg # 371):

One experience point.  Merry Christmas!  May not be able to post for a few days
Redacted
player, 103 posts
Fri 25 Dec 2020
at 23:44
  • msg #373

Christmas XP!!!

In reply to Quozaxx (msg # 372):

Merry Christmas to you as well. And the rest of you too.
Nightshade
player, 68 posts
Sun 27 Dec 2020
at 01:35
  • msg #374

Christmas XP!!!

In reply to Quozaxx (msg # 372):

Belated Happy Holidays!
Majestic Ocean
player, 71 posts
Tue 29 Dec 2020
at 13:06
  • msg #375

Rules Question

In reply to Nightshade (msg # 374):

Limitation: Physical Manifestation

Says a power can be attacked, does that mean and hurt the caster, or is that more can be blocked to be less effective?

ie. Poison Ivy uses her Treants as TK to grab Batman, using this limitation.  Can he use the limitation to to block or attack the trees to keep them back?
Quozaxx
GM, 93 posts
Tue 29 Dec 2020
at 16:11
  • msg #376

Rules Question

In reply to Majestic Ocean (msg # 375):

Reply to Ava.
I think it depends on the specific effects and how the power was built.   Most times,  I don't think so.
Majestic Ocean
player, 72 posts
Tue 29 Dec 2020
at 16:13
  • msg #377

Rules Question

In reply to Quozaxx (msg # 376):

Was thinking of using it as tk, special effect, using water to move things...
Nightshade
player, 69 posts
Thu 31 Dec 2020
at 21:54
  • msg #378

2020? Whew, glad that's over!

Happy New Year to all!
Quozaxx
GM, 95 posts
Fri 1 Jan 2021
at 14:03
  • msg #379

Re: 2020? Whew, glad that's over!

Nightshade:
Happy New Year to all!

I hope it's better than 2020.  Not the best year for me
Charge
player, 84 posts
Fri 1 Jan 2021
at 18:33
  • msg #380

Re: 2020? Whew, glad that's over!

Quozaxx:
Nightshade:
Happy New Year to all!

I hope it's better than 2020.  Not the best year for me


Same. Lost job. Got diabetes. Couldn't get new job thanks to lockdown. The only upside was I won the unemployment appeal so well that my former employer had to pay my entire unemployment out of pocket. Wrongful termination. I can join one of the hundreds of other lawsuits against them too. So yeah, 2020 was a dumpster fire of a soup shit sandwich of a year. And they forgot the soup.
Quozaxx
GM, 96 posts
Sat 2 Jan 2021
at 19:33
  • msg #381

Re: 2020? Whew, glad that's over!

In reply to Charge (msg # 380):

Posting soon, I hope
Nightshade
player, 70 posts
Tue 5 Jan 2021
at 00:17
  • msg #382

Re: Amok & Photon; Phase 6 and 7

Are there any civilians in danger from Amok or Photon by the beginning of Phase 8?
Quozaxx
GM, 97 posts
Wed 6 Jan 2021
at 02:31
  • msg #383

Re: Amok & Photon; Phase 6 and 7

In reply to Nightshade (msg # 382):

People are in buildings and cars.

Have a 102°F fever for 2 days.  May not post for a while
Charge
player, 85 posts
Wed 6 Jan 2021
at 04:05
  • msg #384

Re: Amok & Photon; Phase 6 and 7

In reply to Quozaxx (msg # 383):

Health first man. Get better, we'll be here.
Nightshade
player, 71 posts
Thu 7 Jan 2021
at 07:56
  • msg #385

Re: Amok & Photon; Phase 6 and 7

Quozaxx:
In reply to Nightshade (msg # 382):

Have a 102°F fever for 2 days.  May not post for a while


Well Damn! Take your time getting that fever under control. We can wait until you're feeling better.
Quozaxx
GM, 98 posts
Thu 7 Jan 2021
at 15:30
  • msg #386

Re: Amok & Photon; Phase 6 and 7

In reply to Nightshade (msg # 385):

I made a small error.  It should be phase 8 not 6.  Which means Amok acts too.

Did everyone post for phase 6 and 7?

Either way, photons actions are the same
Sharpshooter
player, 83 posts
Thu 7 Jan 2021
at 16:12
  • msg #387

Re: Amok & Photon; Phase 6 and 7

Sharpshooter has no actions on 6 or 7 (Speed 5).

And I claim post #1000!
Redacted
player, 104 posts
Thu 7 Jan 2021
at 17:40
  • msg #388

Re: Amok & Photon; Phase 6 and 7

In reply to Sharpshooter (msg # 387):

I'm traveling as far as I know. Normal car in traffic even with police siren still takes time.
Majestic Ocean
player, 73 posts
Thu 7 Jan 2021
at 18:35
  • msg #389

Re: Amok & Photon; Phase 6 and 7

In reply to Quozaxx (msg # 386):

I had aborted my 6 to catch the last car thrown by him...
Flicker
player, 69 posts
Thu 7 Jan 2021
at 19:16
  • msg #390

Re: Amok & Photon; Phase 6 and 7

I had aborted my phase 6, and burnt a fifth of my END, as well.
Quozaxx
GM, 99 posts
Mon 11 Jan 2021
at 19:37
  • msg #391

Re: Amok & Photon; Phase 6 and 7

In reply to Majestic Ocean (msg # 389):

My in-laws both have covid.  I'll post when I can.
Nightshade
player, 72 posts
Tue 12 Jan 2021
at 01:50
  • msg #392

Re: Amok & Photon; Phase 6 and 7

Quozaxx:
In reply to Majestic Ocean (msg # 389):

My in-laws both have covid.  I'll post when I can.


Post when you're ready. I'd be a useless mess if two or more of my family had Covid.
Quozaxx
GM, 100 posts
Mon 18 Jan 2021
at 17:32
  • msg #393

Re: Amok & Photon; Phase 6 and 7

In reply to Nightshade (msg # 392):

Update.   My mother-in-law has covid and is not doing well.   Just can't bring myself to post.   Not sure if she will survive.

Sorry
Sharpshooter
player, 84 posts
Mon 18 Jan 2021
at 18:54
  • msg #394

Re: Amok & Photon; Phase 6 and 7

My hopes and prayers are with you. RL takes precedence.
Charge
player, 86 posts
Tue 19 Jan 2021
at 20:02
  • msg #395

Re: Amok & Photon; Phase 6 and 7

In reply to Quozaxx (msg # 393):

RL first man. Deal with that first, then come back to us. I hope she makes it man, Covid is no joke. My thoughts go out to you.
Redacted
player, 105 posts
Wed 20 Jan 2021
at 22:57
  • msg #396

Re: Amok & Photon; Phase 6 and 7

In reply to Charge (msg # 395):

Believe me I understand the delay. RL always comes first. Thoughts and prayers with ya. keep us posted when and if you have time.
Quozaxx
GM, 101 posts
Thu 21 Jan 2021
at 21:11
  • msg #397

Re: Amok & Photon; Phase 6 and 7

In reply to Redacted (msg # 396):

My mother-in-law has just passed away
Redacted
player, 106 posts
Thu 21 Jan 2021
at 23:55
  • msg #398

Re: Amok & Photon; Phase 6 and 7

In reply to Quozaxx (msg # 397):

Well that sucks. If you need to talk or vent or whatever I got you.
Majestic Ocean
player, 74 posts
Fri 22 Jan 2021
at 01:10
  • msg #399

Re: Amok & Photon; Phase 6 and 7

Redacted:
In reply to Quozaxx (msg # 397):

Well that sucks. If you need to talk or vent or whatever I got you.



Agreed.
Nightshade
player, 73 posts
Sat 23 Jan 2021
at 03:27
  • msg #400

Those who go before us.

Quo, I'm so sorry to hear that a beloved member of your family has passed due to Covid-19.
I know that you will find the strength to bear this in your faith and with your family.
Nightshade
player, 76 posts
Wed 3 Feb 2021
at 09:42
  • msg #401

Who Knows Amok?

Just two comments here.

First, Tarina/Nightshade shouldn't have any idea of what Amok's triggers are. That is unless they are otherwise well known. (How she's supposed to know what makes him go Berserk?)

Second, a question. Are we using the Knockback rules that are a hallmark of Champions? IF so, then Amok should have taken some additional damage from knockback.
Quozaxx
GM, 103 posts
Wed 3 Feb 2021
at 21:33
  • msg #402

Who Knows Amok?

In reply to Nightshade (msg # 401):

Amok has 5" of knockback resistance.   And basically he's berserk when annoyed.   He's new. Everything makes him annoyed.  Just pointing it out for everyone.
Nightshade
player, 77 posts
Wed 3 Feb 2021
at 22:47
  • msg #403

Who Knows Amok?

Okay then:

Since Amok has 5" of knockback resistance that means that from the 15 BODY worth of KB he
automatically subtracts 5".

That leave 10" of KB minus the 2d6 KB die roll.

Nightshade rolled 9 using 2 with the Hero (Champions) system with rolls of 5, 4.  Knockback.

So 10" - 9 = 1" of KB

This at least takes Amok prone, making him 1/2 DCV and having to take a half phase action to re-orient himself (stand).
Quozaxx
GM, 104 posts
Thu 4 Feb 2021
at 12:52
  • msg #404

Who Knows Amok?

In reply to Nightshade (msg # 403):

You are right.   He is down.  So instead of 6 DCV he has 3.
Quozaxx
GM, 105 posts
Thu 4 Feb 2021
at 12:54
  • msg #405

Who Knows Amok?

In reply to Quozaxx (msg # 404):

Redacted please post a comment in character so I know you are still playing
Nightshade
player, 78 posts
Sun 7 Feb 2021
at 11:47
  • msg #406

Umm...what INT roll?

INT roll at -7 = 5 or less

03:45, Today: Nightshade rolled 10 using 3d6 with rolls of 3,6,1.
Sharpshooter
player, 87 posts
Sun 7 Feb 2021
at 14:19
  • msg #407

Umm...what INT roll?

06:18, Today: Sharpshooter rolled 12 (with 4 body) using 3 with the Hero (Champions) system with rolls of 4, 6, 2.  Int roll 6- (13-7).

Did the Desolid attack appear to hurt him?
Majestic Ocean
player, 77 posts
Sun 7 Feb 2021
at 18:31
  • msg #408

Umm...what INT roll?

In reply to Sharpshooter (msg # 407):

Failed.
Sharpshooter
player, 88 posts
Sun 7 Feb 2021
at 19:24
  • msg #409

Umm...what INT roll?

At a -7? No kidding.....
Flicker
player, 72 posts
Sun 7 Feb 2021
at 20:08
  • msg #410

Umm...what INT roll?

Oh. OK, from "Amok's" last post.

14:06, Today: Flicker rolled 14 (with 4 body) using 3 with the Hero (Champions) system with rolls of 5, 3, 6.  INT roll at -7 (5 or less).
Nightshade
player, 79 posts
Mon 8 Feb 2021
at 09:11
  • msg #411

Sorry but since we are in phases...

I think Photon is bluffing. Even if he did a Grab By on the hostage, there is no way he could have done that and then (even Casually) blasted anything open.

A Grab of any kind is an Attack action and after its performed it ends a character's actions for that phase/segment. The only thing that can happen after a Grab is a STR based action against the individual who has been Grabbed.

Of course this is a rules interpretation, the GM always has the last word.

On the other hand, there's little that Photon could do against a teleport Grab By.
This message was last edited by the player at 09:13, Mon 08 Feb 2021.
Majestic Ocean
player, 78 posts
Mon 8 Feb 2021
at 13:48
  • msg #412

Sorry but since we are in phases...

In reply to Nightshade (msg # 411):

There IS a Grab By Martial Maneuver....
Flicker
player, 73 posts
Mon 8 Feb 2021
at 16:45
  • msg #413

Sorry but since we are in phases...

In reply to Nightshade (msg # 411):

It's the order of the action you're questioning. Photon would have had to casually remove the door before grabbing the hostage, because even a grab by would be an attack action that ends his phase.
Sharpshooter
player, 89 posts
Mon 8 Feb 2021
at 20:29
  • msg #414

Sorry but since we are in phases...

Casual Strength takes 0 phase. But I don't think Photon was using Strength to remove the door, was he?
Quozaxx
GM, 106 posts
Tue 9 Feb 2021
at 01:00
  • msg #415

Sorry but since we are in phases...

In reply to Sharpshooter (msg # 414):

It has been a very rough 2 months.   I'm missing things.

It was supposed to be a grab by.  It was supposed to be - 3.  I thought all casual attacks were the same.
Flicker
player, 74 posts
Tue 9 Feb 2021
at 01:10
  • msg #416

Sorry but since we are in phases...

If Photon uses his casual STR to unlatch the door, then uses a grab by maneuver and shoves the door open (which could probably be done with his casual STR) as part of his movement, perhaps that would make the scene work.
Quozaxx
GM, 107 posts
Thu 11 Feb 2021
at 13:16
  • msg #417

Sorry but since we are in phases...

In reply to Flicker (msg # 416):

By the way if you did make it by 7, I would have pointed out something awesome. &#128521;
Flicker
player, 76 posts
Sat 13 Feb 2021
at 19:21
  • msg #418

Hey, as long as I look good

Flicker probably missed with his multiple blows, and even if he did hit Amok will probably take nothing for damage. I just wanted to work in a multiple move by, because he's sort of a speedster and should be doing things like that.
Nightshade
player, 81 posts
Sun 14 Feb 2021
at 12:07
  • msg #419

Hey, as long as I look good

Yeah, I think Photon has had way too much from Sharpshooter. Ouch!
Charge
player, 90 posts
Sun 14 Feb 2021
at 22:26
  • msg #420

Hey, as long as I look good

Sorry I been busy the last few days. I posted my phase 10 which may not of did much. lol
Majestic Ocean
player, 80 posts
Mon 15 Feb 2021
at 13:55
  • msg #421

Hey, as long as I look good

In reply to Charge (msg # 420):

M.O. aborted her 12 to catch the kid, if you are going to take Amok out, do it now.  I don't have a free phase for damage control...
Nightshade
player, 82 posts
Mon 15 Feb 2021
at 22:58
  • msg #422

Coordinated Attack

Given how tough and crazy Amok is maybe the heroes should coordinate their attacks on Phase 12.
Quozaxx
GM, 110 posts
Tue 16 Feb 2021
at 22:23
  • msg #423

Coordinated Attack

In reply to Nightshade (msg # 422):

Working together.   What a great idea.   Why didn't I say that 100 times?
Majestic Ocean
player, 81 posts
Tue 16 Feb 2021
at 22:34
  • msg #424

Coordinated Attack

In reply to Quozaxx (msg # 423):

Hey now, I keep aborting phases to reduce casualties!
Sharpshooter
player, 92 posts
Tue 16 Feb 2021
at 23:24
  • msg #425

Coordinated Attack

In reply to Quozaxx (msg # 423):

Gee, what a novel concept.....
Maybe because we had two threats? Now, only Amok is on the table.
Nightshade
player, 83 posts
Wed 17 Feb 2021
at 01:37
  • msg #426

Coordinated Efforts

I'd like to point out that Tarina has been trying to get together with the others in a meeting away from the media for a while now but every time one thing stops, something else starts.
Quozaxx
GM, 111 posts
Wed 17 Feb 2021
at 15:41
  • msg #427

Coordinated Efforts

In reply to Nightshade (msg # 426):

True.  Remember talking is a free action.
Redacted
player, 108 posts
Fri 19 Feb 2021
at 19:17
  • msg #428

Coordinated Efforts

In reply to Quozaxx (msg # 427):

More of a highly distracted thing than anything else right now. Been doing interview after interview last little bit. Trying to get a job up and running.
Majestic Ocean
player, 82 posts
Fri 19 Feb 2021
at 20:27
  • msg #429

Coordinated Efforts

In reply to Quozaxx (msg # 427):

Remember, I can't go on 12, I'm JUST fast enough to run interference on his throws by aborting...
Quozaxx
GM, 113 posts
Sat 20 Feb 2021
at 23:10
  • msg #430

Coordinated Efforts

In reply to Majestic Ocean (msg # 429):

I was more talking to Redacted and Charge.

Since Redacted has real life issues,  I may wait until Monday to post.
Quozaxx
GM, 114 posts
Tue 23 Feb 2021
at 16:53
  • msg #431

Coordinated Efforts

In reply to Quozaxx (msg # 430):

I don't blame Redacted,  but worried about Charge.  Sigh.
Quozaxx
GM, 116 posts
Wed 24 Feb 2021
at 12:46
  • msg #432

Coordinated Efforts

In reply to Quozaxx (msg # 431):

I have 2 games on this site, but the other game doesn't have a clear goal.  So asking them to join this game.
Quozaxx
GM, 118 posts
Wed 24 Feb 2021
at 13:38
  • msg #433

Coordinated Efforts

In reply to Quozaxx (msg # 432):

Crud.  Just spent a half hour typing a news flash and lost it.  Argh!  Frustrating!
Quozaxx
GM, 119 posts
Wed 24 Feb 2021
at 13:59
  • msg #434

Coordinated Efforts

In reply to Quozaxx (msg # 433):

Comments on the new news flash
Sharpshooter
player, 95 posts
Wed 24 Feb 2021
at 15:23
  • msg #435

Re: Coordinated Efforts

Quozaxx:
In reply to Quozaxx (msg # 431):

I have 2 games on this site, but the other game doesn't have a clear goal.  So asking them to join this game.

Could you handle me playing 2 characters?
Quozaxx
GM, 120 posts
Wed 24 Feb 2021
at 17:01
  • msg #436

Re: Coordinated Efforts

In reply to Sharpshooter (msg # 435):

I'll talk to you in the PM
Flicker
player, 79 posts
Wed 24 Feb 2021
at 18:12
  • msg #437

Re: Coordinated Efforts

Would you be rolling all the characters into one group or creating multiple groups?
Quozaxx
GM, 121 posts
Wed 24 Feb 2021
at 18:20
  • msg #438

Re: Coordinated Efforts

In reply to Flicker (msg # 437):

In reply to Flicker (msg # 437):

I'm probably going to make it one area.  I already have 2 groups.   I also may put them on the other side of the city.  Haven't decided yet.  With the occasional cross reference.
Quozaxx
GM, 122 posts
Wed 24 Feb 2021
at 19:03
  • msg #439

Re: Coordinated Efforts

In reply to Quozaxx (msg # 438):

I've changed my mind.
Nightshade
player, 86 posts
Fri 26 Feb 2021
at 21:49
  • msg #440

Re: Coordinated Efforts

Unless the GM decides otherwise, I will post the opening for the meeting on Monday. Have a nice and relaxed weekend. :)
Sharpshooter
player, 97 posts
Sat 27 Feb 2021
at 02:24
  • msg #441

Re: Coordinated Efforts

Kinda hard for Kid Supervillain to stop in front of Sharpshooter when SS already left before the speedster entered the scene.
Quozaxx
GM, 123 posts
Sat 27 Feb 2021
at 17:08
  • msg #442

Re: Coordinated Efforts

In reply to Sharpshooter (msg # 441):

Sharpshooter,  I didn't even realize that.  He raced around to find you.
This message was last edited by the GM at 17:20, Sat 27 Feb 2021.
Quozaxx
GM, 124 posts
Sat 27 Feb 2021
at 17:09
  • msg #443

Re: Coordinated Efforts

In reply to Quozaxx (msg # 442):

3 xp for the last story arc!
Nightshade
player, 87 posts
Sun 28 Feb 2021
at 00:44
  • msg #444

We got XP!

In reply to Quozaxx (msg # 443):

Thanks for the Xp!
Quozaxx
GM, 125 posts
Sun 28 Feb 2021
at 16:10
  • msg #445

We got XP!

In reply to Nightshade (msg # 444):

Where is Sharpshooter headed right now?
Sharpshooter
player, 98 posts
Sun 28 Feb 2021
at 19:08
  • msg #446

We got XP!

Headed for the meeting. Something about the lady intrigues him. Does the speedster try to find him to deliver his 'challenge'? If so, he'd only be laughed at. It's like an eight-year-old challenging a gunslinger. "Come back when you're older, kid"
Reflex
NPC, 3 posts
Mon 1 Mar 2021
at 14:17
  • msg #447

We got XP!

In reply to Sharpshooter (msg # 446):

He's freaking fast, so yeah.  Unfortunately,  he raced on before catching Sharpshooter's comment.
Nightshade
player, 88 posts
Tue 2 Mar 2021
at 02:37
  • msg #448

Delayed Posting

My apologies to one and all there was an emergency that took all of my attention today, so I wasn't able to post.

I will start the meeting post tomorrow for sure. Thank you for your patience!
Quozaxx
GM, 126 posts
Tue 2 Mar 2021
at 20:02
  • msg #449

Delayed Posting

In reply to Nightshade (msg # 448):

Real life comes first.   So, who’s going to the meeting?
Flicker
player, 82 posts
Tue 2 Mar 2021
at 22:58
  • msg #450

Delayed Posting

Flicker plans to be there.
Majestic Ocean
player, 86 posts
Wed 3 Mar 2021
at 00:08
  • msg #451

Delayed Posting

In reply to Flicker (msg # 450):

Plan to be there, but her timeliness depends on the other thread's outcome.
Redacted
player, 110 posts
Wed 3 Mar 2021
at 04:54
  • msg #452

Delayed Posting

In reply to Majestic Ocean (msg # 451):

I think most of us plan on being at the meet up.
Quozaxx
GM, 127 posts
Wed 3 Mar 2021
at 19:24
  • msg #453

Delayed Posting

In reply to Redacted (msg # 452):

@Ocean.   Going to do meeting first.   You'll see.
Nightshade
player, 90 posts
Thu 4 Mar 2021
at 22:31
  • msg #454

The Meeting II

First meeting post is up. As soon as a majority of the PCs post their arrival at the meeting, I will post Tarina's replies.
This message had punctuation tweaked by the player at 22:31, Thu 04 Mar 2021.
Sharpshooter
player, 100 posts
Sat 6 Mar 2021
at 22:53
  • msg #455

The Meeting II

Flicker. Pretty sure it's been established that I left before Kid Villain arrived.
Flicker
player, 84 posts
Sat 6 Mar 2021
at 23:52
  • msg #456

The Meeting II

Yep. Flicker wasn't paying much attention to you at the time the kid arrived. He's just being polite, like people used to do.
Quozaxx
GM, 129 posts
Mon 8 Mar 2021
at 23:34
  • msg #457

The Meeting II

In reply to Flicker (msg # 456):

I'll be busy the next 2 days,  so please be patient.
Nightshade
player, 92 posts
Tue 9 Mar 2021
at 05:31
  • msg #458

The Meeting II

Alternate title: Waiting on Gorda

Oh come on, Ava has plenty of time to get there for the meeting. After all it's not like the meeting is happening in Segments or Phases. Right?

A gentle reminder, Majestic is one of the last people that Nightshade is waiting for. (This of course presumes that Charge is lost and gone forever...)

*Note that the alternate title joke would never be made by Tarina in or out of Ava's company. Nor is it intended to offend anyone who might otherwise care.*
Nightshade
player, 95 posts
Thu 11 Mar 2021
at 05:18
  • msg #459

Re: Monikers and Identity

Just to make things clear, Nightshade/Tarina is an anthropomorphic bat.

She has light tan fur covering all of her skin except for her hair which is chestnut brown and shoulder-length.

And she did say to call her Tarina when she's wearing her riding suit and helmet, and Nightshade when she goes "naked" in her conventional clothing. :)
Redacted
player, 116 posts
Thu 11 Mar 2021
at 06:56
  • msg #460

Re: Monikers and Identity

In reply to Nightshade (msg # 459):

Yeah I caught that.
Quozaxx
GM, 134 posts
Sat 13 Mar 2021
at 12:09
  • msg #461

Re: Monikers and Identity

In reply to Nightshade (msg # 459):

I have officially removed Charge from the game.
Redacted
player, 123 posts
Sun 21 Mar 2021
at 03:10
  • msg #462

Re: Monikers and Identity

 Sorry if Redacted is coming off as a jackass, but like the first week on the job after two years of torture you would be too. And that is where the main of his more combat powers kicked in 6 months ago.
Sharpshooter
player, 110 posts
Mon 22 Mar 2021
at 18:40
  • msg #463

Re: Monikers and Identity

If McGavin admitted publicly that Fire and Ice has an Arsonist background, is it likely that the police already have his original Identity known from their Official Inquiry into the matter?
Quozaxx
GM, 138 posts
Wed 24 Mar 2021
at 19:48
  • msg #464

Re: Monikers and Identity

Sharpshooter:
If McGavin admitted publicly that Fire and Ice has an Arsonist background, is it likely that the police already have his original Identity known from their Official Inquiry into the matter?


Fire and Ice real name is James Nasmith.  If anyone actually asks in character,  otherwise,  you don’t know
Quozaxx
GM, 141 posts
Sun 28 Mar 2021
at 17:11
  • msg #465

Re: Monikers and Identity

In reply to Quozaxx (msg # 464):

As you probably noticed the thread is called Divide and conquer.

So where. Officially is your character going?
Quozaxx
GM, 143 posts
Mon 5 Apr 2021
at 14:23
  • msg #466

Re: Monikers and Identity


Update;
I had all my info in a Gmail.   I somehow broke the Terms of Service.   So, I can't access the books I had on there.

No access to the materials I need.  So not sure what to do next.
Redacted
player, 127 posts
Mon 5 Apr 2021
at 16:27
  • msg #467

Re: Monikers and Identity

In reply to Quozaxx (msg # 466):

Weird. I mean I can help replace books sure, but campaign notes are a little harder. I have links for a few metric tons of those, books not notes. Notes would be a solid mass planet the size of Jupiter so good luck with that part of finding useful in it. Besides the point though. If you need books I can get those pretty easy for you.
Nightshade
player, 109 posts
Mon 5 Apr 2021
at 18:38
  • msg #468

Re: What do I do?

Quozaxx:
Update;
I had all my info in a Gmail.   I somehow broke the Terms of Service.   So, I can't access the books I had on there.

No access to the materials I need.  So not sure what to do next.


Maybe try asking Google to release all of your data/information while they are explaining how you broke the Terms of Service.

Customer service is your friend.
This message was last edited by the player at 00:51, Tue 06 Apr 2021.
Redacted
player, 128 posts
Mon 5 Apr 2021
at 20:25
  • msg #469

Re: What do I do?

In reply to Nightshade (msg # 468):

Sorry but that's funny. Never seen that myself. I'm glad someone has, but I haven't.
Quozaxx
GM, 144 posts
Tue 6 Apr 2021
at 15:42
  • msg #470

Re: What do I do?

In reply to Redacted (msg # 469):

An awesome friend helped me.  Also new books.  So please be patient as I get back in gear.
Nightshade
player, 110 posts
Tue 6 Apr 2021
at 19:01
  • msg #471

Re: What do I do?

In reply to Quozaxx (msg # 470):

I am very glad that you got the help you needed. Sorry that I couldn't have been more help myself.
Quozaxx
GM, 145 posts
Tue 6 Apr 2021
at 20:23
  • msg #472

Re: What do I do?

Quozaxx
GM, 146 posts
Tue 6 Apr 2021
at 20:25
  • msg #473

Re: What do I do?

In reply to Quozaxx (msg # 472):

This new site for links is awesome.
Maybe I can do maps now. :D
Quozaxx
GM, 147 posts
Tue 6 Apr 2021
at 20:27
  • msg #474

Re: What do I do?

In reply to Quozaxx (msg # 473):

Whoops deleted it.
Sorry
Sharpshooter
player, 115 posts
Wed 7 Apr 2021
at 03:11
  • msg #475

Re: What do I do?

In reply to Quozaxx (msg # 472):

All I see is 'something is missing'.
Quozaxx
GM, 150 posts
Wed 7 Apr 2021
at 21:19
  • msg #476

Re: What do I do?

In reply to Sharpshooter (msg # 475):

It was just pics of Amok and Photon.
Accidentally deleted it before it could be viewed.
Sharpshooter
player, 120 posts
Fri 9 Apr 2021
at 21:41
  • msg #477

Re: What do I do?

Attacking while blinded puts you at 0 OCV for Ranged attacks, right? Can PSLs partially negate those minuses? Levels can still be applied to OCV, correct?
Quozaxx
GM, 152 posts
Sat 10 Apr 2021
at 16:05
  • msg #478

Re: What do I do?

In reply to Sharpshooter (msg # 477):

Ranged attacks are 0 OCV and 1/2 DCV
With hearing per, ranged is 1/2 OCV and full DCV but takes a half phase
PSL does not affect OCV
This message was last edited by the GM at 16:12, Sat 10 Apr 2021.
Sharpshooter
player, 122 posts
Sat 10 Apr 2021
at 17:00
  • msg #479

Re: What do I do?

And melee vs Reflex? What minuses to just slugging him?
Quozaxx
GM, 153 posts
Sun 11 Apr 2021
at 16:18
  • msg #480

Re: What do I do?

In reply to Sharpshooter (msg # 479):

HTH combat 1/2 OCV and 1/2 DCV (but so is Reflex)
If per roll made
-1 DCV 1/2 OCV
Nightshade
player, 116 posts
Sat 24 Apr 2021
at 05:41
  • msg #481

Confirming A Policeman's badge

Just checking something before we continue posting. Was Tarina able to get verification of the identity of the police officer in the butcher shop?

She did call into the local precinct to confirm the name, badge number, and patrol of the officer inside the butcher store before she went in. :)
Sharpshooter
player, 131 posts
Sat 24 Apr 2021
at 07:34
  • msg #482

Confirming A Policeman's badge

If I remember right, Sharpshooter's block successfully blocks vs OCV 12. Raccoon managed an 11, and Panda a 9. So both attacks blocked.
Quozaxx
GM, 157 posts
Sat 24 Apr 2021
at 20:56
  • msg #483

Confirming A Policeman's badge

In reply to Sharpshooter (msg # 482):

The officer is a real officer.

And I'm begging to think Sharp is going to win 3 against. 1
Sharpshooter
player, 132 posts
Sat 24 Apr 2021
at 21:43
  • msg #484

Confirming A Policeman's badge

Only if I can manage to get range on these guys. Or shoot Panda. If she's injured, Raccoon would certainly break off to get her medical attention.

Just goes to show....Sharpshooter ain't a one-trick pony.
This message was last edited by the player at 21:45, Sat 24 Apr 2021.
Redacted
player, 133 posts
Sun 25 Apr 2021
at 21:38
  • msg #485

Confirming A Policeman's badge

In reply to Sharpshooter (msg # 484):

I just haven't had time to crack the books to find the info I need for my combat sequence. Everytime I updated the sheet it went and disappeared on me. Super frustrating.
Quozaxx
GM, 158 posts
Mon 26 Apr 2021
at 21:36
  • msg #486

Confirming A Policeman's badge

In reply to Redacted (msg # 485):

@Red.  I figured you were dealing with real life stuff.  So, take your time.
Redacted
player, 134 posts
Mon 26 Apr 2021
at 21:44
  • msg #487

Confirming A Policeman's badge

In reply to Quozaxx (msg # 486):

Little bit of both. RL is getting in the way of checking books.
Quozaxx
GM, 159 posts
Mon 26 Apr 2021
at 21:51
  • msg #488

Confirming A Policeman's badge

In reply to Redacted (msg # 487):

You have a lot of information on the shared stairs page.
Quozaxx
GM, 163 posts
Thu 6 May 2021
at 22:44
  • msg #489

Confirming A Policeman's badge

In reply to Quozaxx (msg # 488):

I have been involved in something that has taken a huge chunk of my time.

So let me know if you want to continue.   If you do, it may only be once a week.

If I don't hear from you I. A week, I'm assuming the answer is no
Sharpshooter
player, 136 posts
Thu 6 May 2021
at 22:55
  • msg #490

Confirming A Policeman's badge

Absolutely, yes. Continue.
Flicker
player, 110 posts
Thu 6 May 2021
at 23:33
  • msg #491

Confirming A Policeman's badge

I vote to continue.
Majestic Ocean
player, 115 posts
Fri 7 May 2021
at 06:18
  • msg #492

Confirming A Policeman's badge

In reply to Flicker (msg # 491):

Sure.

Though what I would suggest, as your PBP games tend to die after the inadvertently slow, is move to discord or some other VTT with a dice roller and schedule an actual online in person session once a week.
This message was last edited by the player at 06:35, Fri 07 May 2021.
Nightshade
player, 122 posts
Fri 7 May 2021
at 07:42
  • msg #493

Confirming A Policeman's badge

I vote to continue.

And the move to a online virtual table-top isn't a bad idea. I'd support that as well.
This message was last edited by the player at 06:58, Mon 10 May 2021.
Quozaxx
GM, 164 posts
Mon 10 May 2021
at 15:41
  • msg #494

Confirming A Policeman's badge

In reply to Nightshade (msg # 493):

I will assume Redacted does not want to continue.
He may fade into the background

Thanks for being patient.
Flicker
player, 111 posts
Mon 10 May 2021
at 17:20
  • msg #495

Building a Tracking Device

Flicker has the "inventor" skill, and I've been toying with writing up a way to "high speed assemble" devices with powers. I'm not seeing a way to incorporate it into his build without extreme cost in character points.
I welcome ideas and options.
Sharpshooter
player, 138 posts
Mon 10 May 2021
at 17:46
  • msg #496

Building a Tracking Device

Cumulative Transform?
Quozaxx
GM, 166 posts
Fri 14 May 2021
at 18:37
  • msg #497

Building a Tracking Device

In reply to Sharpshooter (msg # 496):

First buy inventor.  3 points
Then buy +5 with inventor only to combat time delay. (-1/2) Which I'm not sure the cost without looking it up
Redacted
player, 135 posts
Fri 14 May 2021
at 18:48
  • msg #498

Confirming A Policeman's badge

In reply to Quozaxx (msg # 494):

It's more i don't have the time to look up rules every so often right now. And the rules I need are mostly combat based. Been sick for a bit so that adds to it.
Quozaxx
GM, 168 posts
Fri 14 May 2021
at 18:50
  • msg #499

Confirming A Policeman's badge

In reply to Redacted (msg # 498):

We only play about once a week now.  But if you need to step back let me know
Redacted
player, 136 posts
Fri 14 May 2021
at 18:56
  • msg #500

Confirming A Policeman's badge

In reply to Quozaxx (msg # 499):

I might be able to make that work. Stress the might. This sickness has me sleeping large periods of time. It's not covid thank God with as compromised my immune system is would probably kill me. Yay for secondary life changing issues. Sorry its been a battle the last year or so. Life changing battle.
Quozaxx
GM, 169 posts
Sun 16 May 2021
at 21:25
  • msg #501

Confirming A Policeman's badge

In reply to Redacted (msg # 500):

Why not take a break from us.  You are in limbo anyway
Redacted
player, 137 posts
Thu 20 May 2021
at 06:17
  • msg #502

Confirming A Policeman's badge

  I sat down and bookmarked a couple thing I thought I needed and some I might need. Still fighting a brick on a highway last I knew. Gaming tales the stress away, but a short break for the next little bit might be best.
Quozaxx
GM, 170 posts
Sat 22 May 2021
at 14:08
  • msg #503

Confirming A Policeman's badge

In reply to Redacted (msg # 502):

Just let me know when you will return.  We can say the fight took longer then you expected
Flicker
player, 113 posts
Sun 8 Aug 2021
at 21:29
  • [deleted]
  • msg #504

Confirming A Policeman's badge

This message was deleted by the player at 02:34, Mon 09 Aug 2021.
Sharpshooter
player, 147 posts
Wed 1 Sep 2021
at 17:17
  • msg #505

Confirming A Policeman's badge

Bomb? No one said anything about a bomb!
Majestic Ocean
player, 131 posts
Thu 2 Sep 2021
at 00:26
  • msg #506

Confirming A Policeman's badge

In reply to Sharpshooter (msg # 505):

No she didn't, what an amazing coincidence!  Now Primus can confiscate the bus for a thorough inspection looking for a bomb with time to find evidence of them making superhumans among the homeless.  Is that a stroke of luck or what?!
Nightshade
player, 136 posts
Sun 5 Sep 2021
at 00:30
  • msg #507

Background on Phobia?

Is there anything known either publically, in the Superhuman community, or from Ava about Phobia? Their powers? MO? Etc.?
Majestic Ocean
player, 134 posts
Sun 5 Sep 2021
at 12:15
  • msg #508

Background on Phobia?

In reply to Nightshade (msg # 507):

Ava, or rather Ava from this dimension, was her tormentor in junior high, having nicknamed her 'A Male Warthog'.  She told her stepfather, who laughed and agreed.  Her confidence shattered, she ran away and lived from homeless shelter to homeless shelter.

Powers include Mental Illusion based on Fear, teleportation with extra weight vs others, usable at range...
Nightshade
player, 138 posts
Sun 5 Sep 2021
at 20:26
  • msg #509

Re: Background on Phobia?

Majestic Ocean:
In reply to Nightshade (msg # 507):

Ava, or rather Ava from this dimension, was her tormentor in junior high, having nicknamed her 'A Male Warthog'.  She told her stepfather, who laughed and agreed.  Her confidence shattered, she ran away and lived from homeless shelter to homeless shelter.

Powers include Mental Illusion based on Fear, teleportation with extra weight vs others, usable at range...


Thanks! She sounds like a wonderful person...Not!
Sharpshooter
player, 148 posts
Sun 5 Sep 2021
at 22:01
  • msg #510

Re: Background on Phobia?

Emily?
Or Ava?
Quozaxx
GM, 182 posts
Mon 6 Sep 2021
at 14:41
  • msg #511

Re: Background on Phobia?

In reply to Sharpshooter (msg # 510):

The powers are new... Again.
Sharpshooter
player, 151 posts
Sun 12 Sep 2021
at 01:59
  • msg #512

Re: Background on Phobia?

Re:

Phase 12.  Note your Dad please

Huh???????

By rumbling used ground, did you mean rumbling UNDER ground?


Does Sharpshooter's Absolute Range Sense tell him how far away the muffled sound is?
This message was last edited by the player at 02:04, Sun 12 Sept 2021.
Flicker
player, 126 posts
Sun 12 Sep 2021
at 02:58
  • msg #513

Re: Background on Phobia?

I read it as a post from a phone and substituted Dex and under sub-consciously.
Nightshade
player, 143 posts
Wed 15 Sep 2021
at 08:03
  • msg #514

Re: Background on Phobia?

I guess Tarina/Nightshade is not getting an answer from the girl/Bonnie?
Quozaxx
GM, 184 posts
Wed 15 Sep 2021
at 17:50
  • msg #515

Re: Background on Phobia?

In reply to Nightshade (msg # 514):

Dex not dad, stupid autocorrect

under ground, yes,  24m (12") away

the girl did not respond.  yet.  im slow this week
This message was last edited by the GM at 17:52, Wed 15 Sept 2021.
Majestic Ocean
player, 139 posts
Thu 16 Sep 2021
at 12:44
  • msg #516

Confusion

In reply to Quozaxx (msg # 515):

Ok, I'm confused.  So Phobia left and April is free.  So basically I found her, or are we abandoning the subplot because Redacted is gone?
Quozaxx
GM, 185 posts
Thu 16 Sep 2021
at 20:16
  • msg #517

Confusion

In reply to Majestic Ocean (msg # 516):

Phobia didn't have a base, so she took April to the only place she knew.  Then when primus arrived, she got scared and left her

Photon is still hunting the heroes, that's where Anky is from.  he heard the ultimatum.  It may be possible that this is where the meta new guys were from.  What other subplot am i missing?

Side note.  I have tried to GM on roll20, but I'm no good at GMing "live" games.
Quozaxx
GM, 186 posts
Sun 19 Sep 2021
at 19:34
  • msg #518

Confusion

In reply to Quozaxx (msg # 517):

majestic?  flicker?  what do you do?
Flicker
player, 129 posts
Sun 19 Sep 2021
at 20:47
  • msg #519

Confusion

Sorry, thought I had done my phase 12 action. Using the SPD Suppression is the only thing he could do in this instance.
Majestic Ocean
player, 140 posts
Sun 19 Sep 2021
at 21:24
  • msg #520

Confusion

In reply to Quozaxx (msg # 518):

Ava is actually skipping her 12, considering once April is free it takes time to get her and Ava's chair to someplace safe...
Sharpshooter
player, 154 posts
Sun 19 Sep 2021
at 21:43
  • msg #521

Confusion

In reply to Flicker (msg # 519):

Does that suppression affect us all, or is it selective?
Flicker
player, 130 posts
Sun 19 Sep 2021
at 21:47
  • msg #522

Confusion

Everyone within 8" of Flicker (except Flicker).
Quozaxx
GM, 187 posts
Tue 21 Sep 2021
at 21:12
  • msg #523

Confusion

In reply to Flicker (msg # 522):

Anky and Amarillo are right next to each other, so it is very possible Flicker effected everyone outside the buildings (I'm bot sure if it would effect those inside)
Quozaxx
GM, 188 posts
Tue 21 Sep 2021
at 21:25
  • msg #524

Confusion

In reply to Quozaxx (msg # 523):

Yesterday was my birthday.  Everyone gets 1 XP
Quozaxx
GM, 191 posts
Tue 21 Sep 2021
at 21:45
  • msg #525

Confusion

In reply to Quozaxx (msg # 524):

Why can't I post maps.  Ugh.
Flicker
player, 131 posts
Tue 21 Sep 2021
at 23:39
  • msg #526

Re: Confusion

Quozaxx:
In reply to Quozaxx (msg # 523):

Yesterday was my birthday.  Everyone gets 1 XP


Seriously? Mine was the day before yesterday.

Your code for the map has an extra bit on the end.
Instead of <Img src="https://www.mediafire.com/view/1uv9b4bcyiq88g3/e000e160d2189c43e07e7beafe555858.jpg/file">

it needs to be <Img src="https://www.mediafire.com/view/1uv9b4bcyiq88g3/e000e160d2189c43e07e7beafe555858.jpg">
This message was last edited by the player at 23:42, Tue 21 Sept 2021.
Quozaxx
GM, 192 posts
Wed 22 Sep 2021
at 14:32
  • msg #527

Re: Confusion

In reply to Flicker (msg # 526):

still a tiny square...
Nightshade
player, 147 posts
Thu 23 Sep 2021
at 18:58
  • msg #528

Re: Confusion

Quozaxx:
In reply to Quozaxx (msg # 523):
Yesterday was my birthday.  Everyone gets 1 XP


Belated Happy Birthday!!!!



In relation to my current post with Nightshade attempting a Presence attack against Mcgavin. First, should I ever bother having her try a PRE attack? Second, I could apply what modifiers to her base dice should apply or did you want to do that yourself. Third or could Mcgavin simply spill the beans in an attempt to avoid becoming a blood donor.
This message was last edited by the player at 19:00, Thu 23 Sept 2021.
Quozaxx
GM, 193 posts
Sat 25 Sep 2021
at 17:56
  • msg #529

Re: Confusion

In reply to Nightshade (msg # 528):

McGavin is confident, over bearing, and knows if you attack him, he will have you arrested.  There was hidden cameras in the shelter.  Even without video evidence, he wants physical evidence.  He has been pushing you over and over again.  He's trying to get you to be careless.    You have a -2 on perception rolls now.  Hard to think straight.  So hungry.

Plus, he has a secret that only a very few people know.

  It is becoming obvious that he's trying to get you to threaten him.  Perhaps attack him.  A Presence attack would work on any of his followers, but probably not him. Just imagine him asking Sharpshooter to arrest you for attacking him.
Sharpshooter
player, 158 posts
Wed 29 Sep 2021
at 06:52
  • msg #530

Re: Confusion

Perhaps Flicker did not notice, but Sharpshooter already deflected Armadillo's blast (Missile Deflection vs all @ range)
Flicker
player, 134 posts
Wed 29 Sep 2021
at 08:24
  • msg #531

Re: Confusion

Flicker was too busy watching to see whether the bad guys would jump at him or shoot him, he had planned on dodging, so he dodged.
Quozaxx
GM, 194 posts
Wed 29 Sep 2021
at 19:29
  • msg #532

Re: Confusion

In reply to Flicker (msg # 531):

i figured Flicker was dodging, but I didn't know SS could defect for someone else.
Sharpshooter
player, 159 posts
Wed 29 Sep 2021
at 19:31
  • msg #533

Re: Confusion

Missile Deflection at Range allows you to pick off any missile directed in your vicinity, at least according to Steven Long.
Quozaxx
GM, 195 posts
Wed 29 Sep 2021
at 21:38
  • msg #534

Re: Confusion

In reply to Sharpshooter (msg # 533):

ok
Sharpshooter
player, 161 posts
Sat 2 Oct 2021
at 17:02
  • msg #535

Re: Confusion

Where are we on the map? Any hard cover nearby?
Quozaxx
GM, 196 posts
Mon 4 Oct 2021
at 20:33
  • msg #536

Re: Confusion

In reply to Sharpshooter (msg # 535):

The homeless people are hiding in the homeless shelter.  This is the run down part of the city.  Allies, cheap apartments, corner stores, dumpsters, not a lot of tall buildings, boarded up businesses. Etc
Sharpshooter
player, 162 posts
Mon 4 Oct 2021
at 21:58
  • msg #537

Re: Confusion

Doesn't need to be tall. Just something solid with a little height. Sharp is a ranged specialist.
Nightshade
player, 152 posts
Tue 5 Oct 2021
at 17:41
  • msg #538

Yeah, teamwork.

MO thanks for supporting Tarina's combat idea even if she didn't quite properly share it with anyone. I promise, she will remember what teamwork and communication are sometime soon.
Quozaxx
GM, 197 posts
Tue 5 Oct 2021
at 21:15
  • msg #539

Yeah, teamwork.

In reply to Nightshade (msg # 538):

There are abandoned (at first glace) apartments.  You can go to an upper floor windowsill

Ill try to post tomorrow.
Majestic Ocean
player, 143 posts
Wed 6 Oct 2021
at 00:58
  • msg #540

Yeah, teamwork.

In reply to Nightshade (msg # 538):

I figure since the Haymaker takes extra time, M.O. would have seen it...
Nightshade
player, 156 posts
Fri 22 Oct 2021
at 20:35
  • msg #541

Did I read that right?

quote:
I've had a long day.  I think I've earned a rest.  I will have to check with my parole officer.  Good day all.  I hope you find your friend Miss Milosovitch


Did McGavin say that he had a parole officer, or was that Black Diamond?
This message was last edited by the player at 18:41, Sat 23 Oct 2021.
Quozaxx
GM, 206 posts
Sat 23 Oct 2021
at 18:58
  • msg #542

Did I read that right?

In reply to Nightshade (msg # 541):

McGavin pled guilty and had to run the blood mobile.  So he has to check in with him.


Btw Black Diamond also has a parole officer but it was McGavin who said it.
Quozaxx
GM, 208 posts
Sat 30 Oct 2021
at 15:07
  • msg #543

Did I read that right?

In reply to Quozaxx (msg # 542):

3 xp for that last story arc
Nightshade
player, 160 posts
Tue 2 Nov 2021
at 07:24
  • msg #544

Re: Did I read that right?

Quozaxx:
In reply to Quozaxx (msg # 542):

3 xp for that last story arc


Woo Hoo! EPs!
Nightshade
player, 162 posts
Thu 11 Nov 2021
at 06:43
  • msg #545

Post Change

Even with the GM giving Nightshade a ghost of a chance to try to talk to Reflex, she was just not fast enough. So, I changed my last post to reflect that reality. Please feel free to review the updated post and reply appropriately.

At this point, Nightshade is visibly exasperated and looking for answers.

BTW, that was not a complaint about the game or anything like that. It's an explanation of where her head is at the moment.
This message was last edited by the player at 19:29, Sun 14 Nov 2021.
Quozaxx
GM, 209 posts
Sat 13 Nov 2021
at 20:28
  • msg #546

Post Change

In reply to Nightshade (msg # 545):

Ok
Majestic Ocean
player, 153 posts
Sun 28 Nov 2021
at 18:14
  • msg #547

Samples / Residue

In reply to Quozaxx (msg # 546):

Did we ever find residue/serum on the bloodmobile?

Kinda determines where Ava goes...
Quozaxx
GM, 211 posts
Wed 1 Dec 2021
at 23:50
  • msg #548

Re: Samples / Residue

Majestic Ocean:
In reply to Quozaxx (msg # 546):

Did we ever find residue/serum on the bloodmobile?

Kinda determines where Ava goes...


Nope
Majestic Ocean
player, 154 posts
Thu 2 Dec 2021
at 00:32
  • msg #549

Re: Samples / Residue

In reply to Quozaxx (msg # 548):

Ok, was checking the medical waste disposal as well as the equipment itself, etc...
Quozaxx
GM, 212 posts
Fri 3 Dec 2021
at 22:29
  • msg #550

Re: Samples / Residue

In reply to Quozaxx (msg # 548):

Update.   My father-in-law is in the hospital and after he gets out will be living with us.

So right now I need to step back and process that.  So no more game until after the new year.

Sorry
Nightshade
player, 169 posts
Wed 8 Dec 2021
at 08:03
  • msg #551

Happy Holidays!

In reply to Quozaxx (msg # 550):

Thanks for letting us know, and I hope that you and your family have a merry happy Xmas and New Year! :)
Nightshade
player, 174 posts
Fri 24 Dec 2021
at 20:26
  • msg #552

Happy Holidays!

MERRY CHRISTMAS TO ALL!!!

Quozaxx
GM, 213 posts
Mon 27 Dec 2021
at 13:28
  • msg #553

Happy Holidays!

In reply to Nightshade (msg # 552):

Daddy in law went into Vfib and his defibrillator shocked him back into rhythm. If he wouldn't have had that he would have died. Waiting on the report from the pacemaker people to see what they will do. He freaked out yelling for air
Quozaxx
GM, 214 posts
Sun 2 Jan 2022
at 21:31
  • msg #554

Happy Holidays!

In reply to Quozaxx (msg # 553):

We may have a new player joining us.  My father-in-law is hanging in there but still not great.  But hopefully I can get back on track.

So who is still here and hasn't given up on me?
Nightshade
player, 176 posts
Sun 2 Jan 2022
at 22:47
  • msg #555

Happy Holidays!

In reply to Quozaxx (msg # 554):

*Waves hands* Still here *waves hands*
Sharpshooter
player, 176 posts
Sun 2 Jan 2022
at 22:53
  • msg #556

Happy Holidays!

In reply to Quozaxx (msg # 554):

Still here, hoss!
Flicker
player, 149 posts
Sun 2 Jan 2022
at 23:10
  • msg #557

Happy Holidays!

I'm still around.
Majestic Ocean
player, 155 posts
Mon 3 Jan 2022
at 18:47
  • msg #558

Happy Holidays!

In reply to Quozaxx (msg # 554):

Still here.
Quozaxx
GM, 215 posts
Mon 3 Jan 2022
at 20:17
  • msg #559

Happy Holidays!

In reply to Majestic Ocean (msg # 558):

I'm going to help the new player with his character first
Quozaxx
GM, 216 posts
Fri 7 Jan 2022
at 00:24
  • msg #560

Happy Holidays!

In reply to Quozaxx (msg # 559):

My father-in-law just passed away.
Nightshade
player, 177 posts
Sat 8 Jan 2022
at 08:10
  • msg #561

Happy Holidays!

In reply to Quozaxx (msg # 560):

I'm sorry to hear this about your father-in-law. My condolences to you and your family.
Lightning man
player, 1 post
Wed 2 Feb 2022
at 20:52
  • msg #562

Happy Holidays!

In reply to Quozaxx (msg # 560):

Im so sorry
Nightshade
player, 189 posts
Thu 10 Feb 2022
at 05:17
  • msg #563

911 text

BTW, both of the 911 texts to Flicker and Sharpshooter are from an app that also includes the location and name of the sender (Nightshade) pinpointed on Google Maps.
Nightshade
player, 192 posts
Tue 15 Feb 2022
at 11:40
  • msg #564

911 text

In reply to Nightshade (msg # 563):

I have updated all of my posts.
Quozaxx
GM, 220 posts
Wed 16 Feb 2022
at 20:08
  • msg #565

911 text

In reply to Nightshade (msg # 564):

I was hoping for that new player to work, but alas posted they wanted go play and never made a character.  Sigh.  I have too many villains and only 4 heroes.  So still trying to figure out how to get more players.  Sigh.
Sharpshooter
player, 183 posts
Wed 16 Feb 2022
at 20:10
  • msg #566

911 text

Maybe I can convince the Archer to show off her Prowess by bagging some of the Villains? Wouldn't hurt her reputation, I'm thinking....
Nightshade
player, 197 posts
Sat 26 Feb 2022
at 05:45
  • msg #567

Combat vs. Vibron

Since you mentioned that combat was starting on 12, GM, I guess it's safe to believe that Vibron acted before both Flicker and Nightshade. So, Flicker will be using his Phase 12 action to recover from being stunned and then he'll get a full Recovery at Post Segment 12.
Flicker
player, 169 posts
Sat 26 Feb 2022
at 14:47
  • msg #568

Combat vs. Vibron

This was my assumption, as well. Plus, Flicker is new to this and was surprised that anyone could move that fast so I didn't have him abort to any defensive maneuver.
Quozaxx
GM, 223 posts
Sun 27 Feb 2022
at 19:49
  • msg #569

Combat vs. Vibron

In reply to Flicker (msg # 568):

You do get a phase 12 recovery
Nightshade
player, 199 posts
Mon 28 Feb 2022
at 08:19
  • msg #570

Combat vs. Vibron

BTW, is Vibron's attack vs. PD or ED?
Quozaxx
GM, 225 posts
Wed 2 Mar 2022
at 22:22
  • msg #571

Combat vs. Vibron

In reply to Nightshade (msg # 570):

ED
Sharpshooter
player, 187 posts
Thu 3 Mar 2022
at 02:15
  • msg #572

Combat vs. Vibron

Don't have access to my books. What are the Modifiers on a grab-by maneuver?
Flicker
player, 171 posts
Thu 3 Mar 2022
at 03:04
  • msg #573

Combat vs. Vibron

ManeuverPhaseOCVDCVEffects
Grab By½*-3-4Move and Grab object, +(v/5) to STR

* Grab By is usually performed at the end of a Full Move, and thus takes a Full Phase. However, a character could perform one after taking a Half Phase Action (such as opening a door), so it's listed as a half phase action.
Nightshade
player, 202 posts
Fri 4 Mar 2022
at 21:08
  • msg #574

About Tom Longstreet...

Nightshade would like to refute some statements made about her on the Tom Longstreet show. Does he have a female counterpart? A well known media opponent? Is there anyone in the media interested in her side of the story?
Majestic Ocean
player, 165 posts
Sun 6 Mar 2022
at 01:33
  • msg #575

About Tom Longstreet...

In reply to Nightshade (msg # 574):

Ava can always hack his feed and GIVE you a platform...
This message was last edited by the player at 13:05, Sun 06 Mar 2022.
Sharpshooter
player, 189 posts
Sun 6 Mar 2022
at 04:59
  • msg #576

About Tom Longstreet...

Well, there is the Starre report, headed by Darryl Starre. He's sort of a fly-by-night reporter who specializes in metahuman stories (massive inside joke for those who know the character).
Quozaxx
GM, 226 posts
Wed 9 Mar 2022
at 13:38
  • msg #577

About Tom Longstreet...

In reply to Sharpshooter (msg # 576):

Tobi Cantrell is a street reporter who has been in the studio more and more lately.  KCTZ station.
Quozaxx
GM, 227 posts
Sat 19 Mar 2022
at 15:53
  • msg #578

About Tom Longstreet...

In reply to Quozaxx (msg # 577):

I've been busy.  Post when I can.
Quozaxx
GM, 230 posts
Wed 6 Apr 2022
at 01:37
  • msg #579

About Tom Longstreet...

In reply to Quozaxx (msg # 578):

New person just applied.  Lets hope they work well
Nightshade
player, 203 posts
Wed 6 Apr 2022
at 07:31
  • msg #580

Re: About Tom Longstreet...

Quozaxx:
In reply to Quozaxx (msg # 578):

New person just applied.  Lets hope they work well


Amen.
Nightshade
player, 204 posts
Wed 6 Apr 2022
at 07:35
  • msg #581

Sorry, I'm just confused.

quote:
Vibron makes sure the heroes stay unconscious.  He gets the 2 together.  Just as he ties up the 2 (body 5, def 3) Nightshade you won't be able to fly until you are not restrained


Sorry, I'm a bit confused. Is Nightshade unconscious or bound and unable to fly?
Quozaxx
GM, 232 posts
Wed 6 Apr 2022
at 15:01
  • msg #582

Sorry, I'm just confused.

In reply to Nightshade (msg # 581):

She is unconscious but changed it to before she's bound.
Maxor
player, 1 post
Tue 12 Apr 2022
at 03:57
  • msg #583

Sorry, I'm just confused.


Just wanted to present myself. Hope we can have fun playing.
Nightshade
player, 205 posts
Tue 12 Apr 2022
at 07:31
  • msg #584

Sorry, I'm just confused.

In reply to Maxor (msg # 583):

Welcome to the show! Tell us a little about your hero.
Flicker
player, 173 posts
Tue 12 Apr 2022
at 12:40
  • msg #585

Sorry, I'm just concussed.

Yes, an introduction, please.
Quozaxx
GM, 233 posts
Wed 13 Apr 2022
at 14:36
  • msg #586

Sorry, I'm just concussed.

In reply to Flicker (msg # 585):

Maxor welcome aboard. The game started with a mega powerful brick trashing the city.  Soon more brand new metas were slowly introduced.  The metas were all connected with a homeless shelter.

A company called A.A.I was investigated.  Still no solid proof.  Now it is believed that Sharpshooter's nemesis is behind it all.

Oh, and Foxbat is going to run for President.
Flicker
player, 174 posts
Thu 14 Apr 2022
at 00:26
  • msg #587

Sorry, I'm just concussed.

Flicker plans to vote for Foxbat as the first step towards the system Flicker really wants. He's always had the desire to live in an anarcho-syndicalist commune.

https://youtu.be/R7qT-C-0ajI

Would anyone mind if I DID present Flicker's politics in that light?
Maxor
player, 2 posts
Fri 22 Apr 2022
at 06:03
  • msg #588

Sorry, I'm just confused.

In reply to Nightshade (msg # 584):

Sorry about the delay. Had to work things around with the boss. :)

Maxor is your Nano-machine enhanced hero, is build like a brick an can take a beating. Just to get up and start complaining about that a few minutes later. Is a working addict and when he gets defensive throws sarcasm like there in no tomorrow. Likes fighting video games and has worked on a few simulation software.
Nightshade
player, 206 posts
Fri 22 Apr 2022
at 09:41
  • msg #589

Nice to meet you, Maxor

In reply to Maxor (msg # 588):

So, is this your employment boss or the 'real' boss?

Thanks for the description. Hope you've had time to read my character's description. Shes similar to Man-bat except female, furry, cute and more like one of the students of My Hero Academia (the superhero anime).
Maxor
player, 3 posts
Fri 22 Apr 2022
at 19:05
  • msg #590

Nice to meet you, Maxor


The kind of boss that gives me my salary. Good job, but tends to be.. well, doesn't like it when things are behind his schedule. (Eye rolls)

Saw it! Cool description. I like BNHA! Just don't ask me beyond 1st season. Waiting for the next one to watch them all on a marathon. :)
Flicker
player, 175 posts
Sat 23 Apr 2022
at 14:42
  • msg #591

Re: Nice to meet you, Maxor

Nightshade:
In reply to Maxor (msg # 588):

So, is this your employment boss or the 'real' boss?

Thanks for the description. Hope you've had time to read my character's description. Shes similar to Man-bat except female, furry, cute and more like one of the students of My Hero Academia (the superhero anime).

Which of the students would that be? Although I'm only familiar with what's on Hulu, and haven't watched all of that.
Quozaxx
GM, 234 posts
Sun 24 Apr 2022
at 21:15
  • msg #592

Re: Nice to meet you, Maxor

In reply to Flicker (msg # 591):

Maxor since you are connected with Primus, lets have Primus send you to assist Sharpshooter.  (that's why I've been stalling).

Go ahead and arrive on the scene
Maxor
player, 4 posts
Sun 24 Apr 2022
at 22:27
  • msg #593

Re: Nice to meet you, Maxor

Edit:
Flicker:
Which of the students would that be? Although I'm only familiar with what's on Hulu, and haven't watched all of that.


A few of them have variable physiology. One of the top heroes is a washing machine. :p


In reply to Quozaxx (msg # 592):

OK. Should I arrive by him? Or can we say I am covering his back? Sharpshoters need a spotter or a guardian.

Re-reading the last post he doesn't need someone that close. Proceeding to engage the enemy.
This message was last edited by the player at 23:33, Sun 24 Apr 2022.
Sharpshooter
player, 195 posts
Mon 25 Apr 2022
at 10:23
  • msg #594

Re: Nice to meet you, Maxor

Maxor, for a combat post I find it useful to provide my OCV & DCV, not just the maneuver modifiers.
Maxor
player, 6 posts
Mon 25 Apr 2022
at 18:21
  • msg #595

Re: Nice to meet you, Maxor


Sorry, new to this on the rpol. Much used to face to face kinda deal.

Anything else I might need to add?
This message was last edited by the player at 18:23, Mon 25 Apr 2022.
Nightshade
player, 207 posts
Mon 25 Apr 2022
at 19:40
  • msg #596

Re: Nice to meet you, Maxor

Flicker:
Nightshade:
In reply to Maxor (msg # 588):

Thanks for the description. Hope you've had time to read my character's description. She's similar to Man-bat except female, furry, cute and more like one of the students of My Hero Academia (the superhero anime).

Which of the students would that be? Although, I'm only familiar with what's on Hulu, and haven't watched all of that.


Not one specifically, more of general appearance as a contrast to Man-Bat's appearance. But, if I were to choose a specific student, it would be Ochaco (aka Uravity).
Flicker
player, 176 posts
Tue 26 Apr 2022
at 03:52
  • msg #597

Re: Nice to meet you, Maxor

In reply to Nightshade (msg # 596):

As long as it's not Himiko... I mean, Nightshade already has fangs.
Quozaxx
GM, 236 posts
Sat 7 May 2022
at 00:14
  • msg #598

Re: Nice to meet you, Maxor

In reply to Flicker (msg # 597):

Major and Sharpshooter you are up. You have until Monday to post or I skip your turns.  Thanks
Quozaxx
GM, 237 posts
Mon 16 May 2022
at 20:58
  • msg #599

Re: Nice to meet you, Maxor

In reply to Quozaxx (msg # 598):

Sigh.  Our newest player hasn't made a peep for a while and I've been stalling to let them catch up.  I have minor surgery tomorrow, so I hope things can get back on track after that
Quozaxx
GM, 238 posts
Wed 18 May 2022
at 17:11
  • msg #600

Re: Nice to meet you, Maxor

In reply to Quozaxx (msg # 599):

Sharpshooter are you going to keep getting closer and closer?
Sharpshooter
player, 198 posts
Wed 18 May 2022
at 18:27
  • msg #601

Re: Nice to meet you, Maxor

yes, until I am 80" away. From there I can hit with most of my attacks.
Nightshade
player, 208 posts
Fri 20 May 2022
at 21:29
  • msg #602

Re: The downside of being KO'd

Is that you have to wait for a while before your character can act or react.

So please let us know when (which Phase/Segment) we can act and how far we are from going back under again (available STUN).
Sharpshooter
player, 199 posts
Sat 21 May 2022
at 01:25
  • msg #603

Re: The downside of being KO'd

I can travel or attack during a phase. I cannot do both. I can hit with my Sniper rounds from 1.6 miles away, but I have limited ammo for that attack. Everything else requires using the Grapple ropes on my guns to get closer.
Flicker
player, 177 posts
Sat 21 May 2022
at 01:35
  • msg #604

Re: The downside of being KO'd

Assuming no further damage was done (but I think it was mentioned that Vibron "insured they would remain unconscious) and Flicker recovered once, he would be at -5 STUN and END (once KO'ed, the two match) therefore getting to recover every phase.
Quozaxx
GM, 239 posts
Sat 21 May 2022
at 15:22
  • msg #605

Re: The downside of being KO'd

In reply to Flicker (msg # 604):

If SS distracts Vibron (talking perhaps) Nightshade and Flicker can slowly recover fully.  But right now they are 5 stun, 5 End.  SS notices them starting to wake up, but Vibron doesn't.
Nightshade
player, 209 posts
Sat 21 May 2022
at 16:33
  • msg #606

Sorry, I'm just confused.

Quozaxx:
In reply to Flicker (msg # 604):

If SS distracts Vibron (talking perhaps) Nightshade and Flicker can slowly recover fully.  But right now they are 5 stun, 5 End.  SS notices them starting to wake up, but Vibron doesn't.


Yeah, as much as I'd like to get back into the action, I don't think Tarina is going to move much until she's has a moment or two.
Quozaxx
GM, 240 posts
Sat 21 May 2022
at 21:25
  • msg #607

Sorry, I'm just confused.

In reply to Nightshade (msg # 606):

Vibron could attack SS .  His base Ocv is impressive but he acts like he's waiting
Quozaxx
GM, 241 posts
Tue 31 May 2022
at 19:10
  • msg #608

Sorry, I'm just confused.

In reply to Quozaxx (msg # 607):

We may have a new player (again). This person was in Kinnison with Ava and Nightshade and said they played with Sharpshooter before.  So pray this one works out.
Nightshade
player, 211 posts
Tue 31 May 2022
at 19:59
  • msg #609

Sorry, I'm just confused.

In reply to Quozaxx (msg # 608):

Who Hoo!
Flicker
player, 179 posts
Tue 31 May 2022
at 20:59
  • msg #610

New People

Yippee
Majestic Ocean
player, 173 posts
Thu 2 Jun 2022
at 01:58
  • msg #611

Re: Sorry, I'm just confused.

Quozaxx:
In reply to Quozaxx (msg # 607):

We may have a new player (again). This person was in Kinnison with Ava and Nightshade and said they played with Sharpshooter before.  So pray this one works out.


Who did they play?
Sharpshooter
player, 200 posts
Thu 2 Jun 2022
at 08:01
  • msg #612

Re: Sorry, I'm just confused.

Actually I think I was in Kinneson as well, if it's the game I think it is. There I played a young man named Jeffrey, or Dynamo.
Doll
player, 1 post
Sun 5 Jun 2022
at 16:31
  • msg #613

Re: Sorry, I'm just confused.

Hey everyone!  It's good to see so many familiar faces and having the chance to game with you again.

If you haven't already checked the cast list, I'm bringing back my character of Doll from the Kinnison Institute game.  I understand that some of that past history could be considered in continuity with this game too so drop me a note if there is anything that you want me to know about your characters since then if they had kept in touch.  I still need to tweak my character sheet (it may take a while -- it's been several years since I last created a Champions character) so I also need to update what she has done post-graduation and what she has selected for a career.

Looking forward to starting as soon as possible!
Quozaxx
GM, 242 posts
Tue 7 Jun 2022
at 11:59
  • msg #614

Re: Sorry, I'm just confused.

In reply to Doll (msg # 613):

Welcome back.  I hope your character comes along easily .
Nightshade
player, 212 posts
Tue 7 Jun 2022
at 18:03
  • msg #615

Re: Sorry, I'm just confused.

In reply to Doll (msg # 613):

Welcome back! Free free to ask if you need any help. :)
Quozaxx
GM, 243 posts
Wed 15 Jun 2022
at 18:46
  • msg #616

Re: Sorry, I'm just confused.

In reply to Nightshade (msg # 615):

Waiting on Doll
Quozaxx
GM, 244 posts
Tue 21 Jun 2022
at 19:58
  • msg #617

Re: Sorry, I'm just confused.

In reply to Quozaxx (msg # 616):

My kindle. Where I post my Champions stuff stopped working for no reason.   Sigh
Quozaxx
GM, 245 posts
Tue 21 Jun 2022
at 19:58
  • msg #618

Re: Sorry, I'm just confused.

In reply to Quozaxx (msg # 616):

My kindle. Where I post my Champions stuff stopped working for no reason.   Sigh
Quozaxx
GM, 246 posts
Thu 23 Jun 2022
at 20:04
  • msg #619

Re: Sorry, I'm just confused.

In reply to Quozaxx (msg # 618):

I finally got a new device so hopefully we can get back to playing.  To push forward, I'd like Majestic to show up with Black Diamond and Doll just so happens to arrive on the scene as well.  Viron, Photon, and Fire and Ice will be arriving on the scene as well.

Is everyone ok with that?

Let me know you didn't give up on me.
Flicker
player, 187 posts
Thu 23 Jun 2022
at 21:08
  • msg #620

Re: Sorry, I'm just confused.

We're heroes. We never give up.
Nightshade
player, 218 posts
Thu 23 Jun 2022
at 22:52
  • msg #621

Re: Sorry, I'm just confused.

Still here and ready to go.
Majestic Ocean
player, 175 posts
Fri 24 Jun 2022
at 02:27
  • msg #622

Re: Sorry, I'm just confused.

In reply to Quozaxx (msg # 619):

Sure.
Sharpshooter
player, 202 posts
Fri 24 Jun 2022
at 03:07
  • msg #623

Re: Sorry, I'm just confused.

No problem.

Did I succeed in neutralizing the pickup van by burying it in a ditch?
Quozaxx
GM, 247 posts
Fri 24 Jun 2022
at 15:04
  • msg #624

Re: Sorry, I'm just confused.

In reply to Sharpshooter (msg # 623):

Actually, I'm going to change it to where Photon is flying Fire and ice in.

Doll, are you in and why would your character be at the homeless shelter?
Doll
player, 2 posts
Sun 26 Jun 2022
at 01:34
  • msg #625

Re: Sorry, I'm just confused.

Doll is in.

Let's say that she is at the shelter by coincidence as part of a group with three others from a charitable foundation that is evaluating the facility for a possible financial donation.
Sharpshooter
player, 203 posts
Sun 26 Jun 2022
at 04:04
  • msg #626

Re: Sorry, I'm just confused.

Damn. So much for ruining Vibron's day.....
Quozaxx
GM, 248 posts
Sun 26 Jun 2022
at 16:10
  • msg #627

Re: Sorry, I'm just confused.

In reply to Sharpshooter (msg # 626):

Doll, you need a portrait please

Sorry SS
Nightshade
player, 219 posts
Mon 27 Jun 2022
at 21:37
  • msg #628

Re: Sorry, I'm just confused.

quote:
Vibron gives Flicker and Nightshade an odd stare as she feasts on him.


Just to clarify, Nightshade is literally chewing on Flicker's restraints, not the person himself. She's been trying to bite though his bindings to free him.
However, if Vibron is confused, so much the better.
Sharpshooter
player, 204 posts
Mon 27 Jun 2022
at 22:22
  • msg #629

Re: Sorry, I'm just confused.

If I got a buzz from Ocean sharing her coordinates, what is she doing arriving here with Black Diamond?

Can I target the bunker buster below Vibron's feet to sink him into a hole?
Quozaxx
GM, 249 posts
Wed 29 Jun 2022
at 12:27
  • msg #630

Re: Sorry, I'm just confused.

In reply to Sharpshooter (msg # 629):

At nightshade.  Whoops.  I'm not going to change it

At SS sure
Nightshade
player, 223 posts
Sat 16 Jul 2022
at 07:27
  • msg #631

FYI...

Just so you know. I've good bad news and good news.

I've contracted Covid-19 that's the bad news.
The good news is that I'm mostly being affected like it's a conventional case of the flu.
I'm not having to be hospitalized, and I've started the antivirals yesterday.
So the doctor's expecting full recovery within 6-10 days.
But life's going to suck slightly until then.

The upshot is I'm still here, and I will still contribute when I can.


“Enjoy every sandwich!”
-Warren Zevon
Quozaxx
GM, 253 posts
Sat 16 Jul 2022
at 21:08
  • msg #632

FYI...

In reply to Nightshade (msg # 631):

Get better soon
Quozaxx
GM, 257 posts
Tue 26 Jul 2022
at 13:46
  • msg #633

FYI...

In reply to Quozaxx (msg # 632):

We have a new player!!!
His character is called crosscheck

Everyone, briefly tell some things about your characters
Sharpshooter
player, 211 posts
Tue 26 Jul 2022
at 19:51
  • msg #634

FYI...

Sharpshooter is a Golden Age hero who started in the 1930s. He is barely superhuman, and has uncanny accuracy with his twin automatics. He's an expert tracker and detective.
Nightshade
player, 224 posts
Tue 26 Jul 2022
at 20:14
  • msg #635

FYI...

Nightshade is a meta-human cross between a girl and a vampire bat. She has tremendous strength and resilience and with a little concentration she can transform her hands and arms into a pair of bat-like wings enabling her to fly or glide as bats do. Professionally, she is a PI.




Welcome to the game, Crosscheck!
Crosscheck
player, 1 post
Tue 26 Jul 2022
at 22:54
  • msg #636

FYI...

In reply to Nightshade (msg # 635):

Thanks everyone!  CrossCheck is an ex NHL hockey player with ice powers.  He loved the spotlight of being a star athlete and now has begun a new career as a superhero, but with a Public Identity.
Flicker
player, 190 posts
Tue 26 Jul 2022
at 23:36
  • msg #637

FYI...

Flicker is fast, and a scientist, and much older than he looks.
Doll
player, 7 posts
Wed 27 Jul 2022
at 01:19
  • msg #638

FYI...

Doll is a shrunken superhuman... a miniature martial-artist.

Like you, I have recently joined this game.  Let's show them what we can do!
Majestic Ocean
player, 180 posts
Wed 27 Jul 2022
at 01:23
  • msg #639

FYI...

In reply to Flicker (msg # 637):

Majestic Ocean is a 20 year old girl in college.  She suffers from an extreme amount of water retention / multiple eating disorders (She weighs over 600#) and is limited to wearing skimpy bikinis that show it all off.

She uses a high tech wheelchair when not in combat, and has water projection powers.

Identity wise, she has a semi-public former identity as the teen superheroine Manateen, her origin and growth documented in Indy comics and on an online fetish site her girlfriend set up.

She has a positive rep among the size and size fetish community if that means anything...
Crosscheck
player, 2 posts
Wed 27 Jul 2022
at 13:55
  • msg #640

FYI...

In reply to Doll (msg # 638):

I'm excited to join up with all the heroes!  Doll sounds great, as does Flicker, Sharpshooter and Majestic!
Sharpshooter
player, 212 posts
Sat 30 Jul 2022
at 00:43
  • msg #641

FYI...

Is Vibron a flyer or a runner?
Quozaxx
GM, 258 posts
Sat 30 Jul 2022
at 21:13
  • msg #642

FYI...

In reply to Sharpshooter (msg # 641):

Runner, I messed up earlier.  We'll just say he had the power of flight temporarily
Nightshade
player, 227 posts
Thu 18 Aug 2022
at 20:46
  • msg #643

Question

Was F&I's last attack based on PD or ED?
Quozaxx
GM, 268 posts
Sat 20 Aug 2022
at 14:37
  • msg #644

Question

In reply to Nightshade (msg # 643):

ED
Quozaxx
GM, 269 posts
Mon 29 Aug 2022
at 21:30
  • msg #645

Question

In reply to Quozaxx (msg # 644):

Who is it, every time I get a new player, they vanish before really getting started?
Sharpshooter
player, 215 posts
Tue 30 Aug 2022
at 02:38
  • msg #646

Question

Bwahahahahaha............
Flicker
player, 191 posts
Tue 30 Aug 2022
at 03:09
  • msg #647

Question

Solar flares?
Quozaxx
GM, 270 posts
Tue 30 Aug 2022
at 16:05
  • msg #648

Question

In reply to Flicker (msg # 647):

Someone who moves on phase 5 can knock Vibron out.
Nightshade
player, 229 posts
Tue 30 Aug 2022
at 19:59
  • msg #649

Re: Question

Quozaxx:
In reply to Flicker (msg # 647):

Someone who moves on phase 5 can knock Vibron out.


Nightshade would, but she's stunned on phase 5. I think.
Quozaxx
GM, 271 posts
Wed 31 Aug 2022
at 14:40
  • msg #650

Re: Question

In reply to Nightshade (msg # 649):

SS, you go on phase 5, your turn.
Sharpshooter
player, 216 posts
Wed 31 Aug 2022
at 15:06
  • msg #651

Re: Question

Distance is still -6 to hit?
Quozaxx
GM, 272 posts
Wed 31 Aug 2022
at 20:59
  • msg #652

Re: Question

In reply to Sharpshooter (msg # 651):

Yes
Quozaxx
GM, 273 posts
Wed 7 Sep 2022
at 19:54
  • msg #653

Re: Question

In reply to Quozaxx (msg # 652):

3 XP!!!
Sharpshooter
player, 219 posts
Wed 7 Sep 2022
at 21:59
  • msg #654

Re: Question

When did Armadillo get captured? I embarrassed him by grabbing the Anklysaur armor before HE could, then left him in the dust.
Quozaxx
GM, 274 posts
Fri 9 Sep 2022
at 15:32
  • msg #655

Re: Question

In reply to Sharpshooter (msg # 654):

My mistake.  Sorry
Nightshade
player, 231 posts
Wed 14 Sep 2022
at 22:53
  • msg #656

Under the Heat and Smoke.

Sorry all, I've been a little under the weather for the last few days as the temps
here in Northern CA, have been over 100 F for several days straight. Between that and poor
air quality from some local regional fires, I've been a little under the weather.

Today, I'm back to +90%, so I will be resuming being a more active contributor.

Thanks for your patience.
Sharpshooter
player, 222 posts
Thu 15 Sep 2022
at 01:38
  • msg #657

Under the Heat and Smoke.

Where in Ca may I ask? I'm in Stockton and I've been feeling similar heat.
Nightshade
player, 232 posts
Thu 15 Sep 2022
at 10:34
  • msg #658

Under the Heat and Smoke.

In reply to Sharpshooter (msg # 657):

You may ask. :)

Well north of you and Sacramento, in Yuba County.
Nightshade
player, 235 posts
Sun 18 Sep 2022
at 08:57
  • msg #659

Under the Heat and Smoke.

So glad the heat wave broke in time for me to get yet another year older.
Sharpshooter
player, 226 posts
Sun 18 Sep 2022
at 11:04
  • msg #660

Under the Heat and Smoke.

Happy B-day, young lady.
Quozaxx
GM, 280 posts
Sun 18 Sep 2022
at 15:08
  • msg #661

Under the Heat and Smoke.

In reply to Sharpshooter (msg # 660):

Happy birthday.  My birthday is Tuesday
Flicker
player, 198 posts
Mon 19 Sep 2022
at 00:52
  • msg #662

Under the Heat and Smoke.

This is odd.
My birthday is Monday.
Quozaxx
GM, 281 posts
Wed 28 Sep 2022
at 18:15
  • msg #663

Under the Heat and Smoke.

In reply to Flicker (msg # 662):

In the hospital.
Quozaxx
GM, 282 posts
Thu 29 Sep 2022
at 17:56
  • msg #664

Under the Heat and Smoke.

In reply to Quozaxx (msg # 663):

Had an infection.  Still in the hospital sorry
Nightshade
player, 237 posts
Fri 30 Sep 2022
at 00:31
  • msg #665

Under the Heat and Smoke.

Belated Happy Birthday, Flicker and Quo!

Quo, take care of yourself!
Quozaxx
GM, 283 posts
Fri 30 Sep 2022
at 14:27
  • msg #666

Under the Heat and Smoke.

In reply to Nightshade (msg # 665):

I'm healing thanks
Nightshade
player, 238 posts
Tue 4 Oct 2022
at 21:02
  • msg #667

Under the Heat and Smoke.

Sorry was under the weather due to stomach problems. Any chance for Nightshade to take a shot at one of those rolls?
Quozaxx
GM, 284 posts
Fri 7 Oct 2022
at 15:13
  • msg #668

Under the Heat and Smoke.

In reply to Nightshade (msg # 667):

I'm not sure what else you would see.
Sharpshooter
player, 233 posts
Wed 12 Oct 2022
at 05:45
  • msg #669

Under the Heat and Smoke.

How tall is Doll?
Quozaxx
GM, 287 posts
Wed 12 Oct 2022
at 21:04
  • msg #670

Under the Heat and Smoke.

In reply to Sharpshooter (msg # 669):

Size of a literal Barbie doll.
Doll
player, 17 posts
Thu 13 Oct 2022
at 02:46
  • msg #671

Under the Heat and Smoke.

That's pretty close.
She's a little bit taller, somewhere in the range of 15 to 16 inches like the larger fashion dolls favored by collectors.
A Barbie doll is the image that most frequently comes to mind for most people due to her long blonde hair, blue eyes, body type, and reduced size.
Doll
player, 18 posts
Sun 23 Oct 2022
at 01:10
  • msg #672

Under the Heat and Smoke.

I seem to have picked up a head cold in the middle of the week.  I don't think that I'm in a good place to follow the storyline and write coherently at the moment due to the lack of sleep over the past several days.
I hope that this passes quickly and I can rejoin when it starts to clear.  If necessary, you can NPC my character as needed to advance the story.

Stay healthy everyone!
Quozaxx
GM, 289 posts
Sun 23 Oct 2022
at 20:17
  • msg #673

Under the Heat and Smoke.

In reply to Doll (msg # 672):

At least you are not in a hospital_ - like I am _ again
Nightshade
player, 242 posts
Mon 24 Oct 2022
at 03:55
  • msg #674

Re: Under the Heat and Smoke.

Quozaxx:
In reply to Doll (msg # 672):

At least you are not in a hospital_ - like I am _ again

Sorry to hear you're back in the hospital. Hope you're getting good care and can get out soon.
Quozaxx
GM, 292 posts
Fri 18 Nov 2022
at 16:33
  • msg #675

Re: Under the Heat and Smoke.

In reply to Nightshade (msg # 674):

We are getting to a great "get back together" point.  Sharpshooter will have a choice.  Meanwhile, get ready.
Nightshade
player, 247 posts
Thu 24 Nov 2022
at 17:11
  • msg #676

Re: Under the Heat and Smoke.

Happy Thanksgiving!

Quozaxx
GM, 293 posts
Sun 27 Nov 2022
at 20:04
  • msg #677

Re: Under the Heat and Smoke.

In reply to Nightshade (msg # 676):

Happy belated Thanksgiving.
And does anyone know a free place I can put images so I can share them here?
Majestic Ocean
player, 209 posts
Sun 27 Nov 2022
at 21:44
  • msg #678

Re: Under the Heat and Smoke.

In reply to Quozaxx (msg # 677):

Pinterest.
Flicker
player, 211 posts
Mon 28 Nov 2022
at 07:58
  • msg #679

Re: Under the Heat and Smoke.

I use a combination of imgur and postimage. Thus far I've never had a problem with either one.
Quozaxx
GM, 294 posts
Wed 30 Nov 2022
at 21:18
  • msg #680

Re: Under the Heat and Smoke.

In reply to Flicker (msg # 679):


Quozaxx
GM, 295 posts
Wed 30 Nov 2022
at 21:19
  • msg #681

Re: Under the Heat and Smoke.

In reply to Quozaxx (msg # 680):

Ok, I figured how to post an existing picture from Pinterest, but how do you post a picture there?
Quozaxx
GM, 296 posts
Wed 30 Nov 2022
at 21:32
  • msg #682

Re: Under the Heat and Smoke.

In reply to Quozaxx (msg # 681):


Quozaxx
GM, 299 posts
Sat 24 Dec 2022
at 19:04
  • msg #683

Re: Under the Heat and Smoke.

In reply to Quozaxx (msg # 682):

1 xp for the mini threads
And 1 xp for Christmas.
Have a happy holiday
Nightshade
player, 255 posts
Sun 25 Dec 2022
at 06:59
  • msg #684

Re: Under the Heat and Smoke.

In reply to Quozaxx (msg # 683):

Merry Christmas Everyone!
Doll
player, 29 posts
Tue 27 Dec 2022
at 03:46
  • msg #685

Re: Under the Heat and Smoke.

This may have been previously mentioned but I've since forgotten it and I seem to be having difficulty finding the description in one of the other threads.

Regarding the procedure being performed at the prison,
Is this a voluntary participation experiment that is allowing the prisoner to be released early?
Was this going to be a standard procedure such that all violent criminals were subject to it upon their release?

Doll is only here to observe and provide assistance if something goes wrong.  She isn't going to debate or interfere with the process.  However, she may have an opinion about it.
Majestic Ocean
player, 215 posts
Tue 27 Dec 2022
at 04:37
  • msg #686

Re: Under the Heat and Smoke.

In reply to Doll (msg # 685):

We never found out about the details...
Quozaxx
GM, 300 posts
Wed 28 Dec 2022
at 13:32
  • msg #687

Re: Under the Heat and Smoke.

In reply to Doll (msg # 685):

Doll, unless you ask those questions in character, they won't get answered.
Quozaxx
GM, 302 posts
Fri 13 Jan 2023
at 18:15
  • msg #688

Re: Under the Heat and Smoke.

In reply to Quozaxx (msg # 687):

BTW: I had to change my Facebook password recently, and now my messenger is messed up. I can't retrieve anything from messenger.
Majestic Ocean
player, 220 posts
Sat 14 Jan 2023
at 02:10
  • msg #689

Re: Under the Heat and Smoke.

In reply to Quozaxx (msg # 688):

I am in Florida til 1/22/23.

Quo, have MO run crowd control, holding phase until someone is directly in danger.  Most of her powers are area beyond her EB and there are too many people for easy movement.

She will use judicious Force Walls to block blasters if able...
Sharpshooter
player, 260 posts
Fri 20 Jan 2023
at 03:51
  • msg #690

Re: Under the Heat and Smoke.

The idea of my move was to get walls between me and the Viper Agents before they could act. If I'm out of sight with the prisoner, how can they make their demands and expect me to comply?
Sharpshooter
player, 262 posts
Sat 28 Jan 2023
at 14:48
  • msg #691

Re: Under the Heat and Smoke.

I thought

1)MO had Bonnie on her board

2) SS Moved Anky towards the guarded/fenced area, not the street.
Nightshade
player, 260 posts
Thu 2 Feb 2023
at 07:46
  • msg #692

Re: Under the Heat and Smoke.

So, does MO have the kid on her board, taking the kid out of danger?

If not, how far is it from Nightshade to the kid?

How far is it from Nightshade to each of the villians?
Quozaxx
GM, 310 posts
Thu 2 Feb 2023
at 21:40
  • msg #693

Re: Under the Heat and Smoke.

In reply to Nightshade (msg # 692):

MO is with Bonnie.  Updating map...
Quozaxx
GM, 312 posts
Thu 2 Feb 2023
at 21:50
  • msg #694

Re: Under the Heat and Smoke.

In reply to Quozaxx (msg # 693):

Any other changes?
Nightshade
player, 262 posts
Thu 16 Feb 2023
at 06:48
  • msg #695

Re: Under the Heat and Smoke.

I will be largely unavailable for the next few days.
However, I do plan on posting more often when I get back.
Quozaxx
GM, 317 posts
Fri 24 Mar 2023
at 20:05
  • msg #696

Re: Under the Heat and Smoke.

In reply to Nightshade (msg # 695):

Photon is still locked up in Primus, getting ready to set a time to move him, right?
Quozaxx
GM, 318 posts
Fri 24 Mar 2023
at 20:14
  • msg #697

Re: Under the Heat and Smoke.

In reply to Quozaxx (msg # 696):

I have something I could do with SS (baron)
Something to do with Ocean (April)
And something to do with Flicker (at his school)

But I don't have anything solid for Nightshade or Doll

So do you 2 want to try and get information from a viper agent?  Or perhaps suggest something else.

Please respond
Nightshade
player, 270 posts
Sun 26 Mar 2023
at 21:01
  • msg #698

Re: Under the Heat and Smoke.

In reply to Quozaxx (msg # 697):

Sorry I didn't reply sooner. Besides the current thread with Doll, (thank you, BTW!) I'd also like to have Nightshade work with Flicker again at some point.

Even if she's just a guest star and not directly involved with his something. They are dating, so it wouldn't be unreasonable for her to make a cameo.

Your thoughts.
Quozaxx
GM, 319 posts
Tue 28 Mar 2023
at 18:06
  • msg #699

Re: Under the Heat and Smoke.

In reply to Nightshade (msg # 698):

I wanted to do something with Flicker as his non super ID.  Nightshade sticks out like a sore thumb.  Would she visit him as his non hero ID?  If you don't mind, go ahead and visit him at the school.  Just let me know
Quozaxx
GM, 322 posts
Wed 29 Mar 2023
at 19:20
  • msg #700

Re: Under the Heat and Smoke.

In reply to Quozaxx (msg # 699):

Question.  If I were to put a text only game on Discord, would anybody here be interested.  Text only, but easier for pictures.
Flicker
player, 237 posts
Wed 29 Mar 2023
at 20:35
  • msg #701

Re: Under the Heat and Smoke.

I could do that but I'm not good at the time thing (not often doing things at specific times).
Nightshade
player, 281 posts
Sun 30 Apr 2023
at 20:49
  • msg #702

Re: Under the Heat and Smoke.

Quo, in the Fun at School thread, are the Viper agents wearing their agent uniforms or are they in more civilian dress?

I think that Flicker might react differently if it is unmistakably clear that they are obviously VIPER agents.

Then again, there are reasons for not reacting differently to such agents.

Also, when Tarina/Nightshade sees them, will she see obvious VIPER agents?
This message was last edited by the player at 20:51, Sun 30 Apr 2023.
Quozaxx
GM, 325 posts
Sun 7 May 2023
at 21:25
  • msg #703

Re: Under the Heat and Smoke.

In reply to Nightshade (msg # 702):

They are all obviously viper agents holding viper blasters

One has blasters strapped to his arms.
Flicker
player, 244 posts
Mon 8 May 2023
at 01:59
  • msg #704

Re: Under the Heat and Smoke.

In reply to Nightshade (msg # 702):

Actually, Flicker was attempting to give off absent-minded professor vibes to slow down the thugs till someone arrived to take them out. 'Cause they're Viper, right? As soon as the sighting goes out on the web there'll be a platoon full of Viper-hunting, spandex-wearing maniacs attempting to level the place.
Quozaxx
GM, 326 posts
Fri 12 May 2023
at 15:19
  • msg #705

Re: Under the Heat and Smoke.

In reply to Flicker (msg # 704):

They are jamming all phone signals.

Plus they have been less than a minute.  Only Flicker would have been fast enough to get there on time - ironic he hasn't shown up (jesting)
Nightshade
player, 286 posts
Mon 22 May 2023
at 20:41
  • msg #706

Re: Under the Heat and Smoke.

I'm semi-seriously considering having you GM do all my die rolling. 4 6's on a 10 die attack! Wow!
Majestic Ocean
player, 249 posts
Thu 20 Jul 2023
at 12:54
  • msg #707

End of Game.

Just found out from Quozaxx's wife.

Tim passed last week.
Sharpshooter
player, 285 posts
Thu 20 Jul 2023
at 13:38
  • msg #708

End of Game.

And Tim is Quozaxx?
Majestic Ocean
player, 250 posts
Thu 20 Jul 2023
at 13:58
  • msg #709

End of Game.

In reply to Sharpshooter (msg # 708):

Yes.  Real name Tim Green.
Nightshade
player, 292 posts
Thu 20 Jul 2023
at 20:39
  • msg #710

Re: End of Game.

Majestic Ocean:
Just found out from Quozaxx's wife.

Tim passed last week.


So sorry to hear that. I hope it was peaceful. Anything else you can share about it?
Majestic Ocean
player, 251 posts
Thu 20 Jul 2023
at 22:32
  • msg #711

Re: End of Game.

In reply to Nightshade (msg # 710):

It was just a quick IM from her after I PMd him.

A couple years ago ish he had been in a car accident while out walking and had been paralyzed and bedbound for several months...
Majestic Ocean
player, 252 posts
Thu 20 Jul 2023
at 23:22
  • msg #712

Re: End of Game.

In reply to Majestic Ocean (msg # 711):

He went in for what we thought was a kidney stone but he was bleeding between the stomach and muscles. Very low blood pressure and high heart rate. Went for a procedure to try to stop the bleeding and he coded in the recovery room.
Doll
player, 54 posts
Fri 21 Jul 2023
at 00:22
  • msg #713

Re: End of Game.

Thank you for sharing this information.

We were very fortunate to have had the chance to share in his world of creativity and imagination for so many years.

He will be missed.
Sharpshooter
player, 286 posts
Fri 21 Jul 2023
at 03:40
  • msg #714

Re: End of Game.

Dammit. I've gamed with him here on RPoL for what seems like 10 years now. He really will be missed.
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