Active Cost | Real Cost | END Cost/Charge | Description |
---|---|---|---|
26 | 0 | Endurance Reserve (80 END, 20 REC) Reserve: (28 Active Points); Only In Heroic Identity (-1/4) | |
16 | Armor Suit:Elemental Control, 40-point powers, (20 Active Points); all slots Only In Heroic Identity (-1/4) | ||
16 | 1 | 1) Electromagnetically Reinforced Steel Mesh:Force Field (13 PD/13 ED), Hardened (+1/4), Reduced Endurance (1/2 END; +1/4) (39 Active Points); Only In Heroic Identity (-1/4) | |
16 | 1 | 2) Shockwave:Energy Blast 3 1/2d6, Autofire (3 shots; +1/4), Armor Piercing (+1/2), Reduced Endurance (1/2 END; +1/2) (40 Active Points); Only In Heroic Identity (-1/4) | |
16 | 4 | 3) Rocket Burst:Flight 20" (40 Active Points); Only In Heroic Identity (-1/4) | |
15 | 5 | 4) Environmental Adaptation Module:Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing), Difficult To Dispel (x4 Active Points; +1/2), Trigger - activates as soon as the character enters an unsafe environment (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates; +1) (47 Active Points); Costs Endurance (-1/2), Only In Heroic Identity (-1/4) | |
14 | 1 | 5) Piston Strength:+35 STR, Reduced Endurance (1/2 END; +1/4) (44 Active Points); No Figured Characteristics (-1/2), Only In Heroic Identity (-1/4) |
Active Cost | Real Cost | END Cost/Charge | Description |
---|---|---|---|
26 | 0 | Endurance Reserve (80 END, 20 REC) Reserve: (28 Active Points); Only In Heroic Identity (-1/4) | |
16 | Armor Suit:Elemental Control, 40-point powers, (20 Active Points); all slots Only In Heroic Identity (-1/4) | ||
16 | 1 | 1) Electromagnetically Reinforced Steel Mesh:Force Field (13 PD/13 ED), Hardened (+1/4), Reduced Endurance (1/2 END; +1/4) (39 Active Points); Only In Heroic Identity (-1/4) | |
16 | 1 | 2) Shockwave:Energy Blast 3 1/2d6, Autofire (3 shots; +1/4), Armor Piercing (+1/2), Reduced Endurance (1/2 END; +1/2) (40 Active Points); Only In Heroic Identity (-1/4) | |
16 | 4 | 3) Rocket Burst:Flight 20" (40 Active Points); Only In Heroic Identity (-1/4) | |
15 | 5 | 4) Environmental Adaptation Module:Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing), Difficult To Dispel (x4 Active Points; +1/2), Trigger - activates as soon as the character enters an unsafe environment (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates; +1) (47 Active Points); Costs Endurance (-1/2), Only In Heroic Identity (-1/4) | |
14 | 1 | 5) Piston Strength:+35 STR, Reduced Endurance (1/2 END; +1/4) (44 Active Points); No Figured Characteristics (-1/2), Only In Heroic Identity (-1/4) |
Active Cost | Real Cost | END Cost/Charge | Description |
---|---|---|---|
100 | Aquatic Being: Multipower, 100-point reserve | ||
7u | 0 | 1) Form in Water: Multiform (350 Character Points in the most expensive form) (70 Active Points) | |
4u | 0 | 2) Dense Form:Armor (12 PD/12 ED) (36 Active Points) | |
4u | 4 | 3) Summon 100-point Aquatic Creature, Slavishly Devoted (+1) (40 Active Points) | |
1u | 2 | 4) Horn-Fisted: Hand-To-Hand Attack +4d6 (20 Active Points); Hand-To-Hand Attack (-1/2) |
Active Cost | Real Cost | END Cost/Charge | Description |
---|---|---|---|
14 | Biological Armor Thickness +9 BODY (18 Active Points); Limited Power - heals only through regeneration Power loses about a fourth of its effectiveness (-1/4) | ||
14 | 0 | Biological Armor Toughness Armor (6 PD/6 ED) (18 Active Points); Linked (BODY; Greater Power is Constant or in use most or all of the time; -1/4) | |
3 | 3 | Biological Armor Regeneration Healing BODY 1d6 (standard effect: 3 points), Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates, Character does not control activation of personal Trigger; +3/4) (35 Active Points); Extra Time (20 Minutes, -2 1/2), Limited Power - Only works on BODY linked to Armor Power loses about half of its effectiveness (-1), Self Only (-1/2) |
Maneuver | Phase | OCV | DCV | Effects |
---|---|---|---|---|
Grab By | ½* | -3 | -4 | Move and Grab object, +(v/5) to STR |