RolePlay onLine RPoL Logo

, welcome to Heroes of San Angelo

22:54, 18th April 2024 (GMT+0)

Amok and Photon.

Posted by AmokFor group 0
Photon
NPC, 15 posts
Mon 1 Feb 2021
at 21:46
  • msg #24

Phase 8 & 9

In reply to Nightshade (msg # 23):

Photon is still intangible.   So no one was harmed. But he looks like he's about to nab your grandson.

Amok - 30 pd.  23 stun done.   Great.  You just made him madder.

And Ava stops the flying car.

Anyone else go on 8.
Sharpshooter
player, 86 posts
Mon 1 Feb 2021
at 23:05
  • msg #25

Phase 8 & 9

Phase 8

Sharpshooter is glad the man in the car likes his air fresh...the window was down just far enough. Taking quick but careful aim, Sharpshooter selects a Vacuum shell and fires a quick shot at the car that Photon phased into. The bullet *pinged* off the window's frame to strike Photon's diffused body, at which point the microgravity compartmented Vacuum is released. A quick rush of air is sucked towards the center of the car while Photon's desolidified form is painfully disrupted.

Using 2 PSLs to bounce the attack, 4 PSLs vs Range.
3 levels to OCV.


14:48, Today: Sharpshooter rolled 9 (with 2 body) using 3 with the Hero (Champions) system with rolls of 3, 1, 5.  Vacuum Load attack,  11 OCV. Hits DCV 13.

14:48, Today: Sharpshooter rolled 8 (with 3 body) using 3 with the Hero (Champions) system with rolls of 4, 2, 2.  3d6 RKA affects Desolidified.

14:56, Today: Sharpshooter rolled 6 (with 2 body) using 1 with the Hero (Champions) system with rolls of 6.  Stun Multiplier .

Photon is hit with 8 BODY 48 STUN physical Killing Attack, affects Desolidified.
Charge
player, 88 posts
Thu 4 Feb 2021
at 04:27
  • msg #26

Phase 8 & 9

"Abigail!" Charge blurted out when she saw her car go flying. That was the final straw for her.

She then looked towards Amok. "...now I am pissed off." She pulls out a pair of CD's, charges them, and throws them at Amok!

[OOC: Phase 8.

She is throwing two Charged CD's at Amok on Phase 8.

23:19, Today: Charge rolled 14,10,6 using 3d6,3d6-1,1d6+1 with rolls of 2,6,6,4,2,5,5.  CD Attack 1.
HIT DCV: 8
Body Damady: 10
Stun Damage: 60

23:19, Today: Charge rolled 14,8,5 using 3d6,3d6-1,1d6+1 with rolls of 6,6,2,1,4,4,4.  CD Attack 2.
HIT DCV: 8
Body Damady: 8
Stun Damage: 40]

This message was last edited by the player at 04:27, Thu 04 Feb 2021.
Flicker
player, 71 posts
Thu 4 Feb 2021
at 14:38
  • msg #27

Phase 8 & 9

Flicker looks with approval on Amok's new position, and says. "right, gloves off, then."


OOC: SPD 6, Dex 18
This message was last edited by the player at 02:34, Sat 13 Feb 2021.
Amok
NPC, 16 posts
Sat 6 Feb 2021
at 19:44
  • msg #28

Phase 8 & 9

In reply to Charge (msg # 26):

Amok has 25 ED. So 35 and 15 damage

He is stunned.

Photon growls. Grabs junior. (After solid) , blasts door with casual str and flies out with him.

You attack either me or him again.  I blast his head off! Join me Amok!

Work together or dead NPC.  Oh. INT rolls - 7
Redacted
player, 107 posts
Tue 9 Feb 2021
at 21:54
  • msg #29

Phase 8 & 9

  Redacted finally pulls up in his issued Primus car. He doesn't wait but a moment before getting out of the car. He looks at Photon and says "Why don't you set the kid down and come quietly and we can talk this out."

  He is slowly raising his right hand. "No one has to get hurt. And no one has to die."
Nightshade
player, 80 posts
Thu 11 Feb 2021
at 00:08
  • msg #30

Phase 10

The mysterious woman on the purple and black motorcycle wearing a matching racing suit and helmet looks up to Photon and shakes her head. "This guy from PRIMUS is right, Photon. You're threatening to kill a child in front of two members of law enforcement and The Watch. I'm sure that one of the heroes here can bring you down despite your powers. If anything bad happens to that child only God will be able to keep you healthy long enough to face 1st Degree Murder charges. Please, let the child go!" she yells.
Sharpshooter
player, 90 posts
Thu 11 Feb 2021
at 02:58
  • msg #31

Phase 10

Sharpshooter glares at the threatening villain. He says "My name is Sharpshooter. You know my reputation. I damn near killed Black Seraph by putting a bullet through his upper palate and into his brain when he opened his mouth once too often. Amok has already shown you that he doesn't want to go with you. So release the civilian, and I won't put a bullet into your brain pan."

PRE attack modifiers?
This message was last edited by the player at 09:33, Fri 12 Feb 2021.
Quozaxx
GM, 108 posts
Thu 11 Feb 2021
at 13:21
  • msg #32

Phase 10

In reply to Sharpshooter (msg # 31):

Int roll makers.

Fact 1.  Amok wants to be left alone
2.  Photon keeps bugging Amok
Conclusion:  Let the stupid man try.  Amok has thrown a van at him already.
Photon
NPC, 16 posts
Fri 12 Feb 2021
at 18:17
  • msg #33

Phase 10

In reply to Quozaxx (msg # 32):

Photon sees the new hero arrive and sighs.  He turns demolished and drops junior.

You had your chance Amok! I may still use you as a distraction later.

  the following is more for dramatic effect

He flies towards the news van and talks right into the camera.    Fellow super villains.   Join me and we can rule this city!  I only want the best of the best so I propose 'The Great Super Villain Contest'.  Robbing banks is 5 points.   Random destruction is 5 points.   Knocking out one of these heroes - 10 points.   Get it recorded.   Show me you are the best!  Then we can take over this city!"

One last attack if you want.   Junior is falling.  Amok is still a threat.   Don't ignore him.  Good luck
Majestic Ocean
player, 79 posts
Fri 12 Feb 2021
at 23:03
  • msg #34

Phase 10

In reply to Photon (msg # 33):

M.O. aborts her 12 to shift her wall into a waterslide to catch the kid, sliding him safely to the ground.

"Random damage?!  Try filling the potholes on the East Side and maybe they'll LET you take over!"

She's looking tired...
Flicker
player, 75 posts
Sat 13 Feb 2021
at 02:38
  • msg #35

Phase 10

After taking a big breath, Flicker says, "here we go, then."
Flicker cracks his knuckles, and yells "GERONIMO" as he sprints towards the prone Amok. He circles the frustrated creature, striking out at first one side then the other. Amok, however, is well served by his position on the ground as Flicker never manages to bend low enough to hit him.

OOC: shift multipower to running, use a full move (39") for a Multiple Move By,
run 1" to Amok then 6" around Amok (7" total) before the first strike, then one and a half times around Amok (9" more, 16" total) and a second strike, then 6" around Amok (22" total) for the third strike, then one and a half times around Amok (9" more, 31" total) for the fourth strike, then 8" away from Amok to complete the move.
OCV is 6-8=-2, Amok is prone, so his DCV is halved and the two is added
Attacks are ((STR 15/2) + (Velocity 39/5)+HTH attack 5)d6=8d6
assuming Amok has a DCV of 5 (six halved plus two), the first attack misses so they all miss

20:25, Today: Flicker rolled 7 (with 2 body) using 3 with the Hero (Champions) system with rolls of 1, 4, 2.  first attack at Amok. hits DCV 4 or worse
20:26, Today: Flicker rolled 28 (with 8 body) using 8 with the Hero (Champions) system with rolls of 3, 3, 4, 4, 1, 6, 4, 3.  first damage on Amok.
20:25, Today: Flicker rolled 5 (with 1 body) using 3 with the Hero (Champions) system with rolls of 1, 1, 3.  second attack at Amok. hits DCV 6 or worse
20:26, Today: Flicker rolled 19 (with 7 body) using 8 with the Hero (Champions) system with rolls of 2, 1, 6, 2, 2, 2, 3, 1.  second damage on Amok.
20:26, Today: Flicker rolled 5 (with 2 body) using 3 with the Hero (Champions) system with rolls of 2, 1, 2.  third attack at Amok. hits DCV 6 or worse
20:26, Today: Flicker rolled 31 (with 9 body) using 8 with the Hero (Champions) system with rolls of 3, 2, 4, 4, 4, 5, 6, 3.  third damage on Amok.
20:26, Today: Flicker rolled 9 (with 3 body) using 3 with the Hero (Champions) system with rolls of 2, 4, 3.  fourth attack at Amok. hits DCV 2 or worse (technically, the broad side of a barn has DCV 3)
20:26, Today: Flicker rolled 32 (with 10 body) using 8 with the Hero (Champions) system with rolls of 2, 6, 6, 4, 1, 4, 6, 3.  fourth damage on Amok.
Uses 8 END for running and 3 END for STR (11 total)

This message was last edited by the player at 19:23, Sat 13 Feb 2021.
Quozaxx
GM, 109 posts
Sat 13 Feb 2021
at 19:12
  • msg #36

Phase 10

In reply to Flicker (msg # 35):

So do you add the damage separately or do each punch as a separate attack against his PD?

He has 30 PD.  And I'd separate,  you only did 3 points of damage.
Sharpshooter
player, 91 posts
Sat 13 Feb 2021
at 20:21
  • msg #37

Phase 10

Sharpshooter loads a Thunderzap in the chamber and says "The Great Super Villain Contest....Again? You know an Alien Conqueror tried that schtick back in the 80's , don't you? Some folks just don't learn, I guess." He aims and fires at Photon, just avoiding the head shot.

OCV 8
3 PSLs vs Range
3 PSLs vs Hit Location (chest)
3 lvls OCV

12:12, Today: Sharpshooter rolled 13 (with 3 body) using 3 with the Hero (Champions) system with rolls of 5, 3, 5.  Ranged attack, OCV 8. +3 = 11 OCV

12:12, Today: Sharpshooter rolled 15 (with 4 body) using 4 with the Hero (Champions) system with rolls of 4, 6, 4, 1.  4d6 RKA.

12:11, Today: Sharpshooter rolled 1 (with 0 body) using 1 with the Hero (Champions) system with rolls of 1.  Stun multiplier


Sharpshooter hits DCV 9 in the chest, doing 15 BODY 15 STUN.
Photon
NPC, 17 posts
Sun 14 Feb 2021
at 22:03
  • msg #38

Phase 10

In reply to Sharpshooter (msg # 37):

Photon has 15 points of resistant PD.  It bounces off him.

And 20 points if you take out Sharpshooter! 

Phase 11 and 12
On phase 12, Photon phases through the a drainage gate on the ground.

Phase. 12.  Amok goes on DEX 18.
Charge
player, 89 posts
Sun 14 Feb 2021
at 22:25
  • msg #39

Phase 10

Seeing as Abigail was safe, Charge concentrates on Amok since he endangered her in the first place gets out several mores CD's, throwing them at him!

[OOC: Charges Phase 10 is to throw 2 more Charged CD's at Amok.

17:21, Today: Charge rolled 5,4,3 using 3d6,3d6-1,1d6+1 with rolls of 3,1,1,2,1,2,2.  CD Attack 1.
HIT DCV: 17
BODY DAMAGE: 4
STUN DAMAGE: 12

17:21, Today: Charge rolled 17,12,2 using 3d6,3d6-1,1d6+1 with rolls of 5,6,6,2,6,5,1.  CD Attack 2.
HIT DCV: 5
BODY DAMAGE: 12
STUN DAMAGE: 24]

Amok
NPC, 17 posts
Mon 15 Feb 2021
at 13:14
  • msg #40

Phase 10

In reply to Charge (msg # 39):

On phase 10.  Charge did not stun Amok

Phase 12 people!!!

Sharpshooter
player, 93 posts
Tue 16 Feb 2021
at 23:26
  • msg #41

Phase 10

Sharpshooter calls out "ignore the lightbulb. Amok is the danger to civilians. Let's coordinate on bringing him down."
Nightshade
player, 84 posts
Wed 17 Feb 2021
at 23:19
  • msg #42

Phase 10

While trying to herd any remaining innocent people out of the combat zone, Tarina will also try to stay out of the limelight.
Flicker
player, 77 posts
Thu 18 Feb 2021
at 03:16
  • msg #43

Phase 12

Flicker nods, then rushes back to Amok and halts. He delays his blow, slightly, attempting to hit the poor sod at the same time as the others.

OOC:
Attempting to coordinate attack, never worked or trained with any of the other heroes, assumed a base chance of 8 or less
21:07, Today: Flicker rolled 7 (with 3 body) using 3 with the Hero (Champions) system with rolls of 3, 2, 2.  coordinate attack (-8) on DEX 18.
possible success

Using Cross (+1 OCV, +0 DCV) with 3 levels on OCV = OCV 10 DCV 6
21:11, Today: Flicker rolled 10 (with 2 body) using 3 with the Hero (Champions) system with rolls of 4, 1, 5.  to hit Amok with RIght Cross (OCV 10).
hits DCV 11 or less

Cross is 10d6 martial strike
21:11, Today: Flicker rolled 32 (with 10 body) using 10 with the Hero (Champions) system with rolls of 2, 2, 2, 3, 6, 2, 1, 5, 5, 4.  damage from strike.
32 STUN, 10 BODY

21:12, Today: Flicker rolled 17 (with 5 body) using 3 with the Hero (Champions) system with rolls of 6, 5, 6.  possible knockback roll.
No knockback

Sharpshooter
player, 94 posts
Thu 18 Feb 2021
at 07:08
  • msg #44

Phase 12

Sharpshooter chooses another Thunderzap, it being the one load he had with the greatest kinetic energy to impart. He carefully times his attack, landing his bullet with exact timing.


Overall level into coordination.
2 lvls to OCV
3 PSLs vs Range
3 PSLs vs hit Location (chest)

<red>
23:03, Today: Sharpshooter rolled 4 (with 1 body) using 3 with the Hero (Champions) system with rolls of 1, 1, 2.  Coordinate Attack 9-.

23:02, Today: Sharpshooter rolled 11 (with 3 body) using 3 with the Hero (Champions) system with rolls of 5, 2, 4.  Attack OCV 10 DCV 8.

23:02, Today: Sharpshooter rolled 14 (with 3 body) using 4 with the Hero (Champions) system with rolls of 1, 5, 3, 5.  RKA damage.

23:02, Today: Sharpshooter rolled 1 (with 0 body) using 1 with the Hero (Champions) system with rolls of 1.  Stun multiplier.
<red>

Coordination was a '4'. Attack hit a DCV of 10. Bullet did 14 BODY 14 STUN (wish the Stun Multiplier knew how to roll better than a '1'. That's three 1s in a row.....)
Quozaxx
GM, 112 posts
Fri 19 Feb 2021
at 16:48
  • msg #45

Phase 12

In reply to Sharpshooter (msg # 44):

Ooc:  I know I have more players.   Starting to doubt some are still playing (Redacted).  Now is the time to take him out.  Note.  Charge can also go on Phase 12.
Quozaxx
GM, 115 posts
Tue 23 Feb 2021
at 17:03
  • msg #46

Phase 12

In reply to Quozaxx (msg # 45):

First, I always do stun on killing attacks at 3.  No need to roll.  So 42 stun on Sharpshooter.

Second,  since you are trying to work together,  I'll let the coordinate attack work.

Amok is stunned heavily,  but has a high recovery.   (He starts with 80 stun and 30 CON)

At that exact moment,  April walked out of the donut shop carrying 4 boxes (dozen) donuts.  Oh, and they are huge donuts.   Breakfast for Ava.  Isn’t she nice?

Easing out of phases.  Take Amok out please.
Redacted
player, 109 posts
Tue 23 Feb 2021
at 23:54
  • msg #47

Phase 12

  "Shooter call the play. Real pain or just in his head?" Redacted yells over the sounds of chaos around them.
Flicker
player, 78 posts
Wed 24 Feb 2021
at 01:33
  • msg #48

Phase 12

Flicker looks at Redacted, and shakes his head. "I got this."
Stepping to Amok, he starts to siphon off the rampaging creatures temporal thrust, rendering it immobile.
Sign In