District General: The Waterfront
On the northeast end of town lies the Waterfront, the key to Tideswallow’s prosperity and survival over the many generations it has stood for. A glassy harbor extends for about a mile out from shore, protected from the rougher waters beyond by the jagged spires of the Fiendfall Reef which stands like a thorny bulwark at its mouth.
Rich with fish of all shapes and sizes, the harbor was a godsend for the original settlers who made the hard, unforgiving region their home almost a thousand years ago. Since then, the city has made exclusive use of the harbor; fishing its waters and docking ships there with impunity. No other nation may utilize the city’s waters or docks without the City Council’s official consent. However, with the recent death of Lord Quentin Veraduct, the seat of Lord of Sails has been left conspicuously open. It will soon fall to the city to elect a new candidate to the position... but that is a thought for later.
Around the Waterfront, one can find a few key sites to spend their time.
-The docks
-Sailor taverns and inns
-A small amphitheater where the Lord of Sails typically holds court to hear grievances and requests (temporarily shut down)
-Fish market
-Apothecary shop (Lesser. A higher-end one exists in the Artisan District)
-Seafood eateries of several different varieties and qualities
-Shipwrights and drydocks
One of Veltria’s few deep-water ports on the continent’s eastern coast, Tideswallow’s harbor has been a highly sought-after strategic position for military and trading powers throughout the ages. Currently, the Tenebrian Empire has a tenuous working relationship with the city; enabling them to dock a single large vessel in the harbor at any given time while also permitting Imperial soldiers to move through town without issue. It is not uncommon to encounter Tenebrian soldiers, emissaries, and travelers here.
This message had punctuation tweaked by the GM at 04:53, Sun 13 Sept 2020.