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00:09, 5th May 2024 (GMT+0)

Entertainment District Site: The Bard College Meeting Hall.

Posted by GMFor group 0
Bartimaeus
Player, 34 posts
Human Warlock
Thu 17 Sep 2020
at 04:54
  • msg #82

The Entertainment District

Bartimaeus looked at the wall. ~~ Eager. This is what happens with eager. ~~ He turned around back to Vesryn shaking his head. "Now that we have all the time we could want to look through this room, let's start looking for a way to be not in this room."

He walked over to the desk. "You were fiddling around with this, yes?" And he began to search.


OOC:
00:53, Today: Bartimaeus rolled 14 using 1d20+1d4+5.  Investigation, trap room.

GM
GM, 101 posts
The Narrator
Thu 17 Sep 2020
at 05:14
  • msg #83

The Entertainment District

In reply to Bartimaeus (msg # 82):

The desk is almost perfectly identical to the one you found in the first room you entered. It is made of wood and consists of four legs, three drawers, and a flat writing surface. With its drawers all open, you find there is little mystery left to it. You didn’t get a good look at what was in the bottom drawer, as you were preoccupied with the questions of the cosmos, but you understand that whatever Vesryn found in it wasn’t particularly helpful to your current situation.

Upon the surface are a trio of forgotten writing quills, their tips worn down from years of use. They are virtually useless now; likely something that the room’s previous owner realized perfectly well when he or she left them and little else of note behind.
Bartimaeus
Player, 35 posts
Human Warlock
Thu 17 Sep 2020
at 14:08
  • msg #84

The Entertainment District

"Nothing here it seems," Bartimaeus says as he looks back at Vesryn. Noting the arcane formula on the mosaic floor he returns to take a closer look. "That error... if this formula has anything to do with the cosmic epicycles displayed on the ceiling, perhaps this would give a clue..."

Before focusing on the formula, he glances at the Bardic College, wondering if there are motes trapped within a bard's office there as well. "Vesryn, when we get out - if - you will buy the first bottle of claret." The dry laugh that follows hints how increasingly unlikely Bartimaeus believes that to be.


OOC:
10:02, Today: Bartimaeus rolled 23 using 1d20+1d4+5.  Arcana formula.

GM
GM, 105 posts
The Narrator
Thu 17 Sep 2020
at 15:17
  • msg #85

The Entertainment District

In reply to Bartimaeus (msg # 84):

The formula is something you have only seen a few times in your life; typically only in the personal sanctums of very powerful mages. It is a spell circle designed with interchangeable components; making it possible to cast a wide range of spells by simply making small adjustments to the existing lines and sigils, rearranging them as needed without having to start from scratch each time. While you’re knowledge of spells cast in this manner is limited, you are quite confident that the current configuration is one meant for teleportation of some manner.

The buildings on the mosaic map show no individuals in them at all. In fact, as you watch some of the dots moving about the map, you note that they cease to exist when they enter a building. Studying the Bard College in particular, however, you do notice something you hadn’t before: there are notes written upon several of the building on the map. The tiles which represent the College, a large building in the Roe, a pair of small buildings in the Town Square a patch of gray out in the middle of the harbor and the Fiendfall Reef at its mouth all have small words engraved along side them.

On the Bard College: “;We hunger eternal, my craving not sated.”
On the building in the Roe: “Feed us and have your way forward ungated.”
On the first building in the Town Square: “A snake craves a rat as a bird craves a worm.”
On the second: “But my craving’s a privilege that you have not earned.”
In the Harbor: “So come now and feed me, and set yourself free.”
On the Reef: “Only one taste of knowledge alone holds the key.”
This message was last edited by the GM at 03:04, Fri 18 Sept 2020.
Bartimaeus
Player, 36 posts
Human Warlock
Fri 18 Sep 2020
at 14:38
  • msg #86

The Entertainment District

"Vesryn, we may have our way out of here before us. If only we can find a method of activation..." Bartimaeus said as he copied the teleportation circle formula down dutifully in his Book of Shadows.

He then moved on to the riddle. ~~ Feed them. And what are they? Gibbering shoggoths? Aboleths? ... Illithids? Ha, I discover knowledge only to bring it to them to be consumed, becoming 'free'. ~~ Thoughts of this sort flipped by in his mind spitballing solutions to the puzzle while he continued to note the relative positions of buildings on the map. ~~ Why would you have this riddle scribbled on the floor of your study in mosaic? Is this laid out so the occupant could study the riddle further? ~~ Bartimaeus' mind carried on in internal conversation as he worked.

He'd finished a sketch of the city, marking the buildings and the cryptic hints, and he stood, talking as if everyone had been aware of his silent musings. "No matter, 3 locations in the city to visit before hiring a coxswain and his longboat: the Roe, and the Town Square. Which first, I wond - wait! Why did I arrange it in this order when they're spread over the map? Perhaps they should be organized according to geography..." He looked again at the riddle.

"Organizing principle: coming by sea into the city in linear fashion.
Reef - Harbor - College - Square - Square - Roe

Organizing principle: radiating outward from center.
Square - Square - Roe - College - Harbor - Reef

Organizing priciple: spiral.
Reef - Roe - Harbor - Square - College - Square
or
Square - College - Square - Harbor - Roe - Reef


"Which goes first, which last? ... The word 'So' implies a conclus -- these are rhymed couplets!" he shouted in realization. "See? A-A-B-C-D-D. So this riddle is not something the bard was trying to solve... it's something created by a bard in his typical preposterous fascination with metered verse. The middle couplet does not conform to that pattern, but possibly he was appealing to a sense of poetic license to rhyme 'worm' with 'earned'. Nevertheless, we have something to go on, and this prankster enjoys playing with style," Bartimaeus looked around at the instruments on the wall. "and the answer will be written on sheet music or something similarly cliche ... assuming poetic license, we have three corresponding pairs of notes. Didn't you say there was..." He trailed off, striding quickly towards the lectern where he remembered mention of musical notation.
GM
GM, 126 posts
The Narrator
Fri 18 Sep 2020
at 19:46
  • msg #87

The Entertainment District

In reply to Bartimaeus (msg # 86):

The lectern has a thick layer of dust covering it. It has clearly been many years since it’s been used. A small booklet of sheet music rests upon its mahogany frame. Complex symphonies by a famed composure from nearly 200 years ago by the name of Nethan Rothfield. Grand, epic orchestral pieces that are far beyond what any single bard, no matter how great, could play by themselves in a secluded room of a college. Most would require an orchestra of well over a hundred pieces. The song it is open to is simply titled “IV” and seems to be a portion of an opera. The language is a human tongue from the western coast of Veltria, not quite Common, but simple enough to decipher with a basic understanding of it.

The song seems to be the middle portion of the opera: A strange tale of a mimic desperately attempting to pass as a human. This portion deals with its search for knowledge, but not understanding written works, it instead attempts to devour the contents of a library. A humorous piece, to be certain, but without the actual music playing, there’s little to be taken away from it.
This message was last edited by the GM at 21:26, Fri 18 Sept 2020.
Bartimaeus
Player, 37 posts
Human Warlock
Fri 18 Sep 2020
at 23:27
  • msg #88

The Entertainment District

Bartimaeus copied down the publication information of Rothfield's composition and make a few notes regarding the plot. "Devouring knowledge led to a library buffet, eh?" He laughed. "Hunger and thirst for knowledge and desires to be fed..."

He walked back to the map. "Strange case disagreement of pronouns here. 'We hunger' in the plural, but 'my cravings' are singular. Why not 'our cravings'? Back to plural for 'Feed us'. And then singular from thence: 'my craving'; 'feed me'. No agreement across the accusative; the possessive is singular; the subjective plural. If composed by a bard this would be nonsense; it's either not the creation of a mortal bard, or the bard was rendering it into language purposefully ambiguous because the phenomenon was incomprehensible. Or unless the phenomenon truly is both singular and plural...

"Legion?

"Discomforting possibility, that." Bartimaeus looked at the imp. "One of your type craving knowledge, are they hmmm? At least they'd know where true power resides." He then closed the booklet and placed it within the leather binding taken from the imp's mistresses' office. "I'll read the rest of the operas later. Ah! So much to read, what fortune! But, hah, how little of it to lead anywhere but dead-ends."

He looked around the office and noted the closed chests. "Had a look at these did you?" he asked Vesryn. "Could be there's something that makes more sense in context of the map of the city or the cosmo..." He cut off as another possibility struck him.

"Time. Star positions track time. Moving stars are the passage of time. Perhaps this mosaic is not pointing to a where, but a when..." He returned hurriedly to the mosaic looking for moons and planets which would indicate seasons, and whose relative proximities determine the absolute passage of time.


OOC:
19:24, Today: Bartimaeus rolled 10 using 1d20+1d4+5.  Arcana, identifying time.
Gettin real tired of your crap, DiceRoller.

GM
GM, 132 posts
The Narrator
Sat 19 Sep 2020
at 04:23
  • msg #89

The Entertainment District

In reply to Bartimaeus (msg # 88):

Nothing jumps out immediately to you from the map. You stare on and on hoping to see some inconsistency or some secret meaning, yet none appears. The map, for all its fascinating splendor, appears to simply be exactly as it appears. Much of the room seems that way, in fact. As you look for any signs of magic enhancements beyond the floor or ceiling, very little stands out.

The instruments appear to be perfectly ordinary instruments.

The bookcases perfectly ordinary bookcases.

The books left upon them, one to each case, mundane and trivial at first glance.

The four chests are splendid to behold, but even they have little of interest when you look at them. Not even a lock upon their faces; only symbol or insignia here or there.

The room, for all its vast strangeness, has a bizarre amount of ordinary adorning when you get right down to it...
Bartimaeus
Player, 38 posts
Human Warlock
Sat 19 Sep 2020
at 13:47
  • msg #90

The Entertainment District

"How conspicuous. Ok, Vesryn. I'm going to attempt to work this circle and see if it isn't the way out. I'll talk my way through it mentioning possible activation words just in case I suddenly disappear and you're locked in here with your imp."

Bartimaeus took the papers he'd been keeping within the mistress' bindings out and stuffed them rolled into his vestment pocket, the binding he also pocketed but separately. He grasped his pearl of power and began to incant.


OOC:
Ritual cast Identify on the teleportation circle to discover the activation command words/gestures/ect.

GM
GM, 134 posts
The Narrator
Sat 19 Sep 2020
at 15:55
  • msg #91

The Entertainment District

In reply to Bartimaeus (msg # 90):

After ten minutes of study, you find that the circle is very much a teleportation ring, one currently set to somewhere else in the city, though you can’t pinpoint specifically where. While you do not currently possess the knowledge needed to utilize it as an actual teleportation spell-casting medium, you find that its activation appears to be tied to other objects in the room, specifically the four chests, in some manner. It s likely that activating these in some way will simultaniously activate the circle, causing it to act as a gateway to whatever the last location it was set to is.
Bartimaeus
Player, 39 posts
Human Warlock
Sat 19 Sep 2020
at 16:35
  • msg #92

The Entertainment District

"The chests are the key." Bartimaeus rose and walked towards them. "Some configuration..."

He examined the designs on the chests as well as the size of their bases. "Possibly they are placed into some cradle... on the map?"

He returned to the map looking for 4 rectangular insets of particular sizes, starting with the most conspicuous places: the corners; the cardinal directions; the 4 buildings in Tideswallow with writing on it; the three towers in Tideswallow not connected to the city walls in the Entertainment, Housing, and Office districts as well as the tower in the Roe.


OOC:
12:16, Today: Bartimaeus rolled 12 using 1d20+1d4+5.  Investigation, boxes.
DiceRoller, let's step outside a moment.

GM
GM, 136 posts
The Narrator
Sun 20 Sep 2020
at 04:27
  • msg #93

The Entertainment District

In reply to Bartimaeus (msg # 92):

The chests are an interesting mixture of ornately decorated woods, each with an individualized crest upon them.

One mahogany with a seal that resembles a coiled snake.
The next oak, with the insignia of a skull.
A third made of cedar, with the bronze image of a soaring bird stamped upon it.
The final one maple, presenting the crest of a cello or some other large stringed instrument.

All four stand at a different corner of the room with their lids closed.

As for the map, nothing jumps out at you as you study it. No inlets where something might be moved or rearranged in any way. The mosaics seem entirely locked in place, apart from those of the teleportation circle.
Bartimaeus
Player, 42 posts
Human Warlock
Sun 20 Sep 2020
at 18:38
  • msg #94

The Entertainment District

Bartimaeus examined the chests. "...Locations in the city? The maple chest seems obvious enough: it corresponds to the College. The oak, likewise, the crypt. Cedar... possibly the city park? Leaving the mahogany for the office district. A sense of humor, this one, depicting the city fathers as snakes."

He rubbed his chin. "Possibly they should be placed upon those locations, but there are no insets there to accept the chests. Those locations do roughly correspond to the cardinal directions: maple for North, and likewise. Could it be the chests should align with the cardinals ? But where? And which way is north? Assuming for a moment the compass rose on the mural is aligned with the city, the chests would go here, here, here, and here." And he indicated where in the room they would go. "If not aligned with the cardinals, would they align with those city locations? Maple at the North; mahogany for West-northwest; oak for South-southeast by South; cedar Southeast?"

Before he started picking the chests up to move them about, he paused and said: "...Possibly they are meant to stay on these shelves, but in the proper order - maple, cedar, oak, mahogany - around the room."


OOC:
Keeping on with the investigatin'.

GM
GM, 144 posts
The Narrator
Sun 20 Sep 2020
at 20:31
  • msg #95

The Entertainment District

In reply to Bartimaeus (msg # 94):

The chests are quite hefty and do not budge from their locations, as if built directly into the floor or secured with some immensely strong adhesive. The shelves surrounding them likewise do not move when manipulated. Following that train of thought, you test the lectern only to find that it too is secured to the floor; despite looking incredibly light-weight and movable. All of the furniture in the room seems to be set to a single location from which it cannot be shifted.

The drawers on the desk can be slid in and out. The books on the shelves can be picked up, opened, and put down at will. The lids of the chests can be lifted on their hinges, but the chests themselves are immobile. The sheet music on the lectern can be turned, but otherwise seems adhered to the flat wooden surface of the lectern itself. The instruments can be touched and played, but attempting to move them off of their hooks reveals that they are locked to the chains they dangle from by some strange enchantment. Beyond that, not much else in the room seems to move at your touch.
This message was last edited by the GM at 20:35, Sun 20 Sept 2020.
Bartimaeus
Player, 43 posts
Human Warlock
Mon 21 Sep 2020
at 14:10
  • msg #96

The Entertainment District

"Alright, so they don't move. Nothing moves. They're containers. They... contain things?"

Bartimaeus looked around the room and knew little present was able to be placed within the chests, except...

"The quills!"

~~ They'd been worn down to the nub through use. Writing the correct command word on ... paper? ... and placing it within the chests, perhaps. But what command word? ~~

Bartimaeus looked again around the chests for indications of command words.

"What about the sigils on the chests... Violoncello, snake, skull, bird. A stringed instrument, a snake-charmer's horn, skull... percussion? a drum perhaps? and ... bird... feather... wind? woodwind? That might please a symphonist. But the instruments are not removable. Perhaps they should be played? How like a bloody bard to make someone play an jolly instrument to do something!" His growing frustration with these mischievous prankster bards was evident.

"Now, now," he mindfully calmed himself. "The solution will have an aesthetic design according to the nature of the designer of the puzzle. Let us start with the stringed instruments and see what Rothfield has the string section playing..."


OOC:
If that doesn't go anywhere, the next step is casting ritual Identify on a chest, starting with the Cello chest.

GM
GM, 148 posts
The Narrator
Mon 21 Sep 2020
at 19:53
  • msg #97

The Entertainment District

In reply to Bartimaeus (msg # 96):

The quills prove to be ordinary quills, as you suspected. They certainly could have been used for writing once, but not for a long, LONG time now. The chests, as you inspect the sigils, don’t appear to be locked in any manner. Someone could easily open one and place something inside.

The instruments you see before you as you look around certainly seem enough to arm a small orchestra. For strings in particular, you find numerous lutes, cellos, basses, and small harps. All of them hang from hooked chains about 5 1/2ft above the floor; making playing any of them an uncomfortable experience, but not impossible.
Bartimaeus
Player, 44 posts
Human Warlock
Tue 22 Sep 2020
at 01:30
  • msg #98

The Entertainment District

Bartimaeus spent some time looking over the sheet music to see if he could make heads or tails of the string section's responsibilities. Having some idea of maybe what the strings were supposed to do, he walked over to the maple box and opened the lid. ~~ Let's hope there's some clue left inside. ~~


OOC:
21:25, Today: Bartimaeus rolled 18 using 1d20+3.  Int check, sheet music.

GM
GM, 149 posts
The Narrator
Tue 22 Sep 2020
at 04:17
  • msg #99

The Entertainment District

In reply to Bartimaeus (msg # 98):

The music is a complex mix of instruments all playing a part in a grander overall piece, meant to be accompanied by powerful vocals from a (according to several of the notes scribbled in the margins) dwarven tenor. Unfortunately, nothing you find seems to point toward a clue of any sort as far as you can tell. The story of the mimic trying to pass as a human appears to be little more than a humorous old fable that Rothfield turned into a backdrop for his ensemble piece.

Growing tired of the nothing you are uncovering in the music, you open the maple chest with the cello-like instrument upon it. The lid opens easily on well-oiled hinges that seem to have completely ignored the passing of time around them. The chest is about 4ft long and 3 1/2ft wide, with the interior being 3ft of empty air. At the very bottom of the chest is a complex spell formula drawn out in a rectangle. It appears to be of a transmutation nature and engraved in a fine silver material so that it is inseparable from the wood itself. A few burnt scraps of paper and leather sit within it, singed by arcane means and virtually destroyed. Even the biggest is no more than a few hairs in width, leading you to believe it was shredded by the spell formula upon its activation.
Bartimaeus
Player, 45 posts
Human Warlock
Tue 22 Sep 2020
at 13:24
  • msg #100

The Entertainment District

"It is something written, then..." Bartimaeus works silently transcribing the spell formula hoping for any clue as to what should go in it. Afterwards he checks the other chests as well.


OOC:
08:51, Today: Bartimaeus rolled 21 using 1d20+1d4+5.  Arcana, looking at the mahogany chest inset.
08:50, Today: Bartimaeus rolled 24 using 1d20+1d4+5.  Arcana, looking at the cedar chest inset.
08:50, Today: Bartimaeus rolled 17 using 1d20+1d4+5.  Arcana, looking at the oak chest inset.
08:50, Today: Bartimaeus rolled 25 using 1d20+1d4+5.  Arcana, looking at the maple chest inset.

GM
GM, 155 posts
The Narrator
Tue 22 Sep 2020
at 15:31
  • msg #101

The Entertainment District

In reply to Bartimaeus (msg # 100):

As you pour more and more time into your research of the chests, you become more and more certain that they are the key to your freedom... or more specifically, they are the locks. The keys appear to lie elsewhere in the room, constantly destroyed and reassembled anytime someone uses them. The scraps remaining in the bottom of each chest appear to be final shreds of some book. You start to piece together that the chests are designed as receptacles for books, but that only specific ones actually seem to do anything. When you reach the mahogany chest, you find a copy of a small pocket diary, still wholly intact, within. It seems someone attempted to use their own personal book as an answer to the puzzle and found it incompatible.

Then you reach the oak, things begin to take a slightly darker turn. At the bottom of the chest lies a skeletal corpse, clothed in a set of violet robes. They appear to have forced themself into the chest, as there is no apparent sign of broken bones of unwilling entry. They seem to have laid down in the box, curled up there, and simply died. You are unsure what would have possessed the, to do this, but you suspect it may begin to seem like a viable option if you were to be trapped in this room for too long without any hope of escape...
Bartimaeus
Player, 46 posts
Human Warlock
Tue 22 Sep 2020
at 15:45
  • msg #102

The Entertainment District

"Serves me right for ignoring the books."

Bartimaeus picked up the diary first, and withdrew the robes and skeleton from the oak chest, giving it a search for identification. "I feel I understand your despair. Rest you well, then."

He grabbed the books from the shelves and along with the diary sat down at the desk and began to read. As he did so, he took notes in his own book on his findings.


OOC:
Search corpse  --  11:42, Today: Bartimaeus rolled 23 using 1d20+1d4+5.  Investigate robed bones.
Read diary
Skim books

GM
GM, 156 posts
The Narrator
Tue 22 Sep 2020
at 15:48
  • msg #103

The Entertainment District

In reply to Bartimaeus (msg # 102):

-This might be a slightly long one, so be prepared to give it a minute here-

As you approach the work ahead of you, you sense an ominous presence within the corpse you are moving. As if some shred of the person it once was had yet to move on. It is gone in a heartbeat; fading entirely the moment you remove it form the chest, but the sensation was certainly not something you want to experience again. Whatever the chests are, you gather that any rest you might find in them would be anything but peaceful.

The diary proves to be a brief account of someone who had been scouring the city’s various landmarks for secrets. Knowledge they could offer to some entity they simply called “Her” “Him” and “The Watcher” within their record. The titles all seem to point to the same being  and are used interchangeably throughout it. They appear to have begun their search at the waterfront, crept through the cemetery looking for more clues, and found their way here. Upon becoming locked in the room, they wrote that they would attempt to use their own record of knowledge to satisfy one of the locks’ cravings. In the back of the book, you find several pages which have simply been slid in and do not match the rest of the parchment actually attached to the spine. Judging by the visible age of most of these pieces, you suspect this represents the bulk of the individual’s findings. Things they gathered up from various points in their search. The contents can be found here.

The final entry is a brief set of lines clearly written while under severe mental duress.
“Keys within parchment. Mimic locks. It’s all too much. Can’t make sense of these. The first two were obvious. The map tells for you, just needed a little sassing out of the wordplay, but the skull? The stringed instrument? What does a skull crave? What could an instrument be wanting? It makes no sense. No sense. Too much. Far too much sense. So hungry. Should have dehydrated or starved weeks ago but this damned room won’t let me die! No water’s so much worse than no food. If anyone finds this, a word of warning: find something sharp and e do yourself in quickly. I can’t work up the courage to do it myself. Need to rest on it. Have to be rid of this room.” It trails off from there into repeating itself for three pages.

Going back to the bookshelves reveals a series of new possibilities. Each bookcase contains a single book left upon one of its shelves. It would look almost inconsequential, as if they were simply forgotten when the rest of the room’s library was emptied, were it not for the fact that it is so consistent across the board. One book to every one of the twelve bookcases, left conspicuously on a random shelf therein.
This message was last edited by the GM at 16:12, Tue 22 Sept 2020.
GM
GM, 157 posts
The Narrator
Tue 22 Sep 2020
at 16:03
  • msg #104

The Entertainment District

In reply to GM (msg # 103):

Each book is a completely unassuming volume of either music sheets, fictitious work, or history. Nearly every one shows a great deal of wear and tear from ages of use by its previous owners. If these truly do represent the keys you are looking for, you suspect only four are actually needed. The rest are likely red herrings of some manner, just meant to fill in space or send you down the wrong path...

Roses: A Guide. A gardener’s manual for tending to roses. Dating back about four centuries, you find the information in it to be, to your surprise, still just as boring but practical now as it would have been back then. Specifically, gaining the most out of rocky, infertile soil and ensuring that your roses grow in even the harshest of conditions.

Untitled Book of Sheet Music. A booklet of sheet music for a symphony by the famous composer Nethan Rothfield. Penned a few decades before his disappearance nearly 170 years ago, this one appears to simply be titled “III”. It seems the last few pages are missing.

The Headsman’s Bounty. A history of the original council of Tenebria. Specifically, this volume is part 6 of a 19 part collection. This one deals with the life and eventual trial and execution of Merius Xilthus, a corrupt advisor of the Eternal Empress who tried, over the course of many years, to fill her head with thoughts of extending Tenebria’s reach overseas. His honeyed words and venomous intent were eventually discovered and he was executed for sedition about 320 years ago.

Somewhere Far Beyond. A book on cosmology, penned in a form of Common no longer used in any part of Veltria. You suspect this was written well before the rise of Tenebria and the proper scientific astrological research the Empire’s universities brought with them. Even a cursory glance reveals many of the star charts to be completely incongruous with the modern skies above.

Key to the Kingdom. A foreign novel detailing the rise and fall of a small kingdom in a far off land. The royal family is slaughtered one night, all but the youngest daughter who is smuggled away by a prisoner whom the king had condemned to death. The man takes her into hiding and trains her as his apprentice as a mercenary “spell-sword” (which you can only assume is some manner of battle mage in the region the book was written, given how casually the phrase is tossed about). After the mercenary’s death and her acceptance of who she is, the girl, now a woman in her early 20’s, sets off to reclaim the home and birthright she’d been denied all those years ago.

Hens in the Fox Den. A spy novel, written in a form of gnomish that has rarely been seen for the last 300 years. It is the first in a series about a man who ultimately chooses to sell out his former organization to their king when it becomes clear his comrades are plotting a coup. The rest of the series surely goes into the consequences of his decision and where life takes him from there.

Fickle Freedom. A history book containing the collected records of seven different Free Cities similar to Tideswallow which have since fallen into ruin. Not one is currently still standing. This volume basically just traces their path to failure through economic isolation. It paints a grim picture, but as far as you can tell, not one that Tideswallow would ever fall into thanks to its sheer importance as a point of trade.

Each Note a Memory. A book of music from an antique age. Many of the songs herein have not seen the light of day for centuries. This could be worth quite a bit of coin to a collector or an organization like an active Bard College.

Life and How to Live It. A combination biography and opinion piece on the state of the world by a famous bard named Mikale Stype. You know you are passingly familiar familiar with some of his limericks, but can’t actually call any to mind at the moment. Mostly political opinions disguised as catchy tunes, as many of the best songs are. You’re positive one will come to you once you stop actually trying to think of one.

Caring for Our Musical Friends. A treatise on the proper cleaning and maintenance techniques for exotic instruments. Looking around the room, you can match up several of the more bizarre instruments you see hanging from hooks with the designs and diagrams in the is book.

Allegory of the Witch and the Weapon. A somewhat comical short story of an encounter between a Tenebrian devastation-trooper and a horribly deformed drow web-witch. Through a bit of banter between the two, the soldier posits that it is the pinnacle of drow evolution, while the decrepit, hunched creature before it retorts that the soldier is not a drow. That it is merely a tool cast from a mold, where as the web-witch is the result of circumstance and necessity. A true example of what makes drow who they are. The story concludes in an expectedly dark, humorous, but ultimately thought-provoking manner.

Dust in the Wind. A book pertaining to the nature of death and what comes after it. This appears to be a brief history of mortal knowledge concerning the plains of the gods, elementals, demons, and the various afterlives associated with each. A simple map of the planes beyond that of the material folds out from the center of it. A few notes written here and there in the margins relate back to how immortalizing someone in song is as good as keeping them alive forever. Seems this was someone’s textbook somewhere along the line, but likely not at the Bard College; though they almost certainly brought it along with them when they came here. A hefty amount of the back pages of the book are completely empty, and it appears the tome was originally meant to be updated as more planes were discovered or more belief systems worked their way into popularity.
This message was last edited by the GM at 16:32, Tue 22 Sept 2020.
Bartimaeus
Player, 47 posts
Human Warlock
Tue 22 Sep 2020
at 18:07
  • msg #105

The Entertainment District

"Yes, it is a tidy puzzle. Weeks on end, eh? Then likely it would do no good to place one at a time in each box to see if the mechanism signaled acceptance, otherwise it would be trivial. But even there we're only talking about..." he closes his eyes for a moment, "11,880 permutations. Bookkeeping would be bothersome, but if your life is being sustained..."

He looked down at the skeleton.

"Then again, 'weeks on end' wouldn't explain the failure to find the final two, if two solutions had been 'obvious'. Perhaps they weren't as obvious as you'd thought, eh?"

Sitting down, Bartimaeus thought for a moment then began to reason.

"A snake craves a rat. Rats. Underground. Scavengers. Betrayers. Traitors. Two good possibilities with that line: Headsman's Bounty, and Hen in the Fox Den.

"A bird craves a worm. Worm. Ground. Fertilizing. Wretched. Poor. Crawling. Again two possibilities, but neither very good: Roses: A Guide; Key to the Kingdom. And I suspect a collector of operas ... or souls... would have little enough admiration for someone... HA! EARWORMS. Yes, the limerick man. Life and How to Live It, then.

"What are the cravings of instruments... to be played? To be preserved? Played, I should think. Rothfield's III; Each Note a Memory; Caring for Our Musical Friends. But III is incomplete, and I suspect to be played and heard fits the nature of instruments better. Let's begin with Each Note.

"And the skull. Death. Memory. Loss. Decay. Poison. Ossuaries. Liches. What does this skull crave. Violetta? We crave what we see every day. This one possesses an orchestra of souls who... sing. And who sing eternal. Caring for Our Musical Friends," he says flatly, with a sardonic grin. "Because that is who you have left to you, eh? Well, there are other possibilities, but this I think is your desire."

Bartimaeus stood. "For your sake, Researcher, I hope this isn't the answer you so vainly sought." he said to the corpse. Carrying those four books he placed each by its chest.

"Ordering?" He looked back at the mosiac. "College is first, then Roe. Snake, then Bird. Let's start with that."


OOC:
Maple - Each Note a Memory
Oak - Caring for Our Musical Friends
Mahogany - Hens in the Fox Den
Cedar - Life and How to Live It

GM
GM, 158 posts
The Narrator
Tue 22 Sep 2020
at 18:31
  • msg #106

The Entertainment District

In reply to Bartimaeus (msg # 105):

As you drop the books into each respective chest, a few things happen. Your eyes pick up the majority of it as the room slowly begins to react to your solution.

First, the four formulas at the bottom of each chest light up. The books you have dropped in levitate above the runes for a moment, catch fire, and are utterly obliterated as some manner of energy is sucked out of them. A split second latter you hear a series of THUMPs around you as, all at once, the books reappear on their respective shelves.

Each chest emits a brief glow as the energy from the books is funneled through them. Cedar, Oak, and Maple all glow a sickly, brackish brown color, while Mahogany glows with an eerie green light. Then, the light from each drains as it runs through the gapes between the tiles of the map; coalescing into a single stream of illumination as it reaches the spell circle.

A few moments pass with nothing happening. Then, ever so slowly, the pieces that make up the spell circle begin to shift. They slide here and there, reforming the circle into a new shape. You have just enough time to recognize its new configuration as an evocation circle before the energy which poured into it is suddenly released into the room.



I need both of you to make a Dexterity Saving Throw at this point.
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