At the southern end of town lies the oldest district in Tideswallow. Above ground, the Roe is a dilapidated, cramped, and heavily dated slice of what the city once was. Poorly maintained homes, businesses, and other less-identifiable buildings all stand shoulder to shoulder, almost appearing to be fighting one another for space as the years of neglect have caused some to twist and warp in from constant exposure to the seaside elements. Some structures have long since collapsed, only to find their abandoned carcasses converted into makeshift dwellings for those who have nowhere else to go.
Here one can find the City Cemetery and the refuse pit where much of the town’s garbage is dumped. A massive hole in the ground leading hundreds of feet down to the crashing tidal waters that constantly pump in and out of the numerous underwater cave systems below. A complex sewer system dumps even more refuse from other parts of the city here; its tunnels and structure constantly maintained by a large tribe of kobolds employed by the city’s Lord of Infrastructure.
Below ground, reached by descending a rickety scaffolding at the edge of the pit, lies an unseen portion of Tideswallow; the Roe’s own little sub-city. Formerly just a shanty town used for housing workers as the first sewer complex was built, the undercity has become a bustling hive of rough-hewn stone buildings, hovels, small mansions, and business of the sort that would not survive above ground. The laws of the city hold little sway down here, with the majority of the sub-city being controlled and monitored by the watchful eyes of the Sunless, Tideswallow’s thieves guild and one of the worst kept secrets in the entire city. Down here, anyone can make a home for themselves, regardless of their race, wealth, or position in society. But a good deal of underhanded tactics are needed to do so...
While it is a far cry from the luxuries of the city proper above, there is still a great deal to see and do down in the lantern-lit streets of the Roe.
-Various food shops, not really worthy of being called restaurants.
-“Procured Goods” Shop and several more subtle fences.
-A forger capable of duplicating virtually any document for the right price.
-Blacksmith (specializing in weapons, but capable of custom jobs in other fields too, if the coin is right)
-An apothecary
-An herbalist
-The Sunless Solarium tavern (dangerous to anyone invited by the Sunless)
-A physician and barber
-A junk shop containing mountains of scavenged pieces, parts, and items from all across the city.
-Tough folks capable of doing jobs for those with good coin.
-Numerous alleyways and dead ends to get mugged in.
This message was last edited by the GM at 18:24, Sun 13 Sept 2020.