Hey all!
I’ll post my info down below. I’m not sure if everyone is coming over, and I think I have Kian on my sheet for something so I’ll have to remove that.
Xavier Marsh
Look: Male; Black; Comfortable clothing
Demeanor: Ominous
Blood | Heart | Mind | Spirit |
---|
-1 | 0 | 1 | 2 |
Mortality | Night | Power | Wild |
---|
1 | -1 | 2 | 0 |
Who am I?
I'm a wizard problem solver. People around the neighborhood know me and find me and ask for help. And I try to come through.
What keeps you up at night?
Knowing things are hurting people that don't know about them. Power imbalance.
What have you sacrificed for your power?
I've given up my past.
What do you need desperately?
A good night's sleep.
Gear
Nice Apartment, crapy car, cell phone
Focus
Ring of Solomon (1 additional hold)
Sanctum
Ancient Relics, Mystical Prison, Focus Circle, Apothecary
Contains volatile substances, location is known by many
Weapon: 9mm Glock (2harm, close, loud)
Debts
Who | What | Why | Debts I owe | Debts owed to me |
---|
BB | Someone is helping to keep my demons at bay | He helped kill it. | 1 | |
Nora | Someone is your go-to when you get into trouble | She likes to blow stuff up and I like it too | 2 | |
Talon | I help someone keep a dangerous secret | Provide alibi and tincture for Talon to fit in | | 1 |
Wizard Moves
Channeling: When you channel and collect your magics, roll with Spirit.
On a 10+, hold 3. On a 7-9, hold 3 and choose 1 from the list below. On a
miss, hold 1, but you cannot channel again this scene.
Take -1 ongoing until you rest
Suffer 1-harm (ap)
Mark corruption
Your hold lasts until you spend it. You can spend it to cast any spell you
have as per the spell’s details.
Sanctum Sanctorum: When you go to your sanctum for a spell ingredient,
relic, or tome, roll with Spirit. On a 10+, you’ve got pretty much just
the thing. On a 7-9, you’ve got something close, but it’s flawed or lacking
in some significant way. On a miss, you don’t have what you’re looking for,
but you know someone who probably has it in stock.
Spells
Teleport: Spend 1 hold to teleport yourself a short distance within a scene
you’re in.
Elementalism: You conjure the elements to strike out at your enemies.
Spend 1 hold to use unleash an attack with your magic as a weapon
(3-harm close or 2-harm close area).
Tracking: Spend 1 hold to learn the location of someone. You must have
a personal object that belongs to the target or recent leavings of their
body (a lock of hair, fingernail clippings, their blood, etc.).
Wizard Corruption Move
When you strike a deal with someone dark and powerful, mark corruption.
Intimacy Move
When you share a moment of intimacy—physical or emotional—with another
person, decide whether you care about them or not. If you don’t, they go
about their business as normal. If you do, they take -1 ongoing to escape
until they get some intimacy somewhere else.
End Move
When you die, you may place a devastating curse on someone nearby. Specify
the effects of the curse and how they may end it.
CORRUPTION MOVES
The Dark Arts: When you unleash an attack with magic or psychic
energies, mark corruption to roll with Spirit instead of Blood for the rest of the scene.
Upon a Pale Horse: Mark corruption and speak the true name of an NPC
in the scene to inflict 3-harm (ap) on them.
Black Magic: Mark corruption to ignore a requirement set by the MC
when using your sanctum.
Warding: Mark corruption to create a magical ward the size of a small
room. The ward lasts for a month and a day or until you release it.