How to create a character in Flashing Blades
Link to a character sheet:
https://www.dropbox.com/s/wss9...heet%281%29.pdf?dl=0
Also here:
https://mckinneygaming.wordpre...es-character-sheets/
Once your character is complete please link an image of the sheet into the character sheet online. For an example, look at the NPC (De Soucy) in the cast.
1. Determine Attributes
Roll 4d6 and drop the lowest for a range between 3-18. The six attributes are: Strength, Dexterity, Endurance, Wit, Charm and Luck. If the nature of any attribute is not obvious let me know. You may place the results of the six die rolls in any order you wish.
2. Determine Height and Weight
You may choose either your height (from Short, Average or Tall) or your weight (from Thin, Average or Stocky) but not both. For the one you did not choose, roll 2d6 on the chart below. Extremes of height or weight will modify your attributes. Once you’ve determined height and weight, I will give you the modifications.
2-5 ---- Short/Thin
6-8 ---- Average
9-12 -- Tall/Stocky
3. Hit Points and Skill Points
Based on your final attributes I will give you your starting HP and skill points.
4. Background and Skills
Choose one of the four backgrounds: Rogue, Gentlemen, Soldier or Nobleman. Each background has a list of skills, three of which are in CAPS. The skills in CAPS are specialty skills and may purchased for one (1) point each. The other skills on the list may be purchased for two (2) points each. If you want a skill for your character not on your list that you see on another list, it is three (3) points. Rogues need to purchase Literacy if they want to be able to read. For French it only costs one (1) point. If you have points remaining they may be used on weapons.
5. Martial Skills
Once regular skills have been purchased you may choose your martial skills according to the method or options available to your background. The details are with the Backgrounds in the separate post. Any left over skill points from step 4 may be used to boost expertise in a weapon at +1 per point.
6. Advantage and Secret
Every character has one (1) advantage and one (1) secret. You may choose your secret in secret if you wish, let me know in private. The Backgrounds list includes information on available secrets. Also, you can spend two (2) skill points and have only an advantage, or you can choose to have no advantage and get an extra skill point.
7. Roll 1d6 for starting funds and income. This will give you a base income from 50 to 500 Livres (L) per year, which is also how much money you begin the game with. There is an equipment list in a separate post. Soldiers are provided with regimental weapons and armor, and a horse if in the cavalry. Officers are expected to purchase their own uniforms running between 8-24 L.
8. Gentlemen, Soldiers and members of a club or order can work out their current rank or position. Flashing Blades has a detailed system for Wintering events, that is, for taking up a character's down time with a career. Generally that means advancement in some chosen path to power: Military, Political, Business, Religious or Social. You do not have to decide now which, if any of the paths you wish to follow, but a Gentlemen may begin immediately if they qualify for entry. Let me know if you are interested.
Gentlemen may choose to start a career in the Royal Bureaucracy, the Clergy or in Banking. The Bureaucracy may be entered at game start by a gentlemen with Bureaucratics skill as a Bureaucrat, or with Magistracy and Latin, as a Student of Law. To enter the Clergy as a Student of Theology, the gentlemen needs Latin and Theology. Becoming a Banker or Moneylender just requires starting capitol and time. If you are interested in any of these, let me know. Starting after game play begins is more difficult.
Rogues and Sailors begin with a Social Rank of 2; Soldiers at 3, Gentlemen at 7 and Noblemen at 8, on a scale of 1-20 where the King is 20. Military rank, membership in an Order, and Titles may increase this.
Soldiers begin the game in the Military, in the Regiment and company of their choice. Any other character may join later. At the beginning of the game, Soldiers start as Troopers and may buy additional ranks: Sergeant, Subaltern, Lieutenant or Captain. Each rank must be bought in succession. The King's Musketeers are a company in the Guards Regiment; you may not buy the rank of Captain in that company.
This message was last edited by the GM at 20:55, Tue 29 Sept 2020.