Places of Interest
Deledh is a bustling city, though without the wildness in Bysdek, or Kheryn, or even Raen. For the most, people get on with their lives with unhurried calm and expect other to do the same. Below are some of the more interesting places within the city walls:
The Courts: - comprising the main courtroom as well as the offices and living quarters for the resident Justicar, the city's Courts are a gloomy and hate-filled place avoided by most if they can help it. It is said a single blow from the Justiciar's gavel is more powerful than one from the greatest hammer in the rest of the quarter. The Courts occupy the eastern side of Temple Square.
The Crow's Feet: - a ramshackle tavern that sits among the fishermen's boats and sheds in the Poor Quarter, the Crow's Feet serves surprisingly good quality ale for the price you pay. Run by an ex-mercenary from Andur it has few problems with local toughs and is pleasant and airy. Most of the patrons are fishermen and there is always a slight hint of fish in the air, even with the clouds of smoke from their pipes.
Dalin's Folly: - a rather bizarre structure, made completely from interlocking stone blocks in the old fashion by the previous mage the Council of Mages sent to Deledh. Dalin's Folly is basically a tower, though nearly five storeys high - nearly as the fifth storey was never finished when Mage Dalin was struck by lightning whilst working a ritual at the top. The current occupant is Mage Nedin, a much less eccentric figure.
The Duke's Blade: - one of the places visited by the current duke while he was a sombre youth, the Duke's Blade serves some of the best meads and ales in the city. Above the hearth hangs a bejewelled sword that was a gift to the owner when he saved the Duke from assassins some years ago. The tavern lies in the Smith's Quarter near the harbour, only a short distance outside the walls of Deledh Keep.
The Ethereal Light: - sitting on the Great South Road opposite Dalin's Folly this tavern is named for the disturbing manner in which the lamps glow. Ever since Mage Dalin's death, they have stayed lit and glow with a slightly bluish light. This often disturbs visitors, though locals have taken it in their stride and the tavern is popular among young noblemen.
The Foundry: - a wholesome inn that lies just inside the West Gate on the Ducal Way, the Foundry is a home away from home for many smiths and artisans from the city, but serves primarily as a resting places to travellers new to the city. Run by an ex-smith and his four strapping daughters, it has few problems with drunks or thieves.
The House of the Smith: - the guild house for the Smith's Guild. Only a single storey high and filled with as many anvils as any workshop in the city, it is a surprisingly light and almost delicate place, filled with some exquisite pieces of metalwork.
Jarek's Coffee House: - this unlikely establishment serves as the impromptu guild house for the Trader's Guild, with the upper floor reserved solely for members. In addition to the wheeling and dealing that goes on, Jarek serves the best coffee in the city, imported at great cost from the Trey'na. The building itself is only two storeys high but is one of the most beautiful in the city.
The King's Arms: - perhaps one of the most run-down inns in the city the King's Arms stands on the brink of the Poor Quarter, figuratively and literally. It is frequented by footpads, ruffians and mercenaries mainly, though those wishing to do discrete business can often also be found here. Drinks are cheap and generally abysmal, and most patrons have their hand on their knives constantly.
Sailor's Rest: - the guild house for the Seaman's guild sits overlooking the harbour in the middle of the Trader's District. A large building, three storeys high, it also serves as the Harbourmaster's office and the large courtyard is often filled with traders or nobles looking for space aboard a ship for them or their goods. Above the entranceway is the wheel from The Cutter - the last ship wrecked in the rocks lying outside the seawall.
The Shipwrecked Sailor: - lying at the foot of one of the docking piers and in the centre of the city docks, this inn is the first port of call for many sailors. The drinks are cheap, the customers generally obnoxious or unsavoury, and the inn one of the most popular in the city. Despite being burned down on thirteen occasions, it is always rebuilt.
The Statue of the Toiling Smith: - a gift from the Patrician of Forlak some years past, the statue is the bone of contention for many native to the city. It is done in the Free States style, one quite different from Karadhian art, and many grumble that it is a subtle jibe from the leader of a city renowned for the quality of its' metalwork against their own similar efforts. The statue is bronze and depicts a smith working on a sword at his anvil.
Temple of Myr: - placed on the northernmost side of Temple Square the Temple of Myr is small and unimposing, more haphazard than anything else. Few worship regularly here and thus the Priest's Tower on the temple's east face is seldom empty.
Temple of Thy: - the largest and more frequented temple in the city, the Temple of Thy is on the south side of Temple Square. The temple is a large building, coming close to the High Temple of Jhar in size. Donations received here are said to go towards the needy in the Poor Quarter, though they seem to have little impact on the poverty there.
Temple of Wedn: - unremarkable apart from the deep black stones that comprise the temple buildings, the Temple of Wedn sits on the western side of Temple Square. The compound consists of a number of low-slung courtyards looking over a large courtyard and surrounded by a high wall that is also constructed from this black stone. As is common in this part of the Kingdom, there is a chapel to each aspect of Wedn rather than a single temple. There is also a small graveyard for those members of the ducal House that wish for their ashes to be buried in the city - normally all burials are at sea or in secluded graveyard about a mile to the south.
Temple Square: - one of the quietest parts of the city Temple Square sits in plain sight of the barbican that leads to Deledh Keep, though there is some distance to be covered along the Ducal Way before you reach the barbican. In the centre of the square is a hangman's gibbet, though the noose only hangs if there is to be a hanging the next day. On the eastern side of the square are the Courts, dark and imposing; opposite those is the Temple of Wedn, even more so. The north side holds the Temple of Myr and the south the Temple of Thy.
The Watch House: - this is the main watch-house in the city, located almost centrally at the edge of the Trader's Quarter. It is a squat three-storey building, looking in on a small courtyard when members of the Royal Constabulary often train. As well as the armoury and offices for the Royal Constabulary of Deledh, it has cells that can hold up to forty men if needed and stabling for ten mounts.