Mawr:
Interesting thought. But, most of that relates to man's need to explain things to himself. It is even harder to just say "it is what it is" and believe it. It all revolves around one word, Faith.
Well, sure. Most of the religious texts that I've read, from any faith, spend more time telling people either how to explain things to themselves, how to let go enough to accept the truth, or how to stop asking questions in a desperate effort by the mind to distract you from the truth. Though, I suppose, I will admit to a certain bias of my own towards topics like that. It is the thing that I find most fascinating about faith, man's ever-incessant need to explain it to themselves.
Dragging the topic back to gaming, there's a very real metaphor to be had between understanding Faith and understanding many things, including games. D&D, at its core, has a very simple mechanic. The rest of the rulebook is just telling the over-complicated mind how to apply that simple mechanic to all of the situations that the mind insists are different. That's actually what I look for in games -- how well, they keep to the basic mechanic in new perspectives, rather than treating each situation as actually different.
One of my friends, a rabbi, has started hosting RPG sessions for troubled youths as a way to connect to each other, their core issues, and (if they want it) their own faith. It's a really lovely idea, rooted in a lot of the latest psychological and theological theories about intergroup dynamics and reenactment therapy.