Laws of the Sea
Magic and Spells
Shanties are written about feelings, like happiness or fear. They're often about people in a big scary world, trying to make the best of it. They aren't flashy or aggressive, but good for boosting people and protecting them.
Some Novice powers:
Arcane protection , Beast Friend , Blind , Boost / lower trait , Confusion , Darksight , Deflection , Detect / conceal arcana , Empathy , Environmental Protection , Fear , Havoc , Healing , Illusion , Mind Link , Protection , Relief , Sound / Silence , Speak Language , Stun , Wall Walker
Some Seasoned powers:
Disguise , Dispel , Farsight , Sloth / Speed , Slumber , Warrior's Gift
Some Veteran powers:
Banish , Drain Power Points , Mind Wipe
Some Heroic powers:
Resurrection
Huptou is the magic of convincing spirits to do your bidding. A caster creates fetishes that endear the spirits and win their attention. Twists of string, bones, sticks, feathers, shining stones, and all manner of other junk goes into these. There is an art to winning over the spirits that few can predict. The spirits tend to provide power over the elements. They intervene briefly to help, then vanish again.
Some Novice powers:
Beast Friend , Blind , Bolt , Burrow , Burst , Confusion , Deflection , Detect / Conceal Arcana , Entangle , Elemental Manipulation , Havoc , Illusion , Light / Darkness , Shape Change , Smite , Stun , Summon Ally , Wall Walker
Some Seasoned powers:
Barrier , Blast , Damage Field , Dispel , Telekinesis , Teleport , Warrior's Gift
Some Veteran powers:
Banish , Drain Power Points , Fly , Puppet
Some Heroic powers:
Divination , Resurrection
The One True Faith, also called Truism, purports to bestow the blessing of a benevolent deity on the worthy. This power is rarely destructive. It serves to heal, to protect, and to guide. It can be subtle, seeming to be nothing more than luck. It can sometimes manipulate the elements.
Some Novice powers:
Arcane Protection , Beast Friend , Boost / Lower Trait , Confusion , Darksight , Detect / Conceal Arcana , Elemental Manipulation , Empathy , Environmental Protection , Fear , Healing , Light / Darkness , Mind Link , Mind Reading , Protection , Relief , Smite , Sound / Silence , Speak LAnguage , Stun , Summon Ally
Some Seasoned powers:
Barrier , Disguise , Dispel , Farsight , Invisibility , Object Reading , Sloth / Speed , Slumber , Telekinesis , Teleport , Warrior's Gift
Some Veteran powers:
Banish , Drain Power Points , Fly
Some Heroic powers:
Divination , Intangibility , Resurrection