The World of Averos.   Posted by Teller of Tales.Group: 0
Teller of Tales
 GM, 5 posts
Wed 23 Sep 2020
at 01:23
The World of Averos
The world of Averos is one steeped in magic. As long as anyone can remember, the four continents have floated above the great storm known as the Maelstrom, the people on it thriving through the use of ancient magics taught through the generations. Still, progress moves ever onward, and in recent decades the invention of steam-powered machines and clockwork mechanisms has engulfed the lower working class. Science has taken root, threatening the dominance of magic in ways that cannot be ignored. What follows is a brief introduction to the four continents, the races that inhabit them, the workings and positions of mages, and the development of science and technology in the world.


Within Averos there lies four continents, each floating above the Maelstrom. Though they are all bound together in mutual support, they anything but united, each continent largely looking to its own affairs, if only because of the difficulty of moving between them. Times have changed this with the construction of large zeppelins to travel the air between the landmasses, as well as the construction of a massive elevator of steam and clockwork gears to link Blackrock and Europa.

Elysium: The highest of the four continents, and the seat of political power in the Averos. This is the realm of the rich, the elite and the powerful. Great estates are the mark of the land, vast swatches owned by powerful arch-mages who serve as both political figures and noble lineages. They are the old guard, sitting high above all others offering protection and governance in exchange for loyalty. The other continents largely bowed to the inhabitants of Elysium, but with science on the rise, more and more people point and decry them as corrupt and unsympathetic to the plight of those below. This has only inflamed their own voices to rise up in defiance of this newfangled form of thought, citing the problems it has created among those communities reliant upon magic.

Europa: The second highest and largest of the four continents. Europa is home to many, serving for centuries as the primary source of food for the continents. More recently it has been the middle ground between those above and below. Many colleges of magic and science alike stand on the continent, each kept far from each other lest their studies interfere with each other. It is here too that the tension between the two sides is most evident, as two different ideals clash over what is right or wrong. Here to, however, is where a new group has formed, seeking to address the accusations and hate, hopefully towards leading the world into a better future.

Blackrock: Originally named for the curious black rocks of the mountainous continent, Blackrock is now a name more apt than ever. Once a serene continent sitting below Europa, it has since turned into an industrial complex spanning nearly the entire available land. Factories and mines dominate the land, belching black smoke and soot into the air in an endless cycle. More and more citizens have been turned to the endless drudgery, finding work and access to more money than many have seen, at the cost of terrible working conditions, frequent deaths and practically no oversight of any kind. It is here that mages point to when crying of the dangers of science, whilst its proponents point to the masses of goods and materials being shipped from its factories. Perhaps most alarming of all is the massive elevator rising high above the polluted sky, being built to connect the continents of Blackrock and Europa. So close to being completed, it promises the ability to transport people, equipment and goods with ease, making the magical means of transportation all the more obsolete.

Frontier: The lowest of the four continents, sitting perilously close to the Maelstrom below, the Frontier is a largely unexplored continent, untamed by the people of Averos. Though small settlements exist, they are almost entirely independent, focused primarily upon self sufficiency. Few from the other continents even bothered to acknowledge the Frontier existed, particularly because the occasional tendril of the Maelstrom reaches high above and wracks the land with its violent touch. With Blackrock quickly being mined of its resources however, and the ever hungry factories seeking more, expeditions have begun to become a frequent sight on the Frontier.

This message was last edited by the GM at 01:24, Wed 23 Sept 2020.

Teller of Tales
 GM, 6 posts
Wed 23 Sep 2020
at 01:44
Inhabitants of the Four Continents
Though the world was once beholden to fantasy and magic, it's many races have not simply vanished before the progress of science. Some of the ancient races rally against the encroachment of technology, while others take to science with a zeal unmatched by many. This is by no means an exhaustive list, but it serves to showcase the most common races seen among the citizens of Averos.

Humans: By far the most common of all, humans dominate the world by virtue of sheer numbers. Ambitious, energetic and industrious, humans as a race are seen as the most diverse in terms of temperament, talent and skill. Though they rarely outshine others, groups of humans coming together have formed to tackle some of the most ambitious projects across the world, and have taken to both magic and science in equal measure. Division within the race itself is common however, and racial unity is an uncommon sight among their number.

Elves: Long lived, graceful and bearing a deep connection to the magic of the world, the elves have long served as some of the most powerful mages of Averos. Originating primarily within their forest home of Dartan on Elysium, they nevertheless can be found throughout the four continents. With the recent industrialization of Blackrock, however, many elves claim a horrifying aversion to the place, an almost instinctive desire to be anywhere but among the factories of the industrialized landmass.

Dwarves: Another of the long lived races, the Dwarves once made their home in the mountains of Blackrock, their mines and holds a marvel engineering. Though the dwarvish kin haven't the same connection to magic as the elves, and feel no strong aversion to the rise of technology, they are deeply saddened by the industrialization of the their mountain homes, watching as pollution chokes the sky and blackens the land. Still, while they are slower and more cautious of scientific progress, they have proven to be unparalleled as a race when it comes to mechanical applications of technology.
Teller of Tales
 GM, 7 posts
Wed 23 Sep 2020
at 02:03
On Magic and Arcana
Magic has been, and some would say is, the most powerful force in Averos. Few can argue that it's power is nearly unmatched, for few can debate the potential of a mage skilled in their craft. From manipulating the primary magical elements, to twisting perceptions, to traveling lost distances, to erecting nigh impenetrable barriers, there is little that magic cannot accomplish within skilled hands. It is this same power that leads to many of the greatest mages becoming powerful figures, both politically and militarily.

The study of magic, however, does not come without cost. Magic is known to accumulate within its practitioners and when left unchecked causes severe health problems. This problem has been solved long ago, for many ancient artifacts of a magical nature were merely the offshoot of a powerful mages excess magic being channeled into an object. Many of these objects, when wielded by the untrained, risk mental contamination as the original creators memories and thoughts threaten to overwhelm the unwary.

Another problem with magic is the intense study it takes to truly master. Though the most basic magic is easily taught, only those who truly dedicate themselves can master their individual disciplines. This can mean decades of time and effort spent studying every aspect of ones magical specialty until true mastery can be gained. Even then, fewer still manage to elevate themselves to the lofty position of arch-mage, marking them as one of those few who can be truly regarded as unparalleled in skill. For those that do follow the path, however, the power to tear apart the fabric of reality and shape magic to their will is a potent reward.

What follows is a brief list of some of the most common disciplines of magical study found in most magical colleges:

-Elemental: The Elemental schools of magic deal primarily in the manipulation of the "magical" elements: Air, Fire, Water, and Earth. While any practitioner of the art is called an Elementalist, few manage to master more than one or two of the elements in question.

-Divination: The magic of knowledge and foresight.

-Nature: Magic that interacts and manipulates plants and animals.

-Necromantic: Manipulation of life and death. Both healing magic and death magic fall under this purview.

-Meta: A school concerning itself with the study of magic itself, and the manipulation of the spells of others.
Teller of Tales
 GM, 8 posts
Wed 23 Sep 2020
at 02:29
On Science and Technology
Science is a recent arrival in Averos, a new way of thinking set upon understanding the fundamental laws of the world and utilizing them to further ones ability to effect it. Though its effects are often not as impressive or as outwardly powerful, there is something to be said of the ease with which anyone can utilize the mechanisms produced by scientists and engineers. This has lead to pioneers of technology shooting up in standing and wealth, allowing them, in some measure, rival the political power of the most experienced arch-mages.

Like magic, science can often takes decades of study to truly master. The greatest of scientific minds are often the most aged of their number, eagerly seeking out new methods and designs to test under the rigors of scientific theory. Though few can claim true understanding and mastery of their chosen field of study, the same cannot be said for the mechanisms and designs they create. Firearms are of particular note, master gunsmiths producing weapons usable by nearly anyone to devastating results.

This, as it so happens, is one of the primary issues with technology. Many note that using technology is often as easy as pulling a trigger, and the consequences of that action are just as often lethal. More often than not, scientific progress leads to horrible accidents produced by little understanding of the forces at play, or of some new device being put to horrifying purpose. Though many scientists insist they seek to create inventions for the betterment of all, the results of many experiments, and even the creation of firearms themselves, is often used as evidence to the contrary.

What follows is a brief list of scientific fields taught in most associated colleges, though this is by no means an exhaustive list:

-Gun Smithy/Firearms: The study and production of firearms of all kinds. A controversial field, it continues to progress regardless.

-Chemistry: The study of chemicals both benign and lethal.

-Mechanical: The study of various mechanisms, including the automaton.

-Medical: The study of medicine and the human body.

-Herbology/Botany: The study of plants and their effects.
Teller of Tales
 GM, 9 posts
Wed 23 Sep 2020
at 23:48
On the Issue of Parallel Interference
A phenomenon known to the more studious circles as Parallel Interference is, for the most part, one of the most prominent reasons for the divide between magic and science. For reason unknown to all, the complex mechanisms of scientific inventions and technology have clashed with mystical working of the magical, causing both to fail when used in close proximity to each other. Testing has only proven this fact to be universally true, barring only the simplest of mechanical designs or weakest of spells. Further testing has proven that the more complex or powerful the science or magic being used, the more likely it is to fail in the presence of its opposite. The most powerful spells and complex machines have even been known to fail in catastrophic manners, leaving devastation in their wake.

This has only led to the widening the divide, as people begin to choose sides and proponents of both magic and science clash over which deserves to be studied. That few have truly looked into the cause of this strange occurrence has raised the eyebrows of some, but with greater concerns looming on the horizon, and the difficulty of properly studying the effects magic and science have upon each other, it seems the subject will continue to be one of little concern to the world at large.