Re: Ghostwalk Rescue
Perhaps it was Spriggy's confidence in Istvan, or perhaps it was because he knew it wasn't real, but the skull's fear washed off of Spriggy like water off a duck's back. He still felt it. Deep in his bones. But he managed to muster enough resolve to ignore it.
When he noticed Istvan wasn't holding quite as strong, the bard's resolve only doubled. He shook a fist at the skull and belted out a defiant chorus.
"The bells have chimed, the bargain struck,
The strikes and blows will test our luck,
Your foul magic taints our souls,
But you're the one who's end now shows!"
"Begone!" And with that, Spriggy unleashed another salvo of arcane magic at the skull, letting his resolve fuel its power. Perhaps even recklessly so.
Defying Fear with wisdom.
14:59, Today: Spriggy Glompgut rolled 12 using 2d6+1 with rolls of 5,6. Defying Danger with Wis.
Sweet!
Using Arcane Arts on Istvan so that "their mind is shaken clear of one enchantment."
15:05, Today: Spriggy Glompgut rolled 11 using 2d6+2 with rolls of 6,3. Arcane Art - snap Istvan out of enchantment.
Double sweet!
I figured since all the other rolls were 10+ then I might as well cast a Magic Missile too.
15:13, Today: Spriggy Glompgut rolled 8 using 2d6+2 with rolls of 1,5. Cast Magic Missile at skull.
Due to the narrative, I feel like the appropriate drawback here is "The spell disturbs the fabric of reality as it is cast—take -1 ongoing to cast a spell until the next time you Prepare Spells."
Damage:
15:14, Today: Spriggy Glompgut rolled 8 using 2d4 with rolls of 4,4. Damage.
Triple sweet!!