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11:37, 6th May 2024 (GMT+0)

Scythe of Innomable Rites.

Posted by The Patchwork GodFor group 0
Buckthorn
player, 291 posts
Halfling Woodsman
Level 5, 11 XP
Sat 13 Apr 2024
at 23:21
  • msg #304

Scythe of Innomable Rites

"NO SONGS." Buck suddenly reaches out an unsteady hand toward the bard, imploring him to reconsider. He can't help but think back to the beginning of the encounter. Buck resumes doing his best to breathe steadily, having difficulty discerning how much of what he is feeling is from the sharp wound versus any poison.
This message was last edited by the player at 23:22, Sat 13 Apr.
The Patchwork God
GM, 962 posts
Sun 14 Apr 2024
at 16:22
  • msg #305

Scythe of Innomable Rites

It seems like the type of poison that will leave a person weak for a long time. Perfect to slow down a group, or weaken it by attrition. Thankfully, Russel knows enough about it to figure out an antidote from the medicinal herbs the orcs carried.

Dealing with your wounds and the dead bodies takes most of the morning, but you're confident you can get a good distance away before the lost of that patrol is noticed.

OOC: You can remove one use of the poultice and herbs to remove Buckthorn's poison.
Spriggy Glompgut
player, 609 posts
Light Elf Bard
HP 18/18, Armor 2
Sun 14 Apr 2024
at 18:58
  • msg #306

Scythe of Innomable Rites

"Haha, no songs then," Spriggy replied to Buckthorn with a wide smile. He was more amused than offended that Buckthorn didn't want to hear his music. "It's probably a good idea to let my vocal cords rest a while longer anyway."

After everything was taken care of and their party was ready to head out again, Spriggy offered to help steady Buckthorn as they walked. "How long before we think the orcs' buddies come looking?" he asked the group.
The Patchwork God
GM, 963 posts
Fri 19 Apr 2024
at 13:49
  • msg #307

Scythe of Innomable Rites

You assume the group that attacked you should have returned to their main camp by the time you leave, so you should have a couple of hours before the orcs reach your camp.
Russel Albion
player, 211 posts
Lvl 4 Thief, XP:0
Armor: 1, HP 22/22
Fri 19 Apr 2024
at 18:54
  • msg #308

Scythe of Innomable Rites

"I feel exposed here on this trail. If there are more orcs coming to check on the ones we just killed, is there a better place to meet them?" asked Russel.
Sir Gorrid of Torr
player, 847 posts
Lvl 5 Paladin, XP: 7
Armor 4, HP 22/23
Fri 19 Apr 2024
at 19:30
  • msg #309

Scythe of Innomable Rites

"There may be, but I think our better path is to keep moving.  Though it may make sense for us to approach our destination from a slightly less direct route.  It's probably not hard to predict where we're going, as there's not a lot else out here.  If we can make our route less predictable, that reduces the risk of an ambush.  We should prepare for one anyhow though.  And we should pick our camp sites with care."

Any new rolls needed for the next leg of the journey?
Spriggy Glompgut
player, 612 posts
Light Elf Bard
HP 18/18, Armor 2
Fri 19 Apr 2024
at 21:17
  • msg #310

Scythe of Innomable Rites

Almost hesitantly, Spriggy made a suggestion. "We could always try making the journey as animals and take the paths that animals can travel. I doubt they would expect that." Himself and Buckthorn could shapeshift, and Spriggy knew a polymorph spell that could affect Russel and/or Gorrid. "If we travel as animals, we would only really be limited by where our goats can go."

He doubted his friends would be too keen on his idea, but figured he would offer it as an option regardless.
Sir Gorrid of Torr
player, 848 posts
Lvl 5 Paladin, XP: 7
Armor 4, HP 22/23
Fri 19 Apr 2024
at 22:13
  • msg #311

Scythe of Innomable Rites

The paladin's eyebrows rose, but he didn't immediately reject the notion.  "What sort of animals?  Could we fly?  Become something big enough to carry the goats?"
Spriggy Glompgut
player, 613 posts
Light Elf Bard
HP 18/18, Armor 2
Fri 19 Apr 2024
at 22:24
  • msg #312

Scythe of Innomable Rites

"Theoretically, you could become any creature you can imagine. Or at least any creature I can imagine. Doubt the goats would enjoy being carried, but that is also a possibility, I think."
Sir Gorrid of Torr
player, 849 posts
Lvl 5 Paladin, XP: 7
Armor 4, HP 22/23
Fri 19 Apr 2024
at 22:32
  • msg #313

Scythe of Innomable Rites

The knight's eyes got a bit bigger, then he grinned.  "How good are you at imagining dragons?"
Spriggy Glompgut
player, 614 posts
Light Elf Bard
HP 18/18, Armor 2
Fri 19 Apr 2024
at 22:52
  • msg #314

Scythe of Innomable Rites

Spriggy returned Gorrid's smile. "Have you ever met anyone who can't imagine a dragon?"



I am going to wait before actually casting the spell so that Russel and Buckthorn have a chance to chime in too.
Buckthorn
player, 295 posts
Halfling Woodsman
Level 5, 11 XP
Sat 20 Apr 2024
at 00:16
  • msg #315

Scythe of Innomable Rites

Buck incurs a slight blush at Spriggy's mention of his abilities. He's reluctant to chime in, but quietly adds "I could scout ahead of the path we choose. I'm afraid I suffer from a ... small imagination." The last words hesitantly finding their way out with a fair amount of disdain.
Russel Albion
player, 212 posts
Lvl 4 Thief, XP:0
Armor: 1, HP 22/22
Sat 20 Apr 2024
at 23:41
  • msg #316

Scythe of Innomable Rites

Russel considered Spriggy's offer, "Certainly sounds like something they wouldn't expect. Is flying a good idea? We could get there faster but if the spell ends while we are in the air, that would be bad. I'd do it if the rest are willing. Walking into an ambush sounds worse."
The Patchwork God
GM, 964 posts
Tue 23 Apr 2024
at 15:18
  • msg #317

Scythe of Innomable Rites

Spriggy, Gorrid, make an Int roll, just to see how good you know your dragons...
Spriggy Glompgut
player, 615 posts
Light Elf Bard
HP 18/18, Armor 2
Tue 23 Apr 2024
at 15:38
  • msg #318

Scythe of Innomable Rites

11:37, Today: Spriggy Glompgut rolled 10 using 2d6+3 with rolls of 6,1.  How well Spriggy knows dragons. 
Sir Gorrid of Torr
player, 850 posts
Lvl 5 Paladin, XP: 7
Armor 4, HP 22/23
Tue 23 Apr 2024
at 17:26
  • msg #319

Scythe of Innomable Rites

quote:
11:25, Today: Sir Gorrid of Torr rolled 7 using 2d6 ((6,1)).

Dragons are big nasty flying things best avoided by sensible soldiers...

The Patchwork God
GM, 965 posts
Thu 25 Apr 2024
at 14:46
  • msg #320

Scythe of Innomable Rites

Dragons are, academically, divided between the 'lesser drakes' (wyverns, drakes, linnorms, and so on) and the 'true drakes'. While lesser drakes can be found in all parts of the world (if you search for them), the true drakes are the stuff of legends, leading many to question whether they really exist or not.

In fact, the best source of information on true drakes comes from the orcs, who claimed they used to live in the Sunblight Wasteland. According to the more civilized orcs, the wilder tribes deeper into the desert keep dragon bones as symbols of their status, with the strongest tribe owning the largest skull.
Spriggy Glompgut
player, 616 posts
Light Elf Bard
HP 18/18, Armor 2
Thu 2 May 2024
at 02:43
  • msg #321

Scythe of Innomable Rites

Spriggy shared what he knew of dragons with the group, then said, "I think we should try flying in as a dragon. The orcs will probably soil themselves if they spot a dragon flying through the sky and give us a lot of space." Spriggy wasn't positive that that would be the orcs' reaction, but thought it would be a likely one.

"I think the spell should last as long as we need it to, Russel, so long as I don't try to cast any other magic spells in the meantime. So, should I cast the spell on one of you two?" He was hoping either Gorrid or Russel would volunteer themselves to be the dragon.
Sir Gorrid of Torr
player, 851 posts
Lvl 5 Paladin, XP: 7
Armor 4, HP 22/23
Thu 2 May 2024
at 03:48
  • msg #322

Scythe of Innomable Rites

"Are you not able to transform all of us?  Or is the notion to transform one of us, the others ride, and then carry the goats in the claws?

In any event, I suggested it, so I'm willing."
  He sort of hoped he didn't have to carry both goats and team mates.  If he dropped a goat, he could live with himself.  If he dropped a teammate, that was another question entirely...
Russel Albion
player, 213 posts
Lvl 4 Thief, XP:0
Armor: 1, HP 22/22
Thu 2 May 2024
at 15:04
  • msg #323

Scythe of Innomable Rites

"Having climbed into second and third story windows before, I should not have any problem with heights as a flyer," stated Russel.
"Just how big of a dragon can you make one of us? Would carrying everything be a strain?"
Buckthorn
player, 296 posts
Halfling Woodsman
Level 5, 11 XP
Fri 3 May 2024
at 06:17
  • msg #324

Scythe of Innomable Rites

"Hopefully you don't end up as a boney trophy." Buck contemplates, mulling over Spriggy's impromptu lesson on dragons in the lands of orcs. "I wouldn't need a ride." he adds, trying to be helpful.
Spriggy Glompgut
player, 617 posts
Light Elf Bard
HP 18/18, Armor 2
Fri 3 May 2024
at 19:49
  • msg #325

Scythe of Innomable Rites

Spriggy did his best to address the questions his companions had. "I could theoretically cast my spell multiple times, but it is quite mentally taxing to sustain the magic. So if I cast it a second time, the first spell would almost certainly end. So effectively, I can only cast it on one of us. Luckily though, like Buckthorn, I should still be able to transform myself separately. Which means only one passenger and two goats will need to be carried. As for how big of a dragon I can make, I am not sure. Let's find out!"

After taking a moment to let the goats know what was about to happen, Spriggy walked over to Gorrid to cast his spell. He thought it best to transform Gorrid because he thought Russel's skills at climbing in windows might make the man better at holding on tight than Gorrid in his armor would be. That, and Gorrid probably had more innate strength pre-transformation to spare for lifting his soon-to-be passengers.

Spriggy pulled in magical energy from all around, collecting as much as he could. He placed one hand on Gorrid's shoulder, letting the magic pool into him. He mentally molded Gorrid's spiritual form like clay, urging it to take a new shape. A shape his outer form would strive to match. It was very similar to how Spriggy's own shapeshifting operated, except also not. He was not calling upon an existing dragon spirit, but moreso making a forgery of one.

As his spell completed, he looked up to see what type of creature Gorrid had become.



Spriggy is casting Polymorph on Gorrid to turn him into a dragon. I am trying to make a big strong flying dragon, but I will let our GM decide just how big, etc. Maybe a sulfurous yellow in color?
15:31, Today: Spriggy Glompgut rolled 7 using 2d6+3 ((1,3)).
I will forget the spell.

For reference:
quote:
Polymorph - Level 5 Enchantment

Description:
Your touch reshapes a creature entirely, they stay in the form you craft until you cast a spell. Describe the new shape you craft, including any stat changes, significant adaptations, or major weaknesses. The GM will then tell you one or more of these:

-The form will be unstable and temporary
-The creature’s mind will be altered as well
-The form has an unintended benefit or weakness

This message was last edited by the player at 19:56, Fri 03 May.
The Patchwork God
GM, 967 posts
Sat 4 May 2024
at 16:00
  • msg #326

Scythe of Innomable Rites


Gorrid feels somewhat disoriented, as everything around him seems to shrink and move down. When the transformation finishes, you have one less paladin, and one new big dragon in the party... for now. Spriggy can feel the energy drain out of him quickly, and he won't be able to maintain the spell for more than an hour or so.
Buckthorn
player, 298 posts
Halfling Woodsman
Level 5, 11 XP
Mon 6 May 2024
at 02:40
  • msg #327

Scythe of Innomable Rites

An unremarkable brown and black speckled bog wren, absolutely miniscule in comparison to the newly sprouted dragon, curiously flies a few circles around the massive creature before setting down on a scrubby and near-barren bush by the goats.
This message was last edited by the player at 02:41, Today.
Sir Gorrid of Torr
player, 852 posts
Lvl 5 Paladin, XP: 7
Armor 4, HP 22/23
Mon 6 May 2024
at 02:53
  • msg #328

Scythe of Innomable Rites

"HOLD THE GOATS.  THEY WILL FLEE OTHERWISE.  THEN CLIMB MY TAIL AND WE SHALL MAKE HASTE.  AT MINIMUM, WE SHOULD BE HARD TO TRACK."

The voice was immense and caused ripples in the sand, but though obviously dangerous the mammoth creature did not seem to pose an imminent threat.
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