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The OOC bar.

Posted by The Patchwork GodFor group 0
The Patchwork God
GM, 4 posts
Sat 3 Oct 2020
at 18:31
  • msg #1

The OOC bar

Because every games need a place for players to talk to each others!
Istvan Vanoson
player, 1 post
Wed 7 Oct 2020
at 19:06
  • msg #2

Re: The OOC bar


Hi... How's everything going?
The Patchwork God
GM, 5 posts
Wed 7 Oct 2020
at 19:54
  • msg #3

Re: The OOC bar

Not too well, I'm afraid... Only one other person asked to join, but his RTJ needed a bit of a change, and he hasn't replied yet. I'll see if someone else PM by the end of the week, but it looks like it will be a small game...
The Patchwork God
GM, 6 posts
Sat 10 Oct 2020
at 02:16
  • msg #4

Re: The OOC bar

Still no new player news. I'll bump the add tomorrow, but go ahead and make your character. I'll start the story when you're done.
Istvan Vanoson
player, 2 posts
Sat 10 Oct 2020
at 14:12
  • msg #5

Re: The OOC bar

The Patchwork God:
Still no new player news. I'll bump the add tomorrow, but go ahead and make your character. I'll start the story when you're done.



Can you please turn on

"Variable Width, Word Wrap On"

on my character sheet? Not being able to see a whole line at once drives me nuts.

Anyway, I think I'm done! I went with Istvan the cleric, since that seemed to me like the more-fun character concept...
Istvan Vanoson
player, 4 posts
Sat 10 Oct 2020
at 19:03
  • msg #6

Re: The OOC bar

Istvan Vanoson:
The Patchwork God:
Still no new player news. I'll bump the add tomorrow, but go ahead and make your character. I'll start the story when you're done.



Can you please turn on

"Variable Width, Word Wrap On"

on my character sheet? Not being able to see a whole line at once drives me nuts.

Anyway, I think I'm done! I went with Istvan the cleric, since that seemed to me like the more-fun character concept...



Also, did you know you can configure the dice roller? For Dungeon World games I like to configure the default to 2d6, and Record Each Die...
The Patchwork God
GM, 11 posts
Sat 10 Oct 2020
at 20:51
  • msg #7

Re: The OOC bar

It took me a while to find the link, but I've managed to set the dice roller. Boy it's small...
Istvan Vanoson
player, 5 posts
Sat 10 Oct 2020
at 20:58
  • msg #8

Re: The OOC bar

The Patchwork God:
It took me a while to find the link, but I've managed to set the dice roller.


Yay! Thank you...
Khaaven Gryphonblade
player, 1 post
Sun 11 Oct 2020
at 00:42
  • msg #9

Re: The OOC bar

Hi an arcane duelist here.

Anyone have a sheet I can put in the sheet area and fill out or should I just make my own.
The Patchwork God
GM, 14 posts
Sun 11 Oct 2020
at 01:12
  • msg #10

Re: The OOC bar

There's not really any txt character sheet that I could find. I'm afraid you'll have to build it manually.
Khaaven Gryphonblade
player, 2 posts
Sun 11 Oct 2020
at 01:14
  • msg #11

Re: The OOC bar

np on my way to work in  a second, have a 12 hour shift. Will have it ready overnight and ready to post later tonight .
Istvan Vanoson
player, 7 posts
Sun 11 Oct 2020
at 02:06
  • msg #12

Re: The OOC bar


Welp, Noric isn't happy, so I guess it's time for Istvan to confront these dudes, but I'll wait for my new arcane duelist friend first... So, tomorrow...
Vos
player, 1 post
Sun 11 Oct 2020
at 02:06
  • msg #13

Re: The OOC bar

I have a problem. I can,t edit my description because it bugs. Can GM put in my description my "request access" message so i have my character sheet?
The Patchwork God
GM, 15 posts
Sun 11 Oct 2020
at 02:12
  • msg #14

Re: The OOC bar

I copied your character sheet. Can you modify it now?
Vos
player, 2 posts
Sun 11 Oct 2020
at 02:24
  • msg #15

Re: The OOC bar

In reply to The Patchwork God (msg # 14):

Sure! Thank you!
Khaaven Gryphonblade
player, 3 posts
Sun 11 Oct 2020
at 03:16
  • msg #16

Re: The OOC bar

My sheet is done, I will be a half-elf (took the elf trait) arcane duelist.

Looking forward to gaming with you all.
Vos
player, 3 posts
Sun 11 Oct 2020
at 03:23
  • msg #17

Re: The OOC bar

I can start now?
The Patchwork God
GM, 17 posts
Sun 11 Oct 2020
at 03:47
  • msg #18

Re: The OOC bar

You setup is posted, and you can both present your characters!
Istvan Vanoson
player, 8 posts
Human Cleric, XP: 0
HP: 16/16 || Armor: 1
Sun 11 Oct 2020
at 13:57
  • msg #19

Re: The OOC bar


So I was gonna use Hack and Slash, but then I read this, from the rules:

quote:
Hack and slash is for attacking a prepared enemy plain and simple. If the enemy isn’t prepared for your attack—if they don’t know you’re there or they’re restrained and helpless—then that’s not hack and slash. You just deal your damage or murder them outright, depending on the situation.


This isn't melee, because they haven't even noticed I'm here yet. So... can I just say "Istvan knocks one of the men out?"

Then, of course, I'll have to deal with the second guy, but still...
The Patchwork God
GM, 18 posts
Sun 11 Oct 2020
at 16:26
  • msg #20

Re: The OOC bar

Yep, no H&S since you have the surprise. You still have to roll for damage to see if he goes down, but he won't get the chance to reply if he survives.
Ingris
player, 1 post
Mon 12 Oct 2020
at 02:42
  • msg #21

Re: The OOC bar

Greetings! Ingris Dal'Rizwan (Ingris of the tribe of Rizwan) here. Barbarian, warrior, and searcher for the finer things in life. Just got in, and the GM has told me that there'll be a way for me to connect with y'all soon.
Istvan Vanoson
player, 11 posts
Human Cleric, XP: 0
HP: 16/16 || Armor: 1
Mon 12 Oct 2020
at 12:07
  • msg #22

Re: The OOC bar


Say-- let's talk more about this "drawing" that the women are looking at. Is it just a piece of paper tacked to the wall? Could Istvan just grab it and crumple it up?
The Patchwork God
GM, 22 posts
Mon 12 Oct 2020
at 13:18
  • msg #23

Re: The OOC bar

No, it's actually painted on the wall. Maybe you could try to cover it up, the 'altar' in front of it does seem to have a drape on it.
Istvan Vanoson
player, 12 posts
Human Cleric, XP: 0
HP: 16/16 || Armor: 1
Mon 12 Oct 2020
at 13:44
  • msg #24

Re: The OOC bar

The Patchwork God:
No, it's actually painted on the wall. Maybe you could try to cover it up, the 'altar' in front of it does seem to have a drape on it.


So... is there any reason Istvan could NOT pull the drape to cover it up?

I mean... if you're trying to tell me "Istvan can absolutely pull the drape and hide the image, but I don't guarantee that it'll instantly snap the women out of it as you obviously must want," then I would understand that.

If you mean "maybe Istvan can pull the drape and hide the image, but maybe he can't," then we need to talk about this setup some more.

If you mean the first thing I said, then Istvan is gonna do it real soon and hope for the best...
This message was last edited by the player at 13:45, Mon 12 Oct 2020.
The Patchwork God
GM, 23 posts
Mon 12 Oct 2020
at 14:27
  • msg #25

Re: The OOC bar

Well, you're not sure it will snap them out. But the real question is how you would keep the cover over the drawing. The symbol is drawn on a wooden wall. You could cover it with the drape, but unless you can think of a way to keep it in place, you'd have to stand there while the other slaver is coming to attack you.
Istvan Vanoson
player, 13 posts
Human Cleric, XP: 0
HP: 16/16 || Armor: 1
Mon 12 Oct 2020
at 14:32
  • msg #26

Re: The OOC bar

The Patchwork God:
Well, you're not sure it will snap them out. But the real question is how you would keep the cover over the drawing. The symbol is drawn on a wooden wall. You could cover it with the drape, but unless you can think of a way to keep it in place, you'd have to stand there while the other slaver is coming to attack you.


AH. So it's not the kind of drape that automatically stays when you draw it. It's just lying somewhere right now. Got it.

How about if Istvan... grabs the dagger that the guy Istvan already knocked out drew (and therefore presumably just dropped) and use that to pin the drape over the image, interrupting the ladies' view of it?

I mean, I'm pretty sure that'd work... but does Istvan have time to do it before he gets attacked by the second dude?

Or is it a case of "maybe he can and maybe he can't, roll for it"?

If so, what would I roll, Dex I guess?
The Patchwork God
GM, 24 posts
Mon 12 Oct 2020
at 14:47
  • msg #27

Re: The OOC bar

It could be done... though it would be easier with two daggers instead of one. But yeah, a roll to Defy Danger on dex could do it in time.
Istvan Vanoson
player, 14 posts
Human Cleric, XP: 0
HP: 16/16 || Armor: 1
Mon 12 Oct 2020
at 14:50
  • msg #28

Re: The OOC bar

The Patchwork God:
It could be done... though it would be easier with two daggers instead of one. But yeah, a roll to Defy Danger on dex could do it in time.


Would a 7 get it pinned? Or would it need a 10?
Khaaven Gryphonblade
player, 7 posts
Mon 12 Oct 2020
at 14:50
  • msg #29

Re: The OOC bar

This would be a time for  Defy danger roll. Tell the DM how you are going to do it, Using personality in a taunt to slow the guy down roll with Cha Using pure  speed and reflexes to just stay ahead of him roll with dex. Any skill could be used if you can explain how it relates.

So use your best or one of your second best and explain it away and go for it.
Istvan Vanoson
player, 15 posts
Human Cleric, XP: 0
HP: 16/16 || Armor: 1
Mon 12 Oct 2020
at 14:56
  • msg #30

Re: The OOC bar

Khaaven Gryphonblade:
This would be a time for  Defy danger roll. Tell the DM how you are going to do it, Using personality in a taunt to slow the guy down roll with Cha Using pure  speed and reflexes to just stay ahead of him roll with dex. Any skill could be used if you can explain how it relates.

So use your best or one of your second best and explain it away and go for it.


Um, no, I know about Defy Danger rolls, but I want to know my odds. I'd like to know if a 7 would be enough to get it done.

If it wouldn't, then it'd be too risky, and I'll just try to attack the guy right away.

So I'd like to know if a 7 would be enough to block the image, please. (If I'd take damage on a 7-9, but I'd still successfully get the image blocked, I'd still give it a shot...)
This message was last edited by the player at 14:56, Mon 12 Oct 2020.
The Patchwork God
GM, 25 posts
Mon 12 Oct 2020
at 15:04
  • msg #31

Re: The OOC bar

It would block it, though with a downside. What the downside is... you'll have to roll to find out!
Istvan Vanoson
player, 16 posts
Human Cleric, XP: 0
HP: 16/16 || Armor: 1
Mon 12 Oct 2020
at 15:21
  • msg #32

Re: The OOC bar

The Patchwork God:
It would block it, though with a downside. What the downside is... you'll have to roll to find out!



UGGGH, I'll take a shot. Here I go...
Khaaven Gryphonblade
player, 8 posts
HP: 17 XP:0
Armor 2 precise weapon
Mon 12 Oct 2020
at 16:21
  • msg #33

Re: The OOC bar

was that our que for the next round or are we waiting for them to attack.
Khaaven Gryphonblade
player, 9 posts
HP: 17 XP:0
Armor 2 precise weapon
Mon 12 Oct 2020
at 17:16
  • msg #34

Re: The OOC bar

Welcome Ingris, will be fun to fight with you.
Ingris
player, 3 posts
Mon 12 Oct 2020
at 17:19
  • msg #35

Re: The OOC bar

Oh indeed. Indeed it will!
The Patchwork God
GM, 27 posts
Mon 12 Oct 2020
at 17:19
  • msg #36

Re: The OOC bar

The thing about Dungeon World... is there's no initiative. Or turn. Or NPC checks. You just say what you do (and make whatever roll goes with it), and I tell you how the worlds react. So, act when you feel ready!
Khaaven Gryphonblade
player, 10 posts
HP: 17 XP:0
Armor 2 precise weapon
Mon 12 Oct 2020
at 17:33
  • msg #37

Re: The OOC bar

NP I just wanted to make  sure I give others and you time to post as well. I want to play and interact with the others not just play myself  all the time. my next post going up real  soon.
The Patchwork God
GM, 29 posts
Mon 12 Oct 2020
at 17:38
  • msg #38

Re: The OOC bar

No problem! I'm sure we'll be adjusting our posting rates as we go.
Istvan Vanoson
player, 18 posts
Cleric, XP: 1, Level: 1
HP: 16/16 || Armor: 1
Mon 12 Oct 2020
at 17:47
  • msg #39

Re: The OOC bar

The Patchwork God:
The thing about Dungeon World... is there's no initiative. Or turn. Or NPC checks. You just say what you do (and make whatever roll goes with it), and I tell you how the worlds react. So, act when you feel ready!


Although I know that's how Dungeon World is SUPPOSED to work, no GM involved with any Dungeon World game I've ever played has ever actually 100% played it that way like you seem to be doing so far. (Myself as GM included.)

So yeah, that means I'll ask you less often "will you allow me to try this next" nor "is this move what you want me to do next" and just go with the flow and try stuff from now on...
Istvan Vanoson
player, 22 posts
Cleric, XP: 1, Level: 1
HP: 16/16 || Armor: 1
Tue 13 Oct 2020
at 21:25
  • msg #40

Re: The OOC bar

Vos:
15:23, Today: Vos rolled 15 using 1d10+13 with rolls of 2.  Hack and Slash .


1d10 plus 13?

For Hack and Slash?
This message was last edited by the player at 15:40, Wed 14 Oct 2020.
The Patchwork God
GM, 33 posts
Wed 14 Oct 2020
at 15:07
  • msg #41

Re: The OOC bar

I think he confused what the Hack and Slash roll meant.

Vos, when you see "roll + Str", that means you roll 2d6 and add the modifier of your stat. So for Hack and Slash, that's 2d6+1 in your case. If the result is 7 or more, you deal your damage die, plus any bonus you have at the moment.
Istvan Vanoson
player, 29 posts
Cleric, XP: 1, Level: 1
HP: 16/16 || Armor: 1
Sun 18 Oct 2020
at 18:52
  • msg #42

Re: The OOC bar


Istvan's father is a pirate, so it would make sense for Istvan to know a little about ships.

If you don't buy that, I guess Khaaven Gryphonblade could try to Spout Lore to tell us what to do next to pilot the boat? Maybe?
The Patchwork God
GM, 40 posts
Sun 18 Oct 2020
at 22:47
  • msg #43

Re: The OOC bar

You couldn't really sail the ship, but you know enough to drip the anchor, and the town's navy will come and help you return to the docks.

And that's your transition to the Phoenix's Nest thread!
Khaaven Gryphonblade
player, 18 posts
HP: 17 XP:3
Armor 2 precise weapon
Sun 18 Oct 2020
at 22:55
  • msg #44

Re: The OOC bar

Of course we will want to keep the ship for our team. We can use it for our quarters and transportation when needed. Or if needed just sell for coin to buy a place for us.
The Patchwork God
GM, 42 posts
Mon 19 Oct 2020
at 00:18
  • msg #45

Re: The OOC bar

Unfortunately, this barbaric civilized country does not grant automatic ownership of all the possessions of slain criminals to those who have slain them.
Leilatha Xilfina
player, 1 post
Thu 22 Oct 2020
at 00:56
  • msg #46

Re: The OOC bar

Peeks into the OOC

Greetings friends
Khaaven Gryphonblade
player, 22 posts
HP: 17 XP:3
Armor 2 precise weapon
Thu 22 Oct 2020
at 01:11
  • msg #47

Re: The OOC bar

Hi
Leilatha Xilfina
player, 3 posts
Fri 23 Oct 2020
at 01:45
  • msg #48

Re: The OOC bar

so yeah hi, I have no idea what I'm doing so, if I need to edit or change anything in a post please let me know
Leilatha Xilfina
player, 5 posts
Fri 23 Oct 2020
at 20:07
  • msg #49

Re: The OOC bar

Sorry if that last post was crap. Sent from my phine3
Istvan Vanoson
player, 34 posts
Cleric, XP: 1, Level: 1
HP: 16/16 || Armor: 1
Sat 24 Oct 2020
at 18:26
  • msg #50

Re: The OOC bar


My thoughts on the board:

1. Bandit hunt: sounds most exciting

2. Phantom orchid: sounds less exciting

3. Devon: Cabbage theft? Sounds like we're way overqualified

4. Hunt escort: Sounds next-most interesting after Bandit Hunt. Might lead to us running into the bandits anyway
Ingris
player, 9 posts
Sun 25 Oct 2020
at 14:43
  • msg #51

Re: The OOC bar

Cabbage thief must pay for his crimes!

Alternately, bandit hunt is a nice way to earn more saltwater.

I think, OOCly, an escort quest for what -looks- to maybe be nobles would be high-larious for Ingris' temperment.
Leilatha Xilfina
player, 6 posts
Sun 25 Oct 2020
at 16:10
  • msg #52

Re: The OOC bar

babysitting nobles sounds interesting. all they do is get drunk and shot each other with their bows, and pretend to be brave warriors?

and yes all bandits should pay.



I'm new to the whole idea so I just follow for now
Istvan Vanoson
player, 35 posts
Cleric, XP: 1, Level: 1
HP: 16/16 || Armor: 1
Sun 25 Oct 2020
at 16:19
  • msg #53

Re: The OOC bar


Okay, so that's three sets of opinions, and Vos hasn't checked in in a while, so... Khaaven?
Khaaven Gryphonblade
player, 23 posts
HP: 17 XP:3
Armor 2 precise weapon
Sun 25 Oct 2020
at 18:48
  • msg #54

Re: The OOC bar

I like bandits first,
The Patchwork God
GM, 52 posts
Mon 26 Oct 2020
at 00:06
  • msg #55

Re: The OOC bar

So a general vote for the bandits then? Unless there's an objection, I'll start the thread tomorrow.
Istvan Vanoson
player, 39 posts
Cleric, XP: 1, Level: 1
HP: 16/16 || Armor: 1
Tue 27 Oct 2020
at 16:46
  • msg #56

Re: The OOC bar


Went back and edited my most recent post-- twice. Sorry about that.
Istvan Vanoson
player, 43 posts
Cleric, XP: 1, Level: 1
HP: 16/16 || Armor: 1
Wed 28 Oct 2020
at 17:55
  • msg #57

Re: The OOC bar


The Patchwork God:
OOC: I've noted the stats for the slings and their ammo in the rules thread.


...What rules thread?
The Patchwork God
GM, 63 posts
Wed 28 Oct 2020
at 18:39
  • msg #58

Re: The OOC bar

You can't see the Rules Notes in the notices?

Well, just in case, here it is:

Sling (near, 2 coins, 0 weight)
Pouch of Smooth Stones (2 ammo, 0 coins, 1 weight) can be replaced in about an hour, or 10 minutes near a riverbed.
Pouch of Clay Balls (3 ammo, 1 coin, 1 weight)
Pouch of Lead Balls (2 ammo, +1 damage, 3 coin, 1 weight)
This message was last edited by the GM at 18:43, Wed 28 Oct 2020.
Istvan Vanoson
player, 44 posts
Cleric, XP: 1, Level: 1
HP: 16/16 || Armor: 1
Wed 28 Oct 2020
at 19:39
  • msg #59

Re: The OOC bar

The Patchwork God:
You can't see the Rules Notes in the notices?



No, I very much cannot. I see no notices at all. Is it//are they group zero...?

(Other players, can YOU see any notices//Rules Notes?)


The Patchwork God:
Well, just in case, here it is:

Sling (near, 2 coins, 0 weight)
Pouch of Smooth Stones (2 ammo, 0 coins, 1 weight) can be replaced in about an hour, or 10 minutes near a riverbed.
Pouch of Clay Balls (3 ammo, 1 coin, 1 weight)
Pouch of Lead Balls (2 ammo, +1 damage, 3 coin, 1 weight)



I will spend 8 coins (after selling my box of spices) for a sling and 4 ammo worth of lead balls for it.
This message was last edited by the player at 19:41, Wed 28 Oct 2020.
Leilatha Xilfina
player, 10 posts
Wed 28 Oct 2020
at 20:06
  • msg #60

Re: The OOC bar

No i ont see it either. I only see

The Nest
 introductions to the blade
The Bandit hunt
 OOC
World of
Thats all the threads i see
The Patchwork God
GM, 64 posts
Wed 28 Oct 2020
at 20:08
  • msg #61

Re: The OOC bar

It seems I misunderstood what group Z was for. I've moved them to group 0 instead. Not that there's much in either of those threads, anyway.
Leilatha Xilfina
player, 12 posts
Fri 30 Oct 2020
at 18:33
  • msg #62

Re: The OOC bar

i see people long in but no one posts. are we waiting for something, someone

om sorry I'm impatient
This message was last edited by the player at 00:15, Sat 31 Oct 2020.
The Patchwork God
GM, 66 posts
Sun 1 Nov 2020
at 17:32
  • msg #63

Re: The OOC bar

Personally, I'm waiting for someone to answer the waitress.
Ingris
player, 13 posts
Sun 1 Nov 2020
at 17:47
  • msg #64

Re: The OOC bar

I'm holding back in hopes of other people posting, but if we don't get anything by tomorrow, I'll step up.
Istvan Vanoson
player, 45 posts
Cleric, XP: 1, Level: 1
HP: 16/16 || Armor: 1
Sun 1 Nov 2020
at 18:25
  • msg #65

Re: The OOC bar

Ingris:
I'm holding back in hopes of other people posting, but if we don't get anything by tomorrow, I'll step up.



Yeah, sorry, I'm ready to move on-- I'm looking at Istvan, seeing if he wants to comment right now, and he's kinda being a wallflower.

I'll nudge him a bit more...
Leilatha Xilfina
player, 16 posts
Sat 7 Nov 2020
at 04:18
  • msg #66

Re: The OOC bar

im sorry im such a noob

so when doing DD we can chose with

…by powering through, +Str
…by getting out of the way or acting fast, +Dex
…by enduring, +Con
…with quick thinking, +Int
…through mental fortitude, +Wis
…using charm and social grace, +Cha

so do we choose with one that we have best chance with example if wis is 16 so there is the +2 vs the int 15 with the +1 ... go with the wis right...



or do you choose the one that makes more sense to go with the for the stories

this boar. if I have no dex i would not choose to use dex but it sounds best in stories


I mean how do you get out undamaged with mental fortitude.


i hope this makes sense
Khaaven Gryphonblade
player, 28 posts
HP: 17 XP:3
Armor 2 precise weapon
Sat 7 Nov 2020
at 04:39
  • msg #67

Re: The OOC bar

Ok perception and understanding is using wisdom. So your knowledge of boars or stories you were told say that they attack in certain ways. You use that and perception maybe to move in such a way to have some obstacle in the way etc.
The Patchwork God
GM, 72 posts
Sat 7 Nov 2020
at 04:41
  • msg #68

Re: The OOC bar

Ideally, you want to decide what your character chooses to do, and roll what fits best. So to dodge out of the way, you'd use DEX, while trying to play toreador could fit as INT. For a druid, you could try changing into a small animal or bird to avoid the charge, letting you use WIS since that's your shapeshifting stat.
Leilatha Xilfina
player, 17 posts
Sat 7 Nov 2020
at 04:52
  • msg #69

Re: The OOC bar

So by doing the shape shift to get out of way. Would you roll once to see if the spellworked and once to see if weather the spell worked or not did i get out of the way of the big boar??

Or is it more likw if the spell works i do get out of the way. If not i am ... Trampled or what have you
The Patchwork God
GM, 73 posts
Sat 7 Nov 2020
at 19:22
  • msg #70

Re: The OOC bar

No, you would be using the Defy Danger move, describing it as you changing shape. It's not the same as using your Shapeshift move, so you don't have it's benefit, you just have the result of the Defy Danger move.
Leilatha Xilfina
player, 18 posts
Sat 7 Nov 2020
at 20:17
  • msg #71

Re: The OOC bar

So i would shift in to a squirrel hide. Then revert back to normal once the trampling boar passed
The Patchwork God
GM, 74 posts
Sat 7 Nov 2020
at 21:43
  • msg #72

Re: The OOC bar

That's right. Just describe what you do in the thread, and make your roll.
Ingris
player, 15 posts
Sun 8 Nov 2020
at 02:12
  • msg #73

Re: The OOC bar

Can I use 'what are you waiting for' on the threat?
The Patchwork God
GM, 76 posts
Sun 8 Nov 2020
at 02:22
  • msg #74

Re: The OOC bar

Sure. As long as it's not against a mindless opponent, you can make yourself threatening enough to draw their attention.
Istvan Vanoson
player, 52 posts
Cleric, XP: 3, Level: 1
HP: 12/16 || Armor: 1
Mon 9 Nov 2020
at 18:44
  • msg #75

Re: The OOC bar

quote:
Leilatha, Khaaven, and Istvan take 3 points of damage from the landing. What do you do?


1. Ignoring armor, again?

2. I guess the boar was too angry to answer the druid asking him why he was so upset...?
This message was last edited by the player at 18:45, Mon 09 Nov 2020.
The Patchwork God
GM, 79 posts
Mon 9 Nov 2020
at 19:00
  • msg #76

Re: The OOC bar

1. Not this time.

2. Between a screaming challenger and a softly spoken falling... something, the boar focused on the challenger. If Leilatha can come up with a way to make the boar pause for a moment, maybe she can try to Parley with it. But considering how combative boars are normally, that may be a bit difficult.
Istvan Vanoson
player, 53 posts
Cleric, XP: 3, Level: 1
HP: 10/16 || Armor: 1
Tue 10 Nov 2020
at 00:57
  • msg #77

Re: The OOC bar



Jee-PERS. Istvan was considering trying to attack again, but now after THOSE two mighty attacks, I'm waiting to find out if the boar is dead yet...
Ingris
player, 18 posts
Tue 10 Nov 2020
at 01:00
  • msg #78

Re: The OOC bar

Yeah, that was honestly amazing. RNGesus is a friend today.
Leilatha Xilfina
player, 27 posts
Druid LV1
18/18 hp
Fri 13 Nov 2020
at 02:00
  • msg #79

Re: The OOC bar

So... How does the whole hold thing work??

Shift i get 3 hold for rolling 10+

Thats 3 moves do i roll for the success? Im finding conflicting info
The Patchwork God
GM, 84 posts
Fri 13 Nov 2020
at 03:11
  • msg #80

Re: The OOC bar

Your 'holds' are basically how many times you can use that specific Move's abilities. So for Shapeshift, you can spend your hold to do squirrel things, like hiding away small objects in your cheek pouch, or quickly escaping from a threat.
Leilatha Xilfina
player, 28 posts
Druid LV1
18/18 hp
Fri 13 Nov 2020
at 17:08
  • msg #81

Re: The OOC bar

So did i use a move. I jusr scampered up the hill to have a look???
The Patchwork God
GM, 85 posts
Fri 13 Nov 2020
at 17:24
  • msg #82

Re: The OOC bar

No. If you're doing something you could do without being transformed, then you don't have to spend a hold. But if you wanted to run up a tree to escape someone chasing you, then you could spend a hold to skip a Defy Danger roll.
Leilatha Xilfina
player, 29 posts
Druid LV1
18/18 hp
Fri 13 Nov 2020
at 21:41
  • msg #83

Re: The OOC bar

Ok. Well technically speaking. It would not be as easy for half elf to walk up the the cave and see whats in there vs the small wooldland critter.

maybe im over thinking it. I do that
Leilatha Xilfina
player, 37 posts
Druid LV1
18/18 hp
Fri 27 Nov 2020
at 20:12
  • msg #84

Re: The OOC bar

So rolling a 10, thats a 3hold. I can use to intimidate. So i have 2 holds
Istvan Vanoson
player, 60 posts
Cleric, XP: 3, Level: 1
HP: 16/16 || Armor: 1
Sun 29 Nov 2020
at 02:47
  • msg #85

Re: The OOC bar


Hey guys, advice-- should I:

--drop the invisibility to talk to this guy, so I don't spook him too much, or

--try to talk to him while invisible, since once I drop it I can't get it back anytime soon...?
The Patchwork God
GM, 98 posts
Mon 30 Nov 2020
at 19:11
  • msg #86

Re: The OOC bar

Looks like you'll have to decide on your own. I will say, the guy seems to be a guest as far as you can tell.
Leilatha Xilfina
player, 38 posts
Druid LV1
18/18 hp
Mon 30 Nov 2020
at 19:16
  • msg #87

Re: The OOC bar

It is totaly up to you what your char does.

I personaly dont have any opinion either way.
Khaaven Gryphonblade
player, 40 posts
HP:14/ 17 XP:7
Armor 2 precise weapon
Mon 30 Nov 2020
at 20:13
  • msg #88

Re: The OOC bar

I am considering chomping up those 3 or 4 going to investigate.  If we do then have a lot less to deal with later.
Istvan Vanoson
player, 66 posts
Cleric, XP: 3, Level: 1
HP: 16/16 || Armor: 1
Fri 4 Dec 2020
at 23:11
  • msg #89

Re: The OOC bar


Okay, I feel more informed... any other questions anyone wants me to ask this guy before I try to get him to get the list back?
Leilatha Xilfina
player, 40 posts
Druid LV1
18/18 hp
Sat 5 Dec 2020
at 02:22
  • msg #90

Re: The OOC bar

I think I'm confused.

we all set out to find a list of clients, not suppliers.

would we not take this list and hunt down the members on this list if we are able to retrieve it?


What are the Phoenix Blades again a band of adventures, sell swords,
The Patchwork God
GM, 103 posts
Sat 5 Dec 2020
at 02:43
  • msg #91

Re: The OOC bar

Adventurer Guilds are general problem solvers. That can mean chasing down someone, finding hard to locate items, dealing with dangerous monsters, or any other such tasks. Guilds are generally honest, and only accept legal task, but some are less picky.

The Phoenix Blades are known to take honest jobs, but are also trouble makers. On the other hand, the Serpent Spirits (another Adventurer Guild in Metrosan's Breach) are less picky with their choice of task.

As for the task you were given, you were told to find a list of clients for a merchant, but according to the thief, you were lied to. In all likelihood, the people who sent you didn't think you'd examine the list closely, or that you wouldn't care to find out who the people on the list are if you did read it.

Note that the Guild the thief was referring to was the Thieves Guild, not an Adventurer Guild.
Leilatha Xilfina
player, 41 posts
Druid LV1
18/18 hp
Sat 5 Dec 2020
at 15:44
  • msg #92

Re: The OOC bar

Ok great thanks.

Was just wondeeing what kind of group Leila had joined . :)
The Patchwork God
GM, 106 posts
Thu 10 Dec 2020
at 03:07
  • msg #93

Re: The OOC bar

Quick roll call, to see who is still active.
Istvan Vanoson
player, 68 posts
Cleric, XP: 3, Level: 1
HP: 16/16 || Armor: 1
Thu 10 Dec 2020
at 14:27
  • msg #94

Re: The OOC bar

The Patchwork God:
Quick roll call, to see who is still active.


Present
Leilatha Xilfina
player, 43 posts
Druid LV1
18/18 hp
Thu 10 Dec 2020
at 15:14
  • msg #95

Re: The OOC bar

Me
Ingris
player, 27 posts
Sun 13 Dec 2020
at 15:24
  • msg #96

Re: The OOC bar

Sorry. Here. Just been a very stressful couple of weeks.
Leilatha Xilfina
player, 44 posts
Druid LV1
18/18 hp
Mon 28 Dec 2020
at 13:09
  • msg #97

Re: The OOC bar

I think im a bit lost.


Where is each character in game?

Hope every ine had great hollidays
The Patchwork God
GM, 108 posts
Mon 28 Dec 2020
at 16:13
  • msg #98

Re: The OOC bar

By the looks of things, it seems interest in the game died off. Other than you, only one person read the last post I made, and no one answered to it.
Istvan Vanoson
player, 69 posts
Cleric, XP: 3, Level: 1
HP: 16/16 || Armor: 1
Mon 28 Dec 2020
at 20:53
  • msg #99

Re: The OOC bar


I am visiting family for the holidays... for another week. As such, I admit I am not checking every day.

I have not lost interest as such, however...
The Patchwork God
GM, 109 posts
Tue 29 Dec 2020
at 03:11
  • msg #100

Re: The OOC bar

Well, if people start posting again, I'll keep things going. It's just a question of knowing what you do.
Istvan Vanoson
player, 70 posts
Cleric, XP: 3, Level: 1
HP: 16/16 || Armor: 1
Tue 29 Dec 2020
at 20:22
  • msg #101

Re: The OOC bar

The Patchwork God:
Well, if people start posting again, I'll keep things going. It's just a question of knowing what you do.


Seems fair enough...

I'm currently waiting to see whether or not Ingris will decide that it's Murder O'Clock again, or if she decides that Murder O'Clock only comes once a day (or of course if it can maybe come more than once a day, but not right now)
The Patchwork God
GM, 110 posts
Wed 30 Dec 2020
at 18:10
  • msg #102

Re: The OOC bar

Unfortunately Ingrid is AFK, for now at least. I'll give her until new year, then push the story a bit forward.
Istvan Vanoson
player, 73 posts
Cleric, XP: 3, Level: 1
HP: 16/16 || Armor: 1
Tue 5 Jan 2021
at 14:42
  • msg #103

Re: The OOC bar


Leilatha Xilfina checked in yesterday...

But honestly if this has suddenly become a solo game, I'm gonna try lying to these guys and try to fool them instead of just murdering them.

If lying and tricking them doesn't work, there should be plenty of time to murder them afterward, if needed.

Anybody wanna stop me?
The Patchwork God
GM, 114 posts
Wed 6 Jan 2021
at 17:50
  • msg #104

Re: The OOC bar

Honestly, I don't think anyone would object to anything you do at this point.
Istvan Vanoson
player, 74 posts
Cleric, XP: 3, Level: 1
HP: 16/16 || Armor: 1
Wed 6 Jan 2021
at 23:49
  • msg #105

Re: The OOC bar

The Patchwork God:
Honestly, I don't think anyone would object to anything you do at this point.


Heh good point.
Istvan Vanoson
player, 90 posts
Cleric, XP: 3, Level: 1
HP: 16/16 || Armor: 1
Sat 16 Jan 2021
at 09:34
  • msg #106

Re: The OOC bar


quote:
the town of Balatgah


Wait, is this where we started? The place with the inn?

If not... why not?
The Patchwork God
GM, 130 posts
Sat 16 Jan 2021
at 18:44
  • msg #107

Re: The OOC bar

The thief asked to head south, away from the White Sword province, since he's a wanted man there. You want to go back north to return to the guild, but you have the choice of walking back through the forest (and try to dodge the bandits), or take a detour by the coast, and grab a ship.

Istvan already took that trip once, that's how he got in the White Sword province the first time around.
Istvan Vanoson
player, 91 posts
Cleric, XP: 3, Level: 1
HP: 16/16 || Armor: 1
Sat 16 Jan 2021
at 20:50
  • msg #108

Re: The OOC bar

The Patchwork God:
The thief asked to head south, away from the White Sword province, since he's a wanted man there. You want to go back north to return to the guild, but you have the choice of walking back through the forest (and try to dodge the bandits), or take a detour by the coast, and grab a ship.

Istvan already took that trip once, that's how he got in the White Sword province the first time around.


Right now Istvan thinks avoiding the bandits is best. So, on we go...
Istvan Vanoson
player, 94 posts
Cleric, XP: 3, Level: 1
HP: 16/16 || Armor: 1
Sun 17 Jan 2021
at 17:42
  • msg #109

Re: The OOC bar


So... I take it that since we passed the night unmolested, Istvan will have communed with Noric and got his spell stuff back etc.?
The Patchwork God
GM, 132 posts
Mon 18 Jan 2021
at 02:09
  • msg #110

Re: The OOC bar

Yes, you had plenty of time to Commune. Also note that you don't need a full night of rest to regain your spells. As long as you can rest for an hour, you can memorize again.
Istvan Vanoson
player, 95 posts
Cleric, XP: 3, Level: 1
HP: 16/16 || Armor: 1
Mon 18 Jan 2021
at 02:51
  • msg #111

Re: The OOC bar

The Patchwork God:
Yes, you had plenty of time to Commune. Also note that you don't need a full night of rest to regain your spells. As long as you can rest for an hour, you can memorize again.


Good.


So, uh...

--How much money does the party (and the thief) have on us?

also

--I don't suppose anyone grabbed any stuff off the dead bandits we could sell?

also

--Is the rest of the party healed up now (thanks to me last night)?
The Patchwork God
GM, 134 posts
Mon 18 Jan 2021
at 17:08
  • msg #112

Re: The OOC bar

The two bandits didn't have much, but it's actually enough to get your group a meal and a common room. A good meal costs just a coin, and another two coin will get you a large room you can share. The thief will pay for his own meal and room.

And while we're at it, the ship trip can vary, but for something that short, you can get away with just a coin per person. Considering the cash you made beating up the slavers, everyone has enough to pay for that.

And no one was seriously injured in the fight. Other than the bandits, but they don't count.
Istvan Vanoson
player, 96 posts
Cleric, XP: 3, Level: 1
HP: 16/16 || Armor: 1
Mon 18 Jan 2021
at 18:41
  • msg #113

Re: The OOC bar

The Patchwork God:
The two bandits didn't have much, but it's actually enough to get your group a meal and a common room. A good meal costs just a coin, and another two coin will get you a large room you can share. The thief will pay for his own meal and room.

And while we're at it, the ship trip can vary, but for something that short, you can get away with just a coin per person. Considering the cash you made beating up the slavers, everyone has enough to pay for that.

And no one was seriously injured in the fight. Other than the bandits, but they don't count.


Okay then, enough to eat and rest tonight, and take a ship... good to know...
Istvan Vanoson
player, 106 posts
Cleric, XP: 3, Level: 1
HP: 16/16 || Armor: 1
Sat 23 Jan 2021
at 03:20
  • msg #114

Re: The OOC bar


Will post tomorrow...

So is Istvan rested and communed everything again right now...?

I'm pretty sure the answer will be yes, but just making sure...
The Patchwork God
GM, 144 posts
Sat 23 Jan 2021
at 17:52
  • msg #115

Re: The OOC bar

Yep. You had multiple days to rest during the trip.
Kharla
player, 1 post
Sun 24 Jan 2021
at 16:27
  • msg #116

Re: The OOC bar

Hola all, I'll be playing the part of your "look before she leaps" Thief

What could go wrong?
Spriggy Glompgut
player, 1 post
Sun 24 Jan 2021
at 16:30
  • msg #117

Re: The OOC bar

Hello! I am new too. I will be playing an elf bard who will grow to have considerable skill in different magics.
The Patchwork God
GM, 148 posts
Sun 24 Jan 2021
at 17:00
  • msg #118

Re: The OOC bar

Welcome aboard, and I hope you enjoy exploring the world I've made!
Istvan Vanoson
player, 110 posts
Cleric, XP: 3, Level: 1
HP: 16/16 || Armor: 1
Sun 24 Jan 2021
at 17:23
  • msg #119

Re: The OOC bar

Spriggy Glompgut:
Hello! I am new too. I will be playing an elf bard who will grow to have considerable skill in different magics.


Great! Glad to meet you! Istvan Vanoson, the fast-talking cleric of Noric here!
Spriggy Glompgut
player, 2 posts
Light Elf Bard
HP 18/18, Armor 1
Sun 24 Jan 2021
at 21:24
  • msg #120

Re: The OOC bar

I believe my character sheet is ready, aside from Bonds. Is there anything I should know before filling out bonds? It seems like each game has their own quirks when it comes to bonds, especially in a play-by-post format.

I also need to fill out a bit of a physical description and backstory for Spriggy on his Description page. I'll probably get around to that tonight.
Kharla
player, 3 posts
Sun 24 Jan 2021
at 22:07
  • msg #121

Re: The OOC bar

Good point, Kharla has no bonds as of yet.

But perhaps some are about to be forged?
Kharla
player, 4 posts
Sun 24 Jan 2021
at 22:40
  • msg #122

Re: The OOC bar

Question - Am I supposed to pick a move under my chosen alignment?  Or do I earn extra XP if I do something to accomplish any of them?
Istvan Vanoson
player, 112 posts
Cleric, XP: 4, Level: 1
HP: 16/16 || Armor: 1
Sun 24 Jan 2021
at 22:42
  • msg #123

Re: The OOC bar

Kharla:
Question - Am I supposed to pick a move under my chosen alignment?  Or do I earn extra XP if I do something to accomplish any of them?


You pick one alignment.

If you do the thing for that one alignment, you get extra XP.


As for bonds, I never really bother with them, because it's so frustrating when teammates disappear on RPol, since it happens to me so often. Nothing against you, but... I am the only member of my initial team remaining...
The Patchwork God
GM, 152 posts
Mon 25 Jan 2021
at 21:24
  • msg #124

Re: The OOC bar

Since you're pretty much meeting for the first time, you don't have bonds yet. But I will let you add new bonds at the end of each adventure. In theory, you take a week or two to rest between adventures, so you can get to know each other during that time, and if you want to come up with a bond you've formed during that time, feel free to add it to your character.
Istvan Vanoson
player, 121 posts
Cleric, XP: 7, Level: 1
HP: 16/16 || Armor: 1
Sun 7 Feb 2021
at 17:58
  • msg #125

Re: The OOC bar


Obviously, Istvan is gonna wanna pinpoint where that chanting is coming from... But I suspect it's too late for that. Is it too late...?
The Patchwork God
GM, 173 posts
Sun 7 Feb 2021
at 18:24
  • msg #126

Re: The OOC bar

It's hard enough that you'll have to worry about what's below you first.
Istvan Vanoson
player, 123 posts
Cleric, XP: 7, Level: 1
HP: 16/16 || Armor: 1
Mon 8 Feb 2021
at 17:36
  • msg #127

Re: The OOC bar

The Patchwork God:
It's hard enough that you'll have to worry about what's below you first.


Well, so much for turning.

Permission to try Defy Danger so Istvan can get to a spot where zombies that want to grab him aren't literally in the ground under him? Preferably a place that's on the way to where the chanting is coming from?
The Patchwork God
GM, 175 posts
Mon 8 Feb 2021
at 20:49
  • msg #128

Re: The OOC bar

Sure. I'd let you use Turn Undead for the same result too.
Istvan Vanoson
player, 124 posts
Cleric, XP: 7, Level: 1
HP: 16/16 || Armor: 1
Tue 9 Feb 2021
at 14:36
  • msg #129

Re: The OOC bar

The Patchwork God:
Sure. I'd let you use Turn Undead for the same result too.


...Now I'm confused. You mean, try Turning Undead AGAIN, and... what? Hope I get a 10 or higher...?
The Patchwork God
GM, 177 posts
Tue 9 Feb 2021
at 16:43
  • msg #130

Re: The OOC bar

Think of it as a way of Defying Danger, but by using your character's special ability instead of just rolling a generic stats check.
Istvan Vanoson
player, 125 posts
Cleric, XP: 7, Level: 1
HP: 16/16 || Armor: 1
Tue 9 Feb 2021
at 19:03
  • msg #131

Re: The OOC bar

The Patchwork God:
Think of it as a way of Defying Danger, but by using your character's special ability instead of just rolling a generic stats check.


Oh, okay... what the heck, I'll try it...
Istvan Vanoson
player, 127 posts
Cleric, XP: 7, Level: 1
HP: 16/16 || Armor: 1
Tue 9 Feb 2021
at 20:01
  • msg #132

Re: The OOC bar


The Patchwork God:
OOC: Istvan and Spriggy have a choice: either lose a charge of their Adventuring Gear, or they take... 1 point of damage.


1 point ignoring armor, I presume...?
The Patchwork God
GM, 179 posts
Tue 9 Feb 2021
at 20:59
  • msg #133

Re: The OOC bar

Nope. Their claws aren't that sharp. You guys just got lucky.
Spriggy Glompgut
player, 22 posts
Light Elf Bard
HP 17/18, Armor 1
Tue 9 Feb 2021
at 21:29
  • msg #134

Re: The OOC bar

Haha. That made the decision really easy.
Istvan Vanoson
player, 129 posts
Cleric, XP: 7, Level: 1
HP: 16/16 || Armor: 1
Thu 11 Feb 2021
at 18:58
  • msg #135

Re: The OOC bar


Everyone's trying to be really quiet, but... is the chanting still going on?

If so... I can't imagine that the chanter is gonna hear me if I crunch a leaf or even snap a stick or two getting down there...

Is a move silently roll really even necessary at this point...?

(Now, if the chanting has stopped, I could see that as being different, but if it has, I think it's going to be really hard to find the source of it...)
Spriggy Glompgut
player, 25 posts
Light Elf Bard
HP 17/18, Armor 1
Thu 11 Feb 2021
at 19:04
  • msg #136

Re: The OOC bar

The chanter isn't necessarily the only person who might hear/see us approaching, so I felt it was a good idea to be cautious.
Istvan Vanoson
player, 130 posts
Cleric, XP: 7, Level: 1
HP: 16/16 || Armor: 1
Thu 11 Feb 2021
at 19:17
  • msg #137

Re: The OOC bar

Spriggy Glompgut:
The chanter isn't necessarily the only person who might hear/see us approaching, so I felt it was a good idea to be cautious.


Mmmmm. I think the chanting will drown out the noise of our approach... But SEEING us, yeah, you're right, dumb of me to think that the chanter is guaranteed to be just one lone person with no lookouts, that's totally possible.

Hmmm...

I dunno... GM, what do you say? Should I roll for stealth?
The Patchwork God
GM, 182 posts
Thu 11 Feb 2021
at 19:28
  • msg #138

Re: The OOC bar

If you don't, I'll assume you're at least as loud as a person walking and talking. Also note that the chant, despite the fact you heard it from a long distance, is barely as loud as a person talking. Even though you're sure you're going in the right direction, the volume barely changed.

As for being seen, there's plenty of shadows around with only the moon to provide light (I'm assuming you shut your lanterns, since their lights would give you away immediately).
Istvan Vanoson
player, 131 posts
Cleric, XP: 7, Level: 1
HP: 16/16 || Armor: 1
Thu 11 Feb 2021
at 23:30
  • msg #139

Re: The OOC bar

The Patchwork God:
If you don't, I'll assume you're at least as loud as a person walking and talking. Also note that the chant, despite the fact you heard it from a long distance, is barely as loud as a person talking. Even though you're sure you're going in the right direction, the volume barely changed.

As for being seen, there's plenty of shadows around with only the moon to provide light (I'm assuming you shut your lanterns, since their lights would give you away immediately).


That... almost convinces me the other way... but I guess it convinces me to be stealthy a little more than it convinces me there's no need...
Istvan Vanoson
player, 136 posts
Cleric, XP: 7, Level: 1
HP: 16/16 || Armor: 1
Sun 14 Feb 2021
at 21:53
  • msg #140

Re: The OOC bar


1. Yep, in the mine, just as I thought (and feared).

2. I presume the paw-print is the beaver...

3. So, guys... do we go in? Or do we go back to make sure that the dead didn't rise and attack the town?
Spriggy Glompgut
player, 28 posts
Light Elf Bard
HP 17/18, Armor 1
Sun 14 Feb 2021
at 22:14
  • msg #141

Re: The OOC bar

3. The village can handle itself. They have already taken precautions. And if we hurry we might still be able to stop the spell before the dead fully rise.

I say we head into the mine. That's what real adventurers do. ;-)
Istvan Vanoson
player, 138 posts
Cleric, XP: 7, Level: 1
HP: 16/16 || Armor: 1
Sun 14 Feb 2021
at 22:19
  • msg #142

Re: The OOC bar

Spriggy Glompgut:
3. The village can handle itself. They have already taken precautions. And if we hurry we might still be able to stop the spell before the dead fully rise.

I say we head into the mine.


Yeah, logical. Agree.
The Patchwork God
GM, 187 posts
Mon 15 Feb 2021
at 00:11
  • msg #143

Re: The OOC bar

Istvan Vanoson:
2. I presume the paw-print is the beaver...


Do you want to Spout Lore to find out?
Istvan Vanoson
player, 139 posts
Cleric, XP: 7, Level: 1
HP: 16/16 || Armor: 1
Mon 15 Feb 2021
at 02:41
  • msg #144

Re: The OOC bar

The Patchwork God:
Istvan Vanoson:
2. I presume the paw-print is the beaver...


Do you want to Spout Lore to find out?


I don't... perhaps our bard might...?
Istvan Vanoson
player, 141 posts
Cleric, XP: 7, Level: 1
HP: 16/16 || Armor: 1
Wed 17 Feb 2021
at 17:44
  • msg #145

Re: The OOC bar


Maybe that (returning) would be best...? What do you say, Spriggy?
Kharla
player, 26 posts
Human Thief, HP:14/14
Armor: 1
Wed 17 Feb 2021
at 19:24
  • msg #146

Re: The OOC bar

Apologies but I've been without power and water for nearly 2 days.  Winter storm leveled Texas.  My pool equipment froze solid once power stopped and it could no longer circulate the water; that can't be good.  Just hoping no busted pipes in the walls.
The Patchwork God
GM, 192 posts
Wed 17 Feb 2021
at 20:11
  • msg #147

Re: The OOC bar

Ouch. No wonder you didn't have time to post. Good luck getting everything working again!
Istvan Vanoson
player, 142 posts
Cleric, XP: 7, Level: 1
HP: 16/16 || Armor: 1
Wed 17 Feb 2021
at 20:41
  • msg #148

Re: The OOC bar

Kharla:
Apologies but I've been without power and water for nearly 2 days.  Winter storm leveled Texas.  My pool equipment froze solid once power stopped and it could no longer circulate the water; that can't be good.  Just hoping no busted pipes in the walls.



Wow, you too?

I'm okay so far-- my family theorize it's because I'm right near a fire station and EMT station.

My cold kitchen sink tap did freeze briefly though-- even though the other tap was dripping... (we drip both now)
Kharla
player, 28 posts
Human Thief, HP:14/14
Armor: 1
Wed 17 Feb 2021
at 23:31
  • msg #149

Re: The OOC bar

Yes we have a friend that lives near a hospital on Austin; never lost power or water.  Utilities can't cut services to emergency points like that.

Our hot water heater is in the attic; I don't see any ruptures yet but friends near us had theirs crack and leak down into their house

Very not fun
Spriggy Glompgut
player, 32 posts
Light Elf Bard
HP 17/18, Armor 1
Thu 18 Feb 2021
at 00:30
  • msg #150

Re: The OOC bar

Istvan Vanoson:
Maybe that (returning) would be best...? What do you say, Spriggy?

I don't mind either way. Whatever our trap expert decides is good with me.

Kharla and Istvan, I hope the weather and general weather-related issues improve for both of you soon! Sounds terrible.
Istvan Vanoson
player, 146 posts
Cleric, XP: 7, Level: 1
HP: 16/16 || Armor: 1
Fri 19 Feb 2021
at 22:10
  • msg #151

Re: The OOC bar


Um, Istvan's Turn Undead just keeps undead from "coming within reach" of Istvan (for as long as he keeps praying and brandishing his holy symbol).

They might still come in reach of YOU, Spriggy...
Spriggy Glompgut
player, 36 posts
Light Elf Bard
HP 17/18, Armor 1
Fri 19 Feb 2021
at 22:35
  • msg #152

Re: The OOC bar

Unless it is intelligent, it should flee. And regardless, it probably won't come within reach of Spriggy either if Spriggy stays close to Istvan.

quote:
On a 10+, you also momentarily daze intelligent undead and cause mindless undead to flee. Aggression breaks the effects and they are able to act as normal. Intelligent undead may still find ways to harry you from afar. They’re clever like that

Istvan Vanoson
player, 147 posts
Cleric, XP: 7, Level: 1
HP: 16/16 || Armor: 1
Sat 20 Feb 2021
at 14:42
  • msg #153

Re: The OOC bar

Spriggy Glompgut:
Unless it is intelligent, it should flee. And regardless, it probably won't come within reach of Spriggy either if Spriggy stays close to Istvan.

quote:
On a 10+, you also momentarily daze intelligent undead and cause mindless undead to flee.


The last time this came up-- in another game-- it WAS intelligent undead, so I just remembered the "not fleeing" part. Now that you've reminded me of that other part, I agree, this situation doesn't seem like my other situation.
Istvan Vanoson
player, 150 posts
Cleric, XP: 7, Level: 1
HP: 16/16 || Armor: 1
Mon 22 Feb 2021
at 17:27
  • msg #154

Re: The OOC bar


Remember, kids, attacking them will break the Must Flee imperative...

...Can we maybe just get out of the way, so as to let them run out the way we came in...?
Spriggy Glompgut
player, 39 posts
Light Elf Bard
HP 17/18, Armor 1
Mon 22 Feb 2021
at 18:35
  • msg #155

Re: The OOC bar

Or maybe we can cage them in somehow? Herd them into a pit maybe? Or perhaps Spriggy has a net in his adventuring gear or something. That way they won't make a surprise return in the future.
Istvan Vanoson
player, 151 posts
Cleric, XP: 7, Level: 1
HP: 16/16 || Armor: 1
Mon 22 Feb 2021
at 19:11
  • msg #156

Re: The OOC bar

Spriggy Glompgut:
Or maybe we can cage them in somehow? Herd them into a pit maybe? Or perhaps Spriggy has a net in his adventuring gear or something. That way they won't make a surprise return in the future.


Oh good idea-- I love DW adventuring gear. If you've got some, try it. (Istvan has adventuring gear, but he's gonna keep turning for now for obvious reasons.)
The Patchwork God
GM, 201 posts
Mon 22 Feb 2021
at 20:59
  • msg #157

Re: The OOC bar

You could probably manage that, with a Defy Danger check. Letting the undead leave the room wouldn't require a roll at all.
Kharla
player, 34 posts
Human Thief, HP:14/14
Armor: 1
Mon 22 Feb 2021
at 21:16
  • msg #158

Re: The OOC bar

Ah so Istvan can affect all undead at once.  Nice!  I thought it would just be one at a time

If we rush past them that will open the tunnel behind us for their use, right?
This message was last edited by the player at 21:17, Mon 22 Feb 2021.
The Patchwork God
GM, 202 posts
Tue 23 Feb 2021
at 02:41
  • msg #159

Re: The OOC bar

It's more a question of going to the side. You don't see any other exit to the room, and the skeletons are pretty much against the far wall.
Spriggy Glompgut
player, 40 posts
Light Elf Bard
HP 17/18, Armor 1
Tue 23 Feb 2021
at 02:43
  • msg #160

Re: The OOC bar

I think I'll try the net and see if it ends up getting Spriggy killed. :-P

Even if we somehow got them to go down the tunnel we came in, then we might have to face them on the way back out. And we already have an undead bear and beaver back there somewhere.
Kharla
player, 35 posts
Human Thief, HP:14/14
Armor: 1
Tue 23 Feb 2021
at 02:57
  • msg #161

Re: The OOC bar

In reply to Spriggy Glompgut (msg # 160):

Is there a limit how long they stay repelled?  Maybe Spriggy and I can search the area while Istvan holds them at bay?
Spriggy Glompgut
player, 42 posts
Light Elf Bard
HP 13/18, Armor 1
Tue 23 Feb 2021
at 03:01
  • msg #162

Re: The OOC bar

That would have been smart. I threw the net already, but we should definitely still search the area. That shrine thingamajig is surely important.
Kharla
player, 36 posts
Human Thief, HP:14/14
Armor: 1
Tue 23 Feb 2021
at 03:17
  • msg #163

Re: The OOC bar

Well if they're vulnerable once they're tangled in the net Kharla can Backstab again.

And actually that's a good point about possibly having to face them again on the way out.  Good idea to destroy them if we can.  Istvan's laying the smackdown so far but one really bad roll and things could be different
This message was last edited by the player at 03:19, Tue 23 Feb 2021.
Spriggy Glompgut
player, 43 posts
Light Elf Bard
HP 13/18, Armor 1
Tue 23 Feb 2021
at 20:02
  • msg #164

Re: The OOC bar

GM, can Spriggy use his Arcane Arts on himself? When he uses it, he "choose an ally and an effect." Do I count as an ally to myself? I figure different GMs have different rulings on the wording, so I wanted to ask before I assumed one way or the other.
The Patchwork God
GM, 204 posts
Tue 23 Feb 2021
at 20:39
  • msg #165

Re: The OOC bar

Ally includes yourself. Otherwise, a cleric would be unable to heal himself.
Istvan Vanoson
player, 152 posts
Cleric, XP: 7, Level: 1
HP: 16/16 || Armor: 1
Thu 25 Feb 2021
at 15:32
  • msg #166

Re: The OOC bar


Istvan hasn't stopped turning yet...

Do I gather that this re-assembled wolf is not//is no longer affected...?
The Patchwork God
GM, 208 posts
Thu 25 Feb 2021
at 17:05
  • msg #167

Re: The OOC bar

Well, you did stop turning when all three of them were destroyed. It's just that they're getting up again.
Istvan Vanoson
player, 153 posts
Cleric, XP: 7, Level: 1
HP: 16/16 || Armor: 1
Thu 25 Feb 2021
at 19:15
  • msg #168

Re: The OOC bar

The Patchwork God:
Well, you did stop turning when all three of them were destroyed. It's just that they're getting up again.


Okay, I have to admit, he would've stopped then, you've got a point.
The Patchwork God
GM, 210 posts
Fri 26 Feb 2021
at 03:36
  • msg #169

Re: The OOC bar

It's funny when you re-read old adventures you've written, and find out a plot twist that you completely forgot...
Istvan Vanoson
player, 155 posts
Cleric, XP: 7, Level: 1
HP: 16/16 || Armor: 1
Fri 26 Feb 2021
at 17:58
  • msg #170

Re: The OOC bar


Okay first question:

Is Istvan still turning THIS time...?
The Patchwork God
GM, 212 posts
Fri 26 Feb 2021
at 18:29
  • msg #171

Re: The OOC bar

Yes, but it doesn't seem to do much to this creature.
Istvan Vanoson
player, 156 posts
Cleric, XP: 7, Level: 1
HP: 16/16 || Armor: 1
Fri 26 Feb 2021
at 18:37
  • msg #172

Re: The OOC bar

The Patchwork God:
Yes, but it doesn't seem to do much to this creature.


Ah ha. Hm.

...Nothing, or not much? Or "nothing as far as Istvan can tell so far?"
The Patchwork God
GM, 213 posts
Fri 26 Feb 2021
at 21:08
  • msg #173

Re: The OOC bar

It's not making flee, or hindering it's casting, or stopping it's appearance. Other than that, you could try a Discern Realities to learn more.
Istvan Vanoson
player, 157 posts
Cleric, XP: 7, Level: 1
HP: 16/16 || Armor: 1
Fri 26 Feb 2021
at 21:09
  • msg #174

Re: The OOC bar

The Patchwork God:
It's not making flee, or hindering it's casting, or stopping it's appearance. Other than that, you could try a Discern Realities to learn more.


Yeah, I think it might be time to give up on the Turning for the moment...
Istvan Vanoson
player, 159 posts
Cleric, XP: 7, Level: 1
HP: 16/16 || Armor: 1
Sun 28 Feb 2021
at 00:35
  • msg #175

Re: The OOC bar


Uh, is it too late for one of us to Aid?

If it's not too late... do you have any feelings about how to do it without Bonds?


(A rule I have in my bondless games is:

AID

--When you try to help another character, say how you try to help, and roll a single d6; they can use this roll in lieu of one of their own roll's dice. (If more than one player helps them, they can only keep the best 1 die from amongst all dice rolled). You are exposed to any risks, consequences or costs of their move, even if they didn’t use your die.

--If you roll a 1, the GM will probably put you at risk, make trouble for you, or make things worse in general, even if the GM can't think of any way for you to share the same problems as the character you tried to help. )

The Patchwork God
GM, 215 posts
Sun 28 Feb 2021
at 02:49
  • msg #176

Re: The OOC bar

It's a bit too late. As for how we'll work with bounds, we'll use the standard rules, but with a basic +1 to your Aid check. Even without normal bonds, you're still in the same party, so we'll count it as a bond.
Kharla
player, 43 posts
Human Thief, HP:14/14
Armor: 1
Sun 28 Feb 2021
at 15:21
  • msg #177

Re: The OOC bar

quote:
"Our weapons won't work. We need to disrupt its magic!" Spriggy was not exactly sure how to do that, but a possible solution was already forming in his mind. If it was made of words, perhaps he could destroy it with words. Or at least weaken it.


Lol, I'm an idiot.  Spriggy warned weapons wouldn't work and I missed it (or it didn't sink in) before I posted trying to throw a dagger at it

Unless either of you can think of how Kharla might be able assist in dealing with this creature I'm thinking of having her try to hold off any undead that it's summoning

Thoughts?
Istvan Vanoson
player, 161 posts
Cleric, XP: 7, Level: 1
HP: 16/16 || Armor: 1
Sun 28 Feb 2021
at 15:25
  • msg #178

Re: The OOC bar

Kharla:
quote:
"Our weapons won't work. We need to disrupt its magic!" Spriggy was not exactly sure how to do that, but a possible solution was already forming in his mind. If it was made of words, perhaps he could destroy it with words. Or at least weaken it.


Lol, I'm an idiot.  Spriggy warned weapons wouldn't work and I missed it (or it didn't sink in) before I posted trying to throw a dagger at it

Unless either of you can think of how Kharla might be able assist in dealing with this creature I'm thinking of having her try to hold off any undead that it's summoning

Thoughts?



I guess as a thief, you could try this, specifically?

Trap Expert
When you spend a moment to survey a dangerous area, roll+DEX.

✴ On a 10+, hold 3.

✴ On a 7–9, hold 1. Spend your hold as you walk through the area to ask these questions:

--Is there a trap here and if so, what activates it?
--What does the trap do when activated?
--What else is hidden here?
Spriggy Glompgut
player, 51 posts
Light Elf Bard
HP 18/18, Armor 1
Sun 28 Feb 2021
at 15:38
  • msg #179

Re: The OOC bar

I thought your idea of somehow using the skull the Word Demon was trapped in against it was a fantastic idea, Kharla. I'm actually disappointed that I didn't think of it first. Holding off the undead would also be useful though. Maybe collapse an entrance or something? If we get in a really tight spot, we could always try escaping out the hole in the ceiling too.

Hopefully mine and Istvan's barbershop quartet (-2) has some sort of effect in the meantime.
Spriggy Glompgut
player, 56 posts
Light Elf Bard
HP 18/18, Armor 1
Thu 4 Mar 2021
at 03:00
  • msg #180

Re: The OOC bar

Anyone object to selling the altar for 500 coins?

That, plus our original 500 coin reward means we should each have 333 coins each to spend! GM, we don't owe a portion to the guild, do we? If so, that would lessen our earnings a bit. Does this town have standard shop items available for purchase?
The Patchwork God
GM, 223 posts
Thu 4 Mar 2021
at 03:15
  • msg #181

Re: The OOC bar

Nope. The guild's fee is collected when the request is posted on the job board. Any reward listed on the poster is what you'll get.
Kharla
player, 47 posts
Human Thief, HP:14/14
Armor: 1
Thu 4 Mar 2021
at 03:21
  • msg #182

Re: The OOC bar

500 for the altar sounds great
Istvan Vanoson
player, 163 posts
Cleric, XP: 7, Level: 1
HP: 16/16 || Armor: 1
Thu 4 Mar 2021
at 14:28
  • msg #183

Re: The OOC bar

Kharla:
500 for the altar sounds great


Agree
Spriggy Glompgut
player, 58 posts
Light Elf Bard
HP 18/18, Armor 1
Thu 4 Mar 2021
at 20:34
  • msg #184

Re: The OOC bar

Awesome. 333 coins for everyone! Do we want to spend any money on Carousing? Or maybe try to Recruit a hireling? Also, GM, would some type of friendly pack animal be available for purchase that could help Spriggy carry some equipment? A donkey or something?

quote:
Carouse
When you return triumphant and throw a big party, spend 100 coins and roll +1 for every extra 100 coins spent. ✴On a 10+, choose 3. ✴On a 7–9, choose 1. ✴On a miss, you still choose one, but things get really out of hand (the GM will say how).

-You befriend a useful NPC.
-You hear rumors of an opportunity.
-You gain useful information.
-You are not entangled, ensorcelled, or tricked.

You can only carouse when you return triumphant. That’s what draws the crowd of revelers to surround adventurers as they celebrate their latest haul. If you don’t proclaim your success or your failure, then who would want to party with you anyway?

quote:
Recruit
When you put out word that you’re looking to hire help, roll:

+1 if you make it known that your pay is generous
+1 if you make it known what you’re setting out to do
+1 if you make it known that they’ll get a share of whatever you find
+1 if you have a useful reputation around these parts

✴On a 10+, you’ve got your pick of a number of skilled applicants, your choice who you hire, no penalty for not taking them along. ✴On a 7–9, you’ll have to settle for someone close to what you want or turn them away. ✴On a miss someone influential and ill-suited declares they’d like to come along (a foolhardy youth, a loose-cannon, or a veiled enemy, for example), bring them and take the consequences or turn them away. If you turn away applicants you take -1 forward to recruit.

Kharla
player, 49 posts
Human Thief, HP:14/14
Armor: 1
Thu 4 Mar 2021
at 21:24
  • msg #185

Re: The OOC bar

I think we might need to consider a meat-shield for future adventures.

I also like the idea of carousing but am uncertain if the little town of Chestnut Hollow is the spot or if we should do so when we return to the guild.
The Patchwork God
GM, 224 posts
Fri 5 Mar 2021
at 02:57
  • msg #186

Re: The OOC bar

Carousing can be done in either place, but shopping would be better done at the capital. Chestnut Hollow only has a small general store. You could buy a cart and pony, though.

As for henchman, your guild is the best place for that. Being a member of the guild will give you a +1 to your check there.
Spriggy Glompgut
player, 59 posts
Light Elf Bard
HP 18/18, Armor 1
Fri 5 Mar 2021
at 04:19
  • msg #187

Re: The OOC bar

I'll wait to do any official Carousing until we get back to home base. How much does the cart and pony cost though? And how would it work mechanics-wise? (How much can it carry and do I need to worry about any sort of "upkeep" costs?)

Edit: Also, is it safe to assume we can level up during the trip home?
This message was last edited by the player at 04:20, Fri 05 Mar 2021.
Kharla
player, 50 posts
Human Thief, HP:14/14
Armor: 1
Fri 5 Mar 2021
at 13:31
  • msg #188

Re: The OOC bar

The book lists a Cart and Donkey on p330 as having a load of 20.

Also I agree about waiting for anything like carousing and hiring until we get back.  I'm ready whenever everyone else is.

Book says we can level after a few hours of downtime.  Technically sleeping overnight would qualify, wouldn't it?  If so can we level up now?
This message was last edited by the player at 13:56, Fri 05 Mar 2021.
The Patchwork God
GM, 227 posts
Fri 5 Mar 2021
at 15:14
  • msg #189

Re: The OOC bar

You can level up anytime you make camp. Since there's no notable encounter to hinder your return, and I'm assuming a week of downtime between adventures, you have plenty of time to level up and party.

The cart and pony costs 50 coins, carries 20 load as Kharla said, and is almost guarantied to be called Lydia (because it's 'sworn to carry your burden'). As for supplies, unless you're going into a frozen wasteland or desert, your pony will be able to graze enough to stay alive. If grazing isn't possible, then you'll have to spend either an extra ration during camp, or a charge of your adventuring gear.
Spriggy Glompgut
player, 60 posts
Light Elf Bard
HP 18/18, Armor 1
Fri 5 Mar 2021
at 20:40
  • msg #190

Re: The OOC bar

I will buy the pony and name it Lydia! Below is a picture of the little cutie. I will also buy some more gear to load up my cart. Whether it be in the mining town or back home. I'll get some:

Adventuring Gear; 5 uses, 20 coins, 1 weight -- x1
Bandages; 3 uses, slow, 5 coins, 0 weight -- x2
Poultices and Herbs; 2 uses, slow, 10 coins, 1 weight -- x1
Healing Potion; 50 coins, 0 weight -- x1
Antitoxin; 10 coins, 0 weight -- x3
Dungeon Rations; Ration, 5 uses, 3 coins, 1 weight -- x4
Bag of Books; 5 uses, 10 coins, 2 weight -- x1
Throwing Dagger; thrown, near, 1 coin, 0 weight -- x10
Shield; +1 armor, 15 coins, 2 weight -- x1
Pony and Cart; 50 coins, load 20

Total Cost = 217
Total added Weight = 10
I will have 104 coins remaining after purchases.

For leveling up, I'll boost Spriggy's intelligence and choose the new move Multiclass Dabbler to learn to cast wizard spells. (I'll increase the weight of my songbook to 1 so that it can double as my spellbook.) I will choose Charm Person, Invisibility, and Magic Missile as Spriggy's starting spells.


Kharla
player, 51 posts
Human Thief, HP:14/14
Armor: 1
Sat 6 Mar 2021
at 00:26
  • msg #191

Re: The OOC bar

Kharla Level Up
  XP 8 -> 0
  Level: 2
  Increase Stat: Con 9 (HP increase to 15)
  New Move: Cautious - When you use trap expert you always get +1 hold, even on a 6-
  Purchases:
    - sell Shortsword (I did NOT pay attention to precise weapons given my 9 STR and 16 DEX)
    - buy Dueling Rapier  close, 1 piercing, precise, 50 coins, 2 weight
    - buy Horse           75 coins, load 10
    - buy Antitoxin       10 coins, 0 weight
    - buy Healing Potion  50 coins, 0 weight

Once we know where we're going next and how far will decide if need more rations for myself and horse.

I'm interested in recruiting either a protector or warrior.  Any idea how much that would cost?  Will help determine if Kharla carouses or not.
The Patchwork God
GM, 228 posts
Sat 6 Mar 2021
at 03:05
  • msg #192

Re: The OOC bar

If you pick someone from the guild, paying them a share of the reward is a pretty normal rate. Finding people out of the guild is also doable, but what they'll want will vary, depending on where you choose to ask.
Spriggy Glompgut
player, 62 posts
Light Elf Bard
HP 18/18, Armor 2
Sat 6 Mar 2021
at 03:25
  • msg #193

Re: The OOC bar

Kharla:
Once we know where we're going next and how far will decide if need more rations for myself and horse.

I'm interested in recruiting either a protector or warrior.  Any idea how much that would cost?  Will help determine if Kharla carouses or not.

I'll share rations if you run out. I bought an excessive amount since they are cheap and I currently had the space.

I don't think I am all that interested at Carousing anymore. But for recruiting a hireling, I would personally be interested in attracting an adept, a protector, or a warrior (in that order). A tracker could potentially be useful, depending on the details of our next mission, but probably not as useful as the others. I do not think we have much use for a burglar, minstrel, or priest right now. Once we decide on a mission, I think we will qualify for at least two of the following bonuses to our roll. The bolded ones.

+1 if you make it known that your pay is generous
+1 if you make it known what you’re setting out to do
+1 if you make it known that they’ll get a share of whatever you find
+1 if you have a useful reputation around these parts
Kharla
player, 52 posts
Human Thief, HP:14/14
Armor: 1
Sat 6 Mar 2021
at 14:11
  • msg #194

Re: The OOC bar

I think I'm going to have to give Carousing a try.  Perhaps it will help to generate that +1....

besides, throwing a heck of a party just seems like Kharla's style :)
Istvan Vanoson
player, 165 posts
Cleric, XP: 10, Level: 1
HP: 16/16 || Armor: 1
Sat 6 Mar 2021
at 14:31
  • msg #195

Re: The OOC bar

Kharla:
I think I'm going to have to give Carousing a try.  Perhaps it will help to generate that +1....

besides, throwing a heck of a party just seems like Kharla's style :)


Kharla: Istvan will donate some of his money to that Carouse if you want...

Do you? And if so, how much do you want?
Kharla
player, 53 posts
Human Thief, HP:14/14
Armor: 1
Sat 6 Mar 2021
at 14:34
  • msg #196

Re: The OOC bar

Cool.  I didn't know if carousing was per person or as a group.

I'm good spending 100 coins.  If you want to add 100 I think we get a +1.  Otherwise if you think 100 is enough then just 50 for each of us.

I'll throw the descriptive post up but we can wait for the roll until we decide.
Spriggy Glompgut
player, 63 posts
Light Elf Bard
HP 18/18, Armor 2
Sat 6 Mar 2021
at 15:12
  • msg #197

Re: The OOC bar

I will be a cheapskate and be the one to donate a keg to your victory soiree for an additional +1 to your roll.

quote:
Keg of Dwarven Stout; 10 coins, 4 weight

When you open a keg of dwarven stout and let everyone drink freely, take +1 to your Carouse roll. If you drink a whole keg yourself, you are very, very drunk.

Istvan Vanoson
player, 166 posts
Cleric, XP: 10, Level: 1
HP: 16/16 || Armor: 1
Sat 6 Mar 2021
at 15:22
  • msg #198

Re: The OOC bar

Kharla:
Cool.  I didn't know if carousing was per person or as a group.


OH. I didn't think about that. I just resumed it was Per Party. I guess we need to see what the GM says...


Kharla:
I'm good spending 100 coins.  If you want to add 100 I think we get a +1.  Otherwise if you think 100 is enough then just 50 for each of us.

I'll throw the descriptive post up but we can wait for the roll until we decide.


I'd be happy to pitch in more than 100? Istvan is not the kind of cleric who can get cool boons from donating to the church.

But we'll see what the GM says about Carouse...
The Patchwork God
GM, 229 posts
Sat 6 Mar 2021
at 18:44
  • msg #199

Re: The OOC bar

I'll leave it as a group Move, just not one you could mark XP for on a failure.

Who wants to make the roll? (And take the blame for failure?)
This message was last edited by the GM at 18:46, Sat 06 Mar 2021.
Spriggy Glompgut
player, 65 posts
Light Elf Bard
HP 18/18, Armor 2
Sat 6 Mar 2021
at 19:10
  • msg #200

Re: The OOC bar

I nominate Kharla to make the roll, since she is organizing the party
Istvan Vanoson
player, 167 posts
Cleric, XP: 10, Level: 1
HP: 16/16 || Armor: 1
Sat 6 Mar 2021
at 19:28
  • msg #201

Re: The OOC bar

The Patchwork God:
I'll leave it as a group Move, just not one you could mark XP for on a failure.

Who wants to make the roll? (And take the blame for failure?)



So wait, how many coins did Istvan get from the silver slag??
Kharla
player, 56 posts
Human Thief, HP:14/14
Armor: 1
Sat 6 Mar 2021
at 19:29
  • msg #202

Re: The OOC bar

Between the reward for the job + selling the slag we each earned 333

And the part was grand indeed!
This message was last edited by the player at 19:30, Sat 06 Mar 2021.
Istvan Vanoson
player, 168 posts
Cleric, XP: 10, Level: 1
HP: 16/16 || Armor: 1
Sat 6 Mar 2021
at 19:30
  • msg #203

Re: The OOC bar

Istvan Vanoson:
The Patchwork God:
I'll leave it as a group Move, just not one you could mark XP for on a failure.

Who wants to make the roll? (And take the blame for failure?)



So wait, how many coins did Istvan get from the silver slag??


OHHHH right, 500 ON TOP of the original reward.

So like... I'm willing to donate 500 coins.

When you return triumphant and throw a big party, spend 100 coins and roll +1 for every extra 100 coins spent.

Nothing says there's a limit on spending...

How much do you/we actually want to spend?
Kharla
player, 57 posts
Human Thief, HP:14/14
Armor: 1
Sat 6 Mar 2021
at 19:33
  • msg #204

Re: The OOC bar

I've already rolled just with the +1 from Spriggy's Dwarven Stout.  Rolled 11!  I picked one reward, now you and Spriggy choose too
Kharla
player, 58 posts
Human Thief, HP:14/14
Armor: 1
Sat 6 Mar 2021
at 19:34
  • msg #205

Re: The OOC bar

Yes, Kharla and Istvan spend 50 coins each.  Spriggy spent 10 for the Stout
Kharla
player, 59 posts
Human Thief, HP:14/14
Armor: 1
Sat 6 Mar 2021
at 19:44
  • msg #206

Re: The OOC bar

I recommend we ride this good will we've generated into hiring one or two hirelings.  There's wisdom in Squiggy's suggestion of an adept and I would suggest a protector as well.

What say you?
Spriggy Glompgut
player, 67 posts
Light Elf Bard
HP 18/18, Armor 2
Sat 6 Mar 2021
at 19:46
  • msg #207

Re: The OOC bar

Sounds good to me!
Istvan Vanoson
player, 170 posts
Cleric, XP: 10, Level: 1
HP: 16/16 || Armor: 1
Sat 6 Mar 2021
at 19:47
  • msg #208

Re: The OOC bar

Kharla:
Yes, Kharla and Istvan spend 50 coins each.  Spriggy spent 10 for the Stout


Okay then.

GM, Istvan will be selling his shield (because of getting Divine Protection) and just getting some expensive silver jewelry like we talked about... I'll end up with, say, 90 coins left when it's all said and done...

Preferably very easy-to-carry stuff, like arm bracelets, belt buckle, rings, torc...

OOP just saw the thing about hirelings... I'll donate to that cause, too, so...
Kharla
player, 60 posts
Human Thief, HP:14/14
Armor: 1
Sun 7 Mar 2021
at 23:46
  • msg #209

Re: The OOC bar

I say we take Drake up on his offer to join us.

Then maybe that adept?
Spriggy Glompgut
player, 68 posts
Light Elf Bard
HP 18/18, Armor 2
Mon 8 Mar 2021
at 04:02
  • msg #210

Re: The OOC bar

I agree. And Since Istvan already seemed willing to do the frozen barbarian quest in an earlier post, I'll go ahead and assume that it is okay to let potential hireling know which quest we have decided on. I'll make a Recruit roll to see which hirelings we might attract. I think we can get a +3 on the roll based on the following:

+1 if you make it known that your pay is generous (I imagine our pay is fair, but I'm not sure if "generous" is accurate)
+1 if you make it known what you’re setting out to do
+1 if you make it known that they’ll get a share of whatever you find
+1 if you have a useful reputation around these parts
quote:
✴On a 10+, you’ve got your pick of a number of skilled applicants, your choice who you hire, no penalty for not taking them along. ✴On a 7–9, you’ll have to settle for someone close to what you want or turn them away. ✴On a miss someone influential and ill-suited declares they’d like to come along (a foolhardy youth, a loose-cannon, or a veiled enemy, for example), bring them and take the consequences or turn them away. If you turn away applicants you take -1 forward to recruit.

Kharla
player, 61 posts
Human Thief, HP:14/14
Armor: 1
Mon 8 Mar 2021
at 12:55
  • msg #211

Re: The OOC bar

Hmmm, is Drake a Hireling Tracker or a full Ranger?

And yes, I'm good with offering a share of whatever we find
The Patchwork God
GM, 231 posts
Mon 8 Mar 2021
at 16:09
  • msg #212

Re: The OOC bar

Drake is a Tracker 4, Warrior 2, and Protector 1.

For your other recruit, I'll use a variation of Spriggy's idea. Each of you can come up with a hireling character, and describe to everyone what they look like, how they present themselves, and what their main and possible secondary skills are.

I'll offer one as well, of course. Namely:

Charlotte Noble, a contemplative scholar with almond-shaped black eyes, and straight green hair. She tends to be discreet, but you did notice she paid close attention to you story about the Word Demon. "Although I'm trained in arcane magic, I've been studying ghosts and spirits, and how their existence relate to the magic of the world." She's a pure adept.
Istvan Vanoson
player, 171 posts
Cleric, XP: 10, Level: 1
HP: 16/16 || Armor: 1
Mon 8 Mar 2021
at 16:33
  • msg #213

Re: The OOC bar

The Patchwork God:
Drake is a Tracker 4, Warrior 2, and Protector 1.

For your other recruit, I'll use a variation of Spriggy's idea. Each of you can come up with a hireling character, and describe to everyone what they look like, how they present themselves, and what their main and possible secondary skills are.

I'll offer one as well, of course. Namely:

Charlotte Noble, a contemplative scholar with almond-shaped black eyes, and straight green hair. She tends to be discreet, but you did notice she paid close attention to you story about the Word Demon. "Although I'm trained in arcane magic, I've been studying ghosts and spirits, and how their existence relate to the magic of the world." She's a pure adept.


Ooh, I like Charlotte. I was just thinking that we needed to learn more about that thing we found...

Can I just sponsor Charlotte? Or...?
Spriggy Glompgut
player, 70 posts
Light Elf Bard
HP 18/18, Armor 2
Mon 8 Mar 2021
at 17:01
  • msg #214

Re: The OOC bar

The Patchwork God:
For your other recruit, I'll use a variation of Spriggy's idea. Each of you can come up with a hireling character, and describe to everyone what they look like, how they present themselves, and what their main and possible secondary skills are.

Since I am looking for an adept, I will offer up a non-adept option for my contribution. I would feel weird creating an NPC tailored specifically for my own wants. (Besides, Charlotte Noble is already a great choice if she ends up being the only adept to choose from.) Here is my contribution:

Yolba Ironeye is an older dwarven woman. She has long, wild, grey hair and deep brown eyes, and looks to be adorned in armor of her own design. It is embossed and etched with intricate patterns. She wields an ornate lance and rides an enormous boar similarly outfitted in armors. "While I may not have a lot of experience in real battles, my years at the forge have given me insights in the use of armor and arms that others cannot duplicate. I was hoping for a bit of excitement before I retire for good." She is a Protector, with a bit of warrior probably thrown in too.
Kharla
player, 62 posts
Human Thief, HP:14/14
Armor: 1
Wed 10 Mar 2021
at 14:46
  • msg #215

Re: The OOC bar

Ack, this slipped my mind.

I'll offer this fellow:

Aedian Phot fancies himself a renaissance man, fit in both mind and body, manners and melee.  His garb is fine, perhaps he comes from money, but he is clearly still young. "I've read of the harsh North and the peoples there.  Some claim their shamans possess a wild magic and the spirits of their ancestors can possess their warriors into a frothing battle frenzy.  Should you wish for a strong blade and keen mind at your side I would offer you my oath in for this quest."

Warrior 2, Protector 2, Adept 2, Minstrel 1


All this said, I'm good with Drake and Charlotte.  Drake seems to have a bit of the warrior/protector and Charlotte should be able to support both Squiggy and Istvan in their casting.
This message was last edited by the player at 14:53, Wed 10 Mar 2021.
Spriggy Glompgut
player, 71 posts
Light Elf Bard
HP 18/18, Armor 2
Wed 10 Mar 2021
at 15:19
  • msg #216

Re: The OOC bar

I think we should definitely bring Drake and Charlotte. Do we want to bring either of the other two as well? I don't mind if we do or if we don't, so I will let Istvan and Kharla decide if they want to invite anyone else along too.
Kharla
player, 63 posts
Human Thief, HP:14/14
Armor: 1
Wed 10 Mar 2021
at 15:55
  • msg #217

Re: The OOC bar

I'm thinking 2 is plenty for now
Istvan Vanoson
player, 172 posts
Cleric, XP: 10, Level: 1
HP: 16/16 || Armor: 1
Wed 10 Mar 2021
at 17:03
  • msg #218

Re: The OOC bar

Kharla:
I'm thinking 2 is plenty for now



Agree, I think
Spriggy Glompgut
player, 72 posts
Light Elf Bard
HP 18/18, Armor 2
Wed 10 Mar 2021
at 17:17
  • msg #219

Re: The OOC bar

Works for me! Drake and Charlotte, welcome to the team!
The Patchwork God
GM, 232 posts
Wed 10 Mar 2021
at 17:52
  • msg #220

Re: The OOC bar

Alright, Drake and Charlotte it is!
Spriggy Glompgut
player, 73 posts
Light Elf Bard
HP 18/18, Armor 2
Wed 10 Mar 2021
at 20:49
  • msg #221

Re: The OOC bar

What are Charlotte's stats?
The Patchwork God
GM, 235 posts
Thu 11 Mar 2021
at 04:06
  • msg #222

Re: The OOC bar

Charlotte is just an Adept 2.
Istvan Vanoson
player, 174 posts
Cleric, XP: 10, Level: 1
HP: 16/16 || Armor: 1
Tue 16 Mar 2021
at 15:43
  • msg #223

Re: The OOC bar


Istvan has a sling and 2 pouches of lead balls, so he can do a ranged fight if need be (especially if we find some good cover or partial cover?)

I am worried about winter wolves coming and attacking us on top of a ranged fight, though...
Kharla
player, 71 posts
Human Thief, HP:15/15
Armor: 1
Tue 16 Mar 2021
at 18:07
  • msg #224

Re: The OOC bar

The stone house with the dog run appeared accessible...at least not blockaded anyway.  I'm good making a run for it though we may have to take Spriggy's reigns since he's been confused.

What's the vote?
1) Run for house now?
2) Try to kill a few goblins 1st, then retreat to house?

I vote 1.  We don't know what's going on here yet or how many goblins there might be.
Istvan Vanoson
player, 175 posts
Cleric, XP: 10, Level: 1
HP: 16/16 || Armor: 1
Tue 16 Mar 2021
at 18:24
  • msg #225

Re: The OOC bar

Kharla:
The stone house with the dog run appeared accessible...at least not blockaded anyway.  I'm good making a run for it though we may have to take Spriggy's reigns since he's been confused.

What's the vote?
1) Run for house now?
2) Try to kill a few goblins 1st, then retreat to house?

I vote 1.  We don't know what's going on here yet or how many goblins there might be.



Yeah I lean toward 1, just because the goblins have the better position(s)...
Spriggy Glompgut
player, 81 posts
Light Elf Bard
HP 18/18, Armor 2
Tue 16 Mar 2021
at 19:01
  • msg #226

Re: The OOC bar

Number 1 sounds good for now.
Sir Gorrid of Torr
player, 2 posts
Fights for justice
Defends the weak
Thu 18 Mar 2021
at 02:42
  • msg #227

Re: The OOC bar

Hi all!

I've been on RPOL for a *long* time and have been playing Dungeon World for a few years.  Spriggy (who I know from another DW game) suggested I might enjoy this one - and after reading through all the posts, I'm very much looking forward to it.

I'm a paladin of Gianam.  Look forward to meeting you IC.  (Assuming we all survive :>)
Kharla
player, 73 posts
Human Thief, HP:15/15
Armor: 1
Thu 18 Mar 2021
at 03:36
  • msg #228

Re: The OOC bar

Hola Gorrid!  Glad you chose to join us
This message was last edited by the player at 18:41, Thu 18 Mar 2021.
Sir Gorrid of Torr
player, 3 posts
Fights for justice
Defends the weak
Thu 18 Mar 2021
at 03:50
  • msg #229

Re: The OOC bar

Sigh.  I *knew* that nickname would come up, but I didn't think it'd be the first post! :)

The good knight's heard it all before...
Spriggy Glompgut
player, 84 posts
Light Elf Bard
HP 18/18, Armor 2
Thu 18 Mar 2021
at 04:20
  • msg #230

Re: The OOC bar

Welcome! Glad you found your way here!
Kharla
player, 74 posts
Human Thief, HP:15/15
Armor: 1
Thu 18 Mar 2021
at 18:40
  • msg #231

Re: The OOC bar

Oh my God I am so sorry!  It had to be autocorrect on my phone.  I don't know you nearly well enough yet to do that on purpose.

This is going to factor in to your decision on who to assist in a crisis situation, isn't it
This message was last edited by the player at 18:40, Thu 18 Mar 2021.
Sir Gorrid of Torr
player, 6 posts
Paladin, XP: 1, Lvl: 1
Armor 1, HP 23/23
Thu 18 Mar 2021
at 18:50
  • msg #232

Re: The OOC bar

My first laugh-out-loud of the day!  Thanks for that :)

It was awesome when I thought it was intentional, but it's even more awesome that it wasn't.

No worries.  I'm sure we'll get to the point where you feel comfortable insulting me intentionally soon.
Kharla
player, 75 posts
Human Thief, HP:15/15
Armor: 1
Thu 18 Mar 2021
at 22:42
  • msg #233

Re: The OOC bar

Heck yeah.  When the insults fly you know the group has really jelled  ;)
Spriggy Glompgut
player, 87 posts
Light Elf Bard
HP 18/18, Armor 2
Fri 19 Mar 2021
at 21:33
  • msg #234

Re: The OOC bar

I was just now realizing that I had the spell Charm Person prepared along with Magic Missile. I probably should have charmed the ice guy instead. Oh well. Live and learn. Maybe I can still charm a goblin. (Maybe more than one if Charlotte can help augment the spell to do so.)
Sir Gorrid of Torr
player, 9 posts
Lvl 1 Paladin, XP: 0
Armor 2, HP 23/23
Fri 19 Mar 2021
at 22:28
  • msg #235

Re: The OOC bar

It might still be possible to keep the human from bleeding out, though someone would need to get on that pronto.  If not, definitely agree that we should try to not kill at least one of the goblins so we've got someone to lead us to the second site and give us some sort of clue as to what to expect.

As an aside - I'm playing a human, not a dwarf.  There weren't a whole lot of "helmeted old male fighter" avatar pictures to choose from - and I figured humans can have beards too :)
Spriggy Glompgut
player, 88 posts
Light Elf Bard
HP 18/18, Armor 2
Sat 20 Mar 2021
at 00:37
  • msg #236

Re: The OOC bar

I could have sworn I read dwarf somewhere, but I must have just been making assumptions. However, Spriggy himself is an elf, so maybe he isn't always the best at telling dwarves and humans apart. Especially when they have beards.

As for saving the barbarian, I wouldn't worry about it. I think it would make more sense narratively to charm a goblin instead, considering the group is currently in imminent danger. However, I definitely won't complain either if someone does want to try saving him.
Sir Gorrid of Torr
player, 10 posts
Lvl 1 Paladin, XP: 0
Armor 2, HP 23/23
Sat 20 Mar 2021
at 01:03
  • msg #237

Re: The OOC bar

Humans are taller ;)

Sir Gorrid's plan is to deal with the warg.  There's no love lost between him and the barbarian.
Istvan Vanoson
player, 179 posts
Cleric, XP: 10, Level: 1
HP: 16/16 || Armor: 1
Sat 20 Mar 2021
at 02:01
  • msg #238

Re: The OOC bar



Psst, GM-- don't forget to give some idea what frost folk are
The Patchwork God
GM, 250 posts
Sat 20 Mar 2021
at 02:03
  • msg #239

Re: The OOC bar

I'm just waiting to see who tries to Spout Lore about them, just to see how much your band knows. Sir Gorrid pretty much told you what he knows: they're cold, they're leading the goblins, and they have a freezing gaze.
Spriggy Glompgut
player, 89 posts
Light Elf Bard
HP 18/18, Armor 2
Sat 20 Mar 2021
at 02:05
  • msg #240

Re: The OOC bar

I will try to spout lore. I'll have a post up shortly.
Istvan Vanoson
player, 180 posts
Cleric, XP: 10, Level: 1
HP: 16/16 || Armor: 1
Sat 20 Mar 2021
at 14:46
  • msg #241

Re: The OOC bar

The Patchwork God:
I'm just waiting to see who tries to Spout Lore about them, just to see how much your band knows. Sir Gorrid pretty much told you what he knows: they're cold, they're leading the goblins, and they have a freezing gaze.


Hm, could be some sort of ice elementals/genasi... We'll find out sooner or later...
Sir Gorrid of Torr
player, 12 posts
Lvl 1 Paladin, XP: 0
Armor 2, HP 23/23
Sat 20 Mar 2021
at 15:17
  • msg #242

Re: The OOC bar

Pygmy frost giants? :)
Istvan Vanoson
player, 181 posts
Cleric, XP: 10, Level: 1
HP: 16/16 || Armor: 1
Sat 20 Mar 2021
at 15:19
  • msg #243

Re: The OOC bar

Sir Gorrid of Torr:
Pygmy frost giants? :)


I like pygmy-versions of giant monsters, but somehow that seems unlikely in this case.

It IS the sort of thing I'd do if I were a GM...

...which I think is why I can't believe anyone else would...
The Patchwork God
GM, 251 posts
Sat 20 Mar 2021
at 17:38
  • msg #244

Re: The OOC bar

Don't challenge me. I once started a game just on the idea of replacing Alduin the World Eater with Terraria's Eater of World.
Kharla
player, 83 posts
Human Thief, HP:15/15
Armor: 1
Tue 23 Mar 2021
at 00:59
  • msg #245

Re: The OOC bar

As Gorrid had already reacted to the javelin I didn't add any shout or warning in Kharla's post that followed.  Maybe I should have.  Ooops
Spriggy Glompgut
player, 94 posts
Light Elf Bard
HP 18/18, Armor 2
Tue 23 Mar 2021
at 02:05
  • msg #246

Re: The OOC bar

Eh. I think Kharla's reaction was reasonable given her situation. There isn't always a lot of time to yell warnings when you are trying to intercept a javelin with a throwing knife. It may not have been a perfectly "optimized" move, but we are playing characters, not writing a computer program. ;-)
Sir Gorrid of Torr
player, 17 posts
Lvl 1 Paladin, XP: 2
Armor 3, HP 23/23
Tue 23 Mar 2021
at 03:07
  • msg #247

Re: The OOC bar

Gorrid will feel much less embarrassed about tripping over the net when you fall off the roof ;)

(Though he'll also feel horrible for sending you upstairs and figure your fall is all his fault...)
Spriggy Glompgut
player, 95 posts
Light Elf Bard
HP 18/18, Armor 2
Tue 23 Mar 2021
at 03:10
  • msg #248

Re: The OOC bar

I think Spriggy and Charlotte moved outside, Gorrid. The rushed out to charm the goblin (it's a touch spell).
Sir Gorrid of Torr
player, 18 posts
Lvl 1 Paladin, XP: 2
Armor 3, HP 23/23
Tue 23 Mar 2021
at 05:22
  • msg #249

Re: The OOC bar

Ah, missed that.  Ok.  The good thing is, the more of us in the street, the less reason to torch the building holding all the villager's stuff...
Sir Gorrid of Torr
player, 21 posts
Lvl 1 Paladin, XP: 2
Armor 3, HP 23/23
Wed 24 Mar 2021
at 02:58
  • msg #250

Re: The OOC bar

Technically, I don't need the Aid for "I am the Law" - I needed it for killing the creature if it chose to fight or continue to bolt.  However, hopefully your suggestion will nudge the creature towards being more likely to comply.
Spriggy Glompgut
player, 98 posts
Light Elf Bard
HP 18/18, Armor 2
Thu 25 Mar 2021
at 17:26
  • msg #251

Re: The OOC bar

The Patchwork God:
And Gorrid gets an XP for his massage practice.

Ok, that made me laugh.
Sir Gorrid of Torr
player, 24 posts
Lvl 1 Paladin, XP: 2
Armor 3, HP 23/23
Thu 25 Mar 2021
at 18:01
  • msg #252

Re: The OOC bar

I'm not a dirty old man.  Honest!  My hands stayed strictly on the lower ribs... :)

So, assuming it'll take them about 15 days, if we moved 'fast', we could theoretically catch the raiders before they reach the 'castle'.  I was thinking of undertaking a Quest to rescue the villagers.  As boons, I could take invulnerability to cold and freedom from hunger, thirst and sleep.  That would mean I could take watch throughout the entire trip and we could presumably get by with less sleep - allowing us to move faster.  With proper foot gear, we could hopefully catch them with only 5-6 days travel.  (We'd be rushing, they'd have no particular reason to.)  Would it make sense to try attaching the pony to the sleigh?  Might work better than the wagon on snowy terrain.  Could ask for a couple of volunteers to drive it - we can send it back if the terrain gets too tough.

Benefit of getting the raiders before they reach the castle is that rescuing will be much easier.  Also, much easier to attack when there are no built-in defenses.  Also, if we can take them out before the party reaches the castle, the next logical thing for the barbarians to do is to send out a party to see what happened to the first group - and we could maybe take those folks in an ambush.  We can also extract more intel before we hit the castle and possibly pretend to be returning raiders as a way to get admittance.  Thoughts?

(I'm assuming we want to go beyond just rescuing the villagers and want to take on the barbarian enough to convince them that "hitting our villages is not in your best interest for the continued health of your people" at minimum, though taking care of the source of the 'black ice' might also be something we decide is necessary...)
The Patchwork God
GM, 261 posts
Fri 26 Mar 2021
at 02:01
  • msg #253

Re: The OOC bar

I forgot to mention it, but there's 4 inches of snow on the ground. Enough to slow down someone walking to 15 miles a day. Skis increase that to 35 miles (as long as there's snow), while Lydia can manage 25 miles with a sled. All of those speeds will go down if the snow starts to pile up, of course.

The snowshoes only let you walk 10 miles a day, but aren't slowed down by snow.
Spriggy Glompgut
player, 99 posts
Light Elf Bard
HP 18/18, Armor 2
Fri 26 Mar 2021
at 02:39
  • msg #254

Re: The OOC bar

Sir Gorrid of Torr:
I'm not a dirty old man.  Honest!  My hands stayed strictly on the lower ribs... :)

So, assuming it'll take them about 15 days, if we moved 'fast', we could theoretically catch the raiders before they reach the 'castle'.  I was thinking of undertaking a Quest to rescue the villagers.  As boons, I could take invulnerability to cold and freedom from hunger, thirst and sleep.  That would mean I could take watch throughout the entire trip and we could presumably get by with less sleep - allowing us to move faster.  With proper foot gear, we could hopefully catch them with only 5-6 days travel.  (We'd be rushing, they'd have no particular reason to.)  Would it make sense to try attaching the pony to the sleigh?  Might work better than the wagon on snowy terrain.  Could ask for a couple of volunteers to drive it - we can send it back if the terrain gets too tough.

Benefit of getting the raiders before they reach the castle is that rescuing will be much easier.  Also, much easier to attack when there are no built-in defenses.  Also, if we can take them out before the party reaches the castle, the next logical thing for the barbarians to do is to send out a party to see what happened to the first group - and we could maybe take those folks in an ambush.  We can also extract more intel before we hit the castle and possibly pretend to be returning raiders as a way to get admittance.  Thoughts?

(I'm assuming we want to go beyond just rescuing the villagers and want to take on the barbarian enough to convince them that "hitting our villages is not in your best interest for the continued health of your people" at minimum, though taking care of the source of the 'black ice' might also be something we decide is necessary...)

That sounds like a good plan. I have no problem hitching my pony to the sled. Maybe our goblin "friend" can help us find the good spots to make camp and avoid natural hazards. There is no duration listed for the charm spell, so it should last as long he doesn't take damage or until we prove we aren't friends. (Of course these spells tend to get broken at the worst possible moment, but that is part of the fun!)

I say our main goal is to rescue the villagers. After that, we reassess what actions are practical to take. If we are still in a good tactical position, I am all for dismantling the fortress brick by brick.
Kharla
player, 90 posts
Human Thief, HP:11/15
Armor: 1
Fri 26 Mar 2021
at 03:20
  • msg #255

Re: The OOC bar

As for hitting the castle, this comment does worry me:

quote:
The bosses are real strong, they beat up white bears for fun.


But yes, catching the raiders before they reach the black ice seems our best bet.  We'll have to figure out a way to try to save the hostages without them being slaughtered when we attack.
Sir Gorrid of Torr
player, 25 posts
Lvl 1 Paladin, XP: 3
Armor 3, HP 23/23
Fri 26 Mar 2021
at 05:33
  • msg #256

Re: The OOC bar

Ideal would be to hit the camp at night.  If we can take out whoever's keeping watch quietly, we'd have a decent chance of taking out quite a few of them before anyone woke up.

Agree that the bosses are potentially scary.  Heck, the notion of a 'castle' is scary - but what constitutes a 'castle' to a goblin could be a variety of things.  Agree with priority being the villagers and reassessing when we know more.


Clarification about the skis vs. snowshoes - snowshoes are fine regardless of depth, but skis don't work if the snow gets too deep?
Sir Gorrid of Torr
player, 27 posts
Lvl 1 Paladin, XP: 3
Armor 3, HP 23/23
Fri 26 Mar 2021
at 06:25
  • msg #257

Re: The OOC bar

It might be good to know before we leave how the group typically travels?  How well do the goblins navigate the snow?  How do they defend the camp at night?  What is the relationship between the goblins and the barbarians?

Knowing a bit more about the situation may give us some ideas of how we want to approach them - and thoughts about what we might want to bring along.
The Patchwork God
GM, 263 posts
Fri 26 Mar 2021
at 16:00
  • msg #258

Re: The OOC bar

The skis are faster than snowshoes as long as there's less than two feet of snow. Ski speed drops by half for each foot of snow that piles up. So 35 for up to a foot, then 18, 9, and 4. Your pony will also slow you down.

The weight skis and snowshoes both have a weight of 1, but only when you're carrying them instead of wearing them.

You have a pretty good idea of how the raiders travel by looking at their trail. Most of them are walking, accompanied by the slaves and goblins, while the worgs struggles with the loot-filled sled.

The goblins are just a step above normal slave, much like they're treated by most evil armies.
This message was last edited by the GM at 16:28, Fri 26 Mar 2021.
Sir Gorrid of Torr
player, 28 posts
Lvl 1 Paladin, XP: 3
Armor 3, HP 23/23
Fri 26 Mar 2021
at 16:52
  • msg #259

Re: The OOC bar

Ok.  Sounds like we should bring a set of each per person.  We ski for as long as that's faster, switch to snowshoes once we get to 2 feet or deeper.  If we have a couple of villagers follow with the sleigh, we can move at top speed and deal with the raiding party and the sleigh should be able to catch up a day or two later.  That'll allow us to bulk up on expended supplies and also the help transport any injured villagers back.

I'd like to pick up one extra bundle of adventuring supplies.  With that and the allocated rations, I've still got capacity for 1 more weight.  I don't need rations, but we'll need to feed the goblin, the pony and our hirelings.  We should presumably travel with enough food for 10 days each for everyone except me and can put the rest on the sleigh.

Do we want to risk bringing the horse too?  I expect it's going to be trouble once the snow gets deep.

Sorry for missing that the barricades were ice rather than wood.

Clarification on valor: Are goblins considered innately evil in this world or are they able to be redeemed?
The Patchwork God
GM, 265 posts
Fri 26 Mar 2021
at 16:58
  • msg #260

Re: The OOC bar

Evil is more a question of action than of race. Goblins are usually looked down upon, but they're not inherently Evil. That's reserved for mindless undead, demons, and other things.
Spriggy Glompgut
player, 102 posts
Light Elf Bard
HP 18/18, Armor 2
Fri 26 Mar 2021
at 19:20
  • msg #261

Re: The OOC bar

Alright, I think this is how I will allocate my gear. If one or two of the villagers want to follow us with my little pony, that would be awesome. I have a bit more space on my pony cart/sled if anyone wants to stow more gear.

Gear - (Load = 8/8)
Dungeon Rations (5/5 uses remaining, 1 weight)
Songbook in a forgotten tongue/Spellbook (1 weight)
Leather armor (1 armor, 1 weight)
Shield (+1 armor, 2 weight)
Dueling rapier (close, precise, 2 weight)
Throwing Dagger x10 (thrown, near, 0 weight)
Adventuring gear (5/5 uses remaining, 1 weight)
Bandages (3/3 uses remaining, slow, 0 weight)
Bandages (3/3 uses remaining, slow, 0 weight)
Antitoxin x3 (0 weight)
Healing Potion (0 weight)
94 Coins (? weight)

Unseen Servant - (Load = 3/3)
Skis/Snowshoes (1 weight) - whichever I'm not wearing at the time
Dungeon Rations (5/5 uses remaining, 1 weight)
Dungeon Rations (5/5 uses remaining, 1 weight)

Pony (Lydia) and Cart (Load = 9/20)
Adventuring gear (5/5 uses remaining, 1 weight)
Poultices and Herbs (2/2 uses remaining, slow, 1 weight)
Dungeon Rations (5/5 uses remaining, 1 weight)
Dungeon Rations (5/5 uses remaining, 1 weight)
Dungeon Rations (5/5 uses remaining, 1 weight)
Dungeon Rations (5/5 uses remaining, 1 weight)
Dungeon Rations (5/5 uses remaining, 1 weight)
Bag of Books (4/5 uses remaining, 2 weight)
Sir Gorrid of Torr
player, 29 posts
Lvl 1 Paladin, XP: 3
Armor 3, HP 23/23
Fri 26 Mar 2021
at 19:45
  • msg #262

Re: The OOC bar

I believe 100 coins have 1 weight.  94 coins is probably close enough to 100 for that purpose.  It may be worth finding a memorable place to burry anything in excess of 20-30 coins to avoid the weight (and to ensure you've got space for accumulating more loot :>).

My inventory: (load: 13/14)
Uses Wt Item (tags)
  x   3 Scale armor (2 Armor, worn)
  x   1 Long sword (close, +1 damage)
  x   2 Shield (+1 armor)
 20   4 Dungeon rations
 10   2 Adventuring gear
  x   0 skis (worn)
  x   1 snowshoes (carried)
  x   0 Mark of faith - steel broach emblazoned with white shield

Questions for GM:
- I've assumed I can acquire 1 more set of adventuring gear (5 uses).  If that's not accurate, I'll adjust.
- Can we presume that hirelings also get 3 sets of rations and skis and snowshoes and can manage their own stuff?
- Will the pony be able to forage, or do we need to bring food for it?
- Can we get an extra set of skis and snowshoes in case anything happens to a set as we're traveling?
Spriggy Glompgut
player, 103 posts
Light Elf Bard
HP 18/18, Armor 2
Fri 26 Mar 2021
at 19:56
  • msg #263

Re: The OOC bar

Sir Gorrid of Torr:
I believe 100 coins have 1 weight.  94 coins is probably close enough to 100 for that purpose.  It may be worth finding a memorable place to burry anything in excess of 20-30 coins to avoid the weight (and to ensure you've got space for accumulating more loot :>).

Ah. So it is. I knew it was listed somewhere, but didn't have enough reason before to actually look it up (since I had cart space available). I'll stow 70 of it in a hiding spot in the boathouse for the time being.
The Patchwork God
GM, 266 posts
Sat 27 Mar 2021
at 02:13
  • msg #264

Re: The OOC bar

No problem for the extra adventuring kit. The henchman can manage their own gears and supplies. As for the pony, if a caribou can find food in these area, she can find food to survive. And I'll let you carry an extra pair of skis and snowshoes.
Sir Gorrid of Torr
player, 30 posts
Lvl 1 Paladin, XP: 3
Armor 3, HP 23/23
Sun 28 Mar 2021
at 16:47
  • msg #265

Re: The OOC bar

Kharla - we can move faster on skis and snowshoes than the horse can travel.  Do you intend for the horse to travel with us (meaning we need to move more slowly and are more likely to be in Black Ice terrain when we catch up to the raiders) or do you intend for it to accompany the wagon (meaning it'll catch up to us after we've taken care of the raiders)?

Gorrin would prefer to move faster and reach the prisoners sooner, but he's new to the group so won't argue either way.

If we decide to move quickly, you'll need to carry/wear the skis and snowshoes.  If you're short on carrying capacity, Gorrin can carry one more item.  He also has rations to spare.
Kharla
player, 92 posts
Human Thief, HP:11/15
Armor: 1
Sun 28 Mar 2021
at 17:07
  • msg #266

Re: The OOC bar

Oh, so we go ahead and the 2 villagers bring the horse and cart behind us?  I missed that.  I thought we were all traveling together

Kharla's currently at a load of 9 out of a max load of 14.  Assuming snowshoes and skis are each 1 wt (and she'd be wearing one of them) and each Dungeon Ration is 1 wt she'd be close to her max but okay.

Cool, I can do that.
Spriggy Glompgut
player, 104 posts
Light Elf Bard
HP 18/18, Armor 2
Mon 29 Mar 2021
at 02:23
  • msg #267

Re: The OOC bar

Kharla:
Oh, so we go ahead and the 2 villagers bring the horse and cart behind us?  I missed that.  I thought we were all traveling together

I do believe that is the current plan.
Sir Gorrid of Torr
player, 31 posts
Lvl 1 Paladin, XP: 3
Armor 3, HP 23/23
Mon 29 Mar 2021
at 03:02
  • msg #268

Re: The OOC bar

Given that I expect we're about to undertake a perilous journey, would it make sense for Istvan to role for scout?  That's probably most important - and as our cleric, he's presumably the wisest. :)
Spriggy Glompgut
player, 106 posts
Light Elf Bard
HP 18/18, Armor 2
Mon 29 Mar 2021
at 03:43
  • msg #269

Re: The OOC bar

Our hireling Drake also has Tracker 4, which should help. My own Wisdom is usually at a +1, but is currently at a +0 until we rest. Those goblin screams really rattled his brain.
Sir Gorrid of Torr
player, 33 posts
Lvl 1 Paladin, XP: 3
Armor 3, HP 23/23
Mon 29 Mar 2021
at 05:30
  • msg #270

Re: The OOC bar

Understood.  I was presuming he'd do his thing again as trailblazer.
Kharla
player, 93 posts
Human Thief, HP:15/15
Armor: 1
Mon 29 Mar 2021
at 14:09
  • msg #271

Re: The OOC bar

I think Kharla was scout last time.  Want her to try that again?
Spriggy Glompgut
player, 107 posts
Light Elf Bard
HP 18/18, Armor 2
Mon 29 Mar 2021
at 14:45
  • msg #272

Re: The OOC bar

That's fine by me.
Sir Gorrid of Torr
player, 34 posts
Lvl 1 Paladin, XP: 3
Armor 3, HP 23/23
Mon 29 Mar 2021
at 14:49
  • msg #273

Re: The OOC bar

Istvan's been checking in pretty much every day, but he may be too busy to post.  Maybe give him the rest of today and then get things underway?
Kharla
player, 94 posts
Human Thief, HP:15/15
Armor: 1
Mon 29 Mar 2021
at 16:00
  • msg #274

Re: The OOC bar

Sounds good, no hurry
The Patchwork God
GM, 269 posts
Mon 29 Mar 2021
at 16:30
  • msg #275

Re: The OOC bar

I've posted the journey up to your first obstacle, it will give him a chance to act since most of what's been done since the fight was prep and planning.
Istvan Vanoson
player, 185 posts
Cleric, XP: 3, Level: 2
HP: 16/16 || Armor: 2
Mon 29 Mar 2021
at 19:42
  • msg #276

Re: The OOC bar

The Patchwork God:
I've posted the journey up to your first obstacle, it will give him a chance to act since most of what's been done since the fight was prep and planning.


It's true I've been busy, but Istvan hasn't heard anything he objected to-- nor that needed his input-- so he's just been sort of continuing to follow along with the group...

...Is there something in particular that I should be commenting on that I've missed...?
Sir Gorrid of Torr
player, 36 posts
Lvl 1 Paladin, XP: 4
Armor 3, HP 23/23
Mon 29 Mar 2021
at 23:10
  • msg #277

Re: The OOC bar

I had proposed you might want to tackle the 'scout' roll, but Kharla did it.  If you're good, we can proceed with me falling into the river :)
Istvan Vanoson
player, 186 posts
Cleric, XP: 3, Level: 2
HP: 16/16 || Armor: 2
Tue 30 Mar 2021
at 01:34
  • msg #278

Re: The OOC bar

Sir Gorrid of Torr:
I had proposed you might want to tackle the 'scout' roll, but Kharla did it.  If you're good, we can proceed with me falling into the river :)


Yep, I just didn't get there in time. But yeah, proceed!
The Patchwork God
GM, 273 posts
Wed 31 Mar 2021
at 01:49
  • msg #279

Re: The OOC bar

In case you're wondering about the rusalka's last words, it's just that she heard the magical echoes of Spriggy's spells. After all, drawing attention doesn't mean that attention will show up right away...
Spriggy Glompgut
player, 111 posts
Light Elf Bard
HP 18/18, Armor 2
Wed 31 Mar 2021
at 01:58
  • msg #280

Re: The OOC bar

Clever way to use your GM move. I like it!
Spriggy Glompgut
player, 114 posts
Light Elf Bard
HP 18/18, Armor 2
Thu 1 Apr 2021
at 15:25
  • msg #281

Re: The OOC bar

I plan on holding off on making a move until Spriggy has reason to suspect a move is needed. I do like though that Gorrid and Kharla saw five worgs and thought, "eh, we can take them." It made me smile.
Kharla
player, 102 posts
Human Thief, HP:15/15
Armor: 1
Thu 1 Apr 2021
at 17:10
  • msg #282

Re: The OOC bar

Kharla <--- Chaotic: Leap into danger without a plan

I figure I need to keep this in mind for her.  If I can do it right it'll earn her XP but also probably just represents her style with most situations to one degree or another.

I'll try to tip all players off ahead of time so anyone can object if they have serious concerns.  Different situations may have different potential consequences.  Having another character put a hand on her shoulder and stop her should be appropriate :D
Sir Gorrid of Torr
player, 42 posts
Lvl 1 Paladin, XP: 5
Armor 3, HP 23/23
Thu 1 Apr 2021
at 17:46
  • msg #283

Re: The OOC bar

Gorrid just really hates worgs :)

Plus he's not quite used to not having a small battalion at his back following when he charges - the thought it could be more than he could handle hasn't quite dawned on him.  It might soon though...
Istvan Vanoson
player, 191 posts
Cleric, XP: 3, Level: 2
HP: 16/16 || Armor: 2
Fri 2 Apr 2021
at 18:03
  • msg #284

Re: The OOC bar



quote:
Then, it leads its calf away from the raiders' trail, and into the wilds.


Nooo, don't go, Istvan hoped you would become his mighty steed.

Oh well, maybe mama will show up someday and save us when the chips are down.
Sir Gorrid of Torr
player, 47 posts
Lvl 1 Paladin, XP: 5
Armor 3, HP 22/23
Sat 3 Apr 2021
at 15:44
  • msg #285

Re: The OOC bar

That's one really well-inspected block of ice :)
Sir Gorrid of Torr
player, 51 posts
Lvl 1 Paladin, XP: 5
Armor 3, HP 22/23
Tue 6 Apr 2021
at 03:41
  • msg #286

Re: The OOC bar

I'm thinking of going exploring into the super-cold area.  If there's an artifact or something causing the effect, I could possibly move it, which might open up some interesting tactical possibilities.  If I can't move it, I might be able to interfere with it.  If it's helping produce this black ice, interfering with it could be advantageous.

Any contrary thoughts before I bring it up in-character?
Kharla
player, 106 posts
Human Thief, HP:15/15
Armor: 1
Tue 6 Apr 2021
at 04:03
  • msg #287

Re: The OOC bar

I hadn't considered this but it makes sense.  Unless your protection only covers natural cold and not anything beyond/magical in nature
Spriggy Glompgut
player, 2 posts
Light Elf Bard
HP 18/18, Armor 2
Tue 6 Apr 2021
at 04:20
  • msg #288

Re: The OOC bar

That sounds like a cool idea Gorrid. We won't be able to really help you get out if you get into trouble, but we could probably still shoot arrows/spells from afar though if a creature attacks you.

If you get rid of the cold in that area, then we will have a place to retreat to that our enemies likely won't follow.

Edit: I could also make you invisible before you go in for added safety.
This message was last edited by the player at 04:21, Tue 06 Apr 2021.
Sir Gorrid of Torr
player, 52 posts
Lvl 1 Paladin, XP: 5
Armor 3, HP 22/23
Tue 6 Apr 2021
at 05:52
  • msg #289

Re: The OOC bar

Kharla:
Unless your protection only covers natural cold and not anything beyond/magical in nature


The GM indicated that everyone seemed to be increasingly cold, except me.  Obviously if I start wandering in and start feeling overly chilly, I'll take that as a sign that continuing isn't a great plan.

Spriggy: Invisibility sounds like a really good idea.  If the source of the cold is sentient, it'll give me more options and keep me a bit safer.

If Istvan wants to buff me with a magic weapon spell, I wouldn't object to that either.  (Bless could also be nice, but that lasts until "end of combat" and I've never been super-clear whether it could be cast before combat had started or was imminent.)

Whether using buffing spells makes sense or not might be somewhat dependent on how far we are from the castle - and thus whether we have the option of deferring our fight for another night if casting on me doesn't go so well.

There are a couple of signs the cold source is more likely an artifact than a creature.  First, a creature probably wouldn't be stationary enough the goblin would know exactly what area to go around.  Also, most creatures would probably have collected the frozen 'meat' to use as food.  So if we know we need to attack tonight, I feel reasonably safe going in with no buffs.  (Magic weapon might be the most useful as it might give me the ability to destroy something I couldn't take out with just a regular non-magical sword.)

GM: I'm presuming I should be back to full HP?  While I presume I've been keeping guard at night while everyone else slept, I'm hoping there's been enough downtime to recover my 1 HP (or someone managed to magic it away over that period of time)?
The Patchwork God
GM, 284 posts
Tue 6 Apr 2021
at 13:58
  • msg #290

Re: The OOC bar

Even though you didn't sleep, you're still considered as resting during the night, just like the others. So yes, you recovered your HP.
Spriggy Glompgut
player, 3 posts
Light Elf Bard
HP 18/18, Armor 2
Tue 6 Apr 2021
at 14:20
  • msg #291

Re: The OOC bar

How many rations should we have marked off so far? I haven't marked any off yet, but I know Spriggy has used several by now.
The Patchwork God
GM, 286 posts
Tue 6 Apr 2021
at 14:41
  • msg #292

Re: The OOC bar

You'll be using your fourth ration at the end of the day.
Istvan Vanoson
player, 192 posts
Cleric, XP: 3, Level: 2
HP: 16/16 || Armor: 2
Tue 6 Apr 2021
at 20:01
  • msg #293

Re: The OOC bar


Istvan casts Magic Weapon for Sir Gorrid.

Only rolled an 8, so Istvan'll forget the prayerspell until next rest-up...
Sir Gorrid of Torr
player, 54 posts
Lvl 1 Paladin, XP: 5
Armor 3, HP 23/23
Tue 6 Apr 2021
at 20:37
  • msg #294

Re: The OOC bar

IC, Sir Gorrid had discouraged you from casting the spell, so if you want to save that result and use it when we get into the real battle, you can.  If you want to say you insisted on casting it on me before I went in, that's fine too.  It'll presumably carry forward into the next battle so long as you don't need to drop it for some reason.
Istvan Vanoson
player, 193 posts
Cleric, XP: 3, Level: 2
HP: 16/16 || Armor: 2
Tue 6 Apr 2021
at 20:50
  • msg #295

Re: The OOC bar

Sir Gorrid of Torr:
IC, Sir Gorrid had discouraged you from casting the spell, so if you want to save that result and use it when we get into the real battle, you can.  If you want to say you insisted on casting it on me before I went in, that's fine too.  It'll presumably carry forward into the next battle so long as you don't need to drop it for some reason.


Hmmmmmmmm... I think I'll go with history showing that Istvan insisted.
Sir Gorrid of Torr
player, 55 posts
Lvl 1 Paladin, XP: 5
Armor 3, HP 23/23
Tue 6 Apr 2021
at 21:00
  • msg #296

Re: The OOC bar

Sounds good :)
Sir Gorrid of Torr
player, 61 posts
Lvl 1 Paladin, XP: 5
Armor 3, HP 23/23
Fri 9 Apr 2021
at 19:08
  • msg #297

Re: The OOC bar

So, as I understand the plan:
- We (or maybe just Drake?) get close enough from downwind that we can see the layout of the camp before it gets dark - both to confirm Gossel's description and to have a better sense of how best to approach
- We wait until everyone's all bedded down and likely asleep
- Kharla preps some food that Gossel will offer to the couple of goblins awake and on guard.  He'll lure them off to some distance and explain that he has friends who are going to kill the bosses.  If any goblins wake up, Gossel and his new 'friends' will encourage them to come join off to the side and not fight us or run away.
- Spriggy will cast invisibility on Sir Gorrid and one other - presumably Istvan?
- If he's willing, Istvan can perhaps try blessing us both too.  (Would have been nice if the magic weapon had been on both too, but too late for that now.)
- Everyone puts wax in their ears (do we have the original wax or do we need to use a new slot of someone's adventuring gear?)
- Gorrid and Istvan sneak past the sleds and goblins from downwind and try to take out as many as possible before any wake up.
- If/when any wake up, Spriggy and Kharla assist with ranged (or music) or if they're inclined, charge in to help
- My perspective on priority is kill 2 of the 3 barbarians, then kill worgs, then poke out the left eye of the remaining barbarian and subdue him/her.  If the 3rd barbarian wakes up before the rest are down, Sir Gorrid will focus on them seeing as he should be immune to the cone of cold.
- We want to ensure none of the worgs or barbarians make it away towards the castle.  We can probably run-down any goblins who get away.

Anything I've missed?  Other ideas?
Spriggy Glompgut
player, 7 posts
Light Elf Bard
HP 18/18, Armor 2
Sat 10 Apr 2021
at 02:02
  • msg #298

Re: The OOC bar

I think it may make the most sense if Kharla and Gorrid were the invisible ones. Gorrid because I assume he will be in melee, and Kharla because it will help with her backstab ability. Maybe Gorrid and Kharla try to take out one frost-folk each first, then Gorrid focusses on the last frost-folk while everyone else focuses on the worgs?

Other than that, I think the plan is good enough to try and implement! If we need more wax, I don't mind checking off another adventuring gear.
Sir Gorrid of Torr
player, 62 posts
Lvl 1 Paladin, XP: 5
Armor 3, HP 23/23
Sat 10 Apr 2021
at 02:25
  • msg #299

Re: The OOC bar

The first person Kharla stabs (who will hopefully still be asleep) will end her invisibility.    If they're asleep, there's no need to use a move to hack & slash or backstab them - the target just dies.  The main benefit of the invisibility is that if someone is awake that we aren't aware of, they won't see us approaching.  Hopefully once we're in the circle, we can tell if anyone's still awake.

That said, I'm fine with whoever wants to come to come.  My primary considerations were - who will best be able to handle being surrounded by a bunch of enemies in close melee if our targets wake up sooner than we'd like; and who has ranged attacks that can appropriately harry from outside the circle.  I'm only really useful inside the circle because my ability to use ranged is horrible.  I'm also the most survivable (highest armor and hit points, plus invulnerable to cold).  Everyone else I think has ranged, however Kharla's probably best at it.  Spriggy's actually slightly more survivable than Istvan, but I suspect Istvan has better melee.  Biggest question is - who *wants* to come into the middle of the armed camp :)
Spriggy Glompgut
player, 8 posts
Light Elf Bard
HP 18/18, Armor 2
Sat 10 Apr 2021
at 03:17
  • msg #300

Re: The OOC bar

My reasoning for making Kharla invisible was not for attacking the barbarians, but for getting close enough to attack them without the guards noticing. I was assuming that not all of the goblins/worgs would leave their posts. And maybe all of the frost-folk won't sleep at the same time either. At the very least, some of the enslaved villagers might blow your guys' cover on accident if they see who is coming.

All that said, I will cast invisibility on whoever wants it. (two max, since I can't cast more spells while invisibility is active)

Gorrid, do you want a couple of throwing daggers for emergencies? I have 10 and doubt I would ever need them all. They are 0 weight.
Sir Gorrid of Torr
player, 63 posts
Lvl 1 Paladin, XP: 5
Armor 3, HP 23/23
Sat 10 Apr 2021
at 03:46
  • msg #301

Re: The OOC bar

My Dex is -1, so it would have to be a desperate situation indeed.  But if you want to lone me a few, ok.

My understanding was that the barbarians and worgs all sleep on the inside while the goblins take turns keeping watch on the outside.  Definitely agree that invisibility is important for the approach in case anyone's awake.  Once we're "in" we could pass word to any awake villagers to keep quiet and take out anyone else who's awake first.  Biggest worry is the worgs - they could smell us.

In any event, no plan survives first contact :)
Kharla
player, 109 posts
Human Thief, HP:15/15
Armor: 1
Sat 10 Apr 2021
at 14:06
  • msg #302

Re: The OOC bar

Man I was down with a stomach bug yesterday.  No bueno!  Much better now.

Kharla can either infiltrate or harry them from a distance.  Have to admit, my Defend is only +0 and only have armor 1 so not the best in melee.  Much better with a surprise attack and hopefully 1-shot them.

Either way, I'm good with the plan to reduce their forces and just have to deal with the barbarians and the worgs, especially if we can eliminate the barbarians in the initial strike.
Istvan Vanoson
player, 194 posts
Cleric, XP: 3, Level: 2
HP: 16/16 || Armor: 2
Sat 10 Apr 2021
at 14:08
  • msg #303

Re: The OOC bar



Hey, Istvan can PrayerCast Invisibility, too. Sorry I forgot to mention that earlier... Does that change anything...?
Spriggy Glompgut
player, 9 posts
Light Elf Bard
HP 18/18, Armor 2
Sat 10 Apr 2021
at 14:31
  • msg #304

Re: The OOC bar

Oh, nice. Istvan, if you want to cast that on yourself, I can cast it on the other two. That way you can choose the appropriate time to reveal yourself on your own.
Istvan Vanoson
player, 195 posts
Cleric, XP: 3, Level: 2
HP: 16/16 || Armor: 2
Sat 10 Apr 2021
at 14:50
  • msg #305

Re: The OOC bar

Spriggy Glompgut:
Oh, nice. Istvan, if you want to cast that on yourself, I can cast it on the other two. That way you can choose the appropriate time to reveal yourself on your own.


Only thing is, I'm currently under a -1 for prayercasting from Magic Weapon.

Think I should let that drop first? Or try for Invisibility during the -1, too...?
Sir Gorrid of Torr
player, 64 posts
Lvl 1 Paladin, XP: 5
Armor 3, HP 23/23
Sat 10 Apr 2021
at 15:10
  • msg #306

Re: The OOC bar

I'd prefer if you *didn't* drop the magic weapon as it makes it more likely I can one-shot-kill during battle, and given the number of opponents we have, that could be useful.  We actually have 6 people to worry about - there's Drake and Charlotte too.  Both are probably more useful out of battle initially as Drake is more useful as a warrior boosting ranged attacks than he'd be as a defender and spell buffing the magic missiles coming from outside would also be handy.  If it's dark and the active guards have been led off, it shouldn't be too hard for anyone who plans to stay outside the circle to approach relatively close without being seen, even if not invisible.  The tricky bit will be getting *inside* the circle.

So, I guess the question is, do we want to go with 2 people inside the circle and the rest outside (in which case 2 invisible is probably fine), 4 people inside the circle and 2 outside (in which case 2 more invisible would be nice), or all 6 inside the circle, in which case the extra invisibility doesn't really buy us much.

Other consideration is whether invisibility or bless would buy us more.  (If you went for both, you'd be at -2 to cast the invisibility, which would have to be the last one cast.)

Side note - "outside the circle" means that's where you'd be when things start to get loud.  Presumably you'd be close enough on the down-wind side you could get inside in a turn or so if you decided you wanted to.
Spriggy Glompgut
player, 10 posts
Light Elf Bard
HP 18/18, Armor 2
Sat 10 Apr 2021
at 15:36
  • msg #307

Re: The OOC bar

In that case, I think it might be good if just Gorrid and Kharla went in invisibly, the Drake and Istvan can rush in when the fighting starts if they want to. It will offer the opportunity to catch them from multiple angles at the same time. Meanwhile I plan to keep Spriggy at far range and blast with magic missile from afar. Maybe Charlotte can even help increase the range a bit.
Kharla
player, 110 posts
Human Thief, HP:15/15
Armor: 1
Sat 10 Apr 2021
at 17:00
  • msg #308

Re: The OOC bar

Cool let's do it.  Kharla and Sir Gorrid sneak in after (IF) Gossel has lead the goblins away and take out as many barbarians as we can before all hell breaks loose.

It doesn't appear that poisoning requires a roll, skill just says I can use it:
Poisoner
You’ve mastered the care and use of a poison. Choose a poison from the list below;
that poison is no longer dangerous for you to use. You also start with three uses of the poison you choose.
Whenever you have time to gather materials and a safe place to brew you can make three uses of the poison you choose for free.
• Goldenroot: (applied) The target treats  the next creature they see as a trusted ally, until proved otherwise.
Sir Gorrid of Torr
player, 65 posts
Lvl 1 Paladin, XP: 5
Armor 3, HP 23/23
Sat 10 Apr 2021
at 17:36
  • msg #309

Re: The OOC bar

Does Istvan want to try blessing anyone before we go?  (Not sure if Charlotte is able to double that or not?)  Totally fine if you'd rather hold off on that until things get noisy, given that you're already at a -1 and we wouldn't want a bad roll to interfere with our surprise advantage.  (On the other hand, having a blessing in effect when we're trying to sneak in could be helpful...)
Istvan Vanoson
player, 196 posts
Cleric, XP: 3, Level: 2
HP: 16/16 || Armor: 2
Sat 10 Apr 2021
at 18:32
  • msg #310

Re: The OOC bar

Sir Gorrid of Torr:
Does Istvan want to try blessing anyone before we go?  (Not sure if Charlotte is able to double that or not?)  Totally fine if you'd rather hold off on that until things get noisy, given that you're already at a -1 and we wouldn't want a bad roll to interfere with our surprise advantage.  (On the other hand, having a blessing in effect when we're trying to sneak in could be helpful...)


Getting a little overwhelmed with options...

Right now, I feel like I shouldn't bother with making Istvan invisible... but the idea of attempting to Bless one person is tempting... I'm leaning toward Sir Gorrid?

Discussion...?
Spriggy Glompgut
player, 12 posts
Light Elf Bard
HP 18/18, Armor 2
Sat 10 Apr 2021
at 18:35
  • msg #311

Re: The OOC bar

Sounds good to me, Istvan. The roll I just failed might render all of our plans moot though. :-P
Istvan Vanoson
player, 197 posts
Cleric, XP: 3, Level: 2
HP: 16/16 || Armor: 2
Sat 10 Apr 2021
at 18:55
  • msg #312

Re: The OOC bar

Spriggy Glompgut:
Sounds good to me, Istvan. The roll I just failed might render all of our plans moot though. :-P



UH yeah, think I'll wait and see what happens next before Blessing...
Spriggy Glompgut
player, 14 posts
Light Elf Bard
HP 18/18, Armor 2
Sat 10 Apr 2021
at 19:23
  • msg #313

Re: The OOC bar

Sir Gorrid of Torr:
My Dex is -1, so it would have to be a desperate situation indeed.  But if you want to lone me a few, ok.

I forgot to respond to this. Gorrid, you can have two of my throwing daggers. I will modify my inventory to reflect this, so go ahead and add two to your own inventory.
Sir Gorrid of Torr
player, 68 posts
Lvl 1 Paladin, XP: 5
Armor 3, HP 23/23
Sun 11 Apr 2021
at 23:14
  • msg #314

Re: The OOC bar

Spriggy Glompgut:
Woohoo!


Thank you!!! :)
Sir Gorrid of Torr
player, 75 posts
Lvl 1 Paladin, XP: 6
Armor 3, HP 23/23
Tue 13 Apr 2021
at 16:42
  • msg #315

Re: The OOC bar

That won't be enough to kill it, though maybe we'll be lucky and they won't wear armor when they're sleeping and it won't take another full 6 to drop this one. :)
Spriggy Glompgut
player, 17 posts
Light Elf Bard
HP 18/18, Armor 2
Tue 13 Apr 2021
at 17:08
  • msg #316

Re: The OOC bar

Looks like the emergency throwing daggers I gave you are already paying off! ;-)
Sir Gorrid of Torr
player, 76 posts
Lvl 1 Paladin, XP: 6
Armor 3, HP 23/23
Tue 13 Apr 2021
at 17:29
  • msg #317

Re: The OOC bar

Yup.  I'm partly surprised I didn't hit Kharla... :)
Spriggy Glompgut
player, 19 posts
Light Elf Bard
HP 18/18, Armor 2
Wed 14 Apr 2021
at 01:57
  • msg #318

Re: The OOC bar

I am enjoying the Gorrid and Kharla show. Keep up the interesting antics you two! Spriggy is going to continue watching silently for the time being.
Kharla
player, 116 posts
Human Thief, HP:15/15
Armor: 1
Wed 14 Apr 2021
at 02:00
  • msg #319

Re: The OOC bar

Should I return the knife to you by trying to hit your 2nd worg with it?

If this keeps up I can just imagine the look of Gorrid appearing to dance his way through the slaughter of the worgs.
Spriggy Glompgut
player, 20 posts
Light Elf Bard
HP 18/18, Armor 2
Wed 14 Apr 2021
at 02:31
  • msg #320

Re: The OOC bar

Kharla:
Should I return the knife to you by trying to hit your 2nd worg with it?

I can't speak for Gorrid, but please do that. That would be awesome!
Sir Gorrid of Torr
player, 78 posts
Lvl 1 Paladin, XP: 6
Armor 3, HP 23/23
Wed 14 Apr 2021
at 03:10
  • msg #321

Re: The OOC bar

Sorry - posted before I read this.  Kharla's still welcome to return the knife though :)
Spriggy Glompgut
player, 22 posts
Light Elf Bard
HP 18/18, Armor 2
Thu 15 Apr 2021
at 03:07
  • msg #322

Re: The OOC bar

Gorrid, I think you also have an unused +1 from Kharlah's recent attack. I'm not positive you can split the bonuses between the rolls, but maybe you can.
Sir Gorrid of Torr
player, 81 posts
Lvl 1 Paladin, XP: 6
Armor 3, HP 23/23
Thu 15 Apr 2021
at 03:17
  • msg #323

Re: The OOC bar

How do I get a bonus from Kharla's attack?  Can you point me to the relevant post?  (Also not clear on how a prior attack would give me a bonus two worgs down the line :>)
Spriggy Glompgut
player, 23 posts
Light Elf Bard
HP 18/18, Armor 2
Thu 15 Apr 2021
at 03:59
  • msg #324

Re: The OOC bar

I am pretty sure it is a perk from her backstab ability.
Kharla:
The redhead rises, one fluid motion, and stalks towards Sir Gorrid and the sleeping works which surround him.  She waves her rapier before her slowly, back and forth in a clear air of menance, until reaching the nearest of the creatures.

Then the slaughter begins...

17:17, Today: Kharla rolled 13 using 2d6+2 ((6,5)).
✴ On a 10+, choose two.
• You deal your damage+1d6
• You create an advantage, +1 forward to you or an ally acting on it


17:20, Today: Kharla rolled 6 using 1d8+1d6 ((2,4)).
- 6 damage, piercing 1

Sir Gorrid of Torr
player, 82 posts
Lvl 1 Paladin, XP: 6
Armor 3, HP 23/23
Thu 15 Apr 2021
at 04:22
  • msg #325

Re: The OOC bar

Fair enough :)  I'll leave it to the GM whether that can apply to stabbing worg #1 and save my +1 from Discern for worg#2

Kharla - I believe you have 2 more to do.  (Sir Gorrid was careful to not hog all the fun - he was concerned you might get upset ;>)
Kharla
player, 119 posts
Human Thief, HP:15/15
Armor: 1
Thu 15 Apr 2021
at 04:28
  • msg #326

Re: The OOC bar

quote:
Make a Defy Danger roll. Everyone who makes one takes out a worg before they wake up. If everyone who rolls gets at least a 7, you clear them out.


Did I misread the above?  If we both got at least a 7 didn't we eliminate them all?

Actually I think you only needed your 1st Defy Danger roll, you got a 7 with your +1 from Discern Realities, right?  An 8 if you also use the +1 Kharla generated.
This message was last edited by the player at 04:30, Thu 15 Apr 2021.
Sir Gorrid of Torr
player, 83 posts
Lvl 1 Paladin, XP: 6
Armor 3, HP 23/23
Thu 15 Apr 2021
at 05:46
  • msg #327

Re: The OOC bar

quote:
Make a Defy Danger roll. Everyone who makes one takes out a worg before they wake up

I read that as "one Defy Danger per worg".  We'd taken out 2 of 8.  So that means we each have 3 left - thus my 3 rolls.
The Patchwork God
GM, 302 posts
Thu 15 Apr 2021
at 16:03
  • msg #328

Re: The OOC bar

What I meant was, if someone fails the roll, the worgs wake up, but one of them is dead for each person who rolls. If everyone makes their rolls, you clear out the worgs without waking them.
Kharla
player, 120 posts
Human Thief, HP:15/15
Armor: 1
Thu 15 Apr 2021
at 17:24
  • msg #329

Re: The OOC bar

Oh so I should have kept rolling.  Sorry for the misunderstanding
Istvan Vanoson
player, 198 posts
Cleric, XP: 3, Level: 2
HP: 16/16 || Armor: 2
Thu 15 Apr 2021
at 23:47
  • msg #330

Re: The OOC bar




V.bad turbulence day for me. Took all day for turbulence to calm. Tomorrow busy though. Sat-Sun should be normal (well the new normal? Maybe?)
Kharla
player, 122 posts
Human Thief, HP:15/15
Armor: 1
Fri 16 Apr 2021
at 00:05
  • msg #331

Re: The OOC bar

Sorry to hear that Istvan.  Hope things calm down quickly for you
The Patchwork God
GM, 304 posts
Fri 16 Apr 2021
at 01:38
  • msg #332

Re: The OOC bar

Take your time, Istvan. I'm just glad you had time to give us an update.
Sir Gorrid of Torr
player, 85 posts
Lvl 1 Paladin, XP: 6
Armor 3, HP 23/23
Fri 16 Apr 2021
at 03:06
  • msg #333

Re: The OOC bar

New normal is better than some of the other options.  Wishing you a more peaceful next few days Istvan.  I expect the next bit is going to involve a bonfire, some stew made from some of the animals in the nearby deep-freeze and well-earned rest and relaxation for the party.
Kharla
player, 124 posts
Human Thief, HP:15/15
Armor: 1
Fri 16 Apr 2021
at 22:37
  • msg #334

Re: The OOC bar

What the....

Why did....

I...

Sir Gorrid isn't a Dwarf?

Don't ask me why I thought he was, um, not sure.

But now I question EVERYTHING.
Sir Gorrid of Torr
player, 88 posts
Lvl 1 Paladin, XP: 6
Armor 3, HP 23/23
Fri 16 Apr 2021
at 23:38
  • msg #335

Re: The OOC bar

It's my avatar image - only "old guy w/ beard and helmet" image I could find - but it didn't seem super-dwarf like, so figured it could work.

That said, questioning EVERYTHING is always the best plan :)
Spriggy Glompgut
player, 26 posts
Light Elf Bard
HP 18/18, Armor 2
Sat 17 Apr 2021
at 00:28
  • msg #336

Re: The OOC bar

I also thought he was a dwarf at first. I think it would be hilarious if everyone IC just always assumed Gorrid was a 6 foot tall dwarf and we are all shocked when we find out he is actually a human.
Kharla
player, 125 posts
Human Thief, HP:15/15
Armor: 1
Sat 17 Apr 2021
at 01:28
  • msg #337

Re: The OOC bar

Sir Gorrid of Torr:
That said, questioning EVERYTHING is always the best plan :)


Agreed Sir Gorrid.

IF that's your real name....
Sir Gorrid of Torr
player, 89 posts
Lvl 1 Paladin, XP: 6
Armor 3, HP 23/23
Sat 17 Apr 2021
at 01:36
  • msg #338

Re: The OOC bar

Perhaps some campfire, he'll tell you a tale.  You can believe or not as you wish...
Istvan Vanoson
player, 199 posts
Cleric, XP: 3, Level: 2
HP: 16/16 || Armor: 2
Sat 17 Apr 2021
at 21:00
  • msg #339

Re: The OOC bar


My turbulence continued today. Perhaps tomorrow afternoon will be better... perhaps not...
Sir Gorrid of Torr
player, 91 posts
Lvl 1 Paladin, XP: 6
Armor 3, HP 23/23
Sun 18 Apr 2021
at 21:41
  • msg #340

Re: The OOC bar

Turbulence can be hard to predict.  Good luck...


I'm thinking of giving the silver necklace to Gossel - at the same time as I ask if he might be willing to accompany us all the way to the castle.  He's been darn useful so far...

Before I do that, wanted to see if there were any concerns/objections.  It is 'party loot', even if it's not worth too much.

Also, anyone have a decent intelligence worth spouting lore on the powder I found?
Spriggy Glompgut
player, 28 posts
Light Elf Bard
HP 18/18, Armor 2
Sun 18 Apr 2021
at 21:48
  • msg #341

Re: The OOC bar

That sounds like a good use for the necklace. I will let you know what the powder is when I get some time for a proper post (I was already told what it is).

Let's escort the villagers to meet up with the others following us before we continue toward the fortress though. Then my pony can rejoin the group too. ;-)
Kharla
player, 127 posts
Human Thief, HP:15/15
Armor: 1
Sun 18 Apr 2021
at 22:07
  • msg #342

Re: The OOC bar

I agree, good use of the necklace.

At this point we might be better off not taking the horses with us.  The villagers could use them to ferry back provisions and take turns riding to conserve their strength.

Either taking Gossel with us or getting as much detail about the home of the barbarians as possible sounds like a good idea.
Sir Gorrid of Torr
player, 92 posts
Lvl 1 Paladin, XP: 6
Armor 3, HP 23/23
Sun 18 Apr 2021
at 22:54
  • msg #343

Re: The OOC bar

I was expecting we'd stay where we were for a good 24 hours at least to help the villagers regain their energy and give the sled/horses a chance to catch up.  We've got oodles of meat nearby that I can fetch, so we can fill both their bellies and our own before we continue on.  If the sled hasn't caught up by the time the villagers are ready to move, we can wait a little longer.  I'd prefer to not backtrack as that just means expending more rations.
Spriggy Glompgut
player, 31 posts
Light Elf Bard
HP 18/18, Armor 2
Mon 19 Apr 2021
at 03:24
  • msg #344

Re: The OOC bar

Now that is what I call teamwork!
The Patchwork God
GM, 310 posts
Mon 19 Apr 2021
at 16:24
  • msg #345

Re: The OOC bar

So everyone agrees to take a day-long pause to wait for your supplies before heading to the fortress? According to Gossel, you could reach it in two days.
Kharla
player, 129 posts
Human Thief, HP:15/15
Armor: 1
Mon 19 Apr 2021
at 17:31
  • msg #346

Re: The OOC bar

Sure, we can protect the townsfolk while they recover and then head to the fortress when they head back
Spriggy Glompgut
player, 32 posts
Light Elf Bard
HP 18/18, Armor 2
Mon 19 Apr 2021
at 17:58
  • msg #347

Re: The OOC bar

Agreed. As long as we don't wait so long that the frost folk send out a search party for their missing raiders.
Sir Gorrid of Torr
player, 94 posts
Lvl 1 Paladin, XP: 6
Armor 3, HP 23/23
Mon 19 Apr 2021
at 18:54
  • msg #348

Re: The OOC bar

We can travel faster than the original caravan could have.  And there'd have been some uncertainty in terms of how fast the raiding party would have returned anyhow.  We don't even know for sure if a specific village had been selected before they left.
Kharla
player, 130 posts
Human Thief, HP:15/15
Armor: 1
Mon 19 Apr 2021
at 18:55
  • msg #349

Re: The OOC bar

Oh it's okay, their shaman probably just scryed the camp and knows all about what happened. :)
Sir Gorrid of Torr
player, 95 posts
Lvl 1 Paladin, XP: 6
Armor 3, HP 23/23
Mon 19 Apr 2021
at 20:35
  • msg #350

Re: The OOC bar

Yeah.  That'll make it all the more amusing if we try to pretend to be the returning Frost Folk party...
Kharla
player, 131 posts
Human Thief, HP:15/15
Armor: 1
Mon 19 Apr 2021
at 20:45
  • msg #351

Re: The OOC bar

Surely our Cleric or Bard might surmise what that feeling could be with a Spout Lore roll?

Shirley...er, I mean, surely.
Spriggy Glompgut
player, 34 posts
Light Elf Bard
HP 18/18, Armor 2
Tue 20 Apr 2021
at 01:51
  • msg #352

Re: The OOC bar

Is it my imagination, or am I sensing that Kharla has a history that involves goblins in some way?
Sir Gorrid of Torr
player, 97 posts
Lvl 1 Paladin, XP: 6
Armor 3, HP 23/23
Tue 20 Apr 2021
at 02:38
  • msg #353

Re: The OOC bar

Sir Gorrid does too, but we may have ended in different places.
Istvan Vanoson
player, 200 posts
Cleric, XP: 3, Level: 2
HP: 16/16 || Armor: 2
Wed 21 Apr 2021
at 01:36
  • msg #354

Re: The OOC bar



Life turbulence continues but is getting better BUT this is busy week for actual workjob this week. Might get better this weekend...
Sir Gorrid of Torr
player, 99 posts
Lvl 1 Paladin, XP: 6
Armor 3, HP 23/23
Wed 21 Apr 2021
at 02:21
  • msg #355

Re: The OOC bar

Always good to have something to look forward to at the end of a busy work week :)  (And glad things are improving)
The Patchwork God
GM, 313 posts
Wed 21 Apr 2021
at 18:03
  • msg #356

Re: The OOC bar

Now that you mention it, the worg meat is edible, and safer than the victims of the lichen. You can harvest their pelts too, for a total of 35 coins worth of loot. The villagers will take them if you don't.

The surviving worg has woken up, but he's rather unfriendly. You'll need to Parley to get anything from him.
Sir Gorrid of Torr
player, 101 posts
Lvl 1 Paladin, XP: 6
Armor 3, HP 23/23
Wed 21 Apr 2021
at 18:46
  • msg #357

Re: The OOC bar

How would we like to proceed?

Technically speaking, we've rescued the villagers, so we could return with them and go receive our payment.  Sir Gorrid's not going to be on board with that because, from his perspective, the villagers (and the surrounding area) won't be safe until at least the shaman is dealt with.

I'm assuming that my Quest ("I shall not rest until those who were taken from this place who yet remain alive are freed to return safely home.") would be interpreted based on Sir Gorrid's interpretation of what constitutes "freed" and "safely"?

If we decide we want to deal with the folk in the castle, we've got a few options - wait for those in the fortress to come to us (either because they're investigating why the raiding party hasn't returned) or because they're scrying us and decide we're annoying.  (Though ambushing them would be harder if the latter is happening.)

My leaning is to at least head to their building and learn what we may, then decide on a plan?
Spriggy Glompgut
player, 35 posts
Light Elf Bard
HP 18/18, Armor 2
Wed 21 Apr 2021
at 19:28
  • msg #358

Re: The OOC bar

I like the idea of proceeding toward the fortress to at least get a good look at it.

What were your plans with the worg? I can try to parley with it, but I don't know what your goals were when you kept it alive. What would our leverage be? A quick death instead of dragging it into the frost lichens?
Sir Gorrid of Torr
player, 102 posts
Lvl 1 Paladin, XP: 6
Armor 3, HP 23/23
Wed 21 Apr 2021
at 19:54
  • msg #359

Re: The OOC bar

If it's not 'evil', we could theoretically leave it tied up with the sleds and let it go when we're done if it actually gives us something useful.  I'd been thinking about the possibility of having a worg pull one of the sleds with one of us dressed up like a barbarian and maybe another couple as 'prisoners' and invisible to let us all get in the castle.  However, the notion that we're being spied on makes that less wise.  That is, however, only OOC suspicion at the moment, so IC, Gorrid is still thinking about that as an option.  To help provide incentive to behave well, the thought was to run snare wire around certain sensitive bits of our captive's anatomy that it would be unlikely to want to be rapidly severed by a quick yank on the other end of said wire...
Sir Gorrid of Torr
player, 106 posts
Lvl 1 Paladin, XP: 6
Armor 3, HP 23/23
Sat 24 Apr 2021
at 02:39
  • msg #360

Re: The OOC bar

My understanding is that we're still "on" black ice?  I.e. that we climbed up the edge of it a while back and we've been traveling over it ever since - and that the objective of the shaman is to extend the black ice considerably farther south.
The Patchwork God
GM, 316 posts
Sat 24 Apr 2021
at 02:48
  • msg #361

Re: The OOC bar

That's right, the entire region is covered in dark ice. The only exceptions are small hills or rocks that peak through the ice.
Spriggy Glompgut
player, 38 posts
Light Elf Bard
HP 18/18, Armor 2
Sat 24 Apr 2021
at 03:09
  • msg #362

Re: The OOC bar

Ah. Makes sense. I edited my post slightly to reflect that.
Istvan Vanoson
player, 201 posts
Cleric, XP: 3, Level: 2
HP: 16/16 || Armor: 2
Sat 24 Apr 2021
at 20:28
  • msg #363

Re: The OOC bar



Everything is continuing to super not go right as far as having any free time.

HOWEVER, I'm kind of caught up on work stuff for the moment, so I hope that maybe tomorrow might be better...?

Just so you know I'm not vanished.
Sir Gorrid of Torr
player, 109 posts
Lvl 1 Paladin, XP: 6
Armor 3, HP 23/23
Sat 24 Apr 2021
at 22:25
  • msg #364

Re: The OOC bar

Hopefully life's insanity is just super-concentrated right now and you can look forward to a balancing period of calm and relaxation to come?

Good luck and glad you're still around.
Kharla
player, 134 posts
Human Thief, HP:15/15
Armor: 1
Sat 24 Apr 2021
at 23:41
  • msg #365

Re: The OOC bar

Just remember, this too shall pass.
Sir Gorrid of Torr
player, 116 posts
Lvl 1 Paladin, XP: 6
Armor 3, HP 23/23
Fri 30 Apr 2021
at 02:42
  • msg #366

Re: The OOC bar

Spriggy:
Double sweet!

Indeed!
Kharla
player, 140 posts
Human Thief, HP:15/15
Armor: 1
Sat 1 May 2021
at 01:48
  • msg #367

Re: The OOC bar

Spriggy if you can take out the worg with your magic Sir Gorrid and Kharla can lay into the frost folk in the sled.

Or try to finish off the worg depending how the dice roll.  Just never know
Sir Gorrid of Torr
player, 119 posts
Lvl 1 Paladin, XP: 6
Armor 3, HP 23/23
Sat 1 May 2021
at 02:06
  • msg #368

Re: The OOC bar

Saw this after my post.  Whoever wants the worg can have it. :>

While it's still harnessed it's probably the least of the threats.  My hope is to take the last barbarian alive.  They may be better able to tell us how to get to the shaman.  (Though I wouldn't be totally surprised if this initial frontal attack was a diversion.)
Kharla
player, 141 posts
Human Thief, HP:15/15
Armor: 1
Sat 1 May 2021
at 02:15
  • msg #369

Re: The OOC bar

I just figured they're easier to catch if the sled is disabled.
Sir Gorrid of Torr
player, 120 posts
Lvl 1 Paladin, XP: 6
Armor 3, HP 23/23
Sat 1 May 2021
at 02:16
  • msg #370

Re: The OOC bar

True enough.
Spriggy Glompgut
player, 43 posts
Light Elf Bard
HP 18/18, Armor 2
Sat 1 May 2021
at 02:19
  • msg #371

Re: The OOC bar

I can try blasting the worg. However, Spriggy needs to drop the invisibility spell to cast magic missile, so Kharla would become visible. But it would make sense for her to make a move when Gorrid did, and Spriggy would assume as much. So now that someone has made an attack he won't feel bad about letting loose some magic.
Spriggy Glompgut
player, 45 posts
Light Elf Bard
HP 18/18, Armor 2
Sat 1 May 2021
at 13:10
  • msg #372

Re: The OOC bar

Kharla, don't you also get backstab damage or something too from being invisible?
Kharla
player, 143 posts
Human Thief, HP:15/15
Armor: 1
Sat 1 May 2021
at 13:56
  • msg #373

Re: The OOC bar

Hmmm, I didn't think it was reasonable that Kharla could pull that off:

Backstab
When you attack a surprised or defenseless enemy with a melee weapon, you can choose to deal your damage or roll+DEX.

I'd stated she was back so moving up and throwing a dagger seemed more likely.  That meant Volley since that wasn't a throwing weapon.
Spriggy Glompgut
player, 46 posts
Light Elf Bard
HP 18/18, Armor 2
Sat 1 May 2021
at 14:03
  • msg #374

Re: The OOC bar

Makes sense. I didn't realize it had to be in melee.
Istvan Vanoson
player, 204 posts
Cleric, XP: 3, Level: 2
HP: 14/16 || Armor: 2
Thu 6 May 2021
at 17:55
  • msg #375

Re: The OOC bar


Uh... here's what I think was just said?


"Do you think we're fools? We know you attacked Lyotar's band. Did you think we'd just wait for you to assault us?" He snarls, struggling with his bonds.

Sir Gorrid of Torr:

"Your shaman told you we were here and sent you to try to deal with us...? Or did you decide that all on your own?"


Right?
The Patchwork God
GM, 330 posts
Thu 6 May 2021
at 18:19
  • msg #376

Re: The OOC bar

Yeah, sometimes my thought go faster than my fingers...
Istvan Vanoson
player, 205 posts
Cleric, XP: 3, Level: 2
HP: 14/16 || Armor: 2
Thu 6 May 2021
at 18:44
  • msg #377

Re: The OOC bar

The Patchwork God:
Yeah, sometimes my thought go faster than my fingers...


It happens.

Just makin' sure I's following/understanding everything properly...
Sir Gorrid of Torr
player, 126 posts
Lvl 1 Paladin, XP: 6
Armor 3, HP 23/23
Thu 6 May 2021
at 19:17
  • msg #378

Re: The OOC bar

Corrected to speaken better de English :)
Spriggy Glompgut
player, 49 posts
Light Elf Bard
HP 18/18, Armor 2
Sat 8 May 2021
at 02:00
  • msg #379

Re: The OOC bar

FYI, I was planning on waiting to hear the answer to Gorrid's question before making another reply. Hopefully nobody was waiting on me.
Sir Gorrid of Torr
player, 129 posts
Lvl 1 Paladin, XP: 6
Armor 3, HP 23/23
Mon 10 May 2021
at 20:31
  • msg #380

Re: The OOC bar

I wouldn't be super-fussed about forgetting the spell Spriggy.  We'll get what intel we can from this guy, then approach and get what intel we can from the goblin and our own observations, come up with a plan, do any needed preparation (including re-learning spells), then move in.  If you want to refresh spells before we move up to the castle, that should be fine.  There's no time pressure that I'm aware of...
Spriggy Glompgut
player, 52 posts
Light Elf Bard
HP 18/18, Armor 2
Mon 10 May 2021
at 21:03
  • msg #381

Re: The OOC bar

If there is time pressure, we will probably find out soon enough. I think I mostly just don't like the "forget the spell" option because I am the kind of player who goes through an entire videogame without using potions. I always save expendable resources for when I really need them, and so I never end up using them even when I should. I try to actively pull myself out of that habit, but it is hard sometimes. ;-P

Here are the heling Items Spriggy (or his pony) has. Let's see how many he uses before they return back to town. Probably not many considering he has access to healing magic with his bardic songs.

Poultices and Herbs (2/2 uses remaining, slow, 1 weight)
Bandages (3/3 uses remaining, slow, 0 weight)
Bandages (3/3 uses remaining, slow, 0 weight)
Antitoxin x3 (0 weight)
Healing Potion (0 weight)
Powdered unicorn horn (0 weight, illegal, max restore/heal)
Kharla
player, 150 posts
Human Thief, HP:15/15
Armor: 1
Tue 11 May 2021
at 22:01
  • msg #382

Re: The OOC bar

Ah so the Elders aren't at the fortress where Lestvar and these raiders came from.

Did I understand that right?
Sir Gorrid of Torr
player, 133 posts
Lvl 1 Paladin, XP: 6
Armor 3, HP 23/23
Wed 12 May 2021
at 01:02
  • msg #383

Re: The OOC bar

That’s what I’m understanding.  Most of the tribe and their leaders are further North.  This “fortress” is a new outpost which is significantly reduced in numbers at this point.

One possible plan would be for a couple of invisible folks to seam in close to the walls and place oiled wood we can light.  That would feed the lichen to the point it would freeze the goblins and worgs.  I think that would leave two frost folk and a shaman.  Could use ranged attacks if the frost folk come out to deal with lichen.  Then can wipe some of the lichen while some of them are sleeping and I can climb the wall and open the door.  Biggest issue will be that air spirit.  Anyone wanna spout lore on how best to deal with it?
The Patchwork God
GM, 338 posts
Wed 12 May 2021
at 01:49
  • msg #384

Re: The OOC bar

Just a recap, to sum up what you know:

-The frost folks raiders are a small part of their tribe, sent to gather slaves.
-They use an old fortress as their base of operation.
-The raiders are commanded by Lestvar, a frost folk shaman. If he died, according to your prisoner, the rest of the raiders would leave.
-The shaman knows you're coming, but your tactics have caused him to underestimate you.
-The walls of the fortress are protected by snowflake lichen, that cause cold damage to anyone who comes close.

For Gorrid's plan, if you mention it to either Gossel or Maartan, they'll warn you that there are slaves in the fortress, who'll die long before either the goblins or the worgs.
Sir Gorrid of Torr
player, 135 posts
Lvl 1 Paladin, XP: 6
Armor 3, HP 23/23
Wed 12 May 2021
at 02:48
  • msg #385

Re: The OOC bar

Ah, well that shoots down freezing them out.  I guess alternate plan B would be to turn me invisible and have me climb the wall and open the door.  They presumably don't know we have anyone capable of doing that.  Once the door's open, everyone can come in.

Based on Gossel's original count
quote:
There's... ten left. And four bosses, plus the shaman. Oh, and a couple of worg.
, we'd be left with 10 goblins, one Frost Folk, one shaman and one worg.  Plus probably an air elemental.  If we can get the gate open, that shouldn't be hard for us to manage.  And if they have goblins manning the ramparts keeping watch, Spriggy can probably discourage that with some magic missiles.  There's no range stated on the spell, so presumably it's line of sight (which is certainly longer than the 'near' range the goblin spears have).  We'll need to ask the prisoner how far the cone of cold is good for, but if it's truly a 'cone', presumably it can't reach overly far.
Sir Gorrid of Torr
player, 137 posts
Lvl 1 Paladin, XP: 6
Armor 3, HP 23/23
Wed 12 May 2021
at 19:57
  • msg #386

Re: The OOC bar

Thovis (and the other two) are covered in the 'The World of Arete' thread.
Spriggy Glompgut
player, 55 posts
Light Elf Bard
HP 18/18, Armor 2
Wed 12 May 2021
at 20:03
  • msg #387

Re: The OOC bar

Ah. It seems I failed my real-life Spout Lore as well. Real life XP for me!

I will adjust the nature of my spout lore role slightly then, to reflect something he doesn't know, but related.
Sir Gorrid of Torr
player, 138 posts
Lvl 1 Paladin, XP: 6
Armor 3, HP 23/23
Wed 12 May 2021
at 21:50
  • msg #388

Re: The OOC bar

I didn't remember the name before I checked the thread either - even though he's my god :)
Sir Gorrid of Torr
player, 139 posts
Lvl 1 Paladin, XP: 6
Armor 3, HP 23/23
Fri 14 May 2021
at 04:00
  • msg #389

Re: The OOC bar

No response to my query about whether the shaman's guards were Frost Folk?
The Patchwork God
GM, 341 posts
Fri 14 May 2021
at 14:51
  • msg #390

Re: The OOC bar

No, but you prisoner made a weird face when you mentioned them. Whatever they are, he seems to find them pretty disgusting.
Kharla
player, 152 posts
Human Thief, HP:15/15
Armor: 1
Fri 14 May 2021
at 15:43
  • msg #391

Re: The OOC bar

mysterious....
The Patchwork God
GM, 349 posts
Wed 19 May 2021
at 00:39
  • msg #392

Re: The OOC bar

Well, I got my first vaccine shot. The side effects aren't too bad, but with the pain in my arm, I'm glad I took the day off.
Sir Gorrid of Torr
player, 147 posts
Lvl 1 Paladin, XP: 6
Armor 3, HP 23/23
Wed 19 May 2021
at 03:11
  • msg #393

Re: The OOC bar

I got Pfizer.  Arm was a bit sore overnight, but was largely gone after about 24 hours.  Yay for baby-steps to normalcy
Sir Gorrid of Torr
player, 149 posts
Lvl 1 Paladin, XP: 6
Armor 3, HP 23/23
Wed 19 May 2021
at 03:49
  • msg #394

Re: The OOC bar

Proposed a couple of ideas IC - very happy to hear alternatives.  The climb the wall, start a fire, drop through the hole, and battle off enemies long enough to open the door sounds both risky and kind of boring for everyone else.  So I'm sort of hoping we find a secret way in so we can all go, though I'm also up for climbing the wall and lighting fires and generally causing chaos and confusion while the rest of you come up from underneath if that's viable.
Kharla
player, 153 posts
Human Thief, HP:15/15
Armor: 1
Wed 19 May 2021
at 16:21
  • msg #395

Re: The OOC bar

There's not many frost-folk left, right?

If we distract them in the front, maybe kill a few who poke their heads out to try to throw those javelins, act like we're going to hack through the gate or climb the wall.

Meanwhile a couple invisible sneak round back and try to enter and open the gate
The Patchwork God
GM, 351 posts
Wed 19 May 2021
at 16:48
  • msg #396

Re: The OOC bar

There's just two of them left. The goblins are the main fighting force left. At least until you find the zombies.
Sir Gorrid of Torr
player, 150 posts
Lvl 1 Paladin, XP: 6
Armor 3, HP 23/23
Wed 19 May 2021
at 17:19
  • msg #397

Re: The OOC bar

We probably need to presume that the shaman knows how many we are.  The goblins could be confused if we split the party, but I don't know if the shaman could be.

How hard is it to fire a magic missile through a murder hole?

If the shaman gets desperate, he could order them to pour boiling oil or something out the murder holes.  Avoiding the oil would be easy enough, but if it provides heat to the lichen, they could grow like mad and freeze everyone but me.  Obviously it'd freeze the slaves and goblins too, but the shaman might decide that's a reasonable trade for getting out with his life.

One possibility would be to see if Spriggy could convince the goblins to just open one of the doors and run away?
Spriggy Glompgut
player, 59 posts
Light Elf Bard
HP 18/18, Armor 2
Wed 19 May 2021
at 19:12
  • msg #398

Re: The OOC bar

I like the plan of trying to talk our way inside. Probably while Gorrid tries to sneak in the back invisibly.
Sir Gorrid of Torr
player, 152 posts
Lvl 1 Paladin, XP: 6
Armor 3, HP 23/23
Wed 19 May 2021
at 19:30
  • msg #399

Re: The OOC bar

In theory, we could even do all three things.  I could pour a pool of oil on the roof with a candle for delayed ignition, then plan to break down the back door while the rest of you try to convince the goblins to run away through the front.
Sir Gorrid of Torr
player, 156 posts
Lvl 1 Paladin, XP: 6
Armor 3, HP 23/23
Fri 21 May 2021
at 02:24
  • msg #400

Re: The OOC bar

Did Gossel answer my question about how well he sees in the dark?
The Patchwork God
GM, 354 posts
Fri 21 May 2021
at 03:08
  • msg #401

Re: The OOC bar

Goblins can see in the dark, enough to see you even if you move during the night.
Spriggy Glompgut
player, 63 posts
Light Elf Bard
HP 18/18, Armor 2
Fri 21 May 2021
at 21:17
  • msg #402

Re: The OOC bar

Sir Gorrid of Torr:
"Actually, I'd really like you to take out that stone gargoyle first..."

Dunno if we can retcon the order of things, but Sir Gorrid is prepared to just hang out on the hill for another extended set of hours for some additional memorization and re-casting if need-be.  I don't think we're in a rush?  Plus, magic missiles flying around might make the goblins keep their heads down more, which would be advantageous.

If someone has an alternative way of destroying the gargoyle without magic missiles, that's an option too.

In terms of invisible companions, I'd say Kharla.  She can do some checking for traps on our possible approaches

My line of thinking was that if we start things off by blasting their property to smithereens, they wouldn't be very willing to chat.

Also, I know that Magic Missile in some other roleplaying games can't target objects. GM, can Dungeon World magic missile target objects?
Sir Gorrid of Torr
player, 158 posts
Lvl 1 Paladin, XP: 6
Armor 3, HP 23/23
Fri 21 May 2021
at 22:03
  • msg #403

Re: The OOC bar

I think chatting is largely a lost cause with the Shaman.  Creating some fear may actually help with the goblins.  That said, feel free to talk as much as you like before shooting the gargoyle.

I just really want that gargoyle gone before attempting to do anything with the door.  If magic missiles are only against living targets then I guess no need to defer the invisibility spell.
The Patchwork God
GM, 355 posts
Sat 22 May 2021
at 01:32
  • msg #404

Re: The OOC bar

Let's not forget this is Dungeon World and not d20. As I've been told before, spells do what they say, and that's it.

So, since there's no reason why you couldn't target an object, you can shoot the gargoyle with your spell. It will be harder to break since your spell doesn't have the Messy tag, but you have a chance to do it.
Istvan Vanoson
player, 209 posts
Cleric, XP: 3, Level: 2
HP: 14/16 || Armor: 2
Sat 22 May 2021
at 14:36
  • msg #405

Re: The OOC bar


So shall Istvan try casting Invisibility on Kharla?

(Have we rested since the last time I tried casting prayerspells? Probably? Right? Or?)
Sir Gorrid of Torr
player, 159 posts
Lvl 1 Paladin, XP: 6
Armor 3, HP 23/23
Sat 22 May 2021
at 14:54
  • msg #406

Re: The OOC bar

We've definitely had a chance to rest.  In theory, you could cast invisibility on a couple of people with the aid of our adept.  You might want to cast blessing first, as that may prove more important.  (I really don't want to fall off the wall when I'm climbing it, or light myself on fire when I pour oil on the roof. :>)
Istvan Vanoson
player, 210 posts
Cleric, XP: 3, Level: 2
HP: 14/16 || Armor: 2
Sat 22 May 2021
at 15:15
  • msg #407

Re: The OOC bar

Sir Gorrid of Torr:
We've definitely had a chance to rest.  In theory, you could cast invisibility on a couple of people with the aid of our adept.  You might want to cast blessing first, as that may prove more important.  (I really don't want to fall off the wall when I'm climbing it, or light myself on fire when I pour oil on the roof. :>)


Don't have Bless prepared. Got:

--Invisibility
--Light (Rote)
--Sanctify (Rote)
--Guidance (Rote)
--Cure Light Wounds
--Magic Weapon
Sir Gorrid of Torr
player, 160 posts
Lvl 1 Paladin, XP: 6
Armor 3, HP 23/23
Sat 22 May 2021
at 16:26
  • msg #408

Re: The OOC bar

Magic Weapon might be useful - especially if you can hit two weapons - maybe yours and Kharla's?
Istvan Vanoson
player, 211 posts
Cleric, XP: 3, Level: 2
HP: 14/16 || Armor: 2
Sat 22 May 2021
at 17:39
  • msg #409

Re: The OOC bar

Sir Gorrid of Torr:
Magic Weapon might be useful - especially if you can hit two weapons - maybe yours and Kharla's?


The thing is, every Magic Weapon effect I have going makes it harder for me to prayercast the next prayerspell.

So... I can certainly attempt to hit me and Kharla's weapons that way, but it'll be pretty hard for me to then prayercast an Invisibility...

But I HAVE to do Invisibility last, because I can't prayercast at all while I have an Invisibility in effect...


So... advice? How shall I attempt to do this//what shall I attempt to do...?
Spriggy Glompgut
player, 65 posts
Light Elf Bard
HP 18/18, Armor 2
Sat 22 May 2021
at 19:09
  • msg #410

Re: The OOC bar

Maybe do one Magic Weapon and then Invisibility on Kharla? If the adept helping can double your targets, great. If not, that's fine too. Just pick one person to put Magic Weapon on, even if it might be yourself.

In the end, I am fine with Istvan making his own decisions for who to cast spells on. Both IC and OOC. After all, you are the one in charge of your character. ;-)

Currently Gorrid and Drake should be invisible from Spriggy's casting (with the adept's help).
Sir Gorrid of Torr
player, 161 posts
Lvl 1 Paladin, XP: 6
Armor 3, HP 23/23
Sat 22 May 2021
at 19:21
  • msg #411

Re: The OOC bar

If invisibility fails, it's not the end of the world - Spriggy has two of us invisible which should be enough to break through.  I think making attacks more efficient is more important, but it's up to you...

Why Drake?  He can't do much on his own.  Kharla can search for traps and possibly rig and light one of the doors.
Spriggy Glompgut
player, 66 posts
Light Elf Bard
HP 18/18, Armor 2
Sat 22 May 2021
at 19:36
  • msg #412

Re: The OOC bar

I did Drake because I was assuming Istvan was casting on Kharla. And as a warrior hireling, it seemed like Drake would probably stick close to Gorrid to help if attacks were needed. And that way if either Istvan or myself needed to drop our spell for any reason, then at least one PC would still be invisible.

But if Istvan doesn't want to cast invisibility on Kharla, then yeah, it would probably make more sense to target her instead of Drake.
Sir Gorrid of Torr
player, 162 posts
Lvl 1 Paladin, XP: 6
Armor 3, HP 23/23
Sat 22 May 2021
at 19:56
  • msg #413

Re: The OOC bar

I think Kharla's the priority.  I'm planning to climb the wall and Drake can't really follow there.  Plus, his bonus damage is likely to be more useful elsewhere.  If Istvan successfully casts invisibility, he can do Drake and himself.
Istvan Vanoson
player, 212 posts
Cleric, XP: 3, Level: 2
HP: 14/16 || Armor: 2
Sat 22 May 2021
at 21:12
  • msg #414

Re: The OOC bar

Sir Gorrid of Torr:
I think Kharla's the priority.  I'm planning to climb the wall and Drake can't really follow there.  Plus, his bonus damage is likely to be more useful elsewhere.  If Istvan successfully casts invisibility, he can do Drake and himself.


I can only make one person Invisible, and I have to do it last...
Sir Gorrid of Torr
player, 163 posts
Lvl 1 Paladin, XP: 6
Armor 3, HP 23/23
Sat 22 May 2021
at 23:58
  • msg #415

Re: The OOC bar

With our adept, you can do 2.  In theory, you might be able to bless 2 weapons (or double the effect one one -you'd need to check w/ the GM).
The Patchwork God
GM, 357 posts
Sun 23 May 2021
at 02:17
  • msg #416

Re: The OOC bar

Considering the limits of Invisibility, Charlotte will only be able to help with one casting at the time.

As for magic weapon, I'll boost it in another way.
Spriggy Glompgut
player, 67 posts
Light Elf Bard
HP 18/18, Armor 2
Sun 23 May 2021
at 02:26
  • msg #417

Re: The OOC bar

I guess I will make Gorrid and Kharla invisible then. Istvan, you can choose whether or not you want to target Drake as well.
Sir Gorrid of Torr
player, 164 posts
Lvl 1 Paladin, XP: 6
Armor 3, HP 23/23
Sun 23 May 2021
at 10:27
  • msg #418

Re: The OOC bar

Or yourself :)  If we're dealing with undead, it might be good if you were on the front line...
Istvan Vanoson
player, 213 posts
Cleric, XP: 3, Level: 2
HP: 14/16 || Armor: 2
Mon 24 May 2021
at 16:07
  • msg #419

Re: The OOC bar

Sir Gorrid of Torr:
Or yourself :)  If we're dealing with undead, it might be good if you were on the front line...




11:03, Today: Istvan Vanoson rolled 8 using 2d6+2 with rolls of 3,3.  Magic weapon, istvan.


Istvan gets Magic Weapon on his own mace... and loses that prayerspell until the next time he rests up.


Better move right on to Invisibility....


11:04, Today: Istvan Vanoson rolled 5 using 2d6+1 with rolls of 2,2.  Invisibility.

FAIL!

So what happens... it just doesn't work?

Do I lose the spell?

The playbook isn't clear... what happens, GM?
The Patchwork God
GM, 358 posts
Mon 24 May 2021
at 18:16
  • msg #420

Re: The OOC bar

The spell fails, and I get to make a hard move. So heads up!
Sir Gorrid of Torr
player, 166 posts
Lvl 1 Paladin, XP: 6
Armor 3, HP 23/23
Tue 25 May 2021
at 01:13
  • msg #421

Re: The OOC bar

My recommendation is to give up on the invisibility spells.  Eventually he'll run out of zombies.  We can then rest and re-cast...
Spriggy Glompgut
player, 69 posts
Light Elf Bard
HP 18/18, Armor 2
Tue 25 May 2021
at 02:40
  • msg #422

Re: The OOC bar

Eh. Maybe if Spriggy becomes desperate. But for now he has other things he can do, and sometimes it is fun to take a less-optimized course of action. Especially in Dungeon World.
Kharla
player, 157 posts
Human Thief, HP:15/15
Armor: 1
Tue 25 May 2021
at 03:26
  • msg #423

Re: The OOC bar

Yeah I posted she'd wait so will go with that this round.  Guess we'll see just how many zombies we're dealing with
Sir Gorrid of Torr
player, 172 posts
Lvl 1 Paladin, XP: 7
Armor 3, HP 20/23
Thu 27 May 2021
at 17:53
  • msg #424

Re: The OOC bar

Could maybe offer the spirit directions to the frost snowflake area - it might like a super-cold always frozen space?
Spriggy Glompgut
player, 72 posts
Light Elf Bard
HP 18/18, Armor 2
Thu 27 May 2021
at 22:39
  • msg #425

Re: The OOC bar

Does my Charming and Open ability function on NPCs, or only PCs? I have seen it interpreted both ways. Now seems like a good time to use it if it works on NPCs though. (Assuming the spirit understands our language, of course.)
The Patchwork God
GM, 365 posts
Fri 28 May 2021
at 15:00
  • msg #426

Re: The OOC bar

You can use Charming and Open on NPC, but keep in mind that you need to have a conversation with them. That may require a Defy Danger roll against a potentially hostile target.
Spriggy Glompgut
player, 75 posts
Light Elf Bard
HP 18/18, Armor 2
Sat 29 May 2021
at 15:28
  • msg #427

Re: The OOC bar

The Patchwork God:
So to be clear, if it's 'technically' correct, it's not frank.

That makes sense. I wasn't thinking that the first paragraph in my original attempt would be included in the "frank" part of the discussion. But it makes sense that if you are telling misleading truths right before you start being frank, it still won't count. I tried overcompensating in my second attempt by laying out all of the truths about what was said in the first attempt, making them plain as day. I will try to do better in the future though.
Sir Gorrid of Torr
player, 180 posts
Lvl 1 Paladin, XP: 7
Armor 3, HP 20/23
Mon 31 May 2021
at 23:19
  • msg #428

Re: The OOC bar

Apparently one of the powers of an ice spirit is to make the damage dice go cold... :(
Kharla
player, 164 posts
Human Thief, HP:15/15
Armor: 1
Mon 31 May 2021
at 23:21
  • msg #429

Re: The OOC bar

Lol!

Guess we'd better stay frosty then
This message was last edited by the player at 23:21, Mon 31 May 2021.
Spriggy Glompgut
player, 79 posts
Light Elf Bard
HP 18/18, Armor 2
Wed 2 Jun 2021
at 20:46
  • msg #430

Re: The OOC bar

I'm going to wait to post until I see if Gorrid revises his plan at all. If anyone needs Adventuring gear for anything they want to do here, Spriggy can share his. I have 5/5 uses of mine right now (and 4/5 uses back on our sled). So if anyone needs stilts, or a rope ladder, or maybe a lichen-scraper, don't be shy about grabbing it from Spriggy's pack.
Kharla
player, 167 posts
Human Thief, HP:15/15
Armor: 1
Thu 3 Jun 2021
at 01:29
  • msg #431

Re: The OOC bar

Hate to say it but seems like Sir Gorrid is the only one who has a chance of getting close to the walls to climb in.  But the rest of us could try to create a distraction to give him the time to do so

Awesome idea on how to create handholds, by the way

Spriggy, Istvan, any ideas how to draw a lot of attention to ourselves?
Sir Gorrid of Torr
player, 187 posts
Lvl 1 Paladin, XP: 7
Armor 3, HP 23/23
Thu 3 Jun 2021
at 01:42
  • msg #432

Re: The OOC bar

quote:
1d6 damage that ignores armor. For each actions. So that could add up quickly.


What if they're wrapped in their bed roll (which I presume are winter rolls and well insulated) and I'm lifting them up as rapidly as I can?  Presumably the insulation would minimize radiated heat (and thus lichen growth) as well as offering some 'heat' armor from the cold damage?
The Patchwork God
GM, 376 posts
Thu 3 Jun 2021
at 04:02
  • msg #433

Re: The OOC bar

I'll be honest, I don't think there's much of a point. You'll have an easier time breaking through one of the doors then you'll have getting through the roof, especially if you want to break through using a fire. The fire will just make a small puddle, and not really dig down.
Kharla
player, 168 posts
Human Thief, HP:15/15
Armor: 1
Thu 3 Jun 2021
at 13:13
  • msg #434

Re: The OOC bar

If Gorrid can climb the wall maybe he should just open and sabotage one of the gates long enough for us to get inside?
Sir Gorrid of Torr
player, 188 posts
Lvl 1 Paladin, XP: 7
Armor 3, HP 23/23
Thu 3 Jun 2021
at 14:37
  • msg #435

Re: The OOC bar

The zombies jumped off the top of the roof, didn't they?  I was assuming that meant there must be a way from inside to the roof...

Also, from the roof, it's easier to rappel down and deal with the murder holes even if there turns out not to be an alternate way in.  I was actually thinking of setting the oil fire right up against the tower - melting through the side wall of the tower should be possible even if melting through the roof isn't - and it'll give the shaman something to think about
The Patchwork God
GM, 377 posts
Thu 3 Jun 2021
at 15:08
  • msg #436

Re: The OOC bar

They jumped off from the side of the hill. You're still at the base, hiding under one of the overhangs to stay safe from the arrow slits.

There's not much that can be done with murder holes, even if you get right next to them. Anything you stuff in them will be pulled or pushed out as soon as you're done.

And you could melt a hole in the wall... just like you could chisel out a block of stone out of a wall to make a new opening. Keep in mind, it's a 5 feet wide wall, and they already showed they won't just sit and wait for you to be ready.
Spriggy Glompgut
player, 80 posts
Light Elf Bard
HP 18/18, Armor 2
Thu 3 Jun 2021
at 15:48
  • msg #437

Re: The OOC bar

Kharla:
If Gorrid can climb the wall maybe he should just open and sabotage one of the gates long enough for us to get inside?

I think this plan sounds the most practical. Especially since Gorrid is going to be invisible. Also, he can retreat to the ice lichen areas if he gets in trouble. Maybe even bring a chunk of lichen with him to provide a protective icy aura (although it is fragile, so that last part probably wouldn't work).
Sir Gorrid of Torr
player, 189 posts
Lvl 1 Paladin, XP: 7
Armor 3, HP 23/23
Thu 3 Jun 2021
at 17:05
  • msg #438

Re: The OOC bar

Lichen is apparently really hard to carry.  Plus it's dangerous because it grows in proximity to heat.  If I carried it around for too long, I could end up creating a portable kill-zone around myself - which was what I'd originally hoped to do with the fortress until we found out they had slaves inside.

If the roof is also 5 feet thick and there's no way in from the roof, then the only real benefit to going up there would be for Kharla and I to rappel down a bit and pour some lamp oil through the slits and light it.  (And maybe see if we can figure out a way to plug the gargoyle.)  Setting up a distraction on the roof isn't a horrible idea either.  If they think we're planning to melt our way into the tower, that might make them reposition their forces a bit away from the doors.

How many murder holes cover each door?  Are they all at least on the same 'floor' (such that oil poured through a couple of the holes would likely coat the area where people would be standing to fire through the others)?
Spriggy Glompgut
player, 81 posts
Light Elf Bard
HP 18/18, Armor 2
Thu 3 Jun 2021
at 17:48
  • msg #439

Re: The OOC bar

Hmm... If the roof really is inaccessible from inside the fortress, maybe it would be a relatively safe area for us to gather. Gorrid can climb the wall in the icy area (invisibly), then drop a rope near one of the doors. Kharla (also invisible), can climb the rope. And you know what? Once they are safe on the roof, we could drop the spell and make the hirelings invisible. Then drop those spells and make Spriggy and Istvan invisible. Even if the enemies notice us doing something, it would be hard for them to target us.

Then when we are all on the roof, we should be mostly safe from any arrows. They could likely still fire from the tower, but we know the shaman keeps that area mostly private with his warg guard.

Edit: and if they can access the roof, maybe Gorrid could block the access point before dropping the rope.
This message was last edited by the player at 17:49, Thu 03 June 2021.
The Patchwork God
GM, 378 posts
Thu 3 Jun 2021
at 18:22
  • msg #440

Re: The OOC bar



Here's a basic map, seen from above. The top area is two stories tall, the bottom one three, and circle is the tower. The two brown lines are the doors. The stairs connects to the bottom one, and the top one has a ramp.

The lines are the murder holes. The ones on the tower are level with the third floor, otherwise they're at the highest floor on their section (with one exception, above the lower doors are two murder holes, one on the second, and one on the third floor).

Regrouping on the roof is... well, it's like instead of evacuating a burning building, you gathered in a room that's on fire first to decide what to do. You're just putting yourself through more danger, for little to no benefit.

Pouring oil into the murder hole will stop people from shooting from the ones you target, but not for long. It would be enough to run up the stairs or the ramp, though. As for disabling the gargoyle head, it's pretty easy: just stuff it full of cloth, and it won't be a problem.
Sir Gorrid of Torr
player, 190 posts
Lvl 1 Paladin, XP: 7
Armor 3, HP 23/23
Thu 3 Jun 2021
at 20:40
  • msg #441

Re: The OOC bar

That map is super useful.  Thank you!

It looks like if we're going to hit anything and take a minimum of fire on the way in, the lower door is our best bet.  It'd be hard for those firing from the murder hole that's on the bottom-right to hit us on the stairs.  So that just leaves the two right above the stairs.

Proposed plan:
1. Anyone who isn't currently wearing ice climbing gear puts on a set of ice cleats to avoid slipping and sliding on the stairs - or even inside the fortress (it's entirely possible that some of the floor will be pure ice).  Yes, that uses a bunch of adventuring gear, but it's worth it to avoid the continuous defy danger rolls I think.
2. Kharla sneaks around invisibly to the bottom stair door and inspects it and comes up with a plan to open it
3. Sir Gorrid gets some oil ready to burn up against the tower and some more ready to start pouring over the edge of the top door, then he'll position himself to rappel down by the south door.
4. As soon as the oil has finished pouring, someone can fire a flaming arrow onto the ramp and the rest of the party can hustle around toward the back door (keeping out of sight insofar as that's possible)
5. Sir Gorrid will rappel down the wall to pour some oil into the two murder holes right above the door, plug the gargoyle and then assist Kharla with opening the door in whatever manner seems best.  Hopefully we'll have it open by the time the rest of the party gets around and is ready to climb the stairs.  Technically, neither Gorrid nor Kharla will have used any attack moves at that point, so we might even still be invisible.

Hopefully that combination of distractions and direct attacks will keep them from damaging us before we're through the doors and will also keep them from concentrating all of their forces at the door we come through.  From that point on, we'll have to wing it.  (If the plan goes the way of most plans, we'll probably have to start winging it even sooner :>)

Thoughts?  Alternatives?

Would also welcome ideas on how we're going to clear 3+ stories with only 4 fighting characters.  Jamming both sets of doors once we're in might not be a bad first action.  That way we don't have to worry about the shaman running away while we're looking for him.
Spriggy Glompgut
player, 82 posts
Light Elf Bard
HP 18/18, Armor 2
Thu 3 Jun 2021
at 21:18
  • msg #442

Re: The OOC bar

This plan sounds good to me! Jamming doors would probably be a good idea. And as long as we don't get surrounded in a courtyard or something, I think we'll be okay in our fights. The better choke points we can find though, the better off we will be defending ourselves.
Kharla
player, 169 posts
Human Thief, HP:15/15
Armor: 1
Thu 3 Jun 2021
at 21:42
  • msg #443

Re: The OOC bar

Should we let Charlotte recover a bit 1st?
Sir Gorrid of Torr
player, 191 posts
Lvl 1 Paladin, XP: 7
Armor 3, HP 23/23
Thu 3 Jun 2021
at 22:19
  • msg #444

Re: The OOC bar

We could, but then we risk more slaves being killed as Zombie fodder.

My leaning is to manage without her abilities
Spriggy Glompgut
player, 83 posts
Light Elf Bard
HP 18/18, Armor 2
Thu 3 Jun 2021
at 22:45
  • msg #445

Re: The OOC bar

I think we will be fine without Charlotte. She is more of a safety net most of the time. But if we really need her to boost a spell, we can take the -1 risk to the roll.
Kharla
player, 170 posts
Human Thief, HP:15/15
Armor: 1
Thu 3 Jun 2021
at 23:30
  • msg #446

Re: The OOC bar

Sounds good

You can also just cast without her, right Spriggy?
Spriggy Glompgut
player, 84 posts
Light Elf Bard
HP 18/18, Armor 2
Thu 3 Jun 2021
at 23:44
  • msg #447

Re: The OOC bar

Correct. Which is what I plan to do for the time being. We won't be able to do things like double up invisibility targets, but hopefully we won't need to.
The Patchwork God
GM, 379 posts
Fri 4 Jun 2021
at 01:41
  • msg #448

Re: The OOC bar

Also, I didn't put the scale on the map, but both the tower and the rectangular sections are only 20 feet wide. It's not exactly a big fortress.
Sir Gorrid of Torr
player, 192 posts
Lvl 1 Paladin, XP: 7
Armor 3, HP 23/23
Fri 4 Jun 2021
at 03:20
  • msg #449

Re: The OOC bar

The sections are only 20 feet wide, but the walls are 5' thick?  That's not a lot of interior space...

I think I'm ready to hear the result of my climb attempt.
The Patchwork God
GM, 380 posts
Fri 4 Jun 2021
at 03:32
  • msg #450

Re: The OOC bar

20 feet on the inside. I should have been more specific.
Sir Gorrid of Torr
player, 193 posts
Lvl 1 Paladin, XP: 7
Armor 3, HP 23/23
Fri 4 Jun 2021
at 04:01
  • msg #451

Re: The OOC bar

Ok.  That should make it somewhat easy to clear.  Though it also means that they can cover both doors pretty easily if it's only 20 feet from one to the other.
Spriggy Glompgut
player, 86 posts
Light Elf Bard
HP 18/18, Armor 2
Sat 5 Jun 2021
at 14:52
  • msg #452

Re: The OOC bar

I am excited to which course of action Gorrid will decide to take. Will he sneak in quietly so that we can have a better chance of rescuing the captives? Or will he shout a warning to try and save our sled guard and pony from the worg? Or will he barge in like a wrecking ball and cause some chaos? Or take a different course of action entirely? Like I said, I am excited to see where the story goes!
Sir Gorrid of Torr
player, 194 posts
Lvl 1 Paladin, XP: 7
Armor 3, HP 23/23
Sat 5 Jun 2021
at 15:46
  • msg #453

Re: The OOC bar

Sorry for the delay in responding.  The best course of action wasn't immediately obvious and yesterday was too chaotic to have much time to think.  I'll respond now.
Spriggy Glompgut
player, 87 posts
Light Elf Bard
HP 18/18, Armor 2
Sat 5 Jun 2021
at 18:02
  • msg #454

Re: The OOC bar

GM, would the worg still be close enough to throw a throwing dagger at? If not, I think magic missile is my only real option.
The Patchwork God
GM, 383 posts
Sat 5 Jun 2021
at 18:36
  • msg #455

Re: The OOC bar

Right now, it's on the opposite side of the hill, and going for a wide run-around. It will stay at a Far distance unless you can run faster then it.
Sir Gorrid of Torr
player, 196 posts
Lvl 1 Paladin, XP: 7
Armor 3, HP 23/23
Sat 5 Jun 2021
at 19:21
  • msg #456

Re: The OOC bar

They probably can't run faster than it - can they ski faster than it?  What's the range on Istvan's sling?  (Buffing him might be another option.)

That said, if the only thing you can do to save the village girl is to drop invisibility, go for it.
Spriggy Glompgut
player, 88 posts
Light Elf Bard
HP 18/18, Armor 2
Sun 6 Jun 2021
at 02:14
  • msg #457

Re: The OOC bar

Looks like the range on a sling is "near." Spriggy can't ski to catch up, unfortunately, since he is wearing the ice cleats from his adventuring gear and not his skis. Not sure what Istvan is wearing.

Looks like I'll be using Magic Missile. I'll try to warn Gorrid and Kharla that their Invisibility will be wearing off though. I will have a post up shortly.
Kharla
player, 172 posts
Human Thief, HP:15/15
Armor: 1
Sun 6 Jun 2021
at 15:45
  • msg #458

Re: The OOC bar

Gorrid, instead of coming back outside why not just drop the rope and let Kharla climb up quickly as the invisibility is dropping?  You think we're better off outside or inside?
The Patchwork God
GM, 384 posts
Sun 6 Jun 2021
at 17:18
  • msg #459

Re: The OOC bar

For the murder slits, even though they're thin, they have an excellent field of view. The door is flush with the outside of the wall, letting the bottom slit target people standing in front of it. The third floor slits have a bit of a blind spot next to the wall you could stand in to hide.

They are more limited from the side though, so climbing the walls off to their side does leave you out of their sight, though the highest floor does have lichen on it.
Sir Gorrid of Torr
player, 199 posts
Lvl 1 Paladin, XP: 7
Armor 3, HP 23/23
Mon 7 Jun 2021
at 02:57
  • msg #460

Re: The OOC bar

I think we're better off inside.  More specifically taking control of the doors.  I honestly didn't think of dropping the rope and having you climb up.  That might have made sense, though frankly, the sooner we get in, the fewer slaves die.
Kharla
player, 173 posts
Human Thief, HP:15/15
Armor: 1
Mon 7 Jun 2021
at 19:53
  • msg #461

Re: The OOC bar

Spriggy/Istvan - if that worg stopped you probably need to go make sure it's dead.  Together with our hirelings you should be able to take him
Sir Gorrid of Torr
player, 201 posts
Lvl 1 Paladin, XP: 7
Armor 3, HP 23/23
Mon 7 Jun 2021
at 20:05
  • msg #462

Re: The OOC bar

Also, you know exactly where the sled is.  The worg doesn't.  If you switch to skis, hopefully you can get to it before it kills the villager.  (And hopefully Kharla and I are still alive when you return...)
Spriggy Glompgut
player, 91 posts
Light Elf Bard
HP 18/18, Armor 2
Mon 7 Jun 2021
at 20:06
  • msg #463

Re: The OOC bar

I guess I hadn't considered that it might still be sitting where I had blasted it. I didn't want to abandon you guys while you were breaking into the fortress though either.

But maybe Istvan and the hirelings can go check on it with their skis? Then I can blast the worg at range if it makes another move, while also staying close enough to the fortress to blast its defenders.
Sir Gorrid of Torr
player, 202 posts
Lvl 1 Paladin, XP: 7
Armor 3, HP 23/23
Mon 7 Jun 2021
at 20:37
  • msg #464

Re: The OOC bar

My interpretation is that the wolf is over a rise and no longer visible.  Unless Istvan manages to chase it back towards you, you won't likely get another shot unless you chase it.

I suspect the fight at the castle will soon move inside.  However, you can certainly shoot zombies and perhaps take out goblins who remain at the windows.  After that, you'll have to brave the stairs if you want to keep shooting things :)
Istvan Vanoson
player, 216 posts
Cleric, XP: 4, Level: 2
HP: 14/16 || Armor: 2
Tue 8 Jun 2021
at 01:55
  • msg #465

Re: The OOC bar


Hey kids

Traveled to visit family out of fears getting our shots might kinda knock us out

It did a bit

But also I left my computer glasses at home

Will be reunited with them and my home computer tomorrow tho

Sorry for the delay
Istvan Vanoson
player, 217 posts
Cleric, XP: 4, Level: 2
HP: 14/16 || Armor: 2
Tue 8 Jun 2021
at 21:14
  • msg #466

Re: The OOC bar


Back, and paying attention, but having a little trouble catching up.

What's Istvan in a position to do to help, guys?
Sir Gorrid of Torr
player, 204 posts
Lvl 1 Paladin, XP: 7
Armor 3, HP 23/23
Tue 8 Jun 2021
at 22:10
  • msg #467

Re: The OOC bar

Right now, I think you're on the far side of the building, though you could say you ran back w/ Spriggy.  I think at this point we've given up on the worg - either the villager will be able to deal with it now that it's wounded or she won't.  I think the zombie still has 1 HP left - if it's a standard zombie.  Awaiting on confirmation of that - and waiting to see what the goblins choose to do.
Spriggy Glompgut
player, 93 posts
Light Elf Bard
HP 15/18, Armor 2
Tue 8 Jun 2021
at 23:36
  • msg #468

Re: The OOC bar

Sir Gorrid of Torr:
I think the zombie still has 1 HP left - if it's a standard zombie.  Awaiting on confirmation of that - and waiting to see what the goblins choose to do.

Gams last IC post said the zombie was defeated, so I think we only have the goblin's and the stuffed gargoyle left to worry about right now.
Kharla
player, 176 posts
Human Thief, HP:15/15
Armor: 1
Wed 9 Jun 2021
at 00:27
  • msg #469

Re: The OOC bar

I believe there were 2 zombies and 3 goblins

We'd also discussed Istvan taking the hirelings and seeing if the worg was toast or not.  If that thing's still alive it'll shred the villager and Gossel (and our stuff)
Kharla
player, 177 posts
Human Thief, HP:15/15
Armor: 1
Wed 9 Jun 2021
at 01:48
  • msg #470

Re: The OOC bar

Where do we want Drake and Charlotte?

My 1st thought was with Istvan to tackle the worg but with Spriggy works too
Spriggy Glompgut
player, 94 posts
Light Elf Bard
HP 15/18, Armor 2
Wed 9 Jun 2021
at 02:05
  • msg #471

Re: The OOC bar

Kharla:
Where do we want Drake and Charlotte?

My 1st thought was with Istvan to tackle the worg but with Spriggy works too

I think it would at least make sense for Drake to go with Istvan. Drake has Protector 1, so he can help keep Istvan from being downed by the worg. His Tracker 4 and Warrior 2 abilities should also be useful.

Charlotte could go with either group. Right now I think she is mostly just an extra pair of hands. So maybe she could go with Istvan too in case they are too late and need to carry supplies by hand? I don't plan on making use of her adept abilities until after she rests and is back to full strength.
Sir Gorrid of Torr
player, 207 posts
Lvl 1 Paladin, XP: 7
Armor 3, HP 23/23
Wed 9 Jun 2021
at 03:09
  • msg #472

Re: The OOC bar

I could have waited for them to come out, but I'm not sure how long that cloth is going to hold, so charging in seemed the best bet.  Kharla, with your bonus from Spriggy, you probably don't need a backstab bonus to drop the last one if you want to follow in after me.
Kharla
player, 180 posts
Human Thief, HP:15/15
Armor: 1
Thu 10 Jun 2021
at 22:24
  • msg #473

Re: The OOC bar

Are the stairs open to the interior?  Not enclosed on both sides?

Just wondering if Kharla has a clear view of Gorrid and Spriggy and the zombie from above.
Sir Gorrid of Torr
player, 210 posts
Lvl 1 Paladin, XP: 7
Armor 3, HP 23/23
Thu 10 Jun 2021
at 23:36
  • msg #474

Re: The OOC bar

I was a bit confused by the fact that I opened the door and then the post said that a zombie ripped open the door.  Do I know where the cold came from?  Was it from the zombie or somewhere else?
Sir Gorrid of Torr
player, 211 posts
Lvl 1 Paladin, XP: 7
Armor 3, HP 23/23
Thu 10 Jun 2021
at 23:38
  • msg #475

Re: The OOC bar

Oh, and a general heads-up: I'm on vacation from the 12th to 20th at a place with no internet and poor cell reception.  I'm hopeful my phone will still have internet and I'll certainly occasionally be in places with access, but my response rate may be lower than usual.  (Good thing we're not anywhere dangerous at the moment... :>)
Spriggy Glompgut
player, 97 posts
Light Elf Bard
HP 15/18, Armor 2
Sun 13 Jun 2021
at 14:08
  • msg #476

Re: The OOC bar

Nice roll/roleplaying Kharla! Your last post was like reading a scene from an action movie!

Also, I am busy this weekend, but will hopefully have time for a non-phone post later today.
Kharla
player, 183 posts
Human Thief, HP:15/15
Armor: 1
Sun 13 Jun 2021
at 15:54
  • msg #477

Re: The OOC bar

hehe, thanks!  I try to make her fun
Kharla
player, 185 posts
Human Thief, HP:15/15
Armor: 1
Mon 14 Jun 2021
at 19:55
  • msg #478

Re: The OOC bar

Istvan Gossel said he was heading back to help watch our stuff. While you're there  you might also check and see where he's at
Spriggy Glompgut
player, 99 posts
Light Elf Bard
HP 15/18, Armor 2
Mon 14 Jun 2021
at 20:51
  • msg #479

Re: The OOC bar

And if you don't have healing magic prepared, there should be some Poultices and Herbs on the sled you could use on the barbarian villager. (2 uses). Let me know if you use it.
Kharla
player, 186 posts
Human Thief, HP:15/15
Armor: 1
Mon 14 Jun 2021
at 21:16
  • msg #480

Re: The OOC bar

Spriggy I thought Kharla chased the goblin up to the 3rd floor but rereading msg 415 again I'm not 100% certain.
Spriggy Glompgut
player, 101 posts
Light Elf Bard
HP 15/18, Armor 2
Mon 14 Jun 2021
at 21:30
  • msg #481

Re: The OOC bar

That was what I was thinking too. Regardless, Spriggy wasn't about to go face two goblins on his own if he didn't have to, so he headed in the direction Kharla went. Maybe leaving the other goblins alone will come back to bite them (probably), but Spriggy had no way of knowing that for sure.
The Patchwork God
GM, 397 posts
Tue 15 Jun 2021
at 16:24
  • msg #482

Re: The OOC bar



Kharla did climb to the third floor. Here's an attempt at making it clearer. The dark blue is the second floor. The paler section is the part that's open to the first floor. The bottom left stair is the one Kharla took, and goes strait to the third floor. The bottom right stair goes from 3rd to 2nd floor, while the upper stair goes from 2nd to 1st floor.
Spriggy Glompgut
player, 104 posts
Light Elf Bard
HP 15/18, Armor 2
Thu 17 Jun 2021
at 14:11
  • msg #483

Re: The OOC bar

I am on vacation for the next couple days, so I am unsure if/when I will have time to make proper replies. Spriggy will fall off the stairs though. I think it makes most sense since he tried pressing himself against a wall to avoid the goblin.
Istvan Vanoson
player, 224 posts
Cleric, XP: 6, Level: 2
HP: 14/16 || Armor: 2
Thu 17 Jun 2021
at 23:33
  • msg #484

Re: The OOC bar


Sounds like Istvan's headed to catch up with y'all... what does the best plan for Istvan doing so look like...?
Sir Gorrid of Torr
player, 216 posts
Lvl 1 Paladin, XP: 8
Armor 3, HP 20/23
Thu 17 Jun 2021
at 23:56
  • msg #485

Re: The OOC bar

I suspect by the time you get through the door, we'll be ready to storm the tower.
The Patchwork God
GM, 401 posts
Fri 18 Jun 2021
at 16:17
  • msg #486

Re: The OOC bar

Considering the fight should draw to a close soon, we'll say you reach the place once the last goblin dies. I'll signal it in the main thread.

Also, sorry I didn't post earlier, I had a lot of walking to do yesterday.
Kharla
player, 192 posts
Human Thief, HP:13/15
Armor: 1
Tue 22 Jun 2021
at 17:37
  • msg #487

Re: The OOC bar

Updated my previous post to use Volley instead of Hack and Slash but kept same rolls since mods were the same.  Let me know if you'd prefer I reroll.
Spriggy Glompgut
player, 108 posts
Light Elf Bard
HP 15/18, Armor 2
Tue 22 Jun 2021
at 20:46
  • msg #488

Re: The OOC bar

Kharla:
CORRECTION: Now that positions are clear that should have used Volley instead.  So a 7 is still a hit but:
• You have to take several shots, reducing your ammo by one
- she had 2 bundles of arrows so now she is down to 1 I believe

In Dungeon World, each bundle of arrows has 3 ammo. So with two bundles, you should have a total of 6 ammo you can spend, Kharla. So I believe you should still have 5 out of 6 ammo remaining.

(Also, it looks like you already know this, but note that 6 ammo is not the same as 6 arrows. A single "ammo" can be represented as multiple arrows. Especially if you roll high on your Volley attempts and don't need to reduce ammo very often.)
Kharla
player, 193 posts
Human Thief, HP:13/15
Armor: 1
Tue 22 Jun 2021
at 21:25
  • msg #489

Re: The OOC bar

Ah cool I'll correct that

Thanks!
Spriggy Glompgut
player, 111 posts
Light Elf Bard
HP 18/18, Armor 2
Fri 25 Jun 2021
at 14:21
  • msg #490

Re: The OOC bar

Are the hirelings and Istvan back with the rest of the party yet, or are they still a ways away?
Spriggy Glompgut
player, 112 posts
Light Elf Bard
HP 18/18, Armor 2
Fri 25 Jun 2021
at 15:05
  • msg #491

Re: The OOC bar

Sir Gorrid of Torr:
quote:
It's also the only place where you don't have to deal with a five feet wide wall


Does that mean the tower walls are significantly thinner?

I understood that to mean the tower walls are all 5 feet thick, so the door is the only spot where we wouldn't have to deal with the thick walls.
Kharla
player, 198 posts
Human Thief, HP:15/15
Armor: 1
Mon 28 Jun 2021
at 21:08
  • msg #492

Re: The OOC bar

Spriggy would you like to try to Parley with the goblins, see if you can convince them to take Sir Gorrid's offer to leave peacefully?

Istvan & Kharla can then either assist you or Sir Gorrid as needed
Spriggy Glompgut
player, 114 posts
Light Elf Bard
HP 18/18, Armor 2
Mon 28 Jun 2021
at 23:43
  • msg #493

Re: The OOC bar

Sure. I will try to get a post up tonight. Sorry I have been a bit absent lately. I have been sick the last few days and all my spare time has been spent napping.
Kharla
player, 199 posts
Human Thief, HP:15/15
Armor: 1
Mon 28 Jun 2021
at 23:50
  • msg #494

Re: The OOC bar

Hope you feel better soon!
Sir Gorrid of Torr
player, 227 posts
Lvl 1 Paladin, XP: 8
Armor 3, HP 22/23 weak
Tue 29 Jun 2021
at 00:24
  • msg #495

Re: The OOC bar

Naps are important things.  Get well soon...
Spriggy Glompgut
player, 116 posts
Light Elf Bard
HP 18/18, Armor 2
Tue 29 Jun 2021
at 02:44
  • msg #496

Re: The OOC bar

I tried to parley. It did not go well...
Sir Gorrid of Torr
player, 228 posts
Lvl 1 Paladin, XP: 8
Armor 3, HP 22/23 weak
Tue 29 Jun 2021
at 02:55
  • msg #497

Re: The OOC bar

Oh well.  3 more dead goblins...
Istvan Vanoson
player, 225 posts
Cleric, XP: 6, Level: 2
HP: 14/16 || Armor: 2
Tue 29 Jun 2021
at 15:21
  • msg #498

Re: The OOC bar



Okay guys I think I'm back...

...So... has enough time passed for Istvan to make it... how far along in attempting to catch up...?
Kharla
player, 201 posts
Human Thief, HP:15/15
Armor: 1
Tue 29 Jun 2021
at 15:57
  • msg #499

Re: The OOC bar

Hehe, I say YES as Kharla may be in serious need of healing momentarily.

GM does Kharla get a Hack and Slash move also or forced to wait until next round?
The Patchwork God
GM, 412 posts
Tue 29 Jun 2021
at 16:14
  • msg #500

Re: The OOC bar

Istvan, you can arrive at the fort when you're ready. You'll see the door is open as you get near, and the ongoing fight in the tower.

Kharla, you can try to fight, but being pinned, you're definitely in danger, so you'll need to Defy Danger first.
Spriggy Glompgut
player, 118 posts
Light Elf Bard
HP 18/18, Armor 2
Tue 29 Jun 2021
at 20:49
  • msg #501

Re: The OOC bar

Our party's sudden bad luck is hilarious. Now I am imagining Spriggy accidentally blasting Gorrid in the face and a knocking him backwards on top of Kharla. All while the goblins let loose a spear that skewers Spriggy.

Then Istvan can shake his head disappointingly and wonder how we all survived so long while he was away.
Sir Gorrid of Torr
player, 232 posts
Lvl 1 Paladin, XP: 8
Armor 3, HP 22/23 weak
Tue 29 Jun 2021
at 21:16
  • msg #502

Re: The OOC bar

Yup.  Oh well, can't enjoy a string of one kind of luck without an occasional string of the other.  If we're going to have a bunch of lousy rolls, best when our threat is an outnumbered trio of goblins :)
Kharla
player, 203 posts
Human Thief, HP:15/15
Armor: 1
Tue 29 Jun 2021
at 22:43
  • msg #503

Re: The OOC bar

At least we were nearly all fully healed before we walked into this.  :)

Course Kharla chose this since she elected to help Gorrid, didn't have to
Istvan Vanoson
player, 229 posts
Cleric, XP: 7, Level: 2
HP: 14/16 || Armor: 2
Thu 1 Jul 2021
at 19:55
  • msg #504

Re: The OOC bar

Spriggy Glompgut:
Our party's sudden bad luck is hilarious. Now I am imagining Spriggy accidentally blasting Gorrid in the face and a knocking him backwards on top of Kharla. All while the goblins let loose a spear that skewers Spriggy.

Then Istvan can shake his head disappointingly and wonder how we all survived so long while he was away.



(Istvan fails anti-goblin attack roll)

...SO YOU'D THINK, SPRIGGY...
Istvan Vanoson
player, 230 posts
Cleric, XP: 7, Level: 2
HP: 14/16 || Armor: 2
Thu 1 Jul 2021
at 19:55
  • msg #505

Re: The OOC bar

Istvan Vanoson:
Spriggy Glompgut:
Our party's sudden bad luck is hilarious. Now I am imagining Spriggy accidentally blasting Gorrid in the face and a knocking him backwards on top of Kharla. All while the goblins let loose a spear that skewers Spriggy.

Then Istvan can shake his head disappointingly and wonder how we all survived so long while he was away.



(Istvan fails anti-goblin attack roll)

...SO YOU'D THINK, SPRIGGY...



(Of course, someone could try to Aid me, but it feels like everyone else has their own problems right now...?)
Kharla
player, 205 posts
Human Thief, HP:15/15
Armor: 1
Thu 1 Jul 2021
at 21:51
  • msg #506

Re: The OOC bar

Aid hasn't really worked so well for us lately...

:D
Spriggy Glompgut
player, 124 posts
Light Elf Bard
HP 18/18, Armor 2
Thu 8 Jul 2021
at 02:56
  • msg #507

Re: The OOC bar

It took a total of three rolls, but I think we may have managed to build a half-decent ladder.
Sir Gorrid of Torr
player, 242 posts
Lvl 1 Paladin, XP: 11
Armor 3, HP 19/23 weak
Thu 8 Jul 2021
at 03:41
  • msg #508

Re: The OOC bar

Nicely done! :)
Istvan Vanoson
player, 231 posts
Cleric, XP: 7, Level: 2
HP: 14/16 || Armor: 2
Thu 8 Jul 2021
at 19:37
  • msg #509

Re: The OOC bar

Sir Gorrid of Torr:
Nicely done! :)


With an armor of 3, it seems like Sir Gorrid might be best to climb and deal with whatever's at the top...?

Istvan will offer to hold it (there's not some extra peril from waiting at the bottom that I'm missing, is there...?)
This message was last edited by the player at 19:38, Thu 08 July 2021.
Spriggy Glompgut
player, 126 posts
Light Elf Bard
HP 18/18, Armor 2
Thu 8 Jul 2021
at 19:50
  • msg #510

Re: The OOC bar

Oops. I posted before I read this. Spriggy already headed up.
Istvan Vanoson
player, 232 posts
Cleric, XP: 7, Level: 2
HP: 14/16 || Armor: 2
Thu 8 Jul 2021
at 21:25
  • msg #511

Re: The OOC bar

Spriggy Glompgut:
Oops. I posted before I read this. Spriggy already headed up.


Mokay! Istvan's easy...
Spriggy Glompgut
player, 128 posts
Light Elf Bard
HP 18/18, Armor 2
Fri 9 Jul 2021
at 18:12
  • msg #512

Re: The OOC bar

GM, could we please get a description of what the new room looks like? I'm not sure what sort of space I should be imagining.
Spriggy Glompgut
player, 131 posts
Light Elf Bard
HP 14/18, Armor 2
Sun 11 Jul 2021
at 22:46
  • msg #513

Re: The OOC bar

Sir Gorrid of Torr:
I'd been trying to do stun damage.  He's well & truly dead?  No chance of revival?

Even if there is no chance of revival, maybe we can convince Istvan to cast Speak with Dead for us. It is a level 1 cleric spell.
Istvan Vanoson
player, 234 posts
Cleric, XP: 7, Level: 2
HP: 14/16 || Armor: 2
Sun 11 Jul 2021
at 22:48
  • msg #514

Re: The OOC bar

Spriggy Glompgut:
Sir Gorrid of Torr:
I'd been trying to do stun damage.  He's well & truly dead?  No chance of revival?

Even if there is no chance of revival, maybe we can convince Istvan to cast Speak with Dead for us. It is a level 1 cleric spell.


I certainly could do that... but I'd have to rest up and prepare it first.

Otherwise, yeah
Sir Gorrid of Torr
player, 251 posts
Lvl 1 Paladin, XP: 11
Armor 3, HP 19/23 weak
Tue 13 Jul 2021
at 03:04
  • msg #515

Re: The OOC bar

I think we should bring the pony and gear inside and then light a fire somewhere that it won't trigger the walls (or melt them) to warm people up - just in case the main frost encampment decides to send aid.  Then, I want to figure out how to destroy this place, hopefully working from the basement up.  It was formed by magic - there should be some way to reverse it.
Spriggy Glompgut
player, 133 posts
Light Elf Bard
HP 14/18, Armor 2
Tue 13 Jul 2021
at 03:17
  • msg #516

Re: The OOC bar

Sounds like a good plan to me. Should we send one of the hirelings to collect the pony?
Sir Gorrid of Torr
player, 252 posts
Lvl 1 Paladin, XP: 11
Armor 3, HP 19/23 weak
Tue 13 Jul 2021
at 04:12
  • msg #517

Re: The OOC bar

Best be Drake.  He's most likely to be safe if there's trouble.
Spriggy Glompgut
player, 136 posts
Light Elf Bard
HP 14/18, Armor 2
Thu 15 Jul 2021
at 14:30
  • msg #518

Re: The OOC bar

So, what should the plan be for that armor? Are we excavating it?

Also, is it something wearable? Or is it more like a clockwork robot?
Sir Gorrid of Torr
player, 255 posts
Lvl 1 Paladin, XP: 11
Armor 3, HP 19/23 weak
Thu 15 Jul 2021
at 15:42
  • msg #519

Re: The OOC bar

My impression was that it was likely some sort of golem - and perhaps not friendly.  My hope was to rest, level-up and examine it more closely in the morning.  I'm curious about whether the ice it's bound in is the 'recent' black ice or whether it was frozen long ago.  If recent, something weird is going on.  If old, it could be dangerous.  Ideally we'd figure out how to temporarily disable it before freeing it so it doesn't spontaneously activate.  Then we carefully free it and cart it back for sale to someone trustworthy.

Once that's done, I'd like us to do our best to have this place fall in on itself.  Obviously what magic raised up once, magic can raise up again.  However, there's a cost to that, and any cost we can impose on these frost folk is a good thing.  Then we should get these good folk home, go get our payment, spend some money on upgrades and let the relevant authorities know what the frost folk are up to, including delivering our prisoner.

After that, who knows :)
Spriggy Glompgut
player, 137 posts
Light Elf Bard
HP 14/18, Armor 2
Thu 15 Jul 2021
at 16:16
  • msg #520

Re: The OOC bar

If it is a golem (powered by magic) then it may fall under my Bardic Lore! Also, it is true it may be a danger/enemy if we activate it, but it could also be an ally/new hireling! We should probably weigh that possibility when making our final decision on what to do with it.

Of course it could also just be an inoperable hunk of metal meant for a museum.
Sir Gorrid of Torr
player, 256 posts
Lvl 1 Paladin, XP: 17
Armor 3, HP 19/23 weak
Thu 15 Jul 2021
at 18:11
  • msg #521

Re: The OOC bar

I've got enough XP I could technically go up 2 levels - is that allowed?
The Patchwork God
GM, 431 posts
Thu 15 Jul 2021
at 19:51
  • msg #522

Re: The OOC bar

I don't see any mention about that anywhere, but I guess I should expect it from the rather long combat we've gone through.

You can level up twice if you want, or if you want to avoid hitting retirement too soon, you could level up one, and lower your xp to just one under what you need for your next level.
Istvan Vanoson
player, 235 posts
Cleric, XP: 7, Level: 2
HP: 14/16 || Armor: 2
Thu 15 Jul 2021
at 19:54
  • msg #523

Re: The OOC bar

The Patchwork God:
So, for all you've accomplished and learned, give yourselves an extra 6 xp for learning about the world, defeating significant opponents, earning a memorable treasure (not just the token, but also the construct, sort of), and for playing your alignment.



6?

I get 3, and a 4th if we've met our alignment requirements, but...?
Sir Gorrid of Torr
player, 257 posts
Lvl 1 Paladin, XP: 17
Armor 3, HP 19/23 weak
Thu 15 Jul 2021
at 20:00
  • msg #524

Re: The OOC bar

I think the notion is that we're sort of combining 2 end-of-sessions - first for tackling the raiding party; second for tackling the castle (which technically speaking wasn't part of the original mission).
The Patchwork God
GM, 432 posts
Thu 15 Jul 2021
at 20:05
  • msg #525

Re: The OOC bar

Pretty much, yeah. The adventure ended up lasting a lot longer than I expected. It's strange to see how much a short pre-made adventure can balloon up in Dungeon World.
Spriggy Glompgut
player, 138 posts
Light Elf Bard
HP 14/18, Armor 2
Thu 15 Jul 2021
at 20:07
  • msg #526

Re: The OOC bar

For my Level Up, I subtracted 9 XP and increased my level by one. I increased my Int by 1. I added Telepathy as my new wizard spell. For my new move, I chose Multiclass Initiate to gain the Druid shapeshifter ability (along with Studies Essence). So Spriggy is now a shapeshifting wizard-bard!

Since we are resting, I also subtracted one ration and replenished my HP. My new prepared spells are: Light, Prestidigitation, Unseen Servant, Charm Person, Magic Missile, Telepathy. I will also remove the powdered unicorn horn from my inventory, since I will be using it soon in my next post.

GM, is it safe to assume I can add my pony and Kharla's flatulent horse to my list of shapeshifting shapes?

Party, should we bring the golem-thing back to our home base before deciding whether to activate it or sell it? Our guild's head mage (or other leaders) might have additional insights for us.
Sir Gorrid of Torr
player, 258 posts
Lvl 1 Paladin, XP: 17
Armor 3, HP 19/23 weak
Thu 15 Jul 2021
at 20:31
  • msg #527

Re: The OOC bar

For my level up, I'm subtracting 17 XP to jump from level 1 to level 3.  I will boost my Wisdom by 1 to 16 (giving me +2) and Strength by 1 to 17.  For moves I plan to take on Devine Favor (I'll be able to cast Cleric spells as level 2) and Exterminatus (when I name a target in battle, I get +2d4 damage against that target, -4 against everyone else).  For spells, I'll have bless, magic weapon & cure light wounds.

As I understand it, our 'income' so far has been:
8 coins - initial raiding party post #79
-8 c
oins - donated the coins to the villagers #81
10 coin - silvery necklace #208
24 coin - upstairs #458
100 coin - herbs & scrolls #534
112 coin - coin pouch #534
512 coin - successful completion of mission (game map)
??? armor golem -

Grand total 758 + golem

From that, we need to pay ourselves and our two hirelings.  Can we find out how much we can get for the golem?  What share do the hirelings get?

I'm wary of activating a golem that is affiliated with a regime we're strongly opposed to.  That could go badly - and could result in us having to destroy something that has significant value.  I think we're better off selling it to someone we trust.  Certainly happy to seek advice from our guild.  (Though technically, it's not yet my guild... :>)
Istvan Vanoson
player, 236 posts
Cleric, XP: 12, Level: 2
HP: 14/16 || Armor: 2
Thu 15 Jul 2021
at 21:19
  • msg #528

Re: The OOC bar


1. I actually don't think I can honestly mark xp for my alignment, but I can still level up once.

I'll go with taking Serenity: When you cast a spell you ignore the first -1 penalty from ongoing spells.

2. Yeah, I agree, we need to bring the golem to the guild if possible...

3. For my prayerspells, I'll prepare:

The three rotes (Light, Sanctify Food And/Or Water, Guidance)
Cure Light Wounds,
Magic Weapon,
Invisibility, and
Speak With Dead (did we wanna ask the shaman's corpse questions...?)
Spriggy Glompgut
player, 140 posts
Light Elf Bard
HP 18/18, Armor 2
Thu 15 Jul 2021
at 21:25
  • msg #529

Re: The OOC bar

Istvan Vanoson:
Speak With Dead (did we wanna ask the shaman's corpse questions...?)

Yes. Gorrid, what are they?
Sir Gorrid of Torr
player, 259 posts
Lvl 1 Paladin, XP: 17
Armor 3, HP 19/23 weak
Thu 15 Jul 2021
at 22:05
  • msg #530

Re: The OOC bar

My questions are:
- how did the black ice form?
- how were you planning to expand it over more of the world?
- what will your people do once this outpost is destroyed?

(Though I think the GM has indicated that our interrogation of the cook has revealed that the answer to the last one is "not much, at least not any time soon"
The Patchwork God
GM, 433 posts
Fri 16 Jul 2021
at 02:00
  • msg #531

Re: The OOC bar

The dead shaman doesn't have much more to reveal. The black ice is basically a divine intervention, and despite the frost folks bragging, they don't really have any way of spreading it. Fixing the fortress would be pretty hard for them, and without a safe base, they'll have a hard time raiding anyone.

Spriggy, you can add the horse and mule to your list.

As for the construct, you cannot activate it here, but the guild's mage may be able to. It's not really something you could sell, so don't worry about it in the treasure.
Sir Gorrid of Torr
player, 260 posts
Lvl 1 Paladin, XP: 17
Armor 3, HP 19/23 weak
Fri 16 Jul 2021
at 02:09
  • msg #532

Re: The OOC bar

What are the costs for our hirelings?
Spriggy Glompgut
player, 141 posts
Light Elf Bard
HP 18/18, Armor 2
Fri 16 Jul 2021
at 02:15
  • msg #533

Re: The OOC bar

Sir Gorrid of Torr:
What are the costs for our hirelings?

I don't recall them being mentioned. So if you haven't picked them yet, GM, here is a handy list of the standard options:

Possible Hireling Costs
The Thrill of Victory
Money
Uncovered Knowledge
Fame and Glory
Debauchery
Good Accomplished
This message was last edited by the player at 02:15, Fri 16 July 2021.
Kharla
player, 220 posts
Human Thief, HP:15/15
Armor: 1
Fri 16 Jul 2021
at 04:51
  • msg #534

Re: The OOC bar

Kharla will subtract 9XP to advance to level 3
Increase DEX to 17
She'll take Cheap Shot as her new Move

Soooooo, about those Bonds....

anyone have any good ideas?
This message was last edited by the player at 04:52, Fri 16 July 2021.
Sir Gorrid of Torr
player, 261 posts
Lvl 3 Paladin, XP: 0
Armor 3, HP 23/23
Fri 16 Jul 2021
at 13:15
  • msg #535

Re: The OOC bar

My initial ideas are:

Kharla is bold but impetuous.  I must keep her from getting herself (and us) in too much trouble.

Spriggy is remarkably resilient for a bard.  I hope to share an adventure with him worthy of song.

I thought I understood the ways of the gods, but this magic is new to me.  Perhaps Istvan can help me learn?

Thoughts?
Istvan Vanoson
player, 237 posts
Cleric, XP: 12, Level: 2
HP: 14/16 || Armor: 2
Fri 16 Jul 2021
at 14:48
  • msg #536

Re: The OOC bar

The Patchwork God:
The dead shaman doesn't have much more to reveal. The black ice is basically a divine intervention, and despite the frost folks bragging, they don't really have any way of spreading it. Fixing the fortress would be pretty hard for them, and without a safe base, they'll have a hard time raiding anyone.


Okay then, for my prayerspells, I'll prepare:

The three rotes (Light, Sanctify Food And/Or Water, Guidance)
Cure Light Wounds,
Magic Weapon,
Invisibility, and
Bless.
The Patchwork God
GM, 434 posts
Fri 16 Jul 2021
at 15:44
  • msg #537

Re: The OOC bar

Both Drake and Charlotte agreed to help you for a share of the loot.
Istvan Vanoson
player, 238 posts
Cleric, XP: 12, Level: 2
HP: 14/16 || Armor: 2
Fri 16 Jul 2021
at 15:46
  • msg #538

Re: The OOC bar

Istvan Vanoson:
The Patchwork God:
The dead shaman doesn't have much more to reveal. The black ice is basically a divine intervention, and despite the frost folks bragging, they don't really have any way of spreading it. Fixing the fortress would be pretty hard for them, and without a safe base, they'll have a hard time raiding anyone.


Okay then, for my prayerspells, I'll prepare:

The three rotes (Light, Sanctify Food And/Or Water, Guidance)
Cure Light Wounds,
Magic Weapon,
Invisibility, and
Bless.


And I hate to do it, but I'll level up Istvan's CON, from 8 to 9, so he no longer has it as his penalty stat as such...
Sir Gorrid of Torr
player, 263 posts
Lvl 3 Paladin, XP: 0
Armor 3, HP 23/23
Fri 16 Jul 2021
at 16:11
  • msg #539

Re: The OOC bar

The Patchwork God:
Both Drake and Charlotte agreed to help you for a share of the loot.

Equal share?  I.e. we divide the total by 6?  That'd be about 125 coin each, with 8 coins left over to help replenish everyone's ammo, rations and adventuring gear to 'normal' and/or donate to the villagers.
Istvan Vanoson
player, 239 posts
Cleric, XP: 3, Level: 3
HP: 16/16 || Armor: 2
Fri 16 Jul 2021
at 16:15
  • msg #540

Re: The OOC bar

Sir Gorrid of Torr:
The Patchwork God:
Both Drake and Charlotte agreed to help you for a share of the loot.

Equal share?  I.e. we divide the total by 6?  That'd be about 125 coin each, with 8 coins left over to help replenish everyone's ammo, rations and adventuring gear to 'normal' and/or donate to the villagers.


Everything y'all are saying about dividing up resources sounds fair to me...
Sir Gorrid of Torr
player, 264 posts
Lvl 3 Paladin, XP: 0
Armor 3, HP 23/23
Fri 16 Jul 2021
at 16:38
  • msg #541

Re: The OOC bar

To further clarify, this ancient magic construct isn't going to be worth anything to anyone?  If it was in good enough shape to be functional not that long ago to talk to the frost folk, it can't be all that decayed/damaged?  If we can't use it for anything, I'm half-tempted to disassemble it just to use the set of plate...
Spriggy Glompgut
player, 142 posts
Light Elf Bard
HP 18/18, Armor 2
Fri 16 Jul 2021
at 16:50
  • msg #542

Re: The OOC bar

Let's bring it back to the guild's head mage and see if he will give you at least a set of plate mail for it. If not, we can disassemble it at that time.
Sir Gorrid of Torr
player, 265 posts
Lvl 3 Paladin, XP: 0
Armor 3, HP 23/23
Fri 16 Jul 2021
at 17:27
  • msg #543

Re: The OOC bar

Istvan Vanoson:
Istvan, divinely inspired, touches the form...


Cool! - did not see that coming :)
Kharla
player, 221 posts
Human Thief, HP:15/15
Armor: 1
Fri 16 Jul 2021
at 18:29
  • msg #544

Re: The OOC bar

Let's take it back and see what we can learn.

Maybe it will lead to something further.

Maybe we can have an automated hireling?
Sir Gorrid of Torr
player, 266 posts
Lvl 3 Paladin, XP: 0
Armor 3, HP 23/23
Fri 16 Jul 2021
at 18:48
  • msg #545

Re: The OOC bar

Does an oil can count as adventuring gear? ;)
Spriggy Glompgut
player, 143 posts
Light Elf Bard
HP 18/18, Armor 2
Fri 16 Jul 2021
at 20:51
  • msg #546

Re: The OOC bar

Kharla:
Soooooo, about those Bonds....

anyone have any good ideas?

I don't have anything too solid in mind, but here are a couple of rough ideas:

Kharla: Something about you always rushing into danger being the death of us?

Gorrid: Something about being unsure of whether your desire to always take prisoners is a sign of your goodness, or a generally dangerous tactic to use frequently?

Istvan: Nothing is coming to mind right now.

Additionally, Gorrid, the bond you wrote up for Spriggy sounds good to me!
Sir Gorrid of Torr
player, 267 posts
Lvl 3 Paladin, XP: 0
Armor 3, HP 23/23
Fri 16 Jul 2021
at 21:08
  • msg #547

Re: The OOC bar

I've cut off more than a few heads, so "always take prisoners" might be a bit much.  Perhaps:

"Sir Gorrid tries to take prisoners more than is wise.  I fear His good heart or caution will bite us at some point."?
Spriggy Glompgut
player, 144 posts
Light Elf Bard
HP 18/18, Armor 2
Fri 16 Jul 2021
at 21:23
  • msg #548

Re: The OOC bar

Yeah, I like that wording. Thanks. I will add it to my sheet.
Sir Gorrid of Torr
player, 268 posts
Lvl 3 Paladin, XP: 0
Armor 3, HP 23/23
Fri 16 Jul 2021
at 22:13
  • msg #549

Re: The OOC bar

For a Spriggy/Istvan bond, maybe something about the fact that you both relying on the same hireling overtaxed her and you need to cooperate more?  (just an idea)
Sir Gorrid of Torr
player, 270 posts
Lvl 3 Paladin, XP: 0
Armor 3, HP 23/23
Sat 17 Jul 2021
at 03:52
  • msg #550

Re: The OOC bar

I had proposed a dream sequence to the Patchwork God to explain my newly acquired spell skills and he suggested this.  I realize this feels a little railroady, so hopefully you're all on board.  Sir Gorrid's going to have trouble not chasing this one, though if you all want to do something else instead, he might be able to buy off on that if it can be framed as a stepping stone that will help him reach the forest.
Kharla
player, 222 posts
Human Thief, HP:15/15
Armor: 1
Sat 17 Jul 2021
at 03:53
  • msg #551

Re: The OOC bar

1st, I love the ideas that have been posted about bonds with Kharla and promise to give you ample opportunity to fret about the impulsive redhead as we continue

2nd here are some ideas for bonds from Kharla
Sir Gorrid's meticulous planning is useful but I must remind him opportunities can be missed with too much delay
Spriggy has always looked after me, I must find some way to repay him
I respect Istvan as a cleric of Noric, I will look to him when I need guidance
Spriggy Glompgut
player, 145 posts
Light Elf Bard
HP 18/18, Armor 2
Sat 17 Jul 2021
at 04:06
  • msg #552

Re: The OOC bar

Kharla: that bond sounds good to me!

Gorrid: Choo choo! I am ready to board the train. Sounds like a fun ride.

GM: Would it be safe to assume we had time to make purchases already? Also, would Spriggy have had time to add a few more shapes to his list of forms?
The Patchwork God
GM, 438 posts
Sat 17 Jul 2021
at 14:22
  • msg #553

Re: The OOC bar

You had an entire week to deal with any purchases you want to make. As for new forms, you did manage to discuss with a dog in town. Getting another animal in town will require some work though.
Spriggy Glompgut
player, 146 posts
Light Elf Bard
HP 18/18, Armor 2
Sat 17 Jul 2021
at 14:57
  • msg #554

Re: The OOC bar

I am on vacation this weekend, so I might not be able to make purchases very easily from my phone, but I don't think I would buy anything too crazy anyway. Just basic supplies. How much cash did everyone end up with in the end?

As for other animals, I think the only ones I would be really interested in pursuing would be something good at flying, something good at swimming, and maybe a bug of some sort? What would Spriggy need to do to acquire those forms?
Spriggy Glompgut
player, 147 posts
Light Elf Bard
HP 18/18, Armor 2
Sat 17 Jul 2021
at 15:13
  • msg #555

Re: The OOC bar

Sorry for the double post, but I just realized that we left behind the fancy tapestry that was covering the golem-thing, didn't we? It was probably worth a coin or two. Oops. :-P
Sir Gorrid of Torr
player, 271 posts
Lvl 3 Paladin, XP: 0
Armor 3, HP 23/23
Sat 17 Jul 2021
at 16:23
  • msg #556

Re: The OOC bar

Rat's are pretty useful too - generally unnoticed and can get pretty much anywhere.
The Patchwork God
GM, 439 posts
Sat 17 Jul 2021
at 16:32
  • msg #557

Re: The OOC bar

For the forms, how about we assume you hunt down one reasonable form between each adventure? After all, you don't spend all your time worrying about adventuring stuff when you're resting.

I also forgot about the tapestry. We'll go for 50$. It's a nice tapestry, but it hasn't been preserved as well as it could have, and it's age is showing.

If you're wondering: the tapestry shows a summer forest, where a man with a pack of dogs chase after a boar.
Sir Gorrid of Torr
player, 272 posts
Lvl 3 Paladin, XP: 0
Armor 3, HP 23/23
Sat 17 Jul 2021
at 17:01
  • msg #558

Re: The OOC bar

Rounding to a nice even number, that makes 130 coin each and a bit more for a donation to the villagers.

How far away (in rations) is the forest?  How big is it (in rations) from an exploration perspective?  (I'm hoping we can get some divine guidance in terms of "go left" vs. "go right" so that we don't have to tromp through the whole thing.)

Also, I've assumed that my shoulder is now better and the weakness debility is gone.
Spriggy Glompgut
player, 149 posts
Light Elf Bard
HP 18/18, Armor 2
Sun 18 Jul 2021
at 19:09
  • msg #559

Re: The OOC bar

130 plus the 20 I had at the start and the 70 I left in the boathouse brings my total up to 220 coins! Now to figure out how to spend it. I am thinking that bringing Lydia and her cart into the untamed forest probably wouldn't go well, so I plan to leave my pony behind for this trip.

Kharla, how about this for my bond for you: I predict Kharla's lack of patience will come back to bite her in a big way, sooner rather than later.
This message was last edited by the player at 19:09, Sun 18 July 2021.
The Patchwork God
GM, 440 posts
Mon 19 Jul 2021
at 15:28
  • msg #560

Re: The OOC bar

Your debility is gone. And from what you can tell, it would be a week-long trip into the forest to reach the place of your vision.
Sir Gorrid of Torr
player, 273 posts
Lvl 3 Paladin, XP: 0
Armor 3, HP 23/23
Mon 19 Jul 2021
at 15:37
  • msg #561

Re: The OOC bar

With that distance, bringing a pony or horse or two to help carry gear isn't a bad plan.  Not sure we want to invest in mounts for all of us.  But horses and ponies should be able to navigate through forest trails relatively well.  Agree it doesn't make sense to bring the cart though.

Do we want to create a thread for bonds?  We can each update our posts over time reflecting what current bonds are?  It might make it easier to keep track than wandering through historical posts here.  (Might also be useful to post current spells?)
The Patchwork God
GM, 441 posts
Mon 19 Jul 2021
at 16:09
  • msg #562

Re: The OOC bar

Good idea! I'll make one now.
Sir Gorrid of Torr
player, 275 posts
Lvl 3 Paladin, XP: 0
Armor 3, HP 23/23
Mon 19 Jul 2021
at 16:21
  • msg #563

Re: The OOC bar

Istvan, you haven't formally confirmed/oked my proposed bond with you:
quote:
I thought I understood the ways of the gods, but this magic is new to me.  Perhaps Istvan can help me learn?


Does it work for you?
Istvan Vanoson
player, 241 posts
Cleric, XP: 3, Level: 3
HP: 16/16 || Armor: 2
Mon 19 Jul 2021
at 17:24
  • msg #564

Re: The OOC bar

Sir Gorrid of Torr:
Istvan, you haven't formally confirmed/oked my proposed bond with you:
quote:
I thought I understood the ways of the gods, but this magic is new to me.  Perhaps Istvan can help me learn?


Does it work for you?


Sure, I'm fine with it // will try to keep it in mind
Kharla
player, 224 posts
Human Thief, HP:15/15
Armor: 1
Mon 19 Jul 2021
at 23:21
  • msg #565

Re: The OOC bar

Spriggy Glompgut:
Kharla, how about this for my bond for you: I predict Kharla's lack of patience will come back to bite her in a big way, sooner rather than later.


So I think that's an appropriate opinion of Kharla but what are you going to do about it/how will it influence you?

Will you refuse to help her when it does?

Will you watch out for her or try to protect her from herself?

Will you rub her nose in it?

Will you try to teach her caution?

I was reading a good article on bonds and it recommended starting with an opinion on the most recent action/behavior but then adding an action so it gives you a means to resolve and maybe further/alter the bonds between the two.

What do you think?
Spriggy Glompgut
player, 150 posts
Light Elf Bard
HP 18/18, Armor 2
Tue 20 Jul 2021
at 02:46
  • msg #566

Re: The OOC bar

That is some good advice. I had to think on it for a bit, but how about the bond posted below? I added a bit more at the end so that I had a clearer place to go with it and know when it is resolved. It is kind of long-winded, but hopefully still an improvement.

I predict Kharla's lack of patience will come back to bite her in a big way, sooner rather than later. I will help her pick up the pieces if it does, and try to help her understand how to avoid the same outcome in the future.
Kharla
player, 225 posts
Human Thief, HP:15/15
Armor: 1
Tue 20 Jul 2021
at 02:51
  • msg #567

Re: The OOC bar

Awww, gonna be the comforting counselor. :)
The Patchwork God
GM, 443 posts
Tue 20 Jul 2021
at 15:14
  • msg #568

Re: The OOC bar

So Gorrid, are you taking a Quest to rescue the voice in your dream?
Sir Gorrid of Torr
player, 276 posts
Lvl 3 Paladin, XP: 0
Armor 3, HP 23/23
Tue 20 Jul 2021
at 15:43
  • msg #569

Re: The OOC bar

I will.  I was sort of waiting for Istvan (and maybe the hirelings) to respond IC.
Istvan Vanoson
player, 244 posts
Cleric, XP: 3, Level: 3
HP: 16/16 || Armor: 2
Tue 20 Jul 2021
at 16:55
  • msg #570

Re: The OOC bar

Sir Gorrid of Torr:
I will.  I was sort of waiting for Istvan . . . to respond IC.


Oh, okay, sorry!
The Patchwork God
GM, 444 posts
Tue 20 Jul 2021
at 18:53
  • msg #571

Re: The OOC bar

The guilds hirelings work on a per-quest basis. And right now, Drake is busy north of the Sunrise Peak, while Charlotte is working Mortimer to study the construct.
Kharla
player, 227 posts
Human Thief, HP:15/15
Armor: 1
Tue 20 Jul 2021
at 19:14
  • msg #572

Re: The OOC bar

Time to Recruit then...
Istvan Vanoson
player, 245 posts
Cleric, XP: 3, Level: 3
HP: 16/16 || Armor: 2
Tue 20 Jul 2021
at 19:19
  • msg #573

Re: The OOC bar

Kharla:
Time to Recruit then...


When you put out word that you’re looking to hire help , roll:

+1 if you make it known that your pay is generous
+1 if you make it known what you’re setting out to do
+1 if you have a useful reputation around these parts


I'm willing to let it be known that the pay will be generous... if what they want is coins...
Kharla
player, 228 posts
Human Thief, HP:15/15
Armor: 1
Tue 20 Jul 2021
at 19:57
  • msg #574

Re: The OOC bar

Agreed, I'm good with sharing the wealth.

Hopefully we have a good reputation considering we chased frost barbarians back to an ancient stronghold and more or less razed it....more or less

I mean we didn't make sure no two stones were on another and salt the ground or anything but given the environment I don't think it was really necessary, right?
Sir Gorrid of Torr
player, 277 posts
Lvl 3 Paladin, XP: 0
Armor 3, HP 23/23
Tue 20 Jul 2021
at 21:26
  • msg #575

Re: The OOC bar

I'm less sure about generous pay - I'd really like to save up some coin for some full plate.  I think letting it be known what we're setting out to do should be relatively safe.  I suppose it's theoretically possible that there's a line of communication between spies here in town and who/whatever's in charge of that temple, but not a strong probability.

I would hope we'd have a good rep.  The villagers would have had time to relay their thanks by now I'd hope.
Spriggy Glompgut
player, 152 posts
Light Elf Bard
HP 18/18, Armor 2
Tue 20 Jul 2021
at 21:51
  • msg #576

Re: The OOC bar

I am fine with either, although my ooc greed for treasure says to risk leaving out generous pay. We could conceivably do an Aid roll while I perform Arcane Arts to get an additional +2 to the roll as well.

Gorrid, how much more do you need for your plate mail? There isn't much I really need to spend my cash on, so I could give you a big chunk of my earnings.
Sir Gorrid of Torr
player, 278 posts
Lvl 3 Paladin, XP: 0
Armor 3, HP 23/23
Wed 21 Jul 2021
at 01:13
  • msg #577

Re: The OOC bar

Assuming I can get 50% for selling my scale, 195 coin.

That said, it's only one extra point of armor, so it's not critical.
Istvan Vanoson
player, 246 posts
Cleric, XP: 3, Level: 3
HP: 16/16 || Armor: 2
Wed 21 Jul 2021
at 01:32
  • msg #578

Re: The OOC bar

Sir Gorrid of Torr:
Assuming I can get 50% for selling my scale, 195 coin.

That said, it's only one extra point of armor, so it's not critical.


Heck I'll give you 195 if you want... you want it...?
Spriggy Glompgut
player, 153 posts
Light Elf Bard
HP 18/18, Armor 2
Wed 21 Jul 2021
at 01:34
  • msg #579

Re: The OOC bar

I'll chip in 100 if Istvan wants to chip in 95. I am erasing it from my character sheet now, so you are now at least 100 coins richer.
Sir Gorrid of Torr
player, 279 posts
Lvl 3 Paladin, XP: 0
Armor 3, HP 23/23
Wed 21 Jul 2021
at 03:02
  • msg #580

Re: The OOC bar

Alright, sounds like Istvan is going to have a shiny set of plate mail :)

Just a note that I will have literally zero coins at the end of that, so the two of you might need to chip in for some gear for the trip - I'm thinking a couple of extra sets of rations (I'll forgo food again) as well as some antitoxins might be handy.

From a story perspective, it might make sense if I had already done the armor shopping before the dream, as I presume it would take some time for it to be fitted, etc.

If it works, I'll maybe do 100 coins from Istvan and 100 coins from Spriggy so that I've got a whole 5 coins to my name when this purchase is complete.
Spriggy Glompgut
player, 154 posts
Light Elf Bard
HP 18/18, Armor 2
Wed 21 Jul 2021
at 04:16
  • msg #581

Re: The OOC bar

Here is what I have for supplies. Note I am not bringing Lydia, so any gear in her wagon is up for grabs if someone wants to carry it. There are plenty of extra rations. (I still need to re-conjure my unseen servant as well.)



Carried Gear - (Load = 8/8)
Songbook in a forgotten tongue/Spellbook (1 weight)
Leather armor (1 armor, 1 weight)
Shield (+1 armor, 2 weight)
Throwing Dagger x8 (thrown, near, 0 weight)
Adventuring gear (5/5 uses remaining, 1 weight)
Adventuring gear (4/5 uses remaining, 1 weight)
Bandages (2/3 uses remaining, slow, 0 weight)
Bandages (3/3 uses remaining, slow, 0 weight)
Antitoxin x4 (0 weight)
Healing Potion (0 weight)
Healing Potion (0 weight)
5 Coins (0 weight)
Token of the Mammoth - Allows me to talk to animals (0? weight)
Halfling Pipeleaf (6/6 uses, 0 weight)
Elven Bread (7/7 uses, 1 weight)
Elven Bread (7/7 uses, 1 weight)

Unseen Servant - (Load = 3/3)
Bag of Books (5/5 uses remaining, 2 weight)
Dungeon Rations (5/5 uses remaining, 1 weight)

Pony (Lydia) and Cart (Load = 10/20)
Dueling rapier (close, precise, 2 weight)
Poultices and Herbs (2/2 uses remaining, slow, 1 weight)
Dungeon Rations (5/5 uses remaining, 1 weight)
Dungeon Rations (5/5 uses remaining, 1 weight)
Dungeon Rations (5/5 uses remaining, 1 weight)
Dungeon Rations (5/5 uses remaining, 1 weight)
Dungeon Rations (5/5 uses remaining, 1 weight)
Bag of Books (3/5 uses remaining, 2 weight)



Edit: Also, Gorrid, no need to pay back the 100 coins, but if Gorrid feels indebted, it seems like great fuel for a Bond!
This message was last edited by the player at 04:18, Wed 21 July 2021.
Sir Gorrid of Torr
player, 281 posts
Lvl 3 Paladin, XP: 0
Armor 4, HP 23/23
Wed 21 Jul 2021
at 04:41
  • msg #582

Re: The OOC bar

Gorrid will try to repay when he can.  If Spriggy refuses, that may need trigger a bond.

I assume that if we're using your pony to carry supplies rather than a person, that it can carry the same amount as a horse, so that's 10 weight, so in theory you should be able to bring that whole set of stuff.

That said, I had assumed that some of those dungeon rations should have been consumed on the trip home, particularly if we had to feed some of the former slaves?

We had said that some of the rounding down of our coins was to be spent re-stocking, so you an probably round your adventuring gear back up to 5.  (I added 2 uses back to the set I'm carrying.)
Istvan Vanoson
player, 247 posts
Cleric, XP: 3, Level: 3
HP: 16/16 || Armor: 2
Wed 21 Jul 2021
at 13:47
  • msg #583

Re: The OOC bar


I have erased 100 coins from my gear. (I like to have some slots free (it's part of why I took Divine Protection), so I don't mind losing the 100 coins, since I wasn't quite ready to tithe to Noric just yet.

What you do with those 100... or extra 5... coins is up to you my dude. (Be glad Noric isn't the god of Bankers.)

I will also update in the BONDS thread with what I'm carrying...
The Patchwork God
GM, 446 posts
Wed 21 Jul 2021
at 15:58
  • msg #584

Re: The OOC bar

So who wants to roll for to Recuit? So far, you can claim...
+1 for your reputation (you're recruiting in the guild)
+1 for revealing what your quest is (even if your future foes have spies in town, it's almost impossible that they'd infiltrate the guild)
+1 for Spriggy's bardic help
+1 (maybe) if you offer a good pay (let's say between 15 and 30$ a week is normal adventuring pay for a henchman when there's no quest reward to share, so double that would be a good pay)

Also, what kind of henchman do you want to hire?
Sir Gorrid of Torr
player, 282 posts
Lvl 3 Paladin, XP: 0
Armor 4, HP 23/23
Wed 21 Jul 2021
at 16:51
  • msg #585

Re: The OOC bar

I'd say Adept, Warrior and maybe Burgler.  Journey is too far for a Tracker to help much.  In my experience, no one uses Protector or Priest much.
Kharla
player, 229 posts
Human Thief, HP:15/15
Armor: 1
Wed 21 Jul 2021
at 17:48
  • msg #586

Re: The OOC bar

Works for me
Spriggy Glompgut
player, 155 posts
Light Elf Bard
HP 18/18, Armor 2
Wed 21 Jul 2021
at 17:59
  • msg #587

Re: The OOC bar

Adept and Warrior sounds good to me. I don't think a burglar does anything Kharla doesn't already do better.

Who wants to roll? I think it should be someone other than Spriggy, since he is assisting. I am not convinced yet that we should offer good pay. 30-60 coin a week is quite a bit, and I personally only have 5 currently available.
Istvan Vanoson
player, 248 posts
Cleric, XP: 3, Level: 3
HP: 16/16 || Armor: 2
Wed 21 Jul 2021
at 18:03
  • msg #588

Re: The OOC bar

Spriggy Glompgut:
Adept and Warrior sounds good to me. I don't think a burglar does anything Kharla doesn't already do better.

Who wants to roll? I think it should be someone other than Spriggy, since he is assisting. I am not convinced yet that we should offer good pay. 30-60 coin a week is quite a bit, and I personally only have 5 currently available.



I rolled... only +3, not offering extra pay...

13:02, Today: Istvan Vanoson rolled 9 using 2d6+3 ((3,3)).

Welp
Spriggy Glompgut
player, 156 posts
Light Elf Bard
HP 18/18, Armor 2
Wed 21 Jul 2021
at 21:49
  • msg #589

Re: The OOC bar

Istvan Vanoson:
Spriggy Glompgut:
Adept and Warrior sounds good to me. I don't think a burglar does anything Kharla doesn't already do better.

Who wants to roll? I think it should be someone other than Spriggy, since he is assisting. I am not convinced yet that we should offer good pay. 30-60 coin a week is quite a bit, and I personally only have 5 currently available.



I rolled... only +3, not offering extra pay...

13:02, Today: Istvan Vanoson rolled 9 using 2d6+3 ((3,3)).

Welp

Cool. We at least get someone close to what we want.



GM, I had a couple questions.

1. Does everyone still get a flat +1 to Aid rolls simply for being in a party together?

2. How much can my pony carry when not attached to a wagon? (With a wagon is 20, a horse can carry 10)

3. Anything we leave at our headquarters will still be there when we get back, right? Like, we have some sort of personal quarters or storage locker we can leave thing at, right?

4. Is the new thread hidden from me, or just not up yet? I cannot see the Ghostwalk Rescue thread.
This message was last edited by the player at 21:50, Wed 21 July 2021.
Sir Gorrid of Torr
player, 283 posts
Lvl 3 Paladin, XP: 0
Armor 4, HP 23/23
Wed 21 Jul 2021
at 21:50
  • msg #590

Re: The OOC bar

That's in range of an Aid :>

quote:
12:29, Today: Sir Gorrid of Torr rolled 9 using 2d6+1 with rolls of 6,2.  Aid Istvan.


Sir Gorrid is happy to provide details of his dream and his own fervor to help clench the deal.  My 9 will mean that I flinch or that there's a cost.
The Patchwork God
GM, 447 posts
Thu 22 Jul 2021
at 02:20
  • msg #591

Re: The OOC bar

Let's see...

You have three guild members available.

First off, Yolba Ironeye, the Dwarven Cavalier. She's a Protector 1, and Warrior 1, and more interested in action than in money.

Second is Aedian Phot, a Human Noble. He dabbles in various disciplines, making him a Warrior 1, Protector 1, Adept 1, and Minstrel 1. He wants payment, but also bragging rights.

Lastly, you have Mathew Thornton, a Human Mage. He's a new member of the guild, and and Adept 3.

Anyone interesting you?
Sir Gorrid of Torr
player, 284 posts
Lvl 3 Paladin, XP: 0
Armor 4, HP 23/23
Thu 22 Jul 2021
at 02:32
  • msg #592

Re: The OOC bar

What does Mathew want?

My leaning is Mathew & Aedian

In reviewing the rules for Adept, it says:
quote:
When an adept aids in the casting of a spell of lower level than their skill

I presume that should say "of a spell level of equal or lower level"?  Otherwise, Adept level 1 is useless...

Provided my interpretation is correct, Aedian could boost bless, magic weapon & healing spells - any of which would be useful.  The protector and warrior role would absorb one hit in exchange for subsequent healing.

If Yolba genuinely doesn't want money, then we'd be looking at the cost of her rations.  For a 14 day round trip, that's 9 coin.  9 coin to absorb a potentially fatal hit isn't necessarily a bad deal...
The Patchwork God
GM, 449 posts
Thu 22 Jul 2021
at 03:19
  • msg #593

Re: The OOC bar

No, it's actually a level lower. So a level 1 Adept can only help with cantrips and rotes.

As for what Mathew wants, he seems quite interested in what your dreams can lead to.
Sir Gorrid of Torr
player, 286 posts
Lvl 3 Paladin, XP: 0
Armor 4, HP 23/23
Thu 22 Jul 2021
at 03:51
  • msg #594

Re: The OOC bar

Ah.  So essentially useless then...

In that case, I wouldn't bother with Aedian.  Not really worth the money.  I'm open to bringing Yolba.  A free +1 damage isn't nothing, nor is avoiding retaliation if it's something nasty.

Other opinions?

What sort of interest does Mathew show?

(I'm going to run a 'detect evil' on all of the candidates, just in case)
Kharla
player, 230 posts
Human Thief, HP:15/15
Armor: 1
Thu 22 Jul 2021
at 12:40
  • msg #595

Re: The OOC bar

Aedian Phot!?!  That's the name I always use for my bard.

If this one's anything like mine...then Sir Gorrid's evaluation is correct, he's a fool, a complete idiot.

I'm good with Yobla or Mathew if no obvious red flags.

Kharla's got 230 coins so she can help cover the costs for the henchman(men).

Hmmmm was gonna pick up another healing potion.  Also need to prepare more Goldenroot, is there a cost for that?
The Patchwork God
GM, 450 posts
Thu 22 Jul 2021
at 12:59
  • msg #596

Re: The OOC bar

Kharla, as long as you stick to just three dose of Goldenroot, it's free. You learned how to scavenge what you need to make it.

And Gorrid, you definitely sense something evil from Mathew. And he seems kinda cagey about his motivations... though you haven't seen or heard him do anything bad.
Istvan Vanoson
player, 249 posts
Cleric, XP: 3, Level: 3
HP: 16/16 || Armor: 2
Thu 22 Jul 2021
at 13:46
  • msg #597

Re: The OOC bar

The Patchwork God:
Kharla, as long as you stick to just three dose of Goldenroot, it's free. You learned how to scavenge what you need to make it.

And Gorrid, you definitely sense something evil from Mathew. And he seems kinda cagey about his motivations... though you haven't seen or heard him do anything bad.



I vote Yolba
Sir Gorrid of Torr
player, 287 posts
Lvl 3 Paladin, XP: 0
Armor 4, HP 23/23
Thu 22 Jul 2021
at 15:51
  • msg #598

Re: The OOC bar

The question is whether to bring Mathew along in a "keep your enemies closer" fashion.  We could potentially have Kharla give him a dose and see if we can extract his true motivations and then deal with him accordingly.  It's possible he might also be a source of useful information.  Obviously bringing him along will add complications, but leaving him behind might create complications too - and it's easier for us to control the former than the latter.
Spriggy Glompgut
player, 157 posts
Light Elf Bard
HP 18/18, Armor 2
Thu 22 Jul 2021
at 20:47
  • msg #599

Re: The OOC bar

I think we could definitely bring Yolba. I say leave Mathew. We can notify the guild that he detects as evil and is being cagey. They can decide what to do from there.
Spriggy Glompgut
player, 159 posts
Light Elf Bard
HP 18/18, Armor 2
Sat 24 Jul 2021
at 02:25
  • msg #600

Re: The OOC bar

I'm going to wait a moment to post again to give Kharla and Istvan a chance to roleplay their entrances into the scene before it gets too far along. I can definitely take the lead on talking to the mystery guy though. It's what bards tend to be good at.
Istvan Vanoson
player, 250 posts
Cleric, XP: 3, Level: 3
HP: 16/16 || Armor: 2
Sat 24 Jul 2021
at 14:20
  • msg #601

Re: The OOC bar

Spriggy Glompgut:
I'm going to wait a moment to post again to give Kharla and Istvan a chance to roleplay their entrances into the scene before it gets too far along. I can definitely take the lead on talking to the mystery guy though. It's what bards tend to be good at.


Don't wait on me, go ahead. The cleric of the god of darkness doesn't usually do big entrances.
Spriggy Glompgut
player, 160 posts
Light Elf Bard
HP 18/18, Armor 2
Sun 25 Jul 2021
at 19:40
  • msg #602

Re: The OOC bar

I've been pretty busy this weekend, but I expect to get a new post up either tonight or tomorrow.
Kharla
player, 232 posts
Human Thief, HP:15/15
Armor: 1
Tue 27 Jul 2021
at 00:35
  • msg #603

Re: The OOC bar

RL is eating my lunch lately
Spriggy Glompgut
player, 166 posts
Light Elf Bard
HP 18/18, Armor 2
Mon 2 Aug 2021
at 20:28
  • msg #604

Re: The OOC bar

quote:
The skeletons shy away from Istvan. As Spriggy tries to cast, he's distracted by another chant, coming from the forest. Someone else is casting nearby!

I am trying to make sure I understand the situation correctly. Is the caster in the same direction as the one Gorrid is rushing toward? Or is the mystery caster on the opposite side of the inn, like Spriggy and Istvan? (Meaning that there are at least two casters in the woods surrounding the inn, one seen and the other only heard.)

Also, did Spriggy's telepathy spell fizzle, or was it still successful?
The Patchwork God
GM, 461 posts
Tue 3 Aug 2021
at 01:42
  • msg #605

Re: The OOC bar

The casting is coming from Gorrid's direction, and your spell did fizzle.

And Gorrid, you can run to the source of the chanting, but you'll need to deal with the threat of the wolves before you can fight the caster.
Sir Gorrid of Torr
player, 297 posts
Lvl 3 Paladin, XP: 2
Armor 4, HP 23/23
Tue 3 Aug 2021
at 01:59
  • msg #606

Re: The OOC bar

Because the wolves will catch me from behind?  Can I just ignore them and run with a defy danger?  (I'm expecting to take some damage.)  My primary plan is to drop the skeletons by dropping the summoner...  At minimum, I want to get close enough to the summoner that I can see them and they can't get away if I have to deal with the skeletons.  Are either of those options feasible?
The Patchwork God
GM, 462 posts
Tue 3 Aug 2021
at 13:51
  • msg #607

Re: The OOC bar

You can get close enough to see the caster, but not fight him without dealing with the hounds.
Spriggy Glompgut
player, 170 posts
Light Elf Bard
HP 18/18, Armor 2
Thu 5 Aug 2021
at 19:58
  • msg #608

Re: The OOC bar

Sir Gorrid of Torr:
I'm sure nothing bad will come of taking this particular prisoner... ;)

Hey, I have a Bond for that! Maybe it will get resolved sooner than expected!
Sir Gorrid of Torr
player, 302 posts
Lvl 3 Paladin, XP: 3
Armor 4, HP 23/23
Thu 5 Aug 2021
at 20:30
  • msg #609

Re: The OOC bar

That's exactly what I was thinking about :)
Kharla
player, 240 posts
Human Thief, HP:15/15
Armor: 1
Fri 6 Aug 2021
at 00:53
  • msg #610

Re: The OOC bar

Lol why so do I...

Scratch that.

Planning....maybe after Gorrid shares his plan for the dark elf (or whatever he is)
This message was last edited by the player at 00:54, Fri 06 Aug 2021.
Sir Gorrid of Torr
player, 303 posts
Lvl 3 Paladin, XP: 3
Armor 4, HP 23/23
Fri 6 Aug 2021
at 02:00
  • msg #611

Re: The OOC bar

I just figured a necromancer (not sure if I've even noticed they're a dark elf yet) coming out of the forest may well have some intel about a dark temple within the forest.  Plus, perfectly happy to turn it over to the locals to administer justice.  (We might have to remove its fingers, tongue and eyes to make sure it can't cause any trouble while they hang, burn, draw and quarter or whatever their preference is here...)  Or we can just run it through once we've extracted whatever information (if any) we can get.  Sir Gorrid's a big fan of justice.  For those who've done really bad things, merely cutting off your head isn't always enough :)
Sir Gorrid of Torr
player, 306 posts
Lvl 3 Paladin, XP: 3
Armor 4, HP 23/23
Fri 6 Aug 2021
at 23:42
  • msg #612

Re: The OOC bar

Just read the world background post.  Seems like dark elves aren't just your average bad-guys and we may well be dealing with a group trying to re-open a portal so the old enemy can come pouring through.  Awesome...
Spriggy Glompgut
player, 173 posts
Light Elf Bard
HP 18/18, Armor 2
Sun 8 Aug 2021
at 17:51
  • msg #613

Re: The OOC bar

FYI, my new baby son was just born a couple days ago, so I might be a bit sparse with my posting for a bit. Especially since I will need to post from my phone for a week or two.
Sir Gorrid of Torr
player, 309 posts
Lvl 3 Paladin, XP: 3
Armor 4, HP 23/23
Sun 8 Aug 2021
at 17:53
  • msg #614

Re: The OOC bar

Congrats!!!  Though can't imagine why you'd think a new baby in the house would negatively impact posting rates ;)
Kharla
player, 243 posts
Human Thief, HP:15/15
Armor: 1
Sun 8 Aug 2021
at 18:44
  • msg #615

Re: The OOC bar

Woohoo congrats!!
The Patchwork God
GM, 471 posts
Sun 8 Aug 2021
at 19:47
  • msg #616

Re: The OOC bar

Congratulations!
Istvan Vanoson
player, 259 posts
Cleric, XP: 3, Level: 3
HP: 16/16 || Armor: 2
Tue 17 Aug 2021
at 23:53
  • msg #617

Re: The OOC bar

Kharla:
Spriggy is clearly the most honest and friendly of our bunch.

No offense Sir Gorrid and Istvan



Yeah no none taken. Istvan actually has a +1 CHR but come on Spriggy is a BARD...

...horse. I mean who wouldn't like a super-charming horse?
Spriggy Glompgut
player, 185 posts
Light Elf Bard
HP 16/18, Armor 2
Sun 22 Aug 2021
at 09:42
  • msg #618

Re: The OOC bar

Sorry for holding things up. I have a post in the works that should explain what Spriggy has been discussing, but what I am trying to accomplish is a bit complicated to do from my phone (especially with spotty cell coverage). Luckily I should be home within 24 hours and have access to a desktop computer again. I may still manage to get my post up before that though.
Sir Gorrid of Torr
player, 319 posts
Lvl 3 Paladin, XP: 4
Armor 4, HP 23/23
Sun 22 Aug 2021
at 14:38
  • msg #619

Re: The OOC bar

No worries.  We understand that bards just can't help themselves when they get a chance to talk ;)
Spriggy Glompgut
player, 187 posts
Light Elf Bard
HP 16/18, Armor 2
Tue 24 Aug 2021
at 03:37
  • msg #620

Re: The OOC bar

Finally found time for a decent post!
Sir Gorrid of Torr
player, 321 posts
Lvl 3 Paladin, XP: 4
Armor 4, HP 23/23
Wed 25 Aug 2021
at 02:10
  • msg #621

Re: The OOC bar

My leaning is, unless this tower's along the way, that we deal with the temple first, then the tower.  If we take out the necromancer's stooge, hopefully that'll slow him down a bit.  If we can deal with the temple expediently, then we can come back and worry about the person in the tower.  I'm concerned that my 'lady' may not have long to wait.
Istvan Vanoson
player, 260 posts
Cleric, XP: 3, Level: 3
HP: 16/16 || Armor: 2
Wed 25 Aug 2021
at 15:19
  • msg #622

Re: The OOC bar

Sir Gorrid of Torr:
My leaning is, unless this tower's along the way, that we deal with the temple first, then the tower.  If we take out the necromancer's stooge, hopefully that'll slow him down a bit.  If we can deal with the temple expediently, then we can come back and worry about the person in the tower.  I'm concerned that my 'lady' may not have long to wait.



Makes sense to me...
Kharla
player, 250 posts
Human Thief, HP:15/15
Armor: 1
Wed 25 Aug 2021
at 22:01
  • msg #623

Re: The OOC bar

Works for me, Kharla's just happy to be pointed in a direction to cut loose on.....until something distracts her
Spriggy Glompgut
player, 188 posts
Light Elf Bard
HP 16/18, Armor 2
Thu 26 Aug 2021
at 04:17
  • msg #624

Re: The OOC bar

That sounds fine to me. The tower sounds bad, but is not necessarily an immediate threat. Especially if we warn the townspeople to stay on guard.
Sir Gorrid of Torr
player, 323 posts
Lvl 3 Paladin, XP: 4
Armor 4, HP 23/23
Thu 26 Aug 2021
at 15:10
  • msg #625

Re: The OOC bar

Are there any authorities the townsfolk could write to who might intervene?  All threats to the world don't necessarily have to be our personal problem :>
Kharla
player, 251 posts
Human Thief, HP:15/15
Armor: 1
Thu 26 Aug 2021
at 18:53
  • msg #626

Re: The OOC bar

Probably not but do be prepared for possibility we come back here later and it's been wiped out by the necromancer's undead.

:D

It's okay, it's good for character development
The Patchwork God
GM, 486 posts
Thu 26 Aug 2021
at 18:55
  • msg #627

Re: The OOC bar

You can pass on a warning to the guard or the guild, but Death Forest is officially out of the province's jurisdiction. It not likely they'll send search parties in there.
Sir Gorrid of Torr
player, 324 posts
Lvl 3 Paladin, XP: 4
Armor 4, HP 23/23
Thu 26 Aug 2021
at 19:19
  • msg #628

Re: The OOC bar

Spriggy, will you be trying to extract a bit more information about the location of that tower and the guy who's in it?
Spriggy Glompgut
player, 189 posts
Light Elf Bard
HP 16/18, Armor 2
Thu 26 Aug 2021
at 20:38
  • msg #629

Re: The OOC bar

I can definitely try. Real life has been sapping me lately, but I expect I will be able to craft a post this evening to move things forward again.

Is there anything else anyone wants me to try and learn? I will keep in telepathic contact with Kharla, so I can share the elvish conversation with the group in real time now.
Sir Gorrid of Torr
player, 325 posts
Lvl 3 Paladin, XP: 4
Armor 4, HP 23/23
Thu 26 Aug 2021
at 20:49
  • msg #630

Re: The OOC bar

More information about the defenses might be useful.  Does this guy have any other apprentices?
Istvan Vanoson
player, 261 posts
Cleric, XP: 3, Level: 3
HP: 16/16 || Armor: 2
Sat 28 Aug 2021
at 14:32
  • msg #631

Re: The OOC bar


If Istvan hears about the undead messenger (in a language that Istvan knows), he'll want to know if the messenger was a patchwork of body parts, like the monster Istvan and the bandits fought in the forest...
The Patchwork God
GM, 490 posts
Sat 28 Aug 2021
at 16:51
  • msg #632

Re: The OOC bar

By the description he gives, it's a simple animated bat.
Istvan Vanoson
player, 262 posts
Cleric, XP: 3, Level: 3
HP: 16/16 || Armor: 2
Sat 28 Aug 2021
at 17:28
  • msg #633

Re: The OOC bar

The Patchwork God:
By the description he gives, it's a simple animated bat.



Ohhhhh, dead bat. Hm. Okay. (Istvan just files this info away for now (mentally shaking fist at all necromancers))
Sir Gorrid of Torr
player, 328 posts
Lvl 3 Paladin, XP: 4
Armor 4, HP 23/23
Sat 28 Aug 2021
at 19:08
  • msg #634

Re: The OOC bar

I am a bit curious about "what sort of beasts"...
Spriggy Glompgut
player, 194 posts
Light Elf Bard
HP 16/18, Armor 2
Tue 31 Aug 2021
at 14:27
  • msg #635

Re: The OOC bar

Me too. I guess we will just have to keep on wondering though. Because I mean, what are the chances that we will actually ever run into one of the beasts of the forest. Slim to none, I would say. </sarcasm> :-P

For real though, I am excited to see what beasts may be in store for us to face.
Sir Gorrid of Torr
player, 332 posts
Lvl 3 Paladin, XP: 4
Armor 4, HP 23/23
Thu 2 Sep 2021
at 00:27
  • msg #636

Re: The OOC bar

quote:
19:05, Today: Kharla rolled 14 using 2d6+2 with rolls of 6,6.  Scout (+1 for knowledge of Forrest).


Kharla not only smells the beasts from an hour away, she can count them by their distinct odors and knows what they had for breakfast :)
Spriggy Glompgut
player, 195 posts
Light Elf Bard
HP 16/18, Armor 2
Thu 2 Sep 2021
at 02:06
  • msg #637

Re: The OOC bar

I will let Istvan roll for Quartermaster, since I assume his Wis is higher. I will Aid if necessary.
Istvan Vanoson
player, 263 posts
Cleric, XP: 3, Level: 3
HP: 16/16 || Armor: 2
Fri 3 Sep 2021
at 17:13
  • msg #638

Re: The OOC bar

Spriggy Glompgut:
I will let Istvan roll for Quartermaster, since I assume his Wis is higher. I will Aid if necessary.



12:13, Today: Istvan Vanoson rolled 12 using 2d6+2 with rolls of 4,6.  Quartermaster..
Spriggy Glompgut
player, 197 posts
Light Elf Bard
HP 16/18, Armor 2
Sat 4 Sep 2021
at 15:43
  • msg #639

Re: The OOC bar

How many rations should we each mark off for the journey?
The Patchwork God
GM, 495 posts
Sat 4 Sep 2021
at 16:49
  • msg #640

Re: The OOC bar

With Istvan's success, you'll have spent six rations to reach the temple.
Istvan Vanoson
player, 264 posts
Cleric, XP: 3, Level: 3
HP: 16/16 || Armor: 2
Sat 4 Sep 2021
at 16:52
  • msg #641

Re: The OOC bar

The Patchwork God:
With Istvan's success, you'll have spent six rations to reach the temple.


...Each of us loses 6 food units...?

I had that much, and more, but did everyone else...?
Sir Gorrid of Torr
player, 334 posts
Lvl 3 Paladin, XP: 4
Armor 4, HP 23/23
Sat 4 Sep 2021
at 17:23
  • msg #642

Re: The OOC bar

I don't lose any and am happy to share what I've got if anyone needs some.
The Patchwork God
GM, 497 posts
Sat 4 Sep 2021
at 18:16
  • msg #643

Re: The OOC bar

You were aware it would be about a week of travel, and you had the chance to get more rations at the tavern if you were short.
Istvan Vanoson
player, 265 posts
Cleric, XP: 3, Level: 3
HP: 16/16 || Armor: 2
Sat 4 Sep 2021
at 18:30
  • msg #644

Re: The OOC bar


Sounds like it's a good thing Istvan bought more sling stones...
Kharla
player, 255 posts
Human Thief, HP:15/15
Armor: 1
Sat 4 Sep 2021
at 23:42
  • msg #645

Re: The OOC bar

I will be on vacation from the 7th - 14th.   Wife and I are officially empty nesters and gonna take a trip to Alaska with some friends.  Not taking a laptop or anything; not sure how much time I'll have to post let alone how easy it will be on my phone for anything substantial.
Sir Gorrid of Torr
player, 336 posts
Lvl 3 Paladin, XP: 4
Armor 4, HP 23/23
Sun 5 Sep 2021
at 01:09
  • msg #646

Re: The OOC bar

Internet rates on cruises can be pricy, so be careful if you go online.

Have an *awesome* trip!
Kharla
player, 256 posts
Human Thief, HP:15/15
Armor: 1
Sun 5 Sep 2021
at 13:01
  • msg #647

Re: The OOC bar

Actually we're flying in to Anchorage.  Gonna hike some glaciers, fish for halibut and chill.
Sir Gorrid of Torr
player, 338 posts
Lvl 3 Paladin, XP: 4
Armor 4, HP 23/23
Sun 5 Sep 2021
at 16:27
  • msg #648

Re: The OOC bar

That sounds like even more fun :)
The Patchwork God
GM, 499 posts
Sun 5 Sep 2021
at 16:34
  • msg #649

Re: The OOC bar

Reminds me of my parent's trip. They decided to take a sabbatical a few years back, and drove all the way across the country to Alaska in their RV.
Istvan Vanoson
player, 268 posts
Cleric, XP: 3, Level: 3
HP: 16/16 || Armor: 2
Fri 10 Sep 2021
at 01:06
  • msg #650

Re: The OOC bar


...Team, should I stop turning and start crackin' the heads of the living? Or not yet?
Sir Gorrid of Torr
player, 342 posts
Lvl 3 Paladin, XP: 5
Armor 4, HP 23/22
Fri 10 Sep 2021
at 01:49
  • msg #651

Re: The OOC bar

Keeping half the opponents (i.e. the zombies) off us is useful.  I'm hoping I can grab the leader and convince the elves to put down their weapons to save his life.  If not, then I guess we kill him and the rest of us can start wading through elves while you keep the zombies at bay.  Maybe Spriggy can trample some :)
Istvan Vanoson
player, 269 posts
Cleric, XP: 3, Level: 3
HP: 16/16 || Armor: 2
Fri 10 Sep 2021
at 14:07
  • msg #652

Re: The OOC bar

Sir Gorrid of Torr:
Keeping half the opponents (i.e. the zombies) off us is useful.  I'm hoping I can grab the leader and convince the elves to put down their weapons to save his life.  If not, then I guess we kill him and the rest of us can start wading through elves while you keep the zombies at bay.  Maybe Spriggy can trample some :)


Got it. Will continue turning for the moment... BUT I rather expect that the first time Istvan takes damage, it'll interrupt the turning...
Istvan Vanoson
player, 270 posts
Cleric, XP: 3, Level: 3
HP: 16/16 || Armor: 2
Sun 12 Sep 2021
at 15:57
  • msg #653

Re: The OOC bar



quote:
that confidence is gone the moment he hears Gorrid's challenge. Realizing he's completely outnumbered, he does the only reasonable thing. He runs away.


https://www.youtube.com/watch?v=iZRmSHSHyLw
Spriggy Glompgut
player, 205 posts
Light Elf Bard
HP 18/18, Armor 2
Tue 14 Sep 2021
at 15:11
  • msg #654

Re: The OOC bar

quote:
I think that qualifies as something valuable, as well as a way to shank you!

Very clever!
Spriggy Glompgut
player, 207 posts
Light Elf Bard
HP 18/18, Armor 2
Wed 15 Sep 2021
at 18:49
  • msg #655

Re: The OOC bar

I'll wait to see if Kharla or Istvan have any ideas for how to extend Antitoxin effectiveness and/or have other methods of curing poison. If neither has an alternate solution, I will try my hand at extracting an antidote from the prisoner. Remember though, we don't necessarily have a ton of time before reinforcement arrives.
Istvan Vanoson
player, 272 posts
Cleric, XP: 3, Level: 3
HP: 16/16 || Armor: 2
Wed 15 Sep 2021
at 18:54
  • msg #656

Re: The OOC bar

Spriggy Glompgut:
I'll wait to see if Kharla or Istvan have any ideas for how to extend Antitoxin effectiveness and/or have other methods of curing poison. If neither has an alternate solution


I do not, I'm afraid...
Sir Gorrid of Torr
player, 349 posts
Lvl 3 Paladin, XP: 5
Armor 4, HP 23/22
Wed 15 Sep 2021
at 19:04
  • msg #657

Re: The OOC bar

I expect a "spout lore" will be necessary to figure out how to extend the effectiveness or make our own antidote.  Lore is not one of my strongpoints, though I'm happy to 'aid'...
Spriggy Glompgut
player, 208 posts
Light Elf Bard
HP 18/18, Armor 2
Wed 15 Sep 2021
at 19:30
  • msg #658

Re: The OOC bar

Istvan Vanoson:
Spriggy Glompgut:
I'll wait to see if Kharla or Istvan have any ideas for how to extend Antitoxin effectiveness and/or have other methods of curing poison. If neither has an alternate solution


I do not, I'm afraid...

Feel free to mention that IC as well. Spriggy is waiting for Istvan's answer about the cleric's potential poison-curing capabilities.
Spriggy Glompgut
player, 209 posts
Light Elf Bard
HP 18/18, Armor 2
Thu 16 Sep 2021
at 02:33
  • msg #659

Re: The OOC bar

I don't suppose I could lend Kharla a book from my Bag of Books for a +1, could I? Or would the spellbook/journal itself count as such a book?
The Patchwork God
GM, 508 posts
Thu 16 Sep 2021
at 14:25
  • msg #660

Re: The OOC bar

You can, and Kharla also needs the journal to figure out what poison it is.
Spriggy Glompgut
player, 211 posts
Light Elf Bard
HP 18/18, Armor 2
Thu 16 Sep 2021
at 20:57
  • msg #661

Re: The OOC bar

I forgot we still need to do something with the prisoner. Maybe Gorrid can deal with him (talk to and/or execute) and Istvan and I can go secure the perimeter? I can try and ask the woodland creatures in the area to help watch for danger.

How many (if any) Antitoxins should I use for waking up extra villagers. I have 4.
Sir Gorrid of Torr
player, 351 posts
Lvl 3 Paladin, XP: 5
Armor 4, HP 23/22
Fri 17 Sep 2021
at 02:24
  • msg #662

Re: The OOC bar

If we can use charcoal on all of them, might be best to hold onto the antitoxins.  If this cultist likes to play with poisons and they have massive undead poisonous spiders, I doubt this will be the last time we'll encounter such a threat on this particular adventure...
Spriggy Glompgut
player, 212 posts
Light Elf Bard
HP 18/18, Armor 2
Sat 18 Sep 2021
at 00:20
  • msg #663

Re: The OOC bar

Alright, now that it is time to interact with the prisoner, what exactly do we want with him? I think I will try being frank with him and use my Charming and Open move. Which means I can ask one of the following:

Whom do you serve?
What do you wish I would do?
How can I get you to _____?
What are you really feeling right now?
What do you most desire?
Sir Gorrid of Torr
player, 352 posts
Lvl 3 Paladin, XP: 5
Armor 4, HP 23/22
Sat 18 Sep 2021
at 01:22
  • msg #664

Re: The OOC bar

Whom do you serve might be productive.
How can I get you to help us defeat those at the temple? would likely be met with "you can't" and I can't really think of anything else that would be useful.

What I'd sort of like to get out of him are "what are the temple defenses and what should we expect to encounter there?"  Does Kharla have any more of her "friendship" serum?
Kharla
player, 262 posts
Human Thief, HP:15/15
Armor: 1
Sat 18 Sep 2021
at 12:54
  • msg #665

Re: The OOC bar

Kharla's got 2 more doses of Goldenroot.
Spriggy Glompgut
player, 213 posts
Light Elf Bard
HP 18/18, Armor 2
Sun 19 Sep 2021
at 02:02
  • msg #666

Re: The OOC bar

I will let someone else take the lead in the conversation for this one, for OOC reasons. Someone else can be the "friend." I will still cast Telepathy on whoever is the friend though, since it could still be handy to pass on silent information.

I will also still use my Charming and Open move when the right moment arises. Most likely asking "Whom do you serve?" unless we have already learned that by that point.

Working on a post right now.
Spriggy Glompgut
player, 215 posts
Light Elf Bard
HP 18/18, Armor 2
Sun 19 Sep 2021
at 02:47
  • msg #667

Re: The OOC bar

Sir Gorrid of Torr:
No XP for you!

Nooooooooo! My level!

Just kidding. I'll get that XP back again soon enough, I'm sure. XP subtracted.
Spriggy Glompgut
player, 216 posts
Light Elf Bard
HP 18/18, Armor 2
Sun 19 Sep 2021
at 15:28
  • msg #668

Re: The OOC bar

The Patchwork God:
Surprisingly, Gorrid's intervention helps clear Spriggy's mind, allowing him to finish the spell. But Gorrid gets a strange look on his face...

He hears voices... lots of voices. Everywhere. Screaming in the distance. Taking a moment to figure out what's being said, he makes out...

"Ron, I'm leaving."
"Wot? No wait lemme smash! What has my life come to? Becky thought my tail was big. Becky used to Lemme Smash but Becky is smashing Ben. Ben is a hoe."
"Heck?"

...and so on. It's... distracting, to say the least.

Consider yourself Stunned until you reach the temple.

Hahaha! Gorrid's innocence has been compromised after being exposed to a true translation of what animals around him are constantly talking about. Will his worldview ever be able to reconcile?
Spriggy Glompgut
player, 217 posts
Light Elf Bard
HP 18/18, Armor 2
Tue 21 Sep 2021
at 01:29
  • msg #669

Re: The OOC bar

I am planning on waiting to post until I know who is talking to the prisoner and is their poison-pal. That way I know if I am telepathically connected to Kharla or Istvan.
Sir Gorrid of Torr
player, 355 posts
Lvl 3 Paladin, XP: 5
Armor 4, HP 23/22
Thu 23 Sep 2021
at 21:37
  • msg #670

Re: The OOC bar

Is the charcoal proving helpful to our rescued prisoners?
The Patchwork God
GM, 513 posts
Fri 24 Sep 2021
at 01:35
  • msg #671

Re: The OOC bar

Yes. They're not in a wonderful shape, but they'll be able to travel by the end of the day. Once you're done with the temple, you'll be able to escort them back to safety.
Kharla
player, 263 posts
Human Thief, HP:15/15
Armor: 1
Sun 26 Sep 2021
at 19:59
  • msg #672

Re: The OOC bar

Apologies for going dark, got back from vacation and wife ended up having to have 2 surgeries (1 expected, small meniscus repair in her knee, and the 2nd a surprise kidney stone extraction).  She's doing well just been full time job taking care of her as she heals.  Mentally drained when I do get a chance to log on, which hasn't been often.

Hoping things settle down now
Spriggy Glompgut
player, 220 posts
Light Elf Bard
HP 18/18, Armor 2
Sun 26 Sep 2021
at 20:02
  • msg #673

Re: The OOC bar

Tell your wife I hope she gets well soon! Medical emergencies are not fun in the slightest. We have been dealing with one at our household as well, and they are both physically and mentally draining!
Kharla
player, 265 posts
Human Thief, HP:15/15
Armor: 1
Sun 26 Sep 2021
at 20:28
  • msg #674

Re: The OOC bar

Thanks, hope your  households health challenge is going well too
Spriggy Glompgut
player, 221 posts
Light Elf Bard
HP 18/18, Armor 2
Sun 26 Sep 2021
at 20:29
  • msg #675

Re: The OOC bar

Kharla, if I am reading things correctly in the IC thread, I believe you may be misinterpreting the situation. The prisoners we are hiding in the cave are not our prisoners. They are not the necromancers we just fought. The ones we are hiding are the villagers who were the prisoners of the necromancers. The ones we cured after rescuing from the spider pods.

The one spider-riding necromancer we took prisoner is dead now. The rest of the necromancers are presumably at the temple where we are headed to rescue the woman from Gorrid's dream.
Sir Gorrid of Torr
player, 357 posts
Lvl 3 Paladin, XP: 5
Armor 4, HP 23/22
Sun 26 Sep 2021
at 22:17
  • msg #676

Re: The OOC bar

There's also the dude in the tower, but he's a long way from where we are.  Agree we'll need to go back for him, but temple is first.
Kharla
player, 266 posts
Human Thief, HP:15/15
Armor: 1
Mon 27 Sep 2021
at 02:39
  • msg #677

Re: The OOC bar

I probably should have used the term "victims" instead of "prisoners"
The Patchwork God
GM, 515 posts
Mon 27 Sep 2021
at 14:55
  • msg #678

Re: The OOC bar

As a bit of background detail, the White Sword province where you live is pretty much a civilized island in the middle of untamed wildland. Kinda like the Keep on the Borderland. Going out in most direction leads directly into monster and bad guys territory. The forest has plenty of dangerous creatures and beings about, while the savanna to the north has only sparse barbarian tribes, many of whom still practice slavery.

Knowing there's a necromancer hiding in Death Forest is pretty much like knowing there's a crocodile in florida. Something to keep an eye out for, but also par for the course.
Istvan Vanoson
player, 274 posts
Cleric, XP: 3, Level: 3
HP: 16/16 || Armor: 2
Mon 27 Sep 2021
at 15:20
  • msg #679

Re: The OOC bar

Kharla:
I probably should have used the term "victims" instead of "prisoners"


Grandmaster: "--Hey hey I don't like that word--!"
Topaz: "'The?'"
Grandmaster: "What? No! Why would I have a problem with 'the'? The p-word--" (barely mumbles prisoners) "--I don't like that!"
Topaz, rolling her eyes: "The guests with pre-existing conditions."
Grandmaster: "Yeah, yeah, okay, better, much better."

https://imgur.com/t/grandmaster/5pPwc3b
Sir Gorrid of Torr
player, 359 posts
Lvl 3 Paladin, XP: 5
Armor 4, HP 23/22
Tue 28 Sep 2021
at 02:54
  • msg #680

Re: The OOC bar

:D

Question: what time of day is it right now?  My general leaning is that we want to travel during the day and arrive during the day.  I don't know whether elves have better sight than humans, but I think we're better off sneaking towards a "probably trapped" location with the benefit of daylight.  Given that the wood burned overnight and I could have scouted for the cave before our victims awoke, I'm hoping it's still relatively early morning once we've got them medicated and moved?
The Patchwork God
GM, 516 posts
Tue 28 Sep 2021
at 16:52
  • msg #681

Re: The OOC bar

It's pretty early, yes. You'll get there in mid-afternoon, and you'll probably be able to return before sunset if you don't take too long clearing out the temple.

Assuming you survive, of course.
Sir Gorrid of Torr
player, 360 posts
Lvl 3 Paladin, XP: 5
Armor 4, HP 23/22
Tue 28 Sep 2021
at 17:31
  • msg #682

Re: The OOC bar

How soon in a "going into combat" situation is it possible to cast Bless?  Trying to figure out if I can cast it when we set out (and thus have it for the Discern) or only when we get in sight of the temple.
The Patchwork God
GM, 518 posts
Tue 28 Sep 2021
at 18:33
  • msg #683

Re: The OOC bar

When you're about launch an ambush/kicking down a door, or as soon as you see someone coming to attack you.
Istvan Vanoson
player, 276 posts
Cleric, XP: 4, Level: 3
HP: 16/16 || Armor: 2
Thu 30 Sep 2021
at 13:36
  • msg #684

Re: The OOC bar

The Patchwork God:
When you're about launch an ambush/kicking down a door, or as soon as you see someone coming to attack you.


Istvan attempts to prayercast Bless on himself: 6.

Istvan then attempts to prayercast Magic Weapon on himself: 9.

My thought was that I'd get 1 xp for the first one, and forget the prayerspell.

Then I figure I'll forget Magic Weapon, too... just so I'm ready to cast Cure Light Wounds as much as needed. (As opposed to taking a -1 ongoing toward further prayercasting.)

Anything extra bad happen because of the 6, though? Noric drops a small anvil out of the sky toward Istvan?
The Patchwork God
GM, 521 posts
Thu 30 Sep 2021
at 15:21
  • msg #685

Re: The OOC bar

The consequences for both your spell failures will be the same: the dark forces residing in the temple disrupts your link to the divine, giving you a -1 ongoing to your prayers while you're in the temple.
Istvan Vanoson
player, 277 posts
Cleric, XP: 5, Level: 3
HP: 16/16 || Armor: 2
Thu 30 Sep 2021
at 15:37
  • msg #686

Re: The OOC bar

The Patchwork God:
The consequences for both your spell failures will be the same: the dark forces residing in the temple disrupts your link to the divine, giving you a -1 ongoing to your prayers while you're in the temple.


But the second wasn't a failure, but a 9. Don't I get to choose, under that circumstance?
The Patchwork God
GM, 522 posts
Thu 30 Sep 2021
at 15:44
  • msg #687

Re: The OOC bar

I mean, for you and for Gorrid. Both your failed spell give you a -1. Your 9 (now an 8, because of that penalty) is still your choice of penalty.
Istvan Vanoson
player, 278 posts
Cleric, XP: 5, Level: 3
HP: 16/16 || Armor: 2
Thu 30 Sep 2021
at 16:52
  • msg #688

Re: The OOC bar

The Patchwork God:
I mean, for you and for Gorrid. Both your failed spell give you a -1. Your 9 (now an 8, because of that penalty) is still your choice of penalty.


Ah.

Hmmm. Okay, so I HAVEN'T forgotten Bless. Hmmmm.

I guess I'd better quit while I'm ahead, though. For now, anyway.
Spriggy Glompgut
player, 225 posts
Light Elf Bard
HP 18/18, Armor 2
Fri 1 Oct 2021
at 20:31
  • msg #689

Re: The OOC bar

I love when people roll low in Dungeon World, both from the player and from the GM sides of the equation. Makes things so exciting and unpredictable!

I am going to wait and see what happens with Gorrid's shenanigans before I make my next post, since I don't necessarily know IC that anyone is in danger quite yet.
Sir Gorrid of Torr
player, 366 posts
Lvl 3 Paladin, XP: 7
Armor 4, HP 23/22
Fri 1 Oct 2021
at 21:50
  • msg #690

Re: The OOC bar

What's not to like.  You get XP and you get to try to navigate your way out of your own mess :)
Kharla
player, 269 posts
Human Thief, HP:15/15
Armor: 1
Sat 2 Oct 2021
at 13:31
  • msg #691

Re: The OOC bar

Well there's a +1 for anyone to use.

Spriggy, don't suppose you can make animal noises or something, can yoU?  Make it sound like a boar or something in the underbrush.

Of course.....that remaining guard may wonder where his buddy went (assuming 11 was enough to kill him).
Spriggy Glompgut
player, 230 posts
Light Elf Bard
HP 18/18, Armor 2
Wed 6 Oct 2021
at 02:46
  • msg #692

Re: The OOC bar

Wow, Kharla, that is some nice dice work!
Sir Gorrid of Torr
player, 370 posts
Lvl 3 Paladin, XP: 7
Armor 4, HP 23/22
Wed 6 Oct 2021
at 02:57
  • msg #693

Re: The OOC bar

I believe there are 3 remaining guards, not just one.  Any chance you can spy what the situation looks like in the broader room?  It'd be nice to take all 3 down before anyone goes for help...
Sir Gorrid of Torr
player, 372 posts
Lvl 3 Paladin, XP: 7
Armor 4, HP 23/22
Wed 6 Oct 2021
at 22:06
  • msg #694

Re: The OOC bar

Kharla might want to give an update on the revised state of things so Sir Gorrid isn't waiting for a quarry that isn't going to come... :)
Spriggy Glompgut
player, 232 posts
Light Elf Bard
HP 18/18, Armor 2
Wed 6 Oct 2021
at 22:23
  • msg #695

Re: The OOC bar

Or go on ahead and take out the last three while the rest of us are waiting. I think we would all be impressed if Kharla assassinated the whole group on her own.
Sir Gorrid of Torr
player, 373 posts
Lvl 3 Paladin, XP: 7
Armor 4, HP 23/22
Wed 6 Oct 2021
at 22:32
  • msg #696

Re: The OOC bar

Sir Gorrid might be disappointed with the lack of prisoners though... ;)
Kharla
player, 274 posts
Human Thief, HP:15/15
Armor: 1
Thu 7 Oct 2021
at 01:57
  • msg #697

Re: The OOC bar

We'll see.  I wasn't sure if Defy Danger with Dex made sense (speed) or if Int or even Cha might be more appropriate (fool/lure guard).

Not sure how well we're set up for ranged attacks but might be easiest way to deal with other 3
Sir Gorrid of Torr
player, 374 posts
Lvl 3 Paladin, XP: 7
Armor 4, HP 23/22
Thu 7 Oct 2021
at 02:20
  • msg #698

Re: The OOC bar

If there's one close to our entrance, let me take that one.  Ranged can focus on the one that's closed to a "running away" exit with any extra ranged carrying over to the third?  Would still be useful if you can do a 'discern' so we have a better sense of what the layout is?
Spriggy Glompgut
player, 235 posts
Light Elf Bard
HP 18/18, Armor 2
Fri 8 Oct 2021
at 00:36
  • msg #699

Re: The OOC bar

Kharla:
The thief smiled and suggested, "What if Sir Gorrid holds up the dead guard in the dim light of the tunnel while invisible?  He need not say anything, perhaps motion to the others, make rude gestures, whatever.  Draw them close and then we attack?"

Kharla generated a +1 going forward for anyone to use but seems like it should relate to the attack on the guard.  What if we use his body to help ambush the others?

Yes?  No?

Sounds interesting. I'm fine with giving it a try! But since it would be Gorrid doing the grunt work, I think the decision should probably be his.
Kharla
player, 278 posts
Human Thief, HP:15/15
Armor: 1
Wed 13 Oct 2021
at 03:35
  • msg #700

Re: The OOC bar

Son of a gun I thought I'd posted...but no I'd started to and didn't finish and forgot to come back.

Ah well, ya snooze ya loose your backstab opportunity
Spriggy Glompgut
player, 238 posts
Light Elf Bard
HP 18/18, Armor 2
Fri 15 Oct 2021
at 15:13
  • msg #701

Re: The OOC bar

Is Spriggy still dazzled?
The Patchwork God
GM, 534 posts
Sat 16 Oct 2021
at 00:54
  • msg #702

Re: The OOC bar

You still have a big spot in the center of your vision, but it's fading fast enough for you to act.
Istvan Vanoson
player, 284 posts
Cleric, XP: 5, Level: 3
HP: 13/16 || Armor: 2
Mon 18 Oct 2021
at 15:40
  • msg #703

Re: The OOC bar



The Patchwork God:
you notice Gorrid falling, as the lead necromancer stands over him.


Uh, Sir Gorrid? Did you read this part...?

Is Sir Gorrid up or down, conscious or not-so-much...?
Sir Gorrid of Torr
player, 385 posts
Lvl 3 Paladin, XP: 7
Armor 4, HP 18/23
Mon 18 Oct 2021
at 16:10
  • msg #704

Re: The OOC bar

I don't see the phrase "Gorrid falling" anywhere?
Istvan Vanoson
player, 285 posts
Cleric, XP: 5, Level: 3
HP: 13/16 || Armor: 2
Mon 18 Oct 2021
at 17:04
  • msg #705

Re: The OOC bar

Sir Gorrid of Torr:
I don't see the phrase "Gorrid falling" anywhere?



In-Game message #248:

Re: Ghostwalk Rescue

Istvan's foe stumbles from the second blow, crying out as he attempts to cast another spell. It fails, but you notice Gorrid falling, as the lead necromancer stands over him.

The Patchwork God
GM, 537 posts
Mon 18 Oct 2021
at 17:18
  • msg #706

Re: The OOC bar

What you've read is what you've seen. Make of it what you will. :)
Kharla
player, 281 posts
Human Thief, HP:15/15
Armor: 1
Mon 18 Oct 2021
at 17:19
  • msg #707

Re: The OOC bar

Lol!  Oh nice
Istvan Vanoson
player, 286 posts
Cleric, XP: 5, Level: 3
HP: 13/16 || Armor: 2
Mon 18 Oct 2021
at 17:24
  • msg #708

Re: The OOC bar

The Patchwork God:
What you've read is what you've seen. Make of it what you will. :)


Oh, so only I could see those lines? I thought that if that ever happened... I'd be able to tell.
Sir Gorrid of Torr
player, 386 posts
Lvl 3 Paladin, XP: 7
Armor 4, HP 18/23
Mon 18 Oct 2021
at 17:33
  • msg #709

Re: The OOC bar

Is Sir Gorrid able to glance behind him without giving up his current attack?
Istvan Vanoson
player, 288 posts
Cleric, XP: 6, Level: 3
HP: 13/16 || Armor: 2
Wed 20 Oct 2021
at 01:35
  • msg #710

Re: The OOC bar


I take it the elf Istvan's been fighting is still on his feet and looking like he's ready to continue...?
Istvan Vanoson
player, 289 posts
Cleric, XP: 6, Level: 3
HP: 13/16 || Armor: 2
Wed 20 Oct 2021
at 01:36
  • msg #711

Re: The OOC bar

Istvan Vanoson:
I take it the elf Istvan's been fighting is still on his feet and looking like he's ready to continue...?


FOLLOW-UP QUESTION (see previous ooc post): Can Istvan hear it when Sir Gorrid talks to him, or is Istvan more in a world of his own...?
The Patchwork God
GM, 539 posts
Wed 20 Oct 2021
at 14:22
  • msg #712

Re: The OOC bar

Istvan's foe is still alive, but he seems more interested in staying away from you than in attacking you. As for Gorrid, you hear him saying something, but you can't really make out what.
Istvan Vanoson
player, 290 posts
Cleric, XP: 6, Level: 3
HP: 13/16 || Armor: 2
Wed 20 Oct 2021
at 15:09
  • msg #713

Re: The OOC bar

The Patchwork God:
Istvan's foe is still alive, but he seems more interested in staying away from you than in attacking you. As for Gorrid, you hear him saying something, but you can't really make out what.


FOLLOW-UP QUESTION 2: Well... Did Istvan take damage for that last attack he ultra-failed?
Kharla
player, 284 posts
Human Thief, HP:15/15
Armor: 1
Wed 20 Oct 2021
at 15:34
  • msg #714

Re: The OOC bar

Spriggy do we still have telepathy?

Why was I thinking that would drop if you cast another spell?
Spriggy Glompgut
player, 243 posts
Light Elf Bard
HP 18/18, Armor 2
Wed 20 Oct 2021
at 15:39
  • msg #715

Re: The OOC bar

You can't cast if Invisibility is active. For Telepathy though, you just can't cast a second Telepathy spell, but you can cast other spells while it is active.
Kharla
player, 285 posts
Human Thief, HP:15/15
Armor: 1
Wed 20 Oct 2021
at 16:51
  • msg #716

Re: The OOC bar

Ah that was my confusion
The Patchwork God
GM, 541 posts
Thu 21 Oct 2021
at 16:24
  • msg #717

Re: The OOC bar

In reply to Istvan Vanoson (msg # 713):

Nope, he just stayed away. The other mage, however, seems quite intent on inflicting severe bodily harm with his dagger.
Spriggy Glompgut
player, 245 posts
Light Elf Bard
HP 18/18, Armor 2
Fri 22 Oct 2021
at 15:29
  • msg #718

Re: The OOC bar

With Gorrid's attack there are no more enemies to charge now, right?
Sir Gorrid of Torr
player, 390 posts
Lvl 3 Paladin, XP: 7
Armor 4, HP 18/23
Fri 22 Oct 2021
at 15:47
  • msg #719

Re: The OOC bar

Kharla could choose to eliminate our prisoner... ;)
The Patchwork God
GM, 544 posts
Fri 22 Oct 2021
at 15:57
  • msg #720

Re: The OOC bar

That's right. The only things left alive in those catacombs are yourselves and your prisoner.
Sir Gorrid of Torr
player, 392 posts
Lvl 3 Paladin, XP: 7
Armor 4, HP 18/23
Fri 22 Oct 2021
at 17:45
  • msg #721

Re: The OOC bar

We didn't find any books, scrolls, notes or anything else that might indicate what the heck is going on here or where these people came from?
Spriggy Glompgut
player, 249 posts
Light Elf Bard
HP 18/18, Armor 2
Mon 25 Oct 2021
at 19:36
  • msg #722

Re: The OOC bar

Wait. Was the girl inside the crystal? I am very excited to see what happens now. Especially with that 6-
Sir Gorrid of Torr
player, 397 posts
Lvl 3 Paladin, XP: 9
Armor 4, HP 18/23
Mon 25 Oct 2021
at 20:38
  • msg #723

Re: The OOC bar

Sir Gorrid thinks so, at any rate :)
Istvan Vanoson
player, 295 posts
Cleric, XP: 6, Level: 3
HP: 13/16 || Armor: 2
Tue 26 Oct 2021
at 14:51
Sir Gorrid of Torr
player, 400 posts
Lvl 3 Paladin, XP: 9
Armor 4, HP 18/23
Tue 26 Oct 2021
at 18:25
  • msg #725

Re: The OOC bar

Kharla - THANK YOU for that! :D  Still laughing as I type :)
Kharla
player, 290 posts
Human Thief, HP:15/15
Armor: 1
Tue 26 Oct 2021
at 23:07
  • msg #726

Re: The OOC bar

Lol!  I'm so glad

I try to have fun with her and hope she's fun for everyone else too. :)
Sir Gorrid of Torr
player, 410 posts
Lvl 3 Paladin, XP: 9
Armor 4, HP 18/23
Sat 30 Oct 2021
at 03:37
  • msg #727

Re: The OOC bar

My intention *had* been to get the information out of the prisoner, but I suppose we can try it your way Spriggy...  (I thought Kharla was supposed to be the wild impetuous one?? ;>)
Spriggy Glompgut
player, 254 posts
Light Elf Bard
HP 18/18, Armor 2
Sat 30 Oct 2021
at 03:55
  • msg #728

Re: The OOC bar

What can I say? Sometimes you just gotta touch the things and see what happens. It is definitely not the smartest course of action, but it feels like an exciting one!
Sir Gorrid of Torr
player, 411 posts
Lvl 3 Paladin, XP: 9
Armor 4, HP 18/23
Sat 30 Oct 2021
at 04:19
  • msg #729

Re: The OOC bar

Sticking your fingers in a socket can be exciting indeed... :)
Kharla
player, 294 posts
Human Thief, HP:15/15
Armor: 1
Mon 1 Nov 2021
at 14:12
  • msg #730

Re: The OOC bar

Anyone else ready to level up?  Maybe when we get back to the folks we rescued earlier?
Sir Gorrid of Torr
player, 412 posts
Lvl 3 Paladin, XP: 9
Armor 4, HP 18/23
Mon 1 Nov 2021
at 14:28
  • msg #731

Re: The OOC bar

Let's get those folks back to safety and then we'll see if the GM thinks it's an end-of-session...
Spriggy Glompgut
player, 256 posts
Light Elf Bard
HP 18/18, Armor 2
Mon 1 Nov 2021
at 14:34
  • msg #732

Re: The OOC bar

I have enough XP to level up.
Sir Gorrid of Torr
player, 415 posts
Lvl 4 Paladin, XP: 1
Armor 4, HP 23/23
Mon 1 Nov 2021
at 17:53
  • msg #733

Re: The OOC bar

Leveled up to level-4 Paladin.  Bumped Strength to 18 and took the Hospitaller move.

I'm not sure that any of my bonds are really candidates for resolution yet.  (Not sure I want Spriggy to be singing about that time I carried a female god companion around in my body, and not sure I've done much to keep Kharla from getting into trouble.  Istvan and I need more time to work together.)

Our coin should work out to 80 coin each.  Gorrid will try to give his share back to Spriggy and Istvan.  I'm assuming that all rations have been expended by the time we get back, what with feeding the former prisoners, or have we been fully stocked up again?
Spriggy Glompgut
player, 257 posts
Light Elf Bard
HP 18/18, Armor 2
Tue 2 Nov 2021
at 10:26
  • msg #734

Re: The OOC bar

None of my bonds seem resolved yet either. Neither Kharla's impatience nor Gorrid's prisoner-taking have come back to bite them in a significant way yet.

Leveled up to 4. Boosted Int to 18. Added Eldritch Tones move. Added Mimic for my wizard spell. Added 80 coins. Prepared cantrips, Magic Missile, and Mimic for my spells today. Also, GM mentioned I could add a new (reasonable) shape for my shapeshifting between adventures, so I went ahead and added a type of swan. I figured that since their headquarters' city is along a river, a swan would be reasonable to see. Current XP is 5/11 to reach level 5.
Istvan Vanoson
player, 296 posts
Cleric, XP: 9, Level: 3
HP: 16/16 || Armor: 2
Tue 2 Nov 2021
at 13:25
  • msg #735

Re: The OOC bar


Istvan will be starting whatever we do next 1 point away from leveling up.
Spriggy Glompgut
player, 259 posts
Light Elf Bard
HP 18/18, Armor 2
Tue 2 Nov 2021
at 13:26
  • msg #736

Re: The OOC bar

Sir Gorrid of Torr:
Our coin should work out to 80 coin each.  Gorrid will try to give his share back to Spriggy and Istvan.

Spriggy will refuse the repayment.
Istvan Vanoson
player, 297 posts
Cleric, XP: 9, Level: 3
HP: 16/16 || Armor: 2
Tue 2 Nov 2021
at 13:44
  • msg #737

Re: The OOC bar


Sir Gorrid of Torr:
Our coin should work out to 80 coin each.  Gorrid will try to give his share back to Spriggy and Istvan.


Istvan will take his share, but donate it to the first temple to Noric he can find, or else he'll buy offerings and donate to Noric at a shrine, or start one himself. (Noric's shrines are often at the bases of big tall tree. Noric likes offerings of flowers, honey, feathers (fallen and found, not plucked), fresh fruit and nuts, ruined and broken manacles and locks...
Sir Gorrid of Torr
player, 418 posts
Lvl 4 Paladin, XP: 1
Armor 4, HP 23/23
Tue 2 Nov 2021
at 13:47
  • msg #738

Re: The OOC bar

Where are we at for rations & other supplies?
The Patchwork God
GM, 553 posts
Tue 2 Nov 2021
at 15:55
  • msg #739

Re: The OOC bar

You used a lot of it on the way back, but you've been given enough random gifts to refill your adventuring gear, and leave you with a full dungeon ration each.
Kharla
player, 297 posts
Human Thief, HP:15/15
Armor: 1
Tue 2 Nov 2021
at 16:52
  • msg #740

Re: The OOC bar

Kharla will level up to 4, add +1 DEX and take the Shoot First move so she's never surprised.

She's actually at 5 XP too towards her next level.

Will probably look to see if any items might be useful to face the necromancer with....say or ask our trusty guildmasters...
The Patchwork God
GM, 555 posts
Wed 3 Nov 2021
at 16:53
  • msg #741

Re: The OOC bar

They can sell you some holy water.

Holy Water vial (thrown, near, ignores armor, only on undead or demons, 1 coin, 0 weight)
Sir Gorrid of Torr
player, 419 posts
Lvl 4 Paladin, XP: 1
Armor 4, HP 23/23
Wed 3 Nov 2021
at 17:34
  • msg #742

Re: The OOC bar

Sir Gorrid the character has *zero* interest in the penguin
Sir Gorrid the player wants it **SO** bad!!! :)
Sir Gorrid of Torr
player, 420 posts
Lvl 4 Paladin, XP: 1
Armor 4, HP 23/23
Wed 3 Nov 2021
at 18:00
  • msg #743

Re: The OOC bar

I'm also picturing the ramifications of a critical fail on a Discern Realities when you've popped out your eye to peer around a corner.
quote:
You see a small dog.  It sees your eye.  It snatches the eye from your hand and runs off.  You suffer confusion as you try to reconcile the images of the back of the dogs throat and what you see out of your other eye...

Sir Gorrid of Torr
player, 421 posts
Lvl 4 Paladin, XP: 1
Armor 4, HP 23/23
Thu 4 Nov 2021
at 23:12
  • msg #744

Re: The OOC bar

What is the current state of our rations?  Do we need to pay to return rations & adventuring gear back to full, or does the guild take care of that?

Anything we need to purchase *other* than holy water?
Spriggy Glompgut
player, 264 posts
Light Elf Bard
HP 18/18, Armor 2
Thu 4 Nov 2021
at 23:21
  • msg #745

Re: The OOC bar

The Patchwork God:
You used a lot of it on the way back, but you've been given enough random gifts to refill your adventuring gear, and leave you with a full dungeon ration each.

Sounds like we each have one pack of rations and refilled adventuring gear.
Sir Gorrid of Torr
player, 422 posts
Lvl 4 Paladin, XP: 1
Armor 4, HP 23/23
Thu 4 Nov 2021
at 23:40
  • msg #746

Re: The OOC bar

Ah.  Missed that somehow.  Thanks!
Spriggy Glompgut
player, 266 posts
Light Elf Bard
HP 18/18, Armor 2
Fri 5 Nov 2021
at 09:17
  • msg #747

Re: The OOC bar

GM, that little penguin is hilarious! I am really sad that the others can't see his sass.
Spriggy Glompgut
player, 267 posts
Light Elf Bard
HP 18/18, Armor 2
Fri 5 Nov 2021
at 13:45
  • msg #748

Re: The OOC bar

Who is getting which items?

Istvan: penguin token A, umbrella
Gorrid: penguin token B
Kharla: anti-fear chain

Does that sound good? Are we leaving the eye-popper behind? Or should I have Spriggy grab that one?
Kharla
player, 300 posts
Human Thief, HP:15/15
Armor: 1
Fri 5 Nov 2021
at 14:10
  • msg #749

Re: The OOC bar

I was going to suggest Spriggy get one token since he's developing a rapport (a sassy one maybe) with the penguin
This message was last edited by the player at 14:11, Fri 05 Nov 2021.
Spriggy Glompgut
player, 268 posts
Light Elf Bard
HP 18/18, Armor 2
Fri 5 Nov 2021
at 14:56
  • msg #750

Re: The OOC bar

That is true. But I don't mind if other people want the tokens. I don't see myself really using one during adventures, and I can still chat with the penguins if someone conjures them outside of adventures.

I also don't mind if someone else takes the eye-popper. I got the cool talk-with-animals item during the last adventure.
Sir Gorrid of Torr
player, 423 posts
Lvl 4 Paladin, XP: 1
Armor 4, HP 23/23
Fri 5 Nov 2021
at 16:05
  • msg #751

Re: The OOC bar

I think Sir Gorrid wouldn't know what to do with the penguins.  They're as un-soldier like as it's possible to get, I think :)

Happy to have them along though.  And I can think of one potential use for them that I'd prefer to keep as a surprise - if circumstances work out.
Istvan Vanoson
player, 302 posts
Cleric, XP: 9, Level: 3
HP: 16/16 || Armor: 2
Fri 5 Nov 2021
at 18:25
  • msg #752

Re: The OOC bar



Sinus headache/pressure. Just feel really bad today. Will try to post tomorrow...
Sir Gorrid of Torr
player, 425 posts
Lvl 4 Paladin, XP: 1
Armor 4, HP 23/23
Fri 5 Nov 2021
at 18:51
  • msg #753

Re: The OOC bar

Yuck...  Feel better soon!
Spriggy Glompgut
player, 270 posts
Light Elf Bard
HP 18/18, Armor 2
Sun 7 Nov 2021
at 13:06
  • msg #754

Re: The OOC bar

So, for magic items. Does this distribution sound good?

Istvan: penguin token A, umbrella
Gorrid: none?
Kharla: anti-fear chain, eye-popper
Spriggy: penguin token B

I stuck the eye-popper on Kharla's list because I figured she would be most likely to be able to make good use of it (scouting/B&E/Disarming things/etc.). Also, with the anti-fear chain, she is also the one who is literally incapable of being afraid to use it. :-P

GM, do any of the items have a notable weight?
Sir Gorrid of Torr
player, 426 posts
Lvl 4 Paladin, XP: 1
Armor 4, HP 23/23
Sun 7 Nov 2021
at 14:21
  • msg #755

Re: The OOC bar

I'm fine with that distribution.
The Patchwork God
GM, 560 posts
Sun 7 Nov 2021
at 16:18
  • msg #756

Re: The OOC bar

Only the umbrella has a weight of 1.
Kharla
player, 301 posts
Human Thief, HP:15/15
Armor: 1
Sun 7 Nov 2021
at 23:49
  • msg #757

Re: The OOC bar

Kharla will totally take the eye popper
Sir Gorrid of Torr
player, 427 posts
Lvl 4 Paladin, XP: 1
Armor 4, HP 23/23
Mon 8 Nov 2021
at 00:47
  • msg #758

Re: The OOC bar

I'll take "Immunity to undead" as it seems most likely to be useful.

How much holy water are we picking up?
Spriggy Glompgut
player, 271 posts
Light Elf Bard
HP 18/18, Armor 2
Mon 8 Nov 2021
at 01:29
  • msg #759

Re: The OOC bar

I forgot about the holy water. I'll buy three for myself.

quote:
Holy Water vial (thrown, near, ignores armor, only on undead or demons, 1 coin, 0 weight)

Sir Gorrid of Torr
player, 428 posts
Lvl 4 Paladin, XP: 1
Armor 4, HP 23/23
Mon 8 Nov 2021
at 02:42
  • msg #760

Re: The OOC bar

I'll buy 3 as well.  And I'll donate the 40 coin Spriggy refused to the temple.
Kharla
player, 302 posts
Human Thief, HP:15/15
Armor: 1
Mon 8 Nov 2021
at 13:59
  • msg #761

Re: The OOC bar

I suppose Kharla should take 2 vials of holy water too
Spriggy Glompgut
player, 272 posts
Light Elf Bard
HP 18/18, Armor 2
Mon 8 Nov 2021
at 14:17
  • msg #762

Re: The OOC bar

Kharla:
Kharla will bring her horse with it's saddlebags and buy 5 more rations and 2 holy water (how much does holy water cost?)

Holy Water vial (thrown, near, ignores armor, only on undead or demons, 1 coin, 0 weight)
Kharla
player, 304 posts
Human Thief, HP:15/15
Armor: 1
Mon 8 Nov 2021
at 14:21
  • msg #763

Re: The OOC bar

Oh duh, 1 coin each

thanks!
Istvan Vanoson
player, 303 posts
Cleric, XP: 9, Level: 3
HP: 16/16 || Armor: 2
Mon 8 Nov 2021
at 19:36
  • msg #764

Re: The OOC bar

Spriggy Glompgut:
Kharla:
Kharla will bring her horse with it's saddlebags and buy 5 more rations and 2 holy water (how much does holy water cost?)

Holy Water vial (thrown, near, ignores armor, only on undead or demons, 1 coin, 0 weight)


Heh heh I'm already carryin' vials, too
Sir Gorrid of Torr
player, 430 posts
Lvl 4 Paladin, XP: 2
Armor 4, HP 23/23
Wed 10 Nov 2021
at 00:05
  • msg #765

Re: The OOC bar

quote:
But I admit, I enjoy the hirelings.  Just never know what they'll add to the mix :)

Given that they're the result of two failed rolls, I expect they'll add excitement of some sort...
Kharla
player, 307 posts
Human Thief, HP:15/15
Armor: 1
Wed 10 Nov 2021
at 01:46
  • msg #766

Re: The OOC bar

It wasn't a fail.  Just didn't get EXACTLY what I asked for or have several to pick from.

It's these guys or nada.

At least it wasn't a 6-
✴On a miss someone influential and ill-suited declares they’d like to come along (a foolhardy youth, a loose-cannon, or a veiled enemy, for example), bring them and take the consequences or turn them away. If you turn away applicants you take -1 forward to recruit.
Spriggy Glompgut
player, 275 posts
Light Elf Bard
HP 18/18, Armor 2
Wed 10 Nov 2021
at 02:16
  • msg #767

Re: The OOC bar

I am fine with bringing one or both. But if we do, GM, can us players come up with a backstory for them? I think that would be fun. And also make us less likely to forget they are with us (as often happens with hirelings).
Istvan Vanoson
player, 304 posts
Cleric, XP: 9, Level: 3
HP: 16/16 || Armor: 2
Wed 10 Nov 2021
at 03:05
  • msg #768

Re: The OOC bar

Spriggy Glompgut:
I am fine with bringing one or both. But if we do, GM, can us players come up with a backstory for them? I think that would be fun. And also make us less likely to forget they are with us (as often happens with hirelings).


I approve of all of this
The Patchwork God
GM, 563 posts
Wed 10 Nov 2021
at 17:21
  • msg #769

Re: The OOC bar

I've got a (very) short backstory for them that you can read in the World of Arete thread, so if you want to flesh them out more, go right ahead! Even better if it's about your character's interaction with those two.
Spriggy Glompgut
player, 277 posts
Light Elf Bard
HP 18/18, Armor 2
Thu 11 Nov 2021
at 05:06
  • msg #770

Re: The OOC bar

Awesome. I will start brainstorming at least a portion of one of their backstories.
Kharla
player, 309 posts
Human Thief, HP:15/15
Armor: 1
Fri 12 Nov 2021
at 22:27
  • msg #771

Re: The OOC bar

Yikes!  Gorrid deals the beat down!
Spriggy Glompgut
player, 280 posts
Light Elf Bard
HP 18/18, Armor 2
Fri 12 Nov 2021
at 22:28
  • msg #772

Re: The OOC bar

Yes he does.

Note: I have removed 10 rations from my pony cart.
Sir Gorrid of Torr
player, 434 posts
Lvl 4 Paladin, XP: 2
Armor 4, HP 23/23
Fri 12 Nov 2021
at 22:52
  • msg #773

Re: The OOC bar

Kharla:
Yikes!  Gorrid deals the beat down!

Exterminatus is pretty nasty...
Istvan Vanoson
player, 306 posts
Cleric, XP: 9, Level: 3
HP: 16/16 || Armor: 2
Sat 13 Nov 2021
at 16:49
  • msg #774

Re: The OOC bar

Sir Gorrid of Torr:
Kharla:
Yikes!  Gorrid deals the beat down!

Exterminatus is pretty nasty...


Istvan will help... unless the thing is already dead.

...Is it already dead?
Sir Gorrid of Torr
player, 435 posts
Lvl 4 Paladin, XP: 2
Armor 4, HP 23/23
Sat 13 Nov 2021
at 18:56
  • msg #775

Re: The OOC bar

Doing a discern to see if it has company isn't a bad idea either.
Sir Gorrid of Torr
player, 438 posts
Lvl 4 Paladin, XP: 2
Armor 4, HP 23/23
Sun 14 Nov 2021
at 19:28
  • msg #776

Re: The OOC bar

Spriggy, I think you also have Detect Magic as a cantrip, which might be useful :)
Spriggy Glompgut
player, 282 posts
Light Elf Bard
HP 18/18, Armor 2
Sun 14 Nov 2021
at 19:36
  • msg #777

Re: The OOC bar

If I were a wizard, I would get it as a cantrip for being an elf. But I am playing a bard, as much as it may not seem like it. I do not even know the Detect Magic spell.
Sir Gorrid of Torr
player, 439 posts
Lvl 4 Paladin, XP: 2
Armor 4, HP 23/23
Sun 14 Nov 2021
at 20:48
  • msg #778

Re: The OOC bar

Ah, right.  That would have been your racial move.  Never mind :)
Spriggy Glompgut
player, 283 posts
Light Elf Bard
HP 18/18, Armor 2
Tue 16 Nov 2021
at 03:03
  • msg #779

Re: The OOC bar

The Patchwork God:
I've got a (very) short backstory for them that you can read in the World of Arete thread, so if you want to flesh them out more, go right ahead! Even better if it's about your character's interaction with those two.

Unfortunately I have not had as much time to work on the hireling bios as I thought I would, but I still hope to do them eventually. Others can feel free to write some up too though. No need for me to hog all the fun.
Sir Gorrid of Torr
player, 443 posts
Lvl 4 Paladin, XP: 2
Armor 4, HP 23/23
Tue 16 Nov 2021
at 15:19
  • msg #780

Re: The OOC bar

Not sure invisibility would be useful.  Istvan want to bless or otherwise buff anyone?
Istvan Vanoson
player, 307 posts
Cleric, XP: 9, Level: 3
HP: 16/16 || Armor: 2
Tue 16 Nov 2021
at 18:31
  • msg #781

Re: The OOC bar

Sir Gorrid of Torr:
Not sure invisibility would be useful.  Istvan want to bless or otherwise buff anyone?


Not yet. Istvan's not even sure this is about to turn into a combat situation as such. It could just be a trap. Like the non-ambush kind of trap. Or our princess could be in another castle... figuratively speaking.

Istvan's just gonna stay ready for anything.
Sir Gorrid of Torr
player, 449 posts
Lvl 4 Paladin, XP: 2
Armor 4, HP 23/23
Sat 20 Nov 2021
at 14:58
  • msg #782

Re: The OOC bar

If everyone else really wants to read the book and scroll, Sir Gorrid can be overruled.  (Or someone can do so while he's sleeping - though if you get teleported into some deadly dimension on your own and he awakes to discover you missing and the book open, his instinct will be to close the book and take it to the 'proper' authorities to try to get you rescued :>)

Yes, I'm paranoid...
Spriggy Glompgut
player, 287 posts
Light Elf Bard
HP 18/18, Armor 2
Sat 20 Nov 2021
at 15:48
  • msg #783

Re: The OOC bar

I think it could be kind of fun for Spriggy and Kharla (and anyone else who wants to) to take a peek at the text behind Gorrid's back. Kharla, should we be mischievous while Gorrid sleeps?
Istvan Vanoson
player, 311 posts
Cleric, XP: 9, Level: 3
HP: 16/16 || Armor: 2
Mon 22 Nov 2021
at 20:43
Sir Gorrid of Torr
player, 453 posts
Lvl 4 Paladin, XP: 2
Armor 4, HP 23/23
Mon 22 Nov 2021
at 21:50
  • msg #785

Re: The OOC bar

Kharla:
Lol!  What Gorrid said.


I think that you, madam, are *obligated* to look ;)
Spriggy Glompgut
player, 290 posts
Light Elf Bard
HP 18/18, Armor 2
Mon 22 Nov 2021
at 22:37
  • msg #786

Re: The OOC bar


Haha, apparently it was your god's will, since he basically directly told you to take a peek. :-P Did you do something recently to get on Noric's bad side?
Istvan Vanoson
player, 312 posts
Cleric, XP: 9, Level: 3
HP: 16/16 || Armor: 2
Mon 22 Nov 2021
at 22:46
  • msg #787

Re: The OOC bar

Spriggy Glompgut:

Haha, apparently it was your god's will, since he basically directly told you to take a peek. :-P Did you do something recently to get on Noric's bad side?


Guess it's all part of the divine plan...
Sir Gorrid of Torr
player, 454 posts
Lvl 4 Paladin, XP: 2
Armor 4, HP 23/23
Tue 23 Nov 2021
at 00:10
  • msg #788

Re: The OOC bar

All I'm saying is that Sir Gorrid is going to think carefully the next time he has an option of forgetting his own Guidance spell... :)
Kharla
player, 318 posts
Human Thief, HP:15/15
Armor: 1
Tue 23 Nov 2021
at 02:00
  • msg #789

Re: The OOC bar

Hehe I definitely agree Kharla will look.  Suppose I was wondering if there was...anything...to avoid the spells effects.  But if not, no worries
Sir Gorrid of Torr
player, 455 posts
Lvl 4 Paladin, XP: 2
Armor 4, HP 23/23
Tue 23 Nov 2021
at 02:50
  • msg #790

Re: The OOC bar

No worries at all.  I'm sure the title of this particular adventure has absolutely nothing to do with the scroll.
The Patchwork God
GM, 576 posts
Tue 23 Nov 2021
at 03:55
  • msg #791

Re: The OOC bar

Istvan Vanoson:
Spriggy Glompgut:

Haha, apparently it was your god's will, since he basically directly told you to take a peek. :-P Did you do something recently to get on Noric's bad side?


Guess it's all part of the divine plan...


Or that he knew the curse wouldn't do much to someone with a lifespan that doesn't hit the triple digits.

Also, you can blame this adventure on Steve Jackson. He came up with the idea, and it was just too fun to ignore.
This message was last edited by the GM at 03:56, Tue 23 Nov 2021.
Spriggy Glompgut
player, 291 posts
Light Elf Bard
HP 18/18, Armor 2
Tue 23 Nov 2021
at 05:06
  • msg #792

Re: The OOC bar

Was Spriggy cursed as well? I am also the only non-human non-ghost, correct?
Sir Gorrid of Torr
player, 457 posts
Lvl 4 Paladin, XP: 2
Armor 4, HP 23/23
Tue 23 Nov 2021
at 14:30
  • msg #793

Re: The OOC bar

If you aren't cursed, this is going to be a pretty ineffective plot hook... :)
The Patchwork God
GM, 577 posts
Tue 23 Nov 2021
at 14:45
  • msg #794

Re: The OOC bar

Only Gorrid and Kharla got cursed. The rest of the group is either too far, or focused on something else. And I've got other strings to pull your hooks. :)
Kharla
player, 321 posts
Human Thief, HP:15/15
Armor: 1
Thu 25 Nov 2021
at 04:05
  • msg #795

Re: The OOC bar

Spriggy, since he's so talkative to you, see if you can get him to spill some details about the scroll.  I mean he claims...

quote:
I Only recently realized how it managed to last that long


Maybe his confusion over Kharla's behavior will give you an opening

:)
Spriggy Glompgut
player, 294 posts
Light Elf Bard
HP 18/18, Armor 2
Thu 25 Nov 2021
at 17:13
  • msg #796

Re: The OOC bar

Hopefully my Charming and Open move will give us the answers you seek.
Spriggy Glompgut
player, 296 posts
Light Elf Bard
HP 18/18, Armor 2
Mon 29 Nov 2021
at 04:31
  • msg #797

Re: The OOC bar

I am thinking it is beginning to look like I am never going to get around to writing those hireling bios. Unfortunately I haven't had a lot of free time for such things since I first suggested it. Sorry if anyone was looking forward to them. Maybe next time we hire new hirelings I will have more spare time available.
Sir Gorrid of Torr
player, 461 posts
Lvl 4 Paladin, XP: 2
Armor 4, HP 23/23
Mon 29 Nov 2021
at 04:33
  • msg #798

Re: The OOC bar

No worries.  It's one of those fun projects to do when time allows and inspiration strikes.  And if we happen to get them killed before then, then I guess effort saved ;)
Spriggy Glompgut
player, 297 posts
Light Elf Bard
HP 18/18, Armor 2
Tue 30 Nov 2021
at 20:19
  • msg #799

Re: The OOC bar

Fellow party members, which direction do you think we should go next with the plot? Try and get into the necromancer's mirror? Destroy the mirror? Loot the tower? Claim the tower as a guild outpost? Go try and sever the cursed scroll bloodline in some way? Something else?

I am a little foggy about what our exact goal as a party is at the moment.
Kharla
player, 323 posts
Human Thief, HP:15/15
Armor: 1
Tue 30 Nov 2021
at 20:41
  • msg #800

Re: The OOC bar

Goal was to defeat this necromancer and ensure townspeople were safe

I also wondered if we should try to secure the tower but without guards to leave not sure how well it will go.  Didnt know if Spriggy would want the library of books.  Definitely think we should take the mirror to prevent the necromancer from easily returning.

So, Kharla's original thought was to act the fool but imply that she was going to break the curse...and then get around to it in a couple years, hopefully after he was dead.  BUT...the mention of others also under its spell probably means she'll want to actually pursue it now.  Plus sounds like he may be gunning for the survivors.

Figured we'd talk more once we'd severed the connection with the necro so he couldn't easily overhear our plans
Istvan Vanoson
player, 313 posts
Cleric, XP: 9, Level: 3
HP: 16/16 || Armor: 2
Tue 30 Nov 2021
at 20:53
  • msg #801

Re: The OOC bar

Spriggy Glompgut:
Fellow party members, which direction do you think we should go next with the plot? Try and get into the necromancer's mirror? Destroy the mirror? Loot the tower? Claim the tower as a guild outpost? Go try and sever the cursed scroll bloodline in some way? Something else?

I am a little foggy about what our exact goal as a party is at the moment.


There's got to be a way around this.

...If the curse can only be broken by the family bloodline existing in the world...

What if we put them in the mirror for a minute? Then they wouldn't be IN the world! Maybe then it would break the curse!

Then they could come back out and everything good?

Maybe?
Sir Gorrid of Torr
player, 463 posts
Lvl 4 Paladin, XP: 2
Armor 4, HP 23/23
Tue 30 Nov 2021
at 21:15
  • msg #802

Re: The OOC bar

It could be something as simple as having the family members agree to take back the curse - though my guess is there'll be something we need to chase for them to get them to sign on.  (Perhaps it'll be enough to just say "Taking it back is in your best interest as there's this evil necromancer, see...)

That said, he's the most reasonable evil necromancer Sir Gorrid has encountered thus far.  It's really throwing him off his game :)

It'd be a good idea for Spriggy to Spout Lore and see if there's a way we can actually keep this dude in his pocket dimension.  If destroying the mirror won't help confine him, then our first objective should be to try to get to him.  Until he's dealt with, I'm not sure that the villagers are safe.  (Not sure if I believe his story about it all being his underling's idea.)
Spriggy Glompgut
player, 298 posts
Light Elf Bard
HP 18/18, Armor 2
Tue 30 Nov 2021
at 21:18
  • msg #803

Re: The OOC bar

Creative idea Istvan. I would be willing to try it. Not sure it will work, but it is something to experiment with.

Kharla, I am sure we could convince our two lazy hirelings to guard this well-stocked and trap-defended tower for a few weeks. ;-) Spriggy would definitely want to take a look at the books before we leave. Hopefully find a couple of non-evil spells among them maybe? As for the mirror, we should probably encase it somehow and bring it along.

Gorrid, I will work on a Spout Lore post soon.
Sir Gorrid of Torr
player, 464 posts
Lvl 4 Paladin, XP: 2
Armor 4, HP 23/23
Tue 30 Nov 2021
at 21:38
  • msg #804

Re: The OOC bar

The traps are magical and turned off.  Not sure if we know how to turn them back on?  They probably wouldn't be protected from the tower owner if he can find another way out of his pocket dimension.  So we definitely need to deal with this wizard if we're going to leave them here.
The Patchwork God
GM, 585 posts
Wed 1 Dec 2021
at 03:03
  • msg #805

Re: The OOC bar

Sir Gorrid of Torr:
That said, he's the most reasonable evil necromancer Sir Gorrid has encountered thus far.  It's really throwing him off his game :)


He's the selfish and self-preserving kind of evil. He doesn't care what happens to anything or anyone, as long as he makes it out alive. After all, why try to control the world? That's just too much trouble.


And for something completely different... my D&D group had an unfortunate encounter with werewolves in Ravenloft. Now we've got two character infected, and we're on a time crunch to deal with a serial killer.

Problem is... the killing happen at night. When we would transform into werewolves.

The DM laughed for a solid minute when I pointed this out to the group.
Kharla
player, 324 posts
Human Thief, HP:15/15
Armor: 1
Wed 1 Dec 2021
at 05:19
  • msg #806

Re: The OOC bar

Lol!

Those are the moments that make GMing truly fulfilling
Kharla
player, 326 posts
Human Thief, HP:15/15
Armor: 1
Fri 3 Dec 2021
at 04:27
  • msg #807

Re: The OOC bar

Oh geez that was Squiggy was...I assume oversight unless my phone's spellchecker worked its "magic"

Oooo but maybe Kharla's annoying Spriggy lately.  Future Bond fodder
Spriggy Glompgut
player, 301 posts
Light Elf Bard
HP 18/18, Armor 2
Fri 3 Dec 2021
at 05:23
  • msg #808

Re: The OOC bar

No worries. I wasn't sure if it was a mistake or not, but it still seemed to fit your character regardless and decided to roll with it.
Sir Gorrid of Torr
player, 471 posts
Lvl 4 Paladin, XP: 2
Armor 4, HP 23/23
Sun 12 Dec 2021
at 00:02
  • msg #809

Re: The OOC bar

Is this an OOC "taking a break" for Istvan, or shall Sir Gorrid invite himself into the cleric's affairs - welcome or not? :)
Istvan Vanoson
player, 316 posts
Cleric, XP: 9, Level: 3
HP: 16/16 || Armor: 2
Sun 12 Dec 2021
at 00:36
  • msg #810

Re: The OOC bar

Sir Gorrid of Torr:
Is this an OOC "taking a break" for Istvan, or shall Sir Gorrid invite himself into the cleric's affairs - welcome or not? :)


This is the first one, me taking a break. I'm spread too thin what with all the stuff I'm GMing. I may or may not come back someday...
Sir Gorrid of Torr
player, 472 posts
Lvl 4 Paladin, XP: 2
Armor 4, HP 23/23
Sun 12 Dec 2021
at 00:47
  • msg #811

Re: The OOC bar

Totally support the need to take a break, but seriously hoping you'll be back...

Hope you have an enjoyable and restful holiday break.
Kharla
player, 329 posts
Human Thief, HP:15/15
Armor: 1
Sun 12 Dec 2021
at 01:21
  • msg #812

Re: The OOC bar

Understandable Istvan, do hope you'll be able to come back some day.  Think I'm lurking on one of your games, End of History, have enjoyed following along with the adventure.

Happy holidays!
Istvan Vanoson
player, 317 posts
Cleric, XP: 9, Level: 3
HP: 16/16 || Armor: 2
Sun 12 Dec 2021
at 17:44
  • msg #813

Re: The OOC bar

Kharla:
Think I'm lurking on one of your games, End of History, have enjoyed following along with the adventure.


I am currently enjoying writing the responses of the doomwalker's onboard computer.
Kharla
player, 331 posts
Human Thief, HP:15/15
Armor: 1
Sun 12 Dec 2021
at 18:54
  • msg #814

Re: The OOC bar

HA! I can imagine
Spriggy Glompgut
player, 307 posts
Light Elf Bard
HP 18/18, Armor 2
Thu 16 Dec 2021
at 19:54
  • msg #815

Re: The OOC bar

My latest post was just a little bit too slow. But I think Spriggy's inquires are still relevant even after what Gorrid has discovered.
Kharla
player, 334 posts
Human Thief, HP:15/15
Armor: 1
Wed 22 Dec 2021
at 19:32
  • msg #816

Re: The OOC bar

Holidays can be rough around my house and this one's been rougher than any I can remember.  Not sure when I'll be in a mind to be able to post again but I will when I can.
Sir Gorrid of Torr
player, 479 posts
Lvl 4 Paladin, XP: 2
Armor 4, HP 23/23
Wed 22 Dec 2021
at 20:49
  • msg #817

Re: The OOC bar

We're putting away phones and turning off the internet from the 24th-31st, so I'll be completely dark for that week.  Hope everyone has as peaceful a break as is possible in these 'interesting' times.
The Patchwork God
GM, 598 posts
Thu 23 Dec 2021
at 16:18
  • msg #818

Re: The OOC bar

I think we can all afford to take a week long break. We'll pick this up next year!

Happy holidays, everyone!
Spriggy Glompgut
player, 310 posts
Light Elf Bard
HP 18/18, Armor 2
Thu 23 Dec 2021
at 18:57
  • msg #819

Re: The OOC bar

Sounds great. I will probably still get one more post up, but won't expect any replies until at least January 1st. Happy Holidays everyone!
The Patchwork God
GM, 600 posts
Sat 1 Jan 2022
at 00:31
  • msg #820

Re: The OOC bar

Happy New Year, everyone!
Sir Gorrid of Torr
player, 481 posts
Lvl 4 Paladin, XP: 2
Armor 4, HP 23/23
Mon 3 Jan 2022
at 03:02
  • msg #821

Re: The OOC bar

Happy New Year - hopefully a better one than the old one :)
Kharla
player, 335 posts
Human Thief, HP:15/15
Armor: 1
Fri 7 Jan 2022
at 01:05
  • msg #822

Re: The OOC bar

Hey everyone, I'm going to have to formally withdraw from the game.  Holidays were bad and have some changes which will probably leave me little time for rpol.

Absolutely enjoyed crafting this adventure with you all.  Would love to game with you in the future if RL allows
Sir Gorrid of Torr
player, 485 posts
Lvl 4 Paladin, XP: 3
Armor 4, HP 23/23
Fri 7 Jan 2022
at 03:20
  • msg #823

Re: The OOC bar

:(

Sorry to hear that Kharla.  I've very much enjoyed playing with you.  I hope real life smartens up and behaves better for you soon!

I'll certainly be happy to play with you again - here or anywhere - when time again permits.
Spriggy Glompgut
player, 314 posts
Light Elf Bard
HP 18/18, Armor 2
Fri 7 Jan 2022
at 13:28
  • msg #824

Re: The OOC bar

Sad to see you go, but understandable. Best of luck to you and your future endeavors! You will be missed.
The Patchwork God
GM, 604 posts
Fri 7 Jan 2022
at 15:30
  • msg #825

Re: The OOC bar

You will be missed. If things changes, I'll be glad to welcome you back. In the meantime, I'll keep Kharla as a henchman until the end of the adventure.
Gregor
player, 1 post
Lvl 3 Human Fighter
Sat 8 Jan 2022
at 04:31
  • msg #826

Re: The OOC bar

Hello!
Spriggy Glompgut
player, 315 posts
Light Elf Bard
HP 18/18, Armor 2
Sat 8 Jan 2022
at 04:46
  • msg #827

Re: The OOC bar

Hello!
Gregor
player, 2 posts
Lvl 4 Human Fighter XP: 0
HP: 26/26 Armor: 4
Sat 8 Jan 2022
at 05:15
  • msg #828

Re: The OOC bar

So, anyone up for filling these Bonds?

...... owes me their life no matter if they admit it or not.

I have sworn to protect ......

I worry about the ability of ...... to survive in the dungeon.

...... is soft, but I will make them hard like me.
Spriggy Glompgut
player, 317 posts
Light Elf Bard
HP 18/18, Armor 2
Sat 8 Jan 2022
at 09:28
  • msg #829

Re: The OOC bar

Spriggy could fit into any of them. The first and third ones seem particularly interesting to me. Maybe you saved my life, but I won't acknowledge it out loud even though I know full well it is true. Perhaps you saved me from something embarrassingly avoidable?

Do any (or all) of the bonds listed below work for you? For reference, I play the bard class, but have used multiclass moves to also gain wizard spells and druid shapeshifting.

This is not my first adventure with ____.

I am writing a ballad about the adventures of ____. (Maybe because you saved my life?)

____ does not trust me, and for good reason. (Maybe related to the reason you saved my life?)
Gregor
player, 3 posts
Lvl 4 Human Fighter XP: 0
HP: 26/26 Armor: 4
Sat 8 Jan 2022
at 14:01
  • msg #830

Re: The OOC bar

Sure, all of them would work :)
The Patchwork God
GM, 606 posts
Sat 8 Jan 2022
at 14:30
  • msg #831

Re: The OOC bar

Welcome to our new fighter, Gregor.

Also, Russel just got a promotion to full-fledged PC!
Sir Gorrid of Torr
player, 487 posts
Lvl 4 Paladin, XP: 3
Armor 4, HP 23/23
Sat 8 Jan 2022
at 20:50
  • msg #832

Re: The OOC bar

Whoot! :)

Welcome aboard all.

For Gregor, the only two that might make sense are:
...... owes me their life no matter if they admit it or not.
I have sworn to protect ......

The latter would be a little odd (fighter protecting a paladin), but you might be able to come up with a reason.  The former could be that you did something for me in a past battle - and I may or may not remember the incident, or even you :)

All of my 'standard' paladin bonds are available, if either Gregor or Russel think they'd be a good fit:
A. xxx’s misguided behavior endangers their very soul!
B. xxx has stood by me in battle and can be trusted completely.
C. I respect the beliefs of xxx but hope they will someday see the true way.
D. xxx is a brave soul, I have much to learn from them.

B might be simplest for Gregor, though D is possible too.  Perhaps A for Russel?
Russel Albion
player, 1 post
Sat 8 Jan 2022
at 22:33
  • msg #833

Re: The OOC bar

Hello.

Well this is awkward starting in the middle of a game but, I'm trying to "pull myself together."
Sir Gorrid of Torr
player, 488 posts
Lvl 4 Paladin, XP: 3
Armor 4, HP 23/23
Sat 8 Jan 2022
at 23:08
  • msg #834

Re: The OOC bar

Being together isn't a requirement.  A great deal is "by the seat of your pants" :)
Gregor
player, 5 posts
Lvl 4 Human Fighter XP: 0
HP: 26/26 Armor: 4
Sun 9 Jan 2022
at 04:48
  • msg #835

Re: The OOC bar

Sir Gorrid of Torr:
Whoot! :)

Welcome aboard all.

For Gregor, the only two that might make sense are:
...... owes me their life no matter if they admit it or not.
I have sworn to protect ......

The latter would be a little odd (fighter protecting a paladin), but you might be able to come up with a reason.  The former could be that you did something for me in a past battle - and I may or may not remember the incident, or even you :)

All of my 'standard' paladin bonds are available, if either Gregor or Russel think they'd be a good fit:
A. xxx’s misguided behavior endangers their very soul!
B. xxx has stood by me in battle and can be trusted completely.
C. I respect the beliefs of xxx but hope they will someday see the true way.
D. xxx is a brave soul, I have much to learn from them.

B might be simplest for Gregor, though D is possible too.  Perhaps A for Russel?


Ok, I guess you can go with the first one of mine and I can go with B :)
Russel Albion
player, 2 posts
Fighter with
Ownership Issues
Sun 9 Jan 2022
at 21:12
  • msg #836

Re: The OOC bar

I'm pretty sure my "misguided behavior endangers my very soul!" for what that's worth.
"Damn Him!" is not an uncommon thing for people to say about me when they find things missing.
They were not my friends so, I'm not too concerned by it.
Sir Gorrid of Torr
player, 490 posts
Lvl 4 Paladin, XP: 3
Armor 4, HP 23/23
Mon 10 Jan 2022
at 03:36
  • msg #837

Re: The OOC bar

What should I do with my bond to Kharla?  Hold on to it for when she (hopefully) comes back?  Treat it as resolved?  Just remove it?
The Patchwork God
GM, 609 posts
Mon 10 Jan 2022
at 04:43
  • msg #838

Re: The OOC bar

I'd say keep it, but I'm the kind of guy who hates to throw anything away...
Spriggy Glompgut
player, 318 posts
Light Elf Bard
HP 18/18, Armor 2
Mon 10 Jan 2022
at 13:36
  • msg #839

Re: The OOC bar

I think I will go ahead and put Gregor in for my bond, "This is not my first adventure with ____." And I will put Russel in for, "____ does not trust me, and for good reason." Russel, what would you like that reason to be? It could be as simple as Spriggy not being ok with you doing certain activities, or something much more elaborate like a personal vendetta or something?
Russel Albion
player, 4 posts
Lvl 4 Thief, XP:0
Armor: 1, HP x/x
Mon 10 Jan 2022
at 17:49
  • msg #840

Re: The OOC bar

In reply to Spriggy Glompgut (msg # 839):

Well, maybe you take exception to my primary way of making money is holding things for ransom?
I've found that kidnapping is a lucrative business and it is easier to ransom things back to their owners than to try and hock them to fences for a pittance.

Not to say that I do that full time, just that when I need to make money, that's my Go To.

Russel thinks, <Spriggy lets me guard his cart. That makes me nervous. What does he have on me?>
Spriggy Glompgut
player, 320 posts
Light Elf Bard
HP 18/18, Armor 2
Mon 10 Jan 2022
at 18:56
  • msg #841

Re: The OOC bar

Sounds good to me!
Russel Albion
player, 5 posts
Lvl 4 Thief, XP:0
Armor: 1, HP 22/22
Tue 11 Jan 2022
at 11:46
  • msg #842

Re: The OOC bar

Not sure what bonds I'd have to others?
Buckthorn
player, 1 post
Halfling Woodsman
Level 4, 0 XP
Wed 12 Jan 2022
at 16:23
  • msg #843

Re: The OOC bar

Greetings everyone, just thought I would preemptively say hello here as a player before my character pops up in game.

I look forward to tagging along, largely keeping to myself and staying out of your ways.
Spriggy Glompgut
player, 321 posts
Light Elf Bard
HP 18/18, Armor 2
Wed 12 Jan 2022
at 17:00
  • msg #844

Re: The OOC bar

Hello Buckthorn. Please do not be shy about getting in Spriggy's way. I don't mind.

Russel, maybe for bonds you could have a connection to Buckthorn? It could be a good way to get the two of you more tied into the game right away. If Russel and Buckthorn had a couple of bonds, it would give both of your mostly-blank slates some depth and give the rest of the party something to go off of when introductions are made to Buckthorn. That's one of the big reasons I wanted to make sure I had a bond with Gregor.
Sir Gorrid of Torr
player, 493 posts
Lvl 4 Paladin, XP: 3
Armor 4, HP 23/23
Wed 12 Jan 2022
at 17:26
  • msg #845

Re: The OOC bar

It's hard to stay out of the way when we often have no idea where we're going Buckthorn - so don't worry about it.  Jump in and have fun :)
Buckthorn
player, 2 posts
Halfling Woodsman
Level 4, 0 XP
Wed 12 Jan 2022
at 17:38
  • msg #846

Re: The OOC bar

I just started hammering one bond out with another new player behind the scenes, but I'm not against having a second if it helps another player and the game. They're an interesting mechanic in Dungeon World.

Are bonds commonly a 2 way street, in that if I have a bond filled in with X, then character X has one of their bonds filled in with me?
This message was last edited by the player at 17:38, Wed 12 Jan 2022.
The Patchwork God
GM, 611 posts
Wed 12 Jan 2022
at 17:42
  • msg #847

Re: The OOC bar

Unfortunately, Gregor has to step down due to real life issues.

Many player like to have two-way bonds, but it's not guaranteed. In fact, some classes are supposed to start with less bonds than the others, from what I understand. Still, due to the limitation of PbP, bonds tends to be harder to keep up, so I don't worry too much about playing them by-the-book.
Spriggy Glompgut
player, 322 posts
Light Elf Bard
HP 18/18, Armor 2
Wed 12 Jan 2022
at 17:46
  • msg #848

Re: The OOC bar

Buckthorn:
Are bonds commonly a 2 way street, in that if I have a bond filled in with X, then character X has one of their bonds filled in with me?

As our GM already mentioned, that is how it ends up a lot of the time, but it is not a requirement. In theory you could have three bonds with a single character, but that character has zero bonds with you. It is just that the more connections you have with a person, the more connections they also tend to have with you as well.

Too bad about Gregor. :-( It happens though.
Russel Albion
player, 6 posts
Lvl 4 Thief, XP:0
Armor: 1, HP 22/22
Wed 12 Jan 2022
at 19:42
  • msg #849

Re: The OOC bar

Ummm... Do I need to aim my bow at another unsuspecting person now that Gregor is no longer the "target"?
Sir Gorrid of Torr
player, 494 posts
Lvl 4 Paladin, XP: 3
Armor 4, HP 23/23
Wed 12 Jan 2022
at 19:52
  • msg #850

Re: The OOC bar

I presume he just becomes an NPC.  You're still free to aim your bow at him though, though now that I've moved to shake his hand, I guess you're probably aimed at me :)
Spriggy Glompgut
player, 323 posts
Light Elf Bard
HP 18/18, Armor 2
Wed 12 Jan 2022
at 19:55
  • msg #851

Re: The OOC bar

Yeah, I am thinking that instead of him becoming a new party member, instead he'll just be treated as a familiar acquaintance we ran into at the grocery store. We exchange pleasantries, but then move on with our lives again.
Russel Albion
player, 7 posts
Lvl 4 Thief, XP:0
Armor: 1, HP 22/22
Wed 12 Jan 2022
at 20:35
  • msg #852

Re: The OOC bar

So "no take backs".
K, sounds fine.

I show these standard Bonds.
I stole something from _______________.

_______________ has my back when things go wrong.

_______________ knows incriminating details about me. This looks like the flip side of the one I have with Spriggy.

_______________ and I have a con running.
This message was last edited by the player at 23:25, Wed 12 Jan 2022.
Idi
player, 1 post
Thu 13 Jan 2022
at 03:36
  • msg #853

Re: The OOC bar

Hi everyone, your cleric is here! Idi follows Thovis the Hunter, with a Knowledge and Hidden Things domain--he's sort of a investigator/inquisitor, one of what I'm calling (informally) the "Hunter's Hounds". Idi was a skinny rich kid in another life, now he's a skinny priest trying to pay back what he feels he owes spiritually to the world.

I thought I'd take a quick stab at bonds before stepping into the scene, to establish if/how he knows others. These are the ones I start with:

__ has insulted my deity; I do not trust them.
__ is a good and faithful person; I trust them implicitly.
__ is in constant danger, I will keep them safe.
I am working on converting __ to my faith.

I've joined up with the Phoenix Blades because it's the best way to get out on the front lines of making a difference (at least Idi thinks so), and the church has allowed him to serve there by assigning him, for now, to assist (provide "spiritual guidance to?") the Blades. Unless the our GM has something more fun to suggest on that one! I'll be coming in to Killbourne explicitly to see about an assassin (I think pretty much everyone is in town for basically that?) and try to keep anyone from getting killed until it can be dealt with.

So, does Idi know any of you? Do you know him? There are some other people just arriving too, yes? (GM, if you want Idi to come in on his own and/or not know them yet, no problem, otherwise I'll see about filling a few bonds.)
Sir Gorrid of Torr
player, 495 posts
Lvl 4 Paladin, XP: 3
Armor 4, HP 23/23
Thu 13 Jan 2022
at 05:19
  • msg #854

Re: The OOC bar

Welcome Idi :)

It's possible our paths have crossed at the Blades' HQ, though I'm quite new to the organization and it's possible we've never seen each other - though tales over drinks are quite more likely...

The first, second or 4th could all work for me if you think it makes sense for us to know each other.  If not, we can always add something after we've had a chance to get in trouble together. :>

In terms of my bonds with you, any of the standard ones I listed earlier in this thread are open.  One alternative that came to mind, based on your description, that might be fun:
"Idi has a reputation for sticking his nose where it doesn't belong.  I hope it doesn't lead us to trouble."


Russel - your first, second or third are all possible.  Sir Gorrid is far too stodgy to participate in cons (and too savvy to engage in one unwittingly). :>

I posted my candidate bonds earlier.  Either of you feel free to suggest one of those or something completely new.  You probably have an idea of my character from reading the back posts.  I know a little bit about how Russel has been portrayed thus far, but not where you want to take him.
Russel Albion
player, 8 posts
Lvl 4 Thief, XP:0
Armor: 1, HP 22/22
Thu 13 Jan 2022
at 11:45
  • msg #855

Re: The OOC bar

In reply to Sir Gorrid of Torr (msg # 854):

As I tend towards the less "legal" side of things, this one may fit well?
A. Russel’s misguided behavior endangers their very soul!
Maybe your example can lead me away from a life of "Crime"?
At least not kidnapping children. Kind of distasteful but, pays well.
Omen
player, 1 post
Thu 13 Jan 2022
at 14:48
  • msg #856

Re: The OOC bar

Hey All,

I'll be your local friendly pyromancer with a fiery disposition.
Idi
player, 2 posts
Thu 13 Jan 2022
at 15:18
  • msg #857

Re: The OOC bar

Hi Omen! Are we talking "wizard with a fire thing" or did you go for the Immolator? I admit I eyeballed that one a bit, just as something different, but I have a soft spot for clerics and their godly business.

Question for our GM, actually: SHOULD we new folk do bonds, or are you expecting we're meeting the rest of the group now?

Sir Gorrid, which deity do you follow? That might impact some potential bonds! I like that one you made, either of my first two ("insulted my deity" or "is good and faithful") I could easily see based on how Gorrid and Idi see each other's faiths.
Sir Gorrid of Torr
player, 496 posts
Lvl 4 Paladin, XP: 3
Armor 4, HP 23/23
Thu 13 Jan 2022
at 17:38
  • msg #858

Re: The OOC bar

I'm a paladin of Gianam - the Sword.  And I've got the cleric spells from that as well, though I've primarily used them for self-buffing and occasional healing thus far.  Presumably we'd get along well enough given that our Gods were friends in life.  So the "good and faithful" might be best.  But it's possible there's some competition between the holy orders (always seems to happen), so it may be that there's a general notion among those of the Gianam branch that "Those Thovis folks are always seeking and digging around in stuff and are never willing to stand and fight", while the Thovis folk might take the attitude "Gianam are too busy stabbing and punching to pay any attention to what's in front of their noses".  So we can easily go either way.

Welcome Omen!
Omen
player, 2 posts
Fri 14 Jan 2022
at 20:22
  • msg #859

Re: The OOC bar

I went immolator with a nice temper to boot. :)

Good thing is I won't be a evil character just more chaotic I think.
The Patchwork God
GM, 613 posts
Fri 14 Jan 2022
at 20:27
  • msg #860

Re: The OOC bar

Idi, it's pretty much a coin toss. Omen and Buckthorn have a background that lets them be linked easily, but aren't part of the Phoenix Blades yet, so there's not much chance for them to have links to the others.

In your case, you could have some connections with Russel, Spriggy, or Gorrid. It depends on how you want your character to be like.
Russel Albion
player, 10 posts
Lvl 4 Thief, XP:0
Armor: 1, HP 22/22
Fri 14 Jan 2022
at 20:36
  • msg #861

Re: The OOC bar

Before I joined the Phoenix Blades, I stole items or kidnapped loved ones to sell/ransom back.
Spriggy Glompgut
player, 324 posts
Light Elf Bard
HP 18/18, Armor 2
Sat 15 Jan 2022
at 03:32
  • msg #862

Re: The OOC bar

Before I was a Phoenix Blade, I worked on a rural farm by a river and at a tavern as an entertainer.
Sir Gorrid of Torr
player, 499 posts
Lvl 4 Paladin, XP: 3
Armor 4, HP 23/23
Sat 15 Jan 2022
at 04:20
  • msg #863

Re: The OOC bar

Before I was a Phoenix Blade, I'd been a knight superior, a knight, a squire, a foot-soldier, a stable boy, a street urchin and probably one or two other things in between.  If you get to know me well enough and the ale is flowing freely, I might share a story or two... :)
Idi
player, 3 posts
level 4 cleric
HP: 21/21, armour: 1
Sat 15 Jan 2022
at 04:40
  • msg #864

Re: The OOC bar

In reply to Sir Gorrid of Torr (msg # 863):

Hopefully not in that order! I think I'll put Gorrid for the "good and faithful" bond I have. I think works really well--even if it's mostly reputation, Idi knows Gorrid serves Gianam, so he's *literally* faithful to the same larger faith-system as Idi (the Ghostwalk), which is basically good. Thus Idi trusts him, as is *implied* by Gorrid being an upstanding member of the faith.

Before I was a Phoenix Blade, I was a spoiled scion of a merchant family--merchants who dabbled in very unsavoury goods, including slaves. So I left... eventually.
Russel Albion
player, 12 posts
Lvl 4 Thief, XP:0
Armor: 1, HP 22/22
Sat 15 Jan 2022
at 13:12
  • msg #865

Re: The OOC bar

Idi, sounds like "_____ and I have a con running." could be a possibility.
Something along the lines of, I make things turn up missing and you "find" the Hidden Things.

A "miracle" on demand can be useful for winning over the locals.
Idi
player, 4 posts
level 4 cleric
HP: 21/21, armour: 1
Sat 15 Jan 2022
at 16:30
  • msg #866

Re: The OOC bar

In reply to Russel Albion (msg # 865):

I'm not sure Idi would be willingly (intentionally) working a con with Russel--Idi is a little too "man of the church" for that (lawful alignment, among other things). But if the GM is ok with re-wording bonds, maybe something more like "Idi will back my cons whether he likes it or not" could work (Idi doesn't want to participate, but won't sell out his fellow Phoenix Blade as long as it's not really hurting anyone); or "I just know I can get Idi in on a con" (the set up you mentioned, except Russel is still in the process of trying to convince Idi instead of them having done it already); or whatever. If you take a bond like that I might take Russel for "I'm working on converting to my faith"--set up a dynamic where they're both trying to sway the other to different behaviour! For now, anyway. Bonds are meant to resolve and change after all.
Idi
player, 5 posts
level 4 cleric
HP: 21/21, armour: 1
Sat 15 Jan 2022
at 16:49
  • msg #867

Re: The OOC bar

Hey Spriggy, let me know if you think this is fitting (no pressure, just seeing if some bonds make sense to get filled out):

I was wondering about "__ is in constant danger, I will keep them safe" for plugging in Spriggy, but I don't know if that feels right to you? Again, if GM is ok with some re-wording, "Spriggy plays with powerful magic, I need to keep an eye on him" (keep an eye on him like watching over someone, not like mistrusting someone) seems more specific with a similar vibe. Idi may well discover that Spriggy does, in fact, know what he's doing--that just means the bond resolves!

Or if you think "__ has insulted my deity; I do not trust them" would fit Spriggy, then we could work with that? Maybe some story or song meant just as light-hearted humour, but Idi thought he meant something by it. Again easily resolvable, but that's not a bad thing.

Either of those work for someone that Idi would know from Phoenix Blade membership, but not really know all that well yet (as in, no adventures together).

Or I can save the bond spots for later, so no worries if those don't really fit well. Fitting bonds to existing characters is a little trickier than new ones, since they're more established.
Russel Albion
player, 14 posts
Lvl 4 Thief, XP:0
Armor: 1, HP 22/22
Sat 15 Jan 2022
at 18:46
  • msg #868

Re: The OOC bar

In reply to Idi (msg # 866):

"I just know I can get Idi in on a con" works for me if you're good with it.
Russel certainly thinks a good idea and is not bad at making things turn up missing.

Good luck on converting Russel to your faith though. :p
Anything is possible I suppose.
Idi
player, 6 posts
level 4 cleric
HP: 21/21, armour: 1
Sat 15 Jan 2022
at 19:11
  • msg #869

Re: The OOC bar

In reply to Russel Albion (msg # 868):

Yeah sounds good! My OOC understanding that Russel will almost certainly never be swayed to join Idi's faith will in no way detract from the good fun of watching Idi try. At least until he realizes it's a lost cause :)

Just to confirm: GM, are you good with a little bond re-writing outside the template phrasing?
The Patchwork God
GM, 614 posts
Sat 15 Jan 2022
at 22:40
  • msg #870

Re: The OOC bar

Sure. With the limits of RPOL, we need a bit more flexibility as far as bonds go.
Spriggy Glompgut
player, 327 posts
Light Elf Bard
HP 18/18, Armor 2
Sat 15 Jan 2022
at 23:09
  • msg #871

Re: The OOC bar

I think that "Spriggy plays with powerful magic, I need to keep an eye on him" fits perfectly. He is a bard who somehow managed to gain wizard spells, can talk to animals, and learned to shapeshift (all thanks to multiclass moves and a magic item). So yeah, keeping an eye on him wouldn't be a bad idea...

I could also see the other ideas work as well, if you wanted to do multiples.
Russel Albion
player, 16 posts
Lvl 4 Thief, XP:0
Armor: 1, HP 22/22
Mon 17 Jan 2022
at 21:35
  • msg #872

Re: The OOC bar

Am, I correct that "Aid or Interfere" just gives a bonus to whoever I'm aiding?
In this case Sir Gorrid.

Do we place our established Bonds into "Party Bonds" or just on our [Character Details] sheets?

I believe at this time mine are:
xxx’s misguided behavior endangers their very soul! > Gorrid
xxxx knows incriminating details about me. > Spriggy
"I just know I can get Idi in on a con" < Idi
are there others I've missed and are these correct?
Sir Gorrid of Torr
player, 505 posts
Lvl 4 Paladin, XP: 3
Armor 4, HP 23/23
Mon 17 Jan 2022
at 21:48
  • msg #873

Re: The OOC bar

Right.  It turned my 9 into a 10.  However, I also indicated that anyone who aided me could choose what the other two questions would be, so choose away.

And yes, put an entry in Party Bonds.  I haven't updated mine yet to reflect discussions here, but will shortly.
Spriggy Glompgut
player, 329 posts
Light Elf Bard
HP 18/18, Armor 2
Mon 17 Jan 2022
at 22:00
  • msg #874

Re: The OOC bar

That bond with Spriggy is the only one that I know of. I have updated my own bonds as well to include the one I have with Russel.

As for Aid, your interpretation sounds correct. I will also note though that no matter how many people give Aid, the person receiving it still usually only gets +1 to their roll. (Bardic Arcane Arts can increase it to a +2).
Idi
player, 9 posts
level 4 cleric of Thovis
HP: 21/21, armour: 1
Mon 17 Jan 2022
at 22:12
  • msg #875

Re: The OOC bar

Oh, the bonds thread! I just put mine up in there, along with my current spells. I'm level 4, so I get 5 levels worth of spells at once when I Commune (level + 1), choosing from up to my current level (4, so just the 1st and 3rd level spells)... So I've got two level 1 spells, + one level 3 = 5 levels total. Plus rotes. Just posting my math to make sure I've got it correct!
Sir Gorrid of Torr
player, 506 posts
Lvl 4 Paladin, XP: 3
Armor 4, HP 23/23
Mon 17 Jan 2022
at 22:36
  • msg #876

Re: The OOC bar

Math looks good to me...
Spriggy Glompgut
player, 333 posts
Light Elf Bard
HP 18/18, Armor 2
Sun 23 Jan 2022
at 21:25
  • msg #877

Re: The OOC bar

Sorry my posting has slowed. My entire household has gotten sick, and it has been tough to muster motivation to do anything other than exist. No matter how much I might enjoy the other things, like posting here. Hopefully things will improve around here soon though and my posting rate will get back to normal. In the meantime, don't worry about letting Spriggy sit in the background for a while.
Sir Gorrid of Torr
player, 512 posts
Lvl 4 Paladin, XP: 3
Armor 4, HP 23/23
Sun 23 Jan 2022
at 21:47
  • msg #878

Re: The OOC bar

If the choice is between posting and existing, you're making the right call...

Hope the lot of you are feeling better soon!
Russel Albion
player, 23 posts
Lvl 4 Thief, XP:0
Armor: 1, HP 22/22
Sun 23 Jan 2022
at 23:07
  • msg #879

Re: The OOC bar

Being sick is no joke. Focus on that first.
We'll wait since we know you are not going anywhere.
Spriggy Glompgut
player, 335 posts
Light Elf Bard
HP 18/18, Armor 2
Mon 24 Jan 2022
at 15:42
  • msg #880

Re: The OOC bar

I think Buckthorn discovered the soul of the one who started the curse we want to end. The spirit seems to not want their ancestors to be assassinated. I am even wondering if the spirit might be responsible for the deaths in town. Maybe the ones that died were being paid/possessed to attack the people we are guarding and the spirit took them out. It would explain the mysterious missing arrows if they were taken out by ghost arrows.
Idi
player, 15 posts
level 4 cleric of Thovis
HP: 21/21, armour: 1
Tue 25 Jan 2022
at 22:34
  • msg #881

Re: The OOC bar

Just because I was searching through the cleric spells for myself, but: Gorrid, should your second spell be at -1? I think those spells are "while this spell is ongoing you take -1 to cast a spell".

And just to be clear, did we get the targets into the mill? Maybe I missed that detail, but it'll matter if I need to defend it or not!
Sir Gorrid of Torr
player, 516 posts
Lvl 4 Paladin, XP: 3
Armor 4, HP 23/23
Tue 25 Jan 2022
at 23:14
  • msg #882

Re: The OOC bar

Second spell is at a -1, but I'm at a +1 for the bless, so it cancels out.

I'm pretty sure we got everyone to the mill.  Which is where the shadowy figure only you noticed is headed.  I'm assuming that everyone other than Spriggy and Sir Gorrid were already near the mill.  Spriggy was out 'escaping' and Sir Gorrid was 'looking for him'.
Spriggy Glompgut
player, 337 posts
Light Elf Bard
HP 18/18, Armor 2
Wed 26 Jan 2022
at 03:23
  • msg #883

Re: The OOC bar

I thought the elemental was the one that shot ice arrows at me. Oops. Oh well. I still have a plan for what Spriggy will do next.
Idi
player, 17 posts
level 4 cleric of Thovis
HP: 21/21, armour: 1
Wed 26 Jan 2022
at 18:47
  • msg #884

Re: The OOC bar

In reply to Sir Gorrid of Torr (msg # 882):

Oh right, I keep forgetting that Bless is a flat +1 ongoing, not just to Hack n' Slash or whatever. Nice.
Buckthorn
player, 15 posts
Halfling Woodsman
Level 4, 0 XP
Thu 27 Jan 2022
at 18:18
  • msg #885

Re: The OOC bar

If Buck wants to attack/disrupt the spell caster he's just spotted,

1) Is he close enough?

2) Would that be a Hack N Slash or Defy Danger?
The Patchwork God
GM, 628 posts
Fri 28 Jan 2022
at 02:49
  • msg #886

Re: The OOC bar

In reply to Buckthorn (msg # 885):

He's too far for a Hack n Slash, but you could try to Defy Danger to distract him. Of course, that means you'll likely get hit by whatever he's casting if you don't roll high enough.
Buckthorn
player, 16 posts
Halfling Woodsman
Level 4, 0 XP
Fri 28 Jan 2022
at 04:24
  • msg #887

Re: The OOC bar

Hmmm, if I was sure there were only the knife thrower and the magic user I'd risk it but...

EDIT: I split the difference by throwing something, let the weapon do the work.
This message was last edited by the player at 08:22, Fri 28 Jan 2022.
Russel Albion
player, 31 posts
Lvl 4 Thief, XP:0
Armor: 1, HP 22/22
Fri 28 Jan 2022
at 11:43
  • msg #888

Re: The OOC bar

How much damage does an arrow do 1D6?
An 8 is a "Failure" that gets XP? I thought 6-
The Patchwork God
GM, 630 posts
Fri 28 Jan 2022
at 14:00
  • msg #889

Re: The OOC bar

All weapons do the same damage: the damage dice on your character sheet. For a thief, that's a d8.

A Full Failure is 6 or less, and gives an XP. A 10+ is a Full Success, letting you do your damage without downside.

7 to 9 is a Partial Success. When doing a Volley move, that means you need to choose a downside:
* You have to move to get the shot, placing you in danger.
* You have to take what you can get: -1d6 damage.
* You have to take several shots, reducing your ammo by one.
Russel Albion
player, 32 posts
Lvl 4 Thief, XP:0
Armor: 1, HP 22/22
Fri 28 Jan 2022
at 18:27
  • msg #890

Re: The OOC bar

Thought so but doesn't hurt to be sure.
Idi
player, 20 posts
level 4 cleric of Thovis
HP: 21/21, armour: 1
Mon 31 Jan 2022
at 02:53
  • msg #891

Re: The OOC bar

Ha, I have to say I've never started a game so ignominiously before :) Either the dice roller hates me or it really wants me to level up! Anyway, not complaining, Idi's just having a hard time of it now, I'm sure his fortunes will turn at some point in the future, but I wanted to post something up so I'm not just radio-silent as a player for too long.
Buckthorn
player, 19 posts
Halfling Woodsman
Level 4, 0 XP
Mon 31 Jan 2022
at 03:02
  • msg #892

Re: The OOC bar

I appreciate you taking the worst of the rolls, I've been just barely scraping by for anything combat related since joining recently.
Sir Gorrid of Torr
player, 523 posts
Lvl 4 Paladin, XP: 3
Armor 4, HP 23/23
Mon 31 Jan 2022
at 18:23
  • msg #893

Re: The OOC bar

I'm was going to give a day or so for Spriggy to indicate if he wants my help - and if not, I'm going to charge towards the mill.  Whenever you choose to move the action forward GM, assume that's what I'm doing unless it's obvious to me that Spriggy is in immediate danger.  (Unless told otherwise, Sir Gorrid will presume that going through the roof was intentional - why else change from being a bird?? :>)
Russel Albion
player, 36 posts
Lvl 4 Thief, XP:0
Armor: 1, HP 22/13
Mon 31 Jan 2022
at 20:45
  • msg #894

Re: The OOC bar

I really wish the GM could (had the ability) insert updates between existing posts when needed to keep things from getting out of sync.
Spriggy Glompgut
player, 341 posts
Light Elf Bard
HP 18/18, Armor 2
Mon 31 Jan 2022
at 22:46
  • msg #895

Re: The OOC bar

I want to make sure I have a decent grasp on the situation at the moment. Is this correct?

1. The militia is fighting the elemental near the center of town.

2. The three people we are guarding are still in the windmill.

3. One assassin was taken down by Gorrid, and there is a second assassin still in the trees somewhere.

4. Spriggy, Gorrid, Idi, and Leo are currently just outside the windmill.

5. Russel and Buckthorn are nearby too, but going after the remaining assassin.

6. Kharla and Irene's locations are unspecified, but probably nearby.
Buckthorn
player, 21 posts
Halfling Woodsman
Level 4, 0 XP
Mon 31 Jan 2022
at 23:24
  • msg #896

Re: The OOC bar

I believe there's one poison wielding attacker (now filled with 2 arrows) very near the mill that signaled to at least one other assassin to come out of the treeline toward the mill.

Buck went off in search of, and briefly tangled with that second attacker in the ditches between the treeline cover and the mill.
Sir Gorrid of Torr
player, 525 posts
Lvl 4 Paladin, XP: 3
Armor 4, HP 23/23
Mon 31 Jan 2022
at 23:50
  • msg #897

Re: The OOC bar

I believe the second attacker (the one Buck is tackling) is a mage of some sort - possibly the one responsible for the elemental.

Probably makes sense to presume that Kharla is holed up with our trio inside the mill as a defender of last resort.

Dunno where Irene is floating around...
The Patchwork God
GM, 634 posts
Tue 1 Feb 2022
at 03:08
  • msg #898

Re: The OOC bar

1.Spriggy, you're in a better position than anyone else to the that the militia is indeed still fighting the elemental. They don't seem to do much to it, but they don't seem too badly hurt either. They just keep getting pushed around by the elemental's water blasts.

2.Your wards are still hiding in the mill, with Kharla watching over them.

3.You know of three foes. One was defeated by Gorrid (the sniper). The second one paralyzed Idi, and was shot twice by Russel (the shadow). The last one is hiding in the bushes north-east of the mill (the mage).

4.Idi, Leo, and Russel are close to the mill, in the northern part of town. Russel is right next to the door and the other two are Near it.

5.Spriggy is in the eastern part of town, with Irene staying near him in case someone else tries to snipe him. Gorrid is Near him, in the forest, where the sniper was.

6.Buckthorn in to the north-east, near where the mage is, but deeper in the forest (though if you want to go elsewhere Buckthorn, you can do it as part of the Dash move you used).
Spriggy Glompgut
player, 342 posts
Light Elf Bard
HP 18/18, Armor 2
Tue 1 Feb 2022
at 03:18
  • msg #899

Re: The OOC bar

Thank you for the clarifications. Much appreciated.
Russel Albion
player, 38 posts
Lvl 4 Thief, XP:0
Armor: 1, HP 22/13
Tue 1 Feb 2022
at 12:00
  • msg #900

Re: The OOC bar

I would like to officially thank the "Dice Roller" (in the hopes that it will not turn against me.)
Buckthorn
player, 23 posts
Halfling Woodsman
Level 4, 0 XP
Tue 1 Feb 2022
at 18:02
  • msg #901

Re: The OOC bar

Would I need to roll (and what type of move/roll?) to blindside the wizard with a cross-check of my spear shaft and knock them to the ground?

I'm glad Gorrid shouted to keep him alive.
Sir Gorrid of Torr
player, 528 posts
Lvl 4 Paladin, XP: 3
Armor 4, HP 23/23
Tue 1 Feb 2022
at 18:16
  • msg #902

Re: The OOC bar

Sounds like a Hack & Slash to me...
Idi
player, 22 posts
level 4 cleric of Thovis
HP: 21/21, armour: 1
Tue 1 Feb 2022
at 18:42
  • msg #903

Re: The OOC bar

In reply to Buckthorn (msg # 901):

Could be Hack and Slash, yeah--although that deals damage. Could also be Defy Danger if the GM wants to play it that way (you're charging a skilled wizard, closing on him without getting iced or whatever is dangerous). If there's two of you doing it, one could be Aiding the other. Or the GM could have something else in mind, especially if the wizard is prepared...
Sir Gorrid of Torr
player, 529 posts
Lvl 4 Paladin, XP: 3
Armor 4, HP 23/23
Tue 1 Feb 2022
at 19:41
  • msg #904

Re: The OOC bar

My understanding is that you're doing damage, whether your intention is 'killing' vs. "incapacitating/rendering unconscious".  The HP need to be whittled down in either case.  You just express your intended outcome.  (Though depending on how you go about it, the GM might decide you're unsuccessful.  E.g. Knocking someone out with an arrow is hard, and knocking out a 3 HP orc with 15 HP of damage may result in a crushed skull.  :>)
Buckthorn
player, 24 posts
Halfling Woodsman
Level 4, 0 XP
Tue 1 Feb 2022
at 19:46
  • msg #905

Re: The OOC bar

I'm fairly certain he's distracted by Gorrid hitting him with a solid sword strike, and I'm not intending to do lasting damage. I'll just write the post and the DM can call for what (if any) roll fits.
Idi
player, 23 posts
level 4 cleric of Thovis
HP: 21/21, armour: 1
Tue 1 Feb 2022
at 20:09
  • msg #906

Re: The OOC bar

0 hp is just dead in DW, for PCs (well, they get to make Last Breath) and for NPCs. That's one of the things I noticed a while ago that's different than D&D (where I think you can choose your damage to be non-lethal? and 0 hp is "dying/unconscious") and some other PbtA games (where eliminating a threat/monster just kind of "takes them out", however you want to describe that). But it's all pretty flexible, however the GM decides to do it! Hack & Slash vs. Defy Danger come out pretty similar if you aren't actually concerned about doing damage to kill it, so a pretty minor point of difference anyway.
Spriggy Glompgut
player, 343 posts
Light Elf Bard
HP 18/18, Armor 2
Tue 1 Feb 2022
at 22:11
  • msg #907

Re: The OOC bar

That reminds me of a high-strength wizard I made for Dungeon World one time. Built like a professional wrestler. He wasn't any better at weapon damage than a regular wizard, but he could still toss opponents around or wrestle them into submission. It was a very fun character to play, and one that would only really work with Dungeon World's type of rule set.
Buckthorn
player, 26 posts
Halfling Woodsman
Level 4, 0 XP
Tue 1 Feb 2022
at 23:13
  • msg #908

Re: The OOC bar

quote:
Spriggy Glompgut rolled 4 using 2d6+2 with rolls of 1,1.  Arcane Art - Heal Buckthorn and boost his damage.
Aaaaand that's disastrous. +1 XP for me! Let's see what disaster befalls me.


Or me haha

I get that the fail affects you as the roller, but something about being on the receiving end of botched Eldritch Tones just puts a fear into me as a player.
Spriggy Glompgut
player, 345 posts
Light Elf Bard
HP 18/18, Armor 2
Tue 1 Feb 2022
at 23:18
  • msg #909

Re: The OOC bar

Not to worry. I'll probably just amplify the ice storm into a full blown ice hurricane or something. No biggie. ;-)
Russel Albion
player, 40 posts
Lvl 4 Thief, XP:0
Armor: 1, HP 22/13
Wed 2 Feb 2022
at 11:37
  • msg #910

Re: The OOC bar

Good thing we are not in a town with large arcane stones ...
Idi
player, 24 posts
level 4 cleric of Thovis
HP: 21/21, armour: 1
Wed 2 Feb 2022
at 20:47
  • msg #911

Re: The OOC bar

Does the water elemental count as a "person"? Specifically wondering for the context of the Hold Person spell ("Choose a person you can see. Until you cast a spell or leave their presence they cannot act except to speak. This effect ends immediately if the target takes damage from any source.")
Idi
player, 25 posts
level 4 cleric of Thovis
HP: 21/21, armour: 1
Wed 2 Feb 2022
at 22:01
  • msg #912

Re: The OOC bar

Ok after more reading some spells are "any creature", which is clearly broader than "any person". I could see the elemental not be a "person", the creature bit emphasizes that I think, but I'll leave final say to the GM.
Buckthorn
player, 28 posts
Halfling Woodsman
Level 4, 0 XP
Wed 2 Feb 2022
at 22:12
  • msg #913

Re: The OOC bar

Traditionally, I think that would apply to humanoids specifically.
The Patchwork God
GM, 638 posts
Thu 3 Feb 2022
at 02:27
  • msg #914

Re: The OOC bar

That would be my idea as well. A magical creature like an elemental would definitely fall outside of the Person category.
Spriggy Glompgut
player, 347 posts
Light Elf Bard
HP 18/18, Armor 2
Thu 3 Feb 2022
at 15:11
  • msg #915

Re: The OOC bar

Thanks for the buff, Idi!
Idi
player, 27 posts
level 4 cleric of Thovis
HP: 21/21, armour: 1
Thu 3 Feb 2022
at 15:23
  • msg #916

Re: The OOC bar

In reply to Spriggy Glompgut (msg # 915):

At least it worked! 7 total WITH a +3. Hitting that 10+ would have been even sweeter, I could give you a +2, but I'll take a not-fail right now!
Buckthorn
player, 31 posts
Halfling Woodsman
Level 4, 0 XP
Fri 4 Feb 2022
at 04:18
  • msg #917

Re: The OOC bar

So, +1 xp when we screw up at a crucial moment? First truly bad roll I've had.
Spriggy Glompgut
player, 349 posts
Light Elf Bard
HP 18/18, Armor 2
Fri 4 Feb 2022
at 05:01
  • msg #918

Re: The OOC bar

Buckthorn:
So, +1 xp when we screw up at a crucial moment? First truly bad roll I've had.

Yup, whenever you roll 2d6 and the final result is 6- then you gain an XP. But don't worry, it is actually a lot of fun to fail in Dungeon World. (Potentially dangerous, but fun.) That is usually when the best stuff happens. I love when people fail their rolls, both as a player and as a GM.
Buckthorn
player, 32 posts
Halfling Woodsman
Level 4, 1 XP
Fri 4 Feb 2022
at 05:58
  • msg #919

Re: The OOC bar

It does feel better in DW, exciting!
Russel Albion
player, 42 posts
Lvl 4 Thief, XP:0
Armor: 1, HP 22/13
Fri 4 Feb 2022
at 11:41
  • msg #920

Re: The OOC bar

Armor removes damage?
Spriggy Glompgut
player, 350 posts
Light Elf Bard
HP 18/18, Armor 2
Fri 4 Feb 2022
at 13:17
  • msg #921

Re: The OOC bar

Russel Albion:
Armor removes damage?

When you take damage, you subtract your armor from the amount dealt (to a minimum of 0 damage taken). There are exceptions that ignore armor, such as the drowning damage the elemental just dealt to Gorrid.
Russel Albion
player, 43 posts
Lvl 4 Thief, XP:0
Armor: 1, HP 22/14
Fri 4 Feb 2022
at 15:15
  • msg #922

Re: The OOC bar

So I took 1 less. Good. Never know when that will matter.
Idi
player, 28 posts
level 4 cleric of Thovis
HP: 21/21, armour: 1
Fri 4 Feb 2022
at 18:48
  • msg #923

Re: The OOC bar

Spriggy Glompgut:
Buckthorn:
So, +1 xp when we screw up at a crucial moment? First truly bad roll I've had.

Yup, whenever you roll 2d6 and the final result is 6- then you gain an XP.

Yeah "failure" (6-) is more of an active state than "it didn't happen"--it opens an opportunity for the DM to do whatever move they want, probably making trouble for the PCs, so I suppose the idea is that you're compensated in XP for bad things happening. It happens on any roll, not just crucial moments (although you could also define "crucial moments" as any time it matters enough to roll the dice).
Russel Albion
player, 44 posts
Lvl 4 Thief, XP:0
Armor: 1, HP 22/14
Sat 5 Feb 2022
at 01:08
  • msg #924

Re: The OOC bar

In reply to Idi (msg # 923):

Yeah, if it isn't a "crucial moment" why are dice being rolled?
Sir Gorrid of Torr
player, 533 posts
Lvl 4 Paladin, XP: 4
Armor 4, HP 19/23
Sat 5 Feb 2022
at 05:01
  • msg #925

Re: The OOC bar

I look at as incentive to try the slightly crazier thing.  Yes, it might not work, but you benefit either way, so why not give it a go :)  What's the worst that could happen?  (Other than drowning inside a wave creature that ignores swords.. ;>)
Russel Albion
player, 45 posts
Lvl 4 Thief, XP:0
Armor: 1, HP 22/14
Sat 5 Feb 2022
at 16:12
  • msg #926

Re: The OOC bar

At least you are slowing it down, if it has to drag your heavy body around inside it.

Does cocking the crossbow create an ice arrow? If so, maybe doing it inside would freeze all the touching water.
Spriggy Glompgut
player, 351 posts
Light Elf Bard
HP 18/18, Armor 2
Sat 5 Feb 2022
at 16:32
  • msg #927

Re: The OOC bar

Russel Albion:
At least you are slowing it down, if it has to drag your heavy body around inside it.

Does cocking the crossbow create an ice arrow? If so, maybe doing it inside would freeze all the touching water.

That would be awesome! Try it!
Sir Gorrid of Torr
player, 534 posts
Lvl 4 Paladin, XP: 4
Armor 4, HP 19/23
Sat 5 Feb 2022
at 16:55
  • msg #928

Re: The OOC bar

That might indeed be the "something useful" my discern identifies :)
Buckthorn
player, 33 posts
Halfling Woodsman
Level 4, 1 XP
Sat 5 Feb 2022
at 19:17
  • msg #929

Re: The OOC bar

Sir Gorrid of Torr:
What's the worst that could happen?  (Other than drowning inside a wave creature that ignores swords.. ;>)


I dunno, living inside a wave creature that ignores swords? What a terrible life-long prison that could have been if we were truly helpless to get you out haha
The Patchwork God
GM, 642 posts
Sat 5 Feb 2022
at 19:40
  • msg #930

Re: The OOC bar

That would be an interesting scene. A water elemental going around, carrying his pet fish inside him.

"I'd like some bread, please."
"I thought elementals didn't need to eat?"
"I don't. *swallows bread chunks* It's for my pet Finny."
Spriggy Glompgut
player, 354 posts
Light Elf Bard
HP 14/18, Armor 2
Tue 8 Feb 2022
at 15:59
  • msg #931

Re: The OOC bar

Spriggy is probably the obvious choice for doing interrogation, being a bard. However, it may actually go more smoothly if someone else takes on the role. Real life has been making my posting rate slow down lately and I don't want to stall the game for everyone by being in the spotlight. Plus, it would be a good opportunity for one of our newer players to be the center of attention for a while.

Buckthorn, Idi, Russel? Any of your characters have experience with interrogation? Or if two of you want to work as a pair (good cop, bad cop?) I can use Arcane Arts to make an Aid roll provide a +2 bonus instead of +1, so even a non-charismatic character has a good chance of success.
Buckthorn
player, 35 posts
Halfling Woodsman
Level 4, 1 XP
Tue 8 Feb 2022
at 16:40
  • msg #932

Re: The OOC bar

I'm assuming we're all healed up after a good rest on a town environment, if not I'd have shared my Halfling ability as we set camp to boost healing.

If no one objects, Buck will take the (now mundane) bolas to practice with and use in the future.

As far as interrogation goes, Buck isn't very outgoing or talkative nor does he know much of what's transpired.
Russel Albion
player, 48 posts
Lvl 4 Thief, XP:0
Armor: 1, HP 22/14
Tue 8 Feb 2022
at 18:17
  • msg #933

Re: The OOC bar

Don't usually have to cut pieces off of hostages but it happens sometimes.
Idi
player, 29 posts
level 4 cleric of Thovis
HP: 21/21, armour: 1
Tue 8 Feb 2022
at 19:17
  • msg #934

Re: The OOC bar

Idi is an investigator-priest of a "secret things" hunter-deity; I can take a shot at talking to the captive!

And if it comes down to it, I can always prepare "speak with dead"... :)
This message was last edited by the player at 19:19, Tue 08 Feb 2022.
Spriggy Glompgut
player, 355 posts
Light Elf Bard
HP 14/18, Armor 2
Tue 8 Feb 2022
at 19:34
  • msg #935

Re: The OOC bar

Sounds like a plan!

And speak with dead could be handy regardless, since we also have a couple dead enemies, I believe.
Sir Gorrid of Torr
player, 539 posts
Lvl 4 Paladin, XP: 4
Armor 4, HP 23/23
Wed 9 Feb 2022
at 04:03
  • msg #936

Re: The OOC bar

Whoever wants the bolts is welcome to them.  Shooting is not Sir Gorrid's forte :)

(Presume zero weight?)
Spriggy Glompgut
player, 356 posts
Light Elf Bard
HP 14/18, Armor 2
Wed 9 Feb 2022
at 05:01
  • msg #937

Re: The OOC bar

Russel seems like the obvious choice for the bolts. Is anyone else a ranged-weapon combatant?
Russel Albion
player, 49 posts
Lvl 4 Thief, XP:0
Armor: 1, HP 22/14
Wed 9 Feb 2022
at 11:49
  • msg #938

Re: The OOC bar

We can add the bolts to Spriggy's cart, as nobody has a crossbow currently, that I'm aware of.
Idi
player, 32 posts
level 4 cleric of Thovis
HP: 21/21, armour: 1
Wed 9 Feb 2022
at 16:19
  • msg #939

Re: The OOC bar

I'm going to keep talking with the mage and stuff, but I thought I'd just pause my IC there to see if he does anything particular before I finish the spell.
Buckthorn
player, 36 posts
Halfling Woodsman
Level 4, 1 XP
Thu 10 Feb 2022
at 16:18
  • msg #940

Re: The OOC bar

I'll write myself into the room with Idi, not to actively interrogate, just to possibly aid a roll
Idi
player, 34 posts
level 4 cleric of Thovis
HP: 21/21, armour: 1
Thu 10 Feb 2022
at 19:47
  • msg #941

Re: The OOC bar

Yeah anyone come on in if you like! I'm not trying to keep it private or anything. Plus, ya know, Aid is always great :)

I have Sanctuary up which will let me know if he "acts with malice" just in case, and now Charm Person so he'll treat me as a friend for now... Let's see if we can get something out of him. DM, do you want to do it as a Parley roll, or...? For everyone, what DO we want to know, if we can?
Sir Gorrid of Torr
player, 540 posts
Lvl 4 Paladin, XP: 4
Armor 4, HP 23/23
Thu 10 Feb 2022
at 21:29
  • msg #942

Re: The OOC bar

My questions:
- who hired him (or at least what he knows about them)?
- what were the specific instructions?
- should we expect others?
- why are they so darn poor?  (Pretty sure they were paid more than 10 gold for this job)
- what other crimes has he committed?

(The last only being relevant in terms of his trial or summary execution... :>)
Idi
player, 36 posts
level 4 cleric of Thovis
HP: 21/21, armour: 1
Sat 12 Feb 2022
at 16:38
  • msg #943

Re: The OOC bar

Oops, I think I rolled the dice again by accident, because the page refreshed or something. Ignore the last one, I didn't Discern Realities twice in a row!
Russel Albion
player, 50 posts
Lvl 4 Thief, XP:0
Armor: 1, HP 22/14
Wed 16 Feb 2022
at 18:02
  • msg #944

Re: The OOC bar

Where did that spirit come from?
I thought the one in the stones was trapped there?
Was that some kind of projection from the Necro?
Sir Gorrid of Torr
player, 545 posts
Lvl 4 Paladin, XP: 5
Armor 4, HP 23/23
Wed 16 Feb 2022
at 20:36
  • msg #945

Re: The OOC bar

My understanding is that the spirit is bound to this 'location' by the stones, but how narrow the boundaries of the location are is unclear.
Buckthorn
player, 43 posts
Halfling Woodsman
Level 4, 1 XP
Wed 16 Feb 2022
at 20:44
  • msg #946

Re: The OOC bar

I share Gorrid's view, if it was confined within the stone circle it wouldn't be much of a protector.

Hopefully we can get the captive a safe distance away or we won't be gaining much insight from the attack.
Idi
player, 41 posts
level 4 cleric of Thovis
HP: 21/21, armour: 1
Fri 18 Feb 2022
at 22:39
  • msg #947

Re: The OOC bar

Idi is going to be looking for "something of value" he can offer up as a sacrifice in exchange for guidance from Thovis. He'll go searching, but if anyone has good ideas I'm open to them :)
Buckthorn
player, 46 posts
Halfling Woodsman
Level 4, 1 XP
Fri 18 Feb 2022
at 23:34
  • msg #948

Re: The OOC bar

I'll preface by saying I know absolutely nothing about the rituals and deities of the setting;

A spider; a creature of many eyes that we may have sight into our endeavors

A hawk, that we may share it's prolific abilities in our hunt for the necromancer (could be eaten too, I dunno if that's a plus)

A fish, if you anticipate running into any more water mages (also, a potentially delicious meal)
This message was last edited by the player at 23:34, Fri 18 Feb 2022.
Spriggy Glompgut
player, 361 posts
Light Elf Bard
HP 14/18, Armor 2
Sat 19 Feb 2022
at 00:51
  • msg #949

Re: The OOC bar

Idi:
Idi is going to be looking for "something of value" he can offer up as a sacrifice in exchange for guidance from Thovis. He'll go searching, but if anyone has good ideas I'm open to them :)

I may have the perfect thing, actually. We have some Necromancy Notes taken directly from the tower of the necromancer we seek (although I believe his apprentice wrote the notes). The notes would contain secret knowledge that your deity might either appreciate having, or appreciate having destroyed.
Sir Gorrid of Torr
player, 548 posts
Lvl 4 Paladin, XP: 5
Armor 4, HP 23/23
Tue 22 Feb 2022
at 19:50
  • msg #950

Re: The OOC bar

I'm hanging out with the family and away from the action just because it makes sense for someone to be on guard there.  Plus Sir Gorrid was a bit freaked out about almost killing the mage.  (He's totally fine with killing the mage, he just wants it to be of his own volition.)

No concerns with anything happening, just explaining why I'm being 'quiet'.

I don't think anyone's asked yet if the mage is aware of any other assassin (not that he'd necessarily be aware if there were any).
Idi
player, 43 posts
level 4 cleric of Thovis
HP: 21/21, armour: 1
Tue 22 Feb 2022
at 20:28
  • msg #951

Re: The OOC bar

In reply to Sir Gorrid of Torr (msg # 950):

I've been wondering if we'll need Gorrid to, ahhh, "execute justice" if we can't figure out something for the mage. But you're right, there are more questions we can ask him, I'm just playing Idi as wanting some godly reassurance right now.

Ya know, the differences between Divine Guidance (cleric base move), Orison for Guidance (cleric advanced move), and Guidance (cleric rote spell) are... I mean they're there, there are differences, but they're subtle. A lot of guidance!
Russel Albion
player, 51 posts
Lvl 4 Thief, XP:0
Armor: 1, HP 22/14
Tue 22 Feb 2022
at 20:50
  • msg #952

Re: The OOC bar

In reply to Sir Gorrid of Torr (msg # 950):

Speaking of hanging out On Guard, raises hand, that would be me.
Luckily, I have not seen any other suspicious person|s approach the tower.
In fact, not even townsfolk.

As for, "Killed while trying to escape", that's in my wheelhouse too, if _needed_.
This message was last edited by the player at 20:52, Tue 22 Feb 2022.
Idi
player, 44 posts
level 4 cleric of Thovis
HP: 21/21, armour: 1
Tue 22 Feb 2022
at 21:40
  • msg #953

Re: The OOC bar

Russel Albion:
As for, "Killed while trying to escape", that's in my wheelhouse too, if _needed_.

Gorrid if it's official, Russel if it's not :)
Spriggy Glompgut
player, 363 posts
Light Elf Bard
HP 14/18, Armor 2
Thu 24 Feb 2022
at 03:31
  • msg #954

Re: The OOC bar

FYI, I plan to wait and see what Idi wants to do with the info he just gained before I post again.

Also, I am crossing those necromancy notes off of my inventory.
Idi
player, 45 posts
level 4 cleric of Thovis
HP: 21/21, armour: 1
Thu 24 Feb 2022
at 21:35
  • msg #955

Re: The OOC bar

Thanks Spriggy!

Did the mage take Idi up on the prayer offer? Just curious! That Charm spell is up, and who knows maybe I'll make a convert :)
Sir Gorrid of Torr
player, 549 posts
Lvl 4 Paladin, XP: 5
Armor 4, HP 23/23
Thu 24 Feb 2022
at 23:22
  • msg #956

Re: The OOC bar

My only other question is if he's aware of any other mercenaries or threats who might be on their way.
Russel Albion
player, 52 posts
Lvl 4 Thief, XP:0
Armor: 1, HP 22/14
Fri 25 Feb 2022
at 11:52
  • msg #957

Re: The OOC bar

Would knocking over a stone break the magical effect or does some sort of magic need to be used?
If just knocking over, we can dig out the bottom of one of them and pull it.
Sir Gorrid of Torr
player, 555 posts
Lvl 4 Paladin, XP: 5
Armor 4, HP 23/23
Thu 3 Mar 2022
at 02:51
  • msg #958

Re: The OOC bar

Can anyone Spout Lore on how to release a bound spirit - or de-power a magical site?

If we had a full wizard with us, we could do the Magic Ritual thing, but unfortunately Spriggy's not a full wizard.
Buckthorn
player, 51 posts
Halfling Woodsman
Level 4, 1 XP
Thu 3 Mar 2022
at 03:00
  • msg #959

Re: The OOC bar

I'm not sure druid magic quite answers that call, this situation seems pretty unnatural.
Russel Albion
player, 54 posts
Lvl 4 Thief, XP:0
Armor: 1, HP 22/14
Thu 3 Mar 2022
at 18:11
  • msg #960

Re: The OOC bar

What are all the details about the curse? Maybe something is being overlooked?
Spriggy Glompgut
player, 365 posts
Light Elf Bard
HP 14/18, Armor 2
Fri 4 Mar 2022
at 02:23
  • msg #961

Re: The OOC bar

Sir Gorrid of Torr:
Can anyone Spout Lore on how to release a bound spirit - or de-power a magical site?

I will attempt that check.

Sorry I have been a little absent lately guys. I have been a bit distracted in real life, but I should have a bit more attention to spare now.
Buckthorn
player, 57 posts
Halfling Woodsman
Level 4, 1 XP
Sat 5 Mar 2022
at 20:30
  • msg #962

Re: The OOC bar

Can everyone hear (see?) Irene the ghost? Asking for a friend...
Russel Albion
player, 56 posts
Lvl 4 Thief, XP:0
Armor: 1, HP 22/14
Sun 6 Mar 2022
at 13:06
  • msg #963

Re: The OOC bar

In reply to Buckthorn (msg # 962):

Ghost? What ghost?

Ah, you meant Irene. Not in the stones.
This message was last edited by the player at 11:47, Mon 07 Mar 2022.
The Patchwork God
GM, 664 posts
Sun 6 Mar 2022
at 17:37
  • msg #964

Re: The OOC bar

In reply to Buckthorn (msg # 962):

Anyone who's a member of the Phoenix Blades can see and hear her. So only the PC (except Buckthorn), and Leo.
Idi
player, 50 posts
level 4 cleric of Thovis
HP: 21/21, armour: 1
Mon 7 Mar 2022
at 19:46
  • msg #965

Re: The OOC bar

Just a thought, but do ghosts count as undead? I would lean towards "no" I think, since they don't have a body--more like they're just dead I guess. But they do manifest in the world, so just wondering.
The Patchwork God
GM, 665 posts
Tue 8 Mar 2022
at 03:32
  • msg #966

Re: The OOC bar

They do. In a way, the 'undead' part is more about the necromantic forces animating a body (or maintaining a spirit in place) than anything else. To give an example from Egyptian mythology, an undead would be any being who lost their 'Ka' (vital essence), but still maintained their Sekhem (power or form).
Spriggy Glompgut
player, 368 posts
Light Elf Bard
HP 14/18, Armor 2
Tue 8 Mar 2022
at 05:11
  • msg #967

Re: The OOC bar

Gorrid, are you letting Spriggy know any of what is going on via the telepathic link he established? I wasn't sure how much I should assume or not. (He's been back at the mill hastily studying his books.)
Sir Gorrid of Torr
player, 562 posts
Lvl 4 Paladin, XP: 5
Armor 4, HP 23/23
Tue 8 Mar 2022
at 06:02
  • msg #968

Re: The OOC bar

I'm assuming that you can hear what I'm speaking aloud - definitely letting you know what I'm seeing - and you can probably sense some of my anxiety/anger too.

BTW - we're getting close to the max posts for the thread, so probably time to spawn a new OOC?
The Patchwork God
GM, 667 posts
Tue 8 Mar 2022
at 15:42
  • msg #969

Re: The OOC bar

Yeah, I'll start a new one now.
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