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20:19, 26th April 2024 (GMT+0)

The Basilisk Gate.

Posted by Demon LordFor group 0
Vigg Hammerhand
player, 49 posts
Blacksmith. Brewer.
Cleric of the Forge-God.
Fri 29 Jan 2021
at 05:41
  • msg #221

Re: The Basilisk Gate

"Agreed. Unless we want our sturdy vessel to rot at its moorings, we'll need every man here and that many again. If they're owed for their last voyage with next one unsure, they may be hard to keep. And there's the question of piracy over honest trade. Whether we go along or not, we need a cargo, a destination, and a sailing master, if one can be found. We could also ask around for a buyer. Nothing easy about it either way, but we'll be wealthy if it comes good."

[OoC]: Did we split the party? I thought everyone had tagged along on this errand. I hope everyone weighs in on the fate of this boat. I'm okay selling it and getting deeper into the other plots around town or trying to crew this thing up and sail it around.
Demon Lord
GM, 104 posts
Mon 1 Feb 2021
at 20:51
  • msg #222

Re: The Basilisk Gate

The entire party on the deck of the boat looking at these rough and tumble sailors who are looking back at them.
Qrurr
player, 49 posts
Mistcliff Ranger
Exiled Elder Guard
Mon 1 Feb 2021
at 22:20
  • msg #223

Re: The Basilisk Gate

Qrurr swoops in and takes perch on the upper topmast.
Vigg Hammerhand
player, 50 posts
Blacksmith. Brewer.
Cleric of the Forge-God.
Tue 2 Feb 2021
at 13:15
  • msg #224

Re: The Basilisk Gate

Vigg nods at the birdman, then faces the remaining crew. "The Uncivil Serpent has changed hands and the Captain has been relieved of his duties. We represent the new owners. I'd be obliged if someone could muster the crew to the deck, and could the senior member of the crew step forward?"
Demon Lord
GM, 105 posts
Tue 2 Feb 2021
at 16:00
  • msg #225

Re: The Basilisk Gate

The man ypu have been talking looks around and says, "I would be the ranking fellow and it seems like we are all up on deck already. Are ye the new captain?"
Vigg Hammerhand
player, 51 posts
Blacksmith. Brewer.
Cleric of the Forge-God.
Tue 2 Feb 2021
at 19:05
  • msg #226

Re: The Basilisk Gate

"I was about to ask you the same thing. We're the new owners, and we'll need to promote and recruit to crew up a full complement. There may opportunities for those who have been aboard for a while... what can you tell us about the ship and her recent voyages?"
Demon Lord
GM, 106 posts
Tue 2 Feb 2021
at 21:23
  • msg #227

Re: The Basilisk Gate

The man says, "Well I hope you have coin then. Don't think the boys and I are going to be splitting our coin to help you find a crew. We have been raiding merchant vessels and other for hires up and down the sword coast."
Kriv
player, 30 posts
Wed 3 Feb 2021
at 00:21
  • msg #228

Re: The Basilisk Gate

"Did Dead Eye have any special rings?"
Demon Lord
GM, 107 posts
Wed 3 Feb 2021
at 00:36
  • msg #229

Re: The Basilisk Gate

"Aye he wouldn't admit it but he had this one that had a Unicorn stamped on it that he has a dear connection with." the Pirate says.
Kriv
player, 31 posts
Wed 3 Feb 2021
at 03:14
  • msg #230

Re: The Basilisk Gate

[Breaking the forth wall]
Do our future story take us off this land or we have to assume it?
Vigg Hammerhand
player, 52 posts
Blacksmith. Brewer.
Cleric of the Forge-God.
Wed 3 Feb 2021
at 05:43
  • msg #231

Re: The Basilisk Gate

"You'll be paid for the work you do from this day forward, if you choose to stay on. If your old captain owed you anything, that's between you and him... if you can find him. I'd never ask you to split your coin... I'd more likely offer to double it for a short time, if this half-a-crew can keep up the ship as well as a whole one until we hire some new hands. Meanwhile, you should hold a vote for a leader among you-- I imagine you'll be a contender as the senior man-- and the first two duties will be to report on the state of the ship and to share out extra measures of rum to celebrate the new ownership of the Uncivil Serpent."
This message was last edited by the player at 06:04, Wed 03 Feb 2021.
Demon Lord
GM, 108 posts
Wed 3 Feb 2021
at 06:33
  • msg #232

Re: The Basilisk Gate

The man eyes you, "Fair enough. You heard the dwarf fetch the rum. You can call me Sue and I can be the first mate since I take it he won't be coming back. Since we be in Port ye owe us nothing as long as we gets to stay on the ship. As far as pay goes I would say you looking at 1gp piece per hand per day."
Kriv
player, 32 posts
Sun 7 Feb 2021
at 00:23
  • msg #233

Re: The Basilisk Gate

"Sounds like a deal. Let's go see what the other are doing? You ready Vigg?"
Vigg Hammerhand
player, 53 posts
Blacksmith. Brewer.
Cleric of the Forge-God.
Mon 8 Feb 2021
at 05:00
  • msg #234

Re: The Basilisk Gate

"Let's have a drink with Sue and the lads and then get back to our business in town this evening. Maybe we'll have time to ask around the docks about taking on crew and picking up work. In the meantime, Sue should take command of the ship and crew and stay sharp... we may want to move quickly at some point."

[OoC]: I don't know if we want to make this boat the center of our efforts, but it's a cool option. Also not sure if we can make it a business venture on the side while we pursue other things. Maybe the Captain of the Flaming Fist wants to hire us as privateers? If anyone wants to ignore the bathhouse and go all in on this, speak up, otherwise I'd like to follow up on the cult.
Demon Lord
GM, 109 posts
Mon 8 Feb 2021
at 14:13
  • msg #235

Re: The Basilisk Gate

One of the crew materializes from below deck with a bottle of rum. Crude cups are passed around. The rum is poured and drank. Sue spits into his hand and extends it to Vigg. "Tis a Pirate thing." he says
This message was last edited by the GM at 17:00, Mon 08 Feb 2021.
Qrurr
player, 50 posts
Mistcliff Ranger
Exiled Elder Guard
Mon 8 Feb 2021
at 18:51
  • msg #236

Re: The Basilisk Gate

If the group should decide to sail, Qrurr makes it known that his place will be in the sky sailing the updrafts as he has not forgotten the tales of what Chult Coast Raiders do to his kind on the rare occasion that an Aarakocran is captured and brought below deck.
Captain Screwdriver Head
player, 33 posts
Tue 9 Feb 2021
at 04:52
  • msg #237

Re: The Basilisk Gate

“Ah comrades, we should figure out a plan for the bathhouse and rest up after celebrating of corse. This boat will make a good base of operations for now”

[OoC] is there any cargo or items of value on this ship. Anything we could use for the Bathhouse raid?
Vigg Hammerhand
player, 54 posts
Blacksmith. Brewer.
Cleric of the Forge-God.
Tue 9 Feb 2021
at 05:42
  • msg #238

Re: The Basilisk Gate

Vigg matches the crude gesture, then takes the man aside. "Where's a dockside watering hole we can drum up some crew?"

[OoC]: Sure, let's get back to the bathhouse and circle back to this later...
Demon Lord
GM, 110 posts
Tue 9 Feb 2021
at 06:01
  • msg #239

Re: The Basilisk Gate

Outside of dry or salted rations there is some treasure but Sue has made it clear that belongs to the crew who had been on the ship and the previous owner. There are also the personal arms of the sailors crewing the ship.

Sue steps aside with Vigg and says, "Aye many of the taverns close to the dock could find able bodied men. I will send out some crew to get a list of those able bodied."
Kriv
player, 33 posts
Sun 14 Feb 2021
at 01:52
  • msg #240

Re: The Basilisk Gate

In reply to Demon Lord (msg # 127):

[OoC] Leaving this here because I forgot why we are at the bathhouse.


"So, are we going to go at dusk? Or should we find out who these followers are and go  to the bathhouse as they go."
This message was last edited by the player at 01:54, Sun 14 Feb 2021.
Vigg Hammerhand
player, 55 posts
Blacksmith. Brewer.
Cleric of the Forge-God.
Thu 18 Feb 2021
at 05:40
  • msg #241

Re: The Basilisk Gate

"I think so. Sue and the lads seem happy to live on the ship for free while we figure out what to do with it. We'll send them a few bottles now and then to keep them happy and they'll keep the Serpent afloat. So unless anyone has errands in town, we go sit  outside the baths until nightfall? If we go in when the girls go out, I think we know where to go from there."
Kriv
player, 34 posts
Tue 23 Feb 2021
at 01:43
  • msg #242

Re: The Basilisk Gate

Returns to the group.
"We need a plan to get into the bath house." Any suggestions or do we brute force our way in?
Vigg Hammerhand
player, 56 posts
Blacksmith. Brewer.
Cleric of the Forge-God.
Tue 23 Feb 2021
at 05:30
  • msg #243

Re: The Basilisk Gate

"We know which room has the passage, and we could go in over the wall if we have to. The only question is maybe if one or more of was to go in on business and hold the door for the rest. It doesn't seem too secure... I say we just force the door after nightfall and go straight to the passage."
Kriv
player, 35 posts
Fri 26 Feb 2021
at 02:00
  • msg #244

Re: The Basilisk Gate

"Lets do this then. I will don my shield before we enter. Let's say we guys!"
Qrurr
player, 51 posts
Mistcliff Ranger
Exiled Elder Guard
Fri 12 Mar 2021
at 09:45
  • msg #245

Re: The Basilisk Gate

Qrurr stands high above the city, hiding among the statues.
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