Re: General OOC Chat
Well, personally, I understood the mechanical need for it. BUT, I also, as a DM myself, always was on the side, languages are an easy and not game breaking thing to give players for good backstories, or the like.
For example, me. Latin, was what was spoken in Rome. Odds are, where I am from, I would also know Greek and Thracian. Would Thracian EVER come up in a game? Not unless I was in that region of the world on some excavation OR I met a vampire from that region that was as old as I was. Personally, given my backstory, I would probably also know Arabic and Hebrew since I spent allot of time in that region, fighting holy wars.
Now, where things could get intersting about languages:
The Group I played with in RL. They learned a version of Chinese (In character), that is spoken by like 200 people worldwide. I can't even remember what it was called, but they used it as their main communication language to each other, and for documents, BECAUSE I don't believe anyone else in our region knew it. SO it was near impossible for our messages to be intercepted and translated.
Now, should I feel it, I could teach this group, Thracian, for example. It woudl be a dead language, that few people outside scholarly circles would know. So, we could communicate with little fear of being overheard.
English, I believe I would need to spend a point for, or at least MODERN English, as I would not really know it otherwise. So, in this context, I believe that me spending my point on English makes sense. It isn't something that would be in my background, or something I would just know, so needing to learn it makes sense to me.
I always enjoyed having multiple languages, but hated just how hard some systems make it (Green Ronin SOIFRP is one example). DND does it decently, with knowing x languages (Usually Common, and your Racial) and then your Int mod in additional Bonus Langauges (Which were usually their own list of what one could know based on Race.)
A DM of mine House Ruled Languages in d20 Modern, since they have languages broken down into Groups. For Example: Romance: French, Italian, Latin*, Portuguese, Romanian, Spanish.
Those were all the languages we could speak and understand if we picked Romance as our language group. We could spend an extra point in ONE of them, to be able to speak it better, if we wanted, but this was the common every day ability.
Man, this was WAY longer then I thought..
TLDR: I do not mind getting free languages if they fit. I see no reason why it would be game breaking or otherwise create OP characters. However, I do feel they need to explain WHY they would have those languages, like I did above for example, and once decided, they would need to spend points on other languages as normal.