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What Ruleset? Posted by The Judge. | Group: 0 |
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Author | Message | Page: 2 1 [all][bottom] |
The Judge GM, 24 posts Fri 23 Oct 2020 at 17:08 |
So I am thinking a variant of the Manchester Mangler scenario so we can have a run through non-lethal combat and also be prepared for the inevitable bar room brawl. And I am also thinking about some sort of target practice/shooting competition to quickly run through the firearms combat side of things. I am open to suggestions if anyone has some ideas along these lines :) | |||||
Marc Fallon player, 12 posts Fri 23 Oct 2020 at 17:17 |
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Dacey Bowden player, 3 posts Fri 23 Oct 2020 at 22:46 |
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The Judge GM, 31 posts Sun 25 Oct 2020 at 13:03 |
If a player for whatever reason stops posting and does not let anyone know what is going on, they will most likely end being the person 'in front' when things turn sour. If a player does not roll initiative or declare their actions or roll to hit etc after a reasonable amount of time, the world will continue around them. It will be assumed they froze in fear or just plum forgot etc I am not going to NPC players who go MIA, nor will players be allowed to just go dormant and then suddenly re-appear in the middle of the action. The Wild West is a dangerous place! The morale of this story is that activity will be rewarded. I have played too many games where players suddenly drop out or stop posting without letting the rest of the group know what is happening which ends up slowing the game down and leads to more players loosing interest. You don't have to post every day but if you start making just one line posts once a week, chances are you will end up in Boot Hill or left behind in town when the players ride off on their next adventure. Just sayin' | |||||
Artemis player, 16 posts Mon 26 Oct 2020 at 18:50 |
You want to roll low, under your skill/stat. The modifiers are to your skill/stat, not to the die roll. If you have a 13 chance to hit, -4 for moving, then it becomes a 9 chance to hit and you have to roll 9 or under. For consistency (minus bad, plus is good) modifiers always go to the chance, not the die. The Judge may, of course, correct me if I am wrong. EDIT: Corrected your name, sorry about that. This message was last edited by the player at 18:57, Mon 26 Oct 2020. | |||||
Diligence Harper player, 9 posts Scout/Tracker Age: 30 Mon 26 Oct 2020 at 18:55 |
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Lucky Gus Elliot player, 13 posts Cowboy Mon 26 Oct 2020 at 19:05 |
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Artemis player, 17 posts Mon 26 Oct 2020 at 19:49 |
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The Judge GM, 37 posts Mon 26 Oct 2020 at 20:08 |
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Dirty Dick Diamond player, 5 posts Fri 30 Oct 2020 at 22:17 |
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Charles Anderlin player, 21 posts Former Lawman Average and built to stay Fri 30 Oct 2020 at 22:19 |
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The Judge GM, 44 posts Fri 30 Oct 2020 at 23:05 |
Make a luck roll to see if you survived that arrow! Fingers crossed! | |||||
Dirty Dick Diamond player, 6 posts Fri 30 Oct 2020 at 23:49 |
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Marc Fallon player, 23 posts Fri 30 Oct 2020 at 23:53 |
I never want to roll my luck stat as it is a 5 for me. | |||||
Dirty Dick Diamond player, 7 posts Sat 31 Oct 2020 at 00:08 |
Well whatdoya know. I made it. 20:08, Today: Dirty Dick Diamond rolled 6 using 1d20. Luck. This message was last edited by the player at 00:09, Sat 31 Oct 2020. | |||||
The Judge GM, 45 posts Sat 31 Oct 2020 at 03:19 |
Ok you need to come up with good story to explain how lucky you were and why that arrow didn't kill you and make it part of your next post, them's the rules for luck saving you from a Mortal Hit | |||||
Nate Crawford player, 10 posts Sat 31 Oct 2020 at 03:28 |
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The Judge GM, 46 posts Sat 31 Oct 2020 at 03:40 |
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Marc Fallon player, 24 posts Sat 31 Oct 2020 at 04:21 |
Sure before you can make an attack you need to succeed on an observation roll with knife skill as bonus. If you succeed then you find an opening and can make an attack like normal. So Nate rolls and observation roll as does the indian, whomever makes the roll can then make an attack. I dont know how the hits go because you use the brawling tables for them but the start part of knife fights are the looking for the openings. | |||||
The Judge GM, 47 posts Sat 31 Oct 2020 at 04:29 |
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Ben Hawkes player, 15 posts Sat 31 Oct 2020 at 13:43 |
Also note it says the trait you use to spot an opening against a knife wielding person is either Coordination or Observation (player's choice) and you have to use half that attribute score, rounded up. Might make a difference depending on your abilities. Brawling also gets two attacks per combat turn. As the rules say knife fighting is very similar to Brawling, I believe you'd also get two attacks with a knife. You still have to find an opening (succeed at the 1/2 Coord or 1/2 Obs check) for each attack. And they still go in order of initiative (Player 1 first attack, Player 2 first attack, Player 1 second attack, Player 2 second attack). | |||||
Dirty Dick Diamond player, 8 posts Sat 31 Oct 2020 at 14:32 |
And I have a question: is there enough room under the seats for Dick to crawl underneath, thus getting out of harm’s way for the time being? This message was last edited by the player at 14:36, Sat 31 Oct 2020. | |||||
The Judge GM, 48 posts Sat 31 Oct 2020 at 14:52 |
I am taking the the rules below seriously, if you don't provide us with an in character explanation/story of how you survived, as per these rules, then your character is dead. Mortal Wounds and Luck The only way a character can be killed is by suffering a mortal wound. Light wounds do not accumulate to become serious wounds and no amount of serious wounds ever becomes a mortal wound. Even when a character takes a mortal wound, he is not killed automatically. Instead, the player makes a Luck check. If the check succeeds, something miraculously lucky has happened, saving the character’s life! The wound is reduced to a light wound causing one point of damage. The player must come up with an explanation for this. Maybe the bullet struck the bible in his vest pocket or glanced off his belt buckle. Maybe the round was faulty and didn’t contain enough gunpowder to kill someone. Maybe the bullet actually struck a rock, and a rock splinter caused the wound. Whatever the excuse, it must be at least possible, if not plausible, and no character can ever use the same excuse twice. Also, since the character does suffer a light wound from the shot, a misfire is not an acceptable excuse. If the Luck check fails, the character is dead. | |||||
Dirty Dick Diamond player, 9 posts Sat 31 Oct 2020 at 17:39 |
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Marc Fallon player, 25 posts Sat 31 Oct 2020 at 18:49 |
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