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14:58, 2nd May 2024 (GMT+0)

The True Threat.

Posted by DM PaulFor group 0
DM Paul
GM, 231 posts
Fri 19 Mar 2021
at 06:04
  • msg #1

The True Threat

The wyrmpriest's key opens the door in short hallway, and as the panel moves aside a breeze begins blowing past the party and into the opening, drawn in by the deeper cold within.

The passageway is a ramp that leads downward into this tower, turning right every hundred feet or so, and leading the party a significant distance below where they were. With every step, the cold intensifies. The low temperatures could become debilitating if the party spent much time here. It proves too much for the sunrod the party had been using, and it sputters out earlier than expected, and its replacement takes a few extra smacks before it starts up.

Finally, the hallway widens before making a final turn north and opening into a large chamber with a high ceiling. Every surface is gray with frost and in the middle of the room, between two pillars that look like they have been gnawed on, is a silvery sheet of ice. Lines and whorls in the ice twist the light into unsettling rainbows.

Is there something behind the western pillar?


22:35, Today: DM Paul rolled 8 using 1d20+1.  Stealth.

Please roll Stealth (don't use your Passive Stealth) and initiative. If you get lower than 7, you are surprised. Either way, don't take actions yet. When you update the status block, please make sure your HP are correct.

Room: Roughly 12 squares north-south by 12 squares east-west. 30 foot ceiling.
Ice: 6 squares north-south by 4 squares east-west. Difficult terrain. At least 2 squares from every wall, but adjacent to two pillars.
Pillars: One east of ice patch, one west, across from each other.

Rottimer: (22/22; 17/12/17/13) Southeast corner of room.
Froodle: (34/34; 19/16/14/11) Southeast corner of room.
Drake: (XX/27; 20/16/11/15) Southeast corner of room.
Frug: (XX/23; 15/12/14/14) Southeast corner of room.
Rottimer Lind
player, 100 posts
Fri 19 Mar 2021
at 16:38
  • msg #2

Re: The True Threat

Rottimer Lind rolled 22 using 1d20+5.  Initiative.
Rottimer Lind rolled 20 using 1d20+10.  Stealth.



Room: Roughly 12 squares north-south by 12 squares east-west. 30 foot ceiling.
Ice: 6 squares north-south by 4 squares east-west. Difficult terrain. At least 2 squares from every wall, but adjacent to two pillars.
Pillars: One east of ice patch, one west, across from each other.

Rottimer: (22/22; 17/12/17/13) Southeast corner of room.
Froodle: (34/34; 19/16/14/11) Southeast corner of room.
Drake: (XX/27; 20/16/11/15) Southeast corner of room.
Frug: (XX/23; 15/12/14/14) Southeast corner of room.
</quote>
Frug
player, 66 posts
Frug Tinker Artificer
Invoker of Onatar
Fri 19 Mar 2021
at 20:42
  • msg #3

Re: The True Threat

Frug rolled 18 using 1d20+4 Perception
Frug rolled 6 using 1d20.  Initiative .

Room: Roughly 12 squares north-south by 12 squares east-west. 30 foot ceiling.
Ice: 6 squares north-south by 4 squares east-west. Difficult terrain. At least 2 squares from every wall, but adjacent to two pillars.
Pillars: One east of ice patch, one west, across from each other.

Rottimer: (22/22; 17/12/17/13) Southeast corner of room.
Froodle: (34/34; 19/16/14/11) Southeast corner of room.
Drake: (XX/27; 20/16/11/15) Southeast corner of room.
Frug: (21/23; 15/12/14/14) Southeast corner of room.
This message was last edited by the player at 04:48, Sat 20 Mar 2021.
Froodle
player, 99 posts
Sat 20 Mar 2021
at 00:36
  • msg #4

Re: The True Threat

Froodle rolled 13 on d20+1 perception
Froodle rolled 16 on d20+2 initiative

Please could someone add that into the next start block as just using the phone atm which isn't so easy
Drake
player, 96 posts
Sat 20 Mar 2021
at 21:16
  • msg #5

Re: The True Threat


Drake rolled 15 using 1d20+2 Perception
Drake rolled 1 using 1d20 Initiative

Room: Roughly 12 squares north-south by 12 squares east-west. 30 foot ceiling.
Ice: 6 squares north-south by 4 squares east-west. Difficult terrain. At least 2 squares from every wall, but adjacent to two pillars.
Pillars: One east of ice patch, one west, across from each other.

Rottimer: (22/22; 17/12/17/13) Southeast corner of room.
Froodle: (34/34; 19/16/14/11) Southeast corner of room.
Drake: (27/27; 20/16/11/15) Southeast corner of room.
Frug: (21/23; 15/12/14/14) Southeast corner of room.
</quote>
DM Paul
GM, 233 posts
Sat 20 Mar 2021
at 22:31
  • msg #6

Re: The True Threat

The presence of a horse-sized white-scaled lizard with bat-like wings is all too apparent. It apparently realized it has been noticed and say, in a voice like creaking ice "'They will come bearing light, but not heat.' Yes...." It sounds like it's reciting something. "'Yet, darkness, too, rides with them.' Thus does the Prophecy unfold. Welcome, my new servants."

It begins to move toward the party, but not before Rottimer has something to say about it!


15:16, Today: DM Paul, for the NPC Szartharrax, rolled 21 using 1d20+1.  Initiative.

Room: Roughly 12 squares north-south by 12 squares east-west. 30 foot ceiling.
Ice: 6 squares north-south by 4 squares east-west. Difficult terrain. At least 2 squares from every wall, but adjacent to two pillars.
Pillars: One east of ice patch, one west, across from each other.

Rottimer: (22/22; 17/12/17/13) Southeast corner of room.
Szartharrax: (190/190; 17+2/19+2/17+2/16+2; +5, 1d8+4 & 2d6 cold) Large, reach 2, resist 15 cold. Behind west pillar, partial cover.
Froodle: (34/34; 19/16/14/11) Southeast corner of room.
Frug: (21/23; 15/12/14/14) Southeast corner of room.
Drake: (27/27; 20/16/11/15) Southeast corner of room.
Rottimer Lind
player, 104 posts
Mon 22 Mar 2021
at 04:12
  • msg #7

Re: The True Threat

Rottimers instincts went into overdrive as soon as he saw the massive beast flex its muscles and prepare to move. Scanning the room, Rottimer saw the creature in some cover to the left across a sheet of ice. Avoiding the ice, Rottimer moved quickly toward the opposite pillar hoping to eventually flank the creature and shouted "Don't bunch up! Keep your distance and don't let it catch you with its breath!"

Rottimer fired a shot, hoping to put the creature off balance then proceeded toward the eastern pillar keeping the western pillar between himself and the creature as it moved.


Minor Action: Aspect of the Regal Lion +2 to hit/+2 DEF vs. large
Free Action: Shout a warning to spread out so breath weapon will have fewer targets.
Move action: Move toward eastern pillar, probably won't get all the way there till next turn but hopefully at least out of breath weapon range.
Standard Action: Disruptive Shot vs Lizard w/ Cunning Stalker Active (CA) HIT for 15 Damage and Dazed (save ends)

Rottimer Lind rolled 31 using 1d20+13.  Disruptive Shot vs. Lizard with cunning stalker and AotRL (+4).
Rottimer Lind rolled 15 using 1d10+5.  Damage Vs. Lizard.

Room: Roughly 12 squares north-south by 12 squares east-west. 30 foot ceiling.
Ice: 6 squares north-south by 4 squares east-west. Difficult terrain. At least 2 squares from every wall, but adjacent to two pillars.
Pillars: One east of ice patch, one west, across from each other.

Rottimer: (22/22; 17(19)/12(14)/17(19)/13(15)) Skirting ice, near eastern pillar.
Szartharrax: (175/190; 17+2/19+2/17+2/16+2; +5, 1d8+4 & 2d6 cold) Large, reach 2, resist 15 cold. Behind west pillar, partial cover. DAZED (save ends)
Froodle: (34/34; 19/16/14/11) Southeast corner of room.
Frug: (21/23; 15/12/14/14) Southeast corner of room.
Drake: (27/27; 20/16/11/15) Southeast corner of room.
This message was last edited by the player at 04:15, Mon 22 Mar 2021.
DM Paul
GM, 236 posts
Mon 22 Mar 2021
at 05:25
  • msg #8

Re: The True Threat

The dragon, for it is undeniably such, screeches at the injury Rottimer has inflicted. It pulls out the shaft and walks effortlessly out over the ice toward the archer's allies. "The Prophecy, aah, too, is painful, to the uninitiated."

It gazes over the members of the party with eyes like crystalized malice and hisses out one word at them.

It is a seemingly innocuous word in the Common tongue, but to each of the four it has a deeply significant meaning that this dragon should have no way of knowing. It shakes them to their core.

"There. You see. The power of the Draconic Prophecy is indisputable. I, Szartharrax, will profess to you."


Szartharrax:
Standard: Move to center of ice patch.
Action point: Close burst 5. 22:06, Today: DM Paul, for the NPC Szartharrax, rolled 15,21,20,16 using 1d20+3,1d20+3,1d20+3,1d20+3.  Prophetic revelation +3 vs. Will (initiative order). All but Rottimer hit and stunned until the end of the dragon's next turn. Aftereffect: -2 penalty to attack rolls (save ends).
End of turn:
22:09, Today: DM Paul, for the NPC Szartharrax, rolled 13 using 1d20+5.  Save vs. Dazed, +5. Success.

Room: Roughly 12 squares north-south by 12 squares east-west. 30 foot ceiling.
Ice: 6 squares north-south by 4 squares east-west. Difficult terrain. At least 2 squares from every wall, but adjacent to two pillars.
Pillars: One east of ice patch, one west, across from each other.

Rottimer: (22/22; 17(19)/12(14)/17(19)/13(15)) Skirting ice, near eastern pillar.
Szartharrax: (175/190; 17+2/19+2/17+2/16+2; +5, 1d8+4 & 2d6 cold) Large, reach 2, resist 15 cold. In middle of ice patch.
Froodle: (34/34; 19/16/14/11) Southeast corner of room. Stunned (dragon's next end), then aftereffect.
Frug: (21/23; 15/12/14/14) Southeast corner of room. Stunned (dragon's next end), then aftereffect.
Drake: (27/27; 20/16/11/15) Southeast corner of room. Stunned (dragon's next end), then aftereffect.
This message was last edited by the GM at 15:38, Mon 22 Mar 2021.
Rottimer Lind
player, 108 posts
Mon 22 Mar 2021
at 16:10
  • msg #9

Re: The True Threat

Rottimer heard the "word" issue forth from the Dragon, his soul chilled but he was able to push through. Shaking off the intense sense of fear, Rottimer saw the creature move out onto the ice, much too close for comfort. Rottimer quickly nocked another arrow and fired low hoping to kneecap the creature and put it on its belly, hopefully keeping it from getting within reach of his friends before they could get out of the way. The arrow whistled to its target knocking the Dragon off its feet. Then Rottimer moved quickly around the eastern pillar to the north end of the room, putting as much distance as possible between himself and the beast. Then, he shouted, "I missed the part of the prophecy where you land on your face." With a smug look of satisfaction, Rottimer braced for retaliation.


Standard Action: Clever Shot: Hit: 13dmg+prone
Move Action: Move around dry side of pillar and head north as far as movement will take me. If there's any cover at all, I try to get it.
Free Action: Pop off at the mouth
Rottimer Lind rolled 27 using 1d20+13.  Clever attack vs. Dragon with Cunning Stalker and AotRL.
Rottimer Lind rolled 13 using 1d10+5.  damage vs. dragon.

Room: Roughly 12 squares north-south by 12 squares east-west. 30 foot ceiling.
Ice: 6 squares north-south by 4 squares east-west. Difficult terrain. At least 2 squares from every wall, but adjacent to two pillars.
Pillars: One east of ice patch, one west, across from each other.

Rottimer: (22/22; 17(19)/12(14)/17(19)/13(15)) North end of room, looking for cover.
Szartharrax: (162/190; 17+2/19+2/17+2/16+2; +5, 1d8+4 & 2d6 cold) Large, reach 2, resist 15 cold. In middle of ice patch. PRONE
Froodle: (34/34; 19/16/14/11) Southeast corner of room. Stunned (dragon's next end), then aftereffect.
Frug: (21/23; 15/12/14/14) Southeast corner of room. Stunned (dragon's next end), then aftereffect.
Drake: (27/27; 20/16/11/15) Southeast corner of room. Stunned (dragon's next end), then aftereffect.
</quote>
This message was last edited by the player at 16:11, Mon 22 Mar 2021.
DM Paul
GM, 243 posts
Tue 23 Mar 2021
at 03:54
  • msg #10

Re: The True Threat

The dragon appears to ignore Rottimer's words and instead spends a moment peering at the ice beneath it, as if reading something there. Then it closes its eyes, nods, and turns to the three who are still coping with whatever truth they just absorbed. It makes a sound like a sigh of contentment, but from its jaws is emitted a wave of hellish cold. It envelops the warriors and the inventive holy man. It proves too much for Frug, who collapses.

Then it whips around, finds Rottimer, and crawls toward him. Its sinuous neck is ready to strike at the ranger. "'Pain and humility; these shall be the doorway.'" it intones. "I have pondered these words. It may be that they refer to one of us - or both."


Szartharrax
Standard: 22:47, Yesterday: DM Paul, for the NPC Szartharrax, rolled 19,25,21 using 1d20+5,1d20+5,1d20+5.  Breath weapon (with CA) +5 vs. Reflex (Froodle, Frug, Drake). All hit, Frug critically.
22:50, Yesterday: DM Paul, for the NPC Szartharrax, rolled 15 using 3d6+4.  Breath weapon damage, 3d6+4. 15 cold damage. 22 cold damage to Frug.
Move: Crawl 3 to within 2 of Rottimer.

Room: Roughly 12 squares north-south by 12 squares east-west. 30 foot ceiling.
Ice: 6 squares north-south by 4 squares east-west. Difficult terrain. At least 2 squares from every wall, but adjacent to two pillars.
Pillars: One east of ice patch, one west, across from each other.

Rottimer: (22/22; 17(19)/12(14)/17(19)/13(15)) North end of room, looking for cover.
Szartharrax: (162/190; 17+2/19+2/17+2/16+2; +5, 1d8+4 & 2d6 cold) Large, reach 2, resist 15 cold. Toward north of room. 2 from Rottimer. Breath weapon recharging (5, 6). PRONE
Froodle: (19/34; 19/16/14/11) Southeast corner of room. -2 to attack rolls (save ends). Slowed and weakened (save ends both).
Frug: (-1/23; 15/12/14/14) Southeast corner of room. -2 to attack rolls (save ends). Slowed and weakened (save ends both). DYING.
Drake: (13/27; 20/16/11/15) Southeast corner of room. -2 to attack rolls (save ends). Slowed and weakened (save ends both). BLOODIED.
Froodle
player, 103 posts
Tue 23 Mar 2021
at 20:10
  • msg #11

Re: The True Threat

Froodle is awestruck by the power of this creature. He has never seen such power in a single animal before. He begins to wonder whether the bone mask is truly a trophy representing a worthy adversary, surely this creature surpasses all that he has vanquished before.

He knows he is a long way from claiming any prize though, as the mighty beast, even though knocked prone by Rottimer still inflicts great injury to his allies.

This creature is also out of reach. Froodle feels weak holding his weapon, while his attempts at rushing forward are hindered by a feeling of extreme sluggishness – surely the blood on his armour from vanquished foes could not have dried in the joints yet?

He moves forward to the edge of the ice, moving north towards the pillar where Rottimer is taking cover, then steels himself for the coming fight, digging deep into his resolve.

Move:  Move North towards Rottimer, reaching the edge of the ice (move restricted to 2)
Standard: use Second wind
Save rolls:
For -2 to attack rolled a 2, effect remains
For slowed and weakened rolled a 3, effects remain


Room: Roughly 12 squares north-south by 12 squares east-west. 30 foot ceiling.
Ice: 6 squares north-south by 4 squares east-west. Difficult terrain. At least 2 squares from every wall, but adjacent to two pillars.
Pillars: One east of ice patch, one west, across from each other.

Rottimer: (22/22; 17(19)/12(14)/17(19)/13(15)) North end of room, looking for cover.
Szartharrax: (162/190; 17+2/19+2/17+2/16+2; +5, 1d8+4 & 2d6 cold) Large, reach 2, resist 15 cold. Toward north of room. 2 from Rottimer. Breath weapon recharging (5, 6). PRONE
Froodle: (29/34; 19/16/14/11) Edge of ice south of pillar on East of room. -2 to attack rolls (save ends). Slowed and weakened (save ends both).
Frug: (-1/23; 15/12/14/14) Southeast corner of room. -2 to attack rolls (save ends). Slowed and weakened (save ends both). DYING.
Drake: (13/27; 20/16/11/15) Southeast corner of room. -2 to attack rolls (save ends). Slowed and weakened (save ends both). BLOODIED.
This message was last edited by the player at 23:21, Tue 23 Mar 2021.
Frug
player, 70 posts
Frug Tinker Artificer
Invoker of Onatar
Wed 24 Mar 2021
at 02:24
  • msg #12

Re: The True Threat

FLAWED is the word that Frug heard. So many of his creations were not what they could’ve been while he was an apprentice and Geodesic was useless in the last battle. Multiple paths to study creativity and nothing but flawed mechanisms. All of this was going through his mind when the cold hit. It hit hard and knocked Frug out, but he is holding on.

Frug rolled 6 using 1d20.  Save versus weakened and slowed.
Frug rolled 11 using 1d20.  Save versus death

Room: Roughly 12 squares north-south by 12 squares east-west. 30 foot ceiling.
Ice: 6 squares north-south by 4 squares east-west. Difficult terrain. At least 2 squares from every wall, but adjacent to two pillars.
Pillars: One east of ice patch, one west, across from each other.

Rottimer: (22/22; 17(19)/12(14)/17(19)/13(15)) North end of room, looking for cover.
Szartharrax: (162/190; 17+2/19+2/17+2/16+2; +5, 1d8+4 & 2d6 cold) Large, reach 2, resist 15 cold. Toward north of room. 2 from Rottimer. Breath weapon recharging (5, 6). PRONE
Froodle: (29/34; 19/16/14/11) Edge of ice south of pillar on East of room. -2 to attack rolls (save ends). Slowed and weakened (save ends both).
Frug: (-1/23; 15/12/14/14) Southeast corner of room. -2 to attack rolls (save ends). Slowed and weakened (save ends both). DYING.
Drake: (13/27; 20/16/11/15) Southeast corner of room. -2 to attack rolls (save ends). Slowed and weakened (save ends both). BLOODIED.
</quote>
Drake
player, 97 posts
Wed 24 Mar 2021
at 14:03
  • msg #13

Re: The True Threat

Drake hears the deep base resonating  tone of the Dragon speaking his tongue. WEAKNESS is the word that echoes through him seeming to enter his body via his scaley skin and reverberate throughout his tissues. It stops Drake in his tracks and transports him to his worst nightmare …. When he was stuck in his egg. Weakness seems to pervade along his limbs as he recalls the feeling of helplessness as he first became sentient, but was too weak to break through his shell, knowing that he was cramped in the small space but too weak to break out, seemingly trapped for eternity straining and struggling but unable to make headway. The vision was so strong Drake bent over as if still in the egg restricting his movement. It was at that moment that Drake vowed to himself to never feel weak again hence his determination to be strong and to work on being strong, so he would never feel as weak and helpless again.

Drake starts to become aware of his surroundings again and witnesses the ravaged body of Frug following the dragons devastating attack.

He reaches out and lays his hand on Frug invoking the healing power of Bahamut spending a healing surge and allowing Frug to benefit watching his broken body regain its natural shape and the frost burnt wounds mend.

His thoughts turns to his own weakness and he focuses the healing powers within himself using his second wind and spends another healing surge but this time on himself feeling his wounds heal and the additional benefit of the defences encapsulate him. This return towards normality allows his Dragon fury to subside.

Again an invocation to Bahamut assist Frug in shaking off his weakened and slowed state.

Lastly seeing the ease with which the dragon commands cold … Drake decides to command the frost sword to only cause normal damage

Minor: Lay on hands to Frug expending Drakes healing surge . frug returns to 0 hp + his own healing surge value of HP

Standard: Second wind Drake expends a healing surge

Minor: Divine Metal allowing Frug +4 bonus on a saving throw

Free: switches the damage on the Frost Longsword to normal

Saving throw -2 attack 1D20 V DC 10 = 15 SUCCESS

Saving throw re weakened and slowed 1D20 V DC 10 = 20 critical SUCCESS


Room: Roughly 12 squares north-south by 12 squares east-west. 30 foot ceiling.
Ice: 6 squares north-south by 4 squares east-west. Difficult terrain. At least 2 squares from every wall, but adjacent to two pillars.
Pillars: One east of ice patch, one west, across from each other.

Rottimer: (22/22; 17(19)/12(14)/17(19)/13(15)) North end of room, looking for cover.
Szartharrax: (162/190; 17+2/19+2/17+2/16+2; +5, 1d8+4 & 2d6 cold) Large, reach 2, resist 15 cold. Toward north of room. 2 from Rottimer. Breath weapon recharging (5, 6). PRONE
Froodle: (29/34; 19(21/16(18)/14(16)/11(13)) Edge of ice south of pillar on East of room. -2 to attack rolls (save ends). Slowed and weakened (save ends both).
Frug: (0(+healing surge value)23; 15/12/14/14) Southeast corner of room. -2 to attack rolls (save ends). Slowed and weakened (save ends both). +4 to saving throw
Drake: (24/27; 20(22)/16(18)/11(13)/15(17)) Southeast corner of room. Next to the prone but alive Frug
This message was last edited by the player at 16:48, Wed 24 Mar 2021.
Rottimer Lind
player, 120 posts
Wed 24 Mar 2021
at 17:48
  • msg #14

Re: The True Threat

Rottimer felt a surge of excitement as he saw the creature awkwardly rotate toward him on its belly. He had succeeded in diverting its attention from his desperate allies. Thinking of those allies, Rottimer peered through the frosty mist to see Drake shaking off the effects of the Dragon's speech. As Drake moved to help Frug, Rottimer started looking for a more advantageous position. He spotted an area of the room to the west that would put the western pillar between himself and icy death. But before he moved, he drew his bow and turned, taking aim once again at the creatures lower extremities in hopes of slowing it even further. If Rottimer could keep it from engaging his friends, it would give them time to regroup and initiate a proper assault. Rottimer shouted encouragement to Drake and the team, "Ok, I'll try to slow it down, everyone get ready!" Rottimer released his arrow and moved without looking back. As he moved to the western side of the room with an interposing pillar blocking his line of site to the target, he heard his arrow hit the mark and he knew that it would do the job. Now, it was up to his team.


Standard: Clever Shot: HIT: 7dmg plus slow (save ends)
Move: Move as far west as possible to get maximum distance from dragon and pillar blocking line of sight.
Minor: Tiger Woods Fist Pump

Rottimer Lind rolled 28 using 1d20+13.  Clever Shot vs. Dragon with Cunning Stalker active.
Rottimer Lind rolled 7 using 1d10+5.  damage vs dragon.


Room: Roughly 12 squares north-south by 12 squares east-west. 30 foot ceiling.
Ice: 6 squares north-south by 4 squares east-west. Difficult terrain. At least 2 squares from every wall, but adjacent to two pillars.
Pillars: One east of ice patch, one west, across from each other.

Rottimer: (22/22; 17(19)/12(14)/17(19)/13(15)) West side of room, pillar between him and dragon.
Szartharrax: (155/190; 17+2/19+2/17+2/16+2; +5, 1d8+4 & 2d6 cold) Large, reach 2, resist 15 cold. Toward north of room. Breath weapon recharging (5, 6). PRONE, SLOW (save ends)
Froodle: (29/34; 19(21/16(18)/14(16)/11(13)) Edge of ice south of pillar on East of room. -2 to attack rolls (save ends). Slowed and weakened (save ends both).
Frug: (0(+healing surge value)23; 15/12/14/14) Southeast corner of room. -2 to attack rolls (save ends). Slowed and weakened (save ends both). +4 to saving throw
Drake: (24/27; 20(22)/16(18)/11(13)/15(17)) Southeast corner of room. Next to the prone but alive Fruga
This message was last edited by the player at 17:50, Wed 24 Mar 2021.
DM Paul
GM, 254 posts
Thu 25 Mar 2021
at 03:59
  • msg #15

Re: The True Threat

The dragon heaves itself up onto its feet. It sees Froodle about to cross the ice and it exhales. It's merely another sigh, but this time without the blast of cold. Still, it seems to be capable of another such attack at any time.

It creeps across the ice to put its back to the pillar that is providing cover for Rottimer. "Have a care with the markings," it hisses at Froodle. Froodle (and anyone else) can see, trapped with in the ice, delicate traceries that are clearly meaningful symbols, though not in any language any of them can read. These catch the light, reflecting and refracting it into unlikely spectra.


Szartharrax
Start of turn: 20:26, Today: DM Paul, for the NPC Szartharrax, rolled 6 using 1d6.  Recharge breath weapon (5, 6).
Move: Stand from prone.
Move: Walk 2, adjacent to pillar protecting Rottimer.
End of turn: 20:54, Today: DM Paul, for the NPC Szartharrax, rolled 21 using 1d20+5.  Save against slow, +5. Success.

Room: Roughly 12 squares north-south by 12 squares east-west. 30 foot ceiling.
Ice: 6 squares north-south by 4 squares east-west. Difficult terrain. At least 2 squares from every wall, but adjacent to two pillars.
Pillars: One east of ice patch (1x2), one west (2x2), across from each other.

Rottimer: (22/22; 17(19)/12(14)/17(19)/13(15)) West side of room, pillar between him and dragon.
Szartharrax: (155/190; 17/19/17/16; +5, 1d8+4 & 2d6 cold) Large, reach 2, resist 15 cold. Adjacent to west pillar. Partial cover from Rottimer.
Froodle: (29/34; 19(21/16(18)/14(16)/11(13)) Edge of ice south of pillar on East of room. -2 to attack rolls (save ends). Slowed and weakened (save ends both).
Frug: (0(+healing surge value)23; 15/12/14/14) Southeast corner of room. -2 to attack rolls (save ends). Slowed and weakened (save ends both). +4 to saving throw
Drake: (24/27; 20(22)/16(18)/11(13)/15(17)) Southeast corner of room. Next to the prone but alive Frug.
Froodle
player, 109 posts
Thu 25 Mar 2021
at 22:21
  • msg #16

Re: The True Threat

Froodle curses his luck, still bound by sluggishness he moves along the southern edge of ice and rounds the corner, taking care to stop short of the dragon’s reach (of 2).

Move x 2: Move slowly along the edge of the ice to the South then north a square along the west edge

Saving throw vs -2 to attack rolls  15 SUCCESS!
Saving throw vs slowed and weakened 3 FAIL!


Room: Roughly 12 squares north-south by 12 squares east-west. 30 foot ceiling.
Ice: 6 squares north-south by 4 squares east-west. Difficult terrain. At least 2 squares from every wall, but adjacent to two pillars.
Pillars: One east of ice patch (1x2), one west (2x2), across from each other.

Rottimer: (22/22; 17(19)/12(14)/17(19)/13(15)) West side of room, pillar between him and dragon.
Szartharrax: (155/190; 17/19/17/16; +5, 1d8+4 & 2d6 cold) Large, reach 2, resist 15 cold. Adjacent to west pillar. Partial cover from Rottimer.
Froodle: (29/34; 19/16/14/11) Edge of ice south of pillar on west side of room. 3 squares from Szartharrax. Slowed and weakened (save ends both).
Frug: (0(+healing surge value)23; 15/12/14/14) Southeast corner of room. -2 to attack rolls (save ends). Slowed and weakened (save ends both). +4 to saving throw
Drake: (24/27; 20(22)/16(18)/11(13)/15(17)) Southeast corner of room. Next to the prone but alive Frug.
This message was last edited by the player at 22:22, Thu 25 Mar 2021.
Frug
player, 71 posts
Frug Tinker Artificer
Invoker of Onatar
Fri 26 Mar 2021
at 04:42
  • msg #17

Re: The True Threat

Waking up to the warmth of the divine energy Drake shared, Frug weakly pulls himself from the ground. He pulls the cirri tube enfusion that he had prepared for helping a friend and makes the hard choice to heal himself. Catching a second wind, Frug regains his strength. The darned dragon and everything is still a bit fuzzy, but it’s still a time to get creative. I may be flawed, but I am working on those flaws and that improvement is what I need. Grateful nod to Drake as he picks up his staff.

Move: Stand from prone.
Minor: Curative infusion for healing surge +4
Standard: second wind for healing surge and +2 to all defenses

 Frug rolled 4 using 1d20.  -2 to attack rolls (save ends). FAILURE
Frug rolled 13 using 1d20+4.  Slowed and weakened (save ends both). Using the +4 SUCCESS

Room: Roughly 12 squares north-south by 12 squares east-west. 30 foot ceiling.
Ice: 6 squares north-south by 4 squares east-west. Difficult terrain. At least 2 squares from every wall, but adjacent to two pillars.
Pillars: One east of ice patch (1x2), one west (2x2), across from each other.

Rottimer: (22/22; 17(19)/12(14)/17(19)/13(15)) West side of room, pillar between him and dragon.
Szartharrax: (155/190; 17/19/17/16; +5, 1d8+4 & 2d6 cold) Large, reach 2, resist 15 cold. Adjacent to west pillar. Partial cover from Rottimer.
Froodle: (29/34; 19/16/14/11) Edge of ice south of pillar on west side of room. 3 squares from Szartharrax. Slowed and weakened (save ends both).
Frug: (19/23; 15+2/12+2/14+2/14+2) Southeast corner of room. -2 to attack rolls (save ends).
Drake: (24/27; 20(22)/16(18)/11(13)/15(17)) Southeast corner of room. Next to the alive Frug.
</quote>
Drake
player, 103 posts
Fri 26 Mar 2021
at 16:50
  • msg #18

Re: The True Threat

Drake is suspicious of the markings in the ice and although he speaks and can read Draconic they are not symbols he recognises. He is also suspicious of the Dragons movement as it appears the dragon wants him to step onto the ice. He is aware of the capabilities of Rottimer and Frug and believes the best course of action is to give them a chance to attack unfettered.

Drake looks at the gorgeous Frost Longsword and realises this is not the weapon to try and tackle the dragon with due to its affiliation with frost. Cold nervous sweat drips down the back of his armour at what he is about to do. Drake moves North and West to the edge of the ice patch but doesn’t step onto the ice he shouts ‘I Drake challenge you by Bahamut’  Devine  challenging the Dragon.

Drake digs deep and spits forth his Dragon breath attack of Fire  against the frost dragon the fiery liquid hits the dragon,  mostly landing around the dragon but it does scorch its foreleg

Drake moves  to behind the East  pillar placing it between himself and the dragon awaiting the sobering attack to come.

Move: Moves North West to the edge of the ice patch

Minor action: Divine challenge Dragon

Minor action: Dragon Breath Close Blast 3  Strength+2 v Reflex

1D20+7 = 24 v Reflex 17 = HIT
Damage 1D6+1 fire = 3

Action point: Drake moves to behind the East pillar for cover


Room: Roughly 12 squares north-south by 12 squares east-west. 30 foot ceiling.
Ice: 6 squares north-south by 4 squares east-west. Difficult terrain. At least 2 squares from every wall, but adjacent to two pillars.
Pillars: One east of ice patch (1x2), one west (2x2), across from each other.

Rottimer: (22/22; 17(19)/12(14)/17(19)/13(15)) West side of room, pillar between him and dragon.
Szartharrax: (152/190; 17/19/17/16; +5, 1d8+4 & 2d6 cold) Large, reach 2, resist 15 cold. Adjacent to west pillar. Partial cover from Rottimer. DIVINE CHALLENGED BY DRAKE
Froodle: (29/34; 19/16/14/11) Edge of ice south of pillar on west side of room. 3 squares from Szartharrax. Slowed and weakened (save ends both).
Frug: (19/23; 15+2/12+2/14+2/14+2) Southeast corner of room. -2 to attack rolls (save ends).
Drake: (24/27; 20/16/11/15) East of the East pillar giving cover from the dragon
</quote>
</quote>
Rottimer Lind
player, 133 posts
Essentials Hunter
Martial/Primal Controller
Sat 27 Mar 2021
at 01:48
  • msg #19

Re: The True Threat

Rottimer saw things beginning to take shape. His allies had slowly and methodically taken positions to east, south east, and west. All while Rottimer mostly kept the Dragon off balance and in the middle of the room. There was a position open to the southwest and Rottimer wanted to be in it. If he could space himself apart from his allies, he could avoid giving the dragon the chance to hit multiple targets with its breath weapon. And if the Dragon was angry enough to give chase, it would have to move past Froodle. That's if it could even stand. Rottimer made a break for the southwest corner of the room, putting as much distance between himself and the dragon as he could. As he got there, he loosed yet another arrow at the creatures hind quarters and shouted to his friends, "Look lively men, be ready to strike!" The arrow hissed through the frigid air and found its mark with an audible thump as the Dragon once again fell prone on the ice.


Move: To Southwest corner of room.
Standard: Clever Shot

Rottimer Lind rolled 22 using 1d20+13.  Clever Shot vs Dragon with Cunning Stalker active.
Rottimer Lind rolled 10 using 1d10+5.  damage vs. dragon.


Room: Roughly 12 squares north-south by 12 squares east-west. 30 foot ceiling.
Ice: 6 squares north-south by 4 squares east-west. Difficult terrain. At least 2 squares from every wall, but adjacent to two pillars.
Pillars: One east of ice patch (1x2), one west (2x2), across from each other.

Rottimer: (22/22; 17(19)/12(14)/17(19)/13(15)) Southwest corner of room.
Szartharrax: (145/190; 17/19/17/16; +5, 1d8+4 & 2d6 cold) Large, reach 2, resist 15 cold. Adjacent to west pillar. PRONE
Froodle: (29/34; 19/16/14/11) Edge of ice south of pillar on west side of room. 3 squares from Szartharrax. Slowed and weakened (save ends both).
Frug: (19/23; 15+2/12+2/14+2/14+2) Southeast corner of room. -2 to attack rolls (save ends).
Drake: (24/27; 20(22)/16(18)/11(13)/15(17)) Southeast corner of room. Next to the alive Frug.
DM Paul
GM, 262 posts
Sun 28 Mar 2021
at 20:13
  • msg #20

Re: The True Threat

The dragon rises again to its feet. In Draconic it says:

Spoiler for Draconic: (Highlight or hover over the text to view)
I tire of this.

Then it unfurls its wings and leaps into the air. It lands on the far side of Froodle, then bares its toothy maw and charges straight for Rottimer. It bellows as it runs, atthe  radiant spikes scouring its hide. The jaws clamp shut on empty air, Rottimer having proven too fast, but the archer feels a wave of cold that tells him what he would have been in for had the dragon been faster.

Froodle is up.


Szartharrax:
Start of turn: Breath weapon already recharged.
Move: Stand from prone.
Move: Fly 6 six to south of Froodle, landing non-adjacent.
Action point: Charge Rottimer. 13:04, Today: DM Paul, for the NPC Szartharrax, rolled 8 using 1d20+5.  Bite (with charge and mark) +4 vs. AC 17 of Rottimer. Miss. 7 radiant damage from divine challenge.

Room: Roughly 12 squares north-south by 12 squares east-west. 30 foot ceiling.
Ice: 6 squares north-south by 4 squares east-west. Difficult terrain. At least 2 squares from every wall, but adjacent to two pillars.
Pillars: One east of ice patch (1x2), one west (2x2), across from each other.

Rottimer: (22/22; 17(19)/12(14)/17(19)/13(15)) Southwest corner of room. Cornered by Szartharrax
Szartharrax: (138/190; 17/19/17/16; +5, 1d8+4 & 2d6 cold) Large, reach 2, resist 15 cold. In southwest corner of room, adjacent to Rottimer. DIVINE CHALLENGED BY DRAKE
Froodle: (29/34; 19/16/14/11) Edge of ice south of pillar on west side of room. 3 squares from Szartharrax. Slowed and weakened (save ends both).
Frug: (19/23; 15+2/12+2/14+2/14+2) Southeast corner of room. -2 to attack rolls (save ends).
Drake: (24/27; 20(22)/16(18)/11(13)/15(17)) East of eastern pillar. Divine challenge on Szartharrax.
Froodle
player, 112 posts
Mon 29 Mar 2021
at 11:22
  • msg #21

Re: The True Threat

Froodle is set, ready to advance and attack the dragon, albeit still with legs that barely move. Then he sees a wonderous sight, though dragonborn himself he has rarely seen a dragon actually fly. As the dragon mocks them in his own tongue and flies over Froodle, beyond his reach, he stands open mouthed and gawping.

The dragon’s aim is off though as it dive bombs down towards Rottimer, an opportunity has presented itself and Froodle is not about to let it pass. He turns and moves forward to the dragon’s back, the size of the room meaning he is able, despite his restricted movement, to get within reach with his battleaxe, flanking the creature with Rottimer on the other side.

His arm feels weak, so he goes for power over accuracy to do as much damage as he still can, cleaving at the dragon scales before him.

Move: move south to a position that flanks the dragon with Rottimer
Standard: Cleave with battleaxe

Froodle rolls 17 using d20+9 with combat advantage Cleave vs AC of 17 HIT!
Froodle rolls 13 damage on d10+4, hitting for a weakened 6 points of damage

Froodle will not issue a combat challenge at this stage – leaving the divine challenge from Drake in place.

Saving throw vs slowed and weakened – Froodle rolled a 6!

Room: Roughly 12 squares north-south by 12 squares east-west. 30 foot ceiling.
Ice: 6 squares north-south by 4 squares east-west. Difficult terrain. At least 2 squares from every wall, but adjacent to two pillars.
Pillars: One east of ice patch (1x2), one west (2x2), across from each other.

Rottimer: (22/22; 17(19)/12(14)/17(19)/13(15)) Southwest corner of room. Cornered by Szartharrax
Szartharrax: (132/190; 17/19/17/16; +5, 1d8+4 & 2d6 cold) Large, reach 2, resist 15 cold. In southwest corner of room, adjacent to Rottimer. DIVINE CHALLENGED BY DRAKE
Froodle: (29/34; 19/16/14/11) Southeast area of room, adjacent to Szartharrax and flanking with Rottimer. Slowed and weakened (save ends both).
Frug: (19/23; 15+2/12+2/14+2/14+2) Southeast corner of room. -2 to attack rolls (save ends).
Drake: (24/27; 20(22)/16(18)/11(13)/15(17)) East of eastern pillar. Divine challenge on Szartharrax.
This message was last edited by the player at 11:22, Mon 29 Mar 2021.
Frug
player, 72 posts
Frug Tinker Artificer
Invoker of Onatar
Tue 30 Mar 2021
at 03:19
  • msg #22

Re: The True Threat

Frug shakes his head and his vision clears up a bit, just in time to see Rottimer get cornered by the dragon. I’m going to bring the thunder to this ice beast, Frig thinks to himself and moves to the north west to get in range of Rottimer.
Snapping his staff in a quick motion, Frug sends thunder out to Rottimer. The thundering enhances Rottimer’s armor and bursts out at the dragon. It misses

Move: three squares west and two squares north.
Standard: Thundering Armor on Rottimer for +1 to AC. Secondary attack. Frug rolled 11 using 1d20+3.  Versus dragon fortitude of 19. MISS
Save: Frug rolled 12 using 1d20.  Save against-2 to attack that I forgot to calculate into my miss

Room: Roughly 12 squares north-south by 12 squares east-west. 30 foot ceiling.
Ice: 6 squares north-south by 4 squares east-west. Difficult terrain. At least 2 squares from every wall, but adjacent to two pillars.
Pillars: One east of ice patch (1x2), one west (2x2), across from each other.

Rottimer: (22/22; 17(19)+1/12(14)/17(19)/13(15)) Southwest corner of room. Cornered by Szartharrax
Szartharrax: (132/190; 17/19/17/16; +5, 1d8+4 & 2d6 cold) Large, reach 2, resist 15 cold. In southwest corner of room, adjacent to Rottimer. DIVINE CHALLENGED BY DRAKE
Froodle: (29/34; 19/16/14/11) Southeast area of room, adjacent to Szartharrax and flanking with Rottimer. Slowed and weakened (save ends both).
Frug: (19/23; 15/12/14/14) Two Squares north and three squares west of the southeast corner of room.
Drake: (24/27; 20(22)/16(18)/11(13)/15(17)) East of eastern pillar. Divine challenge on Szartharrax.
</quote>
This message was last edited by the player at 03:22, Tue 30 Mar 2021.
Drake
player, 109 posts
Tue 30 Mar 2021
at 10:41
  • msg #23

Re: The True Threat

Drake is awed by the majesty of witnessing the Dragon fly the ease of movement in the air but felt cheated that he couldn’t witness a longer flight. The cold down draught from the dragon cleared his thoughts as he witnessed Szartharrax corner Rottimer. Not a position he hoped they’d be in, but felt pride at the group quickly moving tactically to engage the dragon. ‘Careful Rottimer’ he shouts in encouragement.

Drake moved from around the pillar well aware that his earlier protections had left him. Moving south, south west, and then west places him with a wall of Dragon flank ahead of him.

‘Aaaagggghhhhh’ shouts Drake as he charges forward with his Frost Longsword held high ready to strike, timing is everything and just as he reaches the dragon he times it perfectly the adrenaline surging fire through his veins placing all his strength behind the attack. The Frost longsword finds its mark biting into the dragons hide, but not as deeply as Drake hoped with such a perfect strike.

Move Action: moves south one then southwest two then west 2

Standard: Charge ending in basic attack
1D20 + 9 v 17 AC = 29 CRITICAL HIT
Damage 1d8+5 +1 =14
Plus 1D6 cold critical damage resisted by Szartharrax


Room: Roughly 12 squares north-south by 12 squares east-west. 30 foot ceiling.
Ice: 6 squares north-south by 4 squares east-west. Difficult terrain. At least 2 squares from every wall, but adjacent to two pillars.
Pillars: One east of ice patch (1x2), one west (2x2), across from each other.

Rottimer: (22/22; 17(19)+1/12(14)/17(19)/13(15)) Southwest corner of room. Cornered by Szartharrax
Szartharrax: (118/190; 17/19/17/16; +5, 1d8+4 & 2d6 cold) Large, reach 2, resist 15 cold. In southwest corner of room, adjacent to Rottimer. DIVINE CHALLENGED BY DRAKE
Froodle: (29/34; 19/16/14/11) Southeast area of room, adjacent to Szartharrax and flanking with Rottimer. Slowed and weakened (save ends both).
Frug: (19/23; 15/12/14/14) Two Squares north and three squares west of the southeast corner of room.
Drake: (24/27; 20/16/11/15) Adjacent to Szartharrax I think four squares east of SW corner and three squares North engaged with Szartharrax. Divine challenge on Szartharrax.
This message was last edited by the player at 10:42, Tue 30 Mar 2021.
Rottimer Lind
player, 144 posts
Essentials Hunter
Martial/Primal Controller
Tue 30 Mar 2021
at 15:50
  • msg #24

Re: The True Threat

As Rottimer reached the corner and what he thought was relative safety, he turned to look at the dragon he had just fled only to see it heave up into the air and take wing after him. The words "A little help!" could be heard escaping his lips. And no sooner than they did, his allies leapt into action. Following the dragon and coming to Rottimer's aid. Before he could even decide which way to run, Froodle, even with ice coated armor was behind the dragon and Drake was just behind. Frug sent some sort of shock wave through Rottimer and he felt a surge of power. Using that as momentum, Rottimer bolts out of the corner to the north and makes for the pillar hoping for some cover. Then turns and fires, hoping to keep this massive creature on the ground where his allies can engage it. The arrow travels swiftly and sinks into the dragons hide, once again putting it on its belly. Rottimer quickly draws another arrow in case it tries to get up.


Move: 6 squares north angling to pillar
Standard: Clever shot: Hit 9 PRONE
Action Point: Ready and Action: Clever shot.
Trigger: Dragon stands.


Room: Roughly 12 squares north-south by 12 squares east-west. 30 foot ceiling.
Ice: 6 squares north-south by 4 squares east-west. Difficult terrain. At least 2 squares from every wall, but adjacent to two pillars.
Pillars: One east of ice patch (1x2), one west (2x2), across from each other.

Rottimer: (22/22; 17(19)+1/12(14)/17(19)/13(15)) 4N of dragon, adjacent to west side of western pillar.
Szartharrax: (109/190; 17/19/17/16; +5, 1d8+4 & 2d6 cold) Large, reach 2, resist 15 cold. In southwest corner of room, adjacent to Froodle and Drake. DIVINE CHALLENGED BY DRAKE PRONE
Froodle: (29/34; 19/16/14/11) Southeast area of room, adjacent to Szartharrax and flanking with Rottimer. Slowed and weakened (save ends both).
Frug: (19/23; 15/12/14/14) Two Squares north and three squares west of the southeast corner of room.
Drake: (24/27; 20/16/11/15) Adjacent to Szartharrax I think four squares east of SW corner and three squares North engaged with Szartharrax. Divine challenge on Szartharrax.
</quote>
This message was last edited by the player at 15:51, Tue 30 Mar 2021.
DM Paul
GM, 274 posts
Tue 30 Mar 2021
at 19:59
  • msg #25

Re: The True Threat

When the paladin arrives, Szartharrax's neck whips around to take in this new development, and that's when Rottimer makes his move.

Or tries to.

Quick as crack spreading through the ice of a pond, the dragon strikes at the hunter. Cold clutches at Rottimer's very soul, hoarfrost threatening to cloud his eyes, but he powers through, and brings the dragon to its knees again, as holy power spears down.

The dragon, riled now, growls at its attackers, ice forming in the air around its nostrils.


Szartharrax:
7 radiant damage for targeting Rottimer.
Opportunity action on Rottimer's turn: Opportunity attack: 09:17, Today: DM Paul, for the NPC Szartharrax, rolled 21 using 1d20+3.  Bite (with mark) +3 vs. AC 20 of Rottimer. Hit.
12:45, Today: DM Paul, for the NPC Szartharrax, rolled 9,7 using 1d8+4,2d6.  Bite opportunity attack damage, 1d8+4 & 2d6 cold. 9 damage and 7 cold damage. Almost exactly average.

Room: Roughly 12 squares north-south by 12 squares east-west. 30 foot ceiling.
Ice: 6 squares north-south by 4 squares east-west. Difficult terrain. At least 2 squares from every wall, but adjacent to two pillars.
Pillars: One east of ice patch (1x2), one west (2x2), across from each other.

Rottimer: ( 6/22; 17(19)+1/12(14)/17(19)/13(15)) 4N of dragon, adjacent to west side of western pillar.
Szartharrax: (102/190; 17/19/17/16; +5, 1d8+4 & 2d6 cold) Large, reach 2, resist 15 cold. In southwest corner of room, adjacent to Rottimer. DIVINE CHALLENGED BY DRAKE
Froodle: (29/34; 19/16/14/11) Southeast area of room, adjacent to Szartharrax and flanking with Rottimer. Slowed and weakened (save ends both).
Frug: (19/23; 15/12/14/14) Two Squares north and three squares west of the southeast corner of room.
Drake: (24/27; 20/16/11/15) Adjacent to Szartharrax I think four squares east of SW corner and three squares North engaged with Szartharrax. Divine challenge on Szartharrax.
DM Paul
GM, 276 posts
Wed 31 Mar 2021
at 03:59
  • msg #26

Re: The True Threat

Szartharrax glances at Drake and Froodle. "Surely you see that there can be no coincidence in two dragonkin finding me. Once you are my servants, one can prove their strength and loyalty by killing the other. But first another lesson." And with that it releases a torrent of killing cold. The stream of it splashes directly into Froodle, resolidifying the icy bonds he had almost broken.

Then, as if daring Rottimer to strike, it stands once more.


Szartharrax:
Start of turn: Breath weapon already recharged.
Standard: 20:48, Today: DM Paul, for the NPC Szartharrax, rolled 7,21,3 using 1d20+1,1d20+1,1d20+1.  Breath weapon (with prone) +1 vs. Reflex of Rottimer, Froodle and Drake. Miss Rottimer and Drake, critial Froodle. 22 damage to Froodle, who is already slowed and weakened.
Move: Stand from prone.

Room: Roughly 12 squares north-south by 12 squares east-west. 30 foot ceiling.
Ice: 6 squares north-south by 4 squares east-west. Difficult terrain. At least 2 squares from every wall, but adjacent to two pillars.
Pillars: One east of ice patch (1x2), one west (2x2), across from each other.

Rottimer: ( 6/22; 17(19)+1/12(14)/17(19)/13(15)) 4N of dragon, adjacent to west side of western pillar.
Szartharrax: (102/190; 17/19/17/16; +5, 1d8+4 & 2d6 cold) Large, reach 2, resist 15 cold. In southwest corner of room, adjacent to Rottimer. DIVINE CHALLENGED BY DRAKE
Froodle: ( 7/34; 19/16/14/11) Southeast area of room, adjacent to Szartharrax and Drake. Slowed and weakened (save ends both). BLOODIED
Frug: (19/23; 15/12/14/14) Two Squares north and three squares west of the southeast corner of room.
Drake: (24/27; 20/16/11/15) Adjacent to Szartharrax I think four squares east of SW corner and three squares North engaged with Szartharrax. Divine challenge on Szartharrax.
Rottimer Lind
player, 149 posts
Essentials Hunter
Martial/Primal Controller
Wed 31 Mar 2021
at 04:28
  • msg #27

Re: The True Threat

Rottimer sees the Dragon breathe out an icy blast before standing almost as if it read his mind. What kind of hellbeast could so perfectly anticipate his every thought!? For that it must be killed. Rottimer released his arrow with perfect placement and timing, aiming at the heart of the creature. The arrow disappears within its scaly hide causing it to once again lose its balance drunkenly falling to the floor.


Readied Action: Clever Shot: Crit 15 dmg + prone
Trigger: Dragon stands.

Room: Roughly 12 squares north-south by 12 squares east-west. 30 foot ceiling.
Ice: 6 squares north-south by 4 squares east-west. Difficult terrain. At least 2 squares from every wall, but adjacent to two pillars.
Pillars: One east of ice patch (1x2), one west (2x2), across from each other.

Rottimer: (6/22; 17(19)+1/12(14)/17(19)/13(15)) 4N of dragon, adjacent to west side of western pillar. Bloodied
Szartharrax: (87/190; 17/19/17/16; +5, 1d8+4 & 2d6 cold) Large, reach 2, resist 15 cold. In southwest corner of room, adjacent to Drake and Froodle. DIVINE CHALLENGED BY DRAKE
Froodle: (7/34; 19/16/14/11) Southeast area of room, adjacent to Szartharrax and Drake. Slowed and weakened (save ends both). BLOODIED
Frug: (19/23; 15/12/14/14) Two Squares north and three squares west of the southeast corner of room.
Drake: (24/27; 20/16/11/15) Adjacent to Szartharrax I think four squares east of SW corner and three squares North engaged with Szartharrax. Divine challenge on Szartharrax.
Froodle
player, 115 posts
Wed 31 Mar 2021
at 12:21
  • msg #28

Re: The True Threat

This is your DM: The following post was overcome by an action, the dragon's bloodied breath that allows an immediate use of its breath weapon, that changed the options for the player. I'm retaining the text, but don't operate from it, please.


Spoiler text: (Highlight or hover over the text to view)

Froodle feels the blast of icy breath strike him again, being so close to the dragon he took the full effect of the blast, reaffirming his feeling of weakness and, somehow, sluggishness in his movement. He hadn't managed to shake of the effects of the first blast yet and wondered now whether he would regain his strength and movement before he or the dragon fell.

Despite being adjacent to the dragon, he felt the need for healing and protection to be greater than swinging the battleaxe with his weakened arm.

He stood firm, took a deep breath and set himself against the next attack. As he did so, he felt his muscles loosen and the strength return throughout his body. He was truly refreshed, if still bloodied.

Standard: Use second wind (healing surge and +2 all defences until start of next turn)

Saving throw vs slowed and weakened Froodle rolled 18 SUCCESS (AT LAST)!

Room: Roughly 12 squares north-south by 12 squares east-west. 30 foot ceiling.
Ice: 6 squares north-south by 4 squares east-west. Difficult terrain. At least 2 squares from every wall, but adjacent to two pillars.
Pillars: One east of ice patch (1x2), one west (2x2), across from each other.

Rottimer: (6/22; 17(19)+1/12(14)/17(19)/13(15)) 4N of dragon, adjacent to west side of western pillar. Bloodied
Szartharrax: (87/190; 17/19/17/16; +5, 1d8+4 & 2d6 cold) Large, reach 2, resist 15 cold. In southwest corner of room, adjacent to Drake and Froodle. DIVINE CHALLENGED BY DRAKE
Froodle: (17/34; 19(21)/16(18)/14(16)/11(13)) Southeast area of room, adjacent to Szartharrax and Drake. BLOODIED
Frug: (19/23; 15/12/14/14) Two Squares north and three squares west of the southeast corner of room.
Drake: (24/27; 20/16/11/15) Adjacent to Szartharrax I think four squares east of SW corner and three squares North engaged with Szartharrax. Divine challenge on Szartharrax.


This message was last edited by the GM at 15:23, Wed 31 Mar 2021.
DM Paul
GM, 281 posts
Wed 31 Mar 2021
at 15:35
  • msg #29

Re: The True Threat

The dragon roars as it's struck with another arrow, The roar rasps like blocks of ice scraping together and it turns into another belch of dragonfrost. Rottimer is again able to avoid it, but a patch forms on Drake's armor, and Froodle takes enough of it to fell him.

"Well," croaks the dragon to Drake, "Perhaps you can prove your obedience in some other way."

Steam rises from Froodle's prone form.


Szartharrax:
Free action: Bloodied breath, the dragon's breath weapon recharges and the dragon uses it immediately.
07:47, Today: DM Paul, for the NPC Szartharrax, rolled 18,18,19 using 1d20+1,1d20+1,1d20+1.  Breath weapon (with prone) +1 vs. Reflex of Rottimer, Froodle and Drake. Hit Drake and Froodle.
07:49, Today: DM Paul, for the NPC Szartharrax, rolled 9 using 3d6+4.  Breath weapon damage, 3d6+4 cold. 9 cold damage, weakened and slowed (save ends both).

Room: Roughly 12 squares north-south by 12 squares east-west. 30 foot ceiling.
Ice: 6 squares north-south by 4 squares east-west. Difficult terrain. At least 2 squares from every wall, but adjacent to two pillars.
Pillars: One east of ice patch (1x2), one west (2x2), across from each other.

Rottimer: (6/22; 17(19)+1/12(14)/17(19)/13(15)) 4N of dragon, adjacent to west side of western pillar. Bloodied
Szartharrax: (87/190; 17/19/17/16; +5, 1d8+4 & 2d6 cold) Large, reach 2, resist 15 cold. In southwest corner of room, adjacent to Drake and Froodle. DIVINE CHALLENGED BY DRAKE
Froodle: (-2/34; 19/16/14/11) Southeast area of room, adjacent to Szartharrax and Drake. Slowed and weakened (save ends both). DYING
Frug: (19/23; 15/12/14/14) Two Squares north and three squares west of the southeast corner of room.
Drake: (15/27; 20/16/11/15) Adjacent to Szartharrax I think four squares east of SW corner and three squares North engaged with Szartharrax. Divine challenge on SZARTHARRAX. Weakened and slowed (save ends).
Froodle
player, 118 posts
Wed 31 Mar 2021
at 18:06
  • msg #30

Re: The True Threat

Froodle feels the blast of icy breath strike him again, being so close to the dragon he took the full effect of the blast, reaffirming his feeling of weakness and, somehow, sluggishness in his movement. He hadn't managed to shake of the effects of the first blast yet and wondered now whether he would regain his strength and movement before he or the dragon fell.

Just as his thoughts turned to setting himself for healing and defence, another icy blast engulfed him, his eyelids freezing over, his limbs, initially weak now couldn’t hold him upright and down he fell, consciousness slipping away as he edged closer to death.

Saving throw vs death Froodle rolled a 12 – NO CHANGE
Saving throw vs slowed and weakened Froodle rolled 11 – SUCCESS effects lifted

Room: Roughly 12 squares north-south by 12 squares east-west. 30 foot ceiling.
Ice: 6 squares north-south by 4 squares east-west. Difficult terrain. At least 2 squares from every wall, but adjacent to two pillars.
Pillars: One east of ice patch (1x2), one west (2x2), across from each other.

Rottimer: (6/22; 17(19)+1/12(14)/17(19)/13(15)) 4N of dragon, adjacent to west side of western pillar. Bloodied
Szartharrax: (87/190; 17/19/17/16; +5, 1d8+4 & 2d6 cold) Large, reach 2, resist 15 cold. In southwest corner of room, adjacent to Drake and Froodle. BLOODIED DIVINE CHALLENGED BY DRAKE PRONE
Froodle: (-2/34; 19/16/14/11) Southeast area of room, adjacent to Szartharrax and Drake.  DYING
Frug: (19/23; 15/12/14/14) Two Squares north and three squares west of the southeast corner of room.
Drake: (15/27; 20/16/11/15) Adjacent to Szartharrax I think four squares east of SW corner and three squares North engaged with Szartharrax. Divine challenge on SZARTHARRAX. Weakened and slowed (save ends).
This message was last edited by the player at 19:05, Wed 31 Mar 2021.
Frug
player, 74 posts
Frug Tinker Artificer
Invoker of Onatar
Wed 31 Mar 2021
at 19:49
  • msg #31

Re: The True Threat

rug sees his chance to help his adventuring companions with some real defenses and preparing his invocation of the Blades of Astral Fire, he experiences the cold of the dragons breath from a distance. Releasing the invocation in his shaken state the dragon is able maneuver away from the radiant blades, but they do the temporary shield. It may be a little too late for Froodle, but hopefully this keeps Drake in the battle.
FLAWED echos in Frugs mind as he just can’t seem to land an invocation or arcane attack.


Standard: Frug rolled 12 using 1d20+4.  Blades of Astral Fire versus reflex 17 of dragon .. MISS
Effect: Each ally in burst gets +4AC until the end of Frugs next turn

Room: Roughly 12 squares north-south by 12 squares east-west. 30 foot ceiling.
Ice: 6 squares north-south by 4 squares east-west. Difficult terrain. At least 2 squares from every wall, but adjacent to two pillars.
Pillars: One east of ice patch (1x2), one west (2x2), across from each other.

Rottimer: (6/22; 17(19)+1/12(14)/17(19)/13(15)) 4N of dragon, adjacent to west side of western pillar. Bloodied
Szartharrax: (87/190; 17/19/17/16; +5, 1d8+4 & 2d6 cold) Large, reach 2, resist 15 cold. In southwest corner of room, adjacent to Drake and Froodle. BLOODIED DIVINE CHALLENGED BY DRAKE PRONE
Froodle: (-2/34; 19+4/16/14/11) Southeast area of room, adjacent to Szartharrax and Drake.  DYING
Frug: (19/23; 15/12/14/14) Two Squares north and three squares west of the southeast corner of room.
Drake: (15/27; 20+4/16/11/15) Adjacent to Szartharrax I think four squares east of SW corner and three squares North engaged with Szartharrax. Divine challenge on SZARTHARRAX. Weakened and slowed (save ends).
</quote>
Drake
player, 113 posts
Wed 31 Mar 2021
at 21:47
  • msg #32

Re: The True Threat

Drake is amazed at the devastation wrought by the Dragon and hears the word WEAKNESS again echo through his mind, his limbs limp and the feeling of being trapped again closes around him. Froodle dropping to the ground next to him, frost sparkling off his scales again brings him back to the moment. He nods to Frug as he feels the presence of the magical enhancement. Shall I strike Ana take  all my fury out but his calling as a healer kicks in and again looking at Froodles body he knows that he needs to get Froodle Back into the fight.

Drake turns to Froodle and administers first aid as he is a gifted healer. By first aiding Froodle
He allows Froodle to engage his own healing abilities with a spark of life that is left.

Knowing there’s little more he can do for Froodle at this stage he shifts one square South West to put some Distance between them to frustrate further breath weapon attacks

Now looking to his own weak limbs he tries to shake them off


Standard action: Heal skill first Aid to allow Froodle to use second wind
1d20+7 V DC10 = 16 SUCCESS Froodle can use second wind without spending an action

1D20 V DC10 re weakened and slowed 6 FAIL effects remain


Room: Roughly 12 squares north-south by 12 squares east-west. 30 foot ceiling.
Ice: 6 squares north-south by 4 squares east-west. Difficult terrain. At least 2 squares from every wall, but adjacent to two pillars.
Pillars: One east of ice patch (1x2), one west (2x2), across from each other.

Rottimer: (6/22; 17(19)+1/12(14)/17(19)/13(15)) 4N of dragon, adjacent to west side of western pillar. Bloodied
Szartharrax: (87/190; 17/19/17/16; +5, 1d8+4 & 2d6 cold) Large, reach 2, resist 15 cold. In southwest corner of room, adjacent to Drake and Froodle. BLOODIED DIVINE CHALLENGED BY DRAKE PRONE
Froodle: (10/34; 19+4/16/14/11) Southeast area of room, adjacent to Szartharrax and Drake. Used second wind to heal
Himself minus the defences
Frug: (19/23; 15/12/14/14) Two Squares north and three squares west of the southeast corner of room.
Drake: (15/27; 20+4/16/11/15) Adjacent to Szartharrax Three squares east of SW corner and two squares North adjacent to and engaged with Szartharrax. Divine challenge on SZARTHARRAX. Weakened and slowed (save ends).
</quote>
</quote>
This message was last edited by the player at 22:08, Wed 31 Mar 2021.
DM Paul
GM, 288 posts
Fri 2 Apr 2021
at 02:59
  • msg #33

Re: The True Threat

The dragon's icy internals seem spent for now. It gets back to its feet once again, and attempts to barrel toward Rottimer, heedless of the warriors next to him.


Szartharrax:
Start of turn: 19:51, Today: DM Paul, for the NPC Szartharrax, rolled 3 using 1d6.  Recharge breath weapon, 5-6. Fail.
Move: Stand from prone.
Standard: Charge Rottimer, provoking opportunity attacks from Froodle and Drake, which need to be resolved first.

Room: Roughly 12 squares north-south by 12 squares east-west. 30 foot ceiling.
Ice: 6 squares north-south by 4 squares east-west. Difficult terrain. At least 2 squares from every wall, but adjacent to two pillars.
Pillars: One east of ice patch (1x2), one west (2x2), across from each other.

Szartharrax: (87/190; 17/19/17/16; +5, 1d8+4 & 2d6 cold) Large, reach 2, resist 15 cold. Breath weapon recharging (5-6). In southwest corner of room, adjacent to Drake and Froodle. Bloodied DIVINE CHALLENGED BY DRAKE
Rottimer: (6/22; 17(19)+1/12(14)/17(19)/13(15)) 4N of dragon, adjacent to west side of western pillar. Bloodied
Froodle: (10/34; 19+4/16/14/11) Southeast area of room, adjacent to Szartharrax and Drake. Bloodied Prone
Frug: (19/23; 15/12/14/14) Two Squares north and three squares west of the southeast corner of room.
Drake: (15/27; 20+4/16/11/15) Adjacent to Szartharrax Three squares east of SW corner and two squares North adjacent to and engaged with Szartharrax. Divine challenge on SZARTHARRAX. Weakened and slowed (save ends).
This message was last edited by the GM at 03:00, Fri 02 Apr 2021.
Froodle
player, 122 posts
Fri 2 Apr 2021
at 08:05
  • msg #34

Re: The True Threat

Froodle feels the icy feel of death fade as energy returns to his body, he thanks Drake for aiding him, feeling a surge of healing flow through his tired limbs.
As he begins to regain focus, the icy droplets falling from his eyes, he feels a new wave of energy, noticing too that the feeling of sluggishness has passed. Is this the way forward he thinks wryly, taking a nap in battle?
He looks around and sees the dragon begin to charge towards Rottimer, just conscious enough to swing with his axe, but not yet focussed enough to hit.

Froodle rolled 9 on a basic opportunity attack using d20+6 (-2 prone, +1 bloodied) vs AC17 MISS!

Over to Drake

Room: Roughly 12 squares north-south by 12 squares east-west. 30 foot ceiling.
Ice: 6 squares north-south by 4 squares east-west. Difficult terrain. At least 2 squares from every wall, but adjacent to two pillars.
Pillars: One east of ice patch (1x2), one west (2x2), across from each other.

Szartharrax: (87/190; 17/19/17/16; +5, 1d8+4 & 2d6 cold) Large, reach 2, resist 15 cold. Breath weapon recharging (5-6). In southwest corner of room, adjacent to Drake and Froodle. Bloodied DIVINE CHALLENGED BY DRAKE charging at Rottimer
Rottimer: (6/22; 17(19)+1/12(14)/17(19)/13(15)) 4N of dragon, adjacent to west side of western pillar. Bloodied
Froodle: (10/34; 19+4/16/14/11) Southeast area of room, adjacent to Szartharrax and Drake. Bloodied Prone
Frug: (19/23; 15/12/14/14) Two Squares north and three squares west of the southeast corner of room.
Drake: (15/27; 20+4/16/11/15) Adjacent to Szartharrax Three squares east of SW corner and two squares North adjacent to and engaged with Szartharrax. Divine challenge on SZARTHARRAX. Weakened and slowed (save ends).
This message was last edited by the player at 08:05, Fri 02 Apr 2021.
Drake
player, 116 posts
Fri 2 Apr 2021
at 09:38
  • msg #35

Re: The True Threat

Drake having moved tactically away from Froodle feels the weakness in his arms and the sluggish lead weight of his legs. The cold still seeping deeply into his bones. Szartharrax Begins to coil, it’s huge muscles bunching I’m under its scaley skin, and although marvelling at the sight, Drake realises that the dragon is preparing to charge at Rottimer. From the corner of his eye he sees Froodles weak swing from where he lay swing wide. Drake finally reacts and swings the Frost Longsword at the dragon the sword swing hits the scaley skin but due to his number arms it doesn’t bite nearly deeply enough. However it stops the dragon charging forward.

Bahamut also punishes Szartharrax for not including Drake
In the attack.

Opportunity attack: Basic attack
1D20+9-2 V AC 17 = 18 HIT
Damage 1D8+6 /2 as weakened = 5

Radiant damage from divine challenge = 7HP

Room: Roughly 12 squares north-south by 12 squares east-west. 30 foot ceiling.
Ice: 6 squares north-south by 4 squares east-west. Difficult terrain. At least 2 squares from every wall, but adjacent to two pillars.
Pillars: One east of ice patch (1x2), one west (2x2), across from each other.

Szartharrax: (75/190; 17/19/17/16; +5, 1d8+4 & 2d6 cold) Large, reach 2, resist 15 cold. Breath weapon recharging (5-6). In southwest corner of room, adjacent to Drake and Froodle. Bloodied DIVINE CHALLENGED BY DRAKE charging at Rottimer
Rottimer: (6/22; 17(19)+1/12(14)/17(19)/13(15)) 4N of dragon, adjacent to west side of western pillar. Bloodied
Froodle: (10/34; 19+4/16/14/11) Southeast area of room, adjacent to Szartharrax and Drake. Bloodied Prone
Frug: (19/23; 15/12/14/14) Two Squares north and three squares west of the southeast corner of room.
Drake: (15/27; 20+4/16/11/15) Adjacent to Szartharrax Three squares east of SW corner and two squares North adjacent to and engaged with Szartharrax. Divine challenge on SZARTHARRAX. Weakened and slowed (save ends).
</quote>
This message was last edited by the player at 09:45, Fri 02 Apr 2021.
DM Paul
GM, 292 posts
Fri 2 Apr 2021
at 19:59
  • msg #36

Re: The True Threat

Harried by metal and radiance, the dragon completes its charge, but is unable to sink its teeth into the human.

Rottimer is up!


Szartharrax:
Standard: Charge Rottimer. 12:54, Today: DM Paul, for the NPC Szartharrax, rolled 8 using 1d20+4.  Bite (with charge and mark) +4 vs. AC 19 of Rottimer. Miss.

Room: Roughly 12 squares north-south by 12 squares east-west. 30 foot ceiling.
Ice: 6 squares north-south by 4 squares east-west. Difficult terrain. At least 2 squares from every wall, but adjacent to two pillars.
Pillars: One east of ice patch (1x2), one west (2x2), across from each other.

Szartharrax: (75/190; 17/19/17/16; +5, 1d8+4 & 2d6 cold) Large, reach 2, resist 15 cold. Breath weapon recharging (5-6). Engaged with Rottimer (N) and Froodle (SE). Bloodied DIVINE CHALLENGED BY DRAKE
Rottimer: (6/22; 17(19)/12(14)/17(19)/13(15)) Engaged with dragon, adjacent to west side of western pillar. Bloodied
Froodle: (10/34; 19+4/16/14/11) Southeast area of room, adjacent to Szartharrax and Drake. Bloodied Prone
Frug: (19/23; 15/12/14/14) Two Squares north and three squares west of the southeast corner of room. (Far from dragon).
Drake: (15/27; 20+4/16/11/15) Adjacent to Szartharrax Three squares east of SW corner and two squares North adjacent to and engaged with Szartharrax. Divine challenge on SZARTHARRAX. Weakened and slowed (save ends). (South of dragon, but within 2.)
Rottimer Lind
player, 160 posts
Essentials Hunter
Martial/Primal Controller
Sat 3 Apr 2021
at 13:50
  • msg #37

Re: The True Threat

Once again, Rottimer sees the massive beast give chase. This creature seems bent on taking him down personally. As if there was some infatuation. That was not good. Rottimers mind raced, looking for any protection and finding nothing. As slowly as he was able, hoping not to instigate a reactionary attack, Rottimer steps back from the creature, hoping to get out of its reactionary range, getting some distance from those icy jaws and razor sharp talons. As he moves, he shifts his feet almost imperceptibly, taking the stance of the cunning fox, Rottimer leveled his bow and summoned the strength to fire another shot. His drawing arm was growing tight in the cold and he was hoping he could continue to be steady. But the cold was gnawing at his joints and his release was shaky sending the arrow high and wide, shattering in the distant gloom of the cavern. Almost in a panic, Rottimer tumbles to the NE hoping to at least put the pillar between himself and the dragon should it release its icy breath.


Move: Shift 1 N
Standard: Clever Shot: Miss, grants shift 2 from
Aspect of Cunning fox: Shift 2 NE to northern edge of ice.
Free Action: Pray

Room: Roughly 12 squares north-south by 12 squares east-west. 30 foot ceiling.
Ice: 6 squares north-south by 4 squares east-west. Difficult terrain. At least 2 squares from every wall, but adjacent to two pillars.
Pillars: One east of ice patch (1x2), one west (2x2), across from each other.

Szartharrax: (75/190; 17/19/17/16; +5, 1d8+4 & 2d6 cold) Large, reach 2, resist 15 cold. Breath weapon recharging (5-6). Engaged w/ Froodle (SE). Bloodied DIVINE CHALLENGED BY DRAKE
Rottimer: (6/22; 17/12/17/13) Just north of ice, out of Dragons reach. Bloodied
Froodle: (10/34; 19+4/16/14/11) Southeast area of room, adjacent to Szartharrax and Drake. Bloodied Prone
Frug: (19/23; 15/12/14/14) Two Squares north and three squares west of the southeast corner of room. (Far from dragon).
Drake: (15/27; 20+4/16/11/15) Adjacent to Szartharrax Three squares east of SW corner and two squares North adjacent to and engaged with Szartharrax. Divine challenge on SZARTHARRAX. Weakened and slowed (save ends). (South of dragon, but within 2.)
</quote>
This message was last edited by the player at 13:51, Sat 03 Apr 2021.
Froodle
player, 125 posts
Sat 3 Apr 2021
at 15:39
  • msg #38

Re: The True Threat

As Froodle’s senses became clearer he watched the dragon swipe and miss Rottimer, it made him smile and feel, with some hope, that his battleaxe swing may have put the dragon off, though he secretly knew it was more likely to have been Drake’s actions.

He got to his feet, the mighty dragon was still within range and the multitude of injuries, albeit caused by others in this fight were beginning to take their toll. Conscious that he too was badly injured he swung again, a comeback strike that would give him resolve to carry on taking the fight to the dragon.

This time his aim was true, but the damage was weak. He took careful aim again, determined to add to the mounting injuries on this foe but again could not connect his axe with the large target in front of him.

He had remembered this feeling from before, he was now convinced, more than ever, that he had been sold an unbalanced axe, if he survived he would be returning to that market trader and having some words.

Time to believe in his heritage, he took careful aim, making sure he would not catch any allies in the blast, then let loose a roar of dragon fire, scorching the wings of the mighty beast.

Move: Stand up from prone
Standard: Comeback strike against Szartharrax
Action point: Sure strike
Minor: Dragon breath
Froodle leaves Drake's divine challenge in place

Froodle rolled 24 on d20+8 (includes +1 for being bloodied) comeback strike vs AC17 HIT!
Froodle rolled 9 damage using 2d10+4 and used a healing surge
Froodle rolled 16 on d20+10 using sure strike against AC17 MISS!
Froodle rolled 21 on d20+6 using dragon breath vs reflex 19 HIT!
Froodle rolled 4 0n d6+2 fire damage

Room: Roughly 12 squares north-south by 12 squares east-west. 30 foot ceiling.
Ice: 6 squares north-south by 4 squares east-west. Difficult terrain. At least 2 squares from every wall, but adjacent to two pillars.
Pillars: One east of ice patch (1x2), one west (2x2), across from each other.

Szartharrax: (62/190; 17/19/17/16; +5, 1d8+4 & 2d6 cold) Large, reach 2, resist 15 cold. Breath weapon recharging (5-6). Engaged w/ Froodle (SE). Bloodied DIVINE CHALLENGED BY DRAKE
Rottimer: (6/22; 17/12/17/13) Just north of ice, out of Dragons reach. Bloodied
Froodle: (20/34; 19+4/16/14/11) Southeast area of room, adjacent to Szartharrax and Drake. Engaged with Szartharrax
Frug: (19/23; 15/12/14/14) Two Squares north and three squares west of the southeast corner of room. (Far from dragon).
Drake: (15/27; 20+4/16/11/15) Adjacent to Szartharrax Three squares east of SW corner and two squares North adjacent to and engaged with Szartharrax. Divine challenge on SZARTHARRAX. Weakened and slowed (save ends). (South of dragon, but within 2.)
Frug
player, 75 posts
Frug Tinker Artificer
Invoker of Onatar
Sat 3 Apr 2021
at 19:45
  • msg #39

Re: The True Threat

Vibrating the staff in his hands, the sound of thunder erupts and travels to Froodle. An armor of energy surrounds his ally and bursts out at the dragon, but it is not phased by the thunder.
FLAWED continues to echo in Frugs mind, but he reminds himself that this arcane attack will help an ally.


Standard: Thundering Armor primary target Froodle +1AC Secondary attack on Szartharrax: Frug rolled 16 using 1d20+3.  Thundering Armor versus dragon fortitude 19. MISS

Readied immediate reaction if hit become invisible and if an ally is hit get an attack bonus.


Room: Roughly 12 squares north-south by 12 squares east-west. 30 foot ceiling.
Ice: 6 squares north-south by 4 squares east-west. Difficult terrain. At least 2 squares from every wall, but adjacent to two pillars.
Pillars: One east of ice patch (1x2), one west (2x2), across from each other.

Szartharrax: (62/190; 17/19/17/16; +5, 1d8+4 & 2d6 cold) Large, reach 2, resist 15 cold. Breath weapon recharging (5-6). Engaged w/ Froodle (SE). Bloodied DIVINE CHALLENGED BY DRAKE
Rottimer: (6/22; 17/12/17/13) Just north of ice, out of Dragons reach. Bloodied
Froodle: (20/34; 19+1/16/14/11) Southeast area of room, adjacent to Szartharrax and Drake. Engaged with Szartharrax
Frug: (19/23; 15/12/14/14) Two Squares north and three squares west of the southeast corner of room. (Far from dragon).
Drake: (15/27; 20/16/11/15) Adjacent to Szartharrax Three squares east of SW corner and two squares North adjacent to and engaged with Szartharrax. Divine challenge on SZARTHARRAX. Weakened and slowed (save ends). (South of dragon, but within 2.)
</quote>
Drake
player, 118 posts
Sun 4 Apr 2021
at 11:26
  • msg #40

Re: The True Threat

Drake sees an opportunity and moves North closing with Scartharrax. His limbs hampering his movement as Drake still Feels the cold in  his bones and the word Weakness still echoes around his mind.

Drake strikes with his Frost longsword at the Dragons tail his weak
Limbs make less of an impact than he knew was possible  feeling the Bolstering of  his own health flow into his weakened body.

Time to get on the right track, he pushes the echoing word from his brain, feeling the strength return to his limbs. Ready for what comes next

Move: moved North to Dragon

Standard Action: Bolstering Strike Cha v AC
1D20+8 = 23 v AC 17 = HIT  +2 Temporary Hitpoints gained
1D8 +5/2= 4 HP

Saving throw re weakness and slowed 1D20= 19 Success


Room: Roughly 12 squares north-south by 12 squares east-west. 30 foot ceiling.
Ice: 6 squares north-south by 4 squares east-west. Difficult terrain. At least 2 squares from every wall, but adjacent to two pillars.
Pillars: One east of ice patch (1x2), one west (2x2), across from each other.

Szartharrax: (58/190; 17/19/17/16; +5, 1d8+4 & 2d6 cold) Large, reach 2, resist 15 cold. Breath weapon recharging (5-6). Engaged w/ Froodle (SE). Bloodied DIVINE CHALLENGED BY DRAKE
Rottimer: (6/22; 17/12/17/13) Just north of ice, out of Dragons reach. Bloodied
Froodle: (20/34; 19+1/16/14/11) Southeast area of room, adjacent to Szartharrax and Drake. Engaged with Szartharrax
Frug: (19/23; 15/12/14/14) Two Squares north and three squares west of the southeast corner of room. (Far from dragon).
Drake: (15/(17)/27; 20/16/11/15) Adjacent to the South of Szartharrax engaged with Szartharrax. Divine challenge on SZARTHARRAX
</quote>
DM Paul
GM, 295 posts
Sun 4 Apr 2021
at 22:18
  • msg #41

Re: The True Threat

The dragon actually flinches at the release of Rottimer's arrow, then realizes that it has been missed and makes a disturbing noise that perhaps indicates diabolical glee.

Szartharrax glances at its dragonborn attackers, then back at the flagging Rottimer. It stalks after him, heedless of the opening this might grant.


Szartharrax:
Start of turn: 15:00, Today: DM Paul, for the NPC Szartharrax, rolled 4 using 1d6.  Recharge breath weapon, 5-6. Failed.
Move: Walk adjacent to Rottimer, provoking opportunity attacks from Drake and Froodle.

Szartharrax: (58/190; 17/19/17/16; +5, 1d8+4 & 2d6 cold) Large, reach 2, resist 15 cold. Breath weapon recharging (5-6). Engaged w/ Froodle and Drake.Bloodied DIVINE CHALLENGED BY DRAKE
Rottimer: (6/22; 17/12/17/13) Just north of ice, out of Dragons reach. Bloodied
Froodle: (20/34; 19+1/16/14/11) Southeast area of room, adjacent to Szartharrax and Drake. Engaged with Szartharrax
Frug: (19/23; 15/12/14/14) Two Squares north and three squares west of the southeast corner of room. (Far from dragon).
Drake: (15/(17)/27; 20/16/11/15) Adjacent to the South of Szartharrax engaged with Szartharrax. Divine challenge on SZARTHARRAX
Froodle
player, 128 posts
Mon 5 Apr 2021
at 13:11
  • msg #42

Re: The True Threat

Froodle sees the dragon attempt to move after Rottimer again. Clearly his slashing with his axe had failed to gain the attention of the beast, but he knew this was a possibility as he had yet to issue a combat challenge.
Froodle swung his axe as the dragon placed one of its might taloned feet forward. At last he saw his axe strike, knowing instinctively that the strike to the leg was the best he could do, causing a chunk of scale to come off and stopping the great beast from moving forward, at least for now.

Froodle rolled 27 on d20+7 for a basic attack vs AC17  HIT!
Froodle hit for max damage of 14 and combat superiority stopped the dragon before it moved.

Szartharrax: (44/190; 17/19/17/16; +5, 1d8+4 & 2d6 cold) Large, reach 2, resist 15 cold. Breath weapon recharging (5-6). Engaged w/ Froodle and Drake.Bloodied DIVINE CHALLENGED BY DRAKE
Rottimer: (6/22; 17/12/17/13) Just north of ice, out of Dragons reach. Bloodied
Froodle: (20/34; 19+1/16/14/11) Southeast area of room, adjacent to Szartharrax and Drake. Engaged with Szartharrax
Frug: (19/23; 15/12/14/14) Two Squares north and three squares west of the southeast corner of room. (Far from dragon).
Drake: (15/(17)/27; 20/16/11/15) Adjacent to the South of Szartharrax engaged with Szartharrax. Divine challenge on SZARTHARRAX
Drake
player, 121 posts
Mon 5 Apr 2021
at 14:44
  • msg #43

Re: The True Threat

Drake’s mind clears and he can feel return of normality to his limbs. The dragon begins to move and the size and majesty of the beast awes him again. Froodle swings his axe with purpose and accuracy and Drake observes the great injury this causes. Seeing his opportunity to do the same Drake swings his Frost Longsword at the  Scartharrax’s tail, but his swing is ill timed and he is off balance  the sword clearly striking the floor chipping the cavern flooring every so slightly.

Opportunity attack: 1D20+9 v AC 17 = 12 MISS.

Szartharrax: (44/190; 17/19/17/16; +5, 1d8+4 & 2d6 cold) Large, reach 2, resist 15 cold. Breath weapon recharging (5-6). Engaged w/ Froodle and Drake.Bloodied DIVINE CHALLENGED BY DRAKE
Rottimer: (6/22; 17/12/17/13) Just north of ice, out of Dragons reach. Bloodied
Froodle: (20/34; 19+1/16/14/11) Southeast area of room, adjacent to Szartharrax and Drake. Engaged with Szartharrax
Frug: (19/23; 15/12/14/14) Two Squares north and three squares west of the southeast corner of room. (Far from dragon).
Drake: (15/(17)/27; 20/16/11/15) Adjacent to the South of Szartharrax engaged with Szartharrax. Divine challenge on SZARTHARRAX
</quote>
DM Paul
GM, 299 posts
Mon 5 Apr 2021
at 19:52
  • msg #44

Re: The True Threat

Steel shrieks against scale to match the howl of the dragon as it suffers more damage, charges for Rottimer, and takes yet more damage. Again its jaws snap on open, icy air, rather than on warm, vital flesh. "I envy the truths of the Prophecy that you will learn at your life's end," it hisses at the hunter.


Szartharrax:
Continuing turn:
Standard: Charge Rottimer. 12:35, Today: DM Paul, for the NPC Szartharrax, rolled 8 using 1d20+4.  Bite (with mark and charge), +4 vs. AC 17 of Rottimer. Miss and Szartharrax takes 7 radiant damage.

Room: Roughly 12 squares north-south by 12 squares east-west. 30 foot ceiling.
Ice: 6 squares north-south by 4 squares east-west. Difficult terrain. At least 2 squares from every wall, but adjacent to two pillars.
Pillars: One east of ice patch (1x2), one west (2x2), across from each other.

Szartharrax: (37/190; 17/19/17/16; +5, 1d8+4 & 2d6 cold) Large, reach 2, resist 15 cold. Breath weapon recharging (5-6). Engaged w/ Froodle and Drake. Bloodied DIVINE CHALLENGED
Rottimer: (6/22; 17/12/17/13) Just north of ice, engaged with dragon. Bloodied
Froodle: (20/34; 19+1/16/14/11) Southeast area of room, adjacent to Drake. 2 from Szartharrax.
Frug: (19/23; 15/12/14/14) Two Squares north and three squares west of the southeast corner of room. (Far from dragon).
Drake: (15/(17)/27; 20/16/11/15) Adjacent to Froodle, 2 from Szartharrax. Divine challenge on SZARTHARRAX.
Rottimer Lind
player, 168 posts
Essentials Hunter
Martial/Primal Controller
Tue 6 Apr 2021
at 04:50
  • msg #45

Re: The True Threat

Rottimer tensed as the icy jaws snapped mercilessly. With some luck, he was able to avoid them once again. But like his own arm, he could feel the Dragon also beginning to tire. It wasn't acting rationally, allowing far most powerful opponents to go undefended. While it was dangerous and high risk, it was just as Rottimer had hoped. Rottimer was a hunter. He knew how creatures behaved. When they thought they had a kill within their grasp they would stop at nothing, putting themselves at ever greater risk. This is why Rottimer hadn't taken a breather, so the dragon would keep coming. And it was working. If he could keep it on him for just a few more moments, he was confident his allies could finish it off. And they would need to, because Rottimer was beginning to tire. He just had to keep it focused on himself, to give them time. Even if it meant putting himself at great risk. Rottimer looked at the heaving mass of scaled bitterness and took a careful step back before releasing the polished cedar he had held in his hand just a moment ago. His bow felt like lead. The string felt like ice. His fingers were getting stiff and his release was like that of a child. Rottimer took a deep breath and shouted, "It's now or never boys!".


Move: Shift one east
Standard: Clever shot:  Miss. grants shift 2 from
Aspect of Cunning fox: Shift 2 E along the edge of the ice.
Minor: Revert to Aspect of the Regal Lion

Room: Roughly 12 squares north-south by 12 squares east-west. 30 foot ceiling.
Ice: 6 squares north-south by 4 squares east-west. Difficult terrain. At least 2 squares from every wall, but adjacent to two pillars.
Pillars: One east of ice patch (1x2), one west (2x2), across from each other.

Szartharrax: (37/190; 17/19/17/16; +5, 1d8+4 & 2d6 cold) Large, reach 2, resist 15 cold. Breath weapon recharging (5-6).  Bloodied DIVINE CHALLENGED
Rottimer: (6/22; 17(19)/12(14)/17(19)/13(15)) North East corner of the ice, out of dragons reach. Bloodied
Froodle: (20/34; 19+1/16/14/11) Southeast area of room, adjacent to Drake. 2 from Szartharrax.
Frug: (19/23; 15/12/14/14) Two Squares north and three squares west of the southeast corner of room. (Far from dragon).
Drake: (15/(17)/27; 20/16/11/15) Adjacent to Froodle, 2 from Szartharrax. Divine challenge on SZARTHARRAX.
</quote>
Froodle
player, 132 posts
Tue 6 Apr 2021
at 07:24
  • msg #46

Re: The True Threat

Froodle sees Drake miss and the dragon advance again onto Rottimer. Fortunately the great jaws bite down just on thin air.

Summoning his resolve, he takes a step back, then charges at the back of the dragon again, his battleaxe raised high and brought down in a swing that somehow misses the large creature, leaving him wondering if those nostrils will again be breathing ice over him.

He knows the boost to his armour from Frug won't last but is more worried about his ability to dodge an icy breath.

Move: Shift back one square
Standard: charge at the dragon
Froodle rolled 14 using d20+8 charge and basic attack vs AC17  MISS!


Room: Roughly 12 squares north-south by 12 squares east-west. 30 foot ceiling.
Ice: 6 squares north-south by 4 squares east-west. Difficult terrain. At least 2 squares from every wall, but adjacent to two pillars.
Pillars: One east of ice patch (1x2), one west (2x2), across from each other.

Szartharrax: (37/190; 17/19/17/16; +5, 1d8+4 & 2d6 cold) Large, reach 2, resist 15 cold. Breath weapon recharging (5-6). Bloodied DIVINE CHALLENGED
Rottimer: (6/22; 17(19)/12(14)/17(19)/13(15)) North East corner of the ice, out of dragons reach. Bloodied
Froodle: (20/34; 19+1/16/14/11) Engaged with Szartharrax.
Frug: (19/23; 15/12/14/14) Two Squares north and three squares west of the southeast corner of room. (Far from dragon).
Drake: (15/(17)/27; 20/16/11/15)  Divine challenge on SZARTHARRAX.
This message was last edited by the player at 07:27, Tue 06 Apr 2021.
Frug
player, 79 posts
Frug Tinker Artificer
Invoker of Onatar
Wed 7 Apr 2021
at 02:49
  • msg #47

Re: The True Threat

Concentrate, Frug tells himself and tries vibrating the staff in a different way. Again the sound of thunder erupts and travels to Froodle, with the armor of energy refreshed and surrounding his ally. The thunder bursts out at the dragon, but it’s thick hide is barely moved by it.
Maybe if I get closer I will have a better chance. Cautious Frug moves a few feet towards the dragon. “I am not FLAWED and neither are my creations!”, Frug yells out as he tries to gain control of his mind. He then realizes his folly and pauses his forward progression.


Standard: Thundering Armor primary target Froodle +1AC Secondary attack on Szartharrax: Frug rolled 12 using 1d20+3.  Thundering Armor versus dragon fortitude 19. MISS
Move: one square south west.

Readied immediate reaction if hit become invisible and if an ally is hit get an attack bonus.


Room: Roughly 12 squares north-south by 12 squares east-west. 30 foot ceiling.
Ice: 6 squares north-south by 4 squares east-west. Difficult terrain. At least 2 squares from every wall, but adjacent to two pillars.
Pillars: One east of ice patch (1x2), one west (2x2), across from each other.

Szartharrax: (37/190; 17/19/17/16; +5, 1d8+4 & 2d6 cold) Large, reach 2, resist 15 cold. Breath weapon recharging (5-6). Bloodied DIVINE CHALLENGED
Rottimer: (6/22; 17(19)/12(14)/17(19)/13(15)) North East corner of the ice, out of dragons reach. Bloodied
Froodle: (20/34; 19+1/16/14/11) Engaged with Szartharrax.
Frug: (19/23; 15/12/14/14) One Squares north and four squares west of the southeast corner of room. (Far from dragon).
Drake: (15/(17)/27; 20/16/11/15)  Divine challenge on SZARTHARRAX.
</quote>
Drake
player, 123 posts
Wed 7 Apr 2021
at 18:50
  • msg #48

Re: The True Threat

Drake witnesses and laments  his teammates bad luck and notices that notwithstanding the lack of success thus far Szarharrax seems to be succumbing to his injuries. His graceful gait, isn’t so graceful, his confidence appears to be waining slightly, injuries apparent in the once pristine scaley frosty skin.

Emboldened by this Drake moves again to the back of the dragon and swings his Frost Longsword hoping that Bahamut will guide his hand. Silvery spikes spring from the blade, enhancing the weapon mid flight. Bahamut guides Drakes hand and the long blade strikes the dragons tail,


Move: Move North to close engage with dragon

Standard Action: Piercing smite Engounter power

1D20+9 v AC 17 = 25 HIT

Damage  2D8+5= 19 HP Dragon is already divine challenged

Room: Roughly 12 squares north-south by 12 squares east-west. 30 foot ceiling.
Ice: 6 squares north-south by 4 squares east-west. Difficult terrain. At least 2 squares from every wall, but adjacent to two pillars.
Pillars: One east of ice patch (1x2), one west (2x2), across from each other.

Szartharrax: (18/190; 17/19/17/16; +5, 1d8+4 & 2d6 cold) Large, reach 2, resist 15 cold. Breath weapon recharging (5-6). Bloodied DIVINE CHALLENGED
Rottimer: (6/22; 17(19)/12(14)/17(19)/13(15)) North East corner of the ice, out of dragons reach. Bloodied
Froodle: (20/34; 19+1/16/14/11) Engaged with Szartharrax.
Frug: (19/23; 15/12/14/14) One Squares north and four squares west of the southeast corner of room. (Far from dragon).
Drake: (15/(17)/27; 20/16/11/15)  South of and engaged in melee with Szartharrax. Divine challenge on SZARTHARRAX.

This message was last edited by the player at 18:52, Wed 07 Apr 2021.
DM Paul
GM, 306 posts
Thu 8 Apr 2021
at 01:23
  • msg #49

Re: The True Threat

The dragon cannot help but bow under the onslaught, but it is not utterly beaten. It glances at the shapes that curve and refract within the ice, and draws something from them.

But it also draws from its own reserves and is finally able to unleash one more gout of cold on the two persistent dragonborn. Again the warmth within them dies. Then the dragon turns back toward Rottimer, spurning the threat of the two chilled warriors.


Szartharrax:
Start of turn:
16:00, Today: DM Paul, for the NPC Szartharrax, rolled 5 using 1d6.  Recharge breath weapon, 5-6. Success.
Standard: 18:12, Today: DM Paul, for the NPC Szartharrax, rolled 14,17 using 1d20+3,1d20+3.  Breath weapon +3 vs. 14 and 11 Reflex of Froodle and Drake. Both hit.
18:12, Today: DM Paul, for the NPC Szartharrax, rolled 11 using 3d6+4.  Breath weapon damage, 3d6+4 cold. 11 cold damage, slowed and weakened (save ends both).
Move: Walk, provoking opportunity attacks from Drake and Froodle.

Room: Roughly 12 squares north-south by 12 squares east-west. 30 foot ceiling.
Ice: 6 squares north-south by 4 squares east-west. Difficult terrain. At least 2 squares from every wall, but adjacent to two pillars.
Pillars: One east of ice patch (1x2), one west (2x2), across from each other.

Szartharrax: (18/190; 17/19/17/16; +5, 1d8+4 & 2d6 cold) Large, reach 2, resist 15 cold. Breath weapon recharging (5-6). Bloodied DIVINE CHALLENGED
Rottimer: ( 6/22; 17(19)/12(14)/17(19)/13(15)) North East corner of the ice, out of dragons reach. Bloodied
Froodle: ( 9/34; 19+1/16/14/11) Engaged with Szartharrax. Bloodied. Slowed and weakened (save ends both).
Frug: (19/23; 15/12/14/14) One Squares north and four squares west of the southeast corner of room. (Far from dragon).
Drake: ( 6/27; 20/16/11/15)  South of and engaged in melee with Szartharrax. Divine challenge on SZARTHARRAX. Bloodied Slowed and weakened (save ends both).
Froodle
player, 134 posts
Thu 8 Apr 2021
at 13:24
  • msg #50

Re: The True Threat

Froodle feels the ice blow through him again as the dragon looks set to pursue Rottimer. His limbs feeling as though they hold blocks of ice he again swings weakly against the dragon, this time though his axe blade makes some purchase through the gashes on the battered dragon body.

Opportunity attack as the dragon moves away from melee
Froodle rolled on 25 using d20+9 basic attack vs AC17 HIT
Froodle rolled 10 using d10+4 which causes 5 damage in his weakened state and stops the dragon’s move

Room: Roughly 12 squares north-south by 12 squares east-west. 30 foot ceiling.
Ice: 6 squares north-south by 4 squares east-west. Difficult terrain. At least 2 squares from every wall, but adjacent to two pillars.
Pillars: One east of ice patch (1x2), one west (2x2), across from each other.

Szartharrax: (13/190; 17/19/17/16; +5, 1d8+4 & 2d6 cold) Large, reach 2, resist 15 cold. Breath weapon recharging (5-6). Bloodied DIVINE CHALLENGED
Rottimer: ( 6/22; 17(19)/12(14)/17(19)/13(15)) North East corner of the ice, out of dragons reach. Bloodied
Froodle: ( 9/34; 19+1/16/14/11) Engaged with Szartharrax. Bloodied. Slowed and weakened (save ends both).
Frug: (19/23; 15/12/14/14) One Squares north and four squares west of the southeast corner of room. (Far from dragon).
Drake: ( 6/27; 20/16/11/15)  South of and engaged in melee with Szartharrax. Divine challenge on SZARTHARRAX. Bloodied Slowed and weakened (save ends both).
Drake
player, 126 posts
Thu 8 Apr 2021
at 14:16
  • msg #51

Re: The True Threat

Drake again feels the cold enter his bones, his tissues, his very being. The word  WEAKNESS reverberates again inside his skull. Limbs heavy, stiff with cold, doubt and failure the pervading images in his mind. Coming back to the moment Drake watches again as Szartharrax chases after Rottimer. Froodle swings his axe and catches Szartharrax but the lack of any true injury shows how weakened Froodle is. Drake swings his Frost Longsword at the moving dragon, slow, weak lacking power and also lacking accuracy.

The Frost Longsword misses.

Opportunity Attack

1D20+10= 14 MISS

Room: Roughly 12 squares north-south by 12 squares east-west. 30 foot ceiling.
Ice: 6 squares north-south by 4 squares east-west. Difficult terrain. At least 2 squares from every wall, but adjacent to two pillars.
Pillars: One east of ice patch (1x2), one west (2x2), across from each other.

Szartharrax: (13/190; 17/19/17/16; +5, 1d8+4 & 2d6 cold) Large, reach 2, resist 15 cold. Breath weapon recharging (5-6). Bloodied DIVINE CHALLENGED
Rottimer: ( 6/22; 17(19)/12(14)/17(19)/13(15)) North East corner of the ice, out of dragons reach. Bloodied
Froodle: ( 9/34; 19+1/16/14/11) Engaged with Szartharrax. Bloodied. Slowed and weakened (save ends both).
Frug: (19/23; 15/12/14/14) One Squares north and four squares west of the southeast corner of room. (Far from dragon).
Drake: ( 6/27; 20/16/11/15)  South of and engaged in melee with Szartharrax. Divine challenge on SZARTHARRAX. Bloodied Slowed and weakened (save ends both).
</quote>
Rottimer Lind
player, 179 posts
Essentials Hunter
Martial/Primal Controller
Thu 8 Apr 2021
at 16:53
  • msg #52

Re: The True Threat

Rottimer saw it. That look in the beasts eyes. When a creature was near death, it had this look in the eyes. Seeing that look in the once mighty creatures fading lightless eyes gave Rottimer a thrill. The killing blow was one to take seriously and to savor. He drew his bow slowly, wanting to remember this moment. He took careful aim, lest the opportunity would be lost. Now was not the time to miss. He leveled his aim at the creatures slowly heaving chest, and felt the strength momentarily return to his arm. He closed his eyes, said a prayer to his god and released. Unlike Rottimer, that arrow was not calm. It was not relaxed. It was almost frantic, hissing through the air as if it knew what was coming and couldn't contain some sort of glee, as if it desired the end result. As it slammed into the lizard, it split the scales wide and sunk deep. A gasp of cold air could be heard as the arrow pierced it's icy lung. Rottimer opened his eyes to watch the beast topple one last time. Then he whispered, almost to himself, "You should have stayed down".


Standard: Careful attack: Hit: 14 DMG.
Rottimer Lind rolled 18 using 1d20+13.  Careful attack vs Dragon w/Aspect of the Regal Lion vs. Dragon AC of 17.
Rottimer Lind rolled 14 using 1d10+5.  careful attack damage no whammies stop!



Room: Roughly 12 squares north-south by 12 squares east-west. 30 foot ceiling.
Ice: 6 squares north-south by 4 squares east-west. Difficult terrain. At least 2 squares from every wall, but adjacent to two pillars.
Pillars: One east of ice patch (1x2), one west (2x2), across from each other.

Szartharrax: (0/190; 17/19/17/16; +5, 1d8+4 & 2d6 cold) Large, reach 2, resist 15 cold. Breath weapon recharging (5-6). DEAD</Red>
Rottimer: ( 6/22; 17(19)/12(14)/17(19)/13(15)) North East corner of the ice, out of dragons reach. Bloodied
Froodle: ( 9/34; 19+1/16/14/11) Engaged with Szartharrax. Bloodied. Slowed and weakened (save ends both).
Frug: (19/23; 15/12/14/14) One Squares north and four squares west of the southeast corner of room. (Far from dragon).
Drake: ( 6/27; 20/16/11/15)  South of and engaged in melee with Szartharrax. Divine challenge on SZARTHARRAX. Bloodied Slowed and weakened (save ends both).
</quote>
</quote>
DM Paul
GM, 314 posts
Sat 10 Apr 2021
at 17:49
  • msg #53

Re: The True Threat

The dragon is very surprised when its hide is pierced by Rottimer's arrow. It collapses sideways onto the pool of ice and reaches out to one particular whorl of symbols. One symbol of this constellation glints in the light almost as if winking. The dragon sees this and appears to understand something, dying with disappointment, but acceptance.

Almost immediately, the temperature in the room changes. It is much as if the dragon is heating up, but it's clear that what's happening is that the dragon's corpse is drawing in the ambient cold, concentrating it. The skin of the corpse splits as shards of bloody ice grow out from within it. In moments, the dragon and the pond are lost under a mound of glittering spears.

Meanwhile, the ice elsewhere in the room is melting rapidly. In one corner, what had seemed to be a formless drift is revealed to be a modest pile of treasure. The most prominent item is a large, flat case which, when opened proves to contain several square yards of hide, covered in emerald scales: Goldcap's dragonhide.

Next to that is a suit of scale armor. It emanates magic, but will need some cleaning, because is daubed with garish paint that makes it seem like it is probably a prize taken from one the gangs defeated by the Skull Kickers.

Also a pile of 100 gold pieces, a sizeable pearl worth 20 gold, and a large red jewel that appears to be magical.


The dragon's corpse is not, itself, lootable. It usually takes special preparation or unique circumstances to be able to take parts from a dragon before its own energies render it useless or inaccessible.

The armor is razor scale armor +1 (level 2, Player's Handbook, page 231). The jewel is a power jewel (level 5, Adventurer's Vault, page 176).
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