RolePlay onLine RPoL Logo

, welcome to Kobold Hall!

17:55, 2nd May 2024 (GMT+0)

Out-of-character discussion.

Posted by DM PaulFor group 0
DM Paul
GM, 7 posts
Thu 22 Oct 2020
at 04:51
  • msg #1

Out-of-character discussion.

Please post strictly out-of-character items here. Mechanics can still go into the in-character posts, generally speaking.
DM Paul
GM, 8 posts
Thu 22 Oct 2020
at 22:33
  • msg #2

Out-of-character discussion.

I don't plan to focus on Eberron history, or anything, but it's a kitchen-sink setting that some people know about and it front loads some interestingness. If you don't know the setting, don't worry about it.
DM Paul
GM, 9 posts
Fri 23 Oct 2020
at 18:08
  • msg #3

Out-of-character discussion.

Please introduce yourself here, tell us about your D&D, 4th Edition and other RPG experience, and touch on what kind of character you'd like to make.

I don't require every role to be filled. Defender and Leader are good anchors for any group, but I firmly believe that any group other than All Defenders could do fine. So, play what you enjoy.
mbivens
player, 1 post
Sat 24 Oct 2020
at 02:22
  • msg #4

Out-of-character discussion.

Hello,
I have enjoyed 4th Edition since 2006 or so, when I would run sessions for my students. I have a weekly D&D game night online for two hours that I DM. It’s been a while since I’ve been a player. I’m wanting to play a leader or controller, but I want to know what others are thinking. Just before 5th came out my local convention had a number of battle interactive events and games that would last the whole day. I miss those and the 5E events are just not the same.
Thanks,
Matthew
Declan Williams
player, 1 post
Sat 24 Oct 2020
at 14:40
  • msg #5

Out-of-character discussion.

Hi,
I've been DMing 4ed for a couple of years - I've mainly GM'd Runequest and some other games in the past - for over 30 years, and this edition is my first experience of DM for this system

I have a group of 5 core players plus my 7 year old daughter who joins in occasionally - she'll reference gaming stuff in real life - telling my wife for example she needs to roll a 10 on a d20 to sneak out of the room, much to my wife's annoyance (in a jokey way).

Not much experience as a player in this edition - just a couple of one shots at 1st level

In this adventure I have generated a dragonborn fighter, just using phb1, so keeping it simple
mbivens
player, 2 posts
Sat 24 Oct 2020
at 18:24
  • msg #6

Out-of-character discussion.

I’m going gnome hybrid, with an artificer/invoker of Aureon. I couldn’t decide between leader or controller, but I love the concept of the the hybrid. Not going to be optimized, but should be fun.
DM Paul
GM, 10 posts
Sat 24 Oct 2020
at 19:03
  • msg #7

Out-of-character discussion.

I'll open a space for you to post character details once you've created them. There's a private sheet that only you and I can see and public details anyone can see. You can also pick a portrait, but it's not required.

If you tell me your character name, I can change your name to that.

So far we have:
mbivens: Leader/Controller
Declan Williams: Defender

That's just FYI if you want to have a role to yourself. If you're not familiar with hybrid characters, I'd say that the party currently has half (more or less, depending) of both a leader and a controller, so more of both would still be useful.
Daddysauc3
player, 1 post
Sat 24 Oct 2020
at 23:26
  • msg #8

Out-of-character discussion.

Hi! I've DMed 4e thru several partial campaigns, including a current weekly-ish game for my wife and kids but I've only actually played 4e twice, (both Play-By-Posts) back before essentials released.

Had a Warlordmostly built, but then scrapped it for Maggie, a Kenku Bard, incessant whistler and hoarder of useless things.
Numspar
player, 1 post
Sun 25 Oct 2020
at 16:12
  • msg #9

Out-of-character discussion.

Hi all

I’ve been gaming with Declan for over 30 years but playing Runequest.
In the last 4 years we’ve been playing d and d in a group with Declan being the DM.

One of our group also runs Cthulhu.

I’ve decided to generate a paladin to try and balance things out with a bit of healing as well.
DM Paul
GM, 11 posts
Sun 25 Oct 2020
at 19:17
  • msg #10

Out-of-character discussion.

OK, we're looking at

Fighter, defender
Paladin, defender
Bard, leader
Artificer/Invoker, leader/controller

There's one other person who was invited who hasn't gotten back to me yet, but we could run with what we have if we wanted.

How is everyone's experience with 4th Edition? Like, do you think you'll have questions about powers, or how combat actions work? I was considering running a "test" combat, both to refresh people and demonstrate mapless combat.

I created character sheets for each of you. You can use those if you want to have the info handy, but you don't have to. I don't have a need to see your sheets unless you want me to review them.

Remember to suggest a level 3 item, and to make it useful for monsters if you want there to be a higher chance of me putting it in the game.
Numspar
player, 2 posts
Sun 25 Oct 2020
at 22:09
  • msg #11

Out-of-character discussion.

Hi Paul

Yep I’d be happy to go for a ‘test’ especially to reinforce playing it mapless.

I’ve been playing 4th with Declan for a while.

I’ll update my sheet tomorrow 👍🏻
DM Paul
GM, 12 posts
Sun 25 Oct 2020
at 22:20
  • msg #12

Re: Out-of-character discussion.

Numspar:
Hi Paul

Yep I’d be happy to go for a ‘test’ especially to reinforce playing it mapless.

I’ve been playing 4th with Declan for a while.

I’ll update my sheet tomorrow 👍🏻

Cool, I'll set up something.

What are those codes at the end of your post?
Daddysauc3
player, 2 posts
Mon 26 Oct 2020
at 00:27
  • msg #13

Re: Out-of-character discussion.

Well, given the current roster, dying seems very unlikely. It may take us a year to kill anything tho :D
DM Paul
GM, 13 posts
Mon 26 Oct 2020
at 03:24
  • msg #14

Re: Out-of-character discussion.

In reply to Daddysauc3 (msg # 13):

If characters don't do much damage, monsters can risk more opportunity attacks and mark violations, speeding up the rate at which they take damage and allowing them to put it on softer targets.

That actually touches on something I usually like to ask players about: do you expect monsters to avoid opportunity attacks and obey fighter marks? Some people put it in terms of 5he monster's Intelligence, though I don't think Intelligence is really the same thing as tactical ability, and anyway I think a smart creature could see good reasons to take risks.

I usually think of it in terms of monster goals, but this adventure, as written, is about the monsters killing the PCs, Nothing I'd offered about their own self preservation. Which, if they had any, why would they fight at all. So, given this is meant to be simple and straightforward, I'll mostly focus on each individual group trying their best to kill the PCs.

Thoughts?
mbivens
player, 3 posts
Frug Tinker Artificer
Invoker of Aureon
Mon 26 Oct 2020
at 05:17
  • msg #15

Out-of-character discussion.

In reply to DM Paul (msg # 10):

I would be interested in a test combat because the dice tab doesn't make sense to me yet. I would like to get to know how to play mapless in 4E too. I feel that I am good on the way my powers work. I am going to be trying to stay back for ranged attacks mainly.
Does a burst attack provoke opportunity attacks? That may be my one power that I could use in melee, if it doesn't provoke.
DM Paul
GM, 14 posts
Mon 26 Oct 2020
at 06:15
  • msg #16

Out-of-character discussion.

In reply to mbivens (msg # 15):

The attacks that provoke opportunity attacks are ranged and area attacks.

Melee and close attacks do not provoke opportunity attacks.

Burst attacks can be area or close. If it's an area burst, then it provokes; if it's a close attack, it doesn't.
This message was last edited by the GM at 13:37, Mon 26 Oct 2020.
Numspar
player, 3 posts
Mon 26 Oct 2020
at 13:21
  • msg #17

Re: Out-of-character discussion.

In reply to DM Paul (msg # 12):

Those numbers and symbols were emoji’s ... they didn’t work :-)
Declan Williams
player, 2 posts
Tue 27 Oct 2020
at 09:13
  • msg #18

Re: Out-of-character discussion.

In reply to DM Paul (msg # 14):

Monsters should have some thought process
Though their goal is to kill the PCs, probably knowing they will die if sentient beings, they will attempt the task to the best of their ability - looking to weaken the PCs for their comrades if nothing else

so yes, play them as you would as a player with disposable minions, with a focus on the greater goal
Declan Williams
player, 3 posts
Tue 27 Oct 2020
at 09:14
  • msg #19

Re: Out-of-character discussion.

I'd also be happy to try a test combat, as this system of rpol is new to me
Numspar
player, 4 posts
Tue 27 Oct 2020
at 13:51
  • msg #20

Re: Out-of-character discussion.

Suggested magical items
Holy symbol - symbol of Battle level 5

Frost weapon - Frost long sword level 3
DM Paul
GM, 15 posts
Tue 27 Oct 2020
at 14:14
  • msg #21

Re: Out-of-character discussion.

Where is everyone on their characters?
Numspar
player, 5 posts
Tue 27 Oct 2020
at 16:23
  • msg #22

Re: Out-of-character discussion.

In reply to DM Paul (msg # 21):

I’ve created a character sheet a Dragonborn  Paladin called Drake.

What details are you wanting on RPoL on the character sheet section ; All the scores and details of feats powers etc?
This message was last edited by the player at 16:28, Tue 27 Oct 2020.
Declan Williams
player, 4 posts
Tue 27 Oct 2020
at 16:43
  • msg #23

Re: Out-of-character discussion.

In reply to DM Paul (msg # 21):

Mine's done, hasn't got a name yet but will do when I put info on

Is there a template you want us to use, or shall I just put something on and you can tell me if it's too much or too little
Declan Williams
player, 5 posts
Tue 27 Oct 2020
at 16:52
  • msg #24

Re: Out-of-character discussion.

suggested level 3 magic item - Adventurers vault p47 - Lifegiving plate armour
DM Paul
GM, 16 posts
Tue 27 Oct 2020
at 18:42
  • msg #25

Re: Out-of-character discussion.

In reply to Declan Williams (msg # 23):

There's no template I prefer. And I don't have a real bar for what's too much or too little. I don't really intend to look much at your characters, unless there's some clear mistake, like an armor class or damage roll that seems too high or too low.
Declan Williams
player, 6 posts
Wed 28 Oct 2020
at 16:01
  • msg #26

Re: Out-of-character discussion.

character description and sheet done
Numspar
player, 6 posts
Wed 28 Oct 2020
at 16:14
  • msg #27

Re: Out-of-character discussion.

In reply to DM Paul (msg # 21):

Character sheet all updated on rpol
DM Paul
GM, 17 posts
Wed 28 Oct 2020
at 16:21
  • msg #28

Re: Out-of-character discussion.

In reply to Declan Williams (msg # 26):

Cool. Do you have a name you want to use? Remind me of the race and class.
DM Paul
GM, 18 posts
Wed 28 Oct 2020
at 18:41
  • msg #29

Re: Out-of-character discussion.

I just added another player. I'll let them introduce themselves.

If we can finish character by the end of the week, I can start the practice combat on Monday. Once that's over, we can check and see how people feel, adjust as needed, and get into the actual game.
Declan Williams
player, 7 posts
Wed 28 Oct 2020
at 19:03
  • msg #30

Re: Out-of-character discussion.

In reply to DM Paul (msg # 28):

Name is Froodle, a dragonborn fighter
DM Paul
GM, 19 posts
Wed 28 Oct 2020
at 20:30
  • msg #31

Re: Out-of-character discussion.

In reply to Declan Williams (msg # 30):

Name changed. Is that considered a cool name by other dragonborn, or average, or funny or what?
Froodle
player, 8 posts
Wed 28 Oct 2020
at 20:39
  • msg #32

Re: Out-of-character discussion.

In reply to DM Paul (msg # 31):

hmm, good question, I hadn't got beyond it being the name given by his parents (in truth it's a part of a name I use for characters in many gaming sessions, stemming originally from a character called lucky Luke, though that connection isn't perhaps easy to see)

I think other dragonborn see it as a cool name, not one to make fun of (his strength and toughness may come in to play to show them the error of their ways then)
mbeacom
player, 1 post
Thu 29 Oct 2020
at 02:07
  • msg #33

Re: Out-of-character discussion.

Hello Everybody!
Sorry for the late entrance. I've got a Hunter Ranger (Essentials, range, controller) I built for a previous game run here. Just to keep it simple and fast, I'll use that.
His name is Rottimer Lind. He tried to join an adventure company but the team kind of fell apart.

I've run a alot of 4E and played a little at conventions, but until Covid, it has always been face to face so online and play by post is still something I'm learning. Particularly the interface of this site just seems to leave my scratching my head. So please pardon my mistakes and clumsiness with posting.

I'm down for a practice combat or whatever everyone else wants.

As I recall this character has a couple magic items. Are we allowed any in this game or should I get rid of them?
Daddysauc3
player, 3 posts
Thu 29 Oct 2020
at 02:34
  • msg #34

Re: Out-of-character discussion.

Maggie the Kenku Bard (Ranged Leader) is ready, character sheet are in the Character Details section (hopefully, anyways. LMK if they're inaccessible, Paul)
DM Paul
GM, 20 posts
Thu 29 Oct 2020
at 03:06
  • msg #35

Re: Out-of-character discussion.

In reply to mbeacom (msg # 33):

Yeah, no magic items, and please make sure you're at level 1.
mbeacom
player, 2 posts
Thu 29 Oct 2020
at 05:28
  • msg #36

Re: Out-of-character discussion.

In reply to DM Paul (msg # 35):

Cool, think I'm good now.
DM Paul
GM, 21 posts
Fri 30 Oct 2020
at 04:08
  • msg #37

Re: Out-of-character discussion.

A few minor issues with one character, and I'm waiting on confirmation that another is finished. Still planning to kick things off on Monday.
mbivens
player, 4 posts
Frug Tinker Artificer
Invoker of Onatar
Fri 30 Oct 2020
at 05:34
  • msg #38

Re: Out-of-character discussion.

In reply to DM Paul (msg # 37):

Character is made, on a slides presentation. I’m needing to convert it into just text. I can send you a link if you’re interested.
DM Paul
GM, 22 posts
Fri 30 Oct 2020
at 06:10
  • msg #39

Re: Out-of-character discussion.

In reply to mbivens (msg # 38):

No need for you to send it, as long as it's complete. I'll change your name and start setting up the practice encounter.
Frug
player, 5 posts
Frug Tinker Artificer
Invoker of Onatar
Fri 30 Oct 2020
at 06:53
  • msg #40

Re: Out-of-character discussion.

In reply to DM Paul (msg # 39):

Just got the character sheet loaded. I put the basics of abilities, defenses, HP, powers, and skills
Happy with my character and the chance to learn about Ebberon
DM Paul
GM, 23 posts
Fri 30 Oct 2020
at 11:12
  • msg #41

Re: Out-of-character discussion.

In reply to Frug (msg # 40):

This won't be heavily about Eberron, as I'm keeping the adventure pretty generic. But I'll throw in a few things. Picking rhe setting mostly just helps me frame things.
DM Paul
GM, 28 posts
Mon 2 Nov 2020
at 06:44
  • msg #42

Re: Out-of-character discussion.

I posted the first scene, but forgot the intent of making it simple, for practice. Iade it much too complicated. I'll retool it and post again soon.
This message was last edited by the GM at 06:45, Mon 02 Nov 2020.
DM Paul
GM, 29 posts
Mon 2 Nov 2020
at 21:01
  • msg #43

Re: Out-of-character discussion.

Ok, it's roughly the same encounter, except I put all the enemies in one spot, and removed other complications like terrain. The point is just to get a bit used to how I run PBP combat, and how the dice roller works and whatnot.
DM Paul
GM, 32 posts
Tue 3 Nov 2020
at 15:55
  • msg #44

Re: Out-of-character discussion.

I'll wait a little longer on Maggie and then put them last in initiative.

Froodle, are you seeing the private messages I'm sending you?
Froodle
player, 10 posts
Tue 3 Nov 2020
at 16:05
  • msg #45

Re: Out-of-character discussion.

In reply to DM Paul (msg # 44):

No, I'm not seeing the private messages
Froodle
player, 11 posts
Tue 3 Nov 2020
at 16:07
  • msg #46

Re: Out-of-character discussion.

In reply to Froodle (msg # 45):

ah wait, yes, found them now

Let me digest and get back to you
DM Paul
GM, 33 posts
Thu 5 Nov 2020
at 06:00
  • msg #47

Re: Out-of-character discussion.

In a little while, I'm going to post the first turns of the first round.

My method is to post some prose paragraphs that describe the mechanics, then post the mechanics, followed by any notes and then the "status block." I'd like you to roughly follow that example.

Post as much or as little description as you're up for, but have some mercy on your fellow players. No need to go overboard. You don't have to emphasize things, I just do it because I think it helps draw attention to what's going on.

I like to post the dice roll results from the dice roller. You're not required to do that, but please give us a little to go on: what powers you used, where you moved to, what effects you placed, how much damage you did, and anything else you changed about the scene.

You don't have to use the dice roller on this site. You can even use physical dice. I trust you.

It's usually not necessary to copy over my notes.

What does need to be copied and updated from the most recent post containing it is the status block. The status block consists of the lines that begin with the names of the PCs and non-PCs/monsters in the situation. After you have finalized your turn, the status block should reflect the situation as it is now. Any change in HP, or condition or location. The most recent status block is the basis for the next person's turn, so give them what they need to know.

Here's what the status block would have looked like, if there had been a turn before mine:

Security Armatures (3) (48/48; 15/15/13/12; +7, 1d10+3/9) Far side of square, near retrievers.
Retrieval Armatures (8) (1/1; 16/13/14/13; +6, 4) Far side of square, near quadrupeds.
Froodle: (34/34  19/16/14/11) Near rest of party, 5 squares from nearest quadruped.
Rottimer Lind: (22/22; 17/12/17/13) Near rest of party, 5 squares from nearest quadruped.
Drake (27/27 20/16/11/15) Near rest of party, 5 squares from nearest quadruped.
Maggie: (22/22; 15/10/14/15) Near rest of party, 5 squares from nearest quadruped.
Frug: (23/23; 15/12/14/14) Near rest of party, 5 squares from nearest quadruped.

The monsters went first, so for my turn, I took what you see above, adjusted it according to the mechanics (some movement, some attacks), and reposted it. You'll see it at the bottom of my game post.

The next person to act should work from that block, modify it, then repost the updated block at the bottom of their post.

The person after them should work from that previous block (not my original one), modify it, then repost it at the bottom of their post.

Mistakes will be made. We're not computers. When you post, you can correct errors you see. Please avoid going back and changing blocks once they're already posted, so we can avoid having multiple versions of reality at once.
DM Paul
GM, 35 posts
Thu 5 Nov 2020
at 14:26
  • msg #48

Re: Out-of-character discussion.

On the lines for the monsters, I have put the attack roll modifier and damage for the monster's melee basic attack. For the quadrupeds, it's +7 (vs. AC) and 1d10+3 damage (1d10+6, if within 2 squares of their ally. This is so people can roll opportunity attacks and even things like triggered charges, if they don't want to wait for me.

I'm on my phone and don't have time for a full post with dice rolls just now, but Froodle you can roll the attacks if you like.
Froodle
player, 13 posts
Thu 5 Nov 2020
at 15:16
  • msg #49

Re: Out-of-character discussion.

In reply to DM Paul (msg # 48):

will figure that into future turns, but I'm about to head out to work, so you may get there first with the opportunity to roll their charges

Will be back on line later to finish my turn so we can keep things moving
DM Paul
GM, 36 posts
Thu 5 Nov 2020
at 20:42
  • msg #50

Re: Out-of-character discussion.

In reply to Froodle (msg # 49):

I'm working on the post now.
DM Paul
GM, 38 posts
Thu 5 Nov 2020
at 20:59
  • msg #51

Re: Out-of-character discussion.

Froodle's remaining turn is ready for him.

Note the changes to the status block. I usually use the term "engaged with" to mean, "adjacent to and actively fighting." I usually use "near" to mean "most characters could reach it in a single move, or less." If something is too near to charge, I'll say so, otherwise, a charge is valid.

Froodle is bloodied, which I believe grants him +1 to all his attacks for being a dragonborn. Can I just say that I love using brutes at low levels?

As the quadrupeds acted on Froodle's turn, their initiative changes to just before him - which is where they were in the first place.
Froodle
player, 14 posts
Thu 5 Nov 2020
at 21:43
  • msg #52

Re: Out-of-character discussion.

Froodle's minor action will be dragonbreath, he should be able to take in the two brutes, but how many of the others are in range? Can the blast 3 take in all 4 in the middle which were 1 square behind? Or are some out of range?
DM Paul
GM, 39 posts
Thu 5 Nov 2020
at 21:55
  • msg #53

Re: Out-of-character discussion.

In reply to Froodle (msg # 52):

Ah, good question. And the answer is, "I don't know, what do you think?"

I could decide something, but it would probably be conservative, or my explanation confusing, and you might have more questions, which would slow us down.

The way this approach works is that you decide for yourselves, based on what has been said so far, what makes sense to you, and what the rules are.

I'm probably not going to correct you unless there's something that doesn't seem based in the rules or description at all. If I saw things differently that how you decided, in a way I thought mattered, I should have said. Since I didn't, it's up to the player.

Some considerations one might make in this case:
Dragon breath is a 3x3 blast, without feats.
The quadrupeds had to move 2 from where they were in order to charge.
The quadrupeds are medium creatures.
Froodle
player, 15 posts
Thu 5 Nov 2020
at 22:13
  • msg #54

Re: Out-of-character discussion.

If up to me I'd suggest more would have been in range had the quadrupeds not charged, so the humanoids are now at the extent of the blast - so only three could really be in range given they were in the square behind. This assumes they lined up behind the quadrupeds. If you rule they were spaced wider, then only two could be in range, so disregard my final roll.
DM Paul
GM, 40 posts
Thu 5 Nov 2020
at 22:16
  • msg #55

Re: Out-of-character discussion.

In reply to Froodle (msg # 54):

What you decided is fine. It's true, and part of the reality people should use going forward in this encounter. Just note the effect on the status block.
Froodle
player, 17 posts
Thu 5 Nov 2020
at 22:38
  • msg #56

Re: Out-of-character discussion.

rolls could have been better, but could also have been a lot worse, hopefully the format is okay, Froodle takes a heavy breath from exertion and watches the others do their bit
Rottimer Lind
player, 5 posts
Fri 6 Nov 2020
at 05:36
  • msg #57

Re: Out-of-character discussion.



Got a hobo crit, that's nice!
I always feel like I screw up the mechanics portion so let me know if I put too much or not enough.
This message was last edited by the player at 05:37, Fri 06 Nov 2020.
DM Paul
GM, 42 posts
Fri 6 Nov 2020
at 06:24
  • msg #58

Re: Out-of-character discussion.

In reply to Rottimer Lind (msg # 57):

I made a few changes and reposted with some description and a wave to Drake.

A couple of notes to all:
I won't always repost after a player posts, I just happened to have time. So, no need to wait for that.

Anyone can do what I did, if they see something they this is worth adjusting.

I find the the underlining of the names makes the block a little easier to read. If that's not the consensus, we can leave off. Otherwise, I'll note that if you quote the previous post and copy the block from there, it will carry over the underline codes.
Rottimer Lind
player, 6 posts
Fri 6 Nov 2020
at 06:36
  • msg #59

Re: Out-of-character discussion.

In reply to DM Paul (msg # 58):

"A portion of its outer integument is gouged open, and it seems to be having trouble working its jaw and moving at the same time."

Great description, love it! Exactly the concept I was going for.
Drake
player, 10 posts
Fri 6 Nov 2020
at 10:56
  • msg #60

Re: Out-of-character discussion.

In reply to DM Paul (msg # 58):

Hope that all Drakes entry Makes sense !!!

I’ve just got to update the damage as I rolled it individually by mistake rather than applying the first roll (luckily the larger one!!)

Maggie your up !!!
This message was last edited by the player at 11:07, Fri 06 Nov 2020.
Froodle
player, 18 posts
Fri 6 Nov 2020
at 11:52
  • msg #61

Re: Out-of-character discussion.

Oooh a bard - always fancied playing one of those, but cutting my teeth as a player in a more straight forward role. I'll be interested to see how you play the role Maggie
DM Paul
GM, 43 posts
Fri 6 Nov 2020
at 16:40
  • msg #62

Re: Out-of-character discussion.

In reply to Froodle (msg # 61):

I made a bard once, for an Epic level game that never got off the ground. I took as many multi-class feats as I could and had training in every skill.

I like the 4th Edition take on bards. They can be focused around performance as in 3.5 or they can just be versatile leaders.
DM Paul
GM, 44 posts
Fri 6 Nov 2020
at 18:40
  • msg #63

Re: Out-of-character discussion.

In reply to DM Paul (msg # 62):

As in any game, what will often happen is that the PCs and the opponents will be in opposite "sides" of the initiative order. When that happens, it matters much less in what order members of a side take their actions. It can still matter a little, if there are start or end of turn effects or triggers in play.

What I'm getting at though is that if someone is eager to take their turn, or if people see a benefit to moving around on their side's initiative, let me know.

Also, if someone hasn't responded (not necessarily posted their turn, but at least logged in and shown they're still active in the game) within about 24 hours of when the last person posted, I'll have their character delay and the next person can act.

If I'm the next person, I'll try not to seem too eager. If there's a possibility that a person has stopped participating, I'll often make a portion of the opposition move to the background too, to keep the challenge roughly the same. I prefer that to having someone else run the character, though I'm open to other suggestions.

We're not at that point yet, just giving people a heads up
DM Paul
GM, 45 posts
Fri 6 Nov 2020
at 23:10
  • msg #64

Re: Out-of-character discussion.

I usually don't expect people to post during the weekend. Enjoy your weekend.

Also, I'm not likely to be in a rush to boot or replace anyone. A heads up is always nice if something comes up and you know you will be delayed for a matter of days.
DM Paul
GM, 46 posts
Sun 8 Nov 2020
at 06:10
  • msg #65

Re: Out-of-character discussion.

Cool, I'll probably give Maggie until the end of Monday to post.
DM Paul
GM, 47 posts
Mon 9 Nov 2020
at 19:13
  • msg #66

Re: Out-of-character discussion.

OK, I spoke with Maggie's player and real life has tackled them for now.

I'll put Maggie in the background for now, along with some of the monsters, and I'll post for the monsters soon.
Froodle
player, 19 posts
Mon 9 Nov 2020
at 19:56
  • msg #67

Re: Out-of-character discussion.

That's okay, sometimes real life takes over, and has to be more important

Hopefully she can come back in at some point, but we shall persevere.

Great fun so far
Drake
player, 11 posts
Mon 9 Nov 2020
at 21:33
  • msg #68

Re: Out-of-character discussion.

In reply to DM Paul (msg # 66):

Hope ‘Maggie’ is ok and all’s ok with the family
DM Paul
GM, 49 posts
Tue 10 Nov 2020
at 05:55
  • msg #69

Re: Out-of-character discussion.

Now that everyone has had a chance to act, feel free to cut loose. Burn action points, use dailies, etc. This is not part of the adventure, and you'll get to start the adventure fresh.
Drake
player, 13 posts
Wed 11 Nov 2020
at 09:14
  • msg #70

Re: Out-of-character discussion.

In reply to DM Paul (msg # 69):

Yay coppery and silvery are dead The battle continues

Maggie / Frug are up next after Gilded’s readied action against Drake
DM Paul
GM, 50 posts
Wed 11 Nov 2020
at 17:13
  • msg #71

Re: Out-of-character discussion.

In reply to Drake (msg # 70):

I can't make a full post right now, but you can roll the quadruped's attack if you like. +1 from the charge and only 1d10+3 damage.
Froodle
player, 21 posts
Wed 11 Nov 2020
at 18:12
  • msg #72

Re: Out-of-character discussion.

In reply to DM Paul (msg # 71):

I think he's doing an extra shift at work Paul so won't be back for a bit either
Drake
player, 15 posts
Wed 11 Nov 2020
at 18:36
  • msg #73

Re: Out-of-character discussion.

In reply to DM Paul (msg # 71):

I’ve rolled it and it was a miss (lucky I had the AC buff)

Frug your up if Maggie is still unavailable
This message was last edited by the player at 19:03, Wed 11 Nov 2020.
DM Paul
GM, 51 posts
Wed 11 Nov 2020
at 21:03
  • msg #74

Re: Out-of-character discussion.

Quick round, gang.

I'll work up a post soon. I expect one more round in this encounter and then we can see how people are feeling and mo e I think from there.
DM Paul
GM, 53 posts
Thu 12 Nov 2020
at 02:26
  • msg #75

Re: Out-of-character discussion.

Froodle is up.

I feel like underlining the names in the status block helps readability, but it's enough of a pain to re-underline things that I don't want to bother if people don't think we need it. Bear in mind that there's a simple way to carry it over: just quote the message with the previous block and copy the code tags along with it.
Rottimer Lind
player, 8 posts
Thu 12 Nov 2020
at 05:07
  • msg #76

Re: Out-of-character discussion.

In reply to DM Paul (msg # 75):

I like having them underlined. But I have to train myself to check for it. I'm doing the quote thing then remove the quotes, but my previous turn I didn't notice that the block I quoted was missing the underlining, so I perpetuated it, sorry about that.
DM Paul
GM, 54 posts
Fri 13 Nov 2020
at 14:37
  • msg #77

Re: Out-of-character discussion.

Rottimer is up, followed by Drake.
Rottimer Lind
player, 9 posts
Fri 13 Nov 2020
at 15:04
  • msg #78

Re: Out-of-character discussion.

In reply to DM Paul (msg # 77):

Is it just me or is the site painfully slow today? Also, that roll that showed up on the dice roller out of nowhere was me refreshing the page and it just rolled again. Please disregard.
Rottimer Lind
player, 11 posts
Fri 13 Nov 2020
at 15:27
  • msg #79

Re: Out-of-character discussion.

I keep getting 504 Gateway Time-out when I try to post. Sorry if it double or triple posts. Cant see that page.
DM Paul
GM, 55 posts
Fri 13 Nov 2020
at 17:28
  • msg #80

Re: Out-of-character discussion.

Friday the 13th....
Rottimer Lind
player, 12 posts
Fri 13 Nov 2020
at 17:44
  • msg #81

Re: Out-of-character discussion.

In reply to DM Paul (msg # 80):

Must be! Still kinda slow but at least I can see my post now. I've not paid attention to this site, but maybe it gets busy on Fridays or something. Shrug.
Drake
player, 17 posts
Sat 14 Nov 2020
at 12:49
  • msg #82

Re: Out-of-character discussion.

In reply to Rottimer Lind (msg # 81):

Frug’s up!!
Frug
player, 10 posts
Frug Tinker Artificer
Invoker of Onatar
Sun 15 Nov 2020
at 15:31
  • msg #83

Re: Out-of-character discussion.

In reply to Drake (msg # 82):

I keep forgetting that I’m in this! I will have my post by the end of today.
Rottimer Lind
player, 13 posts
Mon 16 Nov 2020
at 05:03
  • msg #84

Re: Out-of-character discussion.

In reply to Frug (msg # 83):

Nice attack, Drake! Doesn't look like I'll be collecting the arrows from the corpse. I think they got splintered! lol. :)
DM Paul
GM, 56 posts
Mon 16 Nov 2020
at 06:15
  • msg #85

Re: Out-of-character discussion.

Ok, great. With all of the standard monsters dead and everyone getting to take an equal number of turns, I think this is about over. Time to check in.

How is everyone feeling about handling further combat encounters that way? Is there anything that could be more clear, or less confusing? Later encounters won't be in an empty 10 by 10 area, but I want the basic approach to be clear so we can do more complicated situations.

How is everyone feeling about having only four PCs for the time being? I'm open to suggestions. Four PCs can work; it's pretty easy to dial down encounter difficulty. A team without a full leader can work, but the players have to take that into account, and bear in mind that leaders don't just restore HP.

You also don't have a striker. That said, the two defenders worked a lot better than I would have guessed. A defended defender is pretty much not worth trying to hit, giving them lots of freedom to cause trouble.

I was going to have scene or two in between the PCs getting to the next bit of excitement, just so flavor things a little. As mentioned, the PCs will get to start fresh for the actual adventure.

Also, if anyone was simply plugging along so as not to bail in the middle of a fight, but has had their fill, no hard feelings.

So, we'll take at least a day to discuss. Even if you don't have an opinion, please at least let me know you read this.
Drake
player, 18 posts
Mon 16 Nov 2020
at 07:27
  • msg #86

Re: Out-of-character discussion.

In reply to DM Paul (msg # 85):

Yep all good to date I have no problem with 4 at the moment

The format was fine and it needed to be a simple combat to get things in perspective.

I’m looking forward to much more .... so ready steady Go  haha
Rottimer Lind
player, 14 posts
Mon 16 Nov 2020
at 13:48
  • msg #87

Re: Out-of-character discussion.

In reply to Drake (msg # 86):

All systems go, check!
Froodle
player, 23 posts
Mon 16 Nov 2020
at 18:21
  • msg #88

Re: Out-of-character discussion.

I'm happy with 4.
All it does is switch the difficulty level up by 1,but then remember in D&D the characters are expected to win, so making it more of a challenge adds some danger element.
Of course Paul you'll be able to adjust as you see fit as you will have the overall view and know what is coming next!
I think the combat was a good idea, helped us standardise our formats and get an idea of how things will look.
Looking forward to the out of combat stuff too.
Frug
player, 12 posts
Frug Tinker Artificer
Invoker of Onatar
Tue 17 Nov 2020
at 03:41
  • msg #89

Re: Out-of-character discussion.

In reply to DM Paul (msg # 85):

I enjoyed the combat, but it was a little strange to wrap my head around the space. I’m built for range and as the part leader I didn’t use my heal. I had a tough time with the system of taking what was in the previous post and adding to it. I’m writing this from my phone and I had been waiting to get on the computer to do the combat. I think that I will be able to make it work from my phone using a google doc for the modification of previous post information, but I am up for suggestions.

Four is good for me and I hope that I can remember to be timely about posting
DM Paul
GM, 57 posts
Tue 17 Nov 2020
at 04:03
  • msg #90

Re: Out-of-character discussion.

Frug:
In reply to DM Paul (msg # 85):

I enjoyed the combat, but it was a little strange to wrap my head around the space. I’m built for range and as the part leader I didn’t use my heal. I had a tough time with the system of taking what was in the previous post and adding to it. I’m writing this from my phone and I had been waiting to get on the computer to do the combat. I think that I will be able to make it work from my phone using a google doc for the modification of previous post information, but I am up for suggestions.

Ah, I can sympathize. I don't post from my phone to this game, if I can help it, but even in games with a map I only use my phone if I absolutely have to.

I'd be willing to update the table for you, if that would help. I'd rather not do that for everyone, though.

Frug:
Four is good for me and I hope that I can remember to be timely about posting
Let me know if there's anything I can do to help with that.

Thanks for the feedback. I'm working up an in-character post now.
DM Paul
GM, 59 posts
Tue 17 Nov 2020
at 05:52
  • msg #91

Re: Out-of-character discussion.

Please don't roll any checks. Go ahead and describe what you say or do in the next few minutes, or what your intentions are. If you don't wish to do anything specific, please post something so that I know you're ready for me to move things along.

The adventure doesn't have to do with these constructs. We can get into them a bit, if you want, but there's no immediate gain from it.
Drake
player, 19 posts
Tue 17 Nov 2020
at 08:55
  • msg #92

Re: Out-of-character discussion.

In reply to DM Paul (msg # 90):

I do all my updates in my iphone

I type the text on my Word app

Then I quote the last player so the table appears and I copy and paste my entry to the start then alter the table details.

Regarding visualising the battlefield .... I was unsure before we started but with the entered descriptions it helped a lot and I could picture what was occurring and where the enemies were which assisted in the next moves to be made.

I think there may be times I may find it difficult to conduct close burst attacks to visualise where my allies are, in this combat it was more obvious .... but time will tell.
Froodle
player, 24 posts
Tue 17 Nov 2020
at 11:36
  • msg #93

Re: Out-of-character discussion.

I will always wait for the laptop to do combat updates

I find the phone okay for a few sentences maybe and to read latest posts, but beyond that it is a real pain.

I also use word to copy and paste, but it loses the underlining etc so I have to remember to put that back in when posting (not a problem once I knew it happened)
DM Paul
GM, 60 posts
Tue 17 Nov 2020
at 14:42
  • msg #94

Re: Out-of-character discussion.

In reply to Froodle (msg # 93):

If you copy from a quoted message, it keeps the underlining.
Frug
player, 13 posts
Frug Tinker Artificer
Invoker of Onatar
Wed 18 Nov 2020
at 04:18
  • msg #95

Re: Out-of-character discussion.

In reply to DM Paul (msg # 94):

I appreciate that you all have offered advice and I will do my best to make it work
DM Paul
GM, 61 posts
Wed 18 Nov 2020
at 16:14
  • msg #96

Re: Out-of-character discussion.

Thanks for the posts.

Part of this is about hooking the PCs into the adventure, so watch for those hooks. I normally wouldn't try to force things like that, but this is about a specific adventure.
Drake
player, 22 posts
Sat 21 Nov 2020
at 13:09
  • msg #97

Re: Out-of-character discussion.

In reply to DM Paul (msg # 96):

Paul I’m not sure about the others but I don’t mind posting replies at the weekend .... just to let you know. I’m
nit sure how everyone else feels about it but as I do mine on my phone I can do it anytime apart from when I’m working !!
Froodle
player, 27 posts
Sat 21 Nov 2020
at 15:14
  • msg #98

Re: Out-of-character discussion.

I'm happy to post at a weekend too
DM Paul
GM, 63 posts
Sat 21 Nov 2020
at 19:36
  • msg #99

Re: Out-of-character discussion.

OK. Everyone's certainly allowed to post on the weekend. I just don't want anyone to feel obligated. Same for this week.

I plan to respond to the responses some time today. I am going to assume I don't have to do a hard sell to get you to accept.
Drake
player, 23 posts
Sat 21 Nov 2020
at 21:59
  • msg #100

Re: Out-of-character discussion.

In reply to DM Paul (msg # 99):

Oh go on my then
DM Paul
GM, 64 posts
Sat 21 Nov 2020
at 22:37
  • msg #101

Re: Out-of-character discussion.

In reply to Drake (msg # 100):

I'm afraid I don't understand.
Drake
player, 24 posts
Sun 22 Nov 2020
at 00:54
  • msg #102

Re: Out-of-character discussion.

In reply to DM Paul (msg # 101):

Oops sorry a little gin involved in the last post

No hard sell required
DM Paul
GM, 67 posts
Mon 23 Nov 2020
at 16:28
  • msg #103

Re: Out-of-character discussion.

Drake, I see your references to skill usage in your post (which I edited to fix the quote blocks).

Thank you for not making rolls, first of all.

Second of all, thank you for stating the intent behind those rolls.

As this situation is not a key part of the adventure, there's nothing really to roll against. I'll update soon, but Rian is deliberately not going to engage with you long enough to get pinned down on anything. He's telling the truth about the job and his information as to locations is everything he himself knows. It's clear that he's never going to pay you for the information, but the job is still valuable in terms of experience and a potential in with the Council.

That's what I meant about "hard sell." It's not an iron-clad good idea to take on Rian's suggested work, and he's partly doing it to try to keep you all out of his hair while he handles his primary investigation. He doesn't actually expect you to succeed, but he also thinks you might be useful contacts. He's not trying to send you to your deaths; he can see that you're capable and he trusts that you have enough common sense not to get in over your heads.

I posted a little about criminal groups in Sharn, though none of that is really relevant to the adventure. Those are simply the most famous groups in Sharn, ones someone might read about in the news sheets.

There is more information to be had by following up on the locations Rian suggests.
This message was last edited by the GM at 17:07, Mon 23 Nov 2020.
Rottimer Lind
player, 17 posts
Mon 23 Nov 2020
at 23:51
  • msg #104

Re: Out-of-character discussion.

In reply to DM Paul (msg # 103):

Quick question, what is the lore on black market ice? And is this the "hook?". I want to latch onto the one that pushes us as intended and it seems there are several viable options.
DM Paul
GM, 68 posts
Tue 24 Nov 2020
at 00:09
  • msg #105

Re: Out-of-character discussion.

In reply to Rottimer Lind (msg # 104):

I'm not sure what you mean by lore. It's not, like, a core conceit of the setting. No one who knows all about Eberron would be nodding knowingly about "ice." It's appropriate for your characters to be confused about the concept. I'm happy to explain, but I'll use a spoiler block in case anyone doesn't want to know.

All of the hooks are to the same adventure. You only need one, but each one has XP attached to it.


Spoiler text: (Highlight or hover over the text to view)
Magic is like tech here, but not to the point of replicating modern conveniences. That means know refrigerators, which means ice comes from sellers who /do/ probably use magic to make it. It's a service and they can charge for it, but if someone else is selling ice, that cuts into their profits. That's what's going on and somehow (probably due to political graft) if became a Council matter.

Rottimer Lind
player, 18 posts
Tue 24 Nov 2020
at 04:24
  • msg #106

Re: Out-of-character discussion.

In reply to DM Paul (msg # 105):

Ok, gotcha, can I invent some lore then? Was thinking to have my character grab the ice hook due to personal history with it.
DM Paul
GM, 70 posts
Tue 24 Nov 2020
at 05:20
  • msg #107

Re: Out-of-character discussion.

In reply to Rottimer Lind (msg # 106):

By all means, but bear in mind that it's currently incidental to things. It's not actually about black-market ice.
Rottimer Lind
player, 19 posts
Tue 24 Nov 2020
at 05:34
  • msg #108

Re: Out-of-character discussion.

In reply to DM Paul (msg # 107):

No worries, just adding flavor. Trying to get a feel for this.
DM Paul
GM, 71 posts
Tue 24 Nov 2020
at 07:03
  • msg #109

Re: Out-of-character discussion.

NOTE: none of the following is essential to understand. I just had fun "Yes, and"ing the concept of a disruptive blackmarket in ice.

In reply to Rottimer Lind (msg # 108):

Good. Ice really would be in constant demand. No one can grow much in the city, it can be stifling hot in places, and who doesn't love a cool drink, over tepid rainwater?

The ice merchants have a pretty firm hold, since they have the magic to produce it, Houses Jorasco, which is involved in healing, and Ghallanda, which offers the best in hospitality, both require a lot of ice. Both are halfling houses, with inevitable ties to the Boromar clan. So there are efforts to get around the monopoly and fights over that control can get nasty.

Illegal ice-making usually involves large artifice, or deals with creatures or beings capable of generating it. Artifice has an unfortunate tendency to fly apart without constant maintenance (and often even then) and creatures who can create ice are often, well, it would be cliché to call them cold-hearted, but....
This message was last edited by the GM at 07:12, Tue 24 Nov 2020.
Rottimer Lind
player, 21 posts
Tue 24 Nov 2020
at 15:02
  • msg #110

Re: Out-of-character discussion.

In reply to DM Paul (msg # 109):

DOH! I thought ice was some kind of drug. LOL
That's what I meant by lore. OH WELL! hahah.
DM Paul
GM, 72 posts
Tue 24 Nov 2020
at 15:29
  • msg #111

Re: Out-of-character discussion.

In reply to Rottimer Lind (msg # 110):

Well sure, who's ever heard of illegal ice? But it turns out the concept works pretty well anyway. People can fight and ruin lives over almost anything, so why not a heavy, useful, hard-to-make, transitory commodity?

By next Monday, let's have the party zeroed in on a course of action, or close to it. I'll introduce the dwarf's hook later today.
Rottimer Lind
player, 22 posts
Tue 24 Nov 2020
at 16:37
  • msg #112

Re: Out-of-character discussion.

In reply to DM Paul (msg # 111):

Ok, sounds good. I'll do whatever the group decides. I personally like the ice hook. Sounds fun, but whatever is fine. All are good. I'm ready to go any time. Happy Thanksgiving everybody!
DM Paul
GM, 73 posts
Tue 24 Nov 2020
at 19:30
  • msg #113

Re: Out-of-character discussion.

In reply to Rottimer Lind (msg # 112):

If I do this right, you should be able to take all three hooks.
Drake
player, 26 posts
Wed 25 Nov 2020
at 18:49
  • msg #114

Re: Out-of-character discussion.

In reply to DM Paul (msg # 111):

Paul I can see the reply for the dwarf but is there any reply to Drakes enquiry from Rian re the fee?
DM Paul
GM, 75 posts
Wed 25 Nov 2020
at 19:10
  • msg #115

Re: Out-of-character discussion.

In reply to Drake (msg # 114):

I spoke to that in post 102 in this thread, but I'll try to pop something into the in-character thread.

There's no actual payment for that job, and Rian won't engage with Drake or anyone else long enough to get pinned down on specific rewards. The idea is that, as adventurers, you're willing to do some work on spec, for the experience and potential connections. And because there's often swag to be had.

Also, I'll be honest: I dislike playing out haggling in D&D. Any reasons the PCs should or shouldn't get more money or a better price are entirely made up, so there's no basis for compromise. And the game operates on a semblance of paced out rewards. DMs are regularly advised to go ahead and give PCs more money if they ask for it, and then just reduce some other reward later. But that seems lame to me, too.

Per my suggestion above, Drake can roll a skill to see how good a negotiator he is, but the end result will still be vague assurances and a quick exit from the conversation by Rian. The roll and your description of what it means will color Rian's reaction, though.
Drake
player, 27 posts
Wed 25 Nov 2020
at 21:38
  • msg #116

Re: Out-of-character discussion.

In reply to DM Paul (msg # 115):

Yep ok I got it
Drake
player, 28 posts
Wed 25 Nov 2020
at 22:02
  • msg #117

Re: Out-of-character discussion.

In reply to DM Paul (msg # 115):

I’ve edited my market day post hopefully following the skills ideals along the lines you’ve suggested
DM Paul
GM, 76 posts
Wed 25 Nov 2020
at 22:25
  • msg #118

Re: Out-of-character discussion.

In reply to Drake (msg # 117):

OK. I'm not sure what changed, but I'll try to work off the current wording in any reply Rian gives.

He's already stated some good locations to check out and one of those locations is the zone of fog where Goldcap thinks his shipment might have been taken.
DM Paul
GM, 78 posts
Thu 26 Nov 2020
at 21:01
  • msg #119

Re: Out-of-character discussion.

In reply to DM Paul (msg # 118):

Thanks for being in this game, everyone. I appreciate you trying out play-by-post and giving me a chance to practice using and explaining it. I'm really excited to see how some of the encounters in the adventure go, and as you can probably tell, I like coming up with stuff about Sharn and Eberron.

I hope you all have a good holiday, or if it's not a holiday for you, I hope you have a good weekend.
Drake
player, 29 posts
Thu 26 Nov 2020
at 22:01
  • msg #120

Re: Out-of-character discussion.

In reply to DM Paul (msg # 119):

Happy Holidays to you and your family

It’s just a weekend for me !!
DM Paul
GM, 79 posts
Thu 26 Nov 2020
at 22:48
  • msg #121

Re: Out-of-character discussion.

Here's the info on the potion of healing, if anyone needs it.

Consumable: Potion        50 gp
Power (Healing) ✦ Consumable (Minor Action)
Drink this potion and spend a healing surge. Instead of the hit points you would normally regain, you regain 10 hit points.
DM Paul
GM, 80 posts
Sun 29 Nov 2020
at 22:28
  • msg #122

Re: Out-of-character discussion.

I hope you are all having a good weekend. There's some times to respond further to the current scene, but early next week I plan to move things to the next step. It will involve some rails, primarily because this is all about a particular adventure. Otherwise, I might play out at least part of the travelling and searching.
Rottimer Lind
player, 24 posts
Mon 30 Nov 2020
at 03:30
  • msg #123

Re: Out-of-character discussion.

In reply to DM Paul (msg # 122):

CHOO CHOO! Bring it! :)
DM Paul
GM, 82 posts
Tue 1 Dec 2020
at 06:33
  • msg #124

Re: Out-of-character discussion.

Once last scene before the adventure.

Combat isn't called for here. I'm not trying to be secretive, but I thought you'd like to ask some questions and have some interaction. I'm probably not going to call for any skill checks. If you have questions, please ask them in character, or out, and I'll address them. If I don't answer them, it's because I don't know, or because your answer would be as good as mine.

As mentioned in the House Rules thread, if you want to roll any skills, just for some randomness or character exploration, be my guest. Assume you're generally successful, but note that the goliaths will decline and discourage offers of help with their injuries, out of both pride and a healthy suspicion.
DM Paul
GM, 83 posts
Wed 2 Dec 2020
at 15:58
  • msg #125

Re: Out-of-character discussion.

I think everyone has had a chance to read the latest post. Later today, I'll move us ahead to the first encounter.

The adventure lacks any kind of entrance way or antechamber; the PCs are really just thrown into things. Since that approach might have been based on the assumption that the party has all the roles filled, I'll consider the difficulty the party has with the encounter when deciding afterwards if it should count for more than one milestone. That is, I might decide that you get another action point immediately after the first encounter.
DM Paul
GM, 84 posts
Thu 3 Dec 2020
at 18:12
  • msg #126

Re: Out-of-character discussion.

I've got my kids tonight and this weekend, but I'll I'm to post the first room in the next day or so.
DM Paul
GM, 85 posts
Thu 3 Dec 2020
at 21:32
  • msg #127

Re: Out-of-character discussion.

Goliaths, not warforged. They're giant-kin, big, grey, tough-skinned.

Given Drake's response, I won't move to the first encounter. My next post will be a reply to Drake and anyone else who says anything before I reply.
Drake
player, 32 posts
Thu 3 Dec 2020
at 21:52
  • msg #128

Re: Out-of-character discussion.

In reply to DM Paul (msg # 127):

Sorry I’ll correct it
DM Paul
GM, 88 posts
Wed 9 Dec 2020
at 04:16
  • msg #129

Re: Out-of-character discussion.

I'll move us to the first encounter soon. It's not underground, but still in the city. Sharn is very tall.
DM Paul
GM, 90 posts
Wed 9 Dec 2020
at 07:07
  • msg #130

Re: Out-of-character discussion.

Please roll initiative. Post your roll in the new game thread, "Sludge Pit," and update the status block with your name, hit points and defenses, in the order your initiative would place you. You can assume you win ties with the kobolds. Then post the updated status block.
Rottimer Lind
player, 28 posts
Wed 9 Dec 2020
at 19:13
  • msg #131

Re: Out-of-character discussion.

In reply to DM Paul (msg # 130):

I am content with no cover, but if there is anything in the room, let me know so I can use it. I don't want to invent a statue or crate or some other obstruction if the goal is to pin us behind the glowing barrier with no protection to force us to problem solve the pit while we get hailed.

Also, I'm a little confused on how to visualize an 8x4 rectangle crossing a 4x8 room.
DM Paul
GM, 91 posts
Wed 9 Dec 2020
at 20:00
  • msg #132

Re: Out-of-character discussion.

In reply to Rottimer Lind (msg # 131):

Taken as a whole, I feel the description makes sense. Note that the pit doesn't span the room at its location, because of the alcoves. One can walk around either end of it.

I didn't establish a point to this encounter, so you can't really interfere with that. If it makes sense for there to be cover, then just establish it. I just ask that we just keep the basic reality intact, i.e. please don't establish that this is all a dream.
DM Paul
GM, 94 posts
Thu 10 Dec 2020
at 06:01
  • msg #133

Re: Out-of-character discussion.

I mistyped: They're skirmishers, not dragonshields. This is why I don't bother to try to surprise players.

Everyone starts near the stairs at the south end of the room. The slinger is on the other side of the room, the pit is between you, but can be walked around, or leapt by the brave.

There are two other kobolds not currently in view of the party, but they've been warned and the other slinger has readied an action. If you get to the edge of the pit, you'll trigger it.

Frug be sure to let me know if you ever want to use fade away after this or some other attack. Remember for next time that you can make a Stealth check as part of your initiative check, if you're behind your allies. Per my house rules, someone hidden or invisible in combat can still be targeted, but attackers take a -5 to their attacks.
Froodle
player, 33 posts
Thu 10 Dec 2020
at 08:48
  • msg #134

Re: Out-of-character discussion.

should Frug be 19 HP rather than 17 from the sling hit?
DM Paul
GM, 95 posts
Thu 10 Dec 2020
at 15:07
  • msg #135

Re: Out-of-character discussion.

In reply to Froodle (msg # 134):

I was a bit tipsy when I posted that. Remember though that if you see an error, you are empowered to correct it by reposting the status block. You don't have to check with me.
Froodle
player, 34 posts
Thu 10 Dec 2020
at 15:18
  • msg #136

Re: Out-of-character discussion.

That's cool

Yes, I knew we could correct it, but out of courtesy wanted to check first in case I had missed something.

It can always be corrected on the next status update - I'm sure Frug would have made sure it was right LOL
DM Paul
GM, 96 posts
Thu 10 Dec 2020
at 17:06
  • msg #137

Re: Out-of-character discussion.

Drake's action will trigger the readied action. I'll handle that in the post for the skirmishers.

I will assume Drake moves closer before issuing divine challenge, as it has a range of  burst 5.
Drake
player, 36 posts
Thu 10 Dec 2020
at 22:10
  • msg #138

Re: Out-of-character discussion.

In reply to DM Paul (msg # 137):

Yep I’ll go with that as I thought the whole room was 8 end to end I started at the end of the sludge pit I thought we’d be within the 5 but if  not I’ll move challenge fire reload thanks ... thought I’d trigger the action :) hope you role Low
DM Paul
GM, 97 posts
Thu 10 Dec 2020
at 23:28
  • msg #139

Re: Out-of-character discussion.

In reply to Drake (msg # 138):

I see. Everyone started at the back of the room.
DM Paul
GM, 99 posts
Fri 11 Dec 2020
at 01:19
  • msg #140

Re: Out-of-character discussion.

Drake, I should have gone with where you said Drake was positioned, but I missed it at first. I'm trying not to care how quickly these kobolds drop, since they're unlikely to manage much damage anyway.

If any kobolds go into the pit they are pretty unlikely to get out again, since they have meager Strength. They'll try to until killed or the fight ends. Once the fight ends, I'd prefer that the PCs not just shoot them like fish in a barrel. They'll be out of commission and I'll give the party full XP for them.

During the fight, those in the pit are fair game, though.

Also, remember that you have an action point and all your daily powers.
Rottimer Lind
player, 29 posts
Sat 12 Dec 2020
at 16:59
  • msg #141

Re: Out-of-character discussion.

In reply to DM Paul (msg # 140):

Status block seems to have drastically changed. Can I grab the most recent DM status block and update that?
DM Paul
GM, 100 posts
Sat 12 Dec 2020
at 18:52
  • msg #142

Re: Out-of-character discussion.

In reply to Rottimer Lind (msg # 141):

Yes.

Frug, so I can better explain things, can you tell me which status block you worked from?
Frug
player, 22 posts
Frug Tinker Artificer
Invoker of Onatar
Sat 12 Dec 2020
at 19:07
  • msg #143

Re: Out-of-character discussion.

In reply to DM Paul (msg # 142):

I’m not sure, I thought it was the most recent. I did it on my phone. I know that I hit the slinger and did 6 damage. Sorry that I didn’t get the correct statuses
DM Paul
GM, 101 posts
Sat 12 Dec 2020
at 19:19
  • msg #144

Re: Out-of-character discussion.

In reply to Frug (msg # 143):

Yeah, it can be tricky on a phone. As long as you take the latest one describing the actions of the PC or character who acts before you, it should be the right one. If it's still unclear, let me know.
Rottimer Lind
player, 30 posts
Sat 12 Dec 2020
at 20:02
  • msg #145

Re: Out-of-character discussion.

In reply to DM Paul (msg # 144):

No harm no foul. Just want to make sure we're all on the same page. I liked having the room status in the block and it seems the movement issue with Drake had been resolved.
Frug
player, 23 posts
Frug Tinker Artificer
Invoker of Onatar
Mon 14 Dec 2020
at 04:14
  • msg #146

Re: Out-of-character discussion.

In reply to Rottimer Lind (msg # 145):

I’m trying to figure out if Drake, Froodle, and the Skirmishers are all in a 3x3 grid? I would like to use an area effect, but I don’t see a clear definition of the space. I know it’s a bit before my turn and things may change, but it’s going to be something that I need to look at often.
Rottimer Lind
player, 32 posts
Mon 14 Dec 2020
at 05:36
  • msg #147

Re: Out-of-character discussion.

In reply to Frug (msg # 146):

If Drake is flanked and Froodle is engaged in melee with one of the flankers but not flanking him with Drake, they'd almost have to be in a 3x3.
DM Paul
GM, 102 posts
Mon 14 Dec 2020
at 05:41
  • msg #148

Re: Out-of-character discussion.

In reply to Frug (msg # 146):

It's never going to be precise. You have to look at what's written and what makes sense to you on your turn. If the status block says that two creatures are flanking a third, for instance, you can judge that they're all in a 3x3 square. If you're conscientious, I don't think you're generally likely to get more out of your action that the rules state. After all, you'll miss sometimes anyway.

And having actions that don't have any effect on a miss is, I find, very helpful when things might seem contradictory or impossible. For instance, which side of the pit - south, on the side the party entered, or north, where the first slinger was seen - is Drake actually on? I'm going to clarify that in my next post, which will result in the erasure of some of what I'd previously established, which I feel safe in doing, because neither of the kobold skirmishers actually accomplished anything. When nothing comes of an action, it's easy to rework it. Actions that have effects, other than one's own movement, seem more "real" and less easy to revise. If the skirmisher had hit Drake, he'd have to be next to him, right?

So, please read very carefully the next status block I post. And from now on, when someone is near to the pit, I will probably try to state which side they're on. Again, please read carefully, and possibly more than once, especially if something seems surprising to you. I'll do the same.

We're not computers, and none of our descriptions or imagination of others' descriptions will be perfect. I find that things sort themselves out, though.

Also, it's not necessary for anyone to repost the room description, unless they want to. I'll try to do that in my posts, though.

Edit: Following my careful rereading, and Rottimer's post, there's less revision required than I thought. I'll update soon.
This message was last edited by the GM at 05:43, Mon 14 Dec 2020.
DM Paul
GM, 104 posts
Mon 14 Dec 2020
at 06:39
  • msg #149

Re: Out-of-character discussion.

Drake is up.

I took the liberty of having Froodle mark the kobold he attacked. Froodle, since marking is automatic with any fighter attack, I'll assume you mark unless you specifically say otherwise. Like, maybe you don't want to ruin Drake's mark some time.
Drake
player, 38 posts
Mon 14 Dec 2020
at 18:08
  • msg #150

Re: Out-of-character discussion.

In reply to DM Paul (msg # 149):

Dog hide Skirmisher is up
DM Paul
GM, 105 posts
Mon 14 Dec 2020
at 18:26
  • msg #151

Re: Out-of-character discussion.

In reply to Drake (msg # 150):

Noted, thanks.
Froodle
player, 36 posts
Mon 14 Dec 2020
at 18:43
  • msg #152

Re: Out-of-character discussion.

In reply to DM Paul (msg # 149):

Thanks for marking

I'll try to remember to state whether I am marking either way in all entries, though grateful of the assumption you have made. I'll keep it updated on the status track too

Myself and Drake will have to be sure we aren't stealing marks that cause us to lose an advantage
DM Paul
GM, 107 posts
Tue 15 Dec 2020
at 07:55
  • msg #153

Re: Out-of-character discussion.

These gangers can shift as a minor action, so the doghide one tries to get shift twice, once as a minor, once as a move.

Since Froodle has this guy marked, he can use his immediate action to attack the skirmisher, which will stop one of those shifts.

If Froodle stops one, the skirmisher will wind up next to him, but not next to the pit. Otherwise, he'll end up south of Froodle, with Froodle between him and the pit (though not adjacent).

I assume he'll make the attack and I could look up his melee basic attack bonus, but go ahead and make the attacks and post a new status block, please.

In future, if you like, I can make the fighter immediate and opportunity actions that make sense for him as a defender. Or we can keep it like this.
Froodle
player, 38 posts
Tue 15 Dec 2020
at 13:17
  • msg #154

Re: Out-of-character discussion.

Happy to keep doing the interrupt rolls myself. I often look at the current status on the phone and if I see an action is needed and can't respond in a reasonable time I'll put a short entry here.
If the "what ifs" become too complicated then by all means roll for me
DM Paul
GM, 108 posts
Tue 15 Dec 2020
at 14:02
  • msg #155

Re: Out-of-character discussion.

In reply to Froodle (msg # 154):

Cool.

Also, I was wrong and misled you. The fighter's response to their target shifting is an immediate interrupt, not an opportunity attack, so the hit would not halt movement, nor benefit from combat superiority.

The hit is still good, but the kobold is south if you. Not that I expect him to kart long enough for that to matter.
Froodle
player, 39 posts
Tue 15 Dec 2020
at 14:31
  • msg #156

Re: Out-of-character discussion.

Thanks,

I had to read over that three times to spot the difference, yes opportunity attacks are interrupts, but this is described as an interrupt, which doesn't make it an opportunity attack as the move is a shift.

Devil in the detail and a bit of cross referencing rules

I have amended the die roll and status
This message was last edited by the player at 14:34, Tue 15 Dec 2020.
DM Paul
GM, 109 posts
Tue 15 Dec 2020
at 14:43
  • msg #157

Re: Out-of-character discussion.

In reply to Froodle (msg # 156):

I love the intricacies of fighter attacks, but darned if they don't still trip me up after all these years.
Frug
player, 25 posts
Frug Tinker Artificer
Invoker of Onatar
Wed 16 Dec 2020
at 02:34
  • msg #158

Re: Out-of-character discussion.

In reply to DM Paul (msg # 157):

I am not sure if I can get both Froodle and Drake, so change it if I am wrong, but +4AC until my next turn, so fight bravely.
Froodle
player, 41 posts
Wed 16 Dec 2020
at 15:45
  • msg #159

Re: Out-of-character discussion.

damn my rolls are poor in this encounter

If I hadn't used sure strike I'd have missed with both attacks this round

lets hope the luck balances out upwards as the tests get harder
Rottimer Lind
player, 34 posts
Wed 16 Dec 2020
at 18:10
  • msg #160

Re: Out-of-character discussion.

In reply to Froodle (msg # 159):

On the other hand, that kind of tells you that you made a good choice, both in taking Sure Strike and deploying it when you did. Means you're outplaying the dice. Something to be proud of. And something that 4E gives more opportunities to do than any other edition.
DM Paul
GM, 110 posts
Wed 16 Dec 2020
at 18:49
  • msg #161

Re: Out-of-character discussion.

It warms my heart to see someone take and use Sure Strike.
Froodle
player, 42 posts
Wed 16 Dec 2020
at 20:13
  • msg #162

Re: Out-of-character discussion.

In reply to DM Paul (msg # 161):

When choosing powers I like to keep a balance, not necessarily focus on what can do the most damage but consider the what ifs - what if something has high AC? Is there an attack that targets reflex / fortitude etc?

I have a fighter in another game that has cleave and tide of iron. He rushes to the front, uses tide of iron to push enemies where he wants them (backwards and away from the party) so he can use dragon breath. But once that is done and there's no enemies in a group they are no more than a basic attacks really.

So what else is there, in this case, the stats are balanced differently so I thought I'd go with the sure strike for those instances where it can be a slog and I just want to improve the chances of hitting.

I have decided it's a good alternative.
DM Paul
GM, 111 posts
Thu 17 Dec 2020
at 06:27
  • msg #163

Re: Out-of-character discussion.

In reply to Froodle (msg # 162):

Great points.

The slingers are up. I'll update soon.
Rottimer Lind
player, 36 posts
Mon 21 Dec 2020
at 15:59
  • msg #164

Re: Out-of-character discussion.

In reply to DM Paul (msg # 163):

Accidentally pasted Drake into my roll without noticing it. Derp Derp. Thankfully I missed! Lol
Drake
player, 40 posts
Mon 21 Dec 2020
at 16:38
  • msg #165

Re: Out-of-character discussion.

In reply to Rottimer Lind (msg # 164):

Phew haha
Froodle
player, 43 posts
Mon 21 Dec 2020
at 16:59
  • msg #166

Re: Out-of-character discussion.

Quick question - the slinger on the other side of the portcullis - is he within 3 squares of the portcullis?  Just determining my next move, though the way the dice have been going I may not get that far LOL
Rottimer Lind
player, 37 posts
Mon 21 Dec 2020
at 18:31
  • msg #167

Re: Out-of-character discussion.

In reply to Froodle (msg # 166):

Also a question, when I peaked to the west. Was there anything to see?
DM Paul
GM, 114 posts
Mon 21 Dec 2020
at 19:22
  • msg #168

Re: Out-of-character discussion.

Froodle:
Quick question - the slinger on the other side of the portcullis - is he within 3 squares of the portcullis?  Just determining my next move, though the way the dice have been going I may not get that far LOL

That wasn't clearly established, as far as I recall, and it seems plausible that he'd be that close.

Rottimer: all of the enemies and exits have been revealed. The other alcove is just empty space and blank walls.
Froodle
player, 45 posts
Mon 21 Dec 2020
at 19:24
  • msg #169

Re: Out-of-character discussion.

Thanks, I've taken my turn as if the slinger was within range of the dragon breath and was about to post with a line saying ignore that bit if not, when I read your reply - so I think Froodle is good for the hit
DM Paul
GM, 115 posts
Mon 21 Dec 2020
at 19:26
  • msg #170

Re: Out-of-character discussion.

In reply to Froodle (msg # 169):

Yep, cool stuff.
DM Paul
GM, 116 posts
Wed 23 Dec 2020
at 18:48
  • msg #171

Re: Out-of-character discussion.

I forgot I was up. I'll post soon, though I won't expect responses until after the weekend. Have a good pre-New Year holiday!
DM Paul
GM, 118 posts
Thu 24 Dec 2020
at 08:08
  • msg #172

Re: Out-of-character discussion.

Drake is up, but won't be considered overdue until the 29th.
Drake
player, 42 posts
Thu 24 Dec 2020
at 15:19
  • msg #173

Re: Out-of-character discussion.

In reply to DM Paul (msg # 172):

I’ve been ...well I’ve taken a turn anyway

Frug is up

Merry Christmas all
DM Paul
GM, 119 posts
Thu 24 Dec 2020
at 18:11
  • msg #174

Re: Out-of-character discussion.

In reply to Drake (msg # 173):

That's a brave choice, using the hand crossbow with nothing but the proficiency bonus. Hand to God, it didn't even occur to me that a paladin could use a hand crossbow, despite a paladin using one (once) in my favorite 4th Edition-based comic. I think that part of my brain is still stuck in 3.5 D&D, where they were exotic weapons. But it's a pretty nifty option for making sure one's divine challenge can be applied.

Edit: did you want to challenge the kobold? He's in range.
This message was last edited by the GM at 18:12, Thu 24 Dec 2020.
Frug
player, 28 posts
Frug Tinker Artificer
Invoker of Onatar
Thu 24 Dec 2020
at 20:18
  • msg #175

Re: Out-of-character discussion.

In reply to DM Paul (msg # 174):

I rolled a Critical Hit! At least I think I did. 1d20-1=19 reads like a natural 20 for full damage! Let me know if I am off. Have a merry Christmas all.

On another note, I am traveling for a few days before New Years. So it may be tough for me to post, but I will do my best.
DM Paul
GM, 120 posts
Thu 24 Dec 2020
at 21:16
  • msg #176

Re: Out-of-character discussion.

In reply to Frug (msg # 175):

Yep!
Drake
player, 43 posts
Thu 24 Dec 2020
at 23:25
  • msg #177

Re: Out-of-character discussion.

In reply to DM Paul (msg # 174):

Not at this stage Paul thanks

I don’t want to overrun Froodles mark
Rottimer Lind
player, 39 posts
Sun 27 Dec 2020
at 21:15
  • msg #178

Re: Out-of-character discussion.

In reply to Drake (msg # 177):

Let me know if my description of Rottimer's killing blow is too over the top for anyone. Shooting through a hole in the wall with that power felt right, but may be too "super hero'ey" for some. Just trying to get a feel for the groups tone/style.

And Merry Christmas and Happy coming New Year!
DM Paul
GM, 121 posts
Sun 27 Dec 2020
at 21:30
  • msg #179

Re: Out-of-character discussion.

In reply to Rottimer Lind (msg # 178):

Certainly doesn't bother me. Hunter rangers are both martial and primal, so one can always appeal to "spirits" for an explanation, even if none are evident.

Encounter over. There's no treasure to be had, but everyone gets 100 XP.

I'll start the next encounter soon.
Drake
player, 44 posts
Sun 27 Dec 2020
at 21:39
  • msg #180

Re: Out-of-character discussion.

In reply to Rottimer Lind (msg # 178):

Seems an excellent description to me ... great reading ...well done

Merry Christmas and a Happy New Year to all
Drake
player, 45 posts
Sun 27 Dec 2020
at 21:40
  • msg #181

Re: Out-of-character discussion.

In reply to DM Paul (msg # 179):

Well done team
Rottimer Lind
player, 40 posts
Sun 27 Dec 2020
at 22:56
  • msg #182

Re: Out-of-character discussion.

In reply to Drake (msg # 181):

Cool, thanks. Nice job everybody. Thanks DM.
Froodle
player, 46 posts
Sun 27 Dec 2020
at 23:17
  • msg #183

Re: Out-of-character discussion.

In reply to Rottimer Lind (msg # 178):
Loving the descriptive stuff. With gaps between us taking turns there's time to read it so it's not slowing us down and really adds some flavour / atmosphere.
DM Paul
GM, 122 posts
Mon 28 Dec 2020
at 04:54
  • msg #184

Re: Out-of-character discussion.

In reply to Rottimer Lind (msg # 182):

You're welcome.

The party may take a short rest. There's no downside or trade-off.
Frug
player, 29 posts
Frug Tinker Artificer
Invoker of Onatar
Mon 28 Dec 2020
at 20:51
  • msg #185

Re: Out-of-character discussion.

In reply to DM Paul (msg # 184):

Rottimer Lind thanks for the shout out for my nat20! I’m enjoying the narrative building from the descriptions. It makes up for the lack of being at a table.
Rottimer Lind
player, 41 posts
Mon 28 Dec 2020
at 21:26
  • msg #186

Re: Out-of-character discussion.

In reply to Frug (msg # 185):

Agreed, Frug. I'm not super into reading really long exposition, but with but a post or two per day, a paragraph or two to set the mood feels pretty good. Only problem is when everyone posts on the same day, it can get long, lol. I'm still learning this medium. I think what I'll do in the future is kind of adjust the length of my posts relative to recent posting frequency. Lots of posts and I'll try to keep it shorter. Fewer posts and I may add a bit. Will see how that works/feels.
DM Paul
GM, 123 posts
Sat 2 Jan 2021
at 01:11
  • msg #187

Re: Out-of-character discussion.

I'm working up the next encounter.

There's a portcullis in the way, but it's wide enough for Frug to pass through and pull the lever.

Edit: you can assume that any immobilization effects have ended.
This message was last edited by the GM at 01:46, Sat 02 Jan 2021.
DM Paul
GM, 125 posts
Sat 2 Jan 2021
at 04:10
  • msg #188

The Tomb

This room has traps in it.

As written, the traps are difficult to run in a play-by-post, because they involve an interrupt action; and they're difficult to run without a map, because they involve particular squares. Honestly, even without a map, I would find them annoying to run.

So, I've reworked them. They will attack certain creatures under certain circumstances at the end of each round (or not, if those circumstances are not met). The party can have the XP for a trap, if they meet one of the following conditions.
A trap is disarmed or destroyed before the kobolds stop fighting. (100 xp for each disarmament/destruction).
A trap hits with three attacks before the kobolds stop fighting. (100 xp, available once from each trap)

The balance of the XP can be gained if, at the end of the encounter the group can explain the "logic" of the traps, i.e. why they do or do not attack. Partial credit is possible here.

A character adjacent to a trap mechanism can make a standard action Thievery check, DC 25, to disarm it for the rest of the encounter. The defenses and HP of the traps are listed in the status block.
Frug
player, 32 posts
Frug Tinker Artificer
Invoker of Onatar
Tue 5 Jan 2021
at 21:33
  • msg #189

The Tomb

In reply to DM Paul (msg # 188):

Sorry about the delay, I forgot about checking the game yesterday!
DM Paul
GM, 127 posts
Tue 5 Jan 2021
at 21:36
  • msg #190

The Tomb

In reply to Frug (msg # 189):

No problem!

Rottimer is up!
Rottimer Lind
player, 44 posts
Wed 6 Jan 2021
at 04:49
  • msg #191

The Tomb

In reply to DM Paul (msg # 190):

With all 3 standing "in front of the altar" I felt like they would be in a burst one. If that is not the case, feel free to amend my post accordingly.
Frug
player, 33 posts
Frug Tinker Artificer
Invoker of Onatar
Wed 6 Jan 2021
at 05:58
  • msg #192

The Tomb

In reply to Rottimer Lind (msg # 191):

I like how you named the one I hit as Bright!
Rottimer Lind
player, 45 posts
Wed 6 Jan 2021
at 06:38
  • msg #193

The Tomb

In reply to Frug (msg # 192):

Just working with what's there. It was all you! :)
Drake
player, 48 posts
Wed 6 Jan 2021
at 10:17
  • msg #194

The Tomb

In reply to DM Paul (msg # 190):

DM time to do your worst!!!
DM Paul
GM, 128 posts
Thu 7 Jan 2021
at 04:51
  • msg #195

The Tomb

Yep, I'm on it.
DM Paul
GM, 130 posts
Sat 9 Jan 2021
at 08:01
  • msg #196

The Tomb

I managed one hit, but it was the one I really wanted.

The encounter I presented contained everything that was in the book. You guys could probably have still taken it, but I have adjusted it in proportion to the party by having one of the traps die.

As I read it, Froodle didn't end adjacent to any of the kobolds, but even if he did, they could have shifted away as a minor action.
Froodle
player, 49 posts
Sat 9 Jan 2021
at 14:02
  • msg #197

The Tomb

In reply to DM Paul (msg # 196):

You are right, I didn't have Froodle next to the kobolds. When I looked at the dimensions in the room description I considered he'd used a double move and was still a way from them. Nice of them to close and give me a chance to hit first, ask questions later - except I've now reread it and it says Frug not Froodle LOL

Hang on a mo while I get my head around where everyone is
This message was last edited by the player at 14:04, Sat 09 Jan 2021.
Froodle
player, 51 posts
Sat 9 Jan 2021
at 15:11
  • msg #198

The Tomb

Wasn't sure whether to apply the -2 for cover to my roll. I didn't as I was adjacent but in the end it didn't matter as I missed by 1. If I'd hit by a close margin I'd have had your view first
Frug
player, 35 posts
Frug Tinker Artificer
Invoker of Onatar
Sun 10 Jan 2021
at 14:26
  • msg #199

Re: The Tomb

I made my turn happen, which was a bit frustrating. Having to roll dice and then post was tough because I forgot to roll damage. I had to write my flavor out two times because of a bad copy/paste.

Writing the posts is half the battle! So Paul, my pointed gnome cap is off to you.

I shifted out of melee because from my read it seems like both kobolds were on the same side of me, otherwise they would have flanked me.

I want to use an immediate interrupt, but I have two.
DM Paul
GM, 131 posts
Sun 10 Jan 2021
at 20:35
  • msg #200

Re: The Tomb

Froodle:
Wasn't sure whether to apply the -2 for cover to my roll. I didn't as I was adjacent but in the end it didn't matter as I missed by 1. If I'd hit by a close margin I'd have had your view first

In that case, I'd still hope you wod decide for yourself, be ause I'm probably fine with whatever you think. For the record, I wouldn't expect it to apply because to my understanding you were around the corner, with nothing between you and your target.

But you've hit on a key aspect of what makes this approach work: most of the time, it isn't close. On most rolls, at least at this tier of play, it's clear that you've hit or haven't, regardless of what penalties might be out there. On I'd say about a quarter, probably fewer, rolls there might be reasonable questions, but most of the time (with an average that improves with practice) the player in question knows the answer just as well as the DM.

Frug:
I made my turn happen, which was a bit frustrating. Having to roll dice and then post was tough because I forgot to roll damage. I had to write my flavor out two times because of a bad copy/paste.

Writing the posts is half the battle! So Paul, my pointed gnome cap is off to you.

Sorry to hear that. It gets easier.

Frug:
I shifted out of melee because from my read it seems like both kobolds were on the same side of me, otherwise they would have flanked me.
You're picking up what I'm putting down! Not only could you not be flanked, because Rottimer is next to you, but it's not generally possible for someone to charge into a flank on the opposite side of someone from where the charge started. No doubt there's an exception to that, involving teleportation or something.

Frug:
I want to use an immediate interrupt, but I have two.
Immediate actions can be tricky, especially before I get to know the characters well. Two things:

If you think you might have reason to use an immediate action, let me know shortly ahead of time and I can execute it if it comes up.

If that isn't workable, than ASAP, please add a post that you're going to use the immediate, or a post of you using it. If that means that something I posted didn't or couldn't have happened, please undo any changes stemming from it (damage, say) and update the status block. Please describe the new reality in your update.

As with table play, please avoid using an immediate after someone else has posted their turn, unless it is minimally impactful.

If an enemy action is prevented by an immediate, and I have an action remaining, please let me know.
This message was last edited by the GM at 20:35, Sun 10 Jan 2021.
Drake
player, 50 posts
Mon 11 Jan 2021
at 11:01
  • msg #201

Re: The Tomb

In reply to DM Paul (msg # 200):

Hmm not a successful round haha your up DM
Froodle
player, 53 posts
Mon 11 Jan 2021
at 13:55
  • msg #202

Re: The Tomb

I've taken the liberty of updating the statues bar as a standalone entry to reflect some of the moves and expiry of the immobilization. Hopefully I've got them right.

The old one is still there  - I think a few of us (myself included) have failed to update it fully each time. It's hard sometimes to do keep track of / update all the detail, especially if using a phone or tablet rather than laptop or desktop.

I know I spotted things yesterday and thought they just needed tweaking but had to wait until on the laptop today to actually to the updates
Frug
player, 36 posts
Frug Tinker Artificer
Invoker of Onatar
Tue 12 Jan 2021
at 01:29
  • msg #203

Re: The Tomb

In reply to DM Paul (msg # 200):

My immediate interrupts are based off of a hit. So, if I get hit, I turn invisible. If someone else gets hit, I do an invoker thing. So if I get hit before an ally, I go invisible. If an ally is hit before me, I do my invoker thing.
Does that work?
DM Paul
GM, 132 posts
Tue 12 Jan 2021
at 16:11
  • msg #204

Re: The Tomb

In reply to Frug (msg # 203):

Yep, that works, thanks.

The only other immediate action I'm aware of anyone having is Froodle's combat challenge attack. I'll assume he uses that whenever he has a chance.

If anyone else has anything I should know about, please let me know. If you set up a readied action, just let me know the trigger and what the action will be.

I'll update soon. Froodle did you change something other than the font color in the update you posted.
This message was last edited by the GM at 16:12, Tue 12 Jan 2021.
DM Paul
GM, 134 posts
Wed 13 Jan 2021
at 05:54
  • msg #205

Re: The Tomb

Froodle is up!

The bright skirmisher used Aid Attack, which is not itself an attack, so Divine Challenge wasn't triggered. Does that do 6 damage if it goes off?

These gang members have a bonus to attack rolls when mobbing someone, which didn't come up in the last encounter. Pity they can't manage higher damage.
Froodle
player, 54 posts
Wed 13 Jan 2021
at 11:50
  • msg #206

Re: The Tomb

In reply to DM Paul (msg # 204):

I changed some of the position descriptions initially as some characters / monsters were still shown adjacent or engaged with others after moving. I also got rid of the immobilisation on Rottimer as the description said it just lasted until the end of his turn, which had passed.

My further edit was when I noticed I'd missed one, where despite Frug moving away it still showed one of the kobolds engaged with Frug

As for the colour change - that wasn't intentional - I've only just worked out how to colour the text on here and tried to replicate the original (unsuccessfully it seems)
Rottimer Lind
player, 48 posts
Thu 14 Jan 2021
at 23:30
  • msg #207

Re: The Tomb

In reply to Froodle (msg # 206):

DOH! I forgot I had hidden sniper active because I probably had partial cover from the tall skirmisher. Would have given me CA and a hit. Oh well. Next time! Finish him off!
Drake
player, 52 posts
Fri 15 Jan 2021
at 12:59
  • msg #208

Re: The Tomb

In reply to Rottimer Lind (msg # 207):

Yay Skirmishers are vanquished and Froodle has been healed.

DM divine challenge is -2 Penalty to attacks not including me and +7 in total radiant damage 3+ charisma
Modifier which is 4

DM you’re up
DM Paul
GM, 136 posts
Fri 15 Jan 2021
at 18:23
  • msg #209

Re: The Tomb

Good job!

Sorry that took so long. You know these 4th Edition combats; such slogs....

The trap didn't get three hits in, so no automatic XP from it. Anyone can offer their analysis of how what triggers the trap and who it targets. 100 XP are available, with an option for partial credit.

Im assuming that everyone is moving carefully around the room and out of line of sight for the active trap.

Go ahead and take a short rest and search around if you like.
Froodle
player, 57 posts
Mon 18 Jan 2021
at 12:13
  • msg #210

Re: The Tomb

I've put an entry on for Froodle, for his effort at understanding the trap - searching the room and he even had a go at disarming - what a time to roll a 20 - great for his story / legend, but would have preferred it in combat LOL
Rottimer Lind
player, 50 posts
Mon 18 Jan 2021
at 15:19
  • msg #211

Re: The Tomb

Rottimer is very cautiously trying to find out why it shot at him, what he did to trigger it. Focusing on his location and the path he travelled.
DM Paul
GM, 137 posts
Mon 18 Jan 2021
at 18:23
  • msg #212

Re: The Tomb

In reply to Rottimer Lind (msg # 211):

It's easy to figure out now that combat is over, but there's no XP reward for that. The way to get the XP now is for the players to tell me what they know about how it works, based on what happened during the encounter.

There's not a lot to go on, because it was a short encounter. Only two creatures were described as doing something that would trigger the trap and only one of them actually did trigger it. Then again, it's only 100 XP, and I decided to give you that much for the intro combat, so you wouldn't really be out anything.
Rottimer Lind
player, 51 posts
Mon 18 Jan 2021
at 21:15
  • msg #213

Re: The Tomb

In reply to DM Paul (msg # 212):

Ok, well, as a player, I would assumed either Rottimers path of travel or the point at which he stopped near the coffin was a trigger for the trap. Probably the latter, since it fired after he was stationary.
DM Paul
GM, 138 posts
Mon 18 Jan 2021
at 22:03
  • msg #214

Re: The Tomb

In reply to Rottimer Lind (msg # 213):

That's good for 60 XP, 15 each. There's a little more to it.
DM Paul
GM, 139 posts
Tue 19 Jan 2021
at 22:13
  • msg #215

Re: The Tomb

In the next day or so, I'll post what the PCs find out about the trap and what else they find in the room.

Feel free to benefit from a short rest. You've reached a milestone, so increase your action points by one. Remember you can only use one action point per encounter (though monsters with action points are not limited in that way).
DM Paul
GM, 140 posts
Thu 21 Jan 2021
at 16:22
  • msg #216

Re: The Tomb

The trap triggered once a round on a medium creature using one of the coffins for cover. Only Frug and Rottimer stated they were doing that, and of the two only Rottimer is medium sized.

Like I said, you didn't have a lot to go on, but on the upside that's because you made quick work of the encounter.

I'll post the next room soon.
Drake
player, 54 posts
Thu 21 Jan 2021
at 23:12
  • msg #217

Re: The Tomb

In reply to DM Paul (msg # 216):

Nice one Paul
Frug
player, 39 posts
Frug Tinker Artificer
Invoker of Onatar
Sat 23 Jan 2021
at 05:23
  • msg #218

Re: The Tomb

In reply to Drake (msg # 217):

I was lazy with posting my initiative. Didn’t realize until after I posted
DM Paul
GM, 145 posts
Mon 25 Jan 2021
at 04:08
  • msg #219

Re: The Tomb

I thought you already rolled initiative, Frug. A 5, right?

By the way, Frug can state that he is in cover for the initiative roll and make a Stealth check to hide, if he likes. I'm not sure what benefit it might have here.

I'll give Rottimer most of a day longer to post initiative, then I'll move things along.
Rottimer Lind
player, 53 posts
Mon 25 Jan 2021
at 21:14
  • msg #220

Re: The Tomb

In reply to DM Paul (msg # 219):

Sorry for the delay, I was watching the wrong thread and kind of dozed off over the weekend, lol.
DM Paul
GM, 147 posts
Tue 26 Jan 2021
at 06:59
  • msg #221

Re: The Tomb

The defenders are held up, but the ranged guys can still cause problems.

Just FYI, the defenders could delay if they wanted, if anyone has a way to give them an off-turn saving throw. A DC 15 Heal check will do it.

Note the readied action, and note the the stone can push, but only away from the creature triggering it. Right now the north minion is holding it.

If a minion dies while holding the stone, I'm going to let either another kobold on the same platform grab it, or let it swing over to a kobold on the other platform without attacking anyone.
Froodle
player, 59 posts
Tue 26 Jan 2021
at 09:44
  • msg #222

Re: The Tomb

I think it's Rottimer up next - we have the same initiative but he is +5 to my +2

Happy to take my turn if it speeds things along or wait for Rottimer
DM Paul
GM, 148 posts
Tue 26 Jan 2021
at 15:55
  • msg #223

Re: The Tomb

That's fine. I don't have everyone's ability scores on hand, so when there's a tie between players I'll let you all decide who goes. Dealing is always an option, though in cases of start of turn effects like ongoing damage it can get a bit tricky.

In the case of ties with monsters I'll err on the side of the players, unless a monster has extreme quickness as an obvious trait.
Rottimer Lind
player, 55 posts
Tue 26 Jan 2021
at 16:15
  • msg #224

Re: The Tomb

In reply to DM Paul (msg # 223):

I'm done. Shot the north slinger with a slide 2. Hoping to knock him off the platform and begging for some falling damage leaving him an easy mop up for the melee troops. Action pointed to hit the minion holding the stone hoping to disrupt whatever he's got planned.
Get em boys!
This message was last edited by the player at 16:17, Tue 26 Jan 2021.
DM Paul
GM, 149 posts
Tue 26 Jan 2021
at 17:08
  • msg #225

Re: The Tomb

In reply to Rottimer Lind (msg # 224):

I rolled a save for the north slinger and he managed not to fall. He's prone at the edge of his platform.
Rottimer Lind
player, 56 posts
Tue 26 Jan 2021
at 18:22
  • msg #226

Re: The Tomb

In reply to DM Paul (msg # 225):

DOH! Nice roll!
DM Paul
GM, 151 posts
Wed 27 Jan 2021
at 05:43
  • msg #227

Re: The Tomb

The unseen creatures will not be taking actions this round, so the rest of the PCs may now act.
Drake
player, 57 posts
Fri 29 Jan 2021
at 11:51
  • msg #228

Re: The Tomb

In reply to DM Paul (msg # 227):

Finally a successful missile hit from Drake

One Kobold down and he’s free back to you DM
DM Paul
GM, 152 posts
Fri 29 Jan 2021
at 17:10
  • msg #229

Re: The Tomb

I remain impressed with Drake's use of a hand crossbow. Nice hit!

I'll act in the next day or so.
DM Paul
GM, 154 posts
Sat 30 Jan 2021
at 19:22
  • msg #230

Re: The Tomb

I judged that being two squares back on a ten foot platform was worth a little cover in this case. I'm also going to judge that just, say, jumping up, does not negate that, but a longer-term raise in height could.
Rottimer Lind
player, 57 posts
Mon 1 Feb 2021
at 05:51
  • msg #231

Re: The Tomb

In reply to DM Paul (msg # 230):

Thank goodness I remember to use Cunning Stalker. Turned a miss into a hit!
Drake
player, 59 posts
Thu 4 Feb 2021
at 15:17
  • msg #232

Re: The Tomb

Over to you DM
DM Paul
GM, 155 posts
Thu 4 Feb 2021
at 16:01
  • msg #233

Re: The Tomb

Yep, thanks for the reminder. I'll post soon.
DM Paul
GM, 157 posts
Fri 5 Feb 2021
at 04:19
  • msg #234

Re: The Tomb

I spoilered out the kobold's action because he's unseen. Anyone who wants to can look at the spoiler, and even if you don't you can probably guess what it is, but you can also be surprised if you want.

The doors take effort to open.
DM Paul
GM, 158 posts
Mon 8 Feb 2021
at 23:37
  • msg #235

Re: The Tomb

I'm up. I'll post soon.

Froodle, something is going to come up the stairs, but it's not a kobold. Do you want your trigger to be more general?
Froodle
player, 63 posts
Tue 9 Feb 2021
at 07:33
  • msg #236

Re: The Tomb

In reply to DM Paul (msg # 235):

Yes sounds like a plan, Froodle may have a surprised look on his face, but it would be in character to charge anything hostile that comes up, which would have been better wording.
DM Paul
GM, 160 posts
Tue 9 Feb 2021
at 08:07
  • msg #237

Re: The Tomb

Rottimer, you can trigger your readied action as well, if you like. The drake has partial cover from where you are.
Drake
player, 61 posts
Wed 10 Feb 2021
at 13:43
  • msg #238

Re: The Tomb

In reply to DM Paul (msg # 237):

Double doors are open DM your up
DM Paul
GM, 161 posts
Fri 12 Feb 2021
at 17:17
  • msg #239

Re: The Tomb

I'll post soon. I'll be rearranging some initiatives due to readied actions.
DM Paul
GM, 163 posts
Sat 13 Feb 2021
at 05:00
  • msg #240

Skull-Skull!

I rearranged initiative based on my understanding of the readied actions. All of the players go before the enemies act again, so feel free to work out with each other who goes when. Otherwise assume it's in the listed order.
Drake
player, 62 posts
Sat 13 Feb 2021
at 09:14
  • msg #241

Skull-Skull!

In reply to DM Paul (msg # 240):

Regarding the Blue / Yellow Drake that pounced then bit at Drake .... and thankfully missed ...should the Blue/Yellow Drake now be engaged with Drake in melee rather than back with the slinger?
DM Paul
GM, 164 posts
Sat 13 Feb 2021
at 19:01
  • msg #242

Skull-Skull!

In reply to Drake (msg # 241):

That seems to be what the description indicates, and it's very likely that I forgot to update that part of the block. Someone can feel free to change it when they post.

Edited to add: For that matter, I forgot to update Drake's immobilized state.
This message was last edited by the GM at 19:03, Sat 13 Feb 2021.
Drake
player, 63 posts
Sat 13 Feb 2021
at 21:47
  • msg #243

Skull-Skull!

In reply to DM Paul (msg # 242):

No problem I just wanted to check cheers
Rottimer Lind
player, 62 posts
Sun 14 Feb 2021
at 05:19
  • msg #244

Skull-Skull!

In reply to Drake (msg # 243):

Proned the drake for you, Drake. Let him have it. Also, I think I updated the conditions/stat blocks, but feel free to double check. I always seem to miss something.
Drake
player, 65 posts
Sun 14 Feb 2021
at 17:53
  • msg #245

Skull-Skull!

In reply to Rottimer Lind (msg # 244):

Thanks for making it Prone Rottimer

DM time for you to do your worst again
DM Paul
GM, 166 posts
Sun 14 Feb 2021
at 23:57
  • msg #246

Skull-Skull!

I love brute monsters. They hit less (in the original MM anyway), but they definitely hit hard.
Froodle
player, 65 posts
Mon 15 Feb 2021
at 09:02
  • msg #247

Skull-Skull!

In reply to DM Paul (msg # 246):

Quick question, is the hallway lit now the doors are open? Just checking re modifiers before I roll anything.
Drake
player, 66 posts
Mon 15 Feb 2021
at 09:18
  • msg #248

Skull-Skull!

In reply to DM Paul (msg # 246):

Errr ouch .... glad I went for a couple of temporary Hitpoints

I said ...’time for you to do your worst’ !!! Glad you didn’t get a critical!!!
Drake
player, 67 posts
Tue 16 Feb 2021
at 08:08
  • msg #249

Skull-Skull!

In reply to Drake (msg # 248):

Thanks for the buff/Heal  Frug .... very timely !!!
Rottimer Lind
player, 64 posts
Tue 16 Feb 2021
at 17:28
  • msg #250

Skull-Skull!

In reply to Drake (msg # 249):

LOL! Super lucky I chose careful attack or I would have missed completely. But then rolled a dang ONE for damage. WEAK! get em boys!
DM Paul
GM, 167 posts
Tue 16 Feb 2021
at 17:41
  • msg #251

Skull-Skull!

In reply to Rottimer Lind (msg # 250):

It's all too rare when bonuses clearly matter, but it does happen sometimes. Cool.
Drake
player, 69 posts
Wed 17 Feb 2021
at 17:09
  • msg #252

Skull-Skull!

In reply to DM Paul (msg # 251):

DM back to you minus one Blue-Yellow Drake
DM Paul
GM, 168 posts
Wed 17 Feb 2021
at 18:53
  • msg #253

Skull-Skull!

In reply to Drake (msg # 252):

Well, it died doing what it loved.
Drake
player, 70 posts
Wed 17 Feb 2021
at 22:22
  • msg #254

Skull-Skull!

In reply to DM Paul (msg # 253):

It did and a pretty good job it did too !!!
Froodle
player, 68 posts
Fri 19 Feb 2021
at 13:24
  • msg #255

Skull-Skull!

all I needed was to roll a 4

cue the dice curse -here's a 2!

over to you Frug
Rottimer Lind
player, 65 posts
Fri 19 Feb 2021
at 17:39
  • msg #256

Skull-Skull!

In reply to Froodle (msg # 255):

Your dice math says 1d20+2. Is that a typo? Seems like it should be a higher bonus.
Froodle
player, 69 posts
Sat 20 Feb 2021
at 01:41
  • msg #257

Skull-Skull!

In reply to Rottimer Lind (msg # 256):

Ah yes, good spot, a typo. The die roll was 2,tbe modifier was +9, hence the still measly total 11.
This message was last edited by the player at 12:11, Sat 20 Feb 2021.
Frug
player, 47 posts
Frug Tinker Artificer
Invoker of Onatar
Sat 20 Feb 2021
at 05:24
  • msg #258

Skull-Skull!

In reply to Froodle (msg # 257):

Sorry my posts have just been mechanical, I have life of busy currently.
DM Paul
GM, 170 posts
Sun 21 Feb 2021
at 17:57
  • msg #259

Skull-Skull!

I had a strong feeling that was the last round. Well done. Take a short rest. There's some treasure here, which I'll describe, and I'll start getting the next area ready.
Drake
player, 71 posts
Sun 21 Feb 2021
at 19:05
  • msg #260

Re: Skull-Skull!

Well
Done team :)
DM Paul
GM, 173 posts
Sun 21 Feb 2021
at 23:23
  • msg #261

Re: Skull-Skull!

This next room is a bit complicated.

It's not all immediately visible but the wall across from the entrance is one side of a room, the outside walls of which are 20 feet wide. There are doors in the south wall. The top is open.

Behind the central wall is a 10 foot high platform with stairs leading up to it. It's basically 10 x 10 and set into the wall. The stairs leading up to it are also set into the wall.

The boulder is a complicated trap. It's going to come down and roll around the central room. There's no real way to stop it.

I neglected to scale down the previous encounter for four characters, though I think the "trap" had no actual effect so it probably wasn't tougher than it should have been. I have scaled this one down, eliminating one challenge and leveling several others down.

Action points: I don't think I specifically stated that you received one after the second encounter. If you have spent 1 thus far, you have 1. If you have spent 2 thus far, you have 0. If you have 0 thus far, you have 2 and should spend one in this encounter.
DM Paul
GM, 175 posts
Sun 21 Feb 2021
at 23:46
  • msg #262

Re: Skull-Skull!

Please roll initiative and repost the status block with your details and your position in the order.
DM Paul
GM, 176 posts
Tue 23 Feb 2021
at 14:55
  • msg #263

Re: Skull-Skull!

Rottimer, you're up!

It's apparent that the Boulder is about to roll into the room and around the central room. No one is in the path of it yet, and there is room to avoid it to the north and south, but not east and west. I'm assuming the party is still in the hallway.

Frud and Drake, you two can decide which of you goes first on initiative 10.
Frug
player, 49 posts
Frug Tinker Artificer
Invoker of Onatar
Wed 24 Feb 2021
at 03:13
  • msg #264

Re: Skull-Skull!

In reply to DM Paul (msg # 263):

Drake you’re up first 10, I’ll take second

Paul, did we have time to spend surges? I forgot to put my stat block in.
This message was last edited by the player at 03:15, Wed 24 Feb 2021.
DM Paul
GM, 177 posts
Wed 24 Feb 2021
at 04:30
  • msg #265

Re: Skull-Skull!

In reply to Frug (msg # 264):

Yes, the party took a short rest.
Drake
player, 73 posts
Wed 24 Feb 2021
at 08:57
  • msg #266

Re: Skull-Skull!

<quote Frug>
In reply to DM Paul (msg # 263):

Drake you’re up first 10, I’ll take second

<quote Frug>

Ok no problem Frug
DM Paul
GM, 178 posts
Thu 25 Feb 2021
at 02:56
  • msg #267

Re: Skull-Skull!

Sorry, I hadn't realized that Rottimer had acted. I'll post soon.
DM Paul
GM, 180 posts
Fri 26 Feb 2021
at 07:21
  • msg #268

Re: Skull-Skull!

I said the party entered in the east wall, but it's the west wall. That's corrected in the new stat block.

In terms of the boulder, if you are within two of the central room outer wall on the side the boulder sweeps on its turn. It's +7 vs. Reflex, 2d6 damage and knocks prone. It's kooky as all get out, but pretty avoidable. I have a feeling the kobolds are going to get to use their bonus against trap attacks.
Froodle
player, 72 posts
Fri 26 Feb 2021
at 14:30
  • msg #269

Re: Skull-Skull!

Over to Drake

Paul if being on top of the wall means the wyrmpriest can see me then you have an energy orb to throw  - As we've both been this round already I don't suppose it matters if the roll is out of sync if others get to go as there is no direct engagement yet and most opposing sides cannot see each other
DM Paul
GM, 181 posts
Fri 26 Feb 2021
at 15:49
  • msg #270

Re: Skull-Skull!

In reply to Froodle (msg # 269):

In a but I'll post what Froodle can see, but just to summarize:

He's at the level of the east platform and can be seen, so I'll roll the attack (or you can, the details are in the Challenges thread).
The wall of the central room is one square thick, and it's open, with a 2 by 2 square room in the middle.
Standing in the room is a kobold slinger.
There are ladders down into the room for easy access to and from the top of the wall.
Frug
player, 51 posts
Frug Tinker Artificer
Invoker of Onatar
Sat 27 Feb 2021
at 03:56
  • msg #271

Re: Skull-Skull!

In reply to DM Paul (msg # 270):

I’m trying to figure out what the area looks like. I’m thinking that I would like to make my way towards the speaking. Is it a room within the room and a platform inside the room? I’m not sure if it is possible to follow the Boulder and see if I can find the person speaking. I figured it was worth asking while waiting for Drake
DM Paul
GM, 182 posts
Sat 27 Feb 2021
at 05:51
  • msg #272

Re: Skull-Skull!

In reply to Frug (msg # 271):

Let me update with what Froodle can see.
Froodle
player, 73 posts
Sat 27 Feb 2021
at 10:18
  • msg #273

Re: Skull-Skull!

Nice to see you borrowed my d20 Paul, my rolls have been particularly poor recently when the bar for success has been low.

The funny thing is my d20 has a reputation for rolling high, frequency of 19s and 20s being a talking point within my gaming group, as Drake will testify, when I'm DM / GM. Always rolled in the open too (and sometimes by my 7 year old daughter) so no room for fudging!
Drake
player, 74 posts
Sat 27 Feb 2021
at 22:59
  • msg #274

Re: Skull-Skull!

In reply to Froodle (msg # 273):

I can attest to his uncanny rolling .... it’s nice to see the boot on the other foot for a change, even though it’s to our team detriment !!
Drake
player, 76 posts
Sun 28 Feb 2021
at 17:57
  • msg #275

Re: Skull-Skull!

A successful round .... good rolls
But not exactly a game changing result !!! Over to you DM
DM Paul
GM, 184 posts
Sun 28 Feb 2021
at 18:02
  • msg #276

Re: Skull-Skull!

In reply to Drake (msg # 275):

I believe Frug is up.
DM Paul
GM, 185 posts
Mon 1 Mar 2021
at 05:39
  • msg #277

Re: Skull-Skull!

Rottimer is up.
DM Paul
GM, 186 posts
Mon 1 Mar 2021
at 16:44
  • msg #278

Re: Skull-Skull!

It's only a move action to scale the wall, if Rottimer wants to do something else too.
Rottimer Lind
player, 70 posts
Mon 1 Mar 2021
at 18:38
  • msg #279

Re: Skull-Skull!

In reply to DM Paul (msg # 278):

Oh, sweet, sorry I missed that. Comin atchoo bruh!
DM Paul
GM, 188 posts
Wed 3 Mar 2021
at 05:03
  • msg #280

Re: Skull-Skull!

Well, I managed to roll three hits, and get maximum damage each time.

Frug can fade away if he likes.
Frug
player, 53 posts
Frug Tinker Artificer
Invoker of Onatar
Wed 3 Mar 2021
at 05:31
  • msg #281

Re: Skull-Skull!

In reply to DM Paul (msg # 280):
Frug will Fade Away!
Do I have line of sight to Rottimer?
Is the door that I attacked open?
This message was last edited by the player at 05:33, Wed 03 Mar 2021.
DM Paul
GM, 189 posts
Wed 3 Mar 2021
at 06:00
  • msg #282

Re: Skull-Skull!

In reply to Frug (msg # 281):

Rottimer is prone atop a 10 foot wall that isn't directly in front of Frug. I would tend to think Frug couldn't see him.

What do you want to do that requires line of sight?

The door isn't open. It will be open at 0 HP.
Rottimer Lind
player, 71 posts
Wed 3 Mar 2021
at 18:02
  • msg #283

Re: Skull-Skull!

In reply to DM Paul (msg # 282):

Ruh Roh Raggy.
DM Paul
GM, 190 posts
Wed 3 Mar 2021
at 18:23
  • msg #284

Re: Skull-Skull!

The party does have a potion of healing but I'm not sure who has it.
Froodle
player, 74 posts
Wed 3 Mar 2021
at 18:51
  • msg #285

Re: Skull-Skull!

I think I have the potion of healing (it's written on my character sheet).

My plan is to engage the slinger this round and let the paladin aid Rottimer initially
Froodle
player, 75 posts
Wed 3 Mar 2021
at 19:10
  • msg #286

Re: Skull-Skull!

I've assumed from the description that climbing down the ladder didn't require an athletics check. If it did and I need to add it in, Froodle rolled 17 on d20+9.
DM Paul
GM, 191 posts
Wed 3 Mar 2021
at 20:00
  • msg #287

Re: Skull-Skull!

In reply to Froodle (msg # 286):

That's my understanding of how ladders are meant to work. Someone on a ladder could be hit and need to make a check to hold on, but normally I doubt it's worth rolling.

It's the presence of the fighter next to him and the combat challenge that will cause the slinger not to throw, not so much the damage itself.
Froodle
player, 77 posts
Wed 3 Mar 2021
at 20:20
  • msg #288

Re: Skull-Skull!

In reply to DM Paul (msg # 287):

yes, my wording was a bit vague, I wrote it before rolling but what I meant in my head was that the attack followed by the combat challenge would distract the slinger from his original intentions
Drake
player, 77 posts
Wed 3 Mar 2021
at 22:08
  • msg #289

Re: Skull-Skull!

Rottimer what’s your healing surge value for how many HP you regain?
Rottimer Lind
player, 72 posts
Thu 4 Mar 2021
at 02:24
  • msg #290

Re: Skull-Skull!

In reply to Drake (msg # 289):

Surge Value: 5
Frug
player, 55 posts
Frug Tinker Artificer
Invoker of Onatar
Thu 4 Mar 2021
at 06:59
  • msg #291

Re: Skull-Skull!

In reply to Rottimer Lind (msg # 290):

Rottimer You are up, I am glad to see! It’s also your turn. I’m hoping Geodesic can stay between me and anymore damage!
DM Paul
GM, 193 posts
Thu 4 Mar 2021
at 14:28
  • msg #292

Re: Skull-Skull!

Frug:
In reply to Rottimer Lind (msg # 290):

Rottimer You are up, I am glad to see! It’s also your turn. I’m hoping Geodesic can stay between me and anymore damage!

I have some bad news about that: the dragonshield is able to stick to Frug when Frug shifts away, so there was no room to summon Geodesic between the two of you.

Because I didn't mention or even telegraph this ability, I'm not going to take the opportunity attack for Frug using a ranged power while adjacent to the dragonshield, particularly since one of the attacks didn't hit.

In real-time, or if I'd remembered to give you a heads up, you probably would have played that turn differently, so if you want to alter anything go ahead and post an update, with some description to show what the situation really is. Don't go back and revise your previous post, though, please.
Rottimer Lind
player, 74 posts
Thu 4 Mar 2021
at 15:10
  • msg #293

Re: Skull-Skull!

In reply to DM Paul (msg # 292):

Well that escalated quickly! Felt nice to return a little max damage, at least on one attack!
Drake
player, 79 posts
Thu 4 Mar 2021
at 15:37
  • msg #294

Re: Skull-Skull!

In reply to Rottimer Lind (msg # 293):

Glad I could help Rottimer :-) .... you soaked up some nasty numbers !!! Good to see you back up causing havoc !!
Rottimer Lind
player, 75 posts
Thu 4 Mar 2021
at 16:48
  • msg #295

Re: Skull-Skull!

In reply to Drake (msg # 294):

Yeah, thanks for the heal! I was REALLY wanting to drop two baddies on that round and first attack was max damage I thought I might get lucky, but the dice had other ideas, lol. Rottimer lives!
Frug
player, 56 posts
Frug Tinker Artificer
Invoker of Onatar
Thu 4 Mar 2021
at 17:19
  • msg #296

Re: Skull-Skull!

DM Paul:
Frug:
In reply to Rottimer Lind (msg # 290):

Rottimer You are up, I am glad to see! It’s also your turn. I’m hoping Geodesic can stay between me and anymore damage!

I have some bad news about that: the dragonshield is able to stick to Frug when Frug shifts away, so there was no room to summon Geodesic between the two of you.

Because I didn't mention or even telegraph this ability, I'm not going to take the opportunity attack for Frug using a ranged power while adjacent to the dragonshield, particularly since one of the attacks didn't hit.

In real-time, or if I'd remembered to give you a heads up, you probably would have played that turn differently, so if you want to alter anything go ahead and post an update, with some description to show what the situation really is. Don't go back and revise your previous post, though, please.

I have Frug and Geodesic flanking Longsword Dragonshield now because of the situation. with my AC buff, I am hoping to get through the next round still standing. Hope that door can open up. I should have moved away while invisible, but that is behind me.
DM Paul
GM, 194 posts
Thu 4 Mar 2021
at 17:30
  • msg #297

Re: Skull-Skull!

In reply to Frug (msg # 296):

As written, it could still have chased you, even invisible.

Anyway,awesome. The boulder will be here in a couple rounds too, which should stir things up a bit.
DM Paul
GM, 195 posts
Thu 4 Mar 2021
at 17:37
  • msg #298

Re: Skull-Skull!

In reply to Frug (msg # 296):

I just realized that thundering armor pushes the target. So, assuming you pushed him, the kobold couldn't have followed with its reaction. Sorry. Once again, it turns out I shouldn't have bothered trying to correct anything. We can revert, at the risk of confusion, to the first version, or stick with where it is now.
Froodle
player, 78 posts
Thu 4 Mar 2021
at 23:08
  • msg #299

Re: Skull-Skull!

I've just noticed the latest status bar entry for Rottimer.
Made me chuckle.
DM Paul
GM, 197 posts
Fri 5 Mar 2021
at 01:44
  • msg #300

Re: Skull-Skull!

Froodle can unbar the door as a minor action. If he moves next to the dragonshield, the dragonshield will shift away from him.
Rottimer Lind
player, 76 posts
Fri 5 Mar 2021
at 02:13
  • msg #301

Re: Skull-Skull!

Froodle:
I've just noticed the latest status bar entry for Rottimer.
Made me chuckle.

It should totally be a legit status condition. :)
Also, it was nice that your next attack did minimum damage. Those silly dice do tend to average out over time dont they.
Froodle
player, 80 posts
Fri 5 Mar 2021
at 08:57
  • msg #302

Re: Skull-Skull!

I'm not sure if the dragonshield would be in reach for an attack from my position in the doorway, but figured if it was it would shift away anyway given the prepared actions it had
Drake
player, 80 posts
Fri 5 Mar 2021
at 16:10
  • msg #303

Re: Skull-Skull!

Can I clarify something please Paul

Drake being stood on the wall next to Rottimer and the Longsword dragonshield having shifted does that mean I would have line of site to attack the longsword Dragonshield or would he be concealed from me due to the wall?
DM Paul
GM, 198 posts
Fri 5 Mar 2021
at 16:21
  • msg #304

Re: Skull-Skull!

In reply to Drake (msg # 303):

That's up to you. I haven't clearly specified where you or the dragonshield is standing.
Drake
player, 81 posts
Fri 5 Mar 2021
at 17:06
  • msg #305

Re: Skull-Skull!

In reply to DM Paul (msg # 304):

Ok I’ll go for partial concealment due to angles etc

Frug your up
This message was last edited by the player at 18:30, Fri 05 Mar 2021.
Froodle
player, 81 posts
Sat 6 Mar 2021
at 10:00
  • msg #306

Re: Skull-Skull!

Frug you have a minor action left if you want to grab the healing potion on the floor in the central room. I put it down thinking it would be more use to you than me right now - it's the one the party found that I was carrying so usable by anyone - not specific to my character
DM Paul
GM, 200 posts
Sun 7 Mar 2021
at 05:31
  • msg #307

Re: Skull-Skull!

I got one good hit out of the frost longsword, at least.

Obviously either Drake or Froodle could use it. I intended it for Drake, though, as it was his suggestion. Its daily power has not been expended.
Froodle
player, 82 posts
Sun 7 Mar 2021
at 07:12
  • msg #308

Re: Skull-Skull!

We seem the have missed out Rottimer.
I'll do Froodle's actions after Rottimer goes
Drake
player, 83 posts
Sun 7 Mar 2021
at 17:00
  • msg #309

Re: Skull-Skull!

In reply to DM Paul (msg # 307):

Drake will definitely be interested in that :-) dependant on what Froodle’s intentions are!
Rottimer Lind
player, 78 posts
Sun 7 Mar 2021
at 17:09
  • msg #310

Re: Skull-Skull!

In reply to Drake (msg # 309):

My hope with my "clever" attack is that the drake will take falling damage and land in square that will trigger Froodles readied action.
Rottimer Lind
player, 79 posts
Sun 7 Mar 2021
at 17:11
  • msg #311

Re: Skull-Skull!

In reply to Rottimer Lind (msg # 310):

Crap I just realized I got skipped and the scene had changed. Sorry I had started my turn and got interrupted so didn't see the change. Do whatever you need to do.
DM Paul
GM, 201 posts
Sun 7 Mar 2021
at 17:19
  • msg #312

Re: Skull-Skull!

In reply to Rottimer Lind (msg # 311):

My apologies! I was trying to stay on top of things, but instead I screwed you out of your move. You can change whatever you think makes sense. Rottimer would probably have his HP back from the last attack, at least.
Rottimer Lind
player, 80 posts
Sun 7 Mar 2021
at 17:39
  • msg #313

Re: Skull-Skull!

In reply to DM Paul (msg # 312):

Not sure how to "fix" it in the thread.

My idealized outcome would be the spiretop drake fell within reach of froodle triggering his readied action and so not getting the attack on me. But that might impact what your mobs would do. I will accept and respect whatever you feel is the right way to handle it.
DM Paul
GM, 202 posts
Sun 7 Mar 2021
at 18:07
  • msg #314

Re: Skull-Skull!

In reply to Rottimer Lind (msg # 313):

That works, the kobolds were definitely going to move.

The drake will fall 2 squares from the wall, so seems like out of range for Froodle. Since you were banking on it taking damage from the fall, go ahead and roll 1d10 for it. I should have reviewed the verdammt flying rules.
Froodle
player, 83 posts
Sun 7 Mar 2021
at 20:09
  • msg #315

Re: Skull-Skull!

Just need to clarify the boulder position. I think it might be at the SW corner now.
Am I right in thinking it will pass the south wall door to the central room next turn.
If so I'm not going to step in its path but let the drake who goes after the boulder and is prone have that delight.
DM Paul
GM, 203 posts
Sun 7 Mar 2021
at 20:19
  • msg #316

Re: Skull-Skull!

Flying creatures fall when knocked prone, but subtract their flying speed from the distance fallen. So, the drake won't take damage or fall prone, but it will take an attack from the boulder on the next turn.

Sorry again for my mixup on turn order.
Rottimer Lind
player, 81 posts
Mon 8 Mar 2021
at 00:00
  • msg #317

Re: Skull-Skull!

In reply to DM Paul (msg # 316):

No worries, sounds good thanks! GO BOULDER GO!
Drake
player, 84 posts
Mon 8 Mar 2021
at 18:45
  • msg #318

Re: Skull-Skull!

I’m not sure how Drake went from 8 hp to 17 hp... it looks a typo unless someone can enlighten me ?

I will progress as if I only have 8hp unless someone can enlighten me
DM Paul
GM, 204 posts
Mon 8 Mar 2021
at 19:08
  • msg #319

Re: Skull-Skull!

In reply to Drake (msg # 318):

I believe that's related to my skipping of Rottimer's turn. After Rottimer's next turn, I'll double check everything.
Rottimer Lind
player, 83 posts
Tue 9 Mar 2021
at 16:02
  • msg #320

Re: Skull-Skull!

In reply to DM Paul (msg # 319):

Ok, my turns done, please for the love of all that is holy, tell me Froodle's ready action is triggered this turn. :)
DM Paul
GM, 205 posts
Tue 9 Mar 2021
at 16:40
  • msg #321

Re: Skull-Skull!

It should, yes. It will be a bit before I can post my update, so he or you can roll the attack.
Rottimer Lind
player, 84 posts
Tue 9 Mar 2021
at 17:49
  • msg #322

Re: Skull-Skull!

In reply to DM Paul (msg # 321):

Hot Diggity, get it Froodle!
Froodle
player, 86 posts
Tue 9 Mar 2021
at 20:08
  • msg #323

Re: Skull-Skull!

Rottimer, what can I say, you keep going, putting the drake just where I want it and I miss by 1.
So sorry, my d20 is not performing - the irony being as a DM d20 it keeps rolling high - the player curse is real!
Rottimer Lind
player, 85 posts
Tue 9 Mar 2021
at 20:11
  • msg #324

Re: Skull-Skull!

In reply to Froodle (msg # 323):

DOH! I just didn't want to leave you down there with no targets. I'm supposed to be a controller so I need to be giving my peeps things to swing at!

We'll get him eventually, lol!
Froodle
player, 87 posts
Tue 9 Mar 2021
at 20:17
  • msg #325

Re: Skull-Skull!

I will hopefully keep him occupied now, freeing up others. If it moves or shifts away from me I get a free attack from the combat challenge. I could have done with one of my hits landing though as he'll still take more than one to take down. My encounter power is only 1w damage and my daily spends a healing surge, which I don't need - yet
Rottimer Lind
player, 86 posts
Tue 9 Mar 2021
at 20:51
  • msg #326

Re: Skull-Skull!

In reply to Froodle (msg # 325):

He's only got 6HP. He's ripe for some badassery, lol.
:)
Drake
player, 86 posts
Tue 9 Mar 2021
at 21:25
  • msg #327

Re: Skull-Skull!

In reply to Rottimer Lind (msg # 326):

Hopefully he’ll cop more than 6hp from the magic Boulder
DM Paul
GM, 207 posts
Wed 10 Mar 2021
at 03:50
  • msg #328

Re: Skull-Skull!

I didn't clarify in the status block that there are ladders inside the central room, so it's easy to reach the wall from in there. Geodesic can be on the wall, if that was Frug's intent. The platform is 10 feet east from the east wall of the central room. There are basically two things to stand on, with a gap in between, not counting the platform the boulder started on.

When Frug blasted the remaining dragonshield, that target was out of sight. I think that was not conveyed will in the confusion, so I'm going to let the damage stand rather than basically waste Frug's turn.

I wasn't sure how Drake gave Rottimer 9 HP back, but I guessed it was because that's Drake's healing surge value. Lay on hands uses the target's healing surge value, so I took back a little from Rottimer. If I made a mistake, he can get them back again.

Drake has 0 Dex or Int bonus, but he carries a large shield, so I changed his Reflex to 12. Unfortunately, even that wasn't enough to keep the cold off this time.

Are there any healing potions left?
Drake
player, 87 posts
Wed 10 Mar 2021
at 13:14
  • msg #329

Re: Skull-Skull!

In reply to DM Paul (msg # 328):

No healing potions left on me just second wind

I have healing hands as a feat which means there’s an extra + points on any powers with healing as a word including lay on hands. I can’t recall off the top of my head if it’s +2 or + 3 as I’m not near my books at the mo
DM Paul
GM, 208 posts
Wed 10 Mar 2021
at 15:58
  • msg #330

Re: Skull-Skull!

In reply to Drake (msg # 329):

Ah, I thought that might be going on. I'll out those point back.

As a reminder the east side of the central room is the next path for the boulder and the boulder will prevent anyone from walking to the north side of the room via that route for this turn and the next. Not that anyone seems inclined to actually walk around the wall.

I need to remember: if there's a wall, the PCs will try to get on top of it - even if they have no easy way down.
DM Paul
GM, 209 posts
Wed 10 Mar 2021
at 21:56
  • msg #331

Re: Skull-Skull!

Drake, the sword is a frost longsword +1. Let me know if you need the details on the critical and the daily power.

You can add the enhancement bonus to your attack roll and damage immediately. As you've seen the weapon in action, you can also use its daily power.
Frug
player, 60 posts
Frug Tinker Artificer
Invoker of Onatar
Thu 11 Mar 2021
at 05:45
  • msg #332

Re: Skull-Skull!

In reply to Drake (msg # 329):

Could you use a heal?
Rottimer Lind
player, 87 posts
Thu 11 Mar 2021
at 14:19
  • msg #333

Re: Skull-Skull!

DM Paul:
In reply to Drake (msg # 329):

Ah, I thought that might be going on. I'll out those point back.

I'll put them back on my next turn.
Rottimer Lind
player, 88 posts
Thu 11 Mar 2021
at 14:23
  • msg #334

Re: Skull-Skull!

In reply to Rottimer Lind (msg # 333):

Ok, I think I'm confused. I'm reading through the thread. How is Frug hitting the shielded Kobold? I feel like I'm not understanding something correctly. Frug seems to be in the central chamber and the shielded kobold and wyrmpriest are walking outside it? Just wanted to sync up before I go.
This message was last edited by the player at 14:24, Thu 11 Mar 2021.
Froodle
player, 89 posts
Thu 11 Mar 2021
at 14:36
  • msg #335

Re: Skull-Skull!

That's my understanding too - Frug is in a different area, inside a room with the dragonshield and wormpriest outside, to the east of the room, with the entrance to the room in the south, so thay can't see each other.

Also Frug I don't think you need to roll to get your geothingy up on top of the wall from inside the room as there are ladders there.

A bit of confusion that can easily be straightened out with some edits. That being the case Frug may want to move or do actions again. I'd wait until Paul and Frug catch up to sort how they want to play it.
DM Paul
GM, 210 posts
Thu 11 Mar 2021
at 15:01
  • msg #336

Re: Skull-Skull!

As mentioned, it's easily straightened out. There's some confusion and I've brought it b
Up with Frug privately, but it's possible for him to have dealt that damage, using a different description, so I'm going to let it stand. This is an unpleasantly complicated room for mapless play, but I wanted to stick with the adventure as written. Please continue for now.
Frug
player, 61 posts
Frug Tinker Artificer
Invoker of Onatar
Fri 12 Mar 2021
at 03:04
  • msg #337

Re: Skull-Skull!

In reply to DM Paul (msg # 336):

Hello, I have made the edit to put me and my construct Geodesic up the ladder, with Geodesic continuing towards the kobolds. I’m a visual person and reading through the stuff I just don’t see it yet, but I think that I am in the correct place for now. Thanks for the clarification.
DM Paul
GM, 211 posts
Fri 12 Mar 2021
at 03:19
  • msg #338

Re: Skull-Skull!

In reply to Frug (msg # 337):

Please take the most recent status block, update that block, and then post it.

The central room is in the middle of the larger room. The platform is not connected to it, you and Geodesic can be on the wall.

One can use Athletics or Acrobatics to get off the wall, but there's a risk of taking damage and ending up prone.
Rottimer Lind
player, 90 posts
Fri 12 Mar 2021
at 05:38
  • msg #339

Re: Skull-Skull!

In reply to Frug (msg # 337):

I had to draw a reference map to help my head stop spinning after the direction we entered the room changed. I'd attach it to this post but I can't figure out how, lol.
DM Paul
GM, 212 posts
Sat 13 Mar 2021
at 00:15
  • msg #340

Re: Skull-Skull!

I'll post the monster turn soon.
DM Paul
GM, 214 posts
Sat 13 Mar 2021
at 07:20
  • msg #341

Re: Skull-Skull!

With Geodesic's destruction, Frug loses 1 healing surge.

The dragonshield is intended to be positioned such that Froodle can't leave without provoking an opportunity attack. But I don't expect the dragonshield to live that long. Still, I'd love to see if his trap sense does him any good.
Froodle
player, 90 posts
Sat 13 Mar 2021
at 10:12
  • msg #342

Re: Skull-Skull!

How big is the alcove in the north wall?

I know the wyrmpriest moved into it, but is there room for Froodle too?

Just determining whether I can move there or need to leg it around the corner to keep out of the boulder's path
Froodle
player, 92 posts
Sat 13 Mar 2021
at 14:37
  • msg #343

Re: Skull-Skull!

Okay, I have to go to work and with time zone differences etc don't want to hold things up

Paul you are up next with an opportunity attack on Froodle from the dragonshield.

Then depending on the answer to the question above re the space in the alcove Froodle will move. I have posted two alternatives, the status bar can be updated to show the one that is used.

Also remember the dragonshield is now combat challenged, so if it shifts again while adjacent to me I will also get an opportunity attack.

Hopefully that makes sense
DM Paul
GM, 215 posts
Sat 13 Mar 2021
at 17:14
  • msg #344

Re: Skull-Skull!

Froodle:
Okay, I have to go to work and with time zone differences etc don't want to hold things up
Sorry for the delay. Got to sleep in, myself.

Froodle:
Paul you are up next with an opportunity attack on Froodle from the dragonshield.
Cool, I'll roll it. Not much hope, but it's something.

Froodle:
Then depending on the answer to the question above re the space in the alcove Froodle will move. I have posted two alternatives, the status bar can be updated to show the one that is used.

The main room is 12 squares NS, and the central room is only 4x4 around the outside (2x2 inside, with a 1 square wall). The boulder is 2 squares in diameter. This gives 2 rows on the north and the south that the boulder doesn't pass through. So, one can stand outside the alcove and still be safe from it.

Froodle:
Also remember the dragonshield is now combat challenged, so if it shifts again while adjacent to me I will also get an opportunity attack.

Two things on this:
One: If a combat challenged target shifts while adjacent to you, you get an immediate interrupt, not an opportunity attack.
Two: One can't take opportunity actions or immediate actions on one's own turn, so if it used its reaction to shift, you couldn't respond to this. It's a bit unfortunate, but it limits how out of control game turns can get.

However, its doesn't appear to me as though the dragonshield can do anything about your movement, even it were able to block you, which it can't because dragonshield tactics is a reaction, not an interrupt. It could shift itself out of the path of the boulder but if it survives until then, it can just walk away (Rottimer could knock it prone, but probably not without killing it or knocking it out anyway).

Froodle:
Hopefully that makes sense

I could say the same thing!
DM Paul
GM, 217 posts
Sat 13 Mar 2021
at 17:23
  • msg #345

Re: Skull-Skull!

A hit. Amazing.

Pardon me, I re-read my own notes on the page: The central room is off-center: It's three squares from the north and 5 from the south, so there's only one row to the north that isn't in the path of the boulder.

Also, it's now possible for Froodle to see that the "alcove" is a hallway that dead ends about four squares to the north.
Froodle
player, 93 posts
Sat 13 Mar 2021
at 20:51
  • msg #346

Re: Skull-Skull!

Thanks for that and updating my position. All makes sense.
DM Paul
GM, 218 posts
Sun 14 Mar 2021
at 00:34
  • msg #347

Re: Skull-Skull!

To assuage my own guilt when it happens, are you aware that Drake is standing in the path of the boulder's next move?
Drake
player, 90 posts
Sun 14 Mar 2021
at 07:51
  • msg #348

Re: Skull-Skull!

DM Paul:
Pardon me, I re-read my own notes on the page: The central room is off-center: It's three squares from the north and 5 from the south, so there's only one row to the north that isn't in the path of the boulder.


Reading the above I decided on my move which meant I reached the north wall 1 ‘safe square’ before I charged the shielded dragonshield. As I started in the doorway of the central room. The charge would have taken me to the first square available to attack the enemy which would have been to the North West of the shielded Dragonshield?
Did I not read that right?
DM Paul
GM, 219 posts
Sun 14 Mar 2021
at 08:21
  • msg #349

Re: Skull-Skull!

In reply to Drake (msg # 348):

There's no right or wrong, and it's clear (and not surprising) that each of us have a different t idea of the scene. I didn't explicitly state that someone ending in melee with the dragonshield would be in the way of boulder, but if you believe you're not, then it helps me if you specifically state that.

But anyway, it's clear to me from your response that you thought you were out of the way of the boulder, so you are. That's fine.
Drake
player, 91 posts
Sun 14 Mar 2021
at 08:53
  • msg #350

Re: Skull-Skull!

In reply to DM Paul (msg # 349):

Thanks Paul I drew myself a plan of the room and worked it out if I had miscalculated I was planning to climb the ladder and try the hand crossbow but the action stated is more in keeping with the character !!
DM Paul
GM, 220 posts
Sun 14 Mar 2021
at 15:43
  • msg #351

Re: Skull-Skull!

In reply to Drake (msg # 350):

After all this it will be interesting to see the drawings people have made, and how close they are to the ones I started from (and then set aside. I already have some ideas for how to handle room descriptions in the future and seeing how people interpreted things will help me.
Froodle
player, 94 posts
Sun 14 Mar 2021
at 22:55
  • msg #352

Re: Skull-Skull!

Looks like the wyrmpriest should be on 24hp rather than 25 following Frugs hit.
Obviously just a typo but as I'm adjacent now I have a vested interest in him having fewer hit points.

As for the drawings. I've seen Drake's but not committed anything to paper myself. I've reread the descriptions several times and laid it out in my head,though only really focusing on detail on the bits I'm traversing.
Rottimer Lind
player, 91 posts
Mon 15 Mar 2021
at 02:27
  • msg #353

Re: Skull-Skull!

In reply to DM Paul (msg # 351):

Let me know how to post an image and I'll post my drawing.
DM Paul
GM, 221 posts
Mon 15 Mar 2021
at 02:52
  • msg #354

Re: Skull-Skull!

In reply to Rottimer Lind (msg # 353):

After this encounter is over, please.
Rottimer Lind
player, 92 posts
Mon 15 Mar 2021
at 04:46
  • msg #355

Re: Skull-Skull!

In reply to DM Paul (msg # 354):

Ok, so help me out here. I have an attack with a damage plus slide 2. Seems to me that I can put the wyrmpriest in the path of the boulder. Technically, it is "rolling" now, but won't actually be in a new location until its "turn". Is there a way you'll allow me to slide the wyrmpriest right in the path of the moving boulder? Either with my standard attack or with a readied action? Narratively, it seems like it should work, but with delineated turns where the priest moves before the boulder, it seems impossible.

Let me know what you think or if there's a way for me to attempt it that would make sense to you(paul).
DM Paul
GM, 222 posts
Mon 15 Mar 2021
at 04:51
  • msg #356

Re: Skull-Skull!

In reply to Rottimer Lind (msg # 355):

You could ready an action to attack slide him after his turn (or after he would have no means of moving) and before the boulder rolls. That would just risk him moving to far to slide before your attack.
Rottimer Lind
player, 94 posts
Mon 15 Mar 2021
at 05:59
  • msg #357

Re: Skull-Skull!

In reply to DM Paul (msg # 356):

Ok, we'll do that. If he's out of range of the boulder for some reason, I'll just try to slide closer to an ally.
Froodle
player, 96 posts
Tue 16 Mar 2021
at 14:05
  • msg #358

Re: Skull-Skull!

That was nearly an out of turn incident

I worked out my actions and was about to post and update the character status when I saw Rottimer showed "ready to attack wyrmpriest"

Oh yes, I'd forgotten that, went back to the previous actions to see what it was and bless you Rottimer you had taken your turn.

Shame you missed, but it meant I could post what I had written with a minor adjustment.

I've adjusted the wyrmpriest hp to take account of the full damage from Frug last time

He's one point off bloodied - over to you guys to finish him off
This message was last edited by the player at 14:05, Tue 16 Mar 2021.
Rottimer Lind
player, 96 posts
Tue 16 Mar 2021
at 15:30
  • msg #359

Re: Skull-Skull!

In reply to Froodle (msg # 358):

I'm sorry to tell you, I'd rather you had to rewrite your post, lol! I really wanted to slide him into flanking with you both! :)
Drake
player, 93 posts
Tue 16 Mar 2021
at 21:07
  • msg #360

Re: Skull-Skull!

Gotta love those daily powers when they kick in!! 2 H longspear to the rescue with its reach !!!!
DM Paul
GM, 224 posts
Tue 16 Mar 2021
at 21:13
  • msg #361

Re: Skull-Skull!

Alright, cool. I'm glad that's taken care of, as I forgot to move the boulder.

Short rest and then let's talk about if you want to take on the last encounter. It is a much simpler map, fortunately, and I plan to be more descriptive in the future. The enemy is very tough, though.
Frug
player, 64 posts
Frug Tinker Artificer
Invoker of Onatar
Wed 17 Mar 2021
at 03:37
  • msg #362

Re: Skull-Skull!

In reply to DM Paul (msg # 361):
I’m in for the last battle and think that I just wrapped my head around how this PbP works last night. I’m seeing the hybrid not work as well as I would like it to, but that’s what I wanted to play. My invoker reaction power needs to be in use for this last encounter.
Stoked on the high damage daily from Drake! I almost wrote Frug firing off Thundering armor, but it makes more sense for him to be picking up the pieces of Geodesic.
Rottimer Lind
player, 97 posts
Wed 17 Mar 2021
at 05:10
  • msg #363

Re: Skull-Skull!

In reply to Drake (msg # 360):

Amazing turn Drake! LOved it!
PS: Why is everything green now? lol
DM Paul
GM, 225 posts
Wed 17 Mar 2021
at 06:29
  • msg #364

Re: Skull-Skull!

In reply to Rottimer Lind (msg # 363):

St. Patrick's Day.
Drake
player, 94 posts
Wed 17 Mar 2021
at 07:24
  • msg #365

Re: Skull-Skull!

Thanks Frug

It’s about time we had some luck and Drake managed to get his own back for all the damage the wrympriest threw at him

Yep I’m really enjoying the game and even the difference in time zones works out for me as I can post in the evening go to sleep and wake up reading the next turn :-)

Happy St Patrick’s day
Froodle
player, 97 posts
Wed 17 Mar 2021
at 11:40
  • msg #366

Re: Skull-Skull!

Happy to continue

I still have a daily power to use (healing)which I've not needed yet

Happy Guinness day
Rottimer Lind
player, 98 posts
Wed 17 Mar 2021
at 14:05
  • msg #367

Re: Skull-Skull!

DM Paul:
In reply to Rottimer Lind (msg # 363):

St. Patrick's Day.

Facepalm.
DM Paul
GM, 226 posts
Wed 17 Mar 2021
at 18:46
  • msg #368

Re: Skull-Skull!

Here's a link to what this room looks like:
https://www.deviantart.com/das...e-Big-Boss-306855781

I'm interested to hear how you saw it. I don't think there's a way for you to post images here, because we're not allowed to have nice things. If you wanted, I could have you email images to me.
DM Paul
GM, 229 posts
Thu 18 Mar 2021
at 04:34
  • msg #369

The True Threat

I'll post the intro to the next encounter soon.
Rottimer Lind
player, 99 posts
Thu 18 Mar 2021
at 04:39
  • msg #370

Re: Skull-Skull!

In reply to DM Paul (msg # 368):

Here's the map I drew to try to keep things straight. I could not have done so without it.

http://www.epicwords.com/attachments/22103
Drake
player, 95 posts
Thu 18 Mar 2021
at 20:33
  • msg #371

Re: Skull-Skull!

I can’t display mine .... but yep pretty accurate

Tbh Froodle ran this room a while ago with slight differences
Frug
player, 65 posts
Frug Tinker Artificer
Invoker of Onatar
Fri 19 Mar 2021
at 05:28
  • msg #372

Re: Skull-Skull!

I don’t think that I would have drawn it that way, but I should have tried to draw it.
DM Paul
GM, 230 posts
Fri 19 Mar 2021
at 06:04
  • msg #373

The True Threat

I'm about to post the final thread of this adventure.

There is no light in the room. I'm assuming someone is holding a sunrod. Who is holding it?

The north, east and west walls are rough enough that it's generally possible to get partial cover if you're next to them and the opposition is not on your line. The pillars also offer partial cover, or can be used to completely block line of sight.

The ice won't break, or cause you to slide. It's just difficult terrain.

If you decide you don't want to try to kill the opposition here, it should be possible to find and leave with the treasure, though the opposition will make some effort to prevent that.

Speaking of treasure, it includes one level 5 item. It probably only matters for those who would like to continue the game beyond this adventure, which we can discuss further in due time. But if you'd like a chance for the treasure to be relevant to you, please give me some ideas. I have an idea from Drake, but he is last in line, as he has received a magic item already.

There is one other item it is possible to gain. It is level 2.

Good luck!
Froodle
player, 98 posts
Fri 19 Mar 2021
at 21:01
  • msg #374

The True Threat

I'm without my laptop for a few days having it serviced. Phone isn't so good for posting.
Meanwhile, I'll expend a healing surge in the short rest we had to get back to full hp and grab the bone mask as a trophy if that's okay with everyone else.

With a shield and axe I'll struggle to hold the light.

Will roll stealth and initiative when home from work
DM Paul
GM, 232 posts
Fri 19 Mar 2021
at 21:28
  • msg #375

The True Threat

Smack my head. I meant to say "Roll Perception" to counter the Stealth t
roll I made. I don't event know if Passive Stealth is a thing.

If you've already rolled, please use the same roll for your Perception check.
Rottimer Lind
player, 101 posts
Sat 20 Mar 2021
at 03:44
  • msg #376

Re: The True Threat

DM Paul:
Smack my head. I meant to say "Roll Perception" to counter the Stealth t
roll I made. I don't event know if Passive Stealth is a thing.

If you've already rolled, please use the same roll for your Perception check.

I was curious where you were going with that. Was thinking maybe we might be risking waking something up. Now it makes sense, lol.
Frug
player, 67 posts
Frug Tinker Artificer
Invoker of Onatar
Sat 20 Mar 2021
at 04:49
  • msg #377

Re: The True Threat

My perception is better than my stealth! I like the idea of passive stealth!
Froodle
player, 100 posts
Sat 20 Mar 2021
at 11:04
  • msg #378

Re: The True Threat

In reply to Rottimer Lind (msg # 376):

Re magic items
Froodle's obsession with food means he's been looking forward to, one day, owning a plain basket that radiates delicious smells on a permanent basis, one that provides everlasting provisions, though he's not sure if he'd want to share out the magical food equally, after all, if it feeds five there must be some leftovers, yummy.

He also loves being in the thick of the action. Inviting enemies into the melee while wearing shiny sharp also armour has its advantages. If they get too close and sharp with their aim it's good to have a surprise to return.
Razor armour suits the bill nicely
DM Paul
GM, 234 posts
Sat 20 Mar 2021
at 22:35
  • msg #379

Re: The True Threat

Frug:
My perception is better than my stealth! I like the idea of passive stealth!

"Passsive" is really just the old 3.5 concept (back in 5th Edition, I think) of "taking 10" when there's no pressure. So, anything really can be "passive," though Stealth sort of implies an active effort to me.

Froodle doesn't have to carry the light. We can assume that someone tosses a sunrod into the room. You have enough of them. I won't have the opposition mess with it.
Rottimer Lind
player, 102 posts
Sun 21 Mar 2021
at 00:14
  • msg #380

Re: The True Threat

In reply to DM Paul (msg # 379):

Just to get a feel for the group. Does anyone have any interest in talking/negotiating/bribing this thing? Or just kick door and start breaking things? Let me know I don't want to put us down a path if we're not all into it.
Frug
player, 68 posts
Frug Tinker Artificer
Invoker of Onatar
Sun 21 Mar 2021
at 02:08
  • msg #381

Re: The True Threat

In reply to Rottimer Lind (msg # 380):

I could go either way, but I don’t like the idea of being a servant.

Trying to understand the map. “At least two squares...” is vague on the ice path.
DM Paul
GM, 235 posts
Sun 21 Mar 2021
at 02:28
  • msg #382

Re: The True Threat

In reply to Frug (msg # 381):

The ice is in a patch in the rough middle of the room. I wanted to check convey that there's room to wlk around it. That's all.
Rottimer Lind
player, 103 posts
Sun 21 Mar 2021
at 17:59
  • msg #383

Re: The True Threat

In reply to Frug (msg # 381):

Ok, well if nobody pipes up by this evening that they want to try to negotiate a bribe or pretend to be better servants than the kobolds in order to maybe walk out of here without a fight then I"m gonna go in there and shoot it in its stupid face.
This message was last edited by the player at 17:59, Sun 21 Mar 2021.
Froodle
player, 101 posts
Sun 21 Mar 2021
at 18:41
  • msg #384

Re: The True Threat

Froodle is happy for anyone to try, but when it comes to him he's not really a negotiator, he tends to flail his axe wildly in the air instead, not often connecting it with anything.
Rottimer Lind
player, 105 posts
Mon 22 Mar 2021
at 04:17
  • msg #385

Re: The True Threat

In reply to Froodle (msg # 384):

I'm hauling ass to that eastern pillar. Not sure if I can get there but if I can, I want partial cover asap. lol
DM Paul
GM, 237 posts
Mon 22 Mar 2021
at 05:30
  • msg #386

Re: The True Threat

Well, the dragon tagged all of you with his stunning power. I'll take his next turn, but I wanted to post this one by way of a little explanation, so you didn't just start your next turn with a penalty and unsure where it came from.

If you feel like it, I'd be interested to know what the dragon's revelation triggered in each of you. But you're not required to come up with anything, or share.
DM Paul
GM, 239 posts
Mon 22 Mar 2021
at 06:20
  • msg #387

Re: The True Threat

Uh, holy crap. Some majorly lucky rolls there. I meant to specify that the dragon moved around the pillar to negate Rottimer's cover, but even with cover those rolls all hit.

Just FYI, I leveled the dragon down to 2, from the original 3, which meant a -1 to all its attack rolls. Its action points let it get a huge damage spike so hopefully there will be something of a respite, enough for Frug and Rottimer to make a comeback.
Rottimer Lind
player, 106 posts
Mon 22 Mar 2021
at 13:51
  • msg #388

Re: The True Threat

In reply to DM Paul (msg # 387):

Guess I didn't have enough movement to get to the pillar and partial cover which would have caused the stun to miss. DOH. That's gonna leave a mark, lol.
DM Paul
GM, 240 posts
Mon 22 Mar 2021
at 14:25
  • msg #389

Re: The True Threat

In reply to Rottimer Lind (msg # 388):

Well, we can talk about that, because I looked at Rottimer's increased defenses and thought they were from cover. I didn't realize they were from his stance. Crud.

It's easy enough for me to replay the dragon's second turn, after Rottimer has a go. I'd keep the rolls for its breath weapon, though, and he's close enough that he could still catch all three even if he was slid 2. But maybe you have some other trick.

If you want to do that, I'll delete the dragon's second turn and Rottimer can act.
Rottimer Lind
player, 107 posts
Mon 22 Mar 2021
at 15:19
  • msg #390

Re: The True Threat

In reply to DM Paul (msg # 389):

A big creature like that, I'd probably try to slow or prone it and get out of reach on my turn. Tell me how to proceed.
This message was last edited by the player at 15:31, Mon 22 Mar 2021.
DM Paul
GM, 241 posts
Mon 22 Mar 2021
at 15:36
  • msg #391

Re: The True Threat

In reply to Rottimer Lind (msg # 390):

If nothing else, you could get further away from it. I'll delete the second turn and Rottimer can act.

Sorry, all, for yet another mistake, and the confusion.
Rottimer Lind
player, 109 posts
Mon 22 Mar 2021
at 16:12
  • msg #392

Re: The True Threat

In reply to DM Paul (msg # 391):

No worries, probably updated before most even saw it. lol.
Froodle
player, 102 posts
Mon 22 Mar 2021
at 16:39
  • msg #393

Re: The True Threat

I had a plan, mainly to second wind but thankfully don't need that yet then.
Just got laptop back so hopefully do my turn later when I fire it up to run tonight's roll20 4e session.

It's good to experience how others DM too and pick up bits to improve my game (well I think so). I've used something I've picked up here, laying out what a character needs to succeed as a roll, with consequences either way, rather than just saying it's easy, hard etc. So thanks Paul for that.
DM Paul
GM, 242 posts
Mon 22 Mar 2021
at 16:54
  • msg #394

Re: The True Threat

In reply to Froodle (msg # 393):

Hey, I'm glad to be a positive influence.

I'll take the dragon's turn shortly. I'll be using the same rolls from before, so Frug is still going to be taking it on the chin, I'm afraid,
DM Paul
GM, 244 posts
Tue 23 Mar 2021
at 04:01
  • msg #395

Re: The True Threat

Ok, hopefully that works.

Froodle is up. He has -2 to attack rolls (save ends) and is weakened and slowed (save ends both). The dragon is on the north side of the room and there are 6 squares of difficult terrain between it and Froodle.

The dragon has one action point remaining.

As a reminder, prone creatures take a -2 to attack rolls, and grant combat advantage to melee attacks, but have a +2 bonus to all ranged attacks, unless the attacker is adjacent. The dragon can't easily hit if it makes an opportunity attack, but it hits really hard.

The dragon has reach, but it's not threatening reach.
Rottimer Lind
player, 110 posts
Tue 23 Mar 2021
at 04:54
  • msg #396

Re: The True Threat

In reply to DM Paul (msg # 395):

I just envision this dragon falling on his face, then in an attempt to not seem so stupid, he looks down at the ice and pretends to inspect something, as if he intended to be there. lol.

We're screwed. So good.
Frug
player, 69 posts
Frug Tinker Artificer
Invoker of Onatar
Tue 23 Mar 2021
at 05:00
  • msg #397

Re: The True Threat

So I will be saving versus death when my turn hits. Should have spent the surge! I was still thinking about what Frug got from the dragon. I'm going to be thinking this death scene over.
DM Paul
GM, 245 posts
Tue 23 Mar 2021
at 05:17
  • msg #398

Re: The True Threat

In reply to Frug (msg # 397):

Cool, I'm interested to hear.

You'll also save against being weakened and slowed. Good luck!
Rottimer Lind
player, 111 posts
Tue 23 Mar 2021
at 13:48
  • msg #399

Re: The True Threat

In reply to DM Paul (msg # 398):

Rottimer heard the word FAILURE. And was flooded with memories of losing his brother to a wasting disease. Rottimer had tried to earn money to pay for a healer but couldn't get enough work as a guide to earn the money in time. His brother died while he was away on a job. While trying to earn the money as a guide he saw weapon wielding men and women walking about tossing coin and wondered how they made such extravagant money. This pushed him to explore "other" options for his talents as a guide and hunter and eventually lead to a life of adventure. He had pushed the memories of his lost brother back in his mind, but hearing that word from the Dragon shook him. It was only the fact that his failure angered him as well that he was able to redirect the emotions toward the Dragon and see it as a way to prove himself worthy now, even though such worthiness was too late to save his brother. He would never feel so powerless to help someone ever again. He would have the ability to earn real money and do what the typical mundane worker never could. He would be his own salvation.
DM Paul
GM, 246 posts
Tue 23 Mar 2021
at 14:08
  • msg #400

Re: The True Threat

Awesome. Thanks!

What with magic and dialects and each of you Kknowing other languages and echo and complex draconic vocal apparatus, you might each have heard something different. Or some of you might have heard the same thing as Rottimer.
Rottimer Lind
player, 112 posts
Tue 23 Mar 2021
at 20:53
  • msg #401

Re: The True Threat

In reply to DM Paul (msg # 400):

Hey Froodle, FYI, Rottimer is on the far north side of the room (12oclock). As I understand it the pillars seem to be on the east and west side of the ice patch (3 and 9 oclock respectively. We entered the room at 6 oclock position.

Someone correct me if I'm wrong. Or if it doesn't matter. I just don't want the DM to think we're close so he tries to target us both with a breath weapon.
DM Paul
GM, 247 posts
Tue 23 Mar 2021
at 21:28
  • msg #402

Re: The True Threat

If you don't think you're in the same 5 by 5 area as another PC, go ahead and state that explicitly when you update. Just look out for things that contradict that. Like, if you moved up to flank the 2x2 dragon with another PC, then you're within four of each other.

Which raises a point: if two PCs are flanking the dragon on its diagonals, it has to move further to breath on both of them than if they were flanking on its sides. If you flank and want it to be in a way that makes it harder for the dragon to catch targets, be sure to specify that.
Froodle
player, 104 posts
Tue 23 Mar 2021
at 22:30
  • msg #403

Re: The True Threat

In reply to Rottimer Lind (msg # 401):

Aha, I like the clock face analogy. I figured Rottimer was closer to 3 and we'd entered around 5, hence my description.

Okay that puts me nearer 4 and some distance still from Rottimer and the action.
Rottimer Lind
player, 113 posts
Tue 23 Mar 2021
at 22:42
  • msg #404

Re: The True Threat

In reply to Froodle (msg # 403):

Yes, I'm hoping to occupy the dragons attention for a round or two while everyone saves out of their debilitating conditions. Hopefully I can survive it, lol. If DM manages to get within reach of me and keeps rolling bombs like last round, I won't last long. We'll see.
This message was last edited by the player at 22:42, Tue 23 Mar 2021.
DM Paul
GM, 248 posts
Tue 23 Mar 2021
at 22:51
  • msg #405

Re: The True Threat

In reply to Rottimer Lind (msg # 404):

It really has crappy attack rolls, and does nothing on a miss, so there's every chance of it having multiple useless rounds.
Rottimer Lind
player, 114 posts
Tue 23 Mar 2021
at 23:04
  • msg #406

Re: The True Threat

DM Paul:
In reply to Rottimer Lind (msg # 404):

It really has crappy attack rolls, and does nothing on a miss, so there's every chance of it having multiple useless rounds.


*checks dice roller and rolls his eyes.

00:06, Yesterday: DM Paul, for the NPC Szartharrax, rolled 15,21,20,16 using 1d20+3,1d20+3,1d20+3,1d20+3.
00:47, Yesterday: DM Paul, for the NPC Szartharrax, rolled 19,25,21 using 1d20+5,1d20+5,1d20+5.
DM Paul
GM, 249 posts
Tue 23 Mar 2021
at 23:27
  • msg #407

Re: The True Threat

In reply to Rottimer Lind (msg # 406):

I meant roll modifiers. Regression to the mean is going to hit him hard.
Rottimer Lind
player, 115 posts
Wed 24 Mar 2021
at 00:17
  • msg #408

Re: The True Threat

In reply to DM Paul (msg # 407):

haha I know what you meant. But its still funny. :P
Rottimer Lind
player, 116 posts
Wed 24 Mar 2021
at 14:19
  • msg #409

Re: The True Threat

In reply to Rottimer Lind (msg # 408):

This is when you really need a nice daily/nova from a striker.
Drake
player, 98 posts
Wed 24 Mar 2021
at 14:29
  • msg #410

Re: The True Threat

So a successful round Frug is alive and is able to gain some assistance for his saving throws. Frug you need to fill in your healing surge value for your hp starting at 0 and Drake has shaken off the effects from the dragons attack.

Rottimer back to you


As for magical items a Dragondaunt shield at 45,000gp would
be handy right now to reduce the dragons attacks by resist 5 however ... seeing as he’s now
Lucky enough to have a Frost longsword

If possible a Symbol of Life holy symbol please as it fits in with Drakes ethos
DM Paul
GM, 250 posts
Wed 24 Mar 2021
at 14:52
  • msg #411

Re: The True Threat

I haven't been tracking it, but I think Drake has now exhausted his uses of lay on hands for the day. I dig that power, though, and you've made good use of it.
Rottimer Lind
player, 117 posts
Wed 24 Mar 2021
at 15:28
  • msg #412

Re: The True Threat

In reply to Drake (msg # 410):

Ok, time for some teamwork. Dragon is prone on northern section of ice. I don't have much I can do to it to help out. It's already prone so I can't do that again. I can slow it but that's "save ends" and this thing is +5 saves so that's not gonna do much. I can slide it 2 in any direction. I can make it further from the party or closer. If I make it closer, it will put it in attack range of the people to the south of the ice, but also put it close enough to attack across difficult terrain. Tell me what would be most helpful. What are our ideas for next steps?

My thoughts were to slide it somewhere advantageous, then book it around to the western pillar and take cover. That would keep me out of its reach and keep us from all ending up in a breath attack.

Thoughts?
Froodle
player, 105 posts
Wed 24 Mar 2021
at 16:24
  • msg #413

Re: The True Threat

I need to get up close to do anything meaningful. I have a dragon breath at range buts it's low damage.
Trouble is I'm slowed so my movement is only 2.on difficult terrain that's only one. So unless you can move it over to me (unlikely) I'm not much use until I shake off the negative effects. I've got temporary benefit to defences so I'm happy to get up close now. Once I can I'll combat challenge it anyway and take the heat (or ice)
Rottimer Lind
player, 118 posts
Wed 24 Mar 2021
at 16:39
  • msg #414

Re: The True Threat

In reply to Froodle (msg # 413):

I think if I slide it 2 south and you move 1 north, you could probably get in range. But you'll be toe to toe with an angry white dragon ON difficult terrain. If you're ok with that, I'll slide him your way. Everyone else cool with this? Any other ideas? I feel like without a striker, we're gonna need to be especially cohesive on this one. Get the most out of every action on every turn.
Drake
player, 99 posts
Wed 24 Mar 2021
at 16:47
  • msg #415

Re: The True Threat

Yep that’s my uses for the day from my wisdom Modifier

So that’s my healing capabilities spent

So attack time .... like Froodle I have low scoring dragon breath as a minor and I have shaken off the effects so I need to be within 3 to attack with a standard and a minor I can also divine challenge at range or close however I’m harder hitting at melee range I also can use my longspear with a reach so I can be slightly further away 1 extra square.

The frost longsword’s daily power is frost damage and slow .. so won’t really make any difference re damage ... apart from the +1 attack and damage but can assist slowing and will also come into its own if I roll Another critical :-)

I plan to move to the SE corner of the ice patch so if you slide the dragon there I can close and challenge / attack it till Froodle shakes off his effects then we can swap and change the challenge depending on who’s fairing better

Paul can I check the action point situation .... I used one at the start of the Wyrmpriest situation ... have we gained one back since or have I used mine ?
This message was last edited by the player at 16:56, Wed 24 Mar 2021.
DM Paul
GM, 251 posts
Wed 24 Mar 2021
at 17:07
  • msg #416

Re: The True Threat

In reply to Drake (msg # 415):

The longsword's critical is cold damage, I'm afraid.

Thanks for the reminder on action points. Each character should have now earned 2 from the four encounters. So, everyone should have 1 to use in this encounter.
Rottimer Lind
player, 119 posts
Wed 24 Mar 2021
at 17:13
  • msg #417

Re: The True Threat

In reply to Drake (msg # 415):


Drake, If you have 3 move and Froodle only 1 (slowed in Difficult terrain), then its probably best to NOT move him. But rather to slow him. That way if he crawls, he can't get in melee range without spending an action point. He'll have the option to crawl one square or stand up. If I push him south, he'll get to do his melee combo without spending an action point to do it.  That might be worth doing if it also enabled the rest of the party to attack but it doesn't sound like it will. So I'll just slow him where he is and make him make a hard choice. Then you can move in with your 3 do your thing while Froodle tries to save out of his conditions.
Drake
player, 100 posts
Wed 24 Mar 2021
at 17:17
  • msg #418

Re: The True Threat

In reply to DM Paul (msg # 416):

Oh yeah .... so it is .... action points could be useful !!
Rottimer Lind
player, 121 posts
Wed 24 Mar 2021
at 17:51
  • msg #419

Re: The True Threat

In reply to Drake (msg # 418):

Alright folks, let's see what happens.
Drake
player, 101 posts
Wed 24 Mar 2021
at 17:52
  • msg #420

Re: The True Threat

Rottimer Lind:
In reply to Drake (msg # 415):


Drake, If you have 3 move and Froodle only 1 (slowed in Difficult terrain), then its probably best to NOT move him. But rather to slow him. That way if he crawls, he can't get in melee range without spending an action point. He'll have the option to crawl one square or stand up. If I push him south, he'll get to do his melee combo without spending an action point to do it.  That might be worth doing if it also enabled the rest of the party to attack but it doesn't sound like it will. So I'll just slow him where he is and make him make a hard choice. Then you can move in with your 3 do your thing while Froodle tries to save out of his conditions.


I should be 5 move unless I’ve read it wrong ... the ice patch is only 4 wide East to West leaving more space at the sides to move rather than step on the ice and seeing as the Dragon is 2 by 2 am I right then in thinking if he’s in the middle then it’s only 1 square away from the East and West edges of the ice sheet?
Rottimer Lind
player, 122 posts
Wed 24 Mar 2021
at 18:14
  • msg #421

Re: The True Threat

In reply to Drake (msg # 420):

The dragon crawled north toward where I WAS. But I think it stayed mostly center. I envision it in the middle of the ice at the far north edge, perhaps just outside the ice? But I think since it's not perfectly established, DM Paul would probably allow you to establish it on your turn. Then it is whatever you say.
DM Paul
GM, 252 posts
Wed 24 Mar 2021
at 21:05
  • msg #422

Re: The True Threat

In reply to Rottimer Lind (msg # 421):

Yep, just specify where you are. With reach, area effects, difficult terrain and slow in play, if you're depending on something helping you or not helping the dragon, be very clear about it.

Definitely state important things in the game thread, but feel free to reiterate them here.
This message was last edited by the GM at 21:13, Wed 24 Mar 2021.
DM Paul
GM, 253 posts
Thu 25 Mar 2021
at 03:29
  • msg #423

Re: The True Threat

The dragon's turn is in progress and I have good news and bad news.

The good news is that I only rolled a 6.
The bad news is that that was to recharge its breath weapon.

(But the actual good news is that it has moved enough that I don't think it can catch Drake and Frug.)
Rottimer Lind
player, 123 posts
Thu 25 Mar 2021
at 04:05
  • msg #424

Re: The True Threat

DM Paul:
I only rolled a 6.....to recharge its breath weapon.


"Regression to the mean" he says. lol

Also, did you just roll the save vs. slow to roll it or does this monster block actually have a "start of turn" save trait?
DM Paul
GM, 255 posts
Thu 25 Mar 2021
at 04:10
  • msg #425

Re: The True Threat

Rottimer Lind:
Also, did you just roll the save vs. slow to roll it or does this monster block actually have a "start of turn" save trait?

The save came at the end of the turn, as normal.

I decided not to use the breath weapon, since Froodle's already suffering from it, Rottimer seems to have taken a square behind the pillar that has no line of effect to where the dragon started. However, when the dragon is adjacent to the pillar, the dragon has line of effect to the squares behind it. Rottimer still has cover, though, and a damnably high Reflex.

The dragon should also have partial cover from Rottimer, unless Rottimer moves well clear of the pillar, though as I mentioned there's cover near the walls.
Rottimer Lind
player, 124 posts
Thu 25 Mar 2021
at 04:17
  • msg #426

Re: The True Threat

In reply to DM Paul (msg # 425):

Ok, cool, just saw the rolls but hadn't seen the post. Makes sense.
Froodle
player, 106 posts
Thu 25 Mar 2021
at 15:37
  • msg #427

Re: The True Threat

So, positioning.
I'm slowed but wondering whether I can skirt around the southern edge of the ice and diagonally up 1 skirting the SW corner.
I'm thinking there's no physical block like a wall preventing diagonal moves and wondering if that would then get me adjacent to the dragon, diagonally for an action point attack?
If so, would it have any cover from the pillar to take into account?
If I'm not close enough I'll try the breath and roll saves again
DM Paul
GM, 256 posts
Thu 25 Mar 2021
at 15:49
  • msg #428

Re: The True Threat

In reply to Froodle (msg # 427):

I can't/shouldn't/won't really answer most of that. If it makes sense to you, I won't say it's wrong.

The rules for cover are pretty straightforward. Attacking around a corner does give the target cover. The dragon is on the ice, so it has partial cover from any adjacent attacker not on the ice.
Froodle
player, 107 posts
Thu 25 Mar 2021
at 15:52
  • msg #429

Re: The True Threat

That's cool, just mulling it over in my minds eye
Froodle
player, 108 posts
Thu 25 Mar 2021
at 16:14
  • msg #430

Re: The True Threat

Okay team, thoughts on this.
If I move closer and try to shake off the negative effects. Save the ap for when I'm not weakened and the dragon breath for when I need to take the heat from someone else so I can combat challenge from range.
Drake I assume your going to divine challenge so thinking I don't want to do a weakened attack just to challenge for it to be overridden

How does that work for the team?
Rottimer Lind
player, 125 posts
Thu 25 Mar 2021
at 17:15
  • msg #431

Re: The True Threat

In reply to Froodle (msg # 430):

Works for me.
Rottimer Lind
player, 126 posts
Thu 25 Mar 2021
at 17:17
  • msg #432

Re: The True Threat

So I"m trying to customize my posts. I've added an avatar (and see Froodle did too yay!)

But I can't figure out how to add a description.
Frug has on his
"Frug Tinker Artificer
 Invoker of Onatar"

I can't find this field in my profile cuz I'm dumb. Help a brother out?
Drake
player, 102 posts
Thu 25 Mar 2021
at 20:02
  • msg #433

Re: The True Threat

In reply to Rottimer Lind (msg # 432):

Just go on Character details and click on edit in blue at the bottom
Of the top box

Then select whichever picture you want
Rottimer Lind
player, 127 posts
Thu 25 Mar 2021
at 20:32
  • msg #434

Re: The True Threat

In reply to Drake (msg # 433):

I have the picture. I'm trying add/modify text that shows up when I post. Right under the player name and number of posts but above the date and timestamp to the left on each post.
Rottimer Lind
player, 128 posts
point one
point two
Thu 25 Mar 2021
at 20:33
  • msg #435

Re: The True Threat

In reply to Rottimer Lind (msg # 434):

testing.
This message was undeleted by the player at 21:08, Thu 25 Mar 2021.
Rottimer Lind
player, 129 posts
Essentials Hunter
Martial/Primal Controller
Thu 25 Mar 2021
at 21:07
  • msg #436

Re: The True Threat

In reply to Rottimer Lind (msg # 434):

Ok, I found it! WOOT!
DM Paul
GM, 257 posts
Fri 26 Mar 2021
at 05:12
  • msg #437

Re: The True Threat

Great job on your prophetic revelations!
DM Paul
GM, 258 posts
Fri 26 Mar 2021
at 17:16
  • msg #438

Re: The True Threat

Drake, if it comes up, how much radiant damage does your divine challenge deal?
Drake
player, 104 posts
Fri 26 Mar 2021
at 17:44
  • msg #439

Re: The True Threat

In reply to DM Paul (msg # 438):

-2 penalty to any attack rolls that doesn’t include Drake as a target

The damage would be 7 radiant damage on the first attack that doesn’t include me

Rottimer you’re good to go !!
This message was last edited by the player at 18:05, Fri 26 Mar 2021.
Rottimer Lind
player, 130 posts
Essentials Hunter
Martial/Primal Controller
Fri 26 Mar 2021
at 20:13
  • msg #440

Re: The True Threat

In reply to Drake (msg # 439):

Ok, everybody, at the risk of belaboring my turns, I can essentially prone it or slide it TO or AWAY from the group (south) or Drake (East). If no one wants me to move it to them to enable an attack, I'll probably prone it to make it burn a move action or be slowed and grant CA.
DM Paul
GM, 259 posts
Fri 26 Mar 2021
at 20:44
  • msg #441

Re: The True Threat

In reply to Rottimer Lind (msg # 440):

Bring it.
Rottimer Lind
player, 131 posts
Essentials Hunter
Martial/Primal Controller
Fri 26 Mar 2021
at 21:25
  • msg #442

Re: The True Threat

DM Paul:
In reply to Rottimer Lind (msg # 440):

Bring it.

Say's the DM to the party with no striker. ;)
DM Paul
GM, 260 posts
Fri 26 Mar 2021
at 21:58
  • msg #443

Re: The True Threat

In reply to Rottimer Lind (msg # 442):

Fair.
Froodle
player, 110 posts
Fri 26 Mar 2021
at 22:43
  • msg #444

Re: The True Threat

I need it brought to us, if it's moved away I'll never get to attack it the way my save rolls are going.
If it's at the edge of the ice, or even off the ice on the west side I can engage it, but ideally adjacent so I don't have to move.
If it's already at the edge of the ice (I think it might be, by the west pillar, then prone it and I'll move along the west edge to attack.
Drake
player, 105 posts
Fri 26 Mar 2021
at 23:58
  • msg #445

Re: The True Threat

In reply to Froodle (msg # 444):

Yep if you can get it to the west for froodle especially as I’ve divine challenged it
So hopefully it’ll go for me ..... and hopefully miss hahaha
Rottimer Lind
player, 132 posts
Essentials Hunter
Martial/Primal Controller
Sat 27 Mar 2021
at 01:07
  • msg #446

Re: The True Threat

Froodle:
If it's already at the edge of the ice (I think it might be, by the west pillar, then prone it and I'll move along the west edge to attack.


I believe this to be the case, let's see what I can do.
Rottimer Lind
player, 134 posts
Essentials Hunter
Martial/Primal Controller
Sat 27 Mar 2021
at 22:56
  • msg #447

Re: The True Threat

In reply to Rottimer Lind (msg # 446):

I've added my character/sheet/stats to my description so everyone can see Rottimers deets. Might be handy to know what we each can do.
Froodle
player, 111 posts
Sun 28 Mar 2021
at 08:20
  • msg #448

Re: The True Threat

Mine and Frug's are now there too. I'll put more detail on mine later. Daddy daycare at the moment.
Drake
player, 106 posts
Sun 28 Mar 2021
at 17:37
  • msg #449

Re: The True Threat

I’ve added my descriptions now

Paul can I clarify something with the Frost Longsword reading the players handbook page 234 it reads to me that the free action of turning off the cold damage means that ALL the damage becomes normal rather than cold ... which seems to include the critical damage and daily.

I don’t mind which way you decide wether it’s ALL damage or just the weapon damage I’m just after clarity on your view please
DM Paul
GM, 261 posts
Sun 28 Mar 2021
at 19:41
  • msg #450

Re: The True Threat

In reply to Drake (msg # 449):

The critical line is distinct from the rest of the weapon detail, so it doesn't change. The extra critical damage is cold, whether or not the weapon is set to deal cold damage.
Drake
player, 107 posts
Sun 28 Mar 2021
at 19:51
  • msg #451

Re: The True Threat

In reply to DM Paul (msg # 450):

Okie dokie thanks
DM Paul
GM, 263 posts
Sun 28 Mar 2021
at 20:19
  • msg #452

Re: The True Threat

I thought it used to be that one had to charge to the closest position from which one could attack, which would mean that creatures with reach couldn't end their turn adjacent, but the Compendium lacks that wording.

So, the dragon has joined Rottimer in the corner and is adjacent. It's large, so Rottimer is currently 4 squares away from being able to make a ranged or area attack without risking an opportunity attack. For what that buys the dragon, given the presence of Froodle and Drake.

I didn't count squares to be sure it could avoid Froodle when it flew, but the ceiling it 30 feet high. If necessary, it could have landed as part of its charge, I think. Or, heck, just divebombed Rottimer.
Rottimer Lind
player, 135 posts
Essentials Hunter
Martial/Primal Controller
Sun 28 Mar 2021
at 22:01
  • msg #453

Re: The True Threat

In reply to DM Paul (msg # 452):

My move/position was assuming that it couldn't get to me without an opportunity attack from Froodle but I should have said that. Seems like having to get 10 feet in the air to go over Froodle who was 3 squares away would cost more than 6 move to not land adjacent to Froodle but at least I forced him to use an AP to miss. lol. I accept the call and embrace the challenge!
DM Paul
GM, 264 posts
Mon 29 Mar 2021
at 00:06
  • msg #454

Re: The True Threat

In reply to Rottimer Lind (msg # 453):

Twelve squares of movement can get anywhere in the room from anywhere else, so he had some squares to spare.

I noted that you were expecting an opportunity attack to factor in the dragon reaching Rottimer and over land I agree, which is why I settled on flight.
This message was last edited by the GM at 00:08, Mon 29 Mar 2021.
Rottimer Lind
player, 136 posts
Essentials Hunter
Martial/Primal Controller
Mon 29 Mar 2021
at 01:05
  • msg #455

Re: The True Threat

In reply to DM Paul (msg # 454):

Oh, wow, didn't realize he had fly 12. No worries. I thought he had fly 6. My bad.
DM Paul
GM, 265 posts
Mon 29 Mar 2021
at 02:01
  • msg #456

Re: The True Threat

In reply to Rottimer Lind (msg # 455):

No he doesn't. He moved 6 and charged 6.
Rottimer Lind
player, 137 posts
Mon 29 Mar 2021
at 15:47
  • [deleted]
  • msg #457

Re: The True Threat

This message was deleted by the player at 15:49, Mon 29 Mar 2021.
Rottimer Lind
player, 138 posts
Essentials Hunter
Martial/Primal Controller
Mon 29 Mar 2021
at 15:51
  • msg #458

Re: The True Threat

DM Paul:
So, the dragon has joined Rottimer in the corner and is adjacent. It's large, so Rottimer is currently 4 squares away from being able to make a ranged or area attack without risking an opportunity attack.


Dragon is adjacent to the north of Rottimer or the east or diagonal? If adjacent to a side, I can only get out of the corner one direction. If diagonal, I can go 2 directions. Am I imagining this correctly?
DM Paul
GM, 266 posts
Mon 29 Mar 2021
at 17:01
  • msg #459

Re: The True Threat

In reply to Rottimer Lind (msg # 458):

I didn't specify, but I think it's cool if it is diagonal. It wants you to try to run.
Rottimer Lind
player, 139 posts
Essentials Hunter
Martial/Primal Controller
Mon 29 Mar 2021
at 17:04
  • msg #460

Re: The True Threat

In reply to DM Paul (msg # 459):

Cool, thank you!
Froodle
player, 113 posts
Mon 29 Mar 2021
at 18:03
  • msg #461

Re: The True Threat

I envisaged diagonal in my post when getting the flanking combat advantage if that helps
Rottimer Lind
player, 140 posts
Essentials Hunter
Martial/Primal Controller
Mon 29 Mar 2021
at 18:22
  • msg #462

Re: The True Threat

In reply to Froodle (msg # 461):

Works for me! Just didn't want to undermine DMs plan to pin me down. I want Rottimer to be in the tight spot that is intended.
DM Paul
GM, 267 posts
Tue 30 Mar 2021
at 00:33
  • msg #463

Re: The True Threat

Rottimer Lind:
In reply to Froodle (msg # 461):

Works for me! Just didn't want to undermine DMs plan to pin me down. I want Rottimer to be in the tight spot that is intended.

Undermine away. The only thing I feel I can ask for consideration of is what I've stated

Drake: remind me what the parentheses around your defenses are? Cover?
Rottimer Lind
player, 141 posts
Essentials Hunter
Martial/Primal Controller
Tue 30 Mar 2021
at 02:28
  • msg #464

Re: The True Threat

DM Paul:
Rottimer Lind:
In reply to Froodle (msg # 461):

Works for me! Just didn't want to undermine DMs plan to pin me down. I want Rottimer to be in the tight spot that is intended.

Undermine away. The only thing I feel I can ask for consideration of is what I've stated


Nah, DMs gotta have some fun, too! The ability to write reality is less enjoyable to me than having to deal with a bit of reality that has been given to me. Undermining you just because you didn't state a perfect detail is not saying  "yes and". I want to interact with the spirit of what you intended. And you intended Rottimer to be cornered and face a tough choice. That's exciting. I look forward to my turn.
Frug
player, 73 posts
Frug Tinker Artificer
Invoker of Onatar
Tue 30 Mar 2021
at 03:28
  • msg #465

Re: The True Threat

Thundering Armor gives an AC bump, but has a lower bonus. I tried using it because it pushes on a hit. I only attack fortitude, so I am going to be doing what makes the most sense. Does a +1 AC sound good if you’re next to the dragon?
Rottimer Lind
player, 142 posts
Essentials Hunter
Martial/Primal Controller
Tue 30 Mar 2021
at 04:11
  • msg #466

Re: The True Threat

Frug:
Thundering Armor gives an AC bump, but has a lower bonus. I tried using it because it pushes on a hit. I only attack fortitude, so I am going to be doing what makes the most sense. Does a +1 AC sound good if you’re next to the dragon?

Hell yeah, it adds up. Rottys base AC is 17. With his current stance, it's +2 vs. large making it 19. With Drakes Divine challenge debuffing the dragon -2 to hit, that makes it effectively 21. So, with your +1 buff, then it would be 22. Dragon is I think +5 on OAs, so it needs a 17. Thats teamwork right there. Now if 4E magic items were worth a darn that frost sword would offer some cold resistance (pretty sure it doesn't tho) and Drake would throw it to me, lol. Then Rottimer could stand here all day while it misses or does damage he's resistant too, lol. No such luck though. Time for Rottimer to get outta dodge.

Nice job Frug.
Drake
player, 108 posts
Tue 30 Mar 2021
at 06:24
  • msg #467

Re: The True Threat



Drake: remind me what the parentheses around your defenses are? Cover?
</quote>

The parentheses around my defenses were from my second wind .... which I removed on my last go but it appears that a previous status block has been used and I appear to have had them ‘spring’ back. It’s my go this time around so I’ll remove them
again...... Unfortunately
Drake
player, 110 posts
Tue 30 Mar 2021
at 10:48
  • msg #468

Re: The True Threat

Well I’m fully expecting my run of good rolls to end anytime soon .... most uncharacteristic of me ... I think I’ve infected Froodle
with my usual low rolls.

A decent hit but it’s going to take a few more to do anything significant to Szartharrax

Rottimer you’re up good luck
This message was last edited by the player at 12:20, Tue 30 Mar 2021.
DM Paul
GM, 268 posts
Tue 30 Mar 2021
at 13:44
  • msg #469

Re: The True Threat

The dragon has a nice opportunity attack, so it will take it pretty much every time it can
DM Paul
GM, 269 posts
Tue 30 Mar 2021
at 14:30
  • msg #470

Re: The True Threat

Rottimer Lind:
DM Paul:
Rottimer Lind:
In reply to Froodle (msg # 461):

Works for me! Just didn't want to undermine DMs plan to pin me down. I want Rottimer to be in the tight spot that is intended.

Undermine away. The only thing I feel I can ask for consideration of is what I've stated

Nah, DMs gotta have some fun, too! The ability to write reality is less enjoyable to me than having to deal with a bit of reality that has been given to me. Undermining you just because you didn't state a perfect detail is not saying  "yes and". I want to interact with the spirit of what you intended. And you intended Rottimer to be cornered and face a tough choice. That's exciting. I look forward to my turn.

Cool. You make good points and the only disagreement is that we both want the other to have fun and not feel screwed over.

So, yeah, the intent was to trap Rottimer, so that he'd have to provoke at least one of the dragon's massive opportunity attacks. Both the dragon and I see Rottimer as the biggest problem right now (is there another controller who can knock prone at-will? I know some fighters can. What a pain.) and since it has HP to burn (which it thinks of as enormous pain tolerance or something) it's willing to take some hits to stop the control.
Rottimer Lind
player, 143 posts
Essentials Hunter
Martial/Primal Controller
Tue 30 Mar 2021
at 15:03
  • msg #471

Re: The True Threat

In reply to Drake (msg # 468):

Ok, lets see what I can do. My turn should start a new round, so hopefully lynard Szarthizard will get zapped again if OAs me.
DM Paul
GM, 270 posts
Tue 30 Mar 2021
at 15:30
  • msg #472

Re: The True Threat

In reply to Rottimer Lind (msg # 471):

It definitely will. If it does manage to hit with an opportunity attack, it does an extra 1d6 cold damage on top of the standard damage for its melee basic attack.
Drake
player, 111 posts
Tue 30 Mar 2021
at 15:37
  • msg #473

Re: The True Threat

In reply to DM Paul (msg # 472):

Ouch !!!
DM Paul
GM, 271 posts
Tue 30 Mar 2021
at 16:13
  • msg #474

Re: The True Threat

In reply to Drake (msg # 473):

Actually, I see I put that in the stat block already, so it's just 1d8+4+2d6, in case people want to roll their own opportunity attacks.

I'll make his shortly.
DM Paul
GM, 272 posts
Tue 30 Mar 2021
at 16:19
  • msg #475

Re: The True Threat

Wow. It actually tagged him. It wasn't a crit, so it probably won't drop him. I'll write it up shortly. And yes he'll take the nine seven radient damage.
This message was last edited by the GM at 16:32, Tue 30 Mar 2021.
Rottimer Lind
player, 145 posts
Essentials Hunter
Martial/Primal Controller
Tue 30 Mar 2021
at 16:31
  • msg #476

Re: The True Threat

In reply to DM Paul (msg # 475):

NICE SHOT! I was torn. I almost switched stances, to halve the damage but I thought he'd most likely miss. The only really good reason to halve the damage would be to avoid going down on a crit.
Rottimer Lind
player, 146 posts
Essentials Hunter
Martial/Primal Controller
Tue 30 Mar 2021
at 16:44
  • msg #477

Re: The True Threat

In reply to Rottimer Lind (msg # 476):

Hey, please stand up! I have a crit waiting for lizzy if he does. :)
DM Paul
GM, 273 posts
Tue 30 Mar 2021
at 16:50
  • msg #478

Re: The True Threat

In reply to Rottimer Lind (msg # 477):

Not if I swing 22 points on this opportunity attack. It's my lunchtime project.
Rottimer Lind
player, 147 posts
Essentials Hunter
Martial/Primal Controller
Tue 30 Mar 2021
at 16:56
  • msg #479

Re: The True Threat

In reply to DM Paul (msg # 478):

I like the way you think. :)
DM Paul
GM, 275 posts
Tue 30 Mar 2021
at 20:10
  • msg #480

Re: The True Threat

I did just a titch better than I thought I would.

Now:

My position is that creatures know when an action is readied, as long as they can see the creature ready it. I think I've told you when actions were readied and what the triggers were. I am operating on the premise that the dragon knows it's going to be shot if it stand from prone, and can that it's likely that a hit will knock him prone again.

It also knows, and the party is welcome to be aware that when it reaches 95 HP, it regains its breath weapon again and uses it immediately. So, I planned to have it breathe from prone, and then stand, potentially (it was only a potential when I thought of this) getting taken to 95 and breathing again (possibly after being knocked prone, but still).

The way I read how people have positioned themselves, Rottimer is north of the dragon, and both Drake and Froodle are both north and east of the dragon. That means that breathing north can catch all of them, and breathing east can catch Drake and Froodle.

If anyone things differently, let me know relatively soon. I'll take the dragon's turn based on any clarifications I receive.
Rottimer Lind
player, 148 posts
Essentials Hunter
Martial/Primal Controller
Tue 30 Mar 2021
at 20:19
  • msg #481

Re: The True Threat

DM Paul:
My position is that creatures know when an action is readied, as long as they can see the creature ready it. I think I've told you when actions were readied and what the triggers were. I am operating on the premise that the dragon knows it's going to be shot if it stand from prone, and can that it's likely that a hit will knock him prone again.

It also knows, and the party is welcome to be aware that when it reaches 95 HP, it regains its breath weapon again and uses it immediately. So, I planned to have it breathe from prone, and then stand, potentially (it was only a potential when I thought of this) getting taken to 95 and breathing again (possibly after being knocked prone, but still).


This feels super meta and not to my taste but I'm only saying that to give you player feedback. I'm cool with it. Positions seem correct to me.
Froodle
player, 114 posts
Tue 30 Mar 2021
at 21:52
  • msg #482

Re: The True Threat

In normal circumstances I agree the full knowledge is a bit meta. The dragon could see an action was prepared but probably not know the trigger, whether it's rise from prone, move from where it is or make an attack. It would act as if it doesn't know which, but then if it intends to trigger to recharge breath, that's a reasonable thought and it could act until it triggers the shot.
However, in this pbm situation everything is on the table for all to see. A bit of a "house rule" that has been consistent throughout, so in that way it's no more meta than anyone else can be.
We have more knowledge as players than we would in an in person game to help the game flow.
Like Rottimer, I'm cool with it as its clearly a level playing field.
DM Paul
GM, 277 posts
Wed 31 Mar 2021
at 04:05
  • msg #483

Re: The True Threat

We're throwin' rocks!

Since Rottimer has already made his roll, we know he'll bloody Szartharrax. Who Szartharrax breathes on with bloodied breath will depend on where it is after Rottimer's attack is resolved. If it's just knocked prone again, it will attack the same three. If it is slid, I might have to make a choice.
DM Paul
GM, 278 posts
Wed 31 Mar 2021
at 06:17
  • msg #484

Re: The True Threat

If the dragon knows about its own bloodied breath and can see that it's going to get attacked for some action, then it would use its breath before anything else, even if it doesn't know what the trigger is.

I'll roll up the breath attack as soon as I have a chance. Just FYI, the readied action puts Rottimer after the dragon in initiative. I'll adjust that when I update.
Froodle
player, 116 posts
Wed 31 Mar 2021
at 12:23
  • msg #485

Re: The True Threat

I was so surprised Froodle made his saving throw I forgot to take it off the status block.

Ah well, all updated now
Rottimer Lind
player, 150 posts
Essentials Hunter
Martial/Primal Controller
Wed 31 Mar 2021
at 12:53
  • msg #486

Re: The True Threat

DM Paul:
If the dragon knows about its own bloodied breath and can see that it's going to get attacked for some action, then it would use its breath before anything else, even if it doesn't know what the trigger is.

I'll roll up the breath attack as soon as I have a chance. Just FYI, the readied action puts Rottimer after the dragon in initiative. I'll adjust that when I update.


Would it move my initiative though? The readied action was an action point. I still went as normal on my initiative turn.

Edit: Nevermind, I prefer to go after the dragon. my prone spam will be more effective, lol.
This message was last edited by the player at 13:00, Wed 31 Mar 2021.
Rottimer Lind
player, 151 posts
Essentials Hunter
Martial/Primal Controller
Wed 31 Mar 2021
at 12:56
  • msg #487

Re: The True Threat

In reply to Froodle (msg # 485):

Crap, I forgot the put PRONE on the dragon stat block.. Please melee attackers, don't forget to have Combat Advantage.
DM Paul
GM, 279 posts
Wed 31 Mar 2021
at 14:45
  • msg #488

Re: The True Threat

The dragon still has to use its bloodied breath between Rottimer's and Froodle's actions. Please stand by.
DM Paul
GM, 280 posts
Wed 31 Mar 2021
at 14:51
  • msg #489

Re: The True Threat

I rolled pretty low damage, but it was enough to drop Froodle. Fortunately, this means he still has his second wind.

I'll update shortly.
Rottimer Lind
player, 152 posts
Essentials Hunter
Martial/Primal Controller
Wed 31 Mar 2021
at 14:59
  • msg #490

Re: The True Threat

In reply to DM Paul (msg # 489):

HOOHOO Rottimer dodged the bullet on that one. Feeling less bad about not changing stance now, lol.

PS, damn those were hot rolls.
Froodle
player, 117 posts
Wed 31 Mar 2021
at 17:28
  • msg #491

Re: The True Threat

Ah, jumped the gun
Okay will roll a dying save soon.
Will look it up when I'm by the books if need be but does anyone know off the top of their head if I roll the other save too or just the dying one?

Edit, I think I have found the answer scrolling back to when Frug was in a similar position and rolled both
This message was last edited by the player at 17:32, Wed 31 Mar 2021.
Rottimer Lind
player, 153 posts
Essentials Hunter
Martial/Primal Controller
Wed 31 Mar 2021
at 17:35
  • msg #492

Re: The True Threat

In reply to Froodle (msg # 491):

I'm the worst with death/dying rules. But I think "Dying" is just another condition. So you'd make that save along with any others.
Froodle
player, 119 posts
Wed 31 Mar 2021
at 18:08
  • msg #493

Re: The True Threat

okay turn redone - made the saving throws so at least when (if) I get back up I'm no longer weakened and slowed

Over to you Frug
DM Paul
GM, 282 posts
Wed 31 Mar 2021
at 18:12
  • msg #494

Re: The True Threat

Well, I forgot to rearrange the initiative and to note that the breath weapon is in the process of recharging.
Froodle
player, 120 posts
Wed 31 Mar 2021
at 18:18
  • msg #495

Re: The True Threat

It'll be just my luck if I get up then get slowed / weakened again.

Need to do something about my reflex defence I think
Drake
player, 112 posts
Wed 31 Mar 2021
at 18:44
  • msg #496

Re: The True Threat

In reply to Froodle (msg # 495):

Hmm Maybe not dying in the first place would be a good idea haha

We do appear to be slightly in the kak!!
Rottimer Lind
player, 154 posts
Essentials Hunter
Martial/Primal Controller
Wed 31 Mar 2021
at 18:47
  • msg #497

Re: The True Threat

In reply to DM Paul (msg # 494):

And still prone?
DM Paul
GM, 283 posts
Wed 31 Mar 2021
at 19:01
  • msg #498

Re: The True Threat

In reply to Rottimer Lind (msg # 497):

Yep. Have you missed even once in this encounter?
Froodle
player, 121 posts
Wed 31 Mar 2021
at 19:06
  • msg #499

Re: The True Threat

I've edited to add prone to the dragon so it'll be there when copied by Frug
Rottimer Lind
player, 155 posts
Essentials Hunter
Martial/Primal Controller
Wed 31 Mar 2021
at 19:54
  • msg #500

Re: The True Threat

In reply to DM Paul (msg # 498):

Not yet, but we're in Rottimers "zone". Single large target with no one else adjacent is the sweet spot for the way I built him. Now that the allies have closed to melee, Rottimer loses a bit of his accuracy.
DM Paul
GM, 284 posts
Wed 31 Mar 2021
at 20:52
  • msg #501

Re: The True Threat

In reply to Rottimer Lind (msg # 500):

Small mercies.

Frug, I love how you keep bringing back the prophetic word. It really was prophetic!
Rottimer Lind
player, 156 posts
Essentials Hunter
Martial/Primal Controller
Wed 31 Mar 2021
at 20:55
  • msg #502

Re: The True Threat

+4 AC!!!!!
WTG FRug!
DM Paul
GM, 285 posts
Wed 31 Mar 2021
at 22:00
  • msg #503

Re: The True Threat

Cool, I'll post the dragons turn next. As I read it, Drake did not maintain his mark, since he didn't attack the dragon or end his turn adjacent to it. Right?
Drake
player, 114 posts
Wed 31 Mar 2021
at 22:06
  • msg #504

Re: The True Threat

DM Paul:
Cool, I'll post the dragons turn next. As I read it, Drake did not maintain his mark, since he didn't attack the dragon or end his turn adjacent to it. Right?


I see Drake still adjacent to the Dragon which is 2 by 2 due to size just shifted one square SW to put less of us in a close burst type position in the same direction. So the Divine challenge/ mark should remain. If I’ve misunderstood then I’ll happily change the move ?
DM Paul
GM, 286 posts
Wed 31 Mar 2021
at 22:46
  • msg #505

Re: The True Threat

In reply to Drake (msg # 504):

OK, got it, I see that you're still adjacent. Do you intend to be on the east side of it, while Rottimer is on the north side?
Drake
player, 115 posts
Thu 1 Apr 2021
at 05:53
  • msg #506

Re: The True Threat

In reply to DM Paul (msg # 505):

I was trying to be more SE of him but in essence yes.
DM Paul
GM, 287 posts
Thu 1 Apr 2021
at 17:02
  • msg #507

Re: The True Threat

OK, I'll update soon.
DM Paul
GM, 289 posts
Fri 2 Apr 2021
at 03:02
  • msg #508

Re: The True Threat

Drake and Froodle can make opportunity attacks against the dragon (Froodle with a -2 for being prone). If Froodle hits, that will stop the dragon's movement, and I believe it will cancel his charge entirely. Remember to let me know if Froodle marks the dragon.
Froodle
player, 123 posts
Fri 2 Apr 2021
at 08:10
  • msg #509

Re: The True Threat

I've left Drakes divine challenge active again, so no marking this time

I rolled a 3 for the opportunity attack, cursing my luck with the d20 during this fight I rolled it again in frustration before putting it back in the bag. A 20! Typical!!
Drake
player, 117 posts
Fri 2 Apr 2021
at 09:46
  • msg #510

Re: The True Threat

In reply to Froodle (msg # 509):

A successful but weakened basic attack as well as the radiant damage .... thanks Paul seems like your giving us a chance there

Rottimer all yours
Rottimer Lind
player, 157 posts
Essentials Hunter
Martial/Primal Controller
Fri 2 Apr 2021
at 13:14
  • msg #511

Re: The True Threat

In reply to Drake (msg # 510):

I think I've got to wait until the dragon finishes it's turn. It's had some miraculous rolls so it's quite possible, you'll be doing some salvaging of Rottimers corpse, lol.

My AC with Aspect of the Regal Lion is 19. I'm adjacent to a pillar that I think may grant some cover, putting it to 21. If the dragon is marked and -2, that makes it 23. Charge grants +1, making it 22. He needs a 17, which he has been rolling a LOT of. SO we'll see.
DM Paul
GM, 290 posts
Fri 2 Apr 2021
at 15:42
  • msg #512

Re: The True Threat

In reply to Rottimer Lind (msg # 511):

I didn't see how Rottimer could have really gained cover from the pillar from where he was, so I wasn't going to count it. But yeah, I'm not expecting to hit. Mainly just trying to keep Rottimer in range.
DM Paul
GM, 291 posts
Fri 2 Apr 2021
at 17:33
  • msg #513

Re: The True Threat

I'll try to update in a couple hours.
Rottimer Lind
player, 158 posts
Essentials Hunter
Martial/Primal Controller
Fri 2 Apr 2021
at 20:22
  • msg #514

Re: The True Threat

In reply to DM Paul (msg # 513):

Im not seeing the mark language in the stat block. Does the dragons mark do anything funny I need to be aware of?
DM Paul
GM, 293 posts
Fri 2 Apr 2021
at 21:05
  • msg #515

Re: The True Threat

In reply to Rottimer Lind (msg # 514):

"with charge and mark" is my way of explaining the attack modifier: +1 from the charge, -2 from the mark. Rottimer is not marked.
Rottimer Lind
player, 159 posts
Essentials Hunter
Martial/Primal Controller
Fri 2 Apr 2021
at 22:04
  • msg #516

Re: The True Threat

In reply to DM Paul (msg # 515):

AHHHH, gotcha, I'm dumb. :)
Froodle
player, 124 posts
Fri 2 Apr 2021
at 23:38
  • msg #517

Re: The True Threat

What's you're plan Rottimer? Stay adjacent (if so could you shift so we flank) or try to move away and put him prone?
I'm looking to use my daily next and maybe an ap, so any pluses to attack will be welcome
This message was last edited by the player at 10:02, Sat 03 Apr 2021.
Rottimer Lind
player, 161 posts
Essentials Hunter
Martial/Primal Controller
Sat 3 Apr 2021
at 13:55
  • msg #518

Re: The True Threat

In reply to Froodle (msg # 517):

My goal was to put him prone for you while avoiding an OA in such a way that he couldn't then unload his triple on me without triggering 2 opportunity attacks. But I missed. lol

So, at least he should trigger an attack from Froodle and Drake before he kills me. :)
Froodle
player, 126 posts
Sat 3 Apr 2021
at 15:43
  • msg #519

Re: The True Threat

Thirteen points of damage. I'd have settled for that before my turn, but it did take the use of a daily power, an encounter power and an action point, so I would have hoped for more.

For the hits I made (two out of three) the range of damage was nine to thirty two hit points. If I'd made all three hits, the one I missed only being one point away, the range would have been ten to forty two. The dice are not in my favour I fear.

Ah well, over to you Frug, smash the scaly beast
This message was last edited by the player at 15:48, Sat 03 Apr 2021.
Rottimer Lind
player, 162 posts
Essentials Hunter
Martial/Primal Controller
Sat 3 Apr 2021
at 18:55
  • msg #520

Re: The True Threat

In reply to Froodle (msg # 519):

Nice turn Froodle! Sorry I missed. Had I proned him, you'd have hit with your second attack. And ouch that first damage roll a 2 and a 3. :( Tough dice. But hopefully still enough to get his attention. If he ignores 3 attacks from you, topped off with dragon breath, he definitely has a taste for Rottimer flesh. lol
Frug
player, 76 posts
Frug Tinker Artificer
Invoker of Onatar
Sat 3 Apr 2021
at 19:47
  • msg #521

Re: The True Threat

In reply to Rottimer Lind (msg # 520):

That 19 fortitude is keeping me from doing damage, but Froodle has the AC buff. Drake, you are up.
Rottimer Lind
player, 163 posts
Essentials Hunter
Martial/Primal Controller
Sat 3 Apr 2021
at 20:05
  • msg #522

Re: The True Threat

In reply to Frug (msg # 521):

That +3 attack bonus of yours seems a little sketchy.
Froodle
player, 127 posts
Sat 3 Apr 2021
at 20:58
  • msg #523

Re: The True Threat

Thanks for the AC Frug, let's see which way he turns.
DM Paul
GM, 294 posts
Sat 3 Apr 2021
at 21:08
  • msg #524

Re: The True Threat

In reply to Rottimer Lind (msg # 522):

As in low? Fits a 16 ability score.
Rottimer Lind
player, 164 posts
Essentials Hunter
Martial/Primal Controller
Sat 3 Apr 2021
at 21:49
  • msg #525

Re: The True Threat

In reply to DM Paul (msg # 524):

Oh, ok, he's a hybrid attacking with his secondary with an implement. Hadn't looked at it closely. Yeah, that fortitude is brutal.
Frug
player, 77 posts
Frug Tinker Artificer
Invoker of Onatar
Sun 4 Apr 2021
at 03:56
  • msg #526

Re: The True Threat

In reply to Rottimer Lind (msg # 525):

My other attack is a +4, but doesn’t have any bonuses unless it hits. If someone is bloody next to him it does bonus radiant. I will be watching HP and who is where. I hadn’t looked at it in a few months!
Drake
player, 119 posts
Sun 4 Apr 2021
at 16:06
  • msg #527

Re: The True Threat

In reply to Frug (msg # 526):

Just a little hit but at least the restrictions are off now

Paul you’re up now.... sharp intake of breath !!!
DM Paul
GM, 296 posts
Sun 4 Apr 2021
at 22:19
  • msg #528

Re: The True Threat

Bring on the opportunity attacks. If Froodle hits, he will stop the dragon's movement, but the dragon can still move again, using its Standard action.
Rottimer Lind
player, 165 posts
Essentials Hunter
Martial/Primal Controller
Mon 5 Apr 2021
at 00:46
  • msg #529

Re: The True Threat

In reply to DM Paul (msg # 528):

Gimme an "H"!
Gimme an "I"!
Gimme a "T"!

What does that spell!

HIT
HIT
HIT

Let's go team and get a hit!
Drake
player, 120 posts
Mon 5 Apr 2021
at 07:27
  • msg #530

Re: The True Threat

In reply to Rottimer Lind (msg # 529):

Hahaha
Froodle
player, 129 posts
Mon 5 Apr 2021
at 13:12
  • msg #531

Re: The True Threat

well, can't complain about the die this time - still in shock

Over to you Drake, then the dragon to complete it's turn
Rottimer Lind
player, 166 posts
Essentials Hunter
Martial/Primal Controller
Mon 5 Apr 2021
at 14:18
  • msg #532

Re: The True Threat

In reply to Froodle (msg # 531):

HOT DIGGITY. WOOT WOOT. All that.
DM Paul
GM, 297 posts
Mon 5 Apr 2021
at 14:22
  • msg #533

Re: The True Threat

Oof, nice hit. I guess he'll only get to charge with his 1d8+4 (+1d6) bite. C'est la vie.
Froodle
player, 130 posts
Mon 5 Apr 2021
at 14:36
  • msg #534

Re: The True Threat

Yep couldn't stop the charge, here's hoping the dice gods are still in our favour when he gets there
Drake
player, 122 posts
Mon 5 Apr 2021
at 14:46
  • msg #535

Re: The True Threat

In reply to Froodle (msg # 534):

Errr me and Froodle have swapped dice .... a decent Miss doh

Paul over to your finished charge eeek
This message was last edited by the player at 14:47, Mon 05 Apr 2021.
DM Paul
GM, 298 posts
Mon 5 Apr 2021
at 16:00
  • msg #536

Re: The True Threat

Oof, nice hit. I guess he'll only get to charge with his 1d8+4 (+1d6) bite. C'est la vie.
DM Paul
GM, 300 posts
Mon 5 Apr 2021
at 21:57
  • msg #537

Re: The True Threat

The dragon is next to Rottimer, to the north of the west pillar and the ice. I don't think Froodle or Drake will have to get onto the ice to attack it.
Rottimer Lind
player, 167 posts
Essentials Hunter
Martial/Primal Controller
Mon 5 Apr 2021
at 22:10
  • msg #538

Re: The True Threat

DM Paul:
The dragon is next to Rottimer, to the north of the west pillar and the ice. I don't think Froodle or Drake will have to get onto the ice to attack it.

Stat block still shows Drake and Froodle engaged. Want me to remove that?
DM Paul
GM, 301 posts
Tue 6 Apr 2021
at 00:02
  • msg #539

Re: The True Threat

In reply to Rottimer Lind (msg # 538):

Huh, yes, please.
DM Paul
GM, 302 posts
Tue 6 Apr 2021
at 05:00
  • msg #540

Re: The True Threat

Apropos of nothing, I feel like the dragon's being pretty rational. It can suck up damage, but it can't suck up being prone, and the other two are harder to hit, even with the mark penalty. Now, if the dragon's breath ever recharges that's going to be a different story.
Rottimer Lind
player, 169 posts
Essentials Hunter
Martial/Primal Controller
Tue 6 Apr 2021
at 05:43
  • msg #541

Re: The True Threat

In reply to DM Paul (msg # 540):

I think the roleplay is rational for sure. He's pissed at Rottimer and he should be.

But as far as damage output, his charging so much has reduced it considerably while exposing himself to can't miss damage.
DM Paul
GM, 303 posts
Tue 6 Apr 2021
at 06:17
  • msg #542

Re: The True Threat

In reply to Rottimer Lind (msg # 541):

I don't see how his damage output is that much less. He's somewhat less likely to hit Drake at all, and wouldn't drop him if he did hit. Taking out Rottimer will free him up significantly.

Yes, he's taking damage, but the lesson I learned from all the complaints about 4th Edition fights taking too long is that monsters should care less about damage as an absolute thing. HP are the coin they pay to get to do more than flap uselessly against the defender. This guy's a brute, and so sucking up hits to smack the softies is pretty much all he has going for him.

I suppose I could shift and charge next time. Thanks for the suggestion!
Froodle
player, 131 posts
Tue 6 Apr 2021
at 07:13
  • msg #543

Re: The True Threat

shift and charge, you read Froodle's mind, anything for a +1 on the attack roll

He's at the stage now where a basic attack is as good as his favourite at will as there is just one foe.

I'm with you on the roleplay aspect, the pursuit of one character who is the greatest perceived threat, even if damage is coming from elsewhere. I think it's good roleplay to play through the mind of the beast / character rather than a more calculated "board game" approach of the DM / player. I don't mean players shouldn't collaborate, of course they should, as characters would, utilising each others strengths.
Rottimer Lind
player, 170 posts
Essentials Hunter
Martial/Primal Controller
Tue 6 Apr 2021
at 13:43
  • msg #544

Re: The True Threat

In reply to DM Paul (msg # 542):

The less damage is trading a single bite opportunity for 2 claws and a possible bite.

I'm happy with how you're playing it. I'm with Froodle, no complaints from me. It's what I'd hoped Rottimer could goad the dragon into doing, which is to lose that 3 hit combo. Rottimer just knows that by taking his bait, the dragon can't deploy his heavy bread and butter multi attack and takes damage equal to as if Rottimer was left alone plus OAs. If the dragon were respecting the mark and doing his double attack with a potential 3rd, we'd be in a world of hurt. The initiative order favored the dragon initially rendering my prone effectively useless. By chasing Rottimer, he forced him into later initiative that was actually beneficial to the party.
Froodle
player, 133 posts
Tue 6 Apr 2021
at 13:59
  • msg #545

Re: The True Threat

I'm not too worried about the standard attacks, they miss as much as they hit, but the breath, if that recharges it could be a game changer
Rottimer Lind
player, 171 posts
Essentials Hunter
Martial/Primal Controller
Tue 6 Apr 2021
at 14:12
  • msg #546

Re: The True Threat

In reply to Froodle (msg # 545):

Agreed. It's a particularly nasty breath weapon. That's why I"m trying to stay in the opposite direction, to minimize grouping.
DM Paul
GM, 304 posts
Tue 6 Apr 2021
at 14:58
  • msg #547

Re: The True Threat

Rottimer Lind:
In reply to DM Paul (msg # 542):

The less damage is trading a single bite opportunity for 2 claws and a possible bite.

I'm not simply not using dragon's fury. It's why I risked a move last turn, and took even more damage: if I move next to Rottimer, then I can use that. Otherwise, my only option is to charge. If Rottimer didn't have that shift 2, the dragon wouldn't have to move at all.

Rottimer Lind:
I'm happy with how you're playing it. I'm with Froodle, no complaints from me. It's what I'd hoped Rottimer could goad the dragon into doing, which is to lose that 3 hit combo. Rottimer just knows that by taking his bait, the dragon can't deploy his heavy bread and butter multi attack and takes damage equal to as if Rottimer was left alone plus OAs.

What concerns me is that I'm coming across as playing this dragon like a clumsy idiot, instead of any kind of a serious threat.

I don't see it as "bait" if it's clearly a good choice, without significantly greater downsides than some other choice. The dragon can take damage. It's really his only defensive shtick as a brute. But getting knocked prone repeatedly makes it more likely that he won't even have the option of burning his copious HP to attack a target he might drop.


Rottimer Lind:
If the dragon were respecting the mark and doing his double attack with a potential 3rd, we'd be in a world of hurt.
I'm not seeing it.

Taking out Rottimer would improve the dragon's odds significantly, and he doesn't need dragon's fury to do that. I'd gladly use it to make it more likely to drop him (potentially even drop him to negative bloodied), but one bite will do the trick.

The full attack against Drake is more likely to hit, but very unlikely to change anything; odds are that both or only one claw would hit, and even if both hit, the odds are that the bite wouldn't, leaving Drake standing. And it leaves the dragon there to take at-wills (more precise, and temp HP to have to claw through), and probably while prone. After a round, Frug would get thundering armor up, sealing Drake away even further.

Rottimer Lind</i:
The initiative order favored the dragon initially rendering my prone effectively useless. By chasing Rottimer, he forced him into later initiative that was actually beneficial to the party.

Simply readying an action on your part forced that. You could also have just delayed at any time.

You guys are running a great strategy right now. I had my doubts about double defenders and no striker against a single opponent, but you are making it work. But I don't want to come across as a doofus here with how I'm running the dragon. I doubt it's an optimal strategy. I sort of hope it's not, so I'm trying not to do any serious number crunching. I'm sure there are DMs who would pull out their hair at how I'm not taking more advantage of flight, but also my goal here isn't really for the dragon to survive. That's just setting myself up for disappointment. No, I just want it to make a decent showing, which I think it has done. I love making controllers having to dig into their bags of tricks to stay alive while the defenders hack away to no apparent effect.

Froodle:
I'm not too worried about the standard attacks, they miss as much as they hit, but the breath, if that recharges it could be a game changer

This is what I'm saying. I could probably do OK if I just used total defense until breath weapon recharged. That's too cheesy for me, though, right up there with hovering out of the party's reach and attacking with the dragon's reach - which isn't even much of an option, until Mr. Proneypants is fileted.
Rottimer Lind
player, 172 posts
Essentials Hunter
Martial/Primal Controller
Tue 6 Apr 2021
at 16:46
  • msg #548

Re: The True Threat

Nothing doofus. It's all good. As long as Rottimer can keep that double/triple attack off the table, he's happy.
DM Paul
GM, 305 posts
Tue 6 Apr 2021
at 16:58
  • msg #549

Re: The True Threat

In reply to Rottimer Lind (msg # 548):

As long as Froodle can keep stopping the dragon's movement, yeah, I don't see a way to get much use out of it.

C'mon dragon breath.
Rottimer Lind
player, 173 posts
Essentials Hunter
Martial/Primal Controller
Tue 6 Apr 2021
at 17:02
  • msg #550

Re: The True Threat

DM Paul:
In reply to Rottimer Lind (msg # 548):

As long as Froodle can keep stopping the dragon's movement, yeah, I don't see a way to get much use out of it.

C'mon dragon breath.


Not if you have to attack Rottimer there's not. :) WHich is the basic strategy. Keep you after me so you can only attack once and take auto damage instead of attack my homies up to 3 times and force me to roll a hit for the same damage.
Frug
player, 78 posts
Frug Tinker Artificer
Invoker of Onatar
Tue 6 Apr 2021
at 17:06
  • msg #551

Re: The True Threat

In reply to DM Paul (msg # 547):

I’m enjoying how this fight is going down. The next time the dragon hits I get an attack bonus and will use it with my +4 invocation. It’s all about that +1 leader bonus from the Thundering Armor for now.
Rottimer Lind
player, 174 posts
Essentials Hunter
Martial/Primal Controller
Tue 6 Apr 2021
at 17:16
  • msg #552

Re: The True Threat

Frug:
In reply to DM Paul (msg # 547):

I’m enjoying how this fight is going down.


Me too. Getting charged, having to shift to get a shot off and having good reasons to switch between my stances has made this a fun combat for this character to play.
Rottimer Lind
player, 175 posts
Essentials Hunter
Martial/Primal Controller
Wed 7 Apr 2021
at 02:13
  • msg #553

Re: The True Threat

Please disregard that latest roll. My tab refreshed and so of course that makes it roll again. And of course it was a crit. Ugh.lol
Frug
player, 80 posts
Frug Tinker Artificer
Invoker of Onatar
Wed 7 Apr 2021
at 02:52
  • msg #554

Re: The True Threat

In reply to Rottimer Lind (msg # 553):

Another miss, surprisingly enough. I’m glad to keep the Thundering Armor going though. Trying to imagine what frustration that Frug is experiencing and making him act accordingly. He’s usually a quiet gnome, but just shouted.
Drake
player, 124 posts
Wed 7 Apr 2021
at 18:54
  • msg #555

Re: The True Threat

In reply to Frug (msg # 554):

Finally a decent strike ... come on team let’s see if one last round will be enough!!!

Back to you Paul
Rottimer Lind
player, 176 posts
Essentials Hunter
Martial/Primal Controller
Wed 7 Apr 2021
at 18:58
  • msg #556

Re: The True Threat

In reply to Drake (msg # 555):

Nice shot! Now maybe if he keeps chasing me we can kill him on his own turn! Just don't forget to revive me, lol.
Drake
player, 125 posts
Wed 7 Apr 2021
at 21:35
  • msg #557

Re: The True Threat

In reply to Rottimer Lind (msg # 556):

Keep it up Rottimer... you’ve done a great job of keeping him
Entertained
DM Paul
GM, 307 posts
Thu 8 Apr 2021
at 01:24
  • msg #558

Re: The True Threat

Two more opportunity attacks, but at least they're weakened.

I have to say that I like how this fight has taken advantage of the room. I usually don't see much of that, when there isn't an exit or other goal elsewhere in the room.
Rottimer Lind
player, 177 posts
Essentials Hunter
Martial/Primal Controller
Thu 8 Apr 2021
at 02:29
  • msg #559

Re: The True Threat

DM Paul:
Two more opportunity attacks, but at least they're weakened.

I have to say that I like how this fight has taken advantage of the room. I usually don't see much of that, when there isn't an exit or other goal elsewhere in the room.


I totally agree. Note to DM self: Chase the controller mercilessly.
:)
DM Paul
GM, 308 posts
Thu 8 Apr 2021
at 02:45
  • msg #560

Re: The True Threat

In reply to Rottimer Lind (msg # 559):

They get all these fun escape options make/let 'em use them!
Froodle
player, 135 posts
Thu 8 Apr 2021
at 13:28
  • msg #561

Re: The True Threat

That'll do for the opportunity attack

If Drake gets a hit too the dragon may have to change target or choose to sacrifice itself by attacking while ignoring the divine challenge.

Of course Frug has an action poised too so we could be near the end (if anyone standing has a heal skill)
Drake
player, 127 posts
Thu 8 Apr 2021
at 14:17
  • msg #562

Re: The True Threat

In reply to Froodle (msg # 561):

Hmmm a missed opportunity.... literally

Back to you Paul
DM Paul
GM, 309 posts
Thu 8 Apr 2021
at 14:19
  • msg #563

Re: The True Threat

In reply to Drake (msg # 562):

Dragon breath is a standard and the dragon has no minor actions, so I'm done. Bring it home.
Froodle
player, 136 posts
Thu 8 Apr 2021
at 14:35
  • msg #564

Re: The True Threat

Ooh there was me thinking you had a charge to come, all down to us now then
Rottimer Lind
player, 178 posts
Essentials Hunter
Martial/Primal Controller
Thu 8 Apr 2021
at 16:06
  • msg #565

Re: The True Threat

In reply to Froodle (msg # 561):

So is it Rottimer's turn and the Dragon's movement stopped?
DM Paul
GM, 310 posts
Thu 8 Apr 2021
at 16:31
  • msg #566

Re: The True Threat

In reply to Rottimer Lind (msg # 565):

Yes, it's Rottimer's turn?
Rottimer Lind
player, 180 posts
Essentials Hunter
Martial/Primal Controller
Thu 8 Apr 2021
at 16:55
  • msg #567

Re: The True Threat

In reply to DM Paul (msg # 566):

I sat there for 5 minutes trying to decide if I should do careful attack for the +2 or try to prone it to grant CA. I finally decided that now was not the time to miss and went for careful attack. Thank the maker I would have missed without it. Whew!

And then I was fortunate enough to get nice damage to finish the job. Great work everyone especially the DM!
DM Paul
GM, 311 posts
Thu 8 Apr 2021
at 16:58
  • msg #568

Re: The True Threat

In reply to Rottimer Lind (msg # 567):

Good job! I'll write up a conclusion to this shortly.
Drake
player, 128 posts
Thu 8 Apr 2021
at 18:15
  • msg #569

Re: The True Threat

In reply to Rottimer Lind (msg # 567):

Nice one Rottimer a fitting end with the hunted hunter becoming the victor !!!

Nice one Paul brilliant very engaging
DM Paul
GM, 312 posts
Fri 9 Apr 2021
at 04:00
  • msg #570

Re: The True Threat

Thus endeth the threats in Kobold Hall. Thanks for the compliments, and thank you for playing.

Assuming you show Devlin d'Denieth the bone mask and return the dragon skin to Goldcap, you have earned 1143 XP each and reached level 2.

From the start of the market scene to the end of the fight with the dragon was 158 days. At that rate, taking the characters to level 30 would take about 12 and a half years. I don't see that happening, but if any of you are interested, I'd like to continue this game with you. It would continue to be based in Sharn and my intent would be to run situations in which the characters remain in Sharn and help keep its collection of points-of-light from dimming too much, both by their own efforts to improve their own status and by dedicated efforts on behalf of the people and organizations of the city.

I think Sharn is big enough to hide threats that are even physically larger and more destructive than the dragon you fought, but given my preference for challenges that aren't just kill-or-be-killed fights, I'd probably have the focus be heavily on objectives the party is trying to achieve, for themselves or others. These would be things like the object and information gathering you just did, or things like sabotaging, escorting, or delivering, or taking or or protecting a person or thing, except with the goal of the opposition being not to kill the party (necessarily) but to keep the party from accomplishing their goal. Or, the goal of the PCs might be to keep someone from accomplishing one of those kinds of goals, which again might be easier to accomplish without zeroing out the opposition's HP. I would plan to make liberal use of skill challenges that happen concurrently with each other or with combat or both and generally have some kind of time limit.

I'm not against the kinds of fights we all just went through, but I just usually like there to be a reason someone is willing to die (or put themselves in a position to die) on the character's swords, and I'd rather it not always be because they weren't aware of the PC's existence or capabilities.

My hope would be that we could reduce the number of combat "typical" encounters per level to something like 3. This is not because I don't like combat, but because it tends to represent the largest expenditure of time for the amount of XP it generates.

Anyway, no pressure. If this is all we play, it was well worth the time. Thanks for trying no-map play, and bearing with me through various errors and confusions. Whether you'd like to continue this game, or game with me again under some other circumstances, please let me know.
Drake
player, 129 posts
Fri 9 Apr 2021
at 09:58
  • msg #571

Re: The True Threat

In reply to DM Paul (msg # 570):

Thanks Paul I’m happy to continue playing.  I’ll have a look at the level up and make some
Decisions
Froodle
player, 137 posts
Fri 9 Apr 2021
at 12:00
  • msg #572

Re: The True Threat

Well done everyone, especially Paul for hosting and putting in the extra time to prep / make things run smoothly.

I'm happy to continue too, I'm interested in seeing how the skills challenge side of things works out. That's a side of the game I'm not so confident at running, though have improved since the first one I did, I think, through reading more about them in extra publications. I still feel I have room for improvement so of course I'll be looking to pick up tips.

Froodle will be feasting for a long time on the stories of adventures with his new friends, hopefully we can carry on if you're all up for it.

As previously mentioned to Paul, having started to play Froodle sticking just to the basics of PHB1, I'm thinking now his character and history more suits a different style of fighter so as part of the level increase will try to reshape him.

As for getting to L30, yes that's where 4e characters aspire to retire with immortality, but the fun is in the play heading in that direction. If we never get there, but enjoy playing at the levels we are at, then that's good enough for me.
Rottimer Lind
player, 181 posts
Essentials Hunter
Martial/Primal Controller
Fri 9 Apr 2021
at 14:08
  • msg #573

Re: The True Threat

In reply to Froodle (msg # 572):

Rottimer will be retiring for the time being. I had a lot of fun and appreciate everyones input and creativity. And especially Pauls willingness to guide us (and me) through the process of PBP. It was a great learning experience and I'm thankful to have had it. I'm going to crawl back in my hole now, lol.
Drake
player, 130 posts
Fri 9 Apr 2021
at 14:23
  • msg #574

Re: The True Threat

In reply to Froodle (msg # 572):

I’ve been playing some of my Runequest characters for 30 years and none of them have reached the 40 year old declining age .. many have died though. So level 30 is a possibility one day ... maybe shame Rottimer is retiring but it was fun.
Frug
player, 81 posts
Frug Tinker Artificer
Invoker of Onatar
Fri 9 Apr 2021
at 18:04
  • msg #575

Re: The True Threat

In reply to DM Paul (msg # 570):

I’m going to be leveling up Frug and hope to continue the game, if it works with 3. It’s become a thing for my day and I would like to keep it going. I know that in the Facebook group, I came to understand how the play goes for this style of play. I’m enjoying how to write my powers in different ways. I was hoping that I would get one last shot in, with the dragon makings hit. I was going to have a +7 against that fortitude. Might try to get a power against a different stat. We can retrain one power right?
DM Paul
GM, 313 posts
Fri 9 Apr 2021
at 18:27
  • msg #576

Re: The True Threat

In reply to Frug (msg # 575):

You can retrain one power or one feat. Especially given how fluid groups of players can be, I'm open to even more changes. I think the rules limit it so that players don't change so much that there's no continuity.
Drake
player, 131 posts
Sat 10 Apr 2021
at 18:35
  • msg #577

Re: The True Threat

In reply to DM Paul (msg # 576):

Paul I’m looking at changing my paladin powers to the divine powers book version in essence changing an encounter power and my daily power, I’m gathering from your answer to Frug that you don’t mind this.

Also the gold cap dragon cloth .... what value / benefits does that have please?

I’m guessing the razor armour and gem will benefit Frug and Froodle? And obviously I’ll
Keep the Frost Longsword.?
DM Paul
GM, 315 posts
Sun 11 Apr 2021
at 00:56
  • msg #578

Re: The True Threat

Drake:
In reply to DM Paul (msg # 576):

Paul I’m looking at changing my paladin powers to the divine powers book version in essence changing an encounter power and my daily power, I’m gathering from your answer to Frug that you don’t mind this.

Right. Especially at very low level, more than one change per level doesn't concern me. People are still getting used to their characters.

Drake:
Also the gold cap dragon cloth .... what value / benefits does that have please?
None. It is merely an item that needs to be returned to its owner.

Drake:
I’m guessing the razor armour and gem will benefit Frug and Froodle? And obviously I’ll Keep the Frost Longsword.?

The jewel works with anyone, but yes it makes the most sense for Froodle to have the armor and Frug to have the jewel.
This message was last edited by the GM at 00:56, Sun 11 Apr 2021.
DM Paul
GM, 316 posts
Sun 11 Apr 2021
at 00:59
  • msg #579

Re: The True Threat

Here's the link to the new game:
link to another game

Just request access, and look it over. I added some further thoughts about Sharn. I'm also asking players to put into words why their character thinks Sharn is worth sticking around in, why and how they want to see it prosper and what personal business or commitments they have.

This game will stick around, but consider copying out any details you need for your character. I am tracking the party XP numbers.

I'm going to see if we can get one or two more players. I'll let them know the roles that are currently covered. Frug, I'm assuming you won't mind too much if another person is either a leader or a controller, or a leader/controller.
Frug
player, 82 posts
Frug Tinker Artificer
Invoker of Onatar
Mon 12 Apr 2021
at 04:55
  • msg #580

Re: The True Threat

In reply to DM Paul (msg # 579):

I have the Gem in my character sheet now and I posted my backstory in the new game. See you all over there. I’m thinking that Geodesic, my artificer construct is going to be a invoker summons that is a new iteration for Frug in understanding what being an invoker means for him. My utility power is going to focus on HP.
I’m all good with others playing either or both of the roles that I am kind of playing. The hybrid is making a good backstory and reason for the powers changing.
Sign In