Rottimer Lind:
In reply to DM Paul (msg # 542):
The less damage is trading a single bite opportunity for 2 claws and a possible bite.
I'm not simply not using
dragon's fury. It's why I risked a move last turn, and took even more damage: if I move next to Rottimer, then I can use that. Otherwise, my only option is to charge. If Rottimer didn't have that shift 2, the dragon wouldn't have to move at all.
Rottimer Lind:
I'm happy with how you're playing it. I'm with Froodle, no complaints from me. It's what I'd hoped Rottimer could goad the dragon into doing, which is to lose that 3 hit combo. Rottimer just knows that by taking his bait, the dragon can't deploy his heavy bread and butter multi attack and takes damage equal to as if Rottimer was left alone plus OAs.
What concerns me is that I'm coming across as playing this dragon like a clumsy idiot, instead of any kind of a serious threat.
I don't see it as "bait" if it's clearly a good choice, without significantly greater downsides than some other choice. The dragon can take damage. It's really his only defensive shtick as a brute. But getting knocked prone repeatedly makes it more likely that he won't even have the option of burning his copious HP to attack a target he might drop.
Rottimer Lind:
If the dragon were respecting the mark and doing his double attack with a potential 3rd, we'd be in a world of hurt.
I'm not seeing it.
Taking out Rottimer would improve the dragon's odds significantly, and he doesn't need
dragon's fury to do that. I'd gladly use it to make it more likely to drop him (potentially even drop him to negative bloodied), but one bite will do the trick.
The full attack against Drake is more likely to hit, but very unlikely to change anything; odds are that both or only one claw would hit, and even if both hit, the odds are that the bite wouldn't, leaving Drake standing. And it leaves the dragon there to take at-wills (more precise, and temp HP to have to claw through), and probably while prone. After a round, Frug would get
thundering armor up, sealing Drake away even further.
Rottimer Lind</i:
The initiative order favored the dragon initially rendering my prone effectively useless. By chasing Rottimer, he forced him into later initiative that was actually beneficial to the party.
Simply readying an action on your part forced that. You could also have just delayed at any time.
You guys are running a great strategy right now. I had my doubts about double defenders and no striker against a single opponent, but you are making it work. But I don't want to come across as a doofus here with how I'm running the dragon. I doubt it's an optimal strategy. I sort of hope it's not, so I'm trying not to do any serious number crunching. I'm sure there are DMs who would pull out their hair at how I'm not taking more advantage of flight, but also my goal here isn't
really for the dragon to survive. That's just setting myself up for disappointment. No, I just want it to make a decent showing, which I think it has done. I love making controllers having to dig into their bags of tricks to stay alive while the defenders hack away to no apparent effect.
Froodle:
I'm not too worried about the standard attacks, they miss as much as they hit, but the breath, if that recharges it could be a game changer
This is what I'm saying. I could probably do OK if I just used total defense until
breath weapon recharged. That's too cheesy for me, though, right up there with hovering out of the party's reach and attacking with the dragon's reach - which isn't even much of an option, until Mr. Proneypants is fileted.