Sharn
One of the most important locales in Eberron is Sharn, the City of Towers. It's the largest city in the world, and consists of hundreds of enormous towers clustered close together and stretching into the sky.
The city has a population in the hundreds of thousands, but the size of the city is such that the average population density is very thin. This results in Sharn being a points-of-light setting within a points-of-light setting: the population is clustered into many close, little communities within the city, all separated by large regions that are not to be traveled lightly. Gangs are on the lookout for easy prey and for those transgressing their unwritten laws. Spies and operatives conduct business left over from the Last War - or related to the next one. Mad artificers operate from forgotten laboratories. Various monsters of all types wander through hurriedly abandoned regions, where lost treasures gather dust.
The classes of the city are, roughly, arrayed by altitude. The very rich and influential, such as the heirs of dragonmarked houses, live at the tops of the towers, or even in towers that float in the air above the city. The very poor live near the bottom, perhaps never seeing the sky their entire lives, but only the grimy undersides of criss-crossing bridges. In the middle are those reaching for more, or just trying not to slip into ruin.
Though it is rich and prosperous and magnificently illuminated with magical lights, Sharn is, ultimately, as shadowy a place as any in Eberron. People who venture far from their huddling place do well to be equipped with weapons and magic or to be in the company of those who are.
This message was last edited by the GM at 20:32, Sat 31 Oct 2020.