Drake:
Drake listens intently to Devlins proposal and is intrigued at what a worthy adversary would be and who the street thugs may be who would fit this catergory!
Drake uses his knowledge of Sharn and his dungeoneering skills to determine who a worthy adversary may be.
To
learn what gangs, cults or what have you are making the streets of Sharn unsafe... er... or to put
fact to any suppositions, Drake and his allies will have to
head out of the more civilized areas and into those parts of the town that decent...ish... citizens avoid.
Drake:
Drake Is interested in this proposal, he uses his insight to try and establish Rian’s truthfulness regarding the potential share and his diplomacy skills asking ‘You seem a little vague on the share of the fee, could you be more specific as I’ll need to speak to the rest of the party about the details.
Rian is
truthful, but he can tell Drake is looking for any
holes in his statements. And he's
not eager to commit on the subject of money. "Oh, uh, fee, yes. I said: 'fee.'" He
coughs, then turns slightly in
Pro's direction, and says more firmly, "Your
share of the
fee, you ask?"
Pro, who had been examining one of the humanoid constructs,
looks up, as if his name has been called. His
damaged face is even more
inscrutable than that of the typical warforged, so it's not clear if he's expressing surprise, embarrassment, or anything else. He looks back down, and
snaps his fingers. Rian glances fully in his direction.
"You'll have to
excuse me, but Pro is asking for my
assistance. But look, I'm just
tossing some work your way. There are
no guarantees in this business, you just
learn what there is to learn and
do what you can with it. And keep your head down."
Drake:
"Any detail you can provide will assist and in turn any quickly completed task that would aid the council, would be beneficial to you with the fee and the honor this will reflect on your efficiency as inquisitor I am sure wouldn’t hurt your position.’
Rian
turns back at that. He's either thinking something over, or
appealing to the heavens for patience. "Alright: the first two locations I gave you are probably going to be
busts. They were just closest, and they've been lucky for me in the past. But if you want to dive right in,
try that last one. It's in that '
fog zone,' or whatever it is.
Something tells me that's the source of the problem. Now, I have to get back to this."
Froodle:
His mind returns to the task being offered and he asks “Would you happen to have a map, showing where this happened? Or at least some simple directions we can follow? Also, can you describe the case and contents, in the event they have opened it?”
Goldcap
doesn't have a map, but he's able to give you
rough directions. The fog zone is
down quite a few floors (not that there is such a thing as a standard "floor" in Sharn) and
on the edge of where anyone would normally want to travel. It will take
most of a day to reach, but there's no real "night" this close to the bases of the towers. The fog itself apparently wraps around and through several towers. No one's sure
how deep it is.
He describes the case and admits that inside the case is
a cured green dragon hide from which he plans to make a
suit of armor. It's apparent that
Devlin d'Deneith is the customer for that armor.
Status:
Rian and Pro are busy now with their investigation, and have no further information about the case of the illegal ice merchants.
Teldorthan would like to help further, but he has no further information. If asked for an advance, he gets a bit sour.
However, the party did keep the market from being ruined and anyone from being hurt, so between Goldcap's need for this job to be done and the goodwill of the rest of the market goers, the party can obtain a free
potion of healing. Please note who will be carrying this.
You should all have an adventurer's pack and other basic equipment. If you feel the need to buy anything else, hey, you're in a market. Most mundane items are available, as are rituals and ritual components.
I'm not going to play out the journey to the fog zone. The party is lucky and has no encounters of note on the way there.