RolePlay onLine RPoL Logo

, welcome to Kobold Hall!

08:13, 23rd April 2024 (GMT+0)

Market Day.

Posted by DM PaulFor group 0
DM Paul
GM, 27 posts
Mon 2 Nov 2020
at 05:03
  • msg #1

Market Day

Some things are so useful that, no matter how much trouble they cause, they aren't rooted out at the core and all their proponents hunted to the last man.

Love, for instance. Bookkeeping, perhaps.

Magic, definitely.

Some days, like today, one wishes the dragonmarked houses, the churches and the monasteries or, hey, even the government would just take charge and regulate it, keep it out of the hands of those who, for instance, get it into their heads to breed or build monstrosities and set them loose in the city.

Today's batch of unrestrained unnaturalness is a gang of scruffy-looking homunculi who have charged into a marketplace in one of the large, multitiered chambers that Sharn seems to have an endless number of and to put to an endless number of uses. This one is, or was until moments ago, a bustling market for the good people - well, the people, anyway - of Lower Dura, an old and relatively decrepit ward. Folks need to get food somehow, and the Sovereigns know there's little chance of raising any in the city. Hence: Sharn's many markets.

The homunculi are constructs of wood, metal, crystal bound together with artifice and alchemy. Eight seem patterned after a humanoid form or, rather, a humanoid skeleton. They appear to hold no weapons, but there are parts of their forms that don't appear structural and look sharp. A three other constructs are low to the ground, on four legs. They give an impression of a lizard or oversized cat, but one's eyes are drawn toward their massive jaws which seem purpose made for clamping down hard.

The constructs don't appear to be after food. Not like they would need it themselves. No, these ones are peering about with their goggle-like eyes for something specific, and smashing carts and stalls that, according to whatever does their thinking, might be hiding what they're after. The stalls holding their interest the most hold hard goods: cutlery, kitchenware, pots, tools, and odds and ends. The racket is impressive.

Most of the marketgoers seem to be out of harm's way, Sovereigns be praised. They scattered quickly, their instincts still on high alert, despite the end of the War. They know not to stick around when craziness starts to happen. And they also know that there are often people about who are willing to face down the craziness. Many faces were turned toward a group of armed, capable-looking adventurers, right before many stout shutters were slammed and locked.


For whatever reason, your characters were in the market and relatively close to each other when the commotion started. You have all your equipment with you, but you would have quarters somewhere in the city, so you can also have left stuff there, if that makes more sense to you. Going armed and armored in the city is no problem, and in a world with magic, going without obvious gear is no sure indication of harmlessness anyway.

The party is about fifty feet, or 10 squares from the constructs. It's a fairly open area, about 10 squares on a side.

The monsters on the floor with you can see you, so there's no surprise round. Please roll initiative. When you post your initiative, please post a line detailing your character, like so:

quote:
Miyalee: (21/21; 16/13/13/15)


That is:
Name: (current hp/max hp; AC/Fortitude/Reflex/Will)

Feel free to ask questions, but please don't take actions or make other rolls.
This message was last edited by the GM at 20:59, Mon 02 Nov 2020.
Froodle
player, 9 posts
Mon 2 Nov 2020
at 22:08
  • msg #2

Market Day

Froodle (34/34  19/16/14/11)
initiative roll 12
This message was last edited by the player at 18:53, Tue 03 Nov 2020.
Drake
player, 8 posts
Mon 2 Nov 2020
at 22:21
  • msg #3

Market Day

In reply to DM Paul (msg # 1):

Drake 27/27 20(if holding my shield)/16/11/15
Initiative roll 8
Rottimer Lind
player, 3 posts
Tue 3 Nov 2020
at 01:38
  • msg #4

Market Day

Rottimer Lind:(22/22; 17/12/17/13) 10 Initiative
----------
Rottimer looks up from the cart he was perusing and sees people scattering in all directions.

"Uh Oh. Here we go."
This message was last edited by the player at 01:46, Tue 03 Nov 2020.
Frug
player, 7 posts
Frug Tinker Artificer
Invoker of Onatar
Tue 3 Nov 2020
at 04:36
  • msg #5

Market Day

In reply to DM Paul (msg # 1):

Frug (23/23; 15/12/14/14) Initiative 2
Digging around in his pack for some coppers to pay for an onion, eventually looking up.
Maggie
player, 4 posts
Wed 4 Nov 2020
at 21:03
  • msg #6

Market Day

Maggie [22/22; 15/10/14/15] INIT: 7

Maggie stares blankly about the rapidly emptying market hall, feathered arms akimbo, wishing fervently that she could remember what it was that she came here to purchase.
DM Paul
GM, 34 posts
Thu 5 Nov 2020
at 06:02
  • msg #7

Market Day

The constructs notice that the party has not fled like everyone else. Four of the humanoid ones continue their searching, under guard by one of the quadrupeds, the rest move to dissuade these adventurers from interfering.

Two of the quadrupeds move to the middle of the square, spaced a bit apart from each other. Behind them four of the humanoids array themselves, also spread a bit apart. Each of the humanoids bends its arm in an odd way that causes part of its structure to stand out like spines. With a twang a volley of projectiles are loosed. Rottimer, Maggie and Frug take the brunt of the assault.

Is Froodle going to let that aggression stand?


18:15, Today: DM Paul, for the NPC Retrieval Armatures, rolled 17 using 1d20+3.  Initiative
18:16, Today: DM Paul, for the NPC Security Armatures, rolled 19 using 1d20+3.  Initiative.

2 Security Armatures:
Move: Walk to center of square, 5 squares from party, 2 squares from each other.
Standard: Ready action: Trigger: A PC approaches to 2 squares. Effect: The armature charges that PC.

4 Retrieval Armatures:
Move: Walk to 1 square behind security, and 1 square apart from nearest retriever.
Standard:
18:38, Today: DM Paul, for the NPC Retrieval Armature, rolled 10 using 1d20+6.  Spine flinger +6 vs. AC of Froodle. Miss.
18:39, Today: DM Paul, for the NPC Retrieval Armature, rolled 22 using 1d20+6.  Spine flinger +6 vs. AC 17 of Rottimer. Hit, 3 damage.
18:40, Today: DM Paul, for the NPC Retrieval Armature, rolled 15 using 1d20+6.  Spine flinger +6 vs. AC 15 of Maggie. Hit, 3 damage.
18:41, Today: DM Paul, for the NPC Retrieval Armature, rolled 19 using 1d20+6.  Spine flinger +6 vs. AC 15 of Frug. 3 damage.

Security Armatures (3) (48/48; 15/15/13/12; +7, 1d10+3/9) 1 near searchers, two in middle of square, near each other and other attackers, with readied actions.
Retrieval Armatures (8) (1/1; 16/13/14/13; +6, 4) Four searching on far side of square. Four near middle of square, 1 square behind quadrupeds.
Froodle: (34/34  19/16/14/11) Near rest of party, 5 squares from nearest quadruped.
Rottimer Lind: (19/22; 17/12/17/13) Near rest of party, 5 squares from nearest quadruped.
Drake (27/27 20/16/11/15) Near rest of party, 5 squares from nearest quadruped.
Maggie: (19/22; 15/10/14/15) Near rest of party, 5 squares from nearest quadruped.
Frug: (20/23; 15/12/14/14) Near rest of party, 5 squares from nearest quadruped.
Sign In