The room falls somewhat quiet, until the
skull-skull stone swings free from the limp hand of the
dead ganger and smacks into the
stack of skulls on one of the coffins. The surviving slinger
doesn't reappear.
Drake can see stairs to the east leading down into
darkness.
What will
Rottimer do now?
Slinger:
Standard action:
Spoiler text: (Highlight or hover over the text to view)
Readied action: Throw glue pot. Trigger: Enemy comes into view.
Room: 8 squares NS by 10 squares EW.
Sludge pit: Middle of room. 4x2 like the other one and oriented NS.
Coffins: Two coffins are on the west side of pit, two are on the east.
Platforms: 10 feet up, two squares deep. Athletics DC 19 to climb.
Double doors: In east wall, between platforms.
Barred. 20 HP, or DC 16 Strength check as a standard action to break open.
South slinger: (24/24; 13/12/14/12) Not in view.
Rottimer: (22/22; 17/12/17/13) Taking partial cover, nearest coffin.
Froodle: (34/34; 19/16/14/11) At west wall.
Grants combat advantage until next turn due to running
Unseen creatures: Not in view.
Frug: (15/23; 15/12/14/14) At west wall.
Invisible.
Drake: (27/27; 20/16/11/15) At west wall smelling badly but free again.
Skull-skull stone: AC 14; 10 HP; resist 5 all. Triggered only: +8 vs. AC, 1d8+2 damage and triggering creature pushes target 2.