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09:06, 3rd May 2024 (GMT+0)

Skull-Skull!

Posted by DM PaulFor group 0
DM Paul
GM, 144 posts
Sat 23 Jan 2021
at 04:49
  • msg #1

Skull-Skull!

This chamber looks like it was once a tomb, but the kobolds have transformed it into what you might almost call a playground.

Four stone coffins lie here, with a sludge-filled pit between them. On the opposite end of the room is a wooden double door. Flanking the double door are two raised platforms, both 10 feet above the floor. Two kobolds stand on each platform.

Arrayed on the coffins are several animal skulls, all of them arranged in small piles. One kobold holds a sludge drenched stone tied to a long rope that is secured in the ceiling.


Please roll initiative and then repost the status block with your line in the right position and your HP corrected.

17:00, Today: DM Paul, for the NPC Unseen creatures, rolled 14 using 1d20+7.  Initiative. (Actually 10, because I put in the wrong number).
17:02, Today: DM Paul, for the NPC Minions, rolled 13 using 1d20+3.  Initiative.
17:04, Today: DM Paul, for the NPC Slingers, rolled 23 using 1d20+3.  Initiative.

The stairs deposit you at the west end of the room.
The room is 8 squares NS by 10 squares EW.
In the middle is another sludge pit. It's 4x2 like the other one and oriented NS.
There are four coffins, arranged like in the other room, but with the sludge pit in their midst. Two coffins are on the west side, two are on the east.

It's a DC 19 Athletics check to climb up to the platforms, and takes 4 squares of movement. The platforms are separated by a 2 square section of wall that rises to the ceiling. At the base of this wall is a pair of double doors.

The stone hanging from the rope can potentially strike anyone more than 2 squares from the east or west walls.

Slingers: (24/24; 13/12/14/12) One on each platform.
Minions: (1/1; 15/11/13/11; +5, 4 damage) Four. One on each platform, two unseen.
Unseen creatures: Initiative 10
Froodle: (34/34; 19/16/14/11) At west wall.
Frug: (19/23; 15/12/14/14) At west wall.
Rottimer: (17/22; 17/12/17/13) At west wall.
Drake: (27/27; 20/16/11/15) At west wall.
This message was last edited by the GM at 04:50, Sat 23 Jan 2021.
Frug
player, 38 posts
Frug Tinker Artificer
Invoker of Onatar
Sat 23 Jan 2021
at 05:22
  • msg #2

Re: Skull-Skull!

DM Paul:
This chamber looks like it was once a tomb, but the kobolds have transformed it into what you might almost call a playground.

Four stone coffins lie here, with a sludge-filled pit between them. On the opposite end of the room is a wooden double door. Flanking the double door are two raised platforms, both 10 feet above the floor. Two kobolds stand on each platform.

Arrayed on the coffins are several animal skulls, all of them arranged in small piles. One kobold holds a sludge drenched stone tied to a long rope that is secured in the ceiling.


Please roll initiative and then repost the status block with your line in the right position and your HP corrected.

17:00, Today: DM Paul, for the NPC Unseen creatures, rolled 14 using 1d20+7.  Initiative. (Actually 10, because I put in the wrong number).
17:02, Today: DM Paul, for the NPC Minions, rolled 13 using 1d20+3.  Initiative.
17:04, Today: DM Paul, for the NPC Slingers, rolled 23 using 1d20+3.

Frug rolled 5 using 1d20.  Initiative .

Slingers: (24/24; 13/12/14/12) One on each platform.
Minions: (1/1; 15/11/13/11; +5, 4 damage) Four. One on each platform, two unseen.
Unseen creatures: Initiative 10
Froodle: (34/34; 19/16/14/11) At west wall.
Frug: (19/23; 15/12/14/14) At west wall. Initiative 5
Rottimer: (17/22; 17/12/17/13) At west wall.
Drake: (27/27; 20/16/11/15) At west wall.

Drake
player, 55 posts
Sat 23 Jan 2021
at 16:49
  • msg #3

Re: Skull-Skull!

Drake slowly takes in the surroundings before realising the danger

Drake rolled 5 using 1d20 +0 Initiative .

Slingers: (24/24; 13/12/14/12) One on each platform.
Minions: (1/1; 15/11/13/11; +5, 4 damage) Four. One on each platform, two unseen.
Unseen creatures: Initiative 10
Froodle: (34/34; 19/16/14/11) At west wall.
Frug: (19/23; 15/12/14/14) At west wall. Initiative 5
Drake: (27/27; 20/16/11/15) At west wall. Initiative 5
Rottimer: (17/22; 17/12/17/13) At west wall.
Froodle
player, 58 posts
Sun 24 Jan 2021
at 09:28
  • msg #4

Re: Skull-Skull!

Froodle looks around, more kobolds, more fun. He hopes his axe is a little more true this time, but then maybe it just needs warming up.

Froodle rolled 10 for initiative using 1d20+2


Slingers: (24/24; 13/12/14/12) One on each platform.
Minions: (1/1; 15/11/13/11; +5, 4 damage) Four. One on each platform, two unseen.
Unseen creatures: Initiative 10
Froodle: (34/34; 19/16/14/11) At west wall. Initiative 10
Frug: (19/23; 15/12/14/14) At west wall. Initiative 5
Drake: (27/27; 20/16/11/15) At west wall. Initiative 5
Rottimer: (17/22; 17/12/17/13) At west wall.
Frug
player, 40 posts
Frug Tinker Artificer
Invoker of Onatar
Mon 25 Jan 2021
at 03:14
  • msg #5

Re: Skull-Skull!

Frug looks up and sees targets in range. Preparing to invoke something radiant, he steadies himself in the case they get a jump on him.



Frug rolled 11 using 1d20.  Initiative .

Slingers: (24/24; 13/12/14/12) One on each platform.
Minions: (1/1; 15/11/13/11; +5, 4 damage) Four. One on each platform, two unseen.
Frug: (19/23; 15/12/14/14) At west wall. Initiative 11
Unseen creatures: Initiative 10
Froodle: (34/34; 19/16/14/11) At west wall. Initiative 10
Drake: (27/27; 20/16/11/15) At west wall. Initiative 5
Rottimer: (17/22; 17/12/17/13) At west wall.
</quote>
Rottimer Lind
player, 52 posts
Mon 25 Jan 2021
at 21:14
  • msg #6

Re: Skull-Skull!

<quote Frug>
Rottimer catches a whiff of more sludge before raising his eyes to the kobolds on the platforms. No where for them to run. He scouts for cover and tightens his grip on his bow and almost bumps into Frug as he gets ready to move.



Rottimer Lind rolled 10 using 1d20+5.  Initiative.

Slingers: (24/24; 13/12/14/12) One on each platform.
Minions: (1/1; 15/11/13/11; +5, 4 damage) Four. One on each platform, two unseen.
Frug: (19/23; 15/12/14/14) At west wall. Initiative 11
Unseen creatures: Initiative 10
Froodle: (34/34; 19/16/14/11) At west wall. Initiative 10
Rottimer: (22/22; 17/12/17/13) At west wall. Initiative 10
Drake: (27/27; 20/16/11/15) At west wall. Initiative 5
DM Paul
GM, 146 posts
Tue 26 Jan 2021
at 06:52
  • msg #7

Re: Skull-Skull!

The slingers both take out their namesake weapons. They hiss in Draconic

Spoiler for Draconic: (Highlight or hover over the text to view)
"Stick the big ones," one of them says. "Agreed," says the other.
and let fly, one at Froodle and one at Drake. There are two almost simultaneous shattering sounds as the two warriors are both doused in the alchemical lacquer.

The slingers congratulate each other on their shots and the minions near them giggle nastily. One holds the stone pendulum, ready to release it. The other hunkers down.

Froodle is in a jam. What will he do? What can he do?


North slinger:
Minor: Take out sling.
Free: Load sling with glue pot.
Standard: 22:20, Today: DM Paul, for the NPC North slinger, rolled 15 using 1d20+6.  Glue pot +6 vs. Reflex 14 of Froodle. Hit. Froodle immobilized (save ends).

South slinger:
Minor: Take out sling.
Free: Load sling with glue pot.
Standard: 22:27, Today: DM Paul, for the NPC South slinger, rolled 19 using 1d20+6.  Glue pot +6 vs. Reflex 11 of Drake. Hit. Drake immobilized (save ends).

North minion:
Standard: Ready action: Trigger: an enemy moves to a square east of the sludge pit. Action: Activate the skull-skull stone.

South minion:
Total defense: +2 to all defenses.

Room: 8 squares NS by 10 squares EW.
Sludge pit: Middle of room. 4x2 like the other one and oriented NS.
Coffins: Two coffins are on the west side of pit, two are on the east.
Platforms: 10 feet up, two squares deep. Athletics DC 19 to climb
Double doors: In east wall, between platforms.

North slinger: (24/24; 13/12/14/12) North platform.
South slinger: (24/24; 13/12/14/12) South platform.
North minion (1/1; 15/11/13/11; +5, 4 damage) Readied action to activate skull-skull stone if PC moves east of pit.
South minion (1/1; 15+2/11+2/13+2/11+2; +5, 4 damage) Total defense.
Minions (1/1; 15+2/11+2/13+2/11+2; +5, 4 damage) 2 unseen.
Froodle: (34/34; 19/16/14/11) At west wall. Initiative 10. Immobilized (save ends).
Rottimer: (22/22; 17/12/17/13) At west wall. Initiative 10.
Unseen creatures: Initiative 10.
Frug: (19/23; 15/12/14/14) At west wall. Initiative 5.
Drake: (27/27; 20/16/11/15) At west wall. Initiative 5. Immobilized (save ends)
Skull-skull stone: AC 14; 10 HP; resist 5 all. Triggered only: +8 vs. AC, 1d8+2 damage and triggering creature pushes target 2.
Rottimer Lind
player, 54 posts
Tue 26 Jan 2021
at 16:13
  • msg #8

Re: Skull-Skull!

Rottimer sees the Kobolds slinging pots from an elevated position. He knows he can't kill them from here, but a cleverly placed arrow could probably cause some damage and knock them from the platform. With any luck the fall might hurt them even more. Drawing his bow, he launches an arrow toward the top of the north platform. It bites deep into the Slinger and causes him to twist and lose his balance lurching 2 squares over and......

Emboldened by the luck of his last shot, Rottimer launches another arrow at the stone holding Kobold next to the one he just shot. But this time, he takes careful aim to ensure better chances of connection.


Standard: Clever Shot at North Slinger HIT 14 DMG SLIDE 2 (attempting to knock off platform)
Action point: Careful attack at North minion HIT
Move: Take cover behind nearest coffin, looking for incoming darts.

Rottimer Lind rolled 13 using 1d20+9.  clever shot vs. north slinger.
Rottimer Lind rolled 14 using 1d10+5.  damage vs. north slinger.
Rottimer Lind rolled 19 using 1d20+11.  Careful attack vs. North Minion.



Room: 8 squares NS by 10 squares EW.
Sludge pit: Middle of room. 4x2 like the other one and oriented NS.
Coffins: Two coffins are on the west side of pit, two are on the east.
Platforms: 10 feet up, two squares deep. Athletics DC 19 to climb
Double doors: In east wall, between platforms.

North slinger: (10/24; 13/12/14/12) North platform. BLOODIED
South slinger: (24/24; 13/12/14/12) South platform.
North minion (0/1; 15/11/13/11; +5, 4 damage) Readied action to activate skull-skull stone if PC moves east of pit. DEAD
South minion (1/1; 15+2/11+2/13+2/11+2; +5, 4 damage) Total defense.
Minions (1/1; 15+2/11+2/13+2/11+2; +5, 4 damage) 2 unseen.
Froodle: (34/34; 19/16/14/11) At west wall. Initiative 10. Immobilized (save ends).
Rottimer: (22/22; 17/12/17/13) Taking cover nearest coffin. Initiative 10.
Unseen creatures: Initiative 10.
Frug: (19/23; 15/12/14/14) At west wall. Initiative 5.
Drake: (27/27; 20/16/11/15) At west wall. Initiative 5. Immobilized (save ends)
Skull-skull stone: AC 14; 10 HP; resist 5 all. Triggered only: +8 vs. AC, 1d8+2 damage and triggering creature pushes target 2.
This message was last edited by the player at 16:16, Tue 26 Jan 2021.
DM Paul
GM, 150 posts
Wed 27 Jan 2021
at 05:43
  • msg #9

Re: Skull-Skull!

The injured slinger yelps as Rottimer's arrow somehow rebounds and nearly knocks it off its platform. It falls over, but not off, and starts struggling to get back up.

In response to the ganger's yelp, a muffled growl sounds from behind the double doors.

What will Froodle do?

Room: 8 squares NS by 10 squares EW.
Sludge pit: Middle of room. 4x2 like the other one and oriented NS.
Coffins: Two coffins are on the west side of pit, two are on the east.
Platforms: 10 feet up, two squares deep. Athletics DC 19 to climb
Double doors: In east wall, between platforms.

North slinger: (10/24; 13/12/14/12) North platform. BLOODIED prone (ranged attacks against him take -2).
South slinger: (24/24; 13/12/14/12) South platform.
South minion (1/1; 15+2/11+2/13+2/11+2; +5, 4 damage) Total defense.
Minions (1/1; 15+2/11+2/13+2/11+2; +5, 4 damage) 2 unseen.
Froodle: (34/34; 19/16/14/11) At west wall. Initiative 10. Immobilized (save ends).
Rottimer: (22/22; 17/12/17/13) Taking cover nearest coffin. Initiative 10.
Unseen creatures: Initiative 10.
Frug: (19/23; 15/12/14/14) At west wall. Initiative 5.
Drake: (27/27; 20/16/11/15) At west wall. Initiative 5. Immobilized (save ends)
Skull-skull stone: AC 14; 10 HP; resist 5 all. Triggered only: +8 vs. AC, 1d8+2 damage and triggering creature pushes target 2.
Froodle
player, 60 posts
Wed 27 Jan 2021
at 09:55
  • msg #10

Re: Skull-Skull!

Froodle looks down at his feet wondering what this strange sticky substance is that is holding him back from charging at the kobolds.
He considers taking out his sling to return the favour, but the heavy shield would be too cumbersome to allow him to load it. For a moment the thought of taking the shield off his arm passes through his brain, but that moment is short lived, he’ll need it later.
So he uses his axe to chip away the sticky glue, removing it from his legs so he can move again.
Froodle rolls 15 on a saving through to end immobilisation

Room: 8 squares NS by 10 squares EW.
Sludge pit: Middle of room. 4x2 like the other one and oriented NS.
Coffins: Two coffins are on the west side of pit, two are on the east.
Platforms: 10 feet up, two squares deep. Athletics DC 19 to climb
Double doors: In east wall, between platforms.

North slinger: (10/24; 13/12/14/12) North platform. BLOODIED prone (ranged attacks against him take -2).
South slinger: (24/24; 13/12/14/12) South platform.
South minion (1/1; 15+2/11+2/13+2/11+2; +5, 4 damage) Total defense.
Minions (1/1; 15+2/11+2/13+2/11+2; +5, 4 damage) 2 unseen.
Rottimer: (22/22; 17/12/17/13) Taking cover nearest coffin. Initiative 10.
Froodle: (34/34; 19/16/14/11) At west wall. Initiative 10.
Unseen creatures: Initiative 10.
Frug: (19/23; 15/12/14/14) At west wall. Initiative 5.
Drake: (27/27; 20/16/11/15) At west wall. Initiative 5. Immobilized (save ends)
Skull-skull stone: AC 14; 10 HP; resist 5 all. Triggered only: +8 vs. AC, 1d8+2 damage and triggering creature pushes target 2.
Frug
player, 41 posts
Frug Tinker Artificer
Invoker of Onatar
Thu 28 Jan 2021
at 23:26
  • msg #11

Re: Skull-Skull!

Frug thinks, what are they slinging more of the same nasty? This shouldn’t be much of a concern. Whirls up some radiant energy and wal ups it up at the North Slinger.

Frug rolled 21 using 1d20+4. Avenging light vs 12 fort of North slinger.
Frug rolled 7 using 1d10+4.  Radiant damage on north slinger.

Immediate reaction if I take damage I go invisible

Room: 8 squares NS by 10 squares EW.
Sludge pit: Middle of room. 4x2 like the other one and oriented NS.
Coffins: Two coffins are on the west side of pit, two are on the east.
Platforms: 10 feet up, two squares deep. Athletics DC 19 to climb
Double doors: In east wall, between platforms.

North slinger: (3/24; 13/12/14/12) North platform. BLOODIED prone (ranged attacks against him take -2).
South slinger: (24/24; 13/12/14/12) South platform.
South minion (1/1; 15+2/11+2/13+2/11+2; +5, 4 damage) Total defense.
Minions (1/1; 15+2/11+2/13+2/11+2; +5, 4 damage) 2 unseen.
Rottimer: (22/22; 17/12/17/13) Taking cover nearest coffin. Initiative 10.
Froodle: (34/34; 19/16/14/11) At west wall. Initiative 10.
Unseen creatures: Initiative 10.
Frug: (19/23; 15/12/14/14) At west wall. Initiative 5.
Drake: (27/27; 20/16/11/15) At west wall. Initiative 5. Immobilized (save ends)
Skull-skull stone: AC 14; 10 HP; resist 5 all. Triggered only: +8 vs. AC, 1d8+2 damage and triggering creature pushes target 2.
</quote>
Drake
player, 56 posts
Fri 29 Jan 2021
at 11:49
  • msg #12

Re: Skull-Skull!

Drake observes the scene and finds the playground interesting but notes what a disadvantage it puts our group in. He looks down at the stinky gooey hardening substance around his greaves yet again and wonders if he’ll ever get the stink off.

‘You will regret your actions vermin’  he bellows to the kobolds and adds ‘I’m going for the ugly ones on the platforms ‘ he informs his adventuring friends realising that thus far little coordination has occurred and most of the action has been instinctual.

Drake readies his hand crossbow and aims at the heavily wounded and bleeding north slinger, hoping to add to the damage that the others have wrought. Practice must have improved his aim as the bolt flies true striking the Skirmisher in the head causing it to fall straight to the deck like a fallen tree,  a lifeless heap.

Whilst reloading the crossbow he again contemplates escaping the goo and then smashes his shield down into the hardening substance managing to scrape off sufficient goo to release his feet. They may still stink vile but at least he’s free to close and reek havoc on the kobolds.

Standard Action: Hand  Crossbow at North Skirmisher 1d20+2-2 = 17 v 13 AC = HIT

1d6 damage = 4 DEAD

Free Action: Reload

Saving Throw re immobilisation:  1d20 v DC 10 = 11 Success


Room: 8 squares NS by 10 squares EW.
Sludge pit: Middle of room. 4x2 like the other one and oriented NS.
Coffins: Two coffins are on the west side of pit, two are on the east.
Platforms: 10 feet up, two squares deep. Athletics DC 19 to climb
Double doors: In east wall, between platforms.

North slinger: (0/24; 13/12/14/12) North platform. B”DEAD
South slinger: (24/24; 13/12/14/12) South platform.
South minion (1/1; 15+2/11+2/13+2/11+2; +5, 4 damage) Total defense.
Minions (1/1; 15+2/11+2/13+2/11+2; +5, 4 damage) 2 unseen.
Rottimer: (22/22; 17/12/17/13) Taking cover nearest coffin. Initiative 10.
Froodle: (34/34; 19/16/14/11) At west wall. Initiative 10.
Unseen creatures: Initiative 10.
Frug: (19/23; 15/12/14/14) At west wall. Initiative 5.
Drake: (27/27; 20/16/11/15) At west wall. Initiative 5.
Skull-skull stone: AC 14; 10 HP; resist 5 all. Triggered only: +8 vs. AC, 1d8+2 damage and triggering creature pushes target 2.
DM Paul
GM, 153 posts
Sat 30 Jan 2021
at 18:37
  • msg #13

Re: Skull-Skull!

The remaining slinger hurls another glue pot at Drake. It thuds against his shield and drops to his feet. It looks like it might be a dud, but then it splits open, coating the paladin with goo.

The ganger is gone by this time though. The party can hear him scampering down stone steps at the back of the platform, while other footsteps scamper up. Another gang underling appears on the north platform to grab the rope for the stone pendulum, again ready to throw it. On the south platform, another minion joins the first and, emboldened by one another, they each fling a javelin at the party.

One causes enough trouble for Frug that the gnome instinctively becomes invisible. The minion cheers for a second, and then seem to reconsider whether this is a good thing. He slinks back from the edge of the platform to try to get some cover.

The other has only moved up far enough to see the party. He doesn't appear to like his options, but he settles on Rottimer. He throws his javelin - and it caroms off the edge of the platform, coming nowhere near the ranger.

How does Rottimer respond to this?


Slinger:
Standard: 10:13, Today: DM Paul, for the NPC Slinger, rolled 11 using 1d20+6.  Glue pot +6 vs. Reflex 11 of Drake. Hit. Drake immobilized (save ends).

North minion: Standard: Ready action: Trigger: an enemy moves to a square east of the sludge pit. Action: Activate the skull-skull stone.

South minion 1:
Standard: 10:22, Today: DM Paul, for the NPC South minion 1, rolled 15 using 1d20+5.  Javelin +5 vs. AC 15 of Frug. Hit. 4 damage.
Move: Move 1 into partial cover.

South minion 2:
Move: Come up to south platform, into partial cover.
Standard: 10:29, Today: DM Paul, for the NPC South minion 2, rolled 4 using 1d20+3.  Javelin (against partial cover) +3 vs. AC 17 of Rottimer. Miss.

Room: 8 squares NS by 10 squares EW.
Sludge pit: Middle of room. 4x2 like the other one and oriented NS.
Coffins: Two coffins are on the west side of pit, two are on the east.
Platforms: 10 feet up, two squares deep. Athletics DC 19 to climb
Double doors: In east wall, between platforms.

South slinger: (24/24; 13/12/14/12) Not in view.
North minion (1/1; 15/11/13/11; +5, 4 damage) Readied action.
South minion 1 (1/1; 15/11/13/11; +5, 4 damage) On south platform. 1 from edge for partial cover.
South minion 2 (1/1; 15/11/13/11; +5, 4 damage) On south platform. 1 from edge for partial cover.
Rottimer: (22/22; 17/12/17/13) Taking partial cover, nearest coffin.
Froodle: (34/34; 19/16/14/11) At west wall.
Unseen creatures: Not in view.
Frug: (19/23; 15/12/14/14) At west wall. Invisible.
Drake: (27/27; 20/16/11/15) At west wall. Immobilized (save ends).
Skull-skull stone: AC 14; 10 HP; resist 5 all. Triggered only: +8 vs. AC, 1d8+2 damage and triggering creature pushes target 2.
Rottimer Lind
player, 58 posts
Mon 1 Feb 2021
at 05:52
  • msg #14

Re: Skull-Skull!

Rottimer tenses instinctively as the hurled javelin clatters off the floor. It was far wide of him, but the impact was jarring to his ears and echoed in the chamber. As the sound died, Rottimer noticed the little beast on the north platform was alone. Rottimer wouldn't forget his training this time. He quickly pulled an arrow from his quiver and focused on the single target above the party. Rottimer didn't know what the stone did, but he knew it must be something dangerous and he wanted to part it from the grasp of their enemies. With great care, Rottimer drew his bowstring to his cheek, slowed his breathing and released. The arrow flew with a hiss, directly toward the kobold, killing him where he stood.


Standard: Careful attack with Cunning Stalker active.
Move: Hold position.
Rottimer Lind rolled 15 using 1d20+13.  Careful attack with CA vs North Minion.



Room: 8 squares NS by 10 squares EW.
Sludge pit: Middle of room. 4x2 like the other one and oriented NS.
Coffins: Two coffins are on the west side of pit, two are on the east.
Platforms: 10 feet up, two squares deep. Athletics DC 19 to climb
Double doors: In east wall, between platforms.

South slinger: (24/24; 13/12/14/12) Not in view.
North minion (1/1; 15/11/13/11; +5, 4 damage) DEAD.
South minion 1 (1/1; 15/11/13/11; +5, 4 damage) On south platform. 1 from edge for partial cover.
South minion 2 (1/1; 15/11/13/11; +5, 4 damage) On south platform. 1 from edge for partial cover.
Rottimer: (22/22; 17/12/17/13) Taking partial cover, nearest coffin.
Froodle: (34/34; 19/16/14/11) At west wall.
Unseen creatures: Not in view.
Frug: (19/23; 15/12/14/14) At west wall. Invisible.
Drake: (27/27; 20/16/11/15) At west wall. Immobilized (save ends).
Skull-skull stone: AC 14; 10 HP; resist 5 all. Triggered only: +8 vs. AC, 1d8+2 damage and triggering creature pushes target 2.
This message was last edited by the player at 05:53, Mon 01 Feb 2021.
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