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03:47, 25th April 2024 (GMT+0)

A Warehouse Near the Miller Harbour Docks.

Posted by The EditorFor group 0
The Editor
GM, 22 posts
Created by Bill Finger
Mon 18 Jan 2021
at 00:05
  • msg #61

Re: A Warehouse Near the Miller Harbour Docks

"The hell was that?" a gruff voice shouted. "You all get in there and find out what it was!"
Ghostface
player, 23 posts
Mon 18 Jan 2021
at 00:25
  • msg #62

Re: A Warehouse Near the Miller Harbour Docks

Ghostface prepared to strike as soon as their targets presented themselves.
Riddler's Daughter
player, 21 posts
Mon 18 Jan 2021
at 22:09
  • msg #63

Re: A Warehouse Near the Miller Harbour Docks

Riddler's Daughter reached to her utility belt, ready for whatever she needed.
The Editor
GM, 23 posts
Created by Bill Finger
Tue 19 Jan 2021
at 02:25
  • msg #64

Re: A Warehouse Near the Miller Harbour Docks

A trio of armed thugs appeared  at the top of the stairs.

(OOC: You guys go first.)
Ghostface
player, 24 posts
Tue 19 Jan 2021
at 02:49
  • msg #65

Re: A Warehouse Near the Miller Harbour Docks

The quarters were a little tight for tear gas, so Ghostface struck out with her grappling hook!

23, Damage 6
Riddler's Daughter
player, 22 posts
Thu 21 Jan 2021
at 23:31
  • msg #66

Re: A Warehouse Near the Miller Harbour Docks

Riddler's Daughter swung her cane at one of the thugs, charging up the taser at the end.

[OOC: Riddler's Daughter rolled 20 using 1d20+10 ((10)).]
The Editor
GM, 24 posts
Created by Bill Finger
Fri 22 Jan 2021
at 02:23
  • msg #67

Re: A Warehouse Near the Miller Harbour Docks

Two of the thugs fell. The third ran off.

"Boss! Boss! Some a them heroes are here!" he screamed as he ran.
This message was last edited by the GM at 02:23, Fri 22 Jan 2021.
Ghostface
player, 25 posts
Fri 22 Jan 2021
at 02:54
  • msg #68

Re: A Warehouse Near the Miller Harbour Docks

Ghostface followed, mayhem at her heels.
Riddler's Daughter
player, 23 posts
Sat 23 Jan 2021
at 21:06
  • msg #69

Re: A Warehouse Near the Miller Harbour Docks

Riddler's Daughter got a drone ready and followed.
The Editor
GM, 25 posts
Created by Bill Finger
Sat 23 Jan 2021
at 22:07
  • msg #70

Re: A Warehouse Near the Miller Harbour Docks

As you both entered the warehouse, you see the criminal known as Two-Face, levelling a machine gun at the door, several thugs beside him.
Ghostface
player, 26 posts
Sun 24 Jan 2021
at 18:14
  • msg #71

Re: A Warehouse Near the Miller Harbour Docks

Do they see us?  Is the gun pointed at us?  Should we roll Init?
The Editor
GM, 26 posts
Created by Bill Finger
Mon 25 Jan 2021
at 00:25
  • msg #72

Re: A Warehouse Near the Miller Harbour Docks

(OOC: Yes, sorry. Init time)
Ghostface
player, 27 posts
Mon 25 Jan 2021
at 01:28
  • msg #73

Re: A Warehouse Near the Miller Harbour Docks

12.  Bleah.
Riddler's Daughter
player, 24 posts
Tue 26 Jan 2021
at 22:46
  • msg #74

Re: A Warehouse Near the Miller Harbour Docks

[OOC: Riddler's Daughter rolled 14 using 1d20+5 ((9)).]
The Editor
GM, 27 posts
Created by Bill Finger
Tue 26 Jan 2021
at 23:43
  • msg #75

Re: A Warehouse Near the Miller Harbour Docks

(OOC: The villain and his thugs rolled very badly. Go.)
Ghostface
player, 28 posts
Wed 27 Jan 2021
at 00:27
  • msg #76

Re: A Warehouse Near the Miller Harbour Docks

Two-Face was probably the most dangerous one here, and that made him Ghostface's problem.  A grappling hook to one of those faces or the other might be a good opener, so that was the order of the day.

Charging Two-Face, grapple attack... a mere 14.  Bleah.
Riddler's Daughter
player, 25 posts
Sat 30 Jan 2021
at 02:19
  • msg #77

Re: A Warehouse Near the Miller Harbour Docks

Riddler's Daughter moved to the side, planning to take down the thugs so Ghostface could take on the main threat.  She swung her cane at one of the thugs.

[OOC: Riddler's Daughter rolled 18 using 1d20+10 ((8)).]
The Editor
GM, 28 posts
Created by Bill Finger
Sat 30 Jan 2021
at 21:37
  • msg #78

Re: A Warehouse Near the Miller Harbour Docks

The thug went down as the cane connected with his face, while two-Face managed to break out of the grapple easily.

"Time to die, kids," Two-Face said as he opened fire with his machine gun, the thug shooting as well.

(OOC:  You each need to make a toughness save of DC 20)
Riddler's Daughter
player, 26 posts
Sun 31 Jan 2021
at 04:03
  • msg #79

Re: A Warehouse Near the Miller Harbour Docks

[OOC:  Riddler's Daughter rolled 27 using 1d20+8 ((19)).]
Ghostface
player, 29 posts
Sun 31 Jan 2021
at 04:40
  • msg #80

Re: A Warehouse Near the Miller Harbour Docks

Ghostface twisted, taking the shots solidly on body armor.

22:39, Today: Ghostface rolled 25 using 1d20+6 ((19)).
The Editor
GM, 29 posts
Created by Bill Finger
Tue 2 Feb 2021
at 23:01
  • msg #81

Re: A Warehouse Near the Miller Harbour Docks

(OOC: Go.)
Riddler's Daughter
player, 27 posts
Wed 3 Feb 2021
at 01:21
  • msg #82

Re: A Warehouse Near the Miller Harbour Docks

Riddler's Daughter took a swing at another thug.

[OOC:  Riddler's Daughter rolled 27 using 1d20+10 ((17)).]
Ghostface
player, 30 posts
Wed 3 Feb 2021
at 03:25
  • msg #83

Re: A Warehouse Near the Miller Harbour Docks

Ghostface went right for Two-Face, swinging her grappling hook to keep him off balance.  Besides, that might make it harder for the thugs to shoot at them...

14.  Feh.
The Editor
GM, 30 posts
Created by Bill Finger
Thu 18 Feb 2021
at 09:27
  • msg #84

Re: A Warehouse Near the Miller Harbour Docks

Riddler's Daughter:
Riddler's Daughter took a swing at another thug.

[OOC:  Riddler's Daughter rolled 27 using 1d20+10 ((17)).]


One of the thugs went down, his gun spinning off under a shelf.

Ghostface:
Ghostface went right for Two-Face, swinging her grappling hook to keep him off balance.  Besides, that might make it harder for the thugs to shoot at them...

14.  Feh.


"How'd you find us, kiddies?" Two-Face asked as he moved his head out of the way. "First one to talk dies last."

He and the remaining thugs opened fire.

(OOC: Thug misses, but Ghostface needs to make a toughness save vs DC 20)
Ghostface
player, 31 posts
Fri 19 Feb 2021
at 01:02
  • msg #85

Re: A Warehouse Near the Miller Harbour Docks

16

Four winced at the impact of the bullets, but while that hurt, this was no time to give up-- they moved in to engage directly with two-face using the grapple.

23; Damage 6
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