Regional Lore.   Posted by Dungeon Master.Group: 0
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Tue 3 Nov 2020
at 22:00
Regional Lore
Leilon borders four geographic regions. One of those is the Mere of Dead Men, which has spawned undead for nearly a millennium. There have also been two Black dragons in the history of the Mere: The Black Death and Chardansearavitriol (also known as Ebondeath). And two interesting artifacts they were after.

The Mere wasn't always a swamp; it actually used to be a prosperous kingdom. The king died and the realm was split between his identical twin sons. The brothers asked a powerful mage named Iniarv to make them a pair of crowns that would allow them to communicate telepathically. These were collectively called the Twin Crowns of Myrmoran (one was called the Twinned Crown of Yarlith and the other was called the Twinned Crown of Uthtower). The crowns also allowed their wearers to cast spells that the other person knew and use magical objects held by the other person.

Eventually both kingdoms fell but Iniarv and the crowns survived. Iniarv eventually became an evil lich who "saved" a successor kingdom from invasion by flooding the region and turning it into the swamp it is today, killing both sides of the war in the process.

The black dragon Chardansearavitriol found one of the crowns and ruled over the Mere. He became a lich himself but was eventually destroyed. It is rumored that his remains contain great power in and of themselves and that he had one of the crowns with him when he was destroyed.

A black dragon known as the Black Death currently reside in the Mere, possess the other crown, and is seeking Ebondeath's remains.

This message was last edited by the GM at 22:31, Tue 03 Nov 2020.

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Wed 4 Nov 2020
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Regional Lore
Another one of the four regions that Leilon finds itself at the intersection of is the Sea of Swords to its west. Leilon is on the western edge of a continent named Faerun. The northwestern coast of Faerun is known as the Sword Coast because it is composed of hundreds of miles of cliffs with only a few harbors at rivers the metaphorically pierce the cliffs like swords. And Leilon is one of those few harbors. Granted that now there is a swamp in the way so ships have to anchor offshore and transfer their cargo and passengers into shallow barges that can cross through the swamp waters.

The Sea of Swords has historically been rather peaceful but piracy and storms have always been issues. There are numerous nations on archipelagos (such as the Moonshae Isles) throughout the Sea of Swords that separate it from the larger ocean (known as the Trackless Sea) who maintain navies primarily to protect against pirates. Additionally lighthouses are invariably found near harbors to help guide ships safely to port. However the existence of the pirate nation of Luskan  further north up the Sword Coast, as well as destructive deities of the wind and water such as Talos and Umberlee, ensure that it is never entirely safe to travel the waves. It is common practice to hire clergy or clerics of gods such as Valkur to join ship crews on their voyages to help handle any such dangers that arise.

This message was last edited by the GM at 23:44, Wed 04 Nov 2020.

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Wed 4 Nov 2020
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Regional Lore
The Neverwinter Plains lie to the north of Leilon and are another relatively peaceful area. In millennia past the gods of this world (the planet of Toril) were invaded by the Primordials, their counterparts from the planes or dimensions of Earth, Fire, Air, Water, and so forth. A fire primordial wound up imprisoned in a comatose state beneath Mount Hotenow in a forest that lies east of the Neverwinter Plains. As a result the mountain, the forest, the plains, and the river system running through the area are all much warmer than locations so close to the North Pole ought to be. Hence so many locations and features in the area bearing the name "Neverwinter."

The city of Neverwinter is the next major port north of Leilon along the Sword Coast despite their being a week's travel by foot apart. The City is known as the Jewel of the North for the art it produces and as the City of Skilled Hands for its flowers that bloom throughout the deepest winters. It's also renowned for its engineers, wizards, and artificers. Lord Protector Dagault Neverember is the current king in all but name only and previously served as the Open Lord of Waterdeep.

This message was last edited by the GM at 23:45, Wed 04 Nov 2020.

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Thu 5 Nov 2020
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Regional Lore
The final region that borders Leilon is the Sword Mountains to the east. Unlike all other coastal mountain ranges, the Sword Mountains run perpendicular to the shoreline, like a sword stabbing the continent. (One begins to wonder why the early cartographers were so obsessed with swords.) The mountain range splits two lowland forests from each other: Neverwinter Wood to the north and Kryptgarden Forest to the south.

The Sword Mountains were once the realm of Clan Phandelver. Clan Phandelver was composed of both gnomes and dwarves who build great ships made of metal with as many as five masts to sail the Sea of Swords and the Sword Coast. Centuries ago the Phandelvers migrated to a continent to the west across the Trackless Sea and quickly lost contact with Faerun. Since then goblinoids, orcs, trolls, and kobolds have fought over the kingdom's remains. A few villages are still occupied by gnomes and dwarves and provide mining, lumber, and farming for Leilon.
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Thu 5 Nov 2020
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Regional Lore
The Vemtara clan of lizardfolk are the main inhabitants of the Mere of Dead Men, which lies immediately to the south of Leilon.  The swamp they call home  borders Kryptgarden Forest to the east and has a large grassland in the Dessarin River Valley on both the south and the east.

The grassland is largely considered property of the rival Umanik lizardfolk clan which had a peace treaty with the Vemtara. The two clans had not always held the peace with each other however; they had been fighting on and off for years for the resources of the Kryptgarden Forest between their home ranges.  Each trying to steal more territory from the other in little raids along the borders.  This came to a head one day when equally large groups from the two clans were hunting in the Kryptgarden Forest and ran into each other.  The two clans fought and both leaders were slain in the battle. This sent both groups into a blood rage and the casualties were high on both sides.

The two tribes eventually both had to retreat to lick their wounds, mourn, and prepare for war.  The druidic members of both clans seemed to have visions of how costly the war really would be—it would spell doom for them both in the end. The druids, being the wiser ones, came together and found that neither group of druids wanted the bloodshed and demise
of their respective clans. As such they intervened, managing to calm each of their respective warrior sects and hold peace talks.

There were a few bumps in the diplomatic road but ultimately the Kryptgarden Forest was declared a neutral zone between them where both sides could hunt but neither could occupy.  Chief Izandu and his wife Fren'alla were in charge of the Vemtara tribe and maintained the peace for a decade.  Things however were changing.  Some began to speak of the need for stronger leadership than even the druids of the clan in their influence and were pushing to have the tribe's warriors claim the forest for the Vemtara once and for all.  A newly emerged clan leader, Man'lasco, challenged Izandu and Fren'alla, killing them in a pair of duels. The druids tried to speak out against the claim to the leadership of the Vemtara but Man'lasco proved to be a silver tongued speaker who swayed the opinion of the elders. Man'lasco ordered the Chief's whole family to be executed for treason and currently reigns over the Vemtara.