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05:07, 27th April 2024 (GMT+0)

Saltmarsh Overview.

Posted by The GMFor group 0
The GM
GM, 11 posts
GM/Narrator
Tue 3 Nov 2020
at 22:36
  • msg #1

Saltmarsh Overview

Saltmarsh is a nondescript yet busy fishing community tucked away on the southern coast of the Kingdom of Keoland. For several generations, Keoland was a formidable military power. Its superior cavalry and bold knights pushed the kingdom's borders outward to the north, west, and east. Each successful campaign increased both the crown's wealth and power, and each one in turn drew the kingdom's attention even farther north. The southern coastal regions of Keoland remained a backwater.

The crown's benign neglect allowed piracy and banditry to flourish. Meanwhile, Saltmarsh and similar towns kept to fishing, content to maintain a low profile and avoid governmental entanglements. Decades ago, the pirates who prowled the waters off southern Keoland grew strong enough to create their own realm, a loose confederacy known as the Hold of the Sea Princes. With the rise of that nation came increased raids on Saltmarsh and its neighbors.

The Sea Princes' raiding ships pillaged the coast for more slaves to support their growing realm. and Saltmarsh suffered heavily. The memories of those times loom heavily over the area, and the locals' hatred of the Sea Princes runs deep.

In time, Keoland's victories in the north gave way to a string of defeats in which its neighbors pushed the kingdom back to its original boundaries. With the world closing in, King Kimbertos Skotti looked to the south and saw unchecked banditry and a rising pirate nation.

The crown struck peace treaties with its former foes to the north, raised a navy, and dealt a sharp check to the ambitions of the Sea Princes- but the conflict is by no means over. King Skotti has decreed that the pirates must be put down, the sea lanes secured, and trade cultivated. If Keoland cannot prosper as a military force, it must grow mightier as a center of trade.


This message was last edited by the GM at 19:29, Fri 06 Nov 2020.
The GM
GM, 12 posts
GM/Narrator
Fri 6 Nov 2020
at 19:26
  • msg #2

Saltmarsh Overview

The Taverns of Saltmarsh

Saltmarsh is home to three taverns, all of which seem to have a steady flow of business in this hardworking fishing town.

The Wicker Goat (#3) is the oldest and nicest tavern in town. It's owned by a retired Keoish military officer and caters to the town guard, as well as those relative newcomers to the area, the dwarven miners who've been commissioned by the crown to work in the surrounding area. It has a few rooms to rent to travelers.

The Empty Net (#8) stands partially supported by stilts driven into the harbor waters. It's a rickety, rowdy place known to be the most rough-and-tumble joint in town, the sort of place that attracts all sorts of folks, including those looking to make their living in less than lawful ways. No guest accommodations available here.

The Snapping Line (#13) is a popular inn and tavern built from planks and hulls of old ships and decorated with old fishing nets, sea shells and the like. It has several plain but comfortable sleeping rooms, although the place does constantly smell of fish. Sailors and fishers gather here to trade stories and drink into the night. They're known for a spirit called "claw wine" that is popular with the locals, though they agree it's very much an acquired taste.
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