The Old Mansion
After a meal and a nightcap, you all agree to meet outside The Snapping Line in the morning to head to the old mansion on the cliffs.
You've gotten an early start, so there are not a lot of people on the street, but a handful catch sight of the group gathering up outside the tavern. As you start off, they look to tag along.
The weather was much more pleasant yesterday, but at least it is not raining. The road to the house winds through the rocky coastal terrain, often offering a view of the sea below. low clouds press upon you; occasional patches of sunlight appear out over the water. A stiff wind blows in off the waves, carrying the briny stink of churning salt water.
A local child of ten or so, who looks familiar to Sylvy, steps up closer to the halfling after a few minutes. "Gee, miss, are you folks really going to the haunted mansion?" A couple others make similar inquiries to the group.
After a couple of miles of walking along the old road, most of the townspeople have faded back toward Saltmarsh. The child and a sibling linger a little longer, until the group finally spots a large structure in the distance.
The child gulps audibly. "Well, um, time for us to get back home," he says, scurrying off the way you came.
You draw closer and see that a beaten roadway leads off the main path to the decrepit house, which sits on the highest ground in the area. Around it, a stone wall has crumbled in many places, exposing the interior grounds. An ornate metal gate lies open al the end of the road, swaying slightly in the wind. Wild flora grows throughout the inner yard, but all the years cannot hide the evidence of a well-tended garden that once sat here. Near the house, the rotted wooden roof of a water well rises out of the tall grass.