OOC.   Posted by Master of Tales.Group: 0
Master of Tales
 GM, 2 posts
Fri 30 Oct 2020
at 13:03
OOC
You know what this thread is for.

I'm going to start with a few questions

I will be adding a map. let's fill in a few places together

mountain to north grassy not too tall many hills leading up to it.

mountains to the west, tall and covered in snow and ice.

beach in the south and east. plains in between mostly. there are hills midwest

a lake in the northwest nestled in between the snowy and grassy mountains. shaped like a crescent moon, called  Crescent Lake.


do you think we should all start in the middle of the land? or more east or west
where are you from?
Istvan Vanoson
 player, 1 post
Fri 30 Oct 2020
at 13:49
Re: OOC
Master of Tales:
You know what this thread is for.

I'm going to start with a few questions

I will be adding a map. let's fill in a few places together

mountain to north grassy not too tall many hills leading up to it.

mountains to the west, tall and covered in snow and ice.

beach in the south and east. plains in between mostly. there are hills midwest

a lake in the northwest nestled in between the snowy and grassy mountains. shaped like a crescent moon, called  Crescent Lake.


do you think we should all start in the middle of the land? or more east or west
where are you from?



Yay, I'm in!

So:

                                Mountains
                               grassy hills
             crescent
             lake

snowyicy             hills
mountains                           plains


                                                                          beach
                                                                     beach
                                                                 beach
                                                           beach
                                                     beach
                                                 beach



I'm fine starting in middle...

This message had punctuation tweaked by the player at 13:50, Fri 30 Oct 2020.

Haslo Gwellerford
 player, 1 post
 Paladin
Fri 30 Oct 2020
at 14:06
Re: OOC
Blessings upon you, friends.”

Haslo comes from the hill country near the crescent lake.

Reckon we can start in the middle and go where adventure takes us.
Istvan Vanoson
 player, 2 posts
Fri 30 Oct 2020
at 14:20
Re: OOC
Haslo Gwellerford:
Blessings upon you, friends.”

Haslo comes from the hill country near the crescent lake.

Reckon we can start in the middle and go where adventure takes us.


I think Istvan would be from the beach/ocean/coastal area...
Coraxa
 player, 1 post
Fri 30 Oct 2020
at 15:33
Re: OOC
quote:
i will be adding a map. let's fill in a few places together


I am from the grassy mountains i. The north. A small human village called Norkati. Or something
Ingrid the Warmaiden
 player, 1 post
Fri 30 Oct 2020
at 15:40
Re: OOC
Ingrid has wandered from the Skeld Highlands far away to the west-by-northwest direction, past the snowy mountains.  She's arrived in the lowlands in search of rich food, the opulence of civilization, and a handsome man who can best her in battle.

Speaking of civilization, let's add a meandering river flowing from the snow-fed Crescent Lake down to the sea, and a few cities.  Maybe the capitol of a kingdom by the lake shore, and its major port city at the mouth of the river...
Caedwen
 player, 1 post
 Druid
Fri 30 Oct 2020
at 16:01
Re: OOC
Caedwen comes from the forested valleys between the mountains, but that was ages ago.  He has since taken to living on the boundary between hill and plain, near a small village.
Galadiir
 player, 1 post
Fri 30 Oct 2020
at 16:57
Re: OOC
"Greetings. I am Galadiir, wizard of the Eldantien Towers."

Galadiir comes from the elven forest to the south-west.
Master of Tales
 GM, 3 posts
Fri 30 Oct 2020
at 23:48
Re: OOC
welcome players

i have added a map
Master of Tales
 GM, 4 posts
Sat 31 Oct 2020
at 00:57
Re: OOC
i think i got every one a character sheet. let me know if you cant edit your own, or wrong or missing
Ingrid the Warmaiden
 player, 2 posts
Sat 31 Oct 2020
at 02:28
Re: OOC
GM, Can you toggle "word wrap" on my sheet?

Also, great work on the map!


Players, here's my thoughts for bonds... any objections?

Bonds:
  • Galadiir is puny and foolish, but amusing to me.
    Does our Elven wizard have the Barbarian lass charmed, or there some other reason she finds him entertaining?
  • Caedwen’s ways are strange and confusing.
    What is something unusual about his philosophy or mannerism?
  • Haslo is always getting into trouble—I must protect them from themselves.
    Does he have a history growing up around Ingrid where she would treat him like a little brother, OR did they share an adventure where he bit off more than he could chew and needed her help, OR is there something else she mentors him in?
  • Coraxa shares my hunger for glory; the earth will tremble at our passing!
    What desires or vices does Coraxa have in common with our hedonistic berserker, or does Coraxa simply get dragged along by Ingrid's enthusiasm despite any protests?

Galadiir
 player, 2 posts
Sat 31 Oct 2020
at 03:37
Re: OOC
No objections on my part!

Now for my bonds...

Coraxa Haslo will play an important role in the events to come. I have foreseen it!
What's a paladin without a noble quest, after all?

Istvan is keeping an important secret from me.
I know you've got something in those pocket of yours!

Ingrid is woefully misinformed about the world; I will teach them all that I can.
Because what's more amusing than a guy looking like a matchstick trying to explain the world to a barbarian that saw more of it then he did?

EDIT: Just realized I used the wrong name on my first bound...

This message was last edited by the player at 03:29, Tue 03 Nov 2020.

Coraxa
 player, 2 posts
Sat 31 Oct 2020
at 04:35
Re: OOC
forgive me i have never done this before
quote:
Ingrid owes me their life, whether they admit it or not.

something about another barbarian lovers wife. do you thirst for Mortal pleasures?

I have sworn to protect      Caedwen                 .

the horns giving away, druids always getting in trouble.


I worry about the ability of   Galadiir  to survive in the dungeon.

puny elf man is to skiny.

 Istvan Vanoson    is soft, but I will make them hard like me.

Caedwen
 player, 2 posts
 Druid
Sat 31 Oct 2020
at 06:04
Re: OOC
Oh man, druid bonds are weird.

Bonds:
Galadiir smells more like prey than a hunter.
He dresses as beautifully and delicately as a deer.  Maybe he has tiger stripes hidden beneath?

The spirits spoke to me of a great danger that follows Istvan.
Much like the arrival of elk bring the family of wolves, Istvan has something dark in his shadow.

I have showed Ingrid a secret rite of the Land.
Like me, Ingrid does not fit in.  I have shown her my ways, but she is made of iron where I am made of tooth and claw.

Coraxa has tasted my blood and I theirs. We are bound by it.
We have bled together in battle, both as allies and enemies.  The bond we have forged was sealed in blood.
Istvan Vanoson
 player, 5 posts
Sat 31 Oct 2020
at 14:20
Re: OOC
Ingrid the Warmaiden:
GM, Can you toggle "word wrap" on my sheet?


Yes, me too please:   Variable Width, Word Wrap On
Istvan Vanoson
 player, 6 posts
Sat 31 Oct 2020
at 14:25
Re: OOC
Istvan Vanoson:
Ingrid the Warmaiden:
GM, Can you toggle "word wrap" on my sheet?


Yes, me too please:   Variable Width, Word Wrap On



Anyway, I started doing my bonds... but... I hate bonds in DW on RPOL, because the bonds I make never come to fruition, because people always drop out/disappear/leave the game.

Do I have to choose bonds?




Now let's talk about my alignment. As you know, they seem to have forgotten to do alignment for Arcane Duelist as far as I can tell... So I propose using the Wizard's Good:

Good: Use magic to directly aid another.


Or maybe the Ranger's Good:

Good: Endanger yourself to combat an unnatural threat.

I'd prefer that one...

GM, any thoughts?
Master of Tales
 GM, 6 posts
Sat 31 Oct 2020
at 15:04
Re: OOC
Understood about the bonds. In rpol.

They do not have to be required
But they are fun to read what people come up with.

Iand i belive the arcane dulist is a 3rd party addon. So yeah i guess you can pick something that fits
Istvan Vanoson
 player, 7 posts
Sat 31 Oct 2020
at 17:54
Re: OOC
Master of Tales:
Understood about the bonds. In rpol.

They do not have to be required
But they are fun to read what people come up with.


I certainly don't mind people adding me in bonds. I'm not going anywhere (I've never disappeared from a DW game yet, anyway...)

Master of Tales:
Iand i belive the arcane dulist is a 3rd party addon.


Yeah. So thanks for letting me use it.

Master of Tales:
So yeah i guess you can pick something that fits


Okay. I'll try:

Good: Endanger yourself to combat an unnatural threat.
Istvan Vanoson
 player, 8 posts
Sat 31 Oct 2020
at 17:59
Re: OOC

quote:
Druid:
The spirits spoke to me of a great danger that follows Istvan.
Much like the arrival of elk bring the family of wolves, Istvan has something dark in his shadow.

Wizard:
Istvan is keeping an important secret from me. I know you've got something in those pocket of yours!



I like these, I have some thoughts about them that I may work into play if and when the time seems right...
Ingrid the Warmaiden
 player, 4 posts
Sat 31 Oct 2020
at 21:15
Re: OOC
I like this party already!



GM, are you waiting on us or did you have more exposition to share in the "Milnors Ford" thread?
Ingrid the Warmaiden
 player, 5 posts
Sun 1 Nov 2020
at 03:29
Re: OOC
JUST saw the new city map!   That looks so cool!
Master of Tales
 GM, 8 posts
Sun 1 Nov 2020
at 03:37
Re: OOC
Thank you, Ingrid.

there is s free website a great tool.
Haslo Gwellerford
 player, 3 posts
 Paladin
Sun 1 Nov 2020
at 12:44
Re: OOC
Hey folks!

We’re moving right along, eh? Sorry... busy Friday/Saturday nights. Should have the sheet and first post up tomorrow if not tonight.
Coraxa
 player, 3 posts
Sun 1 Nov 2020
at 13:43
Re: OOC
Thansm for saying something.. I too have been busy Halloween and all work

Ill have somthing up later tonight as well
Haslo Gwellerford
 player, 4 posts
 Paladin
Sun 1 Nov 2020
at 21:08
Re: OOC
Another request for Word Wrap on my character sheet, please!
Master of Tales
 GM, 9 posts
Sun 1 Nov 2020
at 22:22
Re: OOC
In reply to Haslo Gwellerford (msg # 25):

I apologize, I thought I got them all

did you want word wrap on, or off? I believe it is on already
Haslo Gwellerford
 player, 5 posts
 Paladin
Mon 2 Nov 2020
at 01:41
Re: OOC
In reply to Master of Tales (msg # 26):

Whatever it's not on right now. Lol. The text just keeps going to the right,
Master of Tales
 GM, 10 posts
Mon 2 Nov 2020
at 01:49
Re: OOC
interesting. maybe I just don't save changes. try again?
Haslo Gwellerford
 player, 6 posts
 Paladin
Mon 2 Nov 2020
at 01:59
Re: OOC
In reply to Master of Tales (msg # 28):

Yup. Single line of text off the right side.



Galadiir‘s misguided behavior endangers their very soul!
quote:
Reckon you'll be the wizard of the group? Turn from arcane error, and embrace the Light!


Ingrid has stood by me in battle and can be trusted completely.
quote:
I'm getting in trouble by rushing into battle, and you saved my bacon?


I respect the beliefs of Caedwin but hope they will someday see the true way.
quote:
Nature is well and good, and should be respected, but it is the dominion of mortals, and not for itself.


Coraxa is a brave soul, I have much to learn from them.
quote:
By reputation, you chew bubble gum kick ass.

This message was last edited by the player at 02:29, Mon 02 Nov 2020.

Ingrid the Warmaiden
 player, 9 posts
Mon 2 Nov 2020
at 05:10
Re: OOC
Sorry if I'm spamming the story thread, I'm just super excited for this game.  Lemme know if y'all need me to slow the f*** down, okay?
Master of Tales
 GM, 11 posts
Mon 2 Nov 2020
at 12:21
Re: OOC
Haha yes well i hope we are all excited about this game

I might add, post regularly or one might get left behind

There is no requirment.

But be kind to the other players and let us know if for any reason you cant post

And i do hope we are all comfortable with one another respectfull enough to newer players that if at any point you have amoment.  " i just dont know what or how to do somthing" just ask. Here in chat or in privet.

 I reall want us all to just have fun
Coraxa
 player, 5 posts
Mon 2 Nov 2020
at 12:36
Re: OOC
So i was kind of thinking about a skeldian tradition when to friendly warriors meet. Or maybe just Coraxa and Irgrid

I know it probably corny but

They so some kind of secret handshake/gesture/greeting

Like
Cross forarms cros froarms. Hop skip and iget lost haha... Anyway end in a headbut.
While, and forgive me there a reasn im not a bard,  they chant smash 'em stab' em make 'em bleed.

What do yoy think

This message was last edited by the player at 12:38, Mon 02 Nov 2020.

Ingrid the Warmaiden
 player, 10 posts
Mon 2 Nov 2020
at 12:55
Re: OOC
Hot damn, I was totally thinking the same thing!  LET'S DO IT!

"Smash 'em, Stab 'em,
Make 'em bleed,
Wash your wounds
With Highland mead~!

Never let your
Blood run cold,
A Skeld's steel's worth
(His/Her) weight in gold~!
"

Doxrider
 player, 1 post
Mon 2 Nov 2020
at 15:20
Re: OOC
Speaking of new players, and not being a bard...

I'm a bard!

And I've got bonds to pass around!

Fill in the name of one of your companions in at least one:
Tis is not my frst adventure with _______________.
I sang stories of _______________ long before I ever met them
in person.
_______________ is ofen the butt of my jokes.
I am writing a ballad about the adventures of _______________.
_______________ trusted me with a secret.
 I told __________ all about performing inside a rich noble’s home and saw the greed in their eyes.
 __________ helped me make some important contacts. I owe them.
 __________ is my lover, or was, or would have been, or... it’s complicated.
 __________ knows I have a secret map.
 __________ started a fight while I was performing, and payback’s a bitch.
 __________ would be an excellent subject for a ballad, if only they got into more adventures. So I’ll just help them out with that.



Anyone want to take a grab at any of these? And anyone have unfilled bonds left over?
Haslo Gwellerford
 player, 7 posts
 Paladin
Mon 2 Nov 2020
at 15:26
Re: OOC
Welcome, Doxrider

I reckon a bard would enjoy making fun of the Paladin.
Istvan Vanoson
 player, 10 posts
Mon 2 Nov 2020
at 15:37
Re: OOC
Doxrider:
Anyone want to take a grab at any of these? And anyone have unfilled bonds left over?


I'm not doing bonds, myself, but I'll take

Istvan trusted me with a secret.


Basically the idea would be that you and Istvan (arcane duelist) have met before, and Istvan told you an important secret...

(If you want to choose this bond and stick Istvan's name in there, I'll privately tell you the secret via PM...?)
Doxrider
 player, 2 posts
Mon 2 Nov 2020
at 15:49
Re: OOC
Haslo Gwellerford:
Welcome, Doxrider

I reckon a bard would enjoy making fun of the Paladin.


If you'd like that, it's fine, though I'll admit I won't do it maliciously. Not a fan of that sort-of friction in a party. More an occasional jab here and there.
Haslo Gwellerford
 player, 8 posts
 Paladin
Mon 2 Nov 2020
at 15:52
Re: OOC
In reply to Doxrider (msg # 37):

Right on. No worries... he's more a kind Pally than a militant Palhole, if you follow. But still: moral constraints make for easy targets, hey?
Haslo Gwellerford
 player, 9 posts
 Paladin
Mon 2 Nov 2020
at 16:03
Re: OOC
Hi folks,

I know DW is designed to have greater narrative weight than other systems, but I just ... can't help... myself. So I worked up a breakdown on the prior probabilities given the bonuses.

BonusSuccessMixed(Non-fail)Failure
+358%33%(91%)8%
+242%42%(84%)17%
+128%44%(72%)28%
+017%42%(59%)42%
-18%33%(41%)58%
-23%25%(28%)72%
-30%17%(17%)83%

I'm so sorry.

>D
Galadiir
 player, 6 posts
Mon 2 Nov 2020
at 16:57
Re: OOC
In reply to Doxrider (msg # 34):

Galadiir would be an excellent subject for a ballad, if only they got into more adventures. So I’ll just help them out with that.

That could make an amusing bond, with the 'ivory tower' wizard getting thrown into all sort of trouble by a bard eager for action.
Ingrid the Warmaiden
 player, 11 posts
Mon 2 Nov 2020
at 17:32
Re: OOC
Here's my suggestions, Doxxy.   Use whichever ones you want.

Doxrider:
  • I sang stories of _______________ long before I ever met them in person.
    Easy to do,  and you can make up whatever stories you want (any that seem out of place may just be exaggeration and rumor... or are they? )
  • I am writing a ballad about the adventures of _______________.
    Ingrid is looking to live life to the fullest,  but often comments how she won't marry any man unless he can best her in battle.  And she's REALLY good in battle.  A tragic tale of romance,
    if there ever was one.
  •   __________ is my lover, or was, or would have been, or... it’s complicated.
    Did Ingrid play butch to get a handsy drunk to leave you alone at a tavern once,  or was Ingrid the handsy drunk?

Coraxa
 player, 6 posts
Mon 2 Nov 2020
at 17:59
Re: OOC
Coraxa is a, or was...  A merchant guard.
__________ helped me make some important contacts. I owe them.  Os this fits i think
Caedwen
 player, 4 posts
 Druid
Mon 2 Nov 2020
at 18:36
Re: OOC
quote:
I sang stories of _______________ long before I ever met them in person.


Given that Caedwen lives a more remote life and hasn't spent much time with the rest of the group, this is the one I feel would fit best.  Songs of "The Green Man" who lives at the edge of the wood.

I think it would help if we knew more about your bard!

This message was last edited by the player at 18:42, Mon 02 Nov 2020.

Doxrider
 player, 3 posts
Mon 2 Nov 2020
at 18:45
Re: OOC
Galadiir: Of course! A mighty wizard should have stories! You just need to lean into them a little more, you know?

Coraxa: I know a merchant 'prince' because of you! Thanks for the introduction!

Ingrid: I love the idea of you playing 'anti-wing-woman' to help me from a handsy drunk, but I have to wonder... How much of that was an act, eh?
Doxrider
 player, 4 posts
Tue 3 Nov 2020
at 15:55
Re: OOC
Caedwen:
I think it would help if we knew more about your bard!


Still something of a work-in-progress, I'm afraid. All I know so far is that Doxrider is a wandering storyteller and loves a good mystery. She's a bit on the well-fed side, and has good fashion sense without being a peacock about it (can't be when you travel, you know?) She's left a few broken hearts and a few scandals along the way, but always tries to leave a place better than how she found it, if that makes sense. Again, still a work in progress.
Istvan Vanoson
 player, 12 posts
Tue 3 Nov 2020
at 17:43
Re: OOC

Um, Doxrider, Istvan has not yet encountered the others yet.
Doxrider
 player, 6 posts
Tue 3 Nov 2020
at 17:56
Re: OOC
Fine. Assume I winked from a distance, then. ;)
Master of Tales
 GM, 15 posts
Fri 6 Nov 2020
at 02:20
Re: OOC
is it friday yet?? i cant think straight

With the help of the beautifull Ingrid i have a char sheet if any one wants an up date

NAME, Level 1 CLASS

XP:XX  COIN:XX

Stats:
Strength XXSTRXX
DexterityXXDEXXX
ConstitutionXXCONXX
IntelligenceXXINTXX
WisdomXXWISXX
CharismaXXCHAXX

Your maximum HP is 8+Constitution. (XX/XX)
ALINMENT:___:
DETAILS


BONDS:


RESOLVED:
-
-

Gear, Equipment and Loot

Starting Equipment:

Your maximum load is XX+STR. (X/X)
You start with..



Your base damage is 1dXX.
Your current armor is XX


Starting Moves:

HACK-N-SLASH:
When you attack an enemy in melee, roll+STR

VOLLEY:
hen you take aim and shoot at an enemy at range, roll+DEX

Defy Danger:
When you act despite an imminent threat or suffer a calamity
  • by powering through, +STR
  • by getting out of the way or acting fast, +DEX
  • by enduring, +CON
  • with quick thinking, +INT
  • through mental fortitude, +WIS
  • using charm and social grace, +CHA


Defend:
When you stand in defense of a person, item, or location under attack, roll+CON

Spout Lore:
When you consult your accumulated knowledge about something, roll+INT

Discern Realities:
When you closely study a situation or person, roll+WIS

Parley:
When you have leverage on a GM Character and manipulate them, roll+CHA

Aid or Interfere:
When you help or hinder someone you have a bond with, roll+Bond with them. On a 10+ they take +1 or -2, your choice. On a 7–9 you also expose yourself to danger, retribution, or cost


RACE SKILLS:
DETAILS

SKILLS:
DETAILS

SKILLS:
DETAILS

SKILLS:
DETAILS




Advanced Moves:

SKILLS:
DETAILS

SKILLS:
DETAILS

SKILLS:
DETAILS

SKILLS:
DETAILS

This message was last edited by the GM at 04:03, Fri 06 Nov 2020.

Haslo Gwellerford
 player, 14 posts
 Paladin
Fri 6 Nov 2020
at 03:02
Re: OOC
Quibble on Ingrid's character sheet (which is awesome!)

Strength and STR mean mechanically different things in this game.

EG: HP isn't Base+CON, but Base+Constitution.

I'd recommend instead something like:

Stats:
StrengthXXSTRXX
DexterityXXDEXXX
ConstitutionXXCONXX
IntelligenceXXINTXX
WisdomXXWISXX
CharismaXXCHAXX


Plus colors as well. :)

This message was last edited by the player at 03:08, Fri 06 Nov 2020.

Coraxa
 player, 10 posts
 Iron Violet
 Hp 25/25
Fri 6 Nov 2020
at 03:21
Re: OOC
Im sorry im confused

Str is not strength?

Con is not constitution?

I thought they were abbreviate


I think I under stand.

Score vs modifier

So hp is class base + constitution so not the modifier right but mostly everything else goes by modifier
Ingrid the Warmaiden
 player, 14 posts
Fri 6 Nov 2020
at 03:31
Re: OOC
That is correct.   There is a distinction in the notation between the actual attribute value (my Strength is 13) versus the Modifier (my STR is +1) when abbreviations show up.

So, your maximum load is calculated by (X + STR), which in Ingrid's case would be 8 + 1 = 9 maximum weight unencumbered.  Conversely, HP is calculated by (X + Constitution) which looks like 8 base + 15 constitution = 23 for me.
Coraxa
 player, 11 posts
 Iron Violet
 Hp 25/25
Fri 6 Nov 2020
at 04:05
Re: OOC
ok so i do got it

when do we ever use the scores other then in Constitution hp
Haslo Gwellerford
 player, 15 posts
 Paladin
Fri 6 Nov 2020
at 04:05
Re: OOC
In reply to Coraxa (msg # 50):

Yup.

Ability Scores and Modifiers:
Many of the rules discussed in this chapter rely on a player character’s
abilities and their modifiers. The abilities are Strength, Constitution,
Dexterity, Intelligence, Wisdom, and Charisma. They measure a
player character’s raw ability in each of those areas on a scale from
3 to 18, where 18 is the peak of mortal ability.

Each ability has a modifier associated with it that is used when
rolling with that ability. These are written as three-letter abbreviations:
Str, Con, Dex, Int, Wis, Cha. Modifiers range from -3 to +3. The
modifier is always derived from the current ability score.

Dungeon World rulebook, p.15
http://sotipro.com/DW_PDF/DungeonWorld.pdf


It wouldn't be confusing if DnD in general didn't draw the distinction between stat and bonus, with an appreviation standing in for the stat.

DnD: "I have a CON of 15, and a CON bonus of +2"
DW: "I have a Constitution of 15, and a CON of +1."

Dunno why they made that design choice, but on the bright side: you have more HP now! YAY!
Haslo Gwellerford
 player, 16 posts
 Paladin
Fri 6 Nov 2020
at 04:14
Re: OOC
In reply to Coraxa (msg # 52):

Mechanically I didn't see anything else that uses Ability rather than Mod, except for the bonus point to an ability score upon level-up. But that in itself is reason to keep track of your scores and your mods separately.

(I suppose there's precedent to be used for item requirements, eg: 'This Bow Requires Strength 12', but that would be a houserule.)
Master of Tales
 GM, 16 posts
Sat 7 Nov 2020
at 01:50
Re: OOC
question:

how do you all feel about mazes? i think they are a great place to loot. but they can be tedious.
Galadiir
 player, 11 posts
Sat 7 Nov 2020
at 02:10
Re: OOC
I know it's a classic of rpg but... honestly, I don't think it works that well. Especially not in a slow forum game. In a video game, it makes sense to slow down the player with confusing passages. In a tabletop? Either you have a map, and the slow down comes from the GM spending time describing all the intersections, or we don't have a map, and we just run around in circle instead of doing something interesting.

It would be better to just narrow the dungeon down to the rooms that are interesting or relevant to keep the game moving, in my opinion.
Haslo Gwellerford
 player, 17 posts
 Paladin
Sat 7 Nov 2020
at 02:48
Re: OOC
Mazes present two problems in PBP: cartographical confusion and decision paralysis.

The first can be solved with additional bookkeeping on your part by regularly updating with explicit maps.

The second needs some kind of contrivance to move the party forward in quick order. I’d recommend you, the DM, calling out a specific individual to make the Left/Right choices you present rather than wait around for us to hash out a consensus every time.

Probably the best use is a maze with multiple success paths which doesn’t require (or allow) complete exploration.
Ingrid the Warmaiden
 player, 15 posts
Sat 7 Nov 2020
at 03:56
Re: OOC
I share that sentiment.  It's hard to execute the labyrinth-style Dungeon Crawl in PBP because there's just so much grind in that style of exploration.  It also doesn't really mesh with Dungeon World's "make maps, leave blanks" philosophy to have the fixed "correct paths" and "dead ends" common in mazes which are by definition meant to stall and mislead those who enter.  It's better to just make up the map as we go.

That's not to say that exploring ISN'T fun!   But for vast expanses of featureless hallways, its better to just use the move below (with the possible substitution of other attributes depending on the type of challenges) ...

Undertake a Perilous Journey:
When you travel through hostile territory, choose one member of the party to act as trailblazer, one to scout ahead, and one to be quartermaster. Each character with a job to do rolls+Wis. ✴On a 10+:
  • the quartermaster reduces the number of rations required by one
  • the trailblazer reduces the amount of time it takes to reach your destination (the GM will say by how much)
  • the scout will spot any trouble quick enough to let you get the drop on it

✴On a 7–9, each role performs their job as expected: the normal number of rations are consumed, the journey takes about as long as expected, no one gets the drop on you but you don’t get the drop on them either.

You can’t assign more than one job to a character. If you don’t have enough party members, or choose not to assign a job, treat that job as if it had been assigned and the responsible player had rolled a 6.

Distances in Dungeon World are measured in rations. A ration is the amount of supplies used up in a day. Journeys take more rations when they are long or when travel is slow.

A perilous journey is the whole way between two locations. You don’t roll for one day’s journey and then make camp only to roll for the next day’s journey, too. Make one roll for the entire trip.

This move only applies when you know where you’re going. Setting off to explore is not a perilous journey. It’s wandering around looking for cool things to discover. Use up rations as you camp and the GM will give you details about the world as you discover them.


Some variations that DO work in Dungeon World are...
  • "puzzle room" challenges, in the vein of the Legend of Zelda games...
  • Cavern/canyon crawls...
  • Tower climbs...
  • Urban sprawls...
  • Secret facilities...

Master of Tales
 GM, 17 posts
Sat 7 Nov 2020
at 04:22
Re: OOC
so more like a hallway of 12 doors? some are open, locked, trapped,
Ingrid the Warmaiden
 player, 16 posts
Sat 7 Nov 2020
at 12:48
Re: OOC
Yeah,  that would be fun.
Coraxa
 player, 15 posts
 Iron Violet
 Hp 25/25
Tue 10 Nov 2020
at 04:33
Re: OOC
Can we talk bonds for a sec?

i have my bond with Ingrid  so +1
does the bond ingrid have with me count too so +2??
not that it helps in this moment

21:30, Today: Coraxa rolled 4 using 2d6+1.  Aid Ingrid. even with a second +1 still a fail

EDIT to ad


 read this dungeon wiki fandom :

Custom Version
For some GMs and players, bonds doesn't always feel applicable as a modifier for aiding or interfering.  Some GMs may prefer to have this move work like Defy Danger , where the player states how their character is going to aid or interfere and picks the most applicable ability modifier. For example, are they going to aid or interfere with:

with brute strength +Str
with fast reflexes +Dex
with stubborn determination +Con
with quick thinking +Int
spotting something on hand to use +Wis
verbal inspiration or intimidation +Cha

what about both or on  or the other or

This message was last edited by the player at 04:41, Tue 10 Nov 2020.

Haslo Gwellerford
 player, 22 posts
 Paladin
Tue 10 Nov 2020
at 04:54
Re: OOC
Dungeon World gameplay is new to me; I think my last post shows my D&D habits of stating an initial action and allowing the DM to describe the scene more clearly. Instead -- tell me if I've got this right -- DW encourages much more player agency in what the scene looks like and what's going on.

I'm going to edit Haslo's last post as he ran to help some injured folks to include more description and add in a roll (or two).
Ingrid the Warmaiden
 player, 19 posts
Tue 10 Nov 2020
at 05:22
Re: OOC
In reply to Coraxa (msg # 61):

Whichever way the GM rules it, don't forget your +1 XP on "failed" rolls!  A hero's struggle is the path by which they grow.

You also have a class move that is extremely relevant...
Bend Bars, Lift Gates:
When you use pure strength to destroy an inanimate obstacle, roll+Str.
 On a 10+, choose 3.
 On a 7-9 choose 2.
  • It doesn’t take a very long time
  • Nothing of value is damaged
  • It doesn’t make an inordinate amount of noise
  • You can fix the thing again without a lot of effort



In reply to Haslo Gwellerford (msg # 62):

You're technically correct, and that's the way DW is meant to be played in a tabletop setting so players (especially casual RPGers) can just focus on the narrative rather than constantly referencing rulebooks.

In forum play, though,  usually there's enough time between posts for certain actions to be self-evident,  and pre-rolling lets the GM jump straight into the resolution/consequences of the player's actions (such as telling them to roll for how much damage they took or explaining what that action might have cost them).  If a player takes too many liberties with their moves, the GM has opportunity to make the dangers they overlooked more apparent, and thus drive up the tension.

It's one of the things that sold me on the system; players drive the action, but if the players don't know how to move forward the GM steps in to set the scene.  That said, there's absolutely nothing wrong with waiting for the GM's input on your actions to ensure cohesion.  Play at your own pace :D
Caedwen
 player, 10 posts
 Druid
Tue 10 Nov 2020
at 05:30
Re: OOC
quote:
I think my last post shows my D&D habits of stating an initial action and allowing the DM to describe the scene more clearly.

You're not alone in this.  I've seen everyone else taking control of the scenes, and recognize I need to jump in as well.  The 'D&D' mentality is a hard one to break.
Coraxa
 player, 17 posts
 Iron Violet
 Hp 25/25
Tue 10 Nov 2020
at 13:58
Re: OOC
So with the class move. Would coraxa be able to what just walk over and lift the tree up
Istvan Vanoson
 player, 18 posts
Wed 11 Nov 2020
at 21:12
Re: OOC
Is it okay that we're not all using different colors to speak and think?

I was the first to use blue...


(If you don't care, I don't care. I just thought that in case anyone cared, now would be the time to bring it up.)

This message was last edited by the player at 21:13, Wed 11 Nov 2020.

Haslo Gwellerford
 player, 24 posts
 Paladin
Wed 11 Nov 2020
at 21:13
Re: OOC
In reply to Istvan Vanoson (msg # 66):

I'm in a campaign where the request is for PCs to all use blue.

If you'd like me to change, not a problem.
Istvan Vanoson
 player, 19 posts
Wed 11 Nov 2020
at 21:22
Re: OOC
Haslo Gwellerford:
In reply to Istvan Vanoson (msg # 66):

I'm in a campaign where the request is for PCs to all use blue.



Ohhhhh.

I was just using it because it's my favorite color and said "arcane duelist" to me...


Haslo Gwellerford:
If you'd like me to change, not a problem.


I don't require that. If the GM wanted us all to use blue, I'd be fine with that too.

GM? Got a color-related opinion?
Master of Tales
 GM, 22 posts
Wed 11 Nov 2020
at 21:58
Re: OOC
i dont care
if you dont care
there are a few shades of blue

I belive it just alows us each a bit of personal flavor.

We can all use the same color or none!

But i like color.

It does help " who said what"

3
Caedwen
 player, 13 posts
 Druid
Thu 12 Nov 2020
at 05:38
Re: OOC
I definitely missed the part where we moved inside, and would have tried to fly off before that had I noticed.  BUT I'm too tickled by the idea of CAWdwen getting trapped inside a tower, not thinking far enough ahead.  He hasn't seen doors in a hot minute.
Coraxa
 player, 20 posts
 Iron Violet
 Hp 25/25
Thu 12 Nov 2020
at 17:12
Re: OOC
That was hilarous. I so needed that right now
Istvan Vanoson
 player, 22 posts
Thu 12 Nov 2020
at 18:20
Re: OOC


I'm gonna try to say "follow that bird" in every post until someone stops me.

This message was last edited by the GM at 23:13, Thu 12 Nov 2020.

Coraxa
 player, 21 posts
 Iron Violet
 Hp 25/25
Fri 13 Nov 2020
at 17:06
Re: OOC
Im thinking it might not be logical to aquire a barge

Does any one know how to man a barge. Sail or idk polls in the mud?? coraxa gaurds one. Not operate. Thiugh it could be funny. " i v seen it doen hundres a times, we can do this"

We would lose time and $$ if we had to pay someone to sail it up river
Galadiir
 player, 18 posts
Fri 13 Nov 2020
at 18:13
Re: OOC
Rowing and pushing with poles doesn't demand much training. If the current is too strong for that, they probably have horses or donkey to pull the barges from the shore.

If sails are really the only option... then yes, we'd need to either hire a henchman, or we'd be better off walking.
Ingrid the Warmaiden
 player, 21 posts
Fri 13 Nov 2020
at 19:17
Re: OOC
I think we can short-hand it as Undertaking A Perilous Journey.  Caedwen can roll + Wis as the Scout, Coraxa could roll + Wis as the Trailblazer (to determine if she can find her contacts at the docks, or if we end up walking), and someone can roll + Wis as the Quartermaster to determine how many rations we use up getting there.

I can probably try to aid Coraxa OR Caedwen, but because of my Herculean Appetites  I'm pretty sure I'd can only Interfere with the Quartermaster.
Caedwen
 player, 15 posts
 Druid
Fri 13 Nov 2020
at 19:38
Re: OOC
Given that Caedwen is using alternate transportation (wings), it would make more sense for you to assist Coraxa with Trailblazing.  I missed this action in the rules, and it's an interesting take!
Master of Tales
 GM, 25 posts
Fri 13 Nov 2020
at 21:14
Re: OOC
I was thinking we would perilous journey  after you all decided to get the barge or not.

But i guess it makes scense that if Coraxa rolls for trailblaze if the roll is successful then you do get the barge if not, you hoofit.  I supose its on Coraxa.

If she want to roll for trailblaze or roll parley  against the dockmaster??
Master of Tales
 GM, 26 posts
Fri 13 Nov 2020
at 21:34
Re: OOC
I think it also maks scense that someone could follow the caedwen on foot so as not to lose him. Then the other that aquire the barge where to catch up. Also i belive if you loses bird caedwen. He will find you after he learns what ever he learns
Ingrid the Warmaiden
 player, 23 posts
Fri 13 Nov 2020
at 23:16
Re: OOC
Haslo was asking about his new squire IC...  since hirelings usually only serve PCs whose level is greater than (or equal to) their skill level, would the squire just be a Loyalty 2 hireling who will do mundane tasks for their employer, or should they have at least one skill ?
Haslo Gwellerford
 player, 26 posts
 Paladin
Sat 14 Nov 2020
at 02:08
Re: OOC
Both because I've taught sailing to adults who'd no prior experience and because I know how RPoL's dice roller treats PCs who "just need to roll OK here", I think this trip upriver will be an absolutely hilarious comedy of errors. :D
Master of Tales
 GM, 28 posts
Sat 14 Nov 2020
at 02:24
Re: OOC


we need a

the quartermaster reduces the number of rations required by one
the trailblazer reduces the amount of time it takes to reach your destination (the GM will say by how much)  Coraxa all ready did
the scout will spot any trouble quick enough to let you get the drop on it

This message was last edited by the GM at 02:25, Sat 14 Nov 2020.

Caedwen
 player, 18 posts
 Druid
Sat 14 Nov 2020
at 02:30
Re: OOC
All right, I took a lot of liberties with my post.  Assuming this river is just a normal size (and in theory would be smaller upstream) and not the size of the Columbia River, a series of logs should be able to create a dam that will last for a short period of time.  Beavers can chew through a six-inch wide tree in a matter of minutes.  I have spent time doing stream surveys for the federal government (US), and have seen blockages caused by trees as thin as Alders given enough downed trees.

I also took a stab at using Hack and Slash to cut down trees, though I should have gotten some move for being a beaver.
Coraxa
 player, 23 posts
 Iron Violet
 Hp 25/25
Sat 14 Nov 2020
at 03:28
Re: OOC
as I read and learn from the other games I'm in.
I think you had 3 moves on hold.
as a beaver, you naw a tree. I would think that one move 2/3
then make a damn would be the next move 1/3

no rolls just is sorta
Doxrider
 player, 12 posts
Sat 14 Nov 2020
at 22:43
Re: OOC
Hey guys.

I talked with our illustrious GM, and... I'm really loving the game. I love Dungeon World. But I think I can't keep up the posting pace with other folks here. I don't want to drag the game down, and I don't want to be the player that pops up less than once a scene. So, I'm going to bow out gracefully. I hope you all have a lot more fun here, and once in a while, when you drop by the inn, say hey to Doxrider!
Master of Tales
 GM, 31 posts
Sun 15 Nov 2020
at 00:42
Re: OOC
is it ok I answer questions with "the fiction" ?

not saying outright yes these are the bad guys.



you are going to attack said bad guys
Haslo Gwellerford
 player, 28 posts
 Paladin
Mon 16 Nov 2020
at 18:50
Re: OOC
In reply to Master of Tales (msg # 85):

If the answer was in the description of the watermen, I don't know what it was. Would you mind PMing the person who rolls the successful Discern Realities move? Everyone else would get the fiction, but the "truth" would be filtered through the person who knows what's going on.
Master of Tales
 GM, 32 posts
Mon 16 Nov 2020
at 20:58
Re: OOC
My apologies. Let me ask you all a question.

To answer "what is goin to happen here?"

Do i tell you what is going to happen if you dont act?
if you dont act now the orb will slip away to the north
Or tell you what you should do?
stop these people from moving forward.

Maybe it does not matter the answer is the same stop these folks
Master of Tales
 GM, 33 posts
Mon 16 Nov 2020
at 21:01
Re: OOC
I gues i tried to motivate you to make the choice to stop them not tell you to stop them
Ingrid the Warmaiden
 player, 26 posts
 HP:23/23||Armor:1||XP:2
Mon 16 Nov 2020
at 23:36
Re: OOC
I think the confusion was based on the description we had of the situation.  It's a form of  "information paralysis", where the lack of detail causes decision making to seize up.  Here's some points where incomplete information might be slowing people down...

  • We know the Weather Weaver's Orb is possibly tied to the lightning attack on the tower and that we had to go up the river to find it.  However, I could find nothing in the scene description that said we saw anything suspicious about the people up ahead, or any mage-like figures among them, or any arcane device that might control the orb.
    What clues might indicate that THESE are the people we need to stop?
  • We do know that there are four male figures and one female, but we don't even know if they are human or Elven or Orcish or winged imps, only that there are five "hominid figures" total.
    Are they identifiable or bearing any incriminating marks, that would make us think they aren't just civilians inconvenienced by the dam?
  • It is unclear how aggressive we should be.
    What are some imminent hazards that could hammer home the sense of urgency?

Master of Tales
 GM, 34 posts
Mon 16 Nov 2020
at 23:57
Re: OOC
okay i can see. more detail

before I make any final decisions on the orb, does any one have any objections to the orb \
a mage and a druid haveing to work together to make it work/. or does it not make sense? two druids make more scense
Ingrid the Warmaiden
 player, 27 posts
 HP:23/23||Armor:1||XP:2
Tue 17 Nov 2020
at 00:20
Re: OOC
In reply to Master of Tales (msg # 90):

Needing a mage and a druid makes total sense;  one to channel nature's power, and the other to shape and direct that power.
Caedwen
 player, 21 posts
 Druid
Tue 17 Nov 2020
at 01:03
Re: OOC
Given that druids don't have their own innate spellcasting but, rather, have some mastery over the elements and the ability to commune with the skies, and wizards having the magical power but much less emphasis on the elements and weather... makes sense to me.  (Holy run-on sentence, batman!)  I like the emphasis on teamwork, as that's a key element in Dungeon World.

As for the current scene, I agree with Ingrid.  You seem to have a vision of this scene that didn't come across in the description.  That being said, our current plan should inevitably lead to some fighting.
Master of Tales
 GM, 35 posts
Tue 17 Nov 2020
at 20:42
Re: OOC
Ill have more info up tonight.
Master of Tales
 GM, 36 posts
Tue 17 Nov 2020
at 22:36
Re: OOC


The Taller man in the river.
Master of Tales
 GM, 37 posts
Tue 17 Nov 2020
at 22:36
Re: OOC


The man on the shore
Master of Tales
 GM, 38 posts
Tue 17 Nov 2020
at 22:36
Re: OOC


the girl onshore, wears a hood, has leaves in her hair.
Master of Tales
 GM, 39 posts
Tue 17 Nov 2020
at 22:43
Re: OOC


The younger man in the river,

again Im not sure this is going to help but,


facts: 3 thugs. the burly man seam to be in charge. then the other two thugs, clechie i know,


There is tenntion between the "thugs" and the other two, but they seam to be working together. they seam rushed, either they are in a hurry to get somewhere, or they are fleeing from somewhere.
Coraxa
 player, 27 posts
 Iron Violet
 Hp 25/25
Thu 19 Nov 2020
at 17:38
Re: OOC
Any one else find it amusing that the two women on this adventure are more likly to kill someone then kiss them
Caedwen
 player, 22 posts
 Druid
Thu 19 Nov 2020
at 19:19
Re: OOC
Given that it isn't the 1950s, I didn't bat an eye at the notion.
Haslo Gwellerford
 player, 30 posts
 Paladin
Thu 19 Nov 2020
at 19:27
Re: OOC
quote:
more likly to kill someone then kiss them

quote:
Given that it isn't the 1950s

Dunno. I think it's still kinda weird to kill someone before kissing them.

>D
Caedwen
 player, 23 posts
 Druid
Thu 19 Nov 2020
at 19:57
Re: OOC
Did we lose Istvan?  We haven't heard from them in a week.
Ingrid the Warmaiden
 player, 29 posts
 HP:23/23||Armor:1||XP:2
Thu 19 Nov 2020
at 20:40
Re: OOC
Haslo Gwellerford:
quote:
more likly to kill someone then kiss them

quote:
Given that it isn't the 1950s

Dunno. I think it's still kinda weird to kill someone before kissing them.

>D

Okay, that's funny. :D  Especially after catching up on Critical Role this morning and hearing the DM accidentally say "Shiver and queef'd" instead of "Quiver and shift".

Jokes aside, Ingrid would be more than happy to solve her problems by making out rather than with violence.   Charisma is actually her highest attribute.
Istvan Vanoson
 player, 23 posts
Thu 19 Nov 2020
at 21:35
Re: OOC
Caedwen:
Did we lose Istvan?  We haven't heard from them in a week.


By clicking on where it says "The Cast," you can see when someone last checked in on the game.

(Doing so would reveal that I've been here every day.)

Istvan's just been waiting for something decisive to happen.
Istvan Vanoson
 player, 24 posts
Fri 20 Nov 2020
at 02:42
Re: OOC

I got a 7 and kept my footing on the boat, but knocked into something and took 1 damage.

My question is: does the DD damage ignore armor? Or not?
Coraxa
 player, 29 posts
 Iron Violet
 Hp 25/25
Fri 20 Nov 2020
at 02:46
Re: OOC
quote:
the wave does not ignore armor

Coraxa
 player, 30 posts
 Iron Violet
 Hp 25/25
Fri 20 Nov 2020
at 02:55
Re: OOC
In reply to Coraxa (msg # 105):

At least i assume it means the damage doe not ignore armor
Master of Tales
 GM, 42 posts
Fri 20 Nov 2020
at 14:51
Re: OOC
I think i hate my life right now. I dont have access to a computer for the next 8 hrs or so. So im posting this here. Voice text from my phone.

Ingrid is able to bring the log down upon Collins head and they are both swept Downriver. as she grasps onto
Glaldiir Calvin grabs out to them and  pull them both under. He cant swimm and is vary frantic
Just as...

The large wave Came Crashing Down onto both boat Nikolai crouchs down into his boat. Grabs small Leather Pouch at his feet he and all the contents of the boat for spilled into the river


Everyone still on the boat now needs to roll for  the wave

The young elf man is nowhear to be seen at this time. The girl with leavs in her hair is in deep meditation with the spirits of the river. And
Duncan runs in to the river "boss!!" After the wave.
Istvan Vanoson
 player, 25 posts
Fri 20 Nov 2020
at 16:24
Re: OOC
Coraxa:
quote:
the wave does not ignore armor


Yeah. Says right there. Does not ignore armor. SMH. Thanks.
Master of Tales
 GM, 44 posts
Sat 21 Nov 2020
at 22:18
Re: OOC

do i post to fast?
Haslo Gwellerford
 player, 33 posts
 Paladin
Sat 21 Nov 2020
at 22:20
Re: OOC
In reply to Master of Tales (msg # 109):

Nah, mate. You're good.
Haslo Gwellerford
 player, 34 posts
 Paladin
Sun 22 Nov 2020
at 02:39
Re: OOC
Ingrid the Warmaiden:
Haslo and Isstvan kept a clear heads, and Haslo in particular somehow lassoed Galadiir

I dunno how DM wants to adjudicate it, but I'd hoped that rope would at least give all of you a chance to grab the rope with a Defy Danger roll, if not let you grab hold outright.
Master of Tales
 GM, 45 posts
Sun 22 Nov 2020
at 03:05
Re: OOC
that is how I read it. I think it fair

It seams Caedwen has decided to leave the game
Master of Tales
 GM, 46 posts
Sun 22 Nov 2020
at 04:36
Re: OOC
in reply to Ingrid




quote:
The waves have settled, the current is returning to normal. Calvin, Ingrid, Galadiir are only swept downriver quarter-mile? Duncan can't find Nikcoli so he tries to help Calvin instead.


i would assume exhausted washed up on shore, maybe find a grouping of large rocks to catch you.
Master of Tales
 GM, 48 posts
Wed 25 Nov 2020
at 23:12
Re: OOC
how can i do this GM thing better?

i just want us to all have fun.

This message was last edited by the GM at 23:12, Wed 25 Nov 2020.

Istvan Vanoson
 player, 28 posts
 Lv 1 Arc. Duelist. xp: 1
 HP: 16/16 // Armor: 1
Wed 25 Nov 2020
at 23:22
Re: OOC
Master of Tales:
how can i do this GM thing better?

i just want us to all have fun.


I think the most important thing is: more detail as far as describing where things are, and what the situation is, and how it changes.

I have trouble keeping track of who's where, as well as what's the most important thing to be paying attention to, and I've never had that kind of trouble in an rpg before.

I mean, when you said "every one in the water needs to roll DD" I thought at first that didn't mean me, because I was on a boat, so I almost ignored that part, until I happened to notice "*7-9 stay on board ship/ feet" and I was like "oh, he means 'everyone not on shore' I guess"
Haslo Gwellerford
 player, 36 posts
 Paladin
Thu 26 Nov 2020
at 14:13
Re: OOC
Happy Thanksgiving everybody!
Coraxa
 player, 34 posts
 Iron Violet
 Hp 25/25
Thu 26 Nov 2020
at 16:25
Re: OOC
Yeah food. Happy turkey day to you all.
Master of Tales
 GM, 49 posts
Fri 27 Nov 2020
at 21:14
Re: OOC
I do hope you all had a great holliday
Ingrid the Warmaiden
 player, 35 posts
 HP:20/23||Armor:1||XP:3
Sat 28 Nov 2020
at 16:21
Re: OOC
Likewise, y'all!

Also, thank you for the depth on that last post, Master of Tales!  That definitely gives us a lot more to work with, both visually and lore-wise, and I want you to know it's appreciated!
Master of Tales
 GM, 52 posts
Wed 2 Dec 2020
at 23:44
Re: OOC


well we lost another
 Istvan has asked to go
Master of Tales
 GM, 54 posts
Fri 4 Dec 2020
at 23:25
Re: OOC

We have fresh blood. I have added a new player

Caleb is a duelest. go ahead and post your way in.