OOC.   Posted by Master of Tales.Group: 0
Doxrider
 player, 6 posts
Tue 3 Nov 2020
at 17:56
Re: OOC
Fine. Assume I winked from a distance, then. ;)
Master of Tales
 GM, 15 posts
Fri 6 Nov 2020
at 02:20
Re: OOC
is it friday yet?? i cant think straight

With the help of the beautifull Ingrid i have a char sheet if any one wants an up date

NAME, Level 1 CLASS

XP:XX  COIN:XX

Stats:
Strength XXSTRXX
DexterityXXDEXXX
ConstitutionXXCONXX
IntelligenceXXINTXX
WisdomXXWISXX
CharismaXXCHAXX

Your maximum HP is 8+Constitution. (XX/XX)
ALINMENT:___:
DETAILS


BONDS:


RESOLVED:
-
-

Gear, Equipment and Loot

Starting Equipment:

Your maximum load is XX+STR. (X/X)
You start with..



Your base damage is 1dXX.
Your current armor is XX


Starting Moves:

HACK-N-SLASH:
When you attack an enemy in melee, roll+STR

VOLLEY:
hen you take aim and shoot at an enemy at range, roll+DEX

Defy Danger:
When you act despite an imminent threat or suffer a calamity
  • by powering through, +STR
  • by getting out of the way or acting fast, +DEX
  • by enduring, +CON
  • with quick thinking, +INT
  • through mental fortitude, +WIS
  • using charm and social grace, +CHA


Defend:
When you stand in defense of a person, item, or location under attack, roll+CON

Spout Lore:
When you consult your accumulated knowledge about something, roll+INT

Discern Realities:
When you closely study a situation or person, roll+WIS

Parley:
When you have leverage on a GM Character and manipulate them, roll+CHA

Aid or Interfere:
When you help or hinder someone you have a bond with, roll+Bond with them. On a 10+ they take +1 or -2, your choice. On a 7Ė9 you also expose yourself to danger, retribution, or cost


RACE SKILLS:
DETAILS

SKILLS:
DETAILS

SKILLS:
DETAILS

SKILLS:
DETAILS




Advanced Moves:

SKILLS:
DETAILS

SKILLS:
DETAILS

SKILLS:
DETAILS

SKILLS:
DETAILS

This message was last edited by the GM at 04:03, Fri 06 Nov 2020.

Haslo Gwellerford
 player, 14 posts
 Paladin
Fri 6 Nov 2020
at 03:02
Re: OOC
Quibble on Ingrid's character sheet (which is awesome!)

Strength and STR mean mechanically different things in this game.

EG: HP isn't Base+CON, but Base+Constitution.

I'd recommend instead something like:

Stats:
StrengthXXSTRXX
DexterityXXDEXXX
ConstitutionXXCONXX
IntelligenceXXINTXX
WisdomXXWISXX
CharismaXXCHAXX


Plus colors as well. :)

This message was last edited by the player at 03:08, Fri 06 Nov 2020.

Coraxa
 player, 10 posts
 Iron Violet
 Hp 25/25
Fri 6 Nov 2020
at 03:21
Re: OOC
Im sorry im confused

Str is not strength?

Con is not constitution?

I thought they were abbreviate


I think I under stand.

Score vs modifier

So hp is class base + constitution so not the modifier right but mostly everything else goes by modifier
Ingrid the Warmaiden
 player, 14 posts
Fri 6 Nov 2020
at 03:31
Re: OOC
That is correct.   There is a distinction in the notation between the actual attribute value (my Strength is 13) versus the Modifier (my STR is +1) when abbreviations show up.

So, your maximum load is calculated by (X + STR), which in Ingrid's case would be 8 + 1 = 9 maximum weight unencumbered.  Conversely, HP is calculated by (X + Constitution) which looks like 8 base + 15 constitution = 23 for me.
Coraxa
 player, 11 posts
 Iron Violet
 Hp 25/25
Fri 6 Nov 2020
at 04:05
Re: OOC
ok so i do got it

when do we ever use the scores other then in Constitution hp
Haslo Gwellerford
 player, 15 posts
 Paladin
Fri 6 Nov 2020
at 04:05
Re: OOC
In reply to Coraxa (msg # 50):

Yup.

Ability Scores and Modifiers:
Many of the rules discussed in this chapter rely on a player characterís
abilities and their modifiers. The abilities are Strength, Constitution,
Dexterity, Intelligence, Wisdom, and Charisma. They measure a
player characterís raw ability in each of those areas on a scale from
3 to 18, where 18 is the peak of mortal ability.

Each ability has a modifier associated with it that is used when
rolling with that ability. These are written as three-letter abbreviations:
Str, Con, Dex, Int, Wis, Cha. Modifiers range from -3 to +3. The
modifier is always derived from the current ability score.

Dungeon World rulebook, p.15
http://sotipro.com/DW_PDF/DungeonWorld.pdf


It wouldn't be confusing if DnD in general didn't draw the distinction between stat and bonus, with an appreviation standing in for the stat.

DnD: "I have a CON of 15, and a CON bonus of +2"
DW: "I have a Constitution of 15, and a CON of +1."

Dunno why they made that design choice, but on the bright side: you have more HP now! YAY!
Haslo Gwellerford
 player, 16 posts
 Paladin
Fri 6 Nov 2020
at 04:14
Re: OOC
In reply to Coraxa (msg # 52):

Mechanically I didn't see anything else that uses Ability rather than Mod, except for the bonus point to an ability score upon level-up. But that in itself is reason to keep track of your scores and your mods separately.

(I suppose there's precedent to be used for item requirements, eg: 'This Bow Requires Strength 12', but that would be a houserule.)
Master of Tales
 GM, 16 posts
Sat 7 Nov 2020
at 01:50
Re: OOC
question:

how do you all feel about mazes? i think they are a great place to loot. but they can be tedious.
Galadiir
 player, 11 posts
Sat 7 Nov 2020
at 02:10
Re: OOC
I know it's a classic of rpg but... honestly, I don't think it works that well. Especially not in a slow forum game. In a video game, it makes sense to slow down the player with confusing passages. In a tabletop? Either you have a map, and the slow down comes from the GM spending time describing all the intersections, or we don't have a map, and we just run around in circle instead of doing something interesting.

It would be better to just narrow the dungeon down to the rooms that are interesting or relevant to keep the game moving, in my opinion.
Haslo Gwellerford
 player, 17 posts
 Paladin
Sat 7 Nov 2020
at 02:48
Re: OOC
Mazes present two problems in PBP: cartographical confusion and decision paralysis.

The first can be solved with additional bookkeeping on your part by regularly updating with explicit maps.

The second needs some kind of contrivance to move the party forward in quick order. Iíd recommend you, the DM, calling out a specific individual to make the Left/Right choices you present rather than wait around for us to hash out a consensus every time.

Probably the best use is a maze with multiple success paths which doesnít require (or allow) complete exploration.
Ingrid the Warmaiden
 player, 15 posts
Sat 7 Nov 2020
at 03:56
Re: OOC
I share that sentiment.  It's hard to execute the labyrinth-style Dungeon Crawl in PBP because there's just so much grind in that style of exploration.  It also doesn't really mesh with Dungeon World's "make maps, leave blanks" philosophy to have the fixed "correct paths" and "dead ends" common in mazes which are by definition meant to stall and mislead those who enter.  It's better to just make up the map as we go.

That's not to say that exploring ISN'T fun!   But for vast expanses of featureless hallways, its better to just use the move below (with the possible substitution of other attributes depending on the type of challenges) ...

Undertake a Perilous Journey:
When you travel through hostile territory, choose one member of the party to act as trailblazer, one to scout ahead, and one to be quartermaster. Each character with a job to do rolls+Wis. ✴On a 10+:
  • the quartermaster reduces the number of rations required by one
  • the trailblazer reduces the amount of time it takes to reach your destination (the GM will say by how much)
  • the scout will spot any trouble quick enough to let you get the drop on it

✴On a 7Ė9, each role performs their job as expected: the normal number of rations are consumed, the journey takes about as long as expected, no one gets the drop on you but you donít get the drop on them either.

You canít assign more than one job to a character. If you donít have enough party members, or choose not to assign a job, treat that job as if it had been assigned and the responsible player had rolled a 6.

Distances in Dungeon World are measured in rations. A ration is the amount of supplies used up in a day. Journeys take more rations when they are long or when travel is slow.

A perilous journey is the whole way between two locations. You donít roll for one dayís journey and then make camp only to roll for the next dayís journey, too. Make one roll for the entire trip.

This move only applies when you know where youíre going. Setting off to explore is not a perilous journey. Itís wandering around looking for cool things to discover. Use up rations as you camp and the GM will give you details about the world as you discover them.


Some variations that DO work in Dungeon World are...
  • "puzzle room" challenges, in the vein of the Legend of Zelda games...
  • Cavern/canyon crawls...
  • Tower climbs...
  • Urban sprawls...
  • Secret facilities...

Master of Tales
 GM, 17 posts
Sat 7 Nov 2020
at 04:22
Re: OOC
so more like a hallway of 12 doors? some are open, locked, trapped,
Ingrid the Warmaiden
 player, 16 posts
Sat 7 Nov 2020
at 12:48
Re: OOC
Yeah,  that would be fun.
Coraxa
 player, 15 posts
 Iron Violet
 Hp 25/25
Tue 10 Nov 2020
at 04:33
Re: OOC
Can we talk bonds for a sec?

i have my bond with Ingrid  so +1
does the bond ingrid have with me count too so +2??
not that it helps in this moment

21:30, Today: Coraxa rolled 4 using 2d6+1.  Aid Ingrid. even with a second +1 still a fail

EDIT to ad


 read this dungeon wiki fandom :

Custom Version
For some GMs and players, bonds doesn't always feel applicable as a modifier for aiding or interfering.  Some GMs may prefer to have this move work like Defy Danger , where the player states how their character is going to aid or interfere and picks the most applicable ability modifier. For example, are they going to aid or interfere with:

with brute strength +Str
with fast reflexes +Dex
with stubborn determination +Con
with quick thinking +Int
spotting something on hand to use +Wis
verbal inspiration or intimidation +Cha

what about both or on  or the other or

This message was last edited by the player at 04:41, Tue 10 Nov 2020.

Haslo Gwellerford
 player, 22 posts
 Paladin
Tue 10 Nov 2020
at 04:54
Re: OOC
Dungeon World gameplay is new to me; I think my last post shows my D&D habits of stating an initial action and allowing the DM to describe the scene more clearly. Instead -- tell me if I've got this right -- DW encourages much more player agency in what the scene looks like and what's going on.

I'm going to edit Haslo's last post as he ran to help some injured folks to include more description and add in a roll (or two).
Ingrid the Warmaiden
 player, 19 posts
Tue 10 Nov 2020
at 05:22
Re: OOC
In reply to Coraxa (msg # 61):

Whichever way the GM rules it, don't forget your +1 XP on "failed" rolls!  A hero's struggle is the path by which they grow.

You also have a class move that is extremely relevant...
Bend Bars, Lift Gates:
When you†use pure strength to destroy an inanimate obstacle, roll+Str.
†On a 10+, choose 3.
†On a 7-9 choose 2.
  • It doesnít take a very long time
  • Nothing of value is damaged
  • It doesnít make an inordinate amount of noise
  • You can fix the thing again without a lot of effort



In reply to Haslo Gwellerford (msg # 62):

You're technically correct, and that's the way DW is meant to be played in a tabletop setting so players (especially casual RPGers) can just focus on the narrative rather than constantly referencing rulebooks.

In forum play, though,  usually there's enough time between posts for certain actions to be self-evident,  and pre-rolling lets the GM jump straight into the resolution/consequences of the player's actions (such as telling them to roll for how much damage they took or explaining what that action might have cost them).  If a player takes too many liberties with their moves, the GM has opportunity to make the dangers they overlooked more apparent, and thus drive up the tension.

It's one of the things that sold me on the system; players drive the action, but if the players don't know how to move forward the GM steps in to set the scene.  That said, there's absolutely nothing wrong with waiting for the GM's input on your actions to ensure cohesion.  Play at your own pace :D
Caedwen
 player, 10 posts
 Druid
Tue 10 Nov 2020
at 05:30
Re: OOC
quote:
I think my last post shows my D&D habits of stating an initial action and allowing the DM to describe the scene more clearly.

You're not alone in this.  I've seen everyone else taking control of the scenes, and recognize I need to jump in as well.  The 'D&D' mentality is a hard one to break.
Coraxa
 player, 17 posts
 Iron Violet
 Hp 25/25
Tue 10 Nov 2020
at 13:58
Re: OOC
So with the class move. Would coraxa be able to what just walk over and lift the tree up
Istvan Vanoson
 player, 18 posts
Wed 11 Nov 2020
at 21:12
Re: OOC
Is it okay that we're not all using different colors to speak and think?

I was the first to use blue...


(If you don't care, I don't care. I just thought that in case anyone cared, now would be the time to bring it up.)

This message was last edited by the player at 21:13, Wed 11 Nov 2020.

Haslo Gwellerford
 player, 24 posts
 Paladin
Wed 11 Nov 2020
at 21:13
Re: OOC
In reply to Istvan Vanoson (msg # 66):

I'm in a campaign where the request is for PCs to all use blue.

If you'd like me to change, not a problem.
Istvan Vanoson
 player, 19 posts
Wed 11 Nov 2020
at 21:22
Re: OOC
Haslo Gwellerford:
In reply to Istvan Vanoson (msg # 66):

I'm in a campaign where the request is for PCs to all use blue.



Ohhhhh.

I was just using it because it's my favorite color and said "arcane duelist" to me...


Haslo Gwellerford:
If you'd like me to change, not a problem.


I don't require that. If the GM wanted us all to use blue, I'd be fine with that too.

GM? Got a color-related opinion?
Master of Tales
 GM, 22 posts
Wed 11 Nov 2020
at 21:58
Re: OOC
i dont care
if you dont care
there are a few shades of blue

I belive it just alows us each a bit of personal flavor.

We can all use the same color or none!

But i like color.

It does help " who said what"

3
Caedwen
 player, 13 posts
 Druid
Thu 12 Nov 2020
at 05:38
Re: OOC
I definitely missed the part where we moved inside, and would have tried to fly off before that had I noticed.  BUT I'm too tickled by the idea of CAWdwen getting trapped inside a tower, not thinking far enough ahead.  He hasn't seen doors in a hot minute.
Coraxa
 player, 20 posts
 Iron Violet
 Hp 25/25
Thu 12 Nov 2020
at 17:12
Re: OOC
That was hilarous. I so needed that right now