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08:27, 18th May 2024 (GMT+0)

The West Gate.

Posted by ClothoFor group 0
Frost
player, 29 posts
Strange Wizard
Witch
Tue 2 Feb 2021
at 00:35
  • msg #35

Re: The West Gate

Frost was at the arbalest.  She wasn't particularly capable of firing it (well, she could fire it just fine actually, but only once, as she doubted she had the physical strength to reload it), but her true strength was doing things the others couldn't: reconnaissance via Pitch, who she had fly in a crescent pattern, back and forth east and west beyond the walls, and The Talent.

I'm assuming those are posed on the roofs of the gatehouses?  So Frost might be at C12, but up.  I'm assuming this gives her a line of sight to anyone down on the ground just beyond the portcullis, or on the other side of the wall if she faces the other direction. By all means correct and reposition as needed.

18:35, Today: Frost rolled 12 using 1d20+1.  Perception.

Tyrell
player, 9 posts
Laconic Archer
Permanently Tired
Tue 2 Feb 2021
at 00:54
  • msg #36

Re: The West Gate

Tyrell stood next to Frost, half-asleep. If any real action started up, he had no doubt he could reload the weapon, and fire it.
Clotho
GM, 81 posts
Practiced at the
Art of Deception
Wed 3 Feb 2021
at 22:46
  • msg #37

Re: The West Gate

Nothing compelling in the Perception rolls, thus your first indication that this is a set up is when the wagon driver pulls a sword from under the seat and starts yelling in a foreign tongue.

(Anyone who speaks Shadowlander can make a Listen roll to understand him DC 15)
Frost
player, 30 posts
Strange Wizard
Witch
Thu 4 Feb 2021
at 02:30
  • msg #38

Re: The West Gate

Frost considered her options, but only briefly.  She focused on one of the would be attackers.  It was only one of them, but she would do what she could.

She reached out her finger and twirled it and willed him to give up, reaching out to his mind with the power of relaxing sleep.

Frost will use her Sleep Hex on a visible target. It'll only make him sleep for a round since we're level 1, but it's something.

He needs to make a Will Save against DC 14 or he falls asleep for 1 round.

This message was last edited by the player at 01:44, Fri 05 Feb 2021.
Stitch
player, 75 posts
Slayer/Surgeon, Infantry
Thu 4 Feb 2021
at 02:41
  • msg #39

Re: The West Gate

Stitch, who could understand Shadowlander, calls out to his squad as he reacts "Gopher Squad! Same language as our Assassins. Get the bastard and his crew!"

18:37, Today: Stitch rolled 18 using 1d20+6.  Perception .

OOC: What did he yell?
Blackfinger
player, 29 posts
Blackfinger
Montebank, Infantry
Thu 4 Feb 2021
at 05:46
  • msg #40

Re: The West Gate

"Tsh, well shit" Blackfinger jumps out of the back of the wagon, draws their sword and slams into the wagon's wheel so as to prevent it from moving. "Captains! Attackers at the gate!"

Blackfinger attempts to move to the side of the cart, to E10 from D9.
23:44, Today: Blackfinger rolled 18 using 1d20+2 ((16)). Sunder Attempt
23:45, Today: Blackfinger rolled 7 using 1d6+2 ((5)). Sunder damage

Orville
player, 59 posts
Infantry
Thu 4 Feb 2021
at 06:16
  • msg #41

Re: The West Gate

Ooc isn't the wagon coming into the city at b7/8
This message was last edited by the player at 06:17, Thu 04 Feb 2021.
Doc
player, 37 posts
Follower of the Helper
Thu 4 Feb 2021
at 11:53
  • msg #42

Re: The West Gate

Doc moves away from free water table so he can run to help the others if need be.
However for the moment he stays back.  Keeping his eyes out for any other trouble.
Clotho
GM, 83 posts
Practiced at the
Art of Deception
Thu 4 Feb 2021
at 14:00
  • msg #43

Re: The West Gate

Frost:
So, assuming Frost can see that fellow, . . .

OOC: She's standing on top of the gatehouse beside one of the big mounted crossbows. The wagon and the wagon driver are within the structure of the gate, so she can't see him. He's directly below her two levels down.


Other voices from beyond the gate take up the cries of the wagon driver and the troopers are aware of many more figures dressed as locals running towards them, dropping bundles and pulling swords and axes out from concealment. Perhaps 8 or 10 moving quickly.

Frost can see these figures. She can shoot at one or cast her spell.
Stitch
player, 76 posts
Slayer/Surgeon, Infantry
Thu 4 Feb 2021
at 16:03
  • msg #44

Re: The West Gate

Stitch calls out "Close the Gate!" even as he responds to the invasion. He draws his blade and moves to prevent invaders from crossing the Line.
Clotho
GM, 84 posts
Practiced at the
Art of Deception
Thu 4 Feb 2021
at 16:35
  • msg #45

Re: The West Gate

The outgoing gate can be closed, but there's a wagon with a fallen off wheel blocking the incoming side of the gate.
Stitch
player, 77 posts
Slayer/Surgeon, Infantry
Thu 4 Feb 2021
at 16:47
  • msg #46

Re: The West Gate

OOC I know, but it cuts down the number of access points we must defend.
Moonface
player, 57 posts
Rogue, Archer
Monkey Squad
Thu 4 Feb 2021
at 18:18
  • msg #47

Re: The West Gate

Moonface hears the yelling, and he knew for sure it wasn't Cant, but Moonface knew Shadowlander when he heard it, though he didn't have to know it.

As Doc gets up from the table, the Monkey Leader's jumped off the wall. He locked eyes with Doc for the breath of a second; it didn't go unnoticed how quick the man's soft heart turned to steel. It would do. He gave the man a quick nod.

"Rat! We've got company!" They didn't need a cook more than a killer right now. He remembered how they were told they weren't supposed to kill citizens. From what he could see - out past the broken-cart-filled-gate where the gleams of keen edges caught the light - these fools didn't have the appearance of civilians.

"Close the Gate!"

"A little late for that," Moonface says, more out of spite of the situation. But they did have a point. One gate closed was better than none. the driver looked like they were, unfortunately, about to have too good of a time jamming up the works.

"Arbalests! Shoot, Dammit! Blackfinger! The dri-!"

Moonface cursed as he dashed forward, arms pumping and feet hitting the street. He knew this was the exact reason why the Company didn't let them leave their quarters with being in full dress. Moonface had never relied on these weapons, and he'd always felt the weight slowed him down. Now, it was time to make use of all that practical, new boot training.

That driver was the first threat. They had to take him out.

He was on the driver in a breath, leaping into the air. Somehow before he hit the ground, a spear head would zip forward like a cobra strike, aiming to practically gut the man.


I noticed there were no initiative rolls yet, but I'd be happy to provide one whenever...
Rolled 23 for Perception

Move: Moving to driver pulling their sword out.

Standard: Initiating Swift Current Maneuver
 - Attack: 20 (Flat-foot AC)
 - Damage: 15 (9 w/spear, 6 w/Sneak Attack and Swift Current Maneuver)

This message was last edited by the player at 18:18, Thu 04 Feb 2021.
Clotho
GM, 85 posts
Practiced at the
Art of Deception
Fri 5 Feb 2021
at 02:43
  • msg #48

Re: The West Gate

As the layout of the conflict begins to emerge, Frost tries a quick spell to subdue one of the armed men running towards the gate. Half of the company push the outgoing gate closed while others leap to try to stem the tide of the incoming warriors. The presence of the crippled wagon, very carefully placed, stops the incoming gate from being closed.

21:35, Today: Clotho, for the NPC Attacker 1, rolled 22 using 1d20+2.
Frosts spell is shrugged off


OOC: Here's the combat map in greater detail. I've placed those of you that I got a sense of where you were going (Stitch, Blackfinger, Moonface), but feel free to reposition yourselves for Round 1. Frost is on the roof two stories up.

And now we roll for Initiative!

21:45, Today: Clotho rolled  14,6,15,6,12.  Five raw initiative rolls for Bad Guys 1 - 5


This message was last edited by the GM at 02:46, Fri 05 Feb 2021.
Blackfinger
player, 30 posts
Blackfinger
Montebank, Infantry
Fri 5 Feb 2021
at 05:18
  • msg #49

Re: The West Gate

22:56, Today: Blackfinger rolled 22 using 1d20+3 ((19)).

Blackfinger rushes to B5 to prevent the assailants from going forward while leaving room for others. He then swings his sword at A5 with all the might of any black company member. "What's the idea huh? Got something to say to the black company?"

23:17, Today: Blackfinger rolled 21 using 1d20+5 ((16)). for hitting B5
23:18, Today: Blackfinger rolled 4 using 1d6+2 ((2)). Damage

Rat
player, 24 posts
Company Archer
Sorcerer
Fri 5 Feb 2021
at 05:34
  • msg #50

Re: The West Gate

Rat ran out from the courtyard and into the entranceway, listening to the chaos of men yelling.  He drew an arrow to fire next round as he saw the broken cart in the gate.  They had to stop the reinforcements from getting in! his

"Prepare to disconnect the counterweight on the incoming portculas on Moonface's or Stitches orders!" he shouted aloud to those above.
Stitch
player, 78 posts
Slayer/Surgeon, Infantry
Fri 5 Feb 2021
at 08:04
  • msg #51

Re: The West Gate

Stitch starts to call out "let them come to you, men. The cart limits the attackers coming i-- fucking moron!" he yells at Blackfinger as he dashes past to get himself quickly surrounded. He calls topside "Archers, keep the second wave off us. And no fucking mists this time, hear me?" He moves to B-6 to support Blackfinger, attacking the man at A-6. He grumbles "just couldn't do it the easy way, could you?" as he attacks.


23:57, Today: Stitch rolled 7 using 1d20+2.  Initiative .



00:06, Today: Stitch rolled 23 using 1d20+7.  Gladius attack.

00:06, Today: Stitch rolled 6 using 1d6+5.  Gladius damage (nonlethal).

00:06, Today: Stitch rolled 18 using 1d20+6.  Intimidate to Demoralize.

Stitch hits with the flat of his blade, delivering 6 nonlethal damage. If the Intimidate-to-Demoralize is successful(DC is 10+ Target's HD + Target's WIS modifier), the foe at A-6 has the SHAKEN condition for 6 rounds (Enforcer feat).
This message was last edited by the player at 02:42, Thu 11 Feb 2021.
Frost
player, 32 posts
Strange Wizard
Witch
Sat 6 Feb 2021
at 01:23
  • msg #52

Re: The West Gate

Frost sighed.  Well, it was a target rich environment at least.

19:21, Today: Frost rolled 11 using 1d20+2.  Initiative.
Doc
player, 38 posts
Follower of the Helper
Sat 6 Feb 2021
at 03:30
  • msg #53

Re: The West Gate

Doc moves up to where the portcullis would come down.
Ready to aid his friends.
Rat
player, 25 posts
Company Archer
Sorcerer
Sun 7 Feb 2021
at 10:36
  • msg #54

Re: The West Gate

Rat moved to D7 and aimed his finger at one of the advancing attackers.  A bright ray of flame flew towards the hopefully disengaged opponent.


Refresh the dice log

05:35, Today: Rat rolled 4 using 1d6.  Damage.

05:34, Today: Rat rolled 19 using 1d20+2.  To hit - Touch ray.

05:33, Today: Rat rolled 22 using 1d20+2.  Initiative

Clotho
GM, 89 posts
Practiced at the
Art of Deception
Mon 8 Feb 2021
at 18:52
  • msg #55

Re: The West Gate

OK guys, gotta slow down with the scattershot rolls. I'm hoping we can organize this better for a shot at real combat resolution.

Here's a grid that I think shows where you are, your initiative roll, your AC and your weapon attacks -- let me know if I miss read something. NOTE: I know where Orville is and so does he. The rest of you don't.

                     INIT     LOC         AC/TH/FF      H.P.      Notes
-------------------------------------------------------------------------------
BLACK COMPANY
*************
Blackfinger          +3 [22]  B5          20/12/18      10        Sword +5 (1d6 + 2)
Doc                  +2                   19/10/10      10        Sword +1 (1d6)
Frost                +2 [11]  Roof        15/12/10      09        Longbow +2 (1d8)
Moonface             +3 [10]  E9          16/13/13      11        Spear +3 (1d8 + 4)
Orville              +0       ?           18/10/18      14        Sword +5 (1d6 + 2)
Rat                  +2 [22]  D7          15/12/13      08        Longbow + 2 (1d8)
Sticth               +2 [7]   B6          20/12/18      11        Sword  +5 (1d6 + 4)
Tyrell               +2       Roof        15/13/10      09        Longbow +2 (1d8)


BAD GUYS
********
Butch                +2 [16]  A5          19/13/16      18        Sword + 2 (1d6 +2)
Dani                 +2 [8]   A6          20/13/16      19        Sword + 3 (1d6 +2)
Fang                 +2 [17]  A9          19/13/16      17        Sword + 2 (1d6 +2)
Mungo                +2 [8]   A10         20/13/16      13        Sword + 4 (1d6 +2)
Pip                  +2 [14]  D9          19/13/16      15        Sword + 2 (1d6 +2)

Tobor                +5 [7]   ?           17/12/14      12        Dagger + 1 (1d4 +1)
This message was last edited by the GM at 16:28, Wed 10 Feb 2021.
Moonface
player, 60 posts
Rogue, Archer
Monkey Squad
Mon 8 Feb 2021
at 19:10
  • msg #56

Re: The West Gate


Spoiler text: (Highlight or hover over the text to view)
OOC: I've been trying to keep my comments in the OOC thread, and sent a PM. So if you want me to move these comments, let me know. Emphasis is purely for clarity.

Moonface rolled a total of 10 for initiative.

Moonface used his Spear (1d8+4) two-handed to attack the driver of the broken down car, which presumably puts him at E9.

Using a Strike Maneuver, the spear attack was a 20 against FF AC, with 15 for piercing damage

Unless the driver moved back out of range, Moonface would have done the same thing, as they were the closest enemy.

If you need me to make an adjustment to the last post, or simply make a brand new post, I'm happy too.


Orville
player, 65 posts
Infantry
Mon 8 Feb 2021
at 20:50
  • msg #57

Re: The West Gate

Moonface:
OOC: I've been trying to keep my comments in the OOC thread, and sent a PM. So if you want me to move these comments, let me know. Emphasis is purely for clarity.

Moonface rolled a total of 10 for initiative.

Moonface used his Spear (1d8+4) two-handed to attack the driver of the broken down car, which presumably puts him at E9.

Using a Strike Maneuver, the spear attack was a 20 against FF AC, with 15 for piercing damage

Unless the driver moved back out of range, Moonface would have done the same thing, as they were the closest enemy.

If you need me to make an adjustment to the last post, or simply make a brand new post, I'm happy too.

This message was last edited by the player at 20:50, Mon 08 Feb 2021.
Clotho
GM, 90 posts
Practiced at the
Art of Deception
Wed 10 Feb 2021
at 17:05
  • msg #58

Re: The West Gate

OK -- this is what I think happened in Round 1 within the Gate in Initiative order. Let me know if I missed anything. Fixed those Touch HP's -- typo. Frost still needs to select a target and shoot. You can move on to Round 2 -- may take me a while to redo map!

  1. Blackfinger [B5] hits Butch [A5] with sword for 4 HP
  2. Rat [D7] fires ray at Dani [A6] and hits him for 4 HP
  3. Fang [A9] runs forward [D9]to engage Moonface [E9]  but misses his strike
  4. Butch [A5] swings at Blackfinger [B5] but misses
  5. Pip [D9] -- swings his sword at Moonface but misses
  6. Frost -- on roof can fire at will at anyone in row A this turn
  7. Moonface [E9] staps at Pip with his spear for a devastating hit 15 HP -- the driver is down and bleeding out
  8. Dani [A6] swings at Blackfinger [B5] but misses
  9. Mungo [A9] runs forward [D10]to engage Moonface [E9] but misses his strike
  10. Stitch [B6] Strikes at Dani [A6] with the flat of his blade, dealing a stunning blow 6 HP Non Lethal, and sending Dani reeling



                     INIT     LOC         AC/TH/FF      H.P.      Notes
-------------------------------------------------------------------------------
BLACK COMPANY
*************
Blackfinger          +3 [22]  B5          20/12/18      10        Sword +5 (1d6 + 2)
Doc                  +2       F9          19/10/10      10        Sword +1 (1d6)
Frost                +2 [11]  Roof        15/12/10      09        Longbow +2 (1d8)
Moonface             +3 [10]  E9          16/13/13      11        Spear +3 (1d8 + 4)
Orville              +0       ?           18/10/18      14        Sword +5 (1d6 + 2)
Rat                  +2 [22]  D7          15/12/13      08        Longbow + 2 (1d8)
Sticth               +2 [7]   B6          20/12/18      11        Sword  +5 (1d6 + 4)
Tyrell               +2       Roof        15/13/10      09        Longbow +2 (1d8)


BAD GUYS
********
Butch                +2 [16]  A5          19/13/16      18 14     Sword + 2 (1d6 +2)
Dani                 +2 [8]   A6          20/13/16      19 09     Sword + 3 (1d6 +2) Shaken
Fang                 +2 [17]  D9          19/13/16      17        Sword + 2 (1d6 +2)
Mungo                +2 [8]   D10         20/13/16      13        Sword + 4 (1d6 +2)
Pip                  +2 [14]  D9          19/13/16      15 00     Sword + 2 (1d6 +2)

Tobor                +5 [7]   ?           17/12/14      12        Dagger + 1 (1d4 +1)

This message was last edited by the GM at 21:10, Wed 10 Feb 2021.
Rat
player, 26 posts
Company Archer
Sorcerer
Wed 10 Feb 2021
at 18:07
  • msg #59

Re: The West Gate

Rat takes a five foot step back from Mungo and fires another flaming ray into him.

13:05, Today: Rat rolled 5 using 1d6.  Damage roll.

13:03, Today: Rat rolled 17 using 1d20+2.  Ranged touch attack

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